Computer Graphics Ray Casting. Matthias Teschner
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1 Computer Graphics Ray Casting Matthias Teschner
2 Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg Computer Science Department 2
3 Rendering Visibility / hidden surface problem Object projection onto sensor plane Ray-object intersections with Ray Casting Shading Phong illumination model Rendering equation [Jeremy Birn] University of Freiburg Computer Science Department 3
4 Ray Casting Computes ray-scene intersections to estimate projections of scene primitives onto the sensor Ray Ray Casting computes ray-scene intersections to estimate q from p. University of Freiburg Computer Science Department 4
5 Ray Tracing - Concept Ray 1 Ray 3 Ray 2 Ray 4 Ray 1 Outgoing light from source Incoming light at surface Direct illumination Ray 2 Outgoing light from source Incoming light at surface Direct illumination Ray 3 Outgoing light from surface Incoming light at surface Indirect illumination Ray 4 Outgoing light from surface Incoming light at sensor University of Freiburg Computer Science Department 5
6 Ray Tracing - Challenge Ray 4 Incoming light at the sensor Main goal of a Ray Tracer q Ray 1 Ray 2 Ray 1, 2, 3, Incoming / outgoing light at all other paths is required to compute light at ray 4 Ray 3 p Ray 4 Ray 3 Two surfaces illuminate each other. Outgoing light from q towards p depends on outgoing light from p towards q which depends on University of Freiburg Computer Science Department 6
7 Ray Tracing - Terms Secondary ray / shadow ray Primary rays start / end at sensors Secondary rays do not start / end at sensors Secondary ray Secondary ray / shadow ray Primary ray Shadow rays start / end at light sources University of Freiburg Computer Science Department 7
8 Ray Tracing and Ray Casting Primary rays solve the visibility problem What is visible at the sensor? Ray Casting Secondary rays are used to compute the light transport along a primary ray towards the viewer Which color does it have? Ray Tracing University of Freiburg Computer Science Department 8
9 Ray Tracing and Ray Casting Ray Casting Computation of position p. What is visible at the sensor? Position Primary ray Incoming light from direction along a secondary ray Position Ray Tracing Computation of the light that is transported along primary rays. Which color does it have? Secondary rays are used. Outgoing light into direction (primary ray) is a sum of incident light from all directions (secondary rays) weighted with material properties. University of Freiburg Computer Science Department 9
10 Ray Casting - Concept Ray A half-line specified by an origin / position Parametric form Nearest intersection with all objects has to be computed, i.e. intersection with minimal t 0 with and a direction [Suffern] Orthographic camera with parallel rays University of Freiburg Computer Science Department 10
11 Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg Computer Science Department 11
12 Implicit Surfaces Implicit functions implicitly define a set of surface points For a surface point, an implicit function is zero An intersection occurs, if a point on a ray satisfies the implicit equation E.g., all points on a plane with surface normal and offset satisfy the equation The intersection with a ray can be computed based on if d is not orthogonal to n University of Freiburg Computer Science Department 12
13 Implicit Surfaces - Normal Perpendicular to the surface Given by the gradient of the implicit function E.g., for a point on a plane University of Freiburg Computer Science Department 13
14 Implicit Surfaces Implicit surface Ray Ray-surface intersection University of Freiburg Computer Science Department 14
15 Quadrics E.g. Sphere Ellipsoid Paraboloid Hyperboloid Cone Cylinder Represented by quadratic equations, i.e. zero, one or two intersections with a ray [Wikipedia: Quadric] University of Freiburg Computer Science Department 15
16 Quadrics - Sphere At the origin with radius one Quadratic equation in t Surface normal University of Freiburg Computer Science Department 16
17 Quadrics - Sphere Ray 1: Ray 2: Ray 3: University of Freiburg Computer Science Department 17
18 Quadrics - Example [Suffern] University of Freiburg Computer Science Department 18
19 Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg Computer Science Department 19
20 Parametric Surfaces Are represented by functions with 2D parameters Intersection can be computed from a (non-linear) system with three equations and three unknowns Normal vector Tangent Tangent University of Freiburg Computer Science Department 20
21 Parametric Surfaces, e.g., Cylinder, Sphere Cylinder about z-axis with parameters and Sphere centered at the origin with parameters and Parametric representations are used to render partial objects, e.g. University of Freiburg Computer Science Department 21
22 Parametric Surfaces, e.g., Disk, Cone Disk with radius r at height h along the z-axis with inner radius r i with parameters u and Cone with radius r and height h and parameters u and University of Freiburg Computer Science Department 22
23 Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg Computer Science Department 23
24 Compound Objects Consist of components [Suffern] University of Freiburg Computer Science Department 24
25 Constructive Solid Geometry Combine simple objects to complex geometry using Boolean operators Difference of a cube and a sphere. Sphere intersections are only considered inside the cube. Cube intersections are not considered inside the sphere. [Wikipedia: Constructive Solid Geometry] [Wikipedia: Computergrafik] University of Freiburg Computer Science Department 25
26 Constructive Solid Geometry Closed surfaces / defined volumes required A A A B B B Union Intersection Difference B-A University of Freiburg Computer Science Department 26
27 Implementation Estimate and analyze all intersections Consider intervals inside objects Works for closed surfaces Union Closest intersection Intersection Closest intersection with A inside B or closest intersection with B inside A Difference University of Freiburg Computer Science Department 27 B A
28 Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg Computer Science Department 28
29 Triangle Meshes Popular approximate surface representation Surface vertices connected to faces [Wikipedia: Stanford bunny] University of Freiburg Computer Science Department 29
30 Triangles Parametric representation (Barycentric coordinates) Vertices p 0, p 1, p 2 form a triangle. p is an arbitrary point in the plane of the triangle. University of Freiburg Computer Science Department 30
31 Barycentric Coordinates - Properties Point corresponds to a triangle vertex Point located on a triangle edge Point located inside triangle Point located outside triangle University of Freiburg Computer Science Department 31
32 Triangles Potential intersection point is on the ray and in the triangle plane Point on the ray Point in the triangle plane (not necessarily inside the triangle) University of Freiburg Computer Science Department 32
33 Triangles - Intersection Solution Non-degenerated triangle and ray not parallel to triangle plane: Intersection inside triangle: Intersection in front of sensor: Triple product. Volume of a parallelepiped. University of Freiburg Computer Science Department 33
34 Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg Computer Science Department 34
35 Motivation Simple geometry with an efficient intersection test encloses a complex geometry Rays that miss the simple geometry are not tested against the complex geometry Complex geometry Simple geometry University of Freiburg Computer Science Department 35
36 Axis-Aligned Bounding Box (AABB) Characteristics Aligned with the principal coordinate axes Simple representation (an interval per axis) Efficient intersection test Can be translated with object Update required for other transformations Alternatives Object-oriented boxes, k-dops, spheres University of Freiburg Computer Science Department 36
37 AABB Boxes are represented by slabs Intersections of rays with slabs are analyzed to check for ray-box intersection E.g. non-overlapping ray intervals within different slabs indicate that the ray misses the box [Suffern] University of Freiburg Computer Science Department 37
38 AABB Intersection Test Ray-plane intersection [Suffern] Intersection with x-slab Intersection with y-slab University of Freiburg Computer Science Department 38
39 AABB Intersection Test Overlapping ray intervals inside an AABB indicate intersections [Suffern] University of Freiburg Computer Science Department 39
40 Bounding Volume Hierarchies (BVH) AABBs can be combined to hierarchies AABB AABB AABB Object primitives University of Freiburg Computer Science Department 40
41 BVH Intersection Test Traversing the BVH If a box is intersected, test its children log n box tests for an object with n faces Efficient pruning of irrelevant regions Memory and preprocessing overhead University of Freiburg Computer Science Department 41
42 Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg Computer Science Department 42
43 Motivation Ray casting of fluid surfaces Fluid particles Ray-surface intersection without explicit surface representation University of Freiburg Computer Science Department 43
44 Density Mapping onto Grid Fluid particles with densities Density interpolation at grid cells, e.g. University of Freiburg Computer Science Department 44
45 Density Interpolation in a Grid Cell Trilinear interpolation of scalar values inside a grid cell [Parker et al.] University of Freiburg Computer Science Department 45
46 Ray-Isosurface Intersection Define an iso-value Ray Compute with and University of Freiburg Computer Science Department 46
47 Intersection Normal Gradient of the density field Approximated, e.g., with finite differences University of Freiburg Computer Science Department 47
48 Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg Computer Science Department 48
49 Ray Casting Very versatile concept to compute what is visible at a sensor Implicit surfaces, parametric surfaces Expensive for complex geometries Spatial data structures, e.g. bounding volume hierarchies Can be simple Linear or quadratic formulations (plane, triangle, sphere) Can be involved Non-linear parametric surfaces, iso-surfaces University of Freiburg Computer Science Department 49
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