CS148: Maya Lecture. October 9th, 2017 David Hyde

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1 CS148: Maya Lecture October 9th, 2017 David Hyde

2 Outline Rendering: A Bird s Eye View 3D Art Tools Maya Outline Demo

3 Rendering: A Bird s Eye View AND WHERE DOES CS148 FIT IN? Image: CS Scanline Image by Matt Vitelli.

4 Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes Textures Materials

5 Rendering Overview Final Image Implementation Art Libraries/Frameworks (HW2) Math Models/Meshes Textures Materials

6 Rendering Overview Final Image Implementation Art Libraries/Frameworks Math (Lectures + HW4) Models/Meshes Textures Materials

7 Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes (HW3) Textures Materials

8 Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes Textures (HW5) Materials

9 Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes Textures Materials (HW4)

10 Rendering Overview Final Image Implementation Art Libraries/Frameworks Math Models/Meshes Textures Materials

11 3D Art Tools BUT I M A PROGRAMMER.

12 Hard-Surface Modeling

13 Organic Modeling ZBrush

14 Animation Houdini

15 Textures Gimp.

16 Materials Substance Designer

17 Maya Overview A TOOL WHOSE ONLY REDEEMING QUALITY IS THAT IT S BETTER THAN BLENDER (JK).

18 User Interface

19 User Interface

20 User Interface Tools

21 User Interface Mode Menu Tools

22 User Interface Mode Specific Menus Mode Menu Tools

23 User Interface Mode Menu Common Menus Mode Specific Menus Tools

24 User Interface Mode Menu Common Menus Mode Specific Menus Tools Viewport Options

25 User Interface Mode Menu Common Menus Mode Specific Menus Shelf Tools Viewport Options

26 User Interface Mode Menu Common Menus Mode Specific Menus Shelf Tools Channel Box Viewport Options

27 User Interface Mode Menu Common Menus Mode Specific Menus Shelf Tools Channel Box Viewport Options Timeline

28 User Interface: Attribute Editor Attribute Editor

29 User Interface: Outliner (Scene Hierarchy) Alternate way to display the outliner + Single Viewport Outliner

30 User Interface: Select Tool

31 User Interface: Right-Click Hold Menu

32 User Interface: Move Tool Keyboard Shortcut: W Move Manipulator/Gizmo Manual Editing

33 User Interface: Rotate Tool Keyboard Shortcut: E Rotate Manipulator/Gizmo Manual Editing

34 User Interface: Scale Tool Keyboard Shortcut: R Scale Manipulator/Gizmo Manual Editing

35 User Interface: Tool Settings Double click on ANY tool.

36 User Interface: Tool Soft Selection Smoother Selection. Enable Soft Select and change radius.

37 User Interface: Tool Symmetry Symmetrical. Enable Symmetry and Select Axis.

38 User Interface: Viewport Single Viewport Viewport

39 User Interface: Viewport Change Viewport View

40 User Interface: Viewport

41 User Interface: Viewport 4 Viewports: Perspective Front Top Side

42 User Interface: Camera Controls Rotate Camera around Scene: Alt + Left Click + Drag Move Camera around Scene: Alt + Middle Click + Drag Zoom Camera: Alt + Right Click + Drag Scroll Up/Down Focus: Select Object + F

43 User Interface: Plugins Make sure these are checked to export as OBJs.

44 Importing Mesh How to Get to Dialog Box

45 Importing Mesh Import Dialog Box

46 Importing Mesh File Type Selector

47 Importing Mesh Import Options

48 Creating Mesh (Polygon) More Options

49 Creating Mesh (NURB)

50 Editing Polygon Meshes: Vertices

51 Editing Polygon Meshes: Faces

52 Editing Polygon: Extrude Modeling Mode. Edit Mesh > Extrude.

53 Editing Polygon: Bevel Modeling Mode. Edit Mesh > Bevel.

54 Create Curve

55 From Curves to Surfaces: Extrude (NURBS) Create NURBS curve.

56 From Curves to Surfaces: Extrude (NURBS) Create NURBS circle and align to curve.

57 From Curves to Surfaces: Extrude (NURBS) Modeling Mode. Surfaces > Extrude (More Options).

58 Exporting Mesh (NURBS) Getting Triangles Modify > Convert > NURBS to Polygons.

59 Exporting Mesh (Polygon) Getting Triangles Modeling Mode. Mesh > Triangulate.

60 Exporting Mesh (General)

61 Maya Demo FINALLY.

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