COMD D Animation & Modeling I
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1 New York City College of Technology The City University of New York Department of Communication Design Course Description : An introduction to computer 3D modeling, rendering and animation using the Maya software environment. Students learn basic tools and techniques for building models and scenes, rendering them with surfaces and basic keyframe animation with simple joint hierarchies. While exploring 3D design aesthetics, the course emphasizes the practical and technical features of the software. 2 cl hr, 2 lab hrs, 3 cr. Prerequisites : COMD 2400 or MTEC Course Objectives : INSTRUCTIONAL OBJECTIVES ASSESSMENT WEEKS APPLIED For the successful completion of this Evaluation methods course, students should be able to: and criteria : Use the Maya interface to create 3D models and animation. 1, 8 Use Primitive modeling forms to create more complex models. Create simple 3D surface models. Use Meshes Tools to create polygonal models
2 Build a 3D scene in Maya. Apply computer generated lights and shadows to a 3D scene. Render a 3D scene to a still graphic. Apply texture maps to a 3D surface. Explain what UV texture space does. Understand how to create and apply texture maps. Create basic Keyframe animation. Explain how the Graph Editor works. Use simple joints and hierarchy of joints to animate a non-deforming Use a Motion Path or Flow Path to animate an object. Composite a still image or animated sequence of 3D renders in a program like After Effects 1 4 5, 6, 11 5, , , 12, 15 General Education Outcomes 2
3 General Education Outcome covered: Listening: The student will demonstrate the ability to discern pertinent information from irrelevant information. Speaking: The student will demonstrate the ability to articulate himself using relevant industry-specific language. The student will demonstrate the ability to evaluate strengths and relevance of arguments on a particular issue. The student will demonstrate the ability to determine whether certain conclusions or consequences are supported by the information provided. How the outcome is covered: Students will be able to create assignments and projects from oral instruction. Students will be able to evaluate the success of their own work, and other student work, through critiques. Students will be able to evaluate the success of their own work, and other student work, through critiques. Students will be able to evaluate the success of their own work, and other student work, through critiques. Teaching/Learning Methods Lectures. Discussion and Readings. Critiques. Software Tutorials. Project-based Labs. Required Resources Lynda.com online training package: defined by the instructor. Download Maya to personal computer or a minimum of 8 lab hours on campus a week. 4 GB or larger portable file storage. Pen or pencil and dedicated notebook. Course References Digital Tutors Online training: The Gnomon Workshop online and downloadable training: Online community support in 3D Animation: Attendance (College) and Lateness (Department) Policies: A class roster roll will be taken at the beginning of each class. Only two absences may be allowed. After two absences, a student 3
4 may be withdrawn because of unsatisfactory attendance (code WU). Students arriving after the roll is taken will be marked late. Students may be notified at the earliest opportunity in class after they have been absent or late. After being absent two times or equivalent (2 lateness = 1 absence), a student may be asked to withdraw from the class (code W before the College drop deadline) or may be withdrawn from the class (code WU). Academic Integrity Standards: Students and all others who work with information, ideas, texts, images, music, inventions, and other intellectual property owe their audience and sources accuracy and honesty in using, crediting, and citing sources. As a community of intellectual and professional workers, the College recognizes its responsibility for providing instruction in information literacy and academic integrity, offering models of good practice, and responding vigilantly and appropriately to infractions of academic integrity. Accordingly, academic dishonesty is prohibited in The City University of New York and at New York City College of Technology and is punishable by penalties, including failing grades, suspension, and expulsion. Grading Toy Model Assignment: 5% Train Model Project: 20% Rendered Still Life Assignment 10% Still Life Composite Project 15% Sphere Animations with Basic Animation Principles 10% Robot Walking Animation 10% Robot Jumping Animation 10% 3D Logo Animation Project 20% Topics WEEK Lecture Topic Laboratory Exercise Homework Assignment 1 Maya Interface Primitive Modeling. Create simple models from primitive shapes Model a simple toy 2 Modeling using Curves and Surfaces. Create forms with polygonal modeling tools Build a complex hard surface model from tutorial 3 Polygon Modeling (Meshes). Create forms with curves and surface modeling tools 4 Modeling Lab. Work on hard surface model Build a complex hard surface model from tutorial Build a complex hard surface model from 4
5 project. tutorial. 5 Introduce Texture Mapping & Rendering. Apply texture maps to models and render scenes. Design & apply texture maps for a simple digital set. 6 Lights & Shadows. Apply lights and shadows to a scene. Render a simple digital set with lighting and shadows. 7 Compositing 3D and Photograph. 8 Animation Basics: Keyframing. 9 Animation of Spheres Principles of Animation. Demonstrate compositing of rendered 3D elements in Photoshop. Explore basic animation tools. Discuss principles of animation and apply to spheres. Create a still life adding a CG element to a photo. Create a playblast of a squash & stretch character animation. Create compressed video renders of different sphere animations. 10 Hierarchy Animation. Apply joints and parent geometry to create nondeforming Create a simple rig for a non-deforming 11 Character Action & Principles. 12 Compositing Animation in After Effects. Animating character action. Apply.tga sequences to create a digital video animation. Create a walk cycle for a non-deforming Create a jumping animation for a nondeforming 13 Logo Project. Logo Project. Logo Project. 14 Logo Project. Logo Project. Logo Project. 5
6 15 Critique Logo Project. 6
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