Working with the BCC Bump Map Generator
|
|
- Lindsay Sims
- 6 years ago
- Views:
Transcription
1 Working with the BCC Bump Map Generator Bump mapping is used to create three dimensional detail on an image based on the luminance information in the image. The luminance value of each pixel of the image creates height, with brighter pixels creating more height. The BCC Bump Map Þlter includes extensive parameters for you to customize. You may need to scroll down to see them all. The illustration at right does not show all the parameters. General Controls Parameter Group At times, you may want to view your clip without the effect that you ve applied. The Bypass Effect checkbox lets you view the source footage without the effect. When the Bypass Effect checkbox is selected, it turns pink. When you applied a BCC effect to an Avid title or matte, enabling the Bypass Effect checkbox does not display the original title unþltered, but rather displays the nested Graphic Fill of the matte key. Bypass Effect is a parameter change; selecting the Bypass Effect checkbox will unrender a rendered effect. To bypass a rendered effect without unrendering, step into the effect in the Avid timeline to see the unaffected video. Selecting the Safe Colors checkbox enables an NTSC/PAL color-safe Þlter that allows only colors that are safe for broadcast. BCC allows RGB values across the full range. When this checkbox is selected, the RGB values are limited to the NTSC/PAL safe range of The Draft Mode checkbox allows you to preview your effect in a Draft Mode to speed previews. This is especially useful for effects with multiple track inputs. Deselect this option before rendering your effect. The Apply to Title-Matte checkbox allows you to apply BCC Þlters to titles created in Avid s Title tool. To apply an effect to a title, drag the effect onto the title (you do not have to Option-drag) and select the Apply to Title-Matte checkbox. The Invert Matte checkbox allows you to invert any matte created by your effect. This is useful when you work with imported images. The Layer Opacity slider sets the opacity of the Þlter layer, which allows you to fade effects. When Apply to Title-Matte checkbox is selected, Layer Opacity affects the graphic Þll layer, which allows you to fade titles.
2 The Field Render menu sets the rendering optimization for BCC. For most Þlters, you can use the default of Speed Optimized. For effects that include edging or DVE moves, you may want to use Quality Optimized. Quality Optimized takes more time to render, but will generally correct any problems with jitter or rough edges on effects. Geometrics Parameter Group The controls in the Geometrics parameter group allow you to add basic DVE moves to any Þlter. The Geometrics parameter group includes the following controls. Selecting the Enable Geometrics checkbox allows you to use the parameters to reposition a track. When this checkbox is deselected, the other parameters have no affect. Position X and Position Y adjust the horizontal and vertical location of the track. Scale X and Scale Y change the size of the image along the X and Y axis, respectively. These parameters scale as percentages of the image s original width and height. Thus, a Scale X value of 200 produces an image twice as wide as the original. Select the Lock Scale checkbox to keep the Scale X and Y values in proportion. Tumble, Spin, and Rotate change the image s perspective along the X, Y, and Z axes respectively. Tumble, Spin, and Rotate can animate over values greater than 360 in order to make the shape complete more than one full revolution. Tumble Spin Rotate The Crop controls crop the edges of the image. Left Crop, Top Crop, Right Crop, and Bottom Crop determine the width, in pixels, of the cropped area on each edge of the image. For the Crop controls refer to the sides of the original image before it is transformed in 3D space. For example, if you tumble an image 180 so that it appears upside-down, cropping the Top affects the top of the original image, which is actually the bottom of the tumbled image.
3 The Blend control soften the edges of the image by reducing their opacity. The Blend parameter determines the width, in pixels, of the transparent band on each edge of the image. These values are unaffected by the Crop values, allowing you to soften the edges of an uncropped image. Drop Shadow Parameter Group The controls in the Drop Shadow parameter group allow you to add an animatable drop shadow to an effect. The Drop Shadow parameter group includes the following controls. The Enable Drop Shadow checkbox turns the shadow on and off. If this checkbox is not selected, the other parameters have no affect. Source Opacity sets the opacity of the source. You can use this parameter to fade in a title or other source, without fading in the shadow. Distance sets the distance (in pixels) between the shadow and the image. Intensity sets the opacity of the drop shadow, and is scaled as a percentage. At a value of 100, the shadow is completely opaque. Lower Intensity values allow the background image to be seen through the shadow. At a value of 0, the shadow is completely invisible. Softness controls the softness of the edges of the shadows. A setting of 0 produces a sharply deþned shadow with hard edges. Increasing Softness produces shadows with softer edges. Angle sets the direction of the drop shadow. A setting of 0 places the shadow to the right of the image; a setting of 90 places it directly below the image. Shadow Color sets the color of the shadow. If the source image is opaque, selecting the Opaque Source checkbox can speed rendering and previews. If your source is partially transparent, deselect this option for best results. Bump Map 1 Parameter Group Position X and Y determines the position of the generated bump map. Scale X and Scale Y determine the horizontal and vertical size of the image. Select Lock to Scale X to lock the Scale Y value to the Scale X value, or deselect this option to adjust each parameter independently. Rotation spins the bump map around the Z axis. Bump Height determines the height of the bump map used to create the texture of the image. Bump Smoothness adjusts the amount of blur applied to the bump map. Higher values produce more blur, which tends to reduce the amount of detail and noise in the Þltered image.
4 The Tiling Style menu lets you repeat the texture. This menu has no affect unless the Scale X and Scale Y values are less than 100. Symmetric tiles the images. Repeating mirrors the tiled images. Lighting Parameter Group Light X and Light Y position the light source in space by moving the light parallel to the image plane along the X and Y axes. Light Z positions the depth of the light source relative to the image plane. A value of 100 places the light one source width above the image plane. Light Z can be negative, which places the light behind the image plane. If Light Z is negative, the light is seen only if the object is rotated or displaced so that all or part of it is behind the light source (that is, the light source always points in toward the object, never out at the viewer). Light Intensity controls the intensity of the light. White in Specular increases the amount of white in the specular light. Increasing this value can create a more metallic surface effect. This parameter is only useful when Specular Intensity has a value greater than 0. Ambient Intensity adjusts the total amount of diffuse light on the image. The default setting of 100 does not add or subtract ambient light from the source image. Decreasing this setting makes the image darker before the other lights are applied. Ambient light illuminates or darkens the image evenly, and is unaffected by any other lighting parameters. Diffuse Intensity determines the amount of non-directional diffuse light applied to the object. Increasing Diffuse Intensity brightens the object uniformly. Specular Intensity simulates lighting a glossy surface from a point source, creating a small spot of intense light whose falloff can vary. Increasing this value adds reßected light to the surface. Shininess controls the rate at which the Specular light falls off from the center of the lit region. A higher Shininess value creates a more concentrated highlight, simulating a shiny, highly reßective surface. A lower Shininess value spreads light more evenly throughout the lit region, simulating a rougher, less reßective surface. Surface Image Parameter Group The Image Layer menu allows you to choose a layer to use as the background of the effect. You can use the Filtered Layer, or use one of the layers below the Þltered layer in the timeline by choosing 1st Below or 2nd Below.The default setting, None, creates an opaque layer; the layers below the Þltered layer in the timeline are not visible. When the Image Layer menu is set to None, the other parameters have no affect. Position X and Y determines the position of the layer speciþed in the Image Layer menu.
5 Scale X and Scale Y determine the horizontal and vertical scale of the layer speciþed in the Image Layer menu. Select Lock to Scale X checkbox to lock the Scale Y value to the Scale X value, or deselect this option to adjust each parameter independently. Image Rotation spins the layer speciþed in the Image Layer menu around the Z axis. Image Opacity sets the opacity of the layer speciþed in the Image Layer menu. Apply Parameter Group Select the Source Alpha checkbox to use the source alpha channel as a mask for the Þlter, so the texture appears only in the opaque regions of the source. If this option is deselected, the source image s alpha channel is ignored. Opacity adjusts the opacity of the simulated texture. The Apply Mode menu controls how the texture is composited over the source image. The User Guide contains detailed descriptions of all the possible Apply Modes. Apply Mix controls the mix of the speciþed Apply Mode with the Normal apply mode. If the Apply Mode is Normal, Apply Mix has no affect. If Apply Mix is 0, Apply Mode has no affect. Increase Apply Mix to blend the Apply Mode setting with the Normal apply mode.
6
Working with the BCC Brick Generator
Working with the BCC Brick Generator Brick is a versatile generator of tiled surfaces with realistic texture and lighting controls. The bricks can act as a Þlter on a layer or generate a brick surface
More informationWorking with the BCC 3D Image Shatter Filter
Working with the BCC 3D Image Shatter Filter 3D Image Shatter shatters the image in 3D space and disperses the image fragments. The Þlter provides a variety of explosion, velocity, and gravity parameters
More informationWorking with the BCC 2D Particles Filter
Working with the BCC 2D Particles Filter 2D Particles breaks the source image into particles and disperses them in 2D space. This Þlter also provides a variety of explosion, velocity, and gravity controls
More informationWorking with the BCC Z Space I Filter
Working with the BCC Z Space I Filter Normally, if you create an effect with multiple DVE layers, each layer is rendered separately. The layer that is topmost in the timeline overlaps all other layers,
More informationWorking with the BCC Z Space II Filter
Working with the BCC Z Space II Filter Normally, if you create an effect with multiple DVE layers, each layer is rendered separately. The layer that is topmost in the timeline overlaps all other layers,
More informationWorking with the BCC Particle System Generator
Working with the BCC Particle System Generator BCC Particle System is an auto-animated particle generator that provides in-depth control over individual particles as well as the overall shape and movement
More informationBCC Sphere Transition
BCC Sphere Transition The Sphere Transition shape models the source image onto a sphere. Unlike the Sphere filter, the Sphere Transition filter allows you to animate Perspective, which is useful in creating
More informationBCC Textured Wipe Animation menu Manual Auto Pct. Done Percent Done
BCC Textured Wipe The BCC Textured Wipe creates is a non-geometric wipe using the Influence layer and the Texture settings. By default, the Influence is generated from the luminance of the outgoing clip
More informationAvid FX Tutorials. Understanding the Tutorial Exercises
Avid FX Tutorials Understanding the Tutorial Exercises The following tutorial exercises provide step-by-step instructions for creating various kinds of effects, while exploring many aspects of the Avid
More informationBCC Linear Wipe. When the Invert Wipe Checkbox is selected, the alpha channel created by the wipe inverts.
BCC Linear Wipe BCC Linear Wipe is similar to a Horizontal wipe. However, it offers a variety parameters for you to customize. This filter is similar to the BCC Rectangular Wipe filter, but wipes in a
More informationBCC Rays Ripply Filter
BCC Rays Ripply Filter The BCC Rays Ripply filter combines a light rays effect with a rippled light effect. The resulting light is generated from a selected channel in the source image and spreads from
More informationBCC Multi Stretch Wipe
BCC Multi Stretch Wipe The BCC Multi Stretch Wipe is a radial wipe with three additional stretch controls named Taffy Stretch. The Taffy Stretch parameters do not significantly impact render times. The
More informationBCC Particle System Generator
BCC Particle System Generator BCC Particle System is an auto-animated particle generator that provides in-depth control over individual particles as well as the overall shape and movement of the system.
More informationTexture Mapping. Images from 3D Creative Magazine
Texture Mapping Images from 3D Creative Magazine Contents Introduction Definitions Light And Colour Surface Attributes Surface Attributes: Colour Surface Attributes: Shininess Surface Attributes: Specularity
More informationBCC 3D Extruded Image Shatter Filter
BCC 3D Extruded Image Shatter Filter 3D Extruded Image Shatter shatters the image in 3D space and disperses the image fragments. Unlike the 3D Image Shatter filter, this filter allows you to create threedimensional
More informationBCC Rays Streaky Filter
BCC Rays Streaky Filter The BCC Rays Streaky filter produces a light that contains streaks. The resulting light is generated from a chosen channel in the source image, and spreads from a source point in
More informationBCC Comet Generator Source XY Source Z Destination XY Destination Z Completion Time
BCC Comet Generator Comet creates an auto-animated comet that streaks across the screen. The comet is compromised of particles whose sizes, shapes, and colors can be adjusted. You can also set the length
More informationFreeForm 3D Displacer User Manual. freeform created by mettle.com
FreeForm 3D Displacer User Manual freeform created by mettle.com Contents 3 Installation 4 Controls 6 Controls - cont d 8 Support 9 Application FreeForm 3D Displacer The FreeForm 3D Displacer plugin for
More informationbcc pan and zoom filter description:
bcc pan and zoom filter description: the bcc pan and zoom filter was designed to automate the work of documentary style pan and zoom effects, where a large still image file is moved along the x and y axis
More informationBCC Extruded EPS Applying the BCC Extruded EPS filter in Adobe After Effects Comp size Solid layer BCC6 3D Objects category watch folder
BCC Extruded EPS quick links ; Applying the filter, Presets, Render Options, AE Lights and Camera, Extrusion, Materials, Transformations, Built-in Light, Built-in Camera, Deformers Applying the BCC Extruded
More informationADOBE 9A After Effects(R) CS3 ACE. Download Full Version :
ADOBE 9A0-068 After Effects(R) CS3 ACE Download Full Version : http://killexams.com/pass4sure/exam-detail/9a0-068 D. Increase the Maximum RAM Cache Size to 100%. Question: 71 For a presentation, you want
More informationIray Uber Shader Properties. Workshop Reference Guide
Iray Uber Shader Properties Workshop Reference Guide Sabine Hajostek ( esha ) February 2017 Iray Uber Shader Reference Guide 2 Contents Contents... 3 Basic Information... 4 Shader Modes... 5 PBR Metallicity/Roughness
More informationExercise One: Creating a Title 3D Effect
1 Tutorials 2 Exercise One: Creating a Title 3D Effect The exercises in this section are designed to give you a hands-on introduction to the Boris Title Generators. You will need a project with some captured
More informationLEVEL 1 ANIMATION ACADEMY2010
1 Textures add more realism to an environment and characters. There are many 2D painting programs that can be used to create textures, such as Adobe Photoshop and Corel Painter. Many artists use photographs
More informationFlowmap Generator River Tutorial
Flowmap Generator River Tutorial Table of Contents First steps... 3 Preview Material Setup... 3 Creating a Generator... 5 Assign to preview material... 9 Fields... 10 Simulating... 11 Using the baked flowmap
More informationNew Features in BCC AVX 4.0
New Features in BCC AVX 4.0 Introduction..........................................................2 New Integration Features................................................2 Working with 8-bit and 16-bit
More information12 APPLYING EFFECTS. Lesson overview
12 APPLYING EFFECTS Lesson overview In this lesson, you ll learn how to do the following: Use various effects like Pathfinder, Distort & Transform, Offset Path, and Drop Shadow effects. Use Warp effects
More informationBCC Optical Stabilizer Filter
BCC Optical Stabilizer Filter The Optical Stabilizer filter allows you to stabilize shaky video footage. The Optical Stabilizer uses optical flow technology to analyze a specified region and then adjusts
More informationTurn your movie file into the homework folder on the server called Lights, Camera, Action.
CS32 W11 Homework 3: Due MONDAY, APRIL 18 Now let s put the ball in a world of your making and have some fun. Create a simple AND WE MEAN SIMPLE environment for one of your ball bounces. You will assign
More informationWritten by Catherine Adams, Jeanine Brennan and Anne Renehan. Copyright 2003 by Boris FX, Inc. All rights reserved. Printed in the U. S. A.
2 Boris Title Toolkit User Guide Version 1.0 The material contained herein is protected by copyrights. Permission to use materials may be granted upon written request and proper credit. Contact information
More informationChapter 9. 3D DVE and Titling. User s Guide 377
Chapter 9 3D DVE and Titling User s Guide 377 Chapter 9 3D DVE and Titling In This Chapter... This chapter describes how to create and edit 3D DVEs and titles. Combining the flexibility of 3D animation
More informationApplying the BCC Extruded EPS filter in Final Cut Pro - In a new project add a slug to the timeline.
BCC Extruded EPS quick links ; Applying the filter, Presets, Render Options, Extrusion, Materials, Transformations, Built-in Light, Built-in Camera, Deformers Applying the BCC Extruded EPS filter in Final
More informationOpenGl Pipeline. triangles, lines, points, images. Per-vertex ops. Primitive assembly. Texturing. Rasterization. Per-fragment ops.
OpenGl Pipeline Individual Vertices Transformed Vertices Commands Processor Per-vertex ops Primitive assembly triangles, lines, points, images Primitives Fragments Rasterization Texturing Per-fragment
More informationOpaque. Flowmap Generator 3
Flowmap Shaders Table of Contents Opaque... 3 FlowmapGenerator/Opaque/Water... 4 FlowmapGenerator /Opaque/Water Foam... 6 FlowmapGenerator /Opaque/Solid... 8 Edge Fade... 9 Depth Fog... 12 Opaque The opaque
More informationShaders and Textures in Artlantis 2.0 By Gérard Bomer, Abvent
Shaders and Textures in Artlantis 2.0 By Gérard Bomer, Abvent In Artlantis, Shaders and / or Textures are used to define the aspect of materials. In Artlantis there are a few procedural shaders that have
More information12 APPLYING EFFECTS. Lesson overview
12 APPLYING EFFECTS Lesson overview In this lesson, you ll learn how to do the following: Use various effects, such as Pathfinder, Scribble, and Drop Shadow. Use Warp effects to distort type. Create three-dimensional
More informationCSE 167: Introduction to Computer Graphics Lecture #6: Lights. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2016
CSE 167: Introduction to Computer Graphics Lecture #6: Lights Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2016 Announcements Thursday in class: midterm #1 Closed book Material
More information3D Space is one of the most rewarding areas
Lesson 8 206 3D Space Add a new dimension to your animations. In This Lesson 207 enabling layers for 3D 208 moving and rotating layers in 3D space 210 multiplaning effects 212 3D motion paths 213 multiple
More informationDraw Guide. Chapter 7 Working with 3D Objects
Draw Guide Chapter 7 Working with 3D Objects Copyright This document is Copyright 2011 2014 by the LibreOffice Documentation Team. Contributors are listed below. You may distribute or modify it under the
More informationADOBE ILLUSTRATOR CS3
ADOBE ILLUSTRATOR CS3 Chapter 2 Creating Text and Gradients Chapter 2 1 Creating type Create and Format Text Create text anywhere Select the Type Tool Click the artboard and start typing or click and drag
More informationCreating warp clips in After Effects CS6
Creating warp clips in After Effects CS6 Basics UV mapping is a technique where pixels in a texture are mapped onto the surface of a 3d object. GS2 and Virtual Placement supports special GTC warp clips
More informationAnnouncements. Written Assignment 2 out (due March 8) Computer Graphics
Announcements Written Assignment 2 out (due March 8) 1 Advanced Ray Tracing (Recursive) Ray Tracing Antialiasing Motion Blur Distribution Ray Tracing Ray Tracing and Radiosity Assumptions Simple shading
More informationChapter 10. Creating 3D Objects Delmar, Cengage Learning
Chapter 10 Creating 3D Objects 2011 Delmar, Cengage Learning Objectives Extrude objects Revolve objects Manipulate surface shading and lighting Map artwork to 3D objects Extrude Objects Extrude & Bevel
More informationGIMP WEB 2.0 ICONS. GIMP is all about IT (Images and Text) OPEN GIMP
GIMP WEB 2.0 ICONS WEB 2.0 ICONS: STICKY NOTE Web 2.0 Icons: Sticky Note GIMP is all about IT (Images and Text) OPEN GIMP Step 1: To begin a new GIMP project, from the Menu Bar, select File New. At the
More informationGallery of Transition Effects. Transition Effects Dissolves Wipes Digital Video Effects
C Gallery of Transition Effects Transition Effects...................................... 608 Dissolves.......................................... 608 Wipes............................................. 610
More informationContents. Cycore FX Manual Page 2
Contents Contents 2 Copyright 3 Blur & Sharpen Menu 4 CC RADIAL BLUR 4 CC RADIAL FAST BLUR 6 CC VECTOR BLUR 7 Channel Menu 9 CC COMPOSITE 9 Color Correction Menu 10 CC COLOR OFFSET 10 CC TONER 11 Distort
More information2. Drag and drop the cloud image onto your desktop to be used later in the tutorial.
Do the following tutorial. You will use the Earth Map image and Photo image below. 1. Copy the Earth Map image and paste it into photoshop. Open photoshop. Go to menu/file/new. Name it lastname-earth.
More informationLIGHTING - 1. Note. Lights. Ambient occlusion
Note LIGHTING - 1 The creation and use of lights varies greatly between the default Blender renderer and the Cycles renderer. This section refers only to simple lighting in the default renderer. Lights
More informationDistributed Ray Tracing
CT5510: Computer Graphics Distributed Ray Tracing BOCHANG MOON Distributed Ray Tracing Motivation The classical ray tracing produces very clean images (look fake) Perfect focus Perfect reflections Sharp
More informationUsing Boris Continuum Complete with Apple Motion
Using Boris Continuum Complete with Apple Motion 1 Installing in Apple Motion...............................................2 Technical Support...................................................... 2 Supported
More informationIntroduction to Digital Modelling and Animation in Design week 4 Textures
Introduction to Digital Modelling and Animation in Design week 4 Textures Thaleia Deniozou - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
More informationBoris Continuum Complete AVX Reviewer s Guide
Boris Continuum Complete AVX Reviewer s Guide Copyright 2004, Boris FX, Inc. All rights reserved. Introduction Boris Continuum Complete 3 AVX (BCC AVX) is a comprehensive set of more than 160 powerful
More informationToday. Global illumination. Shading. Interactive applications. Rendering pipeline. Computergrafik. Shading Introduction Local shading models
Computergrafik Thomas Buchberger, Matthias Zwicker Universität Bern Herbst 2008 Today Introduction Local shading models Light sources strategies Compute interaction of light with surfaces Requires simulation
More informationQuick Start Tutorial
Tutorial Tutorial: Build an Apple Welcome to Design 3D CX 7. This is a quick tutorial to get you started. In this tutorial you ll learn how to import an Adobe Illustrator file, Lathe it into a 3D object,
More information9 Using Appearance Attributes, Styles, and Effects
9 Using Appearance Attributes, Styles, and Effects You can alter the look of an object without changing its structure using appearance attributes fills, strokes, effects, transparency, blending modes,
More informationUser's Guide Low Poly OBJ Importer v1.0
User's Guide Low Poly OBJ Importer v1.0 Chapter 1 How It Works 1 Chapter 2 Quick Start 2 Chapter 3 Main Interface 3 Import 3 Object/SubObject Selector 4 Fill Options 5 Stroke Options 7 Global Options 8
More informationUser Guide. MLT FX Tracker.
User Guide MLT FX Tracker www.s.a.m.com Information and Notices Information and Notices Copyright and Disclaimer Copyright protection claimed includes all forms and matters of copyrightable material and
More information1 Tutorials About the Tutorial Exercises
1 Tutorials About the Tutorial Exercises..............................................2 Getting Started........................................................3 Exercise 1: Animating a 3D Model Using Keyframes............................3
More informationWork with Shapes. Concepts CHAPTER. Concepts, page 3-1 Procedures, page 3-5
3 CHAPTER Revised: November 15, 2011 Concepts, page 3-1, page 3-5 Concepts The Shapes Tool is Versatile, page 3-2 Guidelines for Shapes, page 3-2 Visual Density Transparent, Translucent, or Opaque?, page
More informationLesson 11. Polygonal Spaceship
11 Polygonal Spaceship In this lesson, you will build and texture map a polygonal spaceship. Starting with a polygonal cube, you will extrude facets until you have a completed ship. You will then be able
More informationUnderwater Manager (Optional)
Underwater Shaders - Version 1.5 Thank you for purchasing Underwater Shaders! Underwater Manager (Optional) The Underwater Manager prefab can be dragged into your scene. It is a simple game object with
More informationA Quick Introduction to POV-Ray
A Quick Introduction to POV-Ray POV-Ray, the Persistence of Vision ray tracer, is open source software available from www.povray.org. This is good, highly functional software that you might enjoy playing
More informationOso Toon Shader. Step 1: Flat Color
Oso Toon Shader By default the Oso Toon Shader has most of the same elements of standard Iray Uber Shader, that it is based on. However, there are some additional functions that allow OTS to do some dramatic
More informationThe Wireframe Update Buttons. The Frontface and Backface Buttons. The Project Designer 265
The Wireframe Update Buttons The speed at which objects can be manipulated in the Project Designer viewport depends in part on the complexity of the object being moved. An object that is made up of many
More informationHow-To Guide SAP 3D Visual Enterprise Author 8.0 Document Version: How To Work with Textures
How-To Guide SAP 3D Visual Enterprise Author 8.0 Document Version: 1.0-2014-07-04 Document History Document Version Description 1.0 First version Document History 2014 SAP AG or an SAP affiliate company.
More informationToday. Global illumination. Shading. Interactive applications. Rendering pipeline. Computergrafik. Shading Introduction Local shading models
Computergrafik Matthias Zwicker Universität Bern Herbst 2009 Today Introduction Local shading models Light sources strategies Compute interaction of light with surfaces Requires simulation of physics Global
More informationAV Bros. Page Curl Pro 2.2
User Guide for Windows and Mac OS X We are proud to introduce, the filter plug-in (8bf) for Adobe Photoshop and compatible hosts. is targeted to help you create an extremely realistic and sophisticated
More informationWorking with the BCC Lens Flare and BCC Lens Flare Advanced
Working with the BCC Lens Flare and BCC Lens Flare Advanced The BCC Lens Flare filter simulates a lens flare that is, streaks and spots of light on film caused by light bouncing inside of a camera lens.
More informationCS130 : Computer Graphics Lecture 8: Lighting and Shading. Tamar Shinar Computer Science & Engineering UC Riverside
CS130 : Computer Graphics Lecture 8: Lighting and Shading Tamar Shinar Computer Science & Engineering UC Riverside Why we need shading Suppose we build a model of a sphere using many polygons and color
More informationProperty of: Entrada Interactive. PBR Workflow. Working within a PBR-based environment
Property of: Entrada Interactive PBR Workflow Working within a PBR-based environment Ryan Manning 8/24/2014 MISCREATED PBR WORKFLOW CryDocs on Physically Based Shading/Rendering: http://docs.cryengine.com/display/sdkdoc4/physically+based+rendering
More information4 TRANSFORMING OBJECTS
4 TRANSFORMING OBJECTS Lesson overview In this lesson, you ll learn how to do the following: Add, edit, rename, and reorder artboards in an existing document. Navigate artboards. Select individual objects,
More informationINFS 2150 Introduction to Web Development
INFS 2150 Introduction to Web Development 4. Graphics and Images Objectives Create a figure box Add a background image Add a border to an element Create rounded borders Create a graphic border Create a
More informationINFS 2150 Introduction to Web Development
Objectives INFS 2150 Introduction to Web Development 4. Graphics and Images Create a figure box Add a background image Add a border to an element Create rounded borders Create a graphic border Create a
More informationRay-Tracing. Misha Kazhdan
Ray-Tracing Misha Kazhdan Ray-Tracing In graphics, we often represent the surface of a 3D shape by a set of triangles. Goal: Ray-Tracing Take a collection of triangles representing a 3D scene and render
More informationImaris 4.2 user information
Imaris 4.2 user information There is also a manual to help you use Imaris. It is on the shelf above the Windows machine, to the left of the Adobe box. Please make sure you return it there when you are
More informationART 268 3D Computer Graphics Texture Mapping and Rendering. Texture Mapping
ART 268 3D Computer Graphics Texture Mapping and Rendering Texture Mapping Is the way in which a material is wrapped around an object. The default method is UVW mapping (see below). When you drag a material
More informationMore on POV-Ray Surface Shading Surface color
More on POV-Ray Surface Shading Once an object is defined, we need to deal with other issues such as Surface color pigment Surface properties finish Surface color Pigment statement The color or pattern
More informationTutorial Four-Point Tracking. Four-Point Tracking
Four-Point Tracking This tutorial shows you an alternative way to track a shot and remove the tracking reference points by tracking only once. Usually, you need to track twice, once to track the shot and
More informationw Foley, Section16.1 Reading
Shading w Foley, Section16.1 Reading Introduction So far, we ve talked exclusively about geometry. w What is the shape of an object? w How do I place it in a virtual 3D space? w How do I know which pixels
More informationTutorial 4: Texture Mapping Techniques
Tutorial 4: Texture Mapping Techniques Completion time 40 minutes In the previous tutorial we learned how to create materials, and how to assign texture maps to those materials. In this tutorial we will
More informationTopics and things to know about them:
Practice Final CMSC 427 Distributed Tuesday, December 11, 2007 Review Session, Monday, December 17, 5:00pm, 4424 AV Williams Final: 10:30 AM Wednesday, December 19, 2007 General Guidelines: The final will
More informationRender methods, Compositing, Post-process and NPR in NX Render
Render methods, Compositing, Post-process and NPR in NX Render Overview What makes a good rendered image Render methods in NX Render Foregrounds and backgrounds Post-processing effects Compositing models
More informationCS 130 Final. Fall 2015
CS 130 Final Fall 2015 Name Student ID Signature You may not ask any questions during the test. If you believe that there is something wrong with a question, write down what you think the question is trying
More informationThe process of making a selection is fundamental to all Photoshop
102640 ch15.1.qxp 3/10/07 11:23 AM Page 303 Making Selections The process of making a selection is fundamental to all Photoshop documents. A selection isolates an area of an image so that you can apply
More informationGIMP WEB 2.0 ICONS. Web 2.0 Icons: Circle Completed Project. Notice that the default new layer background fill is transparency. Click the Ok button.
GIMP WEB 2.0 ICONS WEB 2.0 ICONS: CIRCLE ICON OPEN GIMP or Web 2.0 Icons: Circle Completed Project Step 1: To begin a new GIMP project, from the Menu Bar, select File New. At the Create a New Image dialog
More informationHow to apply and adjust video effects
Adobe Premiere Pro CS6 Project 4 guide How to apply and adjust video effects Adobe Premiere Pro CS6 features more than 130 video effects. You apply video effects to clips to give them special visual characteristics
More informationThe Bricks2D texture has axial projection methods available such as spherical, cubic, planar, front, cylindrical and UV.
2D Textures 2D textures consist of images or procedurals that can be mapped to the object surface during the shading computation. An algorithm is used for wrapping the texture around the object s surface
More informationColor and Shading. Color. Shapiro and Stockman, Chapter 6. Color and Machine Vision. Color and Perception
Color and Shading Color Shapiro and Stockman, Chapter 6 Color is an important factor for for human perception for object and material identification, even time of day. Color perception depends upon both
More informationHow to create interactive documents
Adobe InDesign Guide How to create interactive documents You can use Adobe InDesign to create dynamic web content or interactive documents. InDesign supports export to web-ready HTML or interactive PDF.
More informationVisual Perception. Visual contrast
TEXTURE Visual Perception Our perception of the visual shape, size, color, and texture of things is affected by the optical environment in which we see them and the relationships we can discern between
More informationText FX V2.0.0 Video generator plugins to create credit rolls, sub titles and animated text
Text FX V2.0.0 Video generator plugins to create credit rolls, sub titles and animated text Plugin package for Final Cut Pro X and Motion 5 Content: Credits FX Sub Title FX Bezier Text Pro FX Highlight
More informationPhoto Studio. Preface What`s New? Getting Started Basic Tasks Advanced Tasks Workbench Description Customizing Glossary Index
Photo Studio Preface What`s New? Getting Started Basic Tasks Advanced Tasks Workbench Description Customizing Glossary Index Dassault Systèmes 1994-2000. All rights reserved. Preface Welcome to Version
More informationShadow Casting in World Builder. A step to step tutorial on how to reach decent results on the creation of shadows
Shadow Casting in World Builder A step to step tutorial on how to reach decent results on the creation of shadows Tutorial on shadow casting in World Builder 3.* Introduction Creating decent shadows in
More informationAdobe After Effects CC
Adobe After Effects CC Categories Pink Activate Tools Peach Markers Light blue Layers & Navigation Purple Properties in Timeline Orange Time Navigation Dark blue Open & Preview Yellow Timeline & Workarea
More informationSnow Shader R&D in UDK I3 DLC
Snow Shader R&D in UDK I3 DLC Key Aspects: These are visual elements aside from correct physical values I used to create my snow Sparkles Detail Normal Noise Detail Specular noise Large Tiling Shapes Sparkles
More informationHow to apply and adjust video effects
Adobe Premiere Pro CC Guide How to apply and adjust video effects Premiere Pro features more than 130 video effects. You apply video effects to clips to give them special visual characteristics such as
More informationComputer Graphics 10 - Shadows
Computer Graphics 10 - Shadows Tom Thorne Slides courtesy of Taku Komura www.inf.ed.ac.uk/teaching/courses/cg Overview Shadows Overview Projective shadows Shadow textures Shadow volume Shadow map Soft
More informationAWE Surface 1.0 Documentation
AWE Surface 1.0 Documentation AWE Surface is a new, robust, highly optimized, physically plausible shader for DAZ Studio and 3Delight employing physically based rendering (PBR) metalness / roughness workflow.
More informationAutodesk Fusion 360: Render. Overview
Overview Rendering is the process of generating an image by combining geometry, camera, texture, lighting and shading (also called materials) information using a computer program. Before an image can be
More informationIllumination Models & Shading
Illumination Models & Shading Lighting vs. Shading Lighting Interaction between materials and light sources Physics Shading Determining the color of a pixel Computer Graphics ZBuffer(Scene) PutColor(x,y,Col(P));
More information