Autodesk Inventor 11 Certified User and Expert Exam Preparation Class [Part 2]
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1 11/29/2006-5:00 pm - 6:30 pm Room:Marcello (MSD Campus) Autodesk Inventor 11 Certified User and Expert Exam Preparation Class [Part 2] Daniel Banach - MasterGraphics MA25-3 See MA24-2: Autodesk Inventor 11 Certified User and Expert Exam Preparation Class [Part 1] About the Speaker: Dan is an Autodesk Inventor Certified Expert a nationally recognized instructor, and a long-time speaker at Autodesk University. He has been providing CAD solutions to MasterGraphics' (Autodesk Premier Solutions Provider) clients for 13-plus years. He has authored three books on Autodesk Mechanical Desktop and is coauthor of seven books on Autodesk Inventor. Dan has also coauthored the Autodesk Inventor 7, 8, 9, 10, and 11 Certified Expert Exams. dan.banach@masterg.com Stay Connect to AU all year at
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3 Certification Examination Question Types and Examples Examination Overview Autodesk certification examinations are web-based and each consists of ~ 50 questions delivered in a secure software environment. Some of the questions require you to use Inventor 11 to create or modify drawings. The question formats includes multiple choice, multi-select, point and click, and matching. The examination has a 2 hour time limit. When you complete your examination you will receive an on line score report, and your exam results will always be available online at These results will be kept confidential. You must complete your certification examination at an Authorized Autodesk Test Facility or at AU. When you check in to your examination appointment e you are required to present two forms of identification, once of which must be a current and valid Photo ID (such as a Drivers License, Passport, Government issued ID, School ID, etc.). A second for of identification might include a Credit Card or an Employee ID. The second from must include a signature matching the signature on your Photo ID. While taking the exam, you may not use calculators, books, cell phones, or other electronic equipment. The examination interface includes an on line calculator you can use to perform computations. Your examination proctor will explain the examination policies before you begin your examination. Question Types and Examples Autodesk certification examinations incorporate four primary question types that are designed to assess your knowledge and skills. Each question type is described below, and an example is provided. Please note that examples of each question are not intended to be examples of the actual examination content, but merely provide examples of the basic structure of the question types included on the examination presented to you. When you complete your certification examination at an Autodesk Authorized Test Delivery Facility, you will have the opportunity to complete a brief tutorial that will allow you to practice making your selection for each question type. Multiple-Choice This common question type presents a scenario or performance task that will assess your knowledge and skills, and two or more answers. When answering a multiple choice question select the option that best answers the question. Multi-Select This question type presents a scenario or performance task that will assess your knowledge and skills, and three or more answers. When answering a multi select question select all options that are correct. Point and Click This question type presents an image on the screen, and asks you to identify a specific element contained in the image. When answering a point and click question, locate the element identified in the question and click the left mouse button over the element. Your selection is marked on the screen. Matching A matching question includes two columns of information, and you are required to match each element in the column to the left with a corresponding element in the column to the right. Preparation Courseware A complete Autodesk Inventor 11 Certified User and Expert Exam Preparation Guides are available from Autodesk. The guide contains content detailed information about objective. Each section number in this paper mirrors the section number in the same section number in Autodesk Inventor 11 Certified User or Expert Exam Preparation Guide. 2
4 Autodesk Inventor 11 Expert Exam - Objectives and Tasks Section 1: Part Design Required Knowledge and Skills Use Inventor 11 to reorient and share sketches, apply parameters, work with imported images, create work points, and perform part validation. Objectives 1. Reorient a sketch a. Redefine an existing sketch. 2. Sharing sketches. a. Share a sketch b. Add feature based on shared sketch 3. Create and modify parameters and equations. a. Create user parameters b. Create features based on user parameters 4. Import an image into a layout sketch. a. Options for using and controlling images in a sketch 3
5 5. Use the Work Point tool to create work points on a part. a. Uses for work points 6. Determine the physical properties of components in Autodesk inventor a. Know physical properties that Inventor calculates Section 2: Curves Required Knowledge and Skills Use Inventor 11 to control 2D spline shape, apply G2 continuity and the smooth constraint, create 3D lines, import points, create curves by intersecting sketches or surfaces, create 3D curves from intersecting 2D curves, apply 3D sketch constraints, and edit 3D splines using their bowties. Objectives 7. Control a spline s shape with spline point handles. a. Insert points b. Add dimensions 8. Describe G2 continuity and add Smooth (G2) constraints to spline sketch geometry. a. Add constraints to spline 4
6 9. Use the 3D Line tool to create geometry in 3D space. a. Create a 3D line based upon user input 10. Import coordinate values from an Excel file to create points in a 2D or 3D sketch. a. Import points from an Excel spreadsheet 11. Included geometry from a part. a. Create a feature based on included geometry. 12. Creating Curves by Intersecting Sketches or Surfaces Create a curve based on surfaces 13. Create 3D sketch geometry at the intersection of two 2D sketches or two sets of part geometry using the 3D Intersection Curve tool. a. Create curve based on 2D sketches 5
7 14. Applying 3D Sketch Constraints a. Apply 3D constraints and dimensions to 3D sketches 15. Editing 3D splines using their bowties a. Use the bowtie tool to edit a splines shape Section 3: Surface Design Required Knowledge and Skills Use Inventor 11 to project sketch curves to a surface, trim surfaces, extract loop, create boundary patches, stitch surfaces, solve surface problems, and fillet surfaces. Objectives 16. Project curves onto a surface. a. Project sketches onto a surface 17. Trimming surfaces. a. Trim a surface using sketch geometry 18. Extracting a loop. a. Extract a loop from a surface 6
8 19. Create planar and 3D boundary patches using the Boundary Patch tool. a. Patch a surface model 20. Stitch together surfaces. a. Know how to stitch surfaces together in the Construction environment 21. Check quality of surfaces. a. Know what the Refit tool does 22. Isolate and repair surface problems. a. Split a surface b. Delete a face c. Create a boundary patch d. Stitch surfaces together 23. Fillet surfaces with the Fillet tool. a. Create a fillet between surfaces 7
9 Section 4: Advanced Part Design Required Knowledge and Skills Use Inventor 11 to replace a face using a work plane, create ribs and webs, create loft features, create sweep features, apply sculpt to create and edit solid models, adding AutoLimits, and apply standard tolerance values and parameter tolerances. Objectives 24. Use the Replace Face tool to replace a face on a part with a face based on a work plane. a. Replace a face on a part with a work plane 25. Use the Rib tool to create ribs and webs on your parts. a. Create a rib network 26. Create loft features using different techniques. a. Create a loft feature 27. Create sweep features using different techniques. a. Create a sweep feature 28. Create complex solid models using sculpt features. a. Use the Sculpt tool to create a solid model 8
10 29. Create AutoLimits a. Use AutoLimits to determine set ranges 30. Apply part tolerance a. Create a tolerance and control its setting for all dimensions Section 5: Assembly Design Required Knowledge and Skills Use Inventor 11 to apply browser filters, isolate components, derive bodies as bounding boxes, derive components, apply level of detail representations, manage design variations, author iassembly configurations, add tables listing iassembly configurations, and work with global bill of materials. Objectives 31. Describe the use of browser filters a. Use browser filters to control visibility of selected objects 32. Use the Isolate tool to isolate components in the assembly. a. Use the Isolate tool to select specific components 9
11 33. Manage which components are suppressed in an assembly and have part bodies display as bounding boxes in a derived assembly. a. Know how to derive an assembly and control it as a bounding box 34. Create, save, and activate your own custom Level of Detail representations. a. Create a level of detail 35. Describe the characteristics of derived parts. a. Create and control a derived part 36. Change the iassembly version placed in an assembly by changing a member s ipart. a. Create and edit an ipart and control the ipart in an iassembly 37. Author different configurations in an iassembly. a. Create and control an iassembly configuration 10
12 38. Adding tables for iassembly configurations a. Create and control a parts list from an iassembly 39. Change the display of BOM data, change item number values, add property columns, and change property values. a. Control a bill of material and change a parts properties from the bill of material Section 6: Additional Tools Required Knowledge and Skills Use Autodesk Inventor 11 advanced tools. Objectives 40. About Publishing to the Content Center a. Know how data is published to the Content Center 41. About Design Accelerator a. Use the Design Accelerator to create components 11
13 42. About Renderings and Animations a. Know how to create basic renderings with Inventor Studio 43. Use the Frame Generator a. Create a frame with the Frame Generator 44. Creating and Using Sheet Metal Styles a. Create and control a sheet metal style 45. Use the punch tool to create sheet metal punch features a. Use the punch tool to create sheet metal features 46. Use the corner seam tool to create sheet metal corners a. Use the Corner Seam tool to create corner seams 12
14 47. Create weld features a. Create weld preparations b. Create fillet weld c. Create a groove weld Section 7: Drawing Creation Required Knowledge and Skills Use Inventor 11 to create custom title blocks, create styles with the style editor, and model sketches in drawing views. Objectives 48. Creating Custom Title Blocks a. Create an control a title block 49. Creating Styles with the Style Editor a. Control settings within a style 50. Model Sketches in Drawing Views a. Utilize model sketches in drawing views 13
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