The Light Field. Last lecture: Radiometry and photometry
|
|
- Emory Snow
- 5 years ago
- Views:
Transcription
1 The Light Field Last lecture: Radiometry and photometry This lecture: Light field = radiance function on rays Conservation of radiance Measurement equation Throughput and counting rays Irradiance calculations Subtitle: Lines and Light From London and Upton CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
2 Field Radiance or Light Field Definition: The field radiance (luminance) at a point in space in a given direction is the power per unit solid angle per unit area perpendicular to the direction da dω L( x, ω) L(x,!) d (x,!) dxd! r( x, ω) CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
3 Spherical Gantry 4D Light Field L( x, y, θ, ϕ) ( θ, ϕ) Captures all the light leaving an object - like a hologram CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
4 Two-Plane Light Field D Array of Cameras D Array of Images L( u, v, s, t) CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
5 Multi-Camera Array 4D Light Field CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
6 Lytro Immerge
7 Lytro Cameras
8 Properties of Radiance
9 Properties of Radiance Fundamental field quantity that characterizes the distribution of light in an environment Radiance is the quantity associated with a ray Rendering is all about computing the radiance Radiance is invariant along a ray Reduces parameters from 6D to 4D Response of a sensor proportional to the radiance Cameras measure radiance CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
10 1st Law: Conservation of Radiance The radiance in the direction of a light ray remains constant as the ray propagates d Φ 1 d Φ d Φ = Φ 1 d L 1 da 1 dω 1 d Φ 1 = L1dω1dA1 dω da L d Φ = LdωdA r da da dω da = = dω da r L = L CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
11 Quiz Does radiance increase under a magnifying glass? No!! CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
12 The Measurement Equation
13 Radiance: nd Law The response of a sensor is proportional to the radiance of the surface visible to the sensor. Ω Aperture A Sensor R = Ldω da = LT A Ω T dω da = A Ω T (throughput) quantifies the gathering power of the device; the higher the throughput the greater the amount of light gathered T is constant, sensor response R proportional to average radiance L CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
14 Quiz Assume a wall has constant radiance Does the response of a sensor when pointed a wall depend on the distance to the wall? No!! CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
15 Throughput Measuring the Number of Rays
16 Beam of Rays Define an infinitesimal beam as the set of rays intersecting two infinitesimal surface elements r( u1, v1, u, v ) da ( u, v ) da ( u, v ) How many rays are in this beam? Defn: The throughput is the number of rays in a beam CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
17 Number of Rays in a Beam Define an infinitesimal beam as the set of rays intersecting two infinitesimal surface elements r( u1, v1, u, v ) da ( u, v ) da ( u, v ) This many: da da = 1 d T x x 1 CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
18 Why is this the Right Measure? da ( u, v ) da ( u, v ) da da = 1 d T x x 1 Suppose we double the area da1 (or da), then the number of rays in the beam should double Suppose we half the distance x1-x, then the number of rays also doubles CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
19 Alternative Definition of Radiance Two physical laws 1. Energy is conserved. The size of a beam does not change as rays propagate Beam Radiance is the ratio of conserved quantities, therefore, the radiance is also conserved CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
20 Changing Ray Coordinates Parameterize rays wrt to receiver r( u, v, θ, φ ) dω ( θ, φ ) da ( u, v ) da d T = 1 da = dω da x x 1 Same value for the throughput, different formula CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
21 Changing Ray Coordinates Parameterize rays wrt to source r( u1, v1, θ1, φ1 ) da ( u, v ) dω ( θ, φ ) d T = da da = da dω x x CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
22 Changing Ray Coordinates Again Tilting the surfaces re-parameterizes the rays! r( u1, v1, u, v ) da ( u, v ) da ( u, v ) d cosθ cosθ T = 1 x x 1 da da 1 CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
23 Number of Rays Hitting a Shape Parameterize rays by Projected area r( x, y, θ, φ) A" ( ω! ) ω! Measuring the number or rays that hit a shape T = dω( θ, ϕ) da( x, y) = dω( θ, ϕ) da( x, y) = = CS348b Lecture 5 S S R A! ( θ, ϕ) dω( θ, ϕ) S 4π A! Sphere:! T = 4π A = 4π R Pat Hanrahan / Matt Pharr, Spring 017
24 Calculated Another Way Parameterize rays by r( u, v, θ, φ) ( u, v) Sphere: ( θ, φ) % & % & T = ' cos θ dω( θ, ϕ) ( ' da( u, v) ( N! ') H ( N! ) (* ') M ( "###$###% " #$##% * π S T = π S = 4π R Crofton s Theorem: 4 π A! = π S A! = S 4 CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
25 Irradiance from a Uniform Area Light Source
26 Irradiance from the Environment d Φ ( x, ω) = L ( x, ω)cosθ da dω i de( x, ω) = L ( x, ω)cosθ dω i i θ dω L ( x, ω) i Light meter E( x) = Li ( x, ω)cosθ dω CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017 H da
27 Irradiance from a Uniform Area Source A E( x) = L cosθ dω H = L Ω = LΩ! cosθ dω Ω! Ω Direct Illumination CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
28 Uniform Disk Source Geometric Derivation Algebraic Derivation r Ω! = cosα π 1 0 cosθ dφ d cosθ h sinα Ω! = π sin α α = = = π π π r cos sin α r + h θ cosα 1 CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
29 Spherical Source Geometric Derivation Algebraic Derivation r Ω! = cosθ dω R = π sin α α = π r R Ω! = π sin α CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
30 The Sun Solar constant (normal incidence at zenith) Irradiance 1353 W/m Illuminance 17,500 lm/m = 17.5 kilolux Solar angle α Ω = π sin α πα =.5 degrees =.004 radians (half angle)! Solar radiance = 6 x 10-5 steradians 3 E W / m 7 W L = = = Ω! 6 10 sr m sr CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
31 Polygonal Source CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
32 Polygonal Source CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
33 Polygonal Source CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
34 Consider 1 Edge γ i Area of sector γ N E θ!! A = γ cosθ = γ N N E CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
35 Lambert s Formula 3 Ai A1 i= 1 n n!! A = γ N N i i i i= 1 i= 1 A A 3 CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
36 Penumbras and Umbras CS348b Lecture 5 Pat Hanrahan / Matt Pharr, Spring 017
Light Field = Radiance(Ray)
The Light Field Concepts Light field = radiance function on rays Conservation of radiance Throughput and counting rays Measurement equation Irradiance calculations From London and Upton Light Field = Radiance(Ray)
More informationLight Field = Radiance(Ray)
Page 1 The Light Field Light field = radiance function on rays Surface and field radiance Conservation of radiance Measurement Irradiance from area sources Measuring rays Form factors and throughput Conservation
More informationRays and Throughput. The Light Field. Page 1
Page 1 The Light Field Rays and throughput Form factors Light field representations Hemispherical illumination Illumination from uniform area light sources Shadows: Blockers, umbras and penumbras Radiosity
More informationElectromagnetic waves and power spectrum. Rays. Rays. CS348B Lecture 4 Pat Hanrahan, Spring 2002
Page 1 The Light Field Electromagnetic waves and power spectrum 1 10 10 4 10 6 10 8 10 10 10 1 10 14 10 16 10 18 10 0 10 10 4 10 6 Power Heat Radio Ultra- X-Rays Gamma Cosmic Infra- Red Violet Rays Rays
More informationMeasuring Light: Radiometry and Cameras
Lecture 11: Measuring Light: Radiometry and Cameras Computer Graphics CMU 15-462/15-662, Fall 2015 Slides credit: a majority of these slides were created by Matt Pharr and Pat Hanrahan Simulating a pinhole
More informationMeasuring Light: Radiometry and Photometry
Lecture 10: Measuring Light: Radiometry and Photometry Computer Graphics and Imaging UC Berkeley CS184/284A, Spring 2016 Radiometry Measurement system and units for illumination Measure the spatial properties
More informationMeasuring Light: Radiometry and Photometry
Lecture 14: Measuring Light: Radiometry and Photometry Computer Graphics and Imaging UC Berkeley Radiometry Measurement system and units for illumination Measure the spatial properties of light New terms:
More informationOverview. Radiometry and Photometry. Foundations of Computer Graphics (Spring 2012)
Foundations of Computer Graphics (Spring 2012) CS 184, Lecture 21: Radiometry http://inst.eecs.berkeley.edu/~cs184 Overview Lighting and shading key in computer graphics HW 2 etc. ad-hoc shading models,
More informationReflectance & Lighting
Reflectance & Lighting Computer Vision I CSE5A Lecture 6 Last lecture in a nutshell Need for lenses (blur from pinhole) Thin lens equation Distortion and aberrations Vignetting CS5A, Winter 007 Computer
More informationdq dt I = Irradiance or Light Intensity is Flux Φ per area A (W/m 2 ) Φ =
Radiometry (From Intro to Optics, Pedrotti -4) Radiometry is measurement of Emag radiation (light) Consider a small spherical source Total energy radiating from the body over some time is Q total Radiant
More informationdq dt I = Irradiance or Light Intensity is Flux Φ per area A (W/m 2 ) Φ =
Radiometry (From Intro to Optics, Pedrotti -4) Radiometry is measurement of Emag radiation (light) Consider a small spherical source Total energy radiating from the body over some time is Q total Radiant
More informationRadiance. Radiance properties. Radiance properties. Computer Graphics (Fall 2008)
Computer Graphics (Fall 2008) COMS 4160, Lecture 19: Illumination and Shading 2 http://www.cs.columbia.edu/~cs4160 Radiance Power per unit projected area perpendicular to the ray per unit solid angle in
More informationCS-184: Computer Graphics. Today. Lecture 22: Radiometry! James O Brien University of California, Berkeley! V2014-S
CS-184: Computer Graphics Lecture 22: Radiometry James O Brien University of California, Berkeley V2014-S-15-1.0 Today Radiometry: measuring light Local Illumination and Raytracing were discussed in an
More informationRadiometry. Computer Graphics CMU /15-662, Fall 2015
Radiometry Computer Graphics CMU 15-462/15-662, Fall 2015 Last time we discussed light & color Image credit: Licensed under CC BY-SA 3.0 via Commons https://commons.wikimedia.org/wiki/file:em_spectrum.svg#/media/file:em_spectrum.svg
More informationReflection models and radiometry Advanced Graphics
Reflection models and radiometry Advanced Graphics Rafał Mantiuk Computer Laboratory, University of Cambridge Applications To render realistic looking materials Applications also in computer vision, optical
More informationIntroduction to Computer Vision. Introduction CMPSCI 591A/691A CMPSCI 570/670. Image Formation
Introduction CMPSCI 591A/691A CMPSCI 570/670 Image Formation Lecture Outline Light and Optics Pinhole camera model Perspective projection Thin lens model Fundamental equation Distortion: spherical & chromatic
More informationCapturing light. Source: A. Efros
Capturing light Source: A. Efros Review Pinhole projection models What are vanishing points and vanishing lines? What is orthographic projection? How can we approximate orthographic projection? Lenses
More informationSpectral Color and Radiometry
Spectral Color and Radiometry Louis Feng April 13, 2004 April 13, 2004 Realistic Image Synthesis (Spring 2004) 1 Topics Spectral Color Light and Color Spectrum Spectral Power Distribution Spectral Color
More informationRealistic Camera Model
Realistic Camera Model Shan-Yung Yang November 2, 2006 Shan-Yung Yang () Realistic Camera Model November 2, 2006 1 / 25 Outline Introduction Lens system Thick lens approximation Radiometry Sampling Assignment
More informationCS184 LECTURE RADIOMETRY. Kevin Wu November 10, Material HEAVILY adapted from James O'Brien, Brandon Wang, Fu-Chung Huang, and Aayush Dawra
CS184 LECTURE RADIOMETRY Kevin Wu November 10, 2014 Material HEAVILY adapted from James O'Brien, Brandon Wang, Fu-Chung Huang, and Aayush Dawra ADMINISTRATIVE STUFF Project! TODAY Radiometry (Abridged):
More informationRadiometry & BRDFs CS295, Spring 2017 Shuang Zhao
Radiometry & BRDFs CS295, Spring 2017 Shuang Zhao Computer Science Department University of California, Irvine CS295, Spring 2017 Shuang Zhao 1 Today s Lecture Radiometry Physics of light BRDFs How materials
More informationRadiometry. Reflectance & Lighting. Solid Angle. Radiance. Radiance Power is energy per unit time
Radiometry Reflectance & Lighting Computer Vision I CSE5A Lecture 6 Read Chapter 4 of Ponce & Forsyth Homework 1 Assigned Outline Solid Angle Irradiance Radiance BRDF Lambertian/Phong BRDF By analogy with
More informationLecture 7 - Path Tracing
INFOMAGR Advanced Graphics Jacco Bikker - November 2016 - February 2017 Lecture 7 - I x, x = g(x, x ) ε x, x + S ρ x, x, x I x, x dx Welcome! Today s Agenda: Introduction Advanced Graphics 3 Introduction
More informationRadiometry and reflectance
Radiometry and reflectance http://graphics.cs.cmu.edu/courses/15-463 15-463, 15-663, 15-862 Computational Photography Fall 2018, Lecture 16 Course announcements Homework 4 is still ongoing - Any questions?
More informationImage Processing 1 (IP1) Bildverarbeitung 1
MIN-Fakultät Fachbereich Informatik Arbeitsbereich SAV/BV (KOGS) Image Processing 1 (IP1) Bildverarbeitung 1 Lecture 20: Shape from Shading Winter Semester 2015/16 Slides: Prof. Bernd Neumann Slightly
More informationINFOGR Computer Graphics. J. Bikker - April-July Lecture 10: Shading Models. Welcome!
INFOGR Computer Graphics J. Bikker - April-July 2016 - Lecture 10: Shading Models Welcome! Today s Agenda: Introduction Light Transport Materials Sensors Shading INFOGR Lecture 10 Shading Models 3 Introduction
More informationCameras and Radiometry. Last lecture in a nutshell. Conversion Euclidean -> Homogenous -> Euclidean. Affine Camera Model. Simplified Camera Models
Cameras and Radiometry Last lecture in a nutshell CSE 252A Lecture 5 Conversion Euclidean -> Homogenous -> Euclidean In 2-D Euclidean -> Homogenous: (x, y) -> k (x,y,1) Homogenous -> Euclidean: (x, y,
More informationMonte Carlo 1: Integration
Monte Carlo : Integraton Prevous lecture: Analytcal llumnaton formula Ths lecture: Monte Carlo Integraton Revew random varables and probablty Samplng from dstrbutons Samplng from shapes Numercal calculaton
More informationEE Light & Image Formation
EE 576 - Light & Electric Electronic Engineering Bogazici University January 29, 2018 EE 576 - Light & EE 576 - Light & The image of a three-dimensional object depends on: 1. Shape 2. Reflectance properties
More informationCENG 477 Introduction to Computer Graphics. Ray Tracing: Shading
CENG 477 Introduction to Computer Graphics Ray Tracing: Shading Last Week Until now we learned: How to create the primary rays from the given camera and image plane parameters How to intersect these rays
More informationRadiometry. Radiometry. Measuring Angle. Solid Angle. Radiance
Radiometry Radiometry Computer Vision I CSE5A ecture 5-Part II Read Chapter 4 of Ponce & Forsyth Solid Angle Irradiance Radiance BRDF ambertian/phong BRDF Measuring Angle Solid Angle By analogy with angle
More informationMosaics, Plenoptic Function, and Light Field Rendering. Last Lecture
Mosaics, Plenoptic Function, and Light Field Rendering Topics in Image-ased Modeling and Rendering CSE291 J00 Lecture 3 Last Lecture Camera Models Pinhole perspective Affine/Orthographic models Homogeneous
More informationEngineered Diffusers Intensity vs Irradiance
Engineered Diffusers Intensity vs Irradiance Engineered Diffusers are specified by their divergence angle and intensity profile. The divergence angle usually is given as the width of the intensity distribution
More informationAnnouncements. Radiometry and Sources, Shadows, and Shading
Announcements Radiometry and Sources, Shadows, and Shading CSE 252A Lecture 6 Instructor office hours This week only: Thursday, 3:45 PM-4:45 PM Tuesdays 6:30 PM-7:30 PM Library (for now) Homework 1 is
More informationUnderstanding Variability
Understanding Variability Why so different? Light and Optics Pinhole camera model Perspective projection Thin lens model Fundamental equation Distortion: spherical & chromatic aberration, radial distortion
More informationCS667 Lecture Notes: Radiometry
CS667 Lecture Notes: Radiometry Steve Marschner Cornell University 23-28 August 2007 Radiometry is a system for describing the flow of radiant energy through space. It is essentially a geometric topic
More informationCS667 Lecture Notes: Radiometry
CS667 Lecture Notes: Radiometry Steve Marschner Cornell University 3 6 September 2009 Radiometry is a system for describing the flow of radiant energy through space. It is essentially a geometric topic
More informationCS 5625 Lec 2: Shading Models
CS 5625 Lec 2: Shading Models Kavita Bala Spring 2013 Shading Models Chapter 7 Next few weeks Textures Graphics Pipeline Light Emission To compute images What are the light sources? Light Propagation Fog/Clear?
More information2/1/10. Outline. The Radiance Equation. Light: Flux Equilibrium. Light: Radiant Power. Light: Equation. Radiance. Jan Kautz
Outline Jan Kautz Basic terms in radiometry Radiance Reflectance The operator form of the radiance equation Meaning of the operator form Approximations to the radiance equation 2005 Mel Slater, 2006 Céline
More informationThree Dimensional Geometry. Linear Programming
Three Dimensional Geometry Linear Programming A plane is determined uniquely if any one of the following is known: The normal to the plane and its distance from the origin is given, i.e. equation of a
More informationx ~ Hemispheric Lighting
Irradiance and Incoming Radiance Imagine a sensor which is a small, flat plane centered at a point ~ x in space and oriented so that its normal points in the direction n. This sensor can compute the total
More informationWorksheet 3.5: Triple Integrals in Spherical Coordinates. Warm-Up: Spherical Coordinates (ρ, φ, θ)
Boise State Math 275 (Ultman) Worksheet 3.5: Triple Integrals in Spherical Coordinates From the Toolbox (what you need from previous classes) Know what the volume element dv represents. Be able to find
More information2.710 Optics Spring 09 Solutions to Problem Set #1 Posted Wednesday, Feb. 18, 2009
MASSACHUSETTS INSTITUTE OF TECHNOLOGY.70 Optics Spring 09 Solutions to Problem Set # Posted Wednesday, Feb. 8, 009 Problem : Spherical waves and energy conservation In class we mentioned that the radiation
More informationParallel Monte Carlo Sampling Scheme for Sphere and Hemisphere
Parallel Monte Carlo Sampling Scheme for Sphere and Hemisphere I.T. Dimov 1,A.A.Penzov 2, and S.S. Stoilova 3 1 Institute for Parallel Processing, Bulgarian Academy of Sciences Acad. G. Bonchev Str., bl.
More informationMonte Carlo Ray Tracing. Computer Graphics CMU /15-662
Monte Carlo Ray Tracing Computer Graphics CMU 15-462/15-662 TODAY: Monte Carlo Ray Tracing How do we render a photorealistic image? Put together many of the ideas we ve studied: - color - materials - radiometry
More information782 Schedule & Notes
782 Schedule & Notes Tentative schedule - subject to change at a moment s notice. This is only a guide and not meant to be a strict schedule of how fast the material will be taught. The order of material
More informationA question from Piazza
Radiometry, Reflectance, Lights CSE 252A Lecture 6 A question from Piazza 1 Announcements HW1 posted HWO graded, will be returned today If anyone has any registration issues, talk to me. Appearance: lighting,
More informationSection Parametrized Surfaces and Surface Integrals. (I) Parametrizing Surfaces (II) Surface Area (III) Scalar Surface Integrals
Section 16.4 Parametrized Surfaces and Surface Integrals (I) Parametrizing Surfaces (II) Surface Area (III) Scalar Surface Integrals MATH 127 (Section 16.4) Parametrized Surfaces and Surface Integrals
More informationPhotometric Stereo.
Photometric Stereo Photometric Stereo v.s.. Structure from Shading [1] Photometric stereo is a technique in computer vision for estimating the surface normals of objects by observing that object under
More informationReferences Photography, B. London and J. Upton Optics in Photography, R. Kingslake The Camera, The Negative, The Print, A. Adams
Page 1 Camera Simulation Eect Cause Field o view Depth o ield Motion blur Exposure Film size, stops and pupils Aperture, ocal length Shutter Film speed, aperture, shutter Reerences Photography, B. London
More informationBRDFs. Steve Rotenberg CSE168: Rendering Algorithms UCSD, Spring 2017
BRDFs Steve Rotenberg CSE168: Rendering Algorithms UCSD, Spring 2017 The Rendering Equation Radiance Radiance is a measure of the quantity of light radiation reflected (and/or emitted) from a surface within
More informationIntroduction to Physically-Based Illumination, Radiosity and Shadow Computations for Computer Graphics
Introduction to Physically-Based Illumination, Radiosity and Shadow Computations for Computer Graphics Eugene Fiume Department of Computer Science University of Toronto 1 CSC2522 Lecture Notes January,
More informationPhilpot & Philipson: Remote Sensing Fundamentals Interactions 3.1 W.D. Philpot, Cornell University, Fall 12
Philpot & Philipson: Remote Sensing Fundamentals Interactions 3.1 W.D. Philpot, Cornell University, Fall 1 3. EM INTERACTIONS WITH MATERIALS In order for an object to be sensed, the object must reflect,
More informationPaths, diffuse interreflections, caching and radiometry. D.A. Forsyth
Paths, diffuse interreflections, caching and radiometry D.A. Forsyth How we got here We want to render diffuse interreflections strategy: compute approximation B-hat, then gather B = E +(ρk)e +(ρk)( ˆB
More informationAnnouncement. Lighting and Photometric Stereo. Computer Vision I. Surface Reflectance Models. Lambertian (Diffuse) Surface.
Lighting and Photometric Stereo CSE252A Lecture 7 Announcement Read Chapter 2 of Forsyth & Ponce Might find section 12.1.3 of Forsyth & Ponce useful. HW Problem Emitted radiance in direction f r for incident
More informationA Survey of Modelling and Rendering of the Earth s Atmosphere
Spring Conference on Computer Graphics 00 A Survey of Modelling and Rendering of the Earth s Atmosphere Jaroslav Sloup Department of Computer Science and Engineering Czech Technical University in Prague
More informationLights, Surfaces, and Cameras. Light sources emit photons Surfaces reflect & absorb photons Cameras measure photons
Reflectance 1 Lights, Surfaces, and Cameras Light sources emit photons Surfaces reflect & absorb photons Cameras measure photons 2 Light at Surfaces Many effects when light strikes a surface -- could be:
More informationRadiometry (From Intro to Optics, Pedrotti 1-4) Radiometry is measurement of Emag radiation (light) Consider a small spherical source Assume a black
Radiometry (From Intro to Optics, Pedrotti -4) Radiometry is measurement of Emag radiation (light) Consider a small spherical source Assume a black body type emitter: uniform emission Total energy radiating
More informationGlobal Illumination The Game of Light Transport. Jian Huang
Global Illumination The Game of Light Transport Jian Huang Looking Back Ray-tracing and radiosity both computes global illumination Is there a more general methodology? It s a game of light transport.
More informationIllumination and Shading - II
Illumination and Shading - II Computer Graphics COMP 770 (236) Spring 2007 Instructor: Brandon Lloyd 2/19/07 1 From last time Light Sources Empirical Illumination Shading Local vs Global Illumination 2/19/07
More informationTEAMS National Competition High School Version Photometry Solution Manual 25 Questions
TEAMS National Competition High School Version Photometry Solution Manual 25 Questions Page 1 of 15 Photometry Questions 1. When an upright object is placed between the focal point of a lens and a converging
More informationCS130 : Computer Graphics Lecture 8: Lighting and Shading. Tamar Shinar Computer Science & Engineering UC Riverside
CS130 : Computer Graphics Lecture 8: Lighting and Shading Tamar Shinar Computer Science & Engineering UC Riverside Why we need shading Suppose we build a model of a sphere using many polygons and color
More informationRay optics! 1. Postulates of ray optics! 2. Simple optical components! 3. Graded index optics! 4. Matrix optics!!
Ray optics! 1. Postulates of ray optics! 2. Simple optical components! 3. Graded index optics! 4. Matrix optics!! From ray optics to quantum optics! Ray optics! Wave optics! Electromagnetic optics! Quantum
More informationLecture 7 Notes: 07 / 11. Reflection and refraction
Lecture 7 Notes: 07 / 11 Reflection and refraction When an electromagnetic wave, such as light, encounters the surface of a medium, some of it is reflected off the surface, while some crosses the boundary
More informationPhotometric Stereo. Lighting and Photometric Stereo. Computer Vision I. Last lecture in a nutshell BRDF. CSE252A Lecture 7
Lighting and Photometric Stereo Photometric Stereo HW will be on web later today CSE5A Lecture 7 Radiometry of thin lenses δa Last lecture in a nutshell δa δa'cosα δacos β δω = = ( z' / cosα ) ( z / cosα
More informationMonte Carlo Integration
Lecture 11: Monte Carlo Integration Computer Graphics and Imaging UC Berkeley CS184/284A, Spring 2016 Reminder: Quadrature-Based Numerical Integration f(x) Z b a f(x)dx x 0 = a x 1 x 2 x 3 x 4 = b E.g.
More informationTEAMS National Competition High School Version Photometry 25 Questions
TEAMS National Competition High School Version Photometry 25 Questions Page 1 of 14 Telescopes and their Lenses Although telescopes provide us with the extraordinary power to see objects miles away, the
More information13 Distribution Ray Tracing
13 In (hereafter abbreviated as DRT ), our goal is to render a scene as accurately as possible. Whereas Basic Ray Tracing computed a very crude approximation to radiance at a point, in DRT we will attempt
More information4. A bulb has a luminous flux of 2400 lm. What is the luminous intensity of the bulb?
1. Match the physical quantities (first column) with the units (second column). 4. A bulb has a luminous flux of 2400 lm. What is the luminous intensity of the bulb? (π=3.) Luminous flux A. candela Radiant
More information3D Rendering and Ray Casting
3D Rendering and Ray Casting Michael Kazhdan (601.457/657) HB Ch. 13.7, 14.6 FvDFH 15.5, 15.10 Rendering Generate an image from geometric primitives Rendering Geometric Primitives (3D) Raster Image (2D)
More informationMATH203 Calculus. Dr. Bandar Al-Mohsin. School of Mathematics, KSU
School of Mathematics, KSU Theorem The rectangular coordinates (x, y, z) and the cylindrical coordinates (r, θ, z) of a point P are related as follows: x = r cos θ, y = r sin θ, tan θ = y x, r 2 = x 2
More informationRay optics! Postulates Optical components GRIN optics Matrix optics
Ray optics! Postulates Optical components GRIN optics Matrix optics Ray optics! 1. Postulates of ray optics! 2. Simple optical components! 3. Graded index optics! 4. Matrix optics!! From ray optics to
More informationOPPA European Social Fund Prague & EU: We invest in your future.
OPPA European Social Fund Prague & EU: We invest in your future. Image formation and its physical basis Václav Hlaváč Czech Technical University in Prague Faculty of Electrical Engineering, Department
More informationAnnouncements. Lighting. Camera s sensor. HW1 has been posted See links on web page for readings on color. Intro Computer Vision.
Announcements HW1 has been posted See links on web page for readings on color. Introduction to Computer Vision CSE 152 Lecture 6 Deviations from the lens model Deviations from this ideal are aberrations
More informationImage Formation: Light and Shading. Introduction to Computer Vision CSE 152 Lecture 3
Image Formation: Light and Shading CSE 152 Lecture 3 Announcements Homework 1 is due Apr 11, 11:59 PM Homework 2 will be assigned on Apr 11 Reading: Chapter 2: Light and Shading Geometric image formation
More informationTEAMS National Competition Middle School Version Photometry 25 Questions
TEAMS National Competition Middle School Version Photometry 25 Questions Page 1 of 13 Telescopes and their Lenses Although telescopes provide us with the extraordinary power to see objects miles away,
More informationExperiment 8 Wave Optics
Physics 263 Experiment 8 Wave Optics In this laboratory, we will perform two experiments on wave optics. 1 Double Slit Interference In two-slit interference, light falls on an opaque screen with two closely
More informationApplications of Triple Integrals
Chapter 14 Multiple Integrals 1 Double Integrals, Iterated Integrals, Cross-sections 2 Double Integrals over more general regions, Definition, Evaluation of Double Integrals, Properties of Double Integrals
More informationRay Tracing I: Basics
Ray Tracing I: Basics Today Basic algorithms Overview of pbrt Ray-surface intersection Next lecture Techniques to accelerate ray tracing of large numbers of geometric primitives Light Rays Three ideas
More informationTEAMS National Competition Middle School Version Photometry Solution Manual 25 Questions
TEAMS National Competition Middle School Version Photometry Solution Manual 25 Questions Page 1 of 14 Photometry Questions 1. When an upright object is placed between the focal point of a lens and a converging
More informationAssignment 3: Path tracing
Assignment 3: Path tracing EDAN30 April 2, 2011 In this assignment you will be asked to extend your ray tracer to support path tracing. In order to pass the assignment you need to complete all tasks. Make
More informationWorksheet 3.2: Double Integrals in Polar Coordinates
Boise State Math 75 (Ultman) Worksheet 3.: ouble Integrals in Polar Coordinates From the Toolbox (what you need from previous classes): Trig/Calc II: Convert equations in x and y into r and θ, using the
More informationAnd if that 120MP Camera was cool
Reflectance, Lights and on to photometric stereo CSE 252A Lecture 7 And if that 120MP Camera was cool Large Synoptic Survey Telescope 3.2Gigapixel camera 189 CCD s, each with 16 megapixels Pixels are 10µm
More informationIllumination Under Trees. Nelson Max University of Tokyo, and University of California, Davis
Illumination Under Trees Nelson Max University of Tokyo, and University of California, Davis Topics Hierarchical image based rendering for trees Atmospheric illumination and shadows Shadow penumbras with
More informationBRDF Computer Graphics (Spring 2008)
BRDF Computer Graphics (Spring 2008) COMS 4160, Lecture 20: Illumination and Shading 2 http://www.cs.columbia.edu/~cs4160 Reflected Radiance proportional to Irradiance Constant proportionality: BRDF [CW
More informationIllumination in Computer Graphics
Illumination in Computer Graphics Ann McNamara Illumination in Computer Graphics Definition of light sources. Analysis of interaction between light and objects in a scene. Rendering images that are faithful
More informationWorksheet 3.4: Triple Integrals in Cylindrical Coordinates. Warm-Up: Cylindrical Volume Element d V
Boise State Math 275 (Ultman) Worksheet 3.4: Triple Integrals in Cylindrical Coordinates From the Toolbox (what you need from previous classes) Know what the volume element dv represents. Be able to find
More information6. Illumination, Lighting
Jorg s Graphics Lecture Notes 6. Illumination, Lighting 1 6. Illumination, Lighting No ray tracing in OpenGL! ray tracing: direct paths COP interreflection: soft shadows, color bleeding. umbra, penumbra,
More informationSpring 2012 Final. CS184 - Foundations of Computer Graphics. University of California at Berkeley
Spring 2012 Final CS184 - Foundations of Computer Graphics University of California at Berkeley Write your name HERE: Write your login HERE: Closed book. You may not use any notes or printed/electronic
More information3D Rendering and Ray Casting
3D Rendering and Ray Casting Michael Kazhdan (601.457/657) HB Ch. 13.7, 14.6 FvDFH 15.5, 15.10 Rendering Generate an image from geometric primitives Rendering Geometric Primitives (3D) Raster Image (2D)
More informationLecture 15: Shading-I. CITS3003 Graphics & Animation
Lecture 15: Shading-I CITS3003 Graphics & Animation E. Angel and D. Shreiner: Interactive Computer Graphics 6E Addison-Wesley 2012 Objectives Learn that with appropriate shading so objects appear as threedimensional
More informationThe Rendering Equation. Computer Graphics CMU /15-662
The Rendering Equation Computer Graphics CMU 15-462/15-662 Review: What is radiance? Radiance at point p in direction N is radiant energy ( #hits ) per unit time, per solid angle, per unit area perpendicular
More informationCalculus III. Math 233 Spring In-term exam April 11th. Suggested solutions
Calculus III Math Spring 7 In-term exam April th. Suggested solutions This exam contains sixteen problems numbered through 6. Problems 5 are multiple choice problems, which each count 5% of your total
More informationE (sensor) is given by; Object Size
A P P L I C A T I O N N O T E S Practical Radiometry It is often necessary to estimate the response of a camera under given lighting conditions, or perhaps to estimate lighting requirements for a particular
More informationESA Training Course Oceanography from Space. Introduction into Hydro Optics
ESA Training Course Oceanography from Space Introduction into Hydro Optics Roland Doerffer GKSS Institute for Coastal Research September 26, 26 The penetration of light in the sea Source: http://www.malediven.net/haupts.htm
More informationLighting and Shading. Slides: Tamar Shinar, Victor Zordon
Lighting and Shading Slides: Tamar Shinar, Victor Zordon Why we need shading Suppose we build a model of a sphere using many polygons and color each the same color. We get something like But we want 2
More informationAnnouncements. Image Formation: Light and Shading. Photometric image formation. Geometric image formation
Announcements Image Formation: Light and Shading Homework 0 is due Oct 5, 11:59 PM Homework 1 will be assigned on Oct 5 Reading: Chapters 2: Light and Shading CSE 252A Lecture 3 Geometric image formation
More informationGeometric Optics. The Law of Reflection. Physics Waves & Oscillations 3/20/2016. Spring 2016 Semester Matthew Jones
Physics 42200 Waves & Oscillations Lecture 27 Propagation of Light Hecht, chapter 5 Spring 2016 Semester Matthew Jones Geometric Optics Typical problems in geometric optics: Given an optical system, what
More informationGlobal Illumination. CSCI 420 Computer Graphics Lecture 18. BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch
CSCI 420 Computer Graphics Lecture 18 Global Illumination Jernej Barbic University of Southern California BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch. 13.4-13.5] 1 Global Illumination
More informationX-ray Diffraction from Materials
X-ray Diffraction from Materials 2008 Spring Semester Lecturer; Yang Mo Koo Monday and Wednesday 14:45~16:00 8. Experimental X-ray Diffraction Procedures 8.1 Diffraction Experiments using Films 8.1.1 Laue
More information