Computer Graphics, Chapt 08

Size: px
Start display at page:

Download "Computer Graphics, Chapt 08"

Transcription

1 Computer Graphics, Chapt 08

2 Creating an Image Components, parts of a scene to be displayed Trees, terrain Furniture, walls Store fronts and street scenes Atoms and molecules Stars and galaxies Describe Internal structure of the individual objects Location (coordinates) within the scene Functions in a graphics package to describe the various image components: graphics output primitives or (geometric) primitives Computer Graphics, WS 07/08 2

3 Software Standards in Computer Graphics Goal of graphics standards Portability, independent of hardware platform Simple transfer between systems GKS (Graphical Kernel System) 1984 Adopted as first graphics software standard by International Standards Organization (ISO) American National Standards Institute (ANSI) Various national standards organizations Designed as 2D package, extended to 3D PHIGS (Programmer s Hierarchical Interactive Graphics Standard) Extension of GKS Capabilities for hierarchical modeling, color specification Surface rendering, picture manipulations Computer Graphics, WS 07/08 3

4 ERLGRAPH (Erlanger Graphik System) ~1985 Vom Regionalen Rechenzentrums Erlangen Weiterentwicklung des Erlanger Graphik Systems (EGS) Programmbibliothek für FORTRAN Funktionen für das Visualisieren wissenschaftlicher Daten Mathematischer Funktionen als 2-D- und 3-D-Plots Ausgabe auf verschiedenen Ausgabegeräten Computer Graphics, WS 07/08 4

5 GL (Graphics Library) Came with workstations ti from Silicon Graphics, Inc. (SGI) Widely used in graphics community and a de facto standard Set of routines designed for fast, real-time rendering Soon extended to other hardware systems OpenGL Hardware independent version of GL (early 1990s) OpenGL Architecture Review Board responsible for maintenance and updates Consortium of many graphics companies and organizations Specifically designed for efficient processing in 3D Also handles 2D scene descriptions as a special case Available language binding C, C++, Fortran, Ada Computer Graphics, WS 07/08 5

6 OpenGL in computer graphics Provides hardware abstraction layer through its Application Programmer Interface (API) Thereby provides low level, platform independent graphics allows non-standard extensions It does not have high level modeling constructs, such as scene graphs windowing facilities requires interface to window system: GLUT, GLX, AGL, WGL Computer Graphics, WS 07/08 6

7 Literature: OpenGL Reference Manual The Blue Book html-version: org/documentation/blue book D. Hearn, M.B. Baker: Computer Graphics with OpenGL, (3rd edition) OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL) Computer Graphics, WS 07/08 7

8 Basic OpenGL Syntax Function names Prefixed with gl Each component word has its first letter capitalized: e.g.: glclear, glcopypixel, glpolygonmode Assignment of symbolic constants Certain functions require one or more e.g: GL_2D, GL_RGB, GL_POLYGON All begin with GL_ and component words in capital letters Data types Problem: specifications can be different on different machines (e.g. integer) Special built in data-types e.g.: GLbyte, GLshort, GLfloat, GLdouble Computer Graphics, WS 07/08 8

9 Related Libraries OpenGL Utility (GLU) Included by every OpenGL implementation Common prefix: glu Supplies advanced routines, e.g. Setting gup viewing gand dpojecto projection matrices Complex objects with line and polygon approximations Display of quadrics and B-splines using linear approximations Processing of surface rendering operations Open Inventor Object oriented toolkit based on OpenGL, written in C++ Routines and predefined object shapes for interactive 3D applications Scene description by scene graphs Computer Graphics, WS 07/08 9

10 Graphics display with OpenGL Set up a display window on the screen computer dependent d Not directly with OpenGL (device independent functions only!) Window system libraries supporting OpenGL GLX (OpenGL extension to the X Window System) set of routines prefixed with: glx AGL (Apple GL) on Apple systems set of routines prefixed with: agl WGL (Windows to OpenGL) on Microsoft Windows systems set of routines prefixed with: wgl PGL (Presentation Manager to OpenGL) for IBM OS/2 set of routines prefixed with: pgl OpenGL Utility Toolkit (GLUT) set of routines prefixed with: glut Interaction with any screen-windowing system Computer Graphics, WS 07/08 10

11 Header Files OpenGL core library GLU library for most applications Windowing systems Example for Microsoft Windows If GLUT is used #include <windows.h> #inlcude <GL/gl.h> #include <GL/glu.h> #include <windows.h> #inlcude <GL/glut.h> Computer Graphics, WS 07/08 11

12 Display-window management using GLUT Initialization glutinit(&argc, argv); Creation of a display window with caption glutcreatewindow( OpenGL example ); Specification what the display window should contain Supposing a code for line description called linesegment glutdisplayfunc(linesegment); Passes line-segment description to display window Activation of all display window including graphic content glutmainloop (); Must be the last function Displays the graphics and puts program to infinite loop Checks for input from devices (e.g.: mouse, keyboard) Computer Graphics, WS 07/08 12

13 Initial location of display window glutinitwindowposition(50, iti 100); Top left corner of the display Initial pixel width and height of display window glutinitwindowssize(400, 300); Other options (e.g.: buffering, color mode) glutinitdisplaymode(glut_single GLUT_RGB); Values of constants passed with logical or operations other values: GLUT_DOUBLE, GLUT_DEPTH Computer Graphics, WS 07/08 13

14 To complete a program Set background color glclearcolor(1.0, 1.0, 1.0, 0.0); The 4 th value specifies the alpha value used in blending to mimic transparency Displaying the assigned window color glclear(gl_color_buffer_bit); GL_COLOR_BUFFER_BIT specifies the bit values in the color buffer (refresh buffer) to be set to the values indicated in glclearcolor Assignment of color to objects glcolor3f(1.0, 0.0, 0.0); RGB components using floating-point (f) values Note that each vertex can have a different color Computer Graphics, WS 07/08 14

15 Definition of output primitives Point position, straight lines, circles, other conic sections Quadric surfaces, spline curves and surfaces Polygon color areas, character strings After geometry definition Projection of output primitives Onto a 2D plane display area of output device Scan conversion: integer pixel positions in frame buffer glflush(); Process all OpenGL routines as quickly as possible Computer Graphics, WS 07/08 15

16 2D Cartesian reference frame in OpenGL (also see chapter 3 of Hearn & Baker for further details) Defining coordinate frame for screen display window gluortho2d orthogonal projection glmatrixmode (GL_PROJECTION); glloadidentity (); gluortho2d(xmin, xmax, ymin, ymax); Assign identity matrix in OpenGL projection matrix Prevents accumulation with previous values Place coordinate values in OpenGL projection matrix y max y min x min x max y min Computer Graphics, WS 07/08 16

17 Example program Main routine #include <GL/glut.h> void main (int argc, char** argv){ glutinit(&argc, argv); // initialize GLUT glutinitdisplaymode(glut_single GLUT_RGB); l glutinitwindowposition(50, 100); // top-left pos. glutinitwindowssize(400, 300); // width, height glutcreatewindow( OpenGL example); // create display window init(); // initialization procedure glutdisplayfunc(linesegment); // send graphics to display glutmainloop (); // display and wait } Computer Graphics, WS 07/08 17

18 Additional routines void init (void) { // Initialization p glclearcolor(1.0, 1.0, 1.0, 0.0); glmatrixmode (GL_PROJECTION); // projection parameters glloadidentity (); gluortho2d(0.0, 200.0, 0.0, 150.0); } void linesegment(void){ glclear(gl_color_buffer_bit); // clear display window glcolor3f(1.0, 0.0, 0.0); // set line color glbegin (GL_LINES); // line geometry glvertex2i (180, 15); glvertex2i (10, 145); glend (); glflush(); } Computer Graphics, WS 07/08 18

19 Graphics Output Primitives OpenGL point functions Specify geometry of a point glvertex * ( coordinate position in reference frame ) *: suffix codes are used Identify spatial dimension: values 2, 3, 4 State data type: i (integer), s (short), f (float), d (double) Identification of output primitive (here points) glbegin g (gl_ POINTS); glvertex* (); glend (); Coordinate values List explicitly Array referencing coordinate position append suffix code v (for vector) Computer Graphics, WS 07/08 19

20 Graphics Output Primitives Geometric primitives are passed through the lighting /shading algorithms, the 3D viewing (projection) algorithms, and finally rasterization (scan conversion) Default display Color (white) Size (one screen pixel) Coordinate extents of a primitive Within range of display window All of the primitive is displayed Beyond range of display window Only those parts within the coordinate range of the display window are shown (clipped object) Computer Graphics, WS 07/08 20

21 Graphics Output Primitives Example glbegin (GL_POINTS); glvertex2i (50, 100); glvertex2i (75, 150); glvertex2i (100, 200); glend (); Coordinate definition in arrays int point1 [] = {50, 100}; int point2 [] = {75, 150}; int point3 [] = {100, 200}; glbegin (GL_POINTS); glvertex2iv (point1); glvertex2iv (point2); glvertex2iv (point3); glend (); Computer Graphics, WS 07/

22 Graphics Output Primitives OpenGL line functions Define the two endpoint coordinate positions Specify one or more straight-line segments Use glvertex funtions Enclose between glbegin / glend Use symbolic constant t for glbegin G_LINES GL_LINE_STRIPLINE GL_LINE_LOOP Default display Solid, white lines Computer Graphics, WS 07/08 22

23 Graphics Output Primitives Example glbegin (GL_LINES); p3 glvertex2iv (p1); glvertex2iv (p2); glvertex2iv (p3); glvertex2iv (p4); glvertex2iv (p5); glend (); p2 p4 glbegin (GL_LINE_STRIP); glvertex2iv (p1); glvertex2iv (p2); glvertex2iv (p3); glvertex2iv (p4); glvertex2iv (p5); glend (); p2 p4 p5 p3 p1 p1 Computer Graphics, WS 07/08 23

24 Graphics Output Primitives continued glbegin (GL_LINE_LOOP); glvertex2iv (p1); glvertex2iv (p2); glvertex2iv (p3); glvertex2iv (p4); glvertex2iv (p5); glend (); p5 p2 p3 p4 p1 Computer Graphics, WS 07/08 24

25 Tutorial (some kind of) : Tuto -- an OpenGL-Demo-Generator G available on CIP Computer Graphics, WS 07/08 25

Overview of Graphics Systems Hearn & Baker Chapter 2. Some slides are taken from Robert Thomsons notes.

Overview of Graphics Systems Hearn & Baker Chapter 2. Some slides are taken from Robert Thomsons notes. Overview of Graphics Systems Hearn & Baker Chapter 2 Some slides are taken from Robert Thomsons notes. OVERVIEW Video Display Devices Raster Scan Systems Graphics Workstations and Viewing Systems Input

More information

Computer Graphics. Chapter 3 Computer Graphics Software

Computer Graphics. Chapter 3 Computer Graphics Software Computer Graphics Chapter 3 Computer Graphics Software Outline Graphics Software Packages Introduction to OpenGL Example Program 2 3 Graphics Software Software packages General Programming Graphics Packages

More information

Assignment 1. Simple Graphics program using OpenGL

Assignment 1. Simple Graphics program using OpenGL Assignment 1 Simple Graphics program using OpenGL In this assignment we will use basic OpenGL functions to draw some basic graphical figures. Example: Consider following program to draw a point on screen.

More information

Computer Graphics. OpenGL

Computer Graphics. OpenGL Computer Graphics OpenGL What is OpenGL? OpenGL (Open Graphics Library) is a library for computer graphics It consists of several procedures and functions that allow a programmer to specify the objects

More information

Lecture 4 of 41. Lab 1a: OpenGL Basics

Lecture 4 of 41. Lab 1a: OpenGL Basics Lab 1a: OpenGL Basics William H. Hsu Department of Computing and Information Sciences, KSU KSOL course pages: http://snipurl.com/1y5gc Course web site: http://www.kddresearch.org/courses/cis636 Instructor

More information

Drawing Primitives. OpenGL basics

Drawing Primitives. OpenGL basics CSC 706 Computer Graphics / Dr. N. Gueorguieva 1 OpenGL Libraries Drawing Primitives OpenGL basics OpenGL core library OpenGL32 on Windows GL on most unix/linux systems (libgl.a) OpenGL Utility Library

More information

Programming using OpenGL: A first Introduction

Programming using OpenGL: A first Introduction Programming using OpenGL: A first Introduction CMPT 361 Introduction to Computer Graphics Torsten Möller Machiraju/Zhang/Möller 1 Today Overview GL, GLU, GLUT, and GLUI First example OpenGL functions and

More information

Computer Graphics. Making Pictures. Computer Graphics CSC470 1

Computer Graphics. Making Pictures. Computer Graphics CSC470 1 Computer Graphics Making Pictures Computer Graphics CSC470 1 Getting Started Making Pictures Graphics display: Entire screen (a); windows system (b); [both have usual screen coordinates, with y-axis y

More information

GL_COLOR_BUFFER_BIT, GL_PROJECTION, GL_MODELVIEW

GL_COLOR_BUFFER_BIT, GL_PROJECTION, GL_MODELVIEW OpenGL Syntax Functions have prefix gl and initial capital letters for each word glclearcolor(), glenable(), glpushmatrix() glu for GLU functions glulookat(), gluperspective() constants begin with GL_,

More information

ERKELEY DAVIS IRVINE LOS ANGELES RIVERSIDE SAN DIEGO SAN FRANCISCO EECS 104. Fundamentals of Computer Graphics. OpenGL

ERKELEY DAVIS IRVINE LOS ANGELES RIVERSIDE SAN DIEGO SAN FRANCISCO EECS 104. Fundamentals of Computer Graphics. OpenGL ERKELEY DAVIS IRVINE LOS ANGELES RIVERSIDE SAN DIEGO SAN FRANCISCO SANTA BARBARA SANTA CRUZ EECS 104 Fundamentals of Computer Graphics OpenGL Slides courtesy of Dave Shreine, Ed Angel and Vicki Shreiner

More information

Announcements OpenGL. Computer Graphics. Autumn 2009 CS4815

Announcements OpenGL. Computer Graphics. Autumn 2009 CS4815 Computer Graphics Autumn 2009 Outline 1 Labs 2 Labs Outline 1 Labs 2 Labs Labs Week02 lab Marking 8 10 labs in total each lab worth 2 3% of overall grade marked on attendance and completion of lab completed

More information

Programming with OpenGL Part 2: Complete Programs Computer Graphics I, Fall

Programming with OpenGL Part 2: Complete Programs Computer Graphics I, Fall Programming with OpenGL Part 2: Complete Programs 91.427 Computer Graphics I, Fall 2008 1 1 Objectives Refine first program Alter default values Introduce standard program structure Simple viewing 2-D

More information

Graphics Programming. August 31, Programming of the Sierpinski gasket. Programming with OpenGL and C/C++

Graphics Programming. August 31, Programming of the Sierpinski gasket. Programming with OpenGL and C/C++ Computer Graphics Graphics Programming August 31, 2005 Contents Our Goal in This Chapter Programming of the Sierpinski gasket How To? Programming with OpenGL and C/C++ OpenGL API (Application Programmer

More information

Announcements OpenGL. Computer Graphics. Spring CS4815

Announcements OpenGL. Computer Graphics. Spring CS4815 Computer Graphics Spring 2017-2018 Outline 1 2 Tutes and Labs Tute02, vector review (see matrix) Week02 lab Lab Marking 10 labs in total each lab worth 3% of overall grade marked on attendance and completion

More information

Lectures OpenGL Introduction

Lectures OpenGL Introduction Lectures OpenGL Introduction By Tom Duff Pixar Animation Studios Emeryville, California and George Ledin Jr Sonoma State University Rohnert Park, California 2004, Tom Duff and George Ledin Jr 1 What is

More information

Introduction to OpenGL Week 1

Introduction to OpenGL Week 1 CS 432/680 INTERACTIVE COMPUTER GRAPHICS Introduction to OpenGL Week 1 David Breen Department of Computer Science Drexel University Based on material from Ed Angel, University of New Mexico Objectives

More information

Objectives. Image Formation Revisited. Physical Approaches. The Programmer s Interface. Practical Approach. Introduction to OpenGL Week 1

Objectives. Image Formation Revisited. Physical Approaches. The Programmer s Interface. Practical Approach. Introduction to OpenGL Week 1 CS 432/680 INTERACTIVE COMPUTER GRAPHICS Introduction to OpenGL Week 1 David Breen Department of Computer Science Drexel University Objectives Learn the basic design of a graphics system Introduce graphics

More information

Programming with OpenGL Part 1: Background

Programming with OpenGL Part 1: Background Programming with OpenGL Part 1: Background Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Development of the OpenGL API

More information

Basic Graphics Programming

Basic Graphics Programming 15-462 Computer Graphics I Lecture 2 Basic Graphics Programming Graphics Pipeline OpenGL API Primitives: Lines, Polygons Attributes: Color Example January 17, 2002 [Angel Ch. 2] Frank Pfenning Carnegie

More information

COMPUTER GRAPHICS LAB # 3

COMPUTER GRAPHICS LAB # 3 COMPUTER GRAPHICS LAB # 3 Chapter 2: COMPUTER GRAPHICS by F.S HILLs. Initial steps in drawing figures (polygon, rectangle etc) Objective: Basic understanding of simple code in OpenGL and initial steps

More information

To Do. Computer Graphics (Fall 2008) Course Outline. Course Outline. Methodology for Lecture. Demo: Surreal (HW 3)

To Do. Computer Graphics (Fall 2008) Course Outline. Course Outline. Methodology for Lecture. Demo: Surreal (HW 3) Computer Graphics (Fall 2008) COMS 4160, Lecture 9: OpenGL 1 http://www.cs.columbia.edu/~cs4160 To Do Start thinking (now) about HW 3. Milestones are due soon. Course Course 3D Graphics Pipeline 3D Graphics

More information

VR-programming tools (procedural) More VRML later in this course! (declarative)

VR-programming tools (procedural) More VRML later in this course! (declarative) Realtime 3D Computer Graphics & Virtual Reality OpenGL Introduction VR-programming Input and display devices are the main hardware interface to users Immersion embeds users through the generation of live-like

More information

Early History of APIs. PHIGS and X. SGI and GL. Programming with OpenGL Part 1: Background. Objectives

Early History of APIs. PHIGS and X. SGI and GL. Programming with OpenGL Part 1: Background. Objectives Programming with OpenGL Part 1: Background Early History of APIs Objectives Development of the OpenGL API OpenGL Architecture - OpenGL as a state machine Functions - Types -Formats Simple program IFIPS

More information

2. OpenGL -I. 2.1 What is OpenGL? Things OpenGL can do: -23-

2. OpenGL -I. 2.1 What is OpenGL? Things OpenGL can do: -23- 2.1 What is OpenGL? -23-2. OpenGL -I - Device-independent, application program interface (API) to graphics hardware - 3D-oriented - Event-driven Things OpenGL can do: - wireframe models - depth-cuing effect

More information

Computer Graphics. Bing-Yu Chen National Taiwan University

Computer Graphics. Bing-Yu Chen National Taiwan University Computer Graphics Bing-Yu Chen National Taiwan University Introduction to OpenGL General OpenGL Introduction An Example OpenGL Program Drawing with OpenGL Transformations Animation and Depth Buffering

More information

Introduction to Computer Graphics with OpenGL/GLUT

Introduction to Computer Graphics with OpenGL/GLUT Introduction to Computer Graphics with OpenGL/GLUT What is OpenGL? A software interface to graphics hardware Graphics rendering API (Low Level) High-quality color images composed of geometric and image

More information

Precept 2 Aleksey Boyko February 18, 2011

Precept 2 Aleksey Boyko February 18, 2011 Precept 2 Aleksey Boyko February 18, 2011 Getting started Initialization Drawing Transformations Cameras Animation Input Keyboard Mouse Joystick? Textures Lights Programmable pipeline elements (shaders)

More information

Lecture 2 CISC440/640 Spring Department of Computer and Information Science

Lecture 2 CISC440/640 Spring Department of Computer and Information Science Lecture 2 CISC440/640 Spring 2015 Department of Computer and Information Science Today s Topic The secrets of Glut-tony 2 So let s do some graphics! For the next week or so this is your world: -1 1-1 1

More information

Programming with OpenGL Part 1: Background

Programming with OpenGL Part 1: Background Programming with OpenGL Part 1: Background Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Development of the OpenGL API

More information

CS 4731 Lecture 3: Introduction to OpenGL and GLUT: Part II. Emmanuel Agu

CS 4731 Lecture 3: Introduction to OpenGL and GLUT: Part II. Emmanuel Agu CS 4731 Lecture 3: Introduction to OpenGL and GLUT: Part II Emmanuel Agu Recall: OpenGL Skeleton void main(int argc, char** argv){ // First initialize toolkit, set display mode and create window glutinit(&argc,

More information

Graphics Programming

Graphics Programming Graphics Programming 3 rd Week, 2011 OpenGL API (1) API (application programming interface) Interface between an application program and a graphics system Application Program OpenGL API Graphics Library

More information

Computer graphics MN1

Computer graphics MN1 Computer graphics MN1 http://www.opengl.org Todays lecture What is OpenGL? How do I use it? Rendering pipeline Points, vertices, lines,, polygons Matrices and transformations Lighting and shading Code

More information

CS Computer Graphics: OpenGL, Continued

CS Computer Graphics: OpenGL, Continued CS 543 - Computer Graphics: OpenGL, Continued by Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) Last time. OpenGL set up Basic structure OpenGL skeleton Callback functions, etc. R.W.

More information

CS Computer Graphics: OpenGL, Continued

CS Computer Graphics: OpenGL, Continued CS 543 - Computer Graphics: OpenGL, Continued by Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) Last time. OpenGL set up Basic structure OpenGL skeleton Callback functions, etc. R.W.

More information

RECITATION - 1. Ceng477 Fall

RECITATION - 1. Ceng477 Fall RECITATION - 1 Ceng477 Fall 2007-2008 2/ 53 Agenda General rules for the course General info on the libraries GLUT OpenGL GLUI Details about GLUT Functions Probably we will not cover this part 3/ 53 General

More information

CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu

CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu OpenGL Basics OpenGL s function Rendering Rendering? Convert geometric/mathematical object descriptions into images OpenGL can

More information

Exercise 1 Introduction to OpenGL

Exercise 1 Introduction to OpenGL Exercise 1 Introduction to OpenGL What we are going to do OpenGL Glut Small Example using OpenGl and Glut Alexandra Junghans 2 What is OpenGL? OpenGL Two Parts most widely used and supported graphics API

More information

Today s Agenda. Basic design of a graphics system. Introduction to OpenGL

Today s Agenda. Basic design of a graphics system. Introduction to OpenGL Today s Agenda Basic design of a graphics system Introduction to OpenGL Image Compositing Compositing one image over another is most common choice can think of each image drawn on a transparent plastic

More information

CS559: Computer Graphics. Lecture 12: OpenGL Li Zhang Spring 2008

CS559: Computer Graphics. Lecture 12: OpenGL Li Zhang Spring 2008 CS559: Computer Graphics Lecture 12: OpenGL Li Zhang Spring 2008 Reading Redbook Ch 1 & 2 So far: 3D Geometry Pipeline Model Space (Object Space) Rotation Translation Resizing World Space M Rotation Translation

More information

Computer Graphics Course 2005

Computer Graphics Course 2005 Computer Graphics Course 2005 Introduction to GLUT, GLU and OpenGL Administrative Stuff Teaching Assistant: Rony Goldenthal Reception Hour: Wed. 18:00 19:00 Room 31 (Ross 1) Questions: E-mail: cg@cs Newsgroups:

More information

Computer Graphics 1 Computer Graphics 1

Computer Graphics 1 Computer Graphics 1 Projects: an example Developed by Nate Robbins Shapes Tutorial What is OpenGL? Graphics rendering API high-quality color images composed of geometric and image primitives window system independent operating

More information

Lecture 3. Understanding of OPenGL programming

Lecture 3. Understanding of OPenGL programming Lecture 3 Understanding of OPenGL programming What is OpenGL GL: stands for Graphic Library Software interface for rendering purposes for 2D or 3D geometric data objects. Various Pieces gl: The basic libraries.

More information

Lecture 2 2D transformations Introduction to OpenGL

Lecture 2 2D transformations Introduction to OpenGL Lecture 2 2D transformations Introduction to OpenGL OpenGL where it fits what it contains how you work with it OpenGL parts: GL = Graphics Library (core lib) GLU = GL Utilities (always present) GLX, AGL,

More information

CS 543 Lecture 1 (Part 3) Prof Emmanuel Agu. Computer Science Dept. Worcester Polytechnic Institute (WPI)

CS 543 Lecture 1 (Part 3) Prof Emmanuel Agu. Computer Science Dept. Worcester Polytechnic Institute (WPI) Computer Graphics CS 543 Lecture 1 (Part 3) Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Recall: OpenGL Skeleton void main(int argc, char** argv){ // First initialize

More information

CS 4204 Computer Graphics

CS 4204 Computer Graphics CS 4204 Computer Graphics OpenGL Basics Yong Cao Virginia Tech References: 2001 Siggraph, An Interactive Introduction to OpenGL Programming, Dave Shreiner,Ed Angel, Vicki Shreiner Official Presentation

More information

Teacher Assistant : Tamir Grossinger Reception hours: by - Building 37 / office -102 Assignments: 4 programing using

Teacher Assistant : Tamir Grossinger   Reception hours: by  - Building 37 / office -102 Assignments: 4 programing using Teacher Assistant : Tamir Grossinger email: tamirgr@gmail.com Reception hours: by email - Building 37 / office -102 Assignments: 4 programing using C++ 1 theoretical You can find everything you need in

More information

Basic Graphics Programming

Basic Graphics Programming CSCI 480 Computer Graphics Lecture 2 Basic Graphics Programming January 11, 2012 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s12/ Graphics Pipeline OpenGL API

More information

API Background. Prof. George Wolberg Dept. of Computer Science City College of New York

API Background. Prof. George Wolberg Dept. of Computer Science City College of New York API Background Prof. George Wolberg Dept. of Computer Science City College of New York Objectives Graphics API history OpenGL API OpenGL function format Immediate Mode vs Retained Mode Examples The Programmer

More information

by modifying the glutinitwindowsize() function you can change the screen size to whatever you please.

by modifying the glutinitwindowsize() function you can change the screen size to whatever you please. Zoe Veale Lab 2 Draw2 part 1: I edited the glutinitwindowsize() function tom change the size of my screen window. int main(int argc, char** argv) glutinit(&argc, argv); //initialize toolkit glutinitdisplaymode

More information

Comp 410/510 Computer Graphics Spring Programming with OpenGL Part 2: First Program

Comp 410/510 Computer Graphics Spring Programming with OpenGL Part 2: First Program Comp 410/510 Computer Graphics Spring 2017 Programming with OpenGL Part 2: First Program Objectives Refine the first program Introduce a standard program structure - Initialization Program Structure Most

More information

11/1/13. Basic Graphics Programming. Teaching Assistant. What is OpenGL. Course Producer. Where is OpenGL used. Graphics library (API)

11/1/13. Basic Graphics Programming. Teaching Assistant. What is OpenGL. Course Producer. Where is OpenGL used. Graphics library (API) CSCI 420 Computer Graphics Lecture 2 Basic Graphics Programming Teaching Assistant Yijing Li Office hours TBA Jernej Barbic University of Southern California Graphics Pipeline OpenGL API Primitives: Lines,

More information

LECTURE 02 OPENGL API

LECTURE 02 OPENGL API COMPUTER GRAPHICS LECTURE 02 OPENGL API Still from Pixar s Inside Out, 2015 IMRAN IHSAN ASSISTANT PROFESSOR WWW.IMRANIHSAN.COM EARLY HISTORY OF APIS IFIPS (1973) formed two committees to come up with a

More information

CSC Graphics Programming. Budditha Hettige Department of Statistics and Computer Science

CSC Graphics Programming. Budditha Hettige Department of Statistics and Computer Science CSC 307 1.0 Graphics Programming Department of Statistics and Computer Science Graphics Programming 2 Common Uses for Computer Graphics Applications for real-time 3D graphics range from interactive games

More information

OpenGL JOGL. OpenGL & JOGL. Shaoting Zhang, or Tony. September 12, 2007

OpenGL JOGL. OpenGL & JOGL. Shaoting Zhang, or Tony. September 12, 2007 September 12, 2007 1 Program 2 HW: Graphing in I m Program Cross-language (C, C++, C#, Java, Python, Delphi) Cross-platform (Linux, Windows, Unix, PS3) Low-level (provides only rendering func.) State machine

More information

Introduction to OpenGL

Introduction to OpenGL CS100433 Introduction to OpenGL Junqiao Zhao 赵君峤 Department of Computer Science and Technology College of Electronics and Information Engineering Tongji University Before OpenGL Let s think what is need

More information

COMP 371/4 Computer Graphics Week 1

COMP 371/4 Computer Graphics Week 1 COMP 371/4 Computer Graphics Week 1 Course Overview Introduction to Computer Graphics: Definition, History, Graphics Pipeline, and Starting Your First OpenGL Program Ack: Slides from Prof. Fevens, Concordia

More information

Computer Graphics (CS 4731) OpenGL/GLUT(Part 1)

Computer Graphics (CS 4731) OpenGL/GLUT(Part 1) Computer Graphics (CS 4731) Lecture 2: Introduction to OpenGL/GLUT(Part 1) Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Recall: OpenGL GLBasics OpenGL s function Rendering

More information

OpenGL Introduction Computer Graphics and Visualization

OpenGL Introduction Computer Graphics and Visualization Fall 2009 2 OpenGL OpenGL System Interaction Portable Consistent visual display regardless of hardware, OS and windowing system Callable from Ada, C, C++, Fortran, Python, Perl and Java Runs on all major

More information

Duc Nguyen CSE 420 Computer Graphics 10/10/2018 Homework 1

Duc Nguyen CSE 420 Computer Graphics 10/10/2018 Homework 1 Duc Nguyen CSE 420 Computer Graphics 10/10/2018 Homework 1 1. The endpoints of a given line are (0, 0) and (18, 6). Compute the first 4 values of y manually using Bresenham's Line Algorithm as x steps

More information

CSE4030 Introduction to Computer Graphics

CSE4030 Introduction to Computer Graphics CSE4030 Introduction to Computer Graphics Dongguk University Jeong-Mo Hong Week 2 The first step on a journey to the virtual world An introduction to computer graphics and interactive techniques How to

More information

CS Computer Graphics: Intro to OpenGL

CS Computer Graphics: Intro to OpenGL CS 543 - Computer Graphics: Intro to OpenGL by Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) OpenGL Basics Last time: What is Computer Graphics? What is a graphics library What to expect

More information

CS Computer Graphics: Intro to OpenGL

CS Computer Graphics: Intro to OpenGL CS 543 - Computer Graphics: Intro to OpenGL by Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) OpenGL Basics Last time: What is Computer Graphics? What is a graphics library What to expect

More information

Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D

Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D CS334 Spring 2012 Daniel G. Aliaga Department of Computer Science Purdue University Computer Graphics Pipeline Geometric Primitives

More information

Graphics Programming. 1. The Sierpinski Gasket. Chapter 2. Introduction:

Graphics Programming. 1. The Sierpinski Gasket. Chapter 2. Introduction: Graphics Programming Chapter 2 Introduction: - Our approach is programming oriented. - Therefore, we are going to introduce you to a simple but informative problem: the Sierpinski Gasket - The functionality

More information

OpenGL/GLUT Intro. Week 1, Fri Jan 12

OpenGL/GLUT Intro. Week 1, Fri Jan 12 University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2007 Tamara Munzner OpenGL/GLUT Intro Week 1, Fri Jan 12 http://www.ugrad.cs.ubc.ca/~cs314/vjan2007 News Labs start next week Reminder:

More information

Computer Graphics (Basic OpenGL)

Computer Graphics (Basic OpenGL) Computer Graphics (Basic OpenGL) Thilo Kielmann Fall 2008 Vrije Universiteit, Amsterdam kielmann@cs.vu.nl http://www.cs.vu.nl/ graphics/ Computer Graphics (Basic OpenGL, Input and Interaction), ((57))

More information

CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013

CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013 CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013 Reading: See any standard reference on OpenGL or GLUT. Basic Drawing: In the previous lecture, we showed how to create a window in GLUT,

More information

Abel J. P. Gomes LAB. 1. INTRODUCTION TO OpenGL

Abel J. P. Gomes LAB. 1. INTRODUCTION TO OpenGL Visual Computing and Multimedia Abel J. P. Gomes 1. Getting Started 2. Installing Graphics Libraries: OpenGL and GLUT 3. Setting up an IDE to run graphics programs in OpenGL/GLUT 4. A First OpenGL/GLUT

More information

CSC 8470 Computer Graphics. What is Computer Graphics?

CSC 8470 Computer Graphics. What is Computer Graphics? CSC 8470 Computer Graphics What is Computer Graphics? For us, it is primarily the study of how pictures can be generated using a computer. But it also includes: software tools used to make pictures hardware

More information

OpenGL refresher. Advanced Computer Graphics 2012

OpenGL refresher. Advanced Computer Graphics 2012 Advanced Computer Graphics 2012 What you will see today Outline General OpenGL introduction Setting up: GLUT and GLEW Elementary rendering Transformations in OpenGL Texture mapping Programmable shading

More information

Information Coding / Computer Graphics, ISY, LiTH. OpenGL! ! where it fits!! what it contains!! how you work with it 11(40)

Information Coding / Computer Graphics, ISY, LiTH. OpenGL! ! where it fits!! what it contains!! how you work with it 11(40) 11(40) Information Coding / Computer Graphics, ISY, LiTH OpenGL where it fits what it contains how you work with it 11(40) OpenGL The cross-platform graphics library Open = Open specification Runs everywhere

More information

OpenGL. Jimmy Johansson Norrköping Visualization and Interaction Studio Linköping University

OpenGL. Jimmy Johansson Norrköping Visualization and Interaction Studio Linköping University OpenGL Jimmy Johansson Norrköping Visualization and Interaction Studio Linköping University Background Software interface to graphics hardware 250+ commands Objects (models) are built from geometric primitives

More information

Graphics Pipeline & APIs

Graphics Pipeline & APIs Graphics Pipeline & APIs CPU Vertex Processing Rasterization Fragment Processing glclear (GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT); glpushmatrix (); gltranslatef (-0.15, -0.15, solidz); glmaterialfv(gl_front,

More information

Introduction to OpenGL. CSCI 4229/5229 Computer Graphics Fall 2012

Introduction to OpenGL. CSCI 4229/5229 Computer Graphics Fall 2012 Introduction to OpenGL CSCI 4229/5229 Computer Graphics Fall 2012 OpenGL by Example Learn OpenGL by reading nehe.gamedev.net Excellent free tutorial Code available for many platforms and languages OpenGL:

More information

Computer Graphics Introduction to OpenGL

Computer Graphics Introduction to OpenGL Computer Graphics 2015 3. Introduction to OpenGL Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2015-09-28 2. 2D Graphics Algorithms (cont.) Rasterization Computer Graphics @ ZJU Hongxin Zhang,

More information

Graphics and Visualization

Graphics and Visualization International University Bremen Spring Semester 2006 Recap Display Devices First Lab Course OpenGL OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications.

More information

OpenGL. Toolkits.

OpenGL. Toolkits. http://www.opengl.org OpenGL Open Graphics Library Graphics API Delivered with UNIX, Win9x/2000/Me/Nt/Xp, Mac OS Direct3D (DirectX) is only Windows Utilizes the window system and event handling of the

More information

Image Processing. Geometry Processing. Reading: (Not really covered in our text. See Sects 18.1, 18.2.) Overview: Display

Image Processing. Geometry Processing. Reading: (Not really covered in our text. See Sects 18.1, 18.2.) Overview: Display CMSC 427: Chapter 2 Graphics Libraries and OpenGL Reading: (Not really covered in our text. See Sects 18.1, 18.2.) Overview: Graphics Libraries OpenGL and its Structure Drawing Primitives in OpenGL GLUT

More information

Graphics Pipeline & APIs

Graphics Pipeline & APIs 3 2 4 Graphics Pipeline & APIs CPU Vertex Processing Rasterization Processing glclear (GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT); glpushmatrix (); gltranslatef (-0.15, -0.15, solidz); glmaterialfv(gl_front,

More information

to OpenGL Introduction Pipeline Graphics pipeline OpenGL pipeline OpenGL syntax Modeling Arrays Conclusion 1 Introduction Introduction to OpenGL

to OpenGL Introduction Pipeline Graphics pipeline OpenGL pipeline OpenGL syntax Modeling Arrays Conclusion 1 Introduction Introduction to OpenGL to to ning Lecture : introduction to Lab : first steps in and - 25/02/2009 Lecture/Lab : transformations and hierarchical - 04/03/2009 to Lecture : lights and materials in - 11/03/2009 Lab : lights and

More information

Books, OpenGL, GLUT, CUDA, OpenCL, OpenCV, PointClouds, G3D, and Qt

Books, OpenGL, GLUT, CUDA, OpenCL, OpenCV, PointClouds, G3D, and Qt Books, OpenGL, GLUT, CUDA, OpenCL, OpenCV, PointClouds, G3D, and Qt CS334 Fall 2015 Daniel G. Aliaga Department of Computer Science Purdue University Books (and by now means complete ) Interactive Computer

More information

2 Transformations and Homogeneous Coordinates

2 Transformations and Homogeneous Coordinates Brief solutions to Exam in Computer Graphics Time and place: 08:00 3:00 Tuesday March 7, 2009, Gimogatan 4, sal Grades TD388: 3: 20pts; 4: 26pts; 5: 34pts. Glossary API Application Programmer s Interface.

More information

CS418 OpenGL & GLUT Programming Tutorial (I) Presented by : Wei-Wen Feng 1/30/2008

CS418 OpenGL & GLUT Programming Tutorial (I) Presented by : Wei-Wen Feng 1/30/2008 CS418 OpenGL & GLUT Programming Tutorial (I) Presented by : Wei-Wen Feng 1/30/2008 2008/2/3 Slide 2 I Am Your TA Name : Wei-Wen Wen Feng 4th Year Graduate Student in Graphics I will be Holding discussion/tutorial

More information

C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson

C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson Syllabus 1) First program and introduction to data types and control structures with applications for games learning how to use the programming

More information

An Interactive Introduction to OpenGL Programming

An Interactive Introduction to OpenGL Programming An Interactive Introduction to OpenGL Programming Course # 29 Dave Shreiner Ed Angel Vicki Shreiner Table of Contents Introduction...iv Prerequisites...iv Topics...iv Presentation Course Notes...vi An

More information

Computer Graphics Primitive Attributes

Computer Graphics Primitive Attributes Computer Graphics 2015 4. Primitive Attributes Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2015-10-12 Previous lessons - Rasterization - line - circle /ellipse? => homework - OpenGL and

More information

CS621 Lab 1 Name: Ihab Zbib

CS621 Lab 1 Name: Ihab Zbib CS621 Lab 1 Name: Ihab Zbib 1) The program draw.cpp draws two rectangles and two triangles. The program compiles and executes successfully. What follows are the snap shots of the output. Illustration 1:

More information

Rendering. Part 1 An introduction to OpenGL

Rendering. Part 1 An introduction to OpenGL Rendering Part 1 An introduction to OpenGL Olivier Gourmel VORTEX Team IRIT University of Toulouse gourmel@irit.fr Image synthesis The Graphics Processing Unit (GPU): A highly parallel architecture specialized

More information

CIS 441/541: Introduction to Computer Graphics Lecture 14: OpenGL Basics

CIS 441/541: Introduction to Computer Graphics Lecture 14: OpenGL Basics CIS 441/541: Introduction to Computer Graphics Lecture 14: OpenGL Basics Oct. 26th, 2016 Hank Childs, University of Oregon Announcements OH Hank: Weds 1-2, Thursday 11-12 Dan: Weds 4-530, Thursday 930-11

More information

API for creating a display window and using keyboard/mouse interations. See RayWindow.cpp to see how these are used for Assignment3

API for creating a display window and using keyboard/mouse interations. See RayWindow.cpp to see how these are used for Assignment3 OpenGL Introduction Introduction OpenGL OpenGL is an API for computer graphics. Hardware-independent Windowing or getting input is not included in the API Low-level Only knows about triangles (kind of,

More information

Draw the basic Geometry Objects. Hanyang University

Draw the basic Geometry Objects. Hanyang University Draw the basic Geometry Objects Hanyang University VERTEX ATTRIBUTE AND GEOMETRIC PRIMITIVES Vertex Vertex A point in 3D space, or a corner of geometric primitives such as triangles, polygons. Vertex attributes

More information

SOURCES AND URLS BIBLIOGRAPHY AND REFERENCES

SOURCES AND URLS BIBLIOGRAPHY AND REFERENCES In this article, we have focussed on introducing the basic features of the OpenGL API. At this point, armed with a handful of OpenGL functions, you should be able to write some serious applications. In

More information

Chapter 13 Selection and Feedback

Chapter 13 Selection and Feedback OpenGL Programming Guide (Addison-Wesley Publishing Company) Chapter 13 Selection and Feedback Chapter Objectives After reading this chapter, you ll be able to do the following: Create applications that

More information

Programming with OpenGL Part 3: Three Dimensions

Programming with OpenGL Part 3: Three Dimensions Programming with OpenGL Part 3: Three Dimensions Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Objectives Develop a more sophisticated

More information

OpenGL Tutorial. Ceng 477 Introduction to Computer Graphics

OpenGL Tutorial. Ceng 477 Introduction to Computer Graphics OpenGL Tutorial Ceng 477 Introduction to Computer Graphics Adapted from: http://www.cs.princeton.edu/courses/archive/spr06/cos426/assn3/opengl_tutorial.ppt OpenGL IS an API OpenGL IS nothing more than

More information

Introduction to OpenGL

Introduction to OpenGL Introduction to OpenGL Banafsheh Azari http://www.uni-weimar.de/cms/medien/cg.html What You ll See Today What is OpenGL? Related Libraries OpenGL Command Syntax B. Azari http://www.uni-weimar.de/cms/medien/cg.html

More information

AC60/AT60 COMPUTER GRAPHICS JUN 2015

AC60/AT60 COMPUTER GRAPHICS JUN 2015 Q.2 a. Differentiate between raster and random scan displays. Also differentiate between horizontal and vertical retracing with examples. (6) Raster Scan Random Scan Resolution Electron- Beam Cost Refresh

More information

An Overview GLUT GLSL GLEW

An Overview GLUT GLSL GLEW OpenGL, GLUT, GLEW, GLSL An Overview GLUT GLEW GLSL Objectives Give you an overview of the software that you will be using this semester OpenGL, GLUT, GLEW, GLSL What are they? How do you use them? What

More information

Programming of Graphics

Programming of Graphics Peter Mileff PhD Programming of Graphics Introduction to OpenGL University of Miskolc Department of Information Technology OpenGL libraries GL (Graphics Library): Library of 2D, 3D drawing primitives and

More information

Graphics Hardware and OpenGL

Graphics Hardware and OpenGL Graphics Hardware and OpenGL Ubi Soft, Prince of Persia: The Sands of Time What does graphics hardware have to do fast? Camera Views Different views of an object in the world 1 Camera Views Lines from

More information