Introduction to VRT. Interactive Graphical Systems HT2007. Lars Pettersson. Interactive Graphical Systems

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1 Introduction to VRT Interactive Graphical Systems HT2007 Lars Pettersson Interactive Graphical Systems

2 Implementation levels Application Scene Graph lib. Computer Graphics lib. Hardware Informationsteknologi #2

3 Hardware App. E.g. ATI, nvidia, Matrox A driver is used to communicate with the graphic card SG-lib. CG-lib. Hardw. Informationsteknologi #3

4 Computer Graphic libraries App. SG-lib. CG-lib. Hardw. E.g. OpenGL, DirectX Provides a low-level programming interface Functions for drawing graphics, e g triangles and lines, etc. What kind of functionality do we want? Easier to understand than OpenGL, etc. More abstract programming interface Specialized for Interactive Graphical Systems Easy object loaders Informationsteknologi #4

5 Scene-Graph libraries App. Also known as 3D engines SG-lib. CG-lib. Provides functions for loading, rendering, manipulating geometry material, texture and light source management collision detection, level of detail (LOD) rendering Hardw. Scene is represented using a graph, usually a directed a-cyclic graph or a tree Informationsteknologi #5

6 Application programming App. Games, Simulations, Visualizations SG-lib. CG-lib. Hardw. Informationsteknologi #6

7 Application programming App. SG-lib. CG-lib. Counter Strike: Source Valve Source Engine DirectX 9 Hardw. ATI, nvidia, Informationsteknologi #7

8 Application programming App. SAS flight academy SG-lib. CG-lib. CAE Tropos Hardw. ATI Tech. Informationsteknologi #8

9 Scene-graph libraries (cont.) Models often hierarchical App. Animals Planet systems SG-lib. Vehicles Each node has CG-lib. orientation relative to parent geometry material body Hardw. color upper arm upper leg head etc... lower arm lower leg Informationsteknologi #9

10 Scene-graph design issues Cameras, lights and animation do not cleanly fit in animation light animation camera camera light (OpenGL & VRT) Informationsteknologi #10

11 Scene-graph design issues (cont.) Stored files could represent: Simple geometry Wavefront (.obj) Whole scene VRML 3D studio Standard or native file format? Which programming language to use? Function and data-type naming conventions Informationsteknologi #11

12 Scene-graph pros & cons + - Provides better abstraction Enables more rapid application development Less flexible and lower performance Slower propagation of new hardware inventions Informationsteknologi #12

13 Other scene-graph libraries World Toolkit Developed by Sense8 Different file formats; Wavefront, VRML, etc... Dive Developed by SICS Scene graph distributed transparently over network Java3D Java Developed by Sun Microsystems Informationsteknologi #13

14 Virtual Reality Toolkit (VRT) A scene-graph graphics library Developed by Stefan Seipel in 1997 UU-local toolkit, but similar to other scene graph libs Used for 3D modeling and simulation Callback-based Still being developed Mainly used at the department Informationsteknologi #14

15 Virtual Reality Toolkit (cont.) Built as an interface on top of OpenGL VRT allows use of native OpenGL functions VRT uses OpenGL s hardware assisted graphics acceleration Application programmers interface (API) in C Not object oriented Informationsteknologi #15

16 Hierarchical modeling Interactive Graphical Systems Example: (extremely) simple robot Simply 3 objects connected to each other hierarchically Nodes connected hierarchically in the scene-graph Geometry (shared by all nodes) Robot Arm1 Arm2 Informationsteknologi #16

17 Explicit geometry representations Organization of geometry data: y v2 p1 v1 v7 p4 v6 v3 p2 p3 v5 v4 z x Objects reference frame Vertex List n Vertex Index x,y,z,...u,v x,y,z,...u,v x,y,z,...u,v x,y,z,...u,v x,y,z,...u,v x,y,z,...u,v x,y,z,...u,v Vertex Data Cartesian Coordinates Normal Vectors Texture Coordinates Color Values Polygon List 1 4 { 1, 2, 3, 4 } 2 3 { 6, 4, 3 } 3 3 { 5, 4, 6 } 4 4 { 3, 2, 7, 6 } k 3 { l, m, n } Polygon Index Number of Vertices List of Vertex Indices {... } {... } {... } {... } {... } Other data e.g. Texture Reference Informationsteknologi #17

18 Implicit geometry representations Organization of geometry data: geom = VRT_Box(1.0f, 1.0f, 1.0f); (float dx, float dy, float dz) v7 v2 y dy v3 v6 v5 z v1 dx v4 x dz Objects reference frame Informationsteknologi #18

19 Creating the Model Hierarchy Interactive Graphical Systems Scene graph Robot Arm1 Arm2 robot = VRT_NodeNew(VRT_RootNode(), "Robot"); arm1 = VRT_NodeNew(robot, "Lower arm"); arm2 = VRT_NodeNew(arm1, "Upper arm"); geom = VRT_Box(0.05f, 0.3f, 0.05f); VRT_GeometrySetColor(geom, 255, 10, 255, 255); VRT_GeometrySetShadingModel(geom, VRT_SM_SHADE); VRT_NodeSetGeometry(robot, geom); VRT_NodeSetGeometry(arm1, geom); VRT_NodeSetGeometry(arm2, geom); Scene Y X Z VRT_NodeScale(arm1, 0.8f, 1.0f, 0.8f); VRT_NodeScale(arm2, 0.8f, 1.0f, 0.8f); VRT_NodeTranslate(arm1, 0.0f, 0.28f, 0.0f); VRT_NodeTranslate(arm2, 0.0f, 0.28f, 0.0f); Informationsteknologi #19

20 int main(int argc, char *argv[]) { VRT_Init(&argc, argv); /* initialize VRT Toolkit */ VRT_SetDisplay(0); /* choose a display type, usually default */ build_scene(); /* build up your own scenery */ /* install a user-define callback function */ VRT_SetCallback((VRT_HookPtr)SimulationLoop); /* decide for background color */ VRT_SetClearColor(0.7f,0.7f,8.0f,0.5f); /* install and set a virtual camera */ VRT_SetDefaultCamera(6.0, 6.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); VRT_SetCameraFieldOfView(15.0f); } /* start the simulation loop */ VRT_SimulationLoop(); /* shut down simulation server */ VRT_Close(); return 0; Informationsteknologi #20

21 static VRT_HookPtr SimulationLoop(VRT_CB_MSG *msg) /* Create the main (infinite) loop */ { switch (msg->id) /* Handle keyboard events */ { case VRT_MSG_KEYBOARD_DOWN: { // Switch camera settings if (msg->arg1 == 'x') { VRT_SetDefaultCamera(6.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); break; } if (msg->arg1 == 'y') { VRT_SetDefaultCamera(0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0); break; } if (msg->arg1 == 'z') { VRT_SetDefaultCamera(0.0, 0.0, 6.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); break; } } default: break; } return 0; } Informationsteknologi #21

22 VRT Overview A more detailed overview is available here: labs/env/vrt_programmers_manual.chm Informationsteknologi #22

23 VRT Basic structures VRT_Context Holds information about the current VRT universe. VRT_Node A placeholder in the scene graph that contains a transformation matrix relative to its parent and can also hold a geometry and links to a number of children nodes. VRT_Geometry A set of polygons that build up an object in the scene. Must be linked to a node to be visible. Can also have color and other attributes. VRT_Polygon A set of vertices and a normal vector, that build up a surface in a geometry. Can also have color on polygon level. Informationsteknologi #23

24 VRT Basic structures (cont.) VRT_Vertex A point in the local coordinate system of a geometry. Can also have a normal vector on vertex level (for smooth shading) and texture coordinates. VRT_Htx Handle to a texture object. VRT_Camera Representing the observers view of the scene. Contains position, direction and field of view (fov). There can be several cameras in VRT, but only one can be active. VRT_Light Represents a light source in the scene. Contains position, direction, colors, intensity and other attributes. Informationsteknologi #24

25 VRT General functions VRT initialization / close functions: void VRT_Init (&argc, argv) void VRT_Close () int VRT_SetDisplay (int displaymode) void VRT_SetCallback (VRT_HookPtr hook) Start / exit simulation loop: void VRT_SimulationLoop () void VRT_ExitSimulationLoop () Informationsteknologi #25

26 VRT General functions (cont.) Some other useful functions: void VRT_PrintSceneGraph () float VRT_GetFrameRate () float VRT_GetSimulationTime () VRT_Node *vrt_createworldreferenceframe() Informationsteknologi #26

27 VRT Node functions Create / delete node: VRT_Node * VRT_NodeNew (VRT_Node *parent, char *name) int VRT_NodeDelete (VRT_Node *anode) Show / hide node: int VRT_NodeSwitchOff (VRT_Node *anode) int VRT_NodeSwitchOn (VRT_Node *anode) Connect geometry to node: int VRT_NodeSetGeometry (VRT_Node *anode, VRT_Geometry *geom) Informationsteknologi #27

28 VRT Node functions (cont.) Transform a node: relative to the parent node int VRT_NodeTranslate (VRT_Node *anode, float tx, float ty, float tz) int VRT_NodeRotate (VRT_Node *anode, float rx, float ry, float rz) int VRT_NodeScale (VRT_Node *anode, float sx, float sy, float sz) absolute transformation int VRT_NodeSetTranslation (VRT_Node *anode, float tx,float ty,float tz) int VRT_NodeSetRotation (VRT_Node *anode, float rx, float ry, float rz) int VRT_NodeSetScale (VRT_Node *anode, float sx, float sy, float sz) Informationsteknologi #28

29 VRT Geometry functions Create / delete geometry: VRT_Geometry * VRT_GeometryNew () int VRT_GeometryDelete (VRT_Geometry *geom) Add vertex / polygons to geometry: int VRT_GeometryAddVertex (VRT_Geometry *geom, float x, float y, float z, float nx, float ny, float nz, float u, float v) VRT_HPlg VRT_GeometryNewTriangle (VRT_Geometry *geom, int v1, int v2, int v3) VRT_HPlg VRT_GeometryNewQuad (VRT_Geometry *geom, int v1, int v2, int v3, int v4) VRT_HPlg VRT_GeometryNewTriangleStrip (VRT_Geometry *geom, int nv, int *vi) Informationsteknologi #29

30 VRT Geometry functions (cont.) Set geometry attributes: int VRT_GeometrySetColor (VRT_Geometry *geom, int r, int g, int b, int alpha) int VRT_GeometrySetMaterial (VRT_Geometry *geom, float *material) int VRT_GeometrySetTexture (VRT_Geometry *geom, VRT_Htx texture) int VRT_GeometrySetShadingModel (VRT_Geometry *geom, int shadingmodel) int VRT_GeometryFlipNormals (VRT_Geometry *geom) int VRT_GeometryCalcVertexNormals (VRT_Geometry *geom) Informationsteknologi #30

31 VRT Geometry functions (cont.) Some predefined VRT_Geometry objects: VRT_Geometry *VRT_Pyramid () VRT_Geometry *VRT_Cube (float size) VRT_Geometry *VRT_Box (float dx, float dy, float dz) VRT_Geometry *VRT_Plate (float size, char *tname) VRT_Geometry *VRT_Cone (float tr, float br, float height, int resolution) VRT_Geometry *VRT_Sphere (float diameter, int resolution) VRT_Geometry *VRT_ConstantPipe (float radius, int resolution, int numsamples, float *controls) VRT_Geometry *VRT_ModulatedPipe (int resolution, int numsamples, float *controls, float *radius) Informationsteknologi #31

32 VRT Geometry functions (cont.) Load geometry from object file: VRT_Geometry *VRT_LoadPLG (char *file_name) VRT_Geometry *VRT_LoadOBJ (char *file_name) Informationsteknologi #32

33 VRT Polygon functions Set attributes for individual polygons: int VRT_PolygonSetShadingModel (VRT_HPlg poly, int rendermode) int VRT_PolygonGetShadingModel (VRT_HPlg poly, int *rendermode) int VRT_PolygonSetColor (VRT_HPlg poly, int r, int g, int b, int a) int VRT_PolygonGetColor (VRT_HPlg poly, int *r,int *g,int *b,int *a) int VRT_PolygonSetTexture (VRT_HPlg poly, VRT_Htx texture) VRT_Htx VRT_PolygonGetTexture (VRT_HPlg poly) Informationsteknologi #33

34 VRT Camera functions Handle the default camera: void VRT_ResetDefaultCamera () void VRT_SetDefaultCamera (float ex, float ey, float ez, float cx, float cy, float cz, float ux, float uy, float uz) void VRT_GetDefaultCamera (float *ex, float *ey, float *ez, float *cx, float *cy, float *cz, float *ux, float *uy, float *uz) int VRT_AttachCameraToNode (VRT_Node *node) void VRT_SetCameraFieldOfView (float fov) There are also functions for handling general, user defined cameras. Informationsteknologi #34

35 VRT Light functions Create / delete lights: VRT_Light *VRT_LightNew (int light_type) int VRT_LightDelete (VRT_Light *light) Switch lights on / off: int VRT_LightSwitchOn (VRT_Light *light) int VRT_LightSwitchOff (VRT_Light *light) Set light attributes: int VRT_LightSetColors (VRT_Light *light, float *colors) int VRT_LightSetAttenuation (VRT_Light *light, float *attenuation) int VRT_LightSetType (VRT_Light *light, int light_type) Informationsteknologi #35

36 VRT Light functions (cont.) Light positioning functions: int VRT_LightSetPosition (VRT_Light *light, float x, float y, float z) int VRT_LightSetDirection (VRT_Light *light, float dx, float dy, float dz) int VRT_LightSetPositionNode (VRT_Light *light, VRT_Node *nposition) int VRT_LightSetTargetNode (VRT_Light *light, VRT_Node *ntarget) Informationsteknologi #36

37 VRT Texture functions Create / load / delete texture: VRT_Htx VRT_LoadTexture (char *filename) VRT_Htx VRT_CreateRGBATexture (int sx, int sy, char *texels) int VRT_DeleteTexture (VRT_Htx *texture) Replace texture: int VRT_ReplaceRGBATexture (VRT_Htx *texture, int sx, int sy, char *texels) Set texture attributes: void VRT_SetTextureModulationMode (int texture_modulation) Informationsteknologi #37

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