Lecture 1. Introduction

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1 Lecture 1 Introduction 1

2 Lecture Contents 1. What is an algorithm? 2. Fundamentals of Algorithmic Problem Solving 3. Important Problem Types 4. Fundamental Data Structures 2

3 1. What is an Algorithm? Algorithm is sequence of unambiguous instructions for solving problem, i.e., for obtaining required output for any legitimate input in finite amount of time. 3

4 1. What is an Algorithm? problem algorithm input computer output 4

5 Why Do We Study Algorithms? Theoretical importance - the core of computer science Practical importance - A practitioner s toolkit of known algorithms - Framework for designing and analyzing algorithms for new problems 5

6 Requirements of an Algorithm 1. Finiteness terminates after finite number of steps 2. Definiteness rigorously and unambiguously specified 3. Input valid inputs are clearly specified 6

7 Requirements of an Algorithm 4. Output can be proved to produce the correct output given a valid input 5. Effectiveness steps are sufficiently simple and basic 7

8 Finding the Greatest Common Divisor Euclid s algorithm Consecutive integer checking algorithm Middle-school procedure 8

9 Euclid s Algorithm Problem: Find greatest common divisor gcd(m,n) of two nonnegative, not both zero integers m and n Examples: gcd(60,24) = 12, gcd(60,0) = 60, gcd(0,0) =? 9

10 Euclid s Algorithm Euclid s algorithm is based on repeated application of equality gcd(m,n) = gcd(n, m mod n) until the second number becomes 0, which makes the problem trivial. Example: gcd(60,24) = gcd(24,12) = gcd(12,0) = 12 10

11 Two Expressions of Euclid s Algorithm Description Step 1 If n = 0, return m and stop; otherwise go to Step 2 Step 2 Divide m by n and assign value of remainder to r Step 3 Assign value of n to m and value of r to n. Go to Step 1. 11

12 Two Expressions of Euclid s Algorithm Pseudocode while n 0 do r m mod n m n n r return m 12

13 Other Methods for Computing gcd(m, n) Consecutive integer checking algorithm Step 1 Assign value of min{m, n} to t Step 2 Divide m by t. If remainder is 0, go to Step 3; Otherwise, go to Step 4 Step 3 Divide n by t. If remainder is 0, return t and stop; Otherwise, go to Step 4 Step 4 Decrease t by 1 and go to Step 2 13

14 Other Methods for gcd(m, n) [cont.] Middle-school procedure Step 1 Find prime factorization of m Step 2 Find prime factorization of n Step 3 Find all common prime factors Step 4 Compute product of all common prime factors and return it as gcd(m, n) Q: Is this an algorithm? 14

15 Sieve of Eratosthenes Input: Integer n 2 Output: List of primes less than or equal to n for p 2 to n do A[p] p for p 2 to if A[p] 0 n do //p hasn t been previously eliminated from the list j p * p while j n do A[j] 0 //mark element as eliminated j j + p 15

16 Sieve of Eratosthenes //copy remaining elements of A to array L of the primes for p 2 to n do if A[p] 0 L[i] A[p] i i + 1 return L 16

17 Lecture Contents 1. What is an algorithm? 2. Fundamentals of Algorithmic Problem Solving 3. Important Problem Types 4. Fundamental Data Structures 17

18 18

19 Basic Issues Related to Algorithms How to design algorithms How to express algorithms - Description, pseudocode, flowchart Proving correctness - Formal verification (mathematical proof) - Test and debug a program Efficiency - Theoretical analysis - Experimental analysis 19

20 Algorithm Design Strategies Brute force (i.e., exhaustive) Divide and conquer Greedy approach Dynamic programming Backtracking Branch and bound Space and time tradeoffs 20

21 Analysis of Algorithms How good is the algorithm? - Correctness - Time efficiency - Space efficiency Does there exist a better algorithm? - Lower bounds, upper bounds - Complexity 21

22 Lecture Contents 1. What is an algorithm? 2. Fundamentals of Algorithmic Problem Solving 3. Important Problem Types 4. Fundamental Data Structures 22

23 3. Important Problem Types Searching Sorting Geometric problems (Computational geometry) Combinatorial problems (Combinatorics) Graph problems (Graph theory) String processing Numerical problems 23

24 3. Important Problem Types Searching - Linear (or sequential) search - Binary search - Interpolation search 24

25 3. Important Problem Types Sorting - Selection sort, bubble sort, insertion sort - Merge sort, quick sort, heap sort 25

26 3. Important Problem Types Geometric problems (Computational geometry) - Closest-pair problem - Convex-hull problem - Linear programming problem 26

27 3. Important Problem Types Combinatorial problems (Combinatorics) - Generating permutations (n!) - Generating subsets (2 n ) - Knapsack problem - Assignment problem - n-queens problem - Subset-Sum problem 27

28 3. Important Problem Types Graph problems (Graph theory) - Minimum spanning tree (MST) Problem Kruskal s algorithm, Prim s algorithm - Shortest paths in a graph Single-Source Shortest-Paths Problem Dijkstra s algorithm (nonnegative) Bellman-Ford s algorithm (negative) All-Pairs Shortest-Paths Problem Floyd s algorithm 28

29 3. Important Problem Types Graph problems (Graph theory) - Traveling Salesman Problem (TSP) - Hamiltonian Circuit Problems 29

30 3. Important Problem Types String processing - String Matching Problem Numerical problems - Solving equation f(x) = 0 - Solving system of equations - Evaluating polynomial p(x) at x = x 0 30

31 Lecture Contents 1. What is an algorithm? 2. Fundamentals of Algorithmic Problem Solving 3. Important Problem Types 4. Fundamental Data Structures 31

32 4. Fundamental Data Structures list: array, linked list, string stack (LIFO) queue (FIFO) priority queue graph tree set and dictionary 32

33 A Big Question How to Design a new Algorithm? 33

34 Exercises 1. Prove that log 2 n + 1 = log 2 (n + 1), where n is a positive integer. 2. Show that the maximum number of nodes in a binary tree of height h is 2 h+1-1. That is, a binary tree of height h has at most 2 h+1-1 nodes (i.e., n 2 h+1-1). 34

35 Exercises 3. Show that the height h of any binary tree with n nodes is at least log 2 n and at most n - 1 (i.e., log 2 n h n - 1). 4. Show that the maximum number of nodes at level i (i = 0, 1, 2,...) in a binary tree is 2 i. That is, in a binary tree, the number of nodes at level i is at most 2 i. 35

36 References 1. Anany Levitin Introduction to the Design and Analysis of Algorithms. 3 rd Ed. Pearson. ISBN: M. H. Alsuwaiyel Algorithms: Designs Techniques and Analysis. World Scientific. ISBN:

37 References 3. Mark Allen Weiss Data Structures and Algorithm Analysis in Java, 3 rd Ed. Pearson. ISBN: Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein Introduction to Algorithms. 3 rd Ed. The MIT Press. ISBN:

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