Importing and Applying Motion. Ingredients. Pre-production Issues. SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

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1 Importing and Applying Motion SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use Importing Acclaim Skeleton Creating a Simple Model Importing Acclaim Motion SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 1 Ingredients House of Moves Dominatrix Plug-in Acclaim Skeleton file (*.asf) Simple Model Acclaim Motion file (*.amc) SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 2 Pre-production Issues Acclaim data provide a standard t-pose for binding Other formats require pre-production planning to determine the bind pose (keep consistent for all capture sessions) SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 3

2 Dominatrix Plug-in Install plug-in On MAYA 4.0 CD, go to plug-ins folder and install House of Moves Dominatrix Plug-in Load plug-in in MAYA: Window > Plug-in Manager SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 4 Dominatrix Plug-in Continued Toggle-on loaded for dominatrix.mll and click the close button SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 5 Dominatrix Plug-in Continued Run Dominatrix In the Command Line, type: Dominatrix and click the Enter key SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 6

3 Importing Acclaim Skeleton In the Dominatrix window, highlight Acclaim Skeleton and File > Import SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 7 Acclaim Skeleton SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 8 Create a Simple Model Reference the Acclaim Skeleton Use NURBS Primitives to sketch out the main forms Spheres and Cylinders for one side of the body SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 9

4 In the Channel Box, Hypergraph or Attribute Editor rename the objects (head, arm, hand, ribcage, pelvis, leg and foot) Name Objects SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 10 Switch to Component Mode Control Vertices will appear pink Adjust Geometry SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 11 Adjust Geometry Continued Use the Move tool to adjust the Control Vertices SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 12

5 Adjust Geometry Continued SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 13 Adjust Geometry Continued SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 14 Adjust Geometry Continued SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 15

6 Mirror Arm and Leg Hold the Shift key and select the arm, hand, leg and foot Edit > Duplicate Enter -1 for Scale X SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 16 Adjust the position of each object to align with the skeleton Position Parts SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 17 Select the duplicates Modify > Prefix Hierarchy Names Enter Prefix (right) Add Name Prefixes SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 18

7 Switch to Animation Menu Set Bind the geometry to the skeleton Select the root node of the skeleton Shift-select all of the figure geometry Skin > Bind Skin > Smooth Bind Binding SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 19 Importing Motion Open the Dominatrix Plug-in In Dominatrix, select Acclaim Motion Dominatrix will ask for the ASF file Then, select AMC file SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 20 Adjusting Smooth Bind Select the Ribcage geometry Skin > Edit Smooth Skin > Paint Skin Weights Tool SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 21

8 Smooth Bind Continued In the Tool Setting Window, under the influence section, highlight lshoulderjoint Under the Paint Weights section, click the Flood button SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 22 Smooth Bind Continued In the Tool Setting Window, under the influence section, highlight rshoulderjoint Under the Paint Weights section, click the Flood button SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 23 Hide the Skeleton in the Perspective View In the Perspective View, Show > None Then, Show > NURBS Surfaces Hide IK SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 24

9 Playblast animation Right Mouse Hold on Time Slider and Select Playblast Movie Playblast SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use 25

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