Basics of 3D Animation

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1 Master Presenter Manual Basics of 3D Animation 590 Effective from: June 2016 Ver. 1.0

2 Amendment Record Version No. Effective Date Change Replaced Pages 1.0 June 2016 New - Presenter s Manual Aptech Limited Page 2

3 TABLE OF CONTENTS INTRODUCTION BASICS OF 3D ANIMATION... 4 GENERAL CURRICULUM INFORMATION... 5 COURSE DELIVERABLES... 6 THEORY VS LAB COVERAGE (2 HRS A DAY/3 DAYS A WEEK)... 8 TRAINING METHODOLOGY... 9 EVALUATION COMPONENTS...10 EVALUATION DETAILS...11 SYSTEM REQUIREMENTS...12 Presenter s Manual Aptech Limited Page 3

4 Introduction Basics of 3D Animation At the end of this module, the student will be able to: Describe the different modeling tools Describe the different interface elements Describe the different viewport elements Describe the Quad Menus List the 3ds max supportive file formats Explain the concept of Low Poly Modeling Explain the process of editing the mesh at sub-object level Describe the basics of Low Poly Modeling Describe how to create models using NURBS Describe the various Modeling Techniques Explain how to integrate Poly Modeling and Patch Modeling Describe how to create morph expressions Describe various concepts of Lights Explain the basics of materials List the features of Material Editor Identify steps to set up VRay Identify types of VRay Lights Create a scene using VRay Materials List the parameters available in Textures Create a scene using VRay Geometric objects Create a scene using VRay Miscellaneous Plug-ins Use Animation Controllers to add animation in scenes Use the Bend Modifier to produce a uniform bend Use the Wave Modifier to create a wave effect Use MassFX tools to animate objects to interact with each other in lifelike ways Use rendering to shade the scene's geometry Use the Render Setup dialog box to render still images and animation Presenter s Manual Aptech Limited Page 4

5 General Curriculum Information Module Duration Skill Book Code Name Theory Lab Total Code Code Name 3D Modeling Modeling with 3D Mod3D MOD0011D and Design Lighting & Lights, Camera and LiCM LAT0003D Texturing in Materials 3D Models 3D Motion Graphics AFX0001D 3DMGFx and Fx C Rendering with V- ReVR Ray RVRKIT01D Grand Total D Animation and Fx Rendering with Vray Tool 3D Max D Max D Max 2015 V-Ray Presenter s Manual Aptech Limited Page 5

6 Course Deliverables To aid the teaching process, following are the deliverables Faculty Deliverables: 1. Presenter Manual (PM) 2. Class room presentations 3. Trainer Guide To aid the learning process, following are the deliverables Student Deliverables: 1. Learner s Guide (ebook) Resources available on OnlineVarsity for Students: Icons Feature - Description / Functionality Download Book - Student has the option to download the subject related e-book and read offline Glossary - Student can access a list of subject related specialized words with their definitions. FAQ - Student can access frequently asked questions and their answers Show Me How - Student can view a step-wise simulation / demonstration of the module related topics. Work Assignments - Student can solve scenario based lab assignments (Hands-on). The faculty will evaluate and give their feedbacks. Presenter s Manual Aptech Limited Page 6

7 Download Source code / Files Student can download courseware related source files. References - Student can access additional subject related material for reading. Feedback - Student can provide feedback on the course material Ask to Learn Student can submit subject related technical queries. Queries submitted will be directed to the particular course coordinator/head. Presenter s Manual Aptech Limited Page 7

8 Theory Vs Lab Coverage (2 hrs a day/3 days a week) Weeks / Modules Mod3D D1 O13 D2 O1 O12 A1 D3 LiCM D1 O11 D2 O2-O10 A2 D3 O1 T1 3DMGFx D1 A3 D2 O1-O9 D3 ReVR D1 O3 T2 D2 O1 O4 D3 O2 A4 Mod3D LiCM 3DMGFx ReVR Modeling with 3D Lights, Camera and Material 3D Motion Graphics and Fx Rendering with V-Ray T Theory session; L Lab session; O - Online Session; A - Assignment; Te - Test Presenter s Manual Aptech Limited Page 8

9 Training Methodology The course will follow the T + L+T+ L+ T + L methodology. Wherever applicable or mentioned, the student will have to create and submit assignments and will have to appear for Internal Tests. Assignments [A]: Assignments for each module should be completed during the allocated time. The assignments will have to be submitted to the faculty for evaluation. Internal Tests [Te]: The student will have to appear for Internal Tests. The faculty will prepare the objective questions for Internal Tests only. Internal Tests for modules mentioned in the evaluation table should be completed during the time allocated for test. Presenter s Manual Aptech Limited Page 9

10 Evaluation Components I. Assignments Assignments will be administered by the faculty while conducting the course. The following table lists the topics involved in the course: Marks: 25 per assignment 1. Modeling with 3D 2. Lights, Camera and Materials 3. 3D Motion Graphics and Fx 4. Rendering with V-Ray Duration: 2 hours each II. Internal Tests The faculty will administer the Internal Tests. These tests will be according to the table given below. Marks: 25 per test Duration: 2 hours each 1. Modeling with 3D and Lights, Camera and Materials 2. 3D Motion Graphics and Fx and Rendering with V-Ray III. Semester End Examination Examinations will be conducted at the end of each semester. The students will be evaluated on the examinable modules based on the evaluation strategy given in the table below. Below is the list of modules to be covered in Final Examination along with their weightages: Marks: 20 Type: Objective Duration: 1 hour each Sr. No. Module Name Percentage of content 1. Modeling with 3D 35% 2. Lights, Camera and Materials 25% 3. 3D Motion Graphics and Fx 25% 4. Rendering with V-Ray 15% Presenter s Manual Aptech Limited Page 10

11 Evaluation Details Components Marks to be obtained Internal Marks Test (Te) 50% + Assignments (A) 100% Sem-End / External Marks OES Exam 100% Overall weighted final marks Internal 30% + External 70% Grade Based System The students are awarded grades based on the following criteria: Overall Weighted Marks > = 40% but, < 60% qualifies for Pass Overall Weighted Marks > = 60% but, < 75% qualifies for Credit and Overall Weighted Marks > = 75% qualifies for Distinction. Note: To attain a Pass/Credit/Distinction grade, a student should achieve at least 40% in each of the elements of internal examination as well as final examination; otherwise he/she will be declared as, Referred. Presenter s Manual Aptech Limited Page 11

12 System Requirements Hardware Requirements Intel Pentium 4 or AMD Athlon XP or higher processor 1 GB RAM (2 GB recommended) 2 GB free hard drive space Hardware-accelerated OpenGL graphics card and Direct3D supported Microsoft Windows compliant pointing device (optimized for Microsoft IntelliMouse ) DVD-ROM drive Software Requirements Microsoft Windows XP Professional SP2 (recommended) Windows XP Home Edition SP2, or Windows 2000 SP4. Microsoft Internet Explorer 6 or above 3D Max 2015 V Ray Presenter s Manual Aptech Limited Page 12

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