Algorithms for GIS:! Quadtrees

Size: px
Start display at page:

Download "Algorithms for GIS:! Quadtrees"

Transcription

1 Algorithms for GIS: Quadtrees

2 Quadtree A data structure that corresponds to a hierarchical subdivision of the plane Start with a square (containing inside input data) Divide into 4 equal squares (quadrants) Continue subdividing each quadrant recursively Subdivide a square until it satisfies a stopping condition: a quadrant is small enough, for e.g. contains at most 1 point

3

4

5

6

7

8

9 Quadtrees Simple and versatile data structure Lots of applications Quadtree can be built for points edges polygons images Generalizes to d dimensions d=3: octree Many variants of quadtrees have been proposed Hundreds of papers

10 Point-quadtree Let P = set of n points in the plane Input: P Problem: Store P in a quadtree such that every square has <= 1 point Questions: 1. Size? 2. How to build it and how fast? 3. What can we do with it?

11 Exercises Let P = set of n points in the plane Draw the quadtree corresponding to a regular grid how many nodes does it have? how many leaves? height? Pick a set of points with a non-uniform distribution and draw the quadtree how many nodes does it have? how many leaves? height?

12 Exercises Let n=2 ==> we ll look at sets of 2 points in the plane. Sketch the smallest possible quad tree for two points in the plane. Sketch the largest possible quad tree for two points in the plane. Give an upper bound for the height of a quadtree for 2 points.

13 Size Let P = set of n points in the plane Theorem: The height of a quadtree storing P is at most lg (s/d) + 3/2, where s is the side of the original square and d is the distance between the closest pair of points in P. Proof: Each level divides the side of the quadrant into two. After i levels, the side of the quadrant is s/2^i. This means that The distance between points can be arbitrarily small, so the height of a quad tree can be arbitrarily large in the worst case.

14 Building a quad tree Let P = set of n points in the plane Node buildquadtree(set of points P, square S) if P has at most one point: build a leaf node, store P in it, and return node else partition S into 4 quadrants S1, S2, S3, S4 partition P into P1, P2, P3, P4 create a node node ->child1 = buildquadtree(p1, S1) node ->child2 = buildquadtree(p2, S2) node ->child3 = buildquadtree(p3, S3) node ->child4 = buildquadtree(p4, S4) return node

15 Building a quadtree Let P = set of n points in the plane How long does it take? Let the height of the quadtree be h. Analysis: Total time = total time in partitioning + total time in recursion Partitioning Partitioning P into P1, P2, P3, P4 runs in time O( P ). We cannot bound precisely each P1, P2, P3, P4 (each can have anywhere between 0 points and n points); But if we look at all nodes at same level in the quadtree: together they partition the input square and all their sets add up to precisely n The time to partition, summed over the entire quadtree, will be O(n) per level, or O(h x n) in total Recursion: Every recursive call creates a node How many nodes?

16 Building a quad tree Let P = set of n points in the plane Question: What is the total size (number of nodes) in a quadtree if height h, storing n points? Quadtree consists of leaves and internal nodes Let L_i = number of leaves Let N_i = number of internal nodes Counting leaves: each node has 0 or 4 children. Claim: The number of leaves is N_i Counting the internal nodes: Each internal node has at least two point inside it (otherwise it would satisfy the stopping criterion and would be a leaf) At each level of the quadtree: the internal nodes define a partition of the input square ==> O(n) nodes per level Total N_i = h x O(n) Total: L_i+N_i = (1+3N_i) + N_i = O(N_i) = O(h x n)

17 Building a quad tree Let P = set of n points in the plane Theorem: A quadtree for P can be built in O(hxn) time, where h is the depth (height) of the quad tree.

18 Building a quad tree Let P = set of n points in the plane Theorem: A quadtree for P can be built in O(hxn) time, where h is the depth (height) of the quad tree.

19 Point quadtree: Summary Let P = set of n points in the plane A quadtree for P has height O(lg (1/d)). A point quadtree of n points can be built in O(h x n) time. Theoretical worst case: height is unbounded in the worst case In practice: often h=o(n) and build time is O(n 2 ) Note: For sets of points that are approximately uniformly distributed, we have that h = O(lg n) and the running time becomes O( n lg n). In many practical situations quad trees have logarithmic height and can be built in O(n lg n) time

20 Point quadtree: Summary Let P = set of n points in the plane A quadtree for P has height O(lg (1/d)). A point quadtree of n points can be built in O(h x n) time. Extensions: compressed quadtrees: height is h=o(n) in the worst-case idea: compress paths of nodes with 3 empty children into one node, called a donut ==> a node may have 5 children, an empty donut + 4 regular quadrants

21

22

23 Applications of quadtrees Hundreds of papers.. Specialized quadtrees for storing edges (edge quad trees), polygons, etc Used to answer queries on spatial data such as: find the nearest neighbor (NN) of this point find the k-nns of this point find all points in this rectangle (range searching) find all segments intersecting a given segment etc

24 Applications of quadtrees Used for fast rendering (LOD) Level i in the qdt > scene at a certain resolution bottom level has full resolution render scene at a resolution dependent on its distance from the viewpoint

25

26 Applications of quadtrees Image analysis/compression

Ray Tracing Acceleration Data Structures

Ray Tracing Acceleration Data Structures Ray Tracing Acceleration Data Structures Sumair Ahmed October 29, 2009 Ray Tracing is very time-consuming because of the ray-object intersection calculations. With the brute force method, each ray has

More information

Announcements. Written Assignment2 is out, due March 8 Graded Programming Assignment2 next Tuesday

Announcements. Written Assignment2 is out, due March 8 Graded Programming Assignment2 next Tuesday Announcements Written Assignment2 is out, due March 8 Graded Programming Assignment2 next Tuesday 1 Spatial Data Structures Hierarchical Bounding Volumes Grids Octrees BSP Trees 11/7/02 Speeding Up Computations

More information

1. Meshes. D7013E Lecture 14

1. Meshes. D7013E Lecture 14 D7013E Lecture 14 Quadtrees Mesh Generation 1. Meshes Input: Components in the form of disjoint polygonal objects Integer coordinates, 0, 45, 90, or 135 angles Output: A triangular mesh Conforming: A triangle

More information

Spatial Data Structures and Speed-Up Techniques. Tomas Akenine-Möller Department of Computer Engineering Chalmers University of Technology

Spatial Data Structures and Speed-Up Techniques. Tomas Akenine-Möller Department of Computer Engineering Chalmers University of Technology Spatial Data Structures and Speed-Up Techniques Tomas Akenine-Möller Department of Computer Engineering Chalmers University of Technology Spatial data structures What is it? Data structure that organizes

More information

Computer Graphics. Bing-Yu Chen National Taiwan University The University of Tokyo

Computer Graphics. Bing-Yu Chen National Taiwan University The University of Tokyo Computer Graphics Bing-Yu Chen National Taiwan University The University of Tokyo Hidden-Surface Removal Back-Face Culling The Depth-Sort Algorithm Binary Space-Partitioning Trees The z-buffer Algorithm

More information

Quadtrees and Meshing

Quadtrees and Meshing Computational Geometry Lecture INSTITUT FÜR THEORETISCHE INFORMATIK FAKULTÄT FÜR INFORMATIK Tamara Mchedlidze Darren Strash 14.12.2015 Motivation: Meshing PC Board Layouts To simulate the heat produced

More information

Spatial Data Structures for Computer Graphics

Spatial Data Structures for Computer Graphics Spatial Data Structures for Computer Graphics Page 1 of 65 http://www.cse.iitb.ac.in/ sharat November 2008 Spatial Data Structures for Computer Graphics Page 1 of 65 http://www.cse.iitb.ac.in/ sharat November

More information

Computer Graphics. Bing-Yu Chen National Taiwan University

Computer Graphics. Bing-Yu Chen National Taiwan University Computer Graphics Bing-Yu Chen National Taiwan University Visible-Surface Determination Back-Face Culling The Depth-Sort Algorithm Binary Space-Partitioning Trees The z-buffer Algorithm Scan-Line Algorithm

More information

Spatial Data Structures

Spatial Data Structures CSCI 420 Computer Graphics Lecture 17 Spatial Data Structures Jernej Barbic University of Southern California Hierarchical Bounding Volumes Regular Grids Octrees BSP Trees [Angel Ch. 8] 1 Ray Tracing Acceleration

More information

Mesh Generation. Quadtrees. Geometric Algorithms. Lecture 9: Quadtrees

Mesh Generation. Quadtrees. Geometric Algorithms. Lecture 9: Quadtrees Lecture 9: Lecture 9: VLSI Design To Lecture 9: Finite Element Method To http://www.antics1.demon.co.uk/finelms.html Lecture 9: To Lecture 9: To component not conforming doesn t respect input not well-shaped

More information

Simulation in Computer Graphics Space Subdivision. Matthias Teschner

Simulation in Computer Graphics Space Subdivision. Matthias Teschner Simulation in Computer Graphics Space Subdivision Matthias Teschner Outline Introduction Uniform grid Octree and k-d tree BSP tree University of Freiburg Computer Science Department 2 Model Partitioning

More information

Spatial Data Structures

Spatial Data Structures CSCI 480 Computer Graphics Lecture 7 Spatial Data Structures Hierarchical Bounding Volumes Regular Grids BSP Trees [Ch. 0.] March 8, 0 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s/

More information

Geometric Algorithms. Geometric search: overview. 1D Range Search. 1D Range Search Implementations

Geometric Algorithms. Geometric search: overview. 1D Range Search. 1D Range Search Implementations Geometric search: overview Geometric Algorithms Types of data:, lines, planes, polygons, circles,... This lecture: sets of N objects. Range searching Quadtrees, 2D trees, kd trees Intersections of geometric

More information

Collision Detection based on Spatial Partitioning

Collision Detection based on Spatial Partitioning Simulation in Computer Graphics Collision Detection based on Spatial Partitioning Matthias Teschner Computer Science Department University of Freiburg Outline introduction uniform grid Octree and k-d tree

More information

Ray Tracing: Intersection

Ray Tracing: Intersection Computer Graphics as Virtual Photography Ray Tracing: Intersection Photography: real scene camera (captures light) photo processing Photographic print processing Computer Graphics: 3D models camera tone

More information

Parallel Physically Based Path-tracing and Shading Part 3 of 2. CIS565 Fall 2012 University of Pennsylvania by Yining Karl Li

Parallel Physically Based Path-tracing and Shading Part 3 of 2. CIS565 Fall 2012 University of Pennsylvania by Yining Karl Li Parallel Physically Based Path-tracing and Shading Part 3 of 2 CIS565 Fall 202 University of Pennsylvania by Yining Karl Li Jim Scott 2009 Spatial cceleration Structures: KD-Trees *Some portions of these

More information

Spatial Data Structures

Spatial Data Structures Spatial Data Structures Hierarchical Bounding Volumes Regular Grids Octrees BSP Trees Constructive Solid Geometry (CSG) [Angel 9.10] Outline Ray tracing review what rays matter? Ray tracing speedup faster

More information

Spatial Data Structures

Spatial Data Structures 15-462 Computer Graphics I Lecture 17 Spatial Data Structures Hierarchical Bounding Volumes Regular Grids Octrees BSP Trees Constructive Solid Geometry (CSG) April 1, 2003 [Angel 9.10] Frank Pfenning Carnegie

More information

Data Structures and Algorithms

Data Structures and Algorithms Data Structures and Algorithms Data Structures static arrays if sorted, supports binary search (O(log n)) linked lists - dynamic size doubly-linked lists - easier deletion queues - FIFO stacks - LIFO dequeues

More information

Spatial Data Structures

Spatial Data Structures 15-462 Computer Graphics I Lecture 17 Spatial Data Structures Hierarchical Bounding Volumes Regular Grids Octrees BSP Trees Constructive Solid Geometry (CSG) March 28, 2002 [Angel 8.9] Frank Pfenning Carnegie

More information

Organizing Spatial Data

Organizing Spatial Data Organizing Spatial Data Spatial data records include a sense of location as an attribute. Typically location is represented by coordinate data (in 2D or 3D). 1 If we are to search spatial data using the

More information

Geometric Structures 2. Quadtree, k-d stromy

Geometric Structures 2. Quadtree, k-d stromy Geometric Structures 2. Quadtree, k-d stromy Martin Samuelčík samuelcik@sccg.sk, www.sccg.sk/~samuelcik, I4 Window and Point query From given set of points, find all that are inside of given d-dimensional

More information

Solid Modeling. Thomas Funkhouser Princeton University C0S 426, Fall Represent solid interiors of objects

Solid Modeling. Thomas Funkhouser Princeton University C0S 426, Fall Represent solid interiors of objects Solid Modeling Thomas Funkhouser Princeton University C0S 426, Fall 2000 Solid Modeling Represent solid interiors of objects Surface may not be described explicitly Visible Human (National Library of Medicine)

More information

9. Visible-Surface Detection Methods

9. Visible-Surface Detection Methods 9. Visible-Surface Detection Methods More information about Modelling and Perspective Viewing: Before going to visible surface detection, we first review and discuss the followings: 1. Modelling Transformation:

More information

An improvement in the build algorithm for Kd-trees using mathematical mean

An improvement in the build algorithm for Kd-trees using mathematical mean An improvement in the build algorithm for Kd-trees using mathematical mean Priyank Trivedi, Abhinandan Patni, Zeon Trevor Fernando and Tejaswi Agarwal School of Computing Sciences and Engineering, VIT

More information

Ray Tracing with Spatial Hierarchies. Jeff Mahovsky & Brian Wyvill CSC 305

Ray Tracing with Spatial Hierarchies. Jeff Mahovsky & Brian Wyvill CSC 305 Ray Tracing with Spatial Hierarchies Jeff Mahovsky & Brian Wyvill CSC 305 Ray Tracing Flexible, accurate, high-quality rendering Slow Simplest ray tracer: Test every ray against every object in the scene

More information

More Hidden Surface Removal

More Hidden Surface Removal Lecture 8 More Hidden Surface Removal Efficient Painter - binary space partition (BSP) tree Efficient Ray Casting - spatial partitioning (uniform, octrees) - bounding volumes Recall last lecture... front

More information

II (Sorting and) Order Statistics

II (Sorting and) Order Statistics II (Sorting and) Order Statistics Heapsort Quicksort Sorting in Linear Time Medians and Order Statistics 8 Sorting in Linear Time The sorting algorithms introduced thus far are comparison sorts Any comparison

More information

Computer Graphics II

Computer Graphics II Computer Graphics II Autumn 2017-2018 Outline Visible Surface Determination Methods (contd.) 1 Visible Surface Determination Methods (contd.) Outline Visible Surface Determination Methods (contd.) 1 Visible

More information

Multidimensional Indexes [14]

Multidimensional Indexes [14] CMSC 661, Principles of Database Systems Multidimensional Indexes [14] Dr. Kalpakis http://www.csee.umbc.edu/~kalpakis/courses/661 Motivation Examined indexes when search keys are in 1-D space Many interesting

More information

CMSC 754 Computational Geometry 1

CMSC 754 Computational Geometry 1 CMSC 754 Computational Geometry 1 David M. Mount Department of Computer Science University of Maryland Fall 2005 1 Copyright, David M. Mount, 2005, Dept. of Computer Science, University of Maryland, College

More information

Data Structures and Algorithms

Data Structures and Algorithms Data Structures and Algorithms CS245-2008S-19 B-Trees David Galles Department of Computer Science University of San Francisco 19-0: Indexing Operations: Add an element Remove an element Find an element,

More information

Spatial Data Structures and Acceleration Algorithms

Spatial Data Structures and Acceleration Algorithms Spatial Data Structures and Acceleration Algorithms Real-time Renderg Performance Goals Spatial Structures Boundg Volume Hierarchies (BVH) Bary Space Partiong(BSP) Trees, Octrees Scene Graphs Cullg Techniques

More information

1. [1 pt] What is the solution to the recurrence T(n) = 2T(n-1) + 1, T(1) = 1

1. [1 pt] What is the solution to the recurrence T(n) = 2T(n-1) + 1, T(1) = 1 Asymptotics, Recurrence and Basic Algorithms 1. [1 pt] What is the solution to the recurrence T(n) = 2T(n-1) + 1, T(1) = 1 2. O(n) 2. [1 pt] What is the solution to the recurrence T(n) = T(n/2) + n, T(1)

More information

Spatial Queries. Nearest Neighbor Queries

Spatial Queries. Nearest Neighbor Queries Spatial Queries Nearest Neighbor Queries Spatial Queries Given a collection of geometric objects (points, lines, polygons,...) organize them on disk, to answer efficiently point queries range queries k-nn

More information

Space-based Partitioning Data Structures and their Algorithms. Jon Leonard

Space-based Partitioning Data Structures and their Algorithms. Jon Leonard Space-based Partitioning Data Structures and their Algorithms Jon Leonard Purpose Space-based Partitioning Data Structures are an efficient way of organizing data that lies in an n-dimensional space 2D,

More information

Ray Genealogy. Raytracing: Performance. Bounding Volumes. Bounding Volume. Acceleration Classification. Acceleration Classification

Ray Genealogy. Raytracing: Performance. Bounding Volumes. Bounding Volume. Acceleration Classification. Acceleration Classification Raytracing: Performance OS 4328/5327 Scott. King Ray Genealogy 1 Ray/pixel at 1k 1k image = 1M? rays rays. Say on avg. 6 secondary rays = 7M?rays rays 100k objects with 10 ops for intersection =? Operations

More information

UNIVERSITY OF WATERLOO Faculty of Mathematics

UNIVERSITY OF WATERLOO Faculty of Mathematics UNIVERSITY OF WATERLOO Faculty of Mathematics Exploring the application of Space Partitioning Methods on river segments S.S. Papadopulos & Associates Bethesda, MD, US Max Ren 20413992 3A Computer Science/BBA

More information

VIII. Visibility algorithms (II)

VIII. Visibility algorithms (II) VIII. Visibility algorithms (II) Hybrid algorithsms: priority list algorithms Find the object visibility Combine the operations in object space (examples: comparisons and object partitioning) with operations

More information

CS535 Fall Department of Computer Science Purdue University

CS535 Fall Department of Computer Science Purdue University Spatial Data Structures and Hierarchies CS535 Fall 2010 Daniel G Aliaga Daniel G. Aliaga Department of Computer Science Purdue University Spatial Data Structures Store geometric information Organize geometric

More information

Lecture 25 of 41. Spatial Sorting: Binary Space Partitioning Quadtrees & Octrees

Lecture 25 of 41. Spatial Sorting: Binary Space Partitioning Quadtrees & Octrees Spatial Sorting: Binary Space Partitioning Quadtrees & Octrees William H. Hsu Department of Computing and Information Sciences, KSU KSOL course pages: http://bit.ly/hgvxlh / http://bit.ly/evizre Public

More information

COMP 175: Computer Graphics April 11, 2018

COMP 175: Computer Graphics April 11, 2018 Lecture n+1: Recursive Ray Tracer2: Advanced Techniques and Data Structures COMP 175: Computer Graphics April 11, 2018 1/49 Review } Ray Intersect (Assignment 4): questions / comments? } Review of Recursive

More information

Spatial Data Structures and Speed-Up Techniques. Ulf Assarsson Department of Computer Science and Engineering Chalmers University of Technology

Spatial Data Structures and Speed-Up Techniques. Ulf Assarsson Department of Computer Science and Engineering Chalmers University of Technology Spatial Data Structures and Speed-Up Techniques Ulf Assarsson Department of Computer Science and Engineering Chalmers University of Technology Exercises l Create a function (by writing code on paper) that

More information

Range Searching II: Windowing Queries

Range Searching II: Windowing Queries Computational Geometry Lecture : Windowing Queries INSTITUT FÜR THEORETISCHE INFORMATIK FAKULTÄT FÜR INFORMATIK Tamara Mchedlidze Chih-Hung Liu 23.11.2015 1 Object types in range queries y0 y x x0 Setting

More information

CSG obj. oper3. obj1 obj2 obj3. obj5. obj4

CSG obj. oper3. obj1 obj2 obj3. obj5. obj4 Solid Modeling Solid: Boundary + Interior Volume occupied by geometry Solid representation schemes Constructive Solid Geometry (CSG) Boundary representations (B-reps) Space-partition representations Operations

More information

Speeding up your game

Speeding up your game Speeding up your game The scene graph Culling techniques Level-of-detail rendering (LODs) Collision detection Resources and pointers (adapted by Marc Levoy from a lecture by Tomas Möller, using material

More information

kd-trees Idea: Each level of the tree compares against 1 dimension. Let s us have only two children at each node (instead of 2 d )

kd-trees Idea: Each level of the tree compares against 1 dimension. Let s us have only two children at each node (instead of 2 d ) kd-trees Invented in 1970s by Jon Bentley Name originally meant 3d-trees, 4d-trees, etc where k was the # of dimensions Now, people say kd-tree of dimension d Idea: Each level of the tree compares against

More information

CS 563 Advanced Topics in Computer Graphics Culling and Acceleration Techniques Part 1 by Mark Vessella

CS 563 Advanced Topics in Computer Graphics Culling and Acceleration Techniques Part 1 by Mark Vessella CS 563 Advanced Topics in Computer Graphics Culling and Acceleration Techniques Part 1 by Mark Vessella Introduction Acceleration Techniques Spatial Data Structures Culling Outline for the Night Bounding

More information

Arora s PTAS for the Euclidean TSP. R. Inkulu (Arora s PTAS for the Euclidean TSP) 1 / 23

Arora s PTAS for the Euclidean TSP. R. Inkulu   (Arora s PTAS for the Euclidean TSP) 1 / 23 Arora s PTAS for the Euclidean TSP R. Inkulu http://www.iitg.ac.in/rinkulu/ (Arora s PTAS for the Euclidean TSP) 1 / 23 Problem description Given a set P of points in Euclidean plane, find a tour of minimum

More information

Orthogonal range searching. Orthogonal range search

Orthogonal range searching. Orthogonal range search CG Lecture Orthogonal range searching Orthogonal range search. Problem definition and motiation. Space decomposition: techniques and trade-offs 3. Space decomposition schemes: Grids: uniform, non-hierarchical

More information

Subdivision Of Triangular Terrain Mesh Breckon, Chenney, Hobbs, Hoppe, Watts

Subdivision Of Triangular Terrain Mesh Breckon, Chenney, Hobbs, Hoppe, Watts Subdivision Of Triangular Terrain Mesh Breckon, Chenney, Hobbs, Hoppe, Watts MSc Computer Games and Entertainment Maths & Graphics II 2013 Lecturer(s): FFL (with Gareth Edwards) Fractal Terrain Based on

More information

Orthogonal line segment intersection. Computational Geometry [csci 3250] Laura Toma Bowdoin College

Orthogonal line segment intersection. Computational Geometry [csci 3250] Laura Toma Bowdoin College Orthogonal line segment intersection Computational Geometry [csci 3250] Laura Toma Bowdoin College Line segment intersection The problem (what) Applications (why) Algorithms (how) A special case: Orthogonal

More information

Problem Set 6 Solutions

Problem Set 6 Solutions Introduction to Algorithms October 29, 2001 Massachusetts Institute of Technology 6.046J/18.410J Singapore-MIT Alliance SMA5503 Professors Erik Demaine, Lee Wee Sun, and Charles E. Leiserson Handout 24

More information

Acceleration Data Structures

Acceleration Data Structures CT4510: Computer Graphics Acceleration Data Structures BOCHANG MOON Ray Tracing Procedure for Ray Tracing: For each pixel Generate a primary ray (with depth 0) While (depth < d) { Find the closest intersection

More information

Intersection Acceleration

Intersection Acceleration Advanced Computer Graphics Intersection Acceleration Matthias Teschner Computer Science Department University of Freiburg Outline introduction bounding volume hierarchies uniform grids kd-trees octrees

More information

Accelerating Geometric Queries. Computer Graphics CMU /15-662, Fall 2016

Accelerating Geometric Queries. Computer Graphics CMU /15-662, Fall 2016 Accelerating Geometric Queries Computer Graphics CMU 15-462/15-662, Fall 2016 Geometric modeling and geometric queries p What point on the mesh is closest to p? What point on the mesh is closest to p?

More information

COT 5407: Introduction. to Algorithms. Giri NARASIMHAN. 1/29/19 CAP 5510 / CGS 5166

COT 5407: Introduction. to Algorithms. Giri NARASIMHAN.   1/29/19 CAP 5510 / CGS 5166 COT 5407: Introduction!1 to Algorithms Giri NARASIMHAN www.cs.fiu.edu/~giri/teach/5407s19.html CAP 5510 / CGS 5166 1/29/19 !2 Computation Tree for A on n inputs! Assume A is a comparison-based sorting

More information

Ray Tracing III. Wen-Chieh (Steve) Lin National Chiao-Tung University

Ray Tracing III. Wen-Chieh (Steve) Lin National Chiao-Tung University Ray Tracing III Wen-Chieh (Steve) Lin National Chiao-Tung University Shirley, Fundamentals of Computer Graphics, Chap 10 Doug James CG slides, I-Chen Lin s CG slides Ray-tracing Review For each pixel,

More information

Algorithms for Euclidean TSP

Algorithms for Euclidean TSP This week, paper [2] by Arora. See the slides for figures. See also http://www.cs.princeton.edu/~arora/pubs/arorageo.ps Algorithms for Introduction This lecture is about the polynomial time approximation

More information

Line segment intersection (I): Orthogonal line segment intersection. Computational Geometry [csci 3250] Laura Toma Bowdoin College

Line segment intersection (I): Orthogonal line segment intersection. Computational Geometry [csci 3250] Laura Toma Bowdoin College Line segment intersection (I): Orthogonal line segment intersection Computational Geometry [csci 3250] Laura Toma Bowdoin College Outline The problem (what) Applications (why) Algorithms (how) A special

More information

1 The range query problem

1 The range query problem CS268: Geometric Algorithms Handout #12 Design and Analysis Original Handout #12 Stanford University Thursday, 19 May 1994 Original Lecture #12: Thursday, May 19, 1994 Topics: Range Searching with Partition

More information

Advanced Data Types and New Applications

Advanced Data Types and New Applications C H A P T E R25 Advanced Data Types and New Applications Practice Exercises 25.1 What are the two types of time, and how are they different? Why does it make sense to have both types of time associated

More information

Lecture 3 February 9, 2010

Lecture 3 February 9, 2010 6.851: Advanced Data Structures Spring 2010 Dr. André Schulz Lecture 3 February 9, 2010 Scribe: Jacob Steinhardt and Greg Brockman 1 Overview In the last lecture we continued to study binary search trees

More information

! Good algorithms also extend to higher dimensions. ! Curse of dimensionality. ! Range searching. ! Nearest neighbor.

! Good algorithms also extend to higher dimensions. ! Curse of dimensionality. ! Range searching. ! Nearest neighbor. Geometric search: Overview Geometric Algorithms Types of data. Points, lines, planes, polygons, circles,... This lecture. Sets of N objects. Geometric problems extend to higher dimensions.! Good algorithms

More information

Determining Differences between Two Sets of Polygons

Determining Differences between Two Sets of Polygons Determining Differences between Two Sets of Polygons MATEJ GOMBOŠI, BORUT ŽALIK Institute for Computer Science Faculty of Electrical Engineering and Computer Science, University of Maribor Smetanova 7,

More information

Drawing the Visible Objects

Drawing the Visible Objects Drawing the Visible Objects We want to generate the image that the eye would see, given the objects in our space How do we draw the correct object at each pixel, given that some objects may obscure others

More information

Quadstream. Algorithms for Multi-scale Polygon Generalization. Curran Kelleher December 5, 2012

Quadstream. Algorithms for Multi-scale Polygon Generalization. Curran Kelleher December 5, 2012 Quadstream Algorithms for Multi-scale Polygon Generalization Introduction Curran Kelleher December 5, 2012 The goal of this project is to enable the implementation of highly interactive choropleth maps

More information

CPSC / Sonny Chan - University of Calgary. Collision Detection II

CPSC / Sonny Chan - University of Calgary. Collision Detection II CPSC 599.86 / 601.86 Sonny Chan - University of Calgary Collision Detection II Outline Broad phase collision detection: - Problem definition and motivation - Bounding volume hierarchies - Spatial partitioning

More information

Uses for Trees About Trees Binary Trees. Trees. Seth Long. January 31, 2010

Uses for Trees About Trees Binary Trees. Trees. Seth Long. January 31, 2010 Uses for About Binary January 31, 2010 Uses for About Binary Uses for Uses for About Basic Idea Implementing Binary Example: Expression Binary Search Uses for Uses for About Binary Uses for Storage Binary

More information

Algorithms. AVL Tree

Algorithms. AVL Tree Algorithms AVL Tree Balanced binary tree The disadvantage of a binary search tree is that its height can be as large as N-1 This means that the time needed to perform insertion and deletion and many other

More information

Comparison of hierarchies for occlusion culling based on occlusion queries

Comparison of hierarchies for occlusion culling based on occlusion queries Comparison of hierarchies for occlusion culling based on occlusion queries V.I. Gonakhchyan pusheax@ispras.ru Ivannikov Institute for System Programming of the RAS, Moscow, Russia Efficient interactive

More information

Lecture 13 Thursday, March 18, 2010

Lecture 13 Thursday, March 18, 2010 6.851: Advanced Data Structures Spring 2010 Lecture 13 Thursday, March 18, 2010 Prof. Erik Demaine Scribe: David Charlton 1 Overview This lecture covers two methods of decomposing trees into smaller subtrees:

More information

Spatial Data Structures and Acceleration Algorithms

Spatial Data Structures and Acceleration Algorithms Spatial Data Structures and Acceleration Algorithms Real-time Rendering Performance Goals Spatial Structures Bounding Volume Hierarchies (BVH) Binary Space Partioning(BSP) Trees, Octrees Scene Graphs Culling

More information

Accelerating Ray Tracing

Accelerating Ray Tracing Accelerating Ray Tracing Ray Tracing Acceleration Techniques Faster Intersections Fewer Rays Generalized Rays Faster Ray-Object Intersections Object bounding volumes Efficient intersection routines Fewer

More information

Universiteit Leiden Computer Science

Universiteit Leiden Computer Science Universiteit Leiden Computer Science Optimizing octree updates for visibility determination on dynamic scenes Name: Hans Wortel Student-no: 0607940 Date: 28/07/2011 1st supervisor: Dr. Michael Lew 2nd

More information

Algorithms. Algorithms GEOMETRIC APPLICATIONS OF BSTS. 1d range search line segment intersection kd trees interval search trees rectangle intersection

Algorithms. Algorithms GEOMETRIC APPLICATIONS OF BSTS. 1d range search line segment intersection kd trees interval search trees rectangle intersection Algorithms ROBERT SEDGEWICK KEVIN WAYNE GEOMETRIC APPLICATIONS OF BSTS Algorithms F O U R T H E D I T I O N ROBERT SEDGEWICK KEVIN WAYNE 1d range search line segment intersection kd trees interval search

More information

Advanced Algorithm Design and Analysis (Lecture 12) SW5 fall 2005 Simonas Šaltenis E1-215b

Advanced Algorithm Design and Analysis (Lecture 12) SW5 fall 2005 Simonas Šaltenis E1-215b Advanced Algorithm Design and Analysis (Lecture 12) SW5 fall 2005 Simonas Šaltenis E1-215b simas@cs.aau.dk Range Searching in 2D Main goals of the lecture: to understand and to be able to analyze the kd-trees

More information

Algorithms. Algorithms GEOMETRIC APPLICATIONS OF BSTS. 1d range search line segment intersection kd trees interval search trees rectangle intersection

Algorithms. Algorithms GEOMETRIC APPLICATIONS OF BSTS. 1d range search line segment intersection kd trees interval search trees rectangle intersection Algorithms ROBERT SEDGEWICK KEVIN WAYNE GEOMETRIC APPLICATIONS OF BSTS Algorithms F O U R T H E D I T I O N ROBERT SEDGEWICK KEVIN WAYNE 1d range search line segment intersection kd trees interval search

More information

More Visible Surface Detection. CS116B Chris Pollett Mar. 16, 2005.

More Visible Surface Detection. CS116B Chris Pollett Mar. 16, 2005. More Visible Surface Detection CS116B Chris Pollett Mar. 16, 2005. Outline The A-Buffer Method The Scan-Line Method The Depth Sorting Method BSP Trees, Area Subdivision, and Octrees Wire-frame Visibility

More information

Collision Detection. These slides are mainly from Ming Lin s course notes at UNC Chapel Hill

Collision Detection. These slides are mainly from Ming Lin s course notes at UNC Chapel Hill Collision Detection These slides are mainly from Ming Lin s course notes at UNC Chapel Hill http://www.cs.unc.edu/~lin/comp259-s06/ Computer Animation ILE5030 Computer Animation and Special Effects 2 Haptic

More information

Algorithms. Algorithms GEOMETRIC APPLICATIONS OF BSTS. 1d range search line segment intersection kd trees interval search trees rectangle intersection

Algorithms. Algorithms GEOMETRIC APPLICATIONS OF BSTS. 1d range search line segment intersection kd trees interval search trees rectangle intersection Algorithms ROBERT SEDGEWICK KEVIN WAYNE GEOMETRIC APPLICATIONS OF BSTS Algorithms F O U R T H E D I T I O N ROBERT SEDGEWICK KEVIN WAYNE 1d range search line segment intersection kd trees interval search

More information

CS61B Lecture #21: Tree Searching. Last modified: Wed Oct 12 19:23: CS61B: Lecture #21 1

CS61B Lecture #21: Tree Searching. Last modified: Wed Oct 12 19:23: CS61B: Lecture #21 1 CS61B Lecture #21: Tree Searching Last modified: Wed Oct 12 19:23:14 2016 CS61B: Lecture #21 1 Divide and Conquer Much (most?) computation is devoted to finding things in response to various forms of query.

More information

Query Processing and Advanced Queries. Advanced Queries (2): R-TreeR

Query Processing and Advanced Queries. Advanced Queries (2): R-TreeR Query Processing and Advanced Queries Advanced Queries (2): R-TreeR Review: PAM Given a point set and a rectangular query, find the points enclosed in the query We allow insertions/deletions online Query

More information

Overview of Quadtree-based Terrain Triangulation and Visualization

Overview of Quadtree-based Terrain Triangulation and Visualization Overview of Quadtree-based Terrain Triangulation and Visualization Renato Pajarola UCI-ICS Technical Report No. 02-01 Department of Information & Computer Science University of California, Irvine January

More information

We assume uniform hashing (UH):

We assume uniform hashing (UH): We assume uniform hashing (UH): the probe sequence of each key is equally likely to be any of the! permutations of 0,1,, 1 UH generalizes the notion of SUH that produces not just a single number, but a

More information

Math 414 Lecture 2 Everyone have a laptop?

Math 414 Lecture 2 Everyone have a laptop? Math 44 Lecture 2 Everyone have a laptop? THEOREM. Let v,...,v k be k vectors in an n-dimensional space and A = [v ;...; v k ] v,..., v k independent v,..., v k span the space v,..., v k a basis v,...,

More information

Trees. Eric McCreath

Trees. Eric McCreath Trees Eric McCreath 2 Overview In this lecture we will explore: general trees, binary trees, binary search trees, and AVL and B-Trees. 3 Trees Trees are recursive data structures. They are useful for:

More information

Advanced Data Types and New Applications

Advanced Data Types and New Applications Advanced Data Types and New Applications These slides are a modified version of the slides of the book Database System Concepts (Chapter 24), 5th Ed., McGraw-Hill, by Silberschatz, Korth and Sudarshan.

More information

Trapezoidal Maps. Notes taken from CG lecture notes of Mount (pages 60 69) Course page has a copy

Trapezoidal Maps. Notes taken from CG lecture notes of Mount (pages 60 69) Course page has a copy Trapezoidal Maps Notes taken from CG lecture notes of Mount (pages 60 69) Course page has a copy Trapezoidal Maps S={s 1,s 2,..., s n } is the set of line segments segments don t intersect, but can touch

More information

Computational Geometry

Computational Geometry Planar point location Point location Introduction Planar point location Strip-based structure Point location problem: Preprocess a planar subdivision such that for any query point q, the face of the subdivision

More information

Planar Point Location

Planar Point Location C.S. 252 Prof. Roberto Tamassia Computational Geometry Sem. II, 1992 1993 Lecture 04 Date: February 15, 1993 Scribe: John Bazik Planar Point Location 1 Introduction In range searching, a set of values,

More information

Point Cloud Filtering using Ray Casting by Eric Jensen 2012 The Basic Methodology

Point Cloud Filtering using Ray Casting by Eric Jensen 2012 The Basic Methodology Point Cloud Filtering using Ray Casting by Eric Jensen 01 The Basic Methodology Ray tracing in standard graphics study is a method of following the path of a photon from the light source to the camera,

More information

Delaunay Triangulations

Delaunay Triangulations Delaunay Triangulations (slides mostly by Glenn Eguchi) Motivation: Terrains Set of data points A R 2 Height ƒ(p) defined at each point p in A How can we most naturally approximate height of points not

More information

Speeding Up Ray Tracing. Optimisations. Ray Tracing Acceleration

Speeding Up Ray Tracing. Optimisations. Ray Tracing Acceleration Speeding Up Ray Tracing nthony Steed 1999, eline Loscos 2005, Jan Kautz 2007-2009 Optimisations Limit the number of rays Make the ray test faster for shadow rays the main drain on resources if there are

More information

Trees (Part 1, Theoretical) CSE 2320 Algorithms and Data Structures University of Texas at Arlington

Trees (Part 1, Theoretical) CSE 2320 Algorithms and Data Structures University of Texas at Arlington Trees (Part 1, Theoretical) CSE 2320 Algorithms and Data Structures University of Texas at Arlington 1 Trees Trees are a natural data structure for representing specific data. Family trees. Organizational

More information

Here is a recursive algorithm that solves this problem, given a pointer to the root of T : MaxWtSubtree [r]

Here is a recursive algorithm that solves this problem, given a pointer to the root of T : MaxWtSubtree [r] CSE 101 Final Exam Topics: Order, Recurrence Relations, Analyzing Programs, Divide-and-Conquer, Back-tracking, Dynamic Programming, Greedy Algorithms and Correctness Proofs, Data Structures (Heap, Binary

More information

On the data structures and algorithms for contact detection in granular media (DEM) V. Ogarko, May 2010, P2C course

On the data structures and algorithms for contact detection in granular media (DEM) V. Ogarko, May 2010, P2C course On the data structures and algorithms for contact detection in granular media (DEM) V. Ogarko, May 2010, P2C course Discrete element method (DEM) Single particle Challenges: -performance O(N) (with low

More information

Solving NP-hard Problems on Special Instances

Solving NP-hard Problems on Special Instances Solving NP-hard Problems on Special Instances Solve it in poly- time I can t You can assume the input is xxxxx No Problem, here is a poly-time algorithm 1 Solving NP-hard Problems on Special Instances

More information

Hidden Surface Elimination: BSP trees

Hidden Surface Elimination: BSP trees Hidden Surface Elimination: BSP trees Outline Binary space partition (BSP) trees Polygon-aligned 1 BSP Trees Basic idea: Preprocess geometric primitives in scene to build a spatial data structure such

More information

Lecture 5: Sorting Part A

Lecture 5: Sorting Part A Lecture 5: Sorting Part A Heapsort Running time O(n lg n), like merge sort Sorts in place (as insertion sort), only constant number of array elements are stored outside the input array at any time Combines

More information