Getting Custom Content Characters into Neverwinter Nights 2

Size: px
Start display at page:

Download "Getting Custom Content Characters into Neverwinter Nights 2"

Transcription

1 Getting Custom Content Characters into Neverwinter Nights 2 This Tutorial assumes you know how to model and texture in 3DS Max. We will cover step-by-step how to replace existing NWN2 models with custom content built in 3DS Max. 1. Plugins, Software and files Needed a. 3DS Max V6- V9 (version used: V9) b. MDB exporter for 3DS Max c. Photoshop/3DS Max DDS textures exporter d. MDB Cloner. A useful app for finding the original texture locations mment_page=1 e. Get your MDB 3d models from: C:\Program Files\Atari\Neverwinter Nights 2\Data\ Then choose any of the NWN2_Models.zip or Similar NWN2_Models_X1.zip and extract them out. We will be using N_ChildHHM_Head01.MDB to replace the head on the child model. f. Install all the necessary plugins into 3DS Max and Photoshop. 1

2 2. Setting up the 3D Model in 3DS MAX a. Import the character you want to replace in NWN2 N_ChildHHM_Head01.MDB leave the import options to default. It should look like the screen below after you click ok. 2

3 b. Delete the meshes with meshes with "_L01" "_L02" at the end. Select it using the Select Objects menu (Shortcut H ) For this example we also deleted the eyes, because we don t need them. 3

4 c. Hide the bone parts and COL models (collision detection represented as spheres) 4

5 3. Adding the Custom Model a. Click on the old model and go to the modifier panel. i. Save the skin modifier attributes. ii. Delete the skin modifier, after the envelopes are saved, by clicking on the bin icon to remove the modifier from the stack. Leaving the Edit Mesh modifier in the stack. IMPORTANT: Take note of the original head model name: N_ChildHHM_Head01 5

6 Now your custom model can be added to the scene! Load in your model and position your custom head model around the neck area bones. This avoids a gaps appearing around the neck area. b. Rename your custom model the same name as the old head model name: N_ChildHHM_Head01 6

7 4. Texturing Your Character a. Create a new material in the Materials Editor b. Load your DDS textures into Diffuse Channels and Bump Channels 7

8 c. Apply your texture to the model and create a new UV. d. Apply a UWVmap modifier to your character. NOTE: If you want to reuse the old texture from the old model you will have to take note of the DDS filenames of the old model materials before removing and apply the material to the new model. 8

9 5. Skinning Your Character a. Add a skin modifier to the new head model 9

10 b. Under the Skin Modifier is the Advanced Parameters. Load up the saved skin envelopes and take note the names of the bones on right hand column of Incoming Envelopes. Cancel this window. 10

11 c. Select the same names of the bones using Add button under the skin modifier. d. The current envelopes must correspond to the incoming envelopes use Match By Name to check. If there are any missing or extra bones, remove or add the bones accordingly. 11

12 ADDITIONAL NOTE: If you do not require facial animation you will just need the Neck and Head bone to be left in the bones weights after you have attached the envelope. e. Paint the weights In the skin modifier stack scroll to Weight Properties click on the [ ] to change the brush size to 0.2 f. Select the head bone and paint the weight values to the model the model should look RED in color. Do a little bit for the neck as well. 12

13 6. Preparing your Model for Export a. Right click on the new model and click object properties b. Add the line: Skeleton = P_GGM_skel c. You can get the name P_GGM_skel by using the select object too and sorting by hierarchy, which is the root bone for all NWN2 MDB model. The name of the root bone will differ with each model. 13

14 d. Export your model as an MDB under File Export in 3DS MAX e. Options for MDB Format i. Leave all checkboxes on ii. Scale Factor % at 100% 14

15 7. Testing for a Successful Export in 3DS Max a. Create a new scene and import your exported model. b. If it looks like the screenshot below it is ok so far. c. Right click objectpproperties and look for Skelfile = P_GGM_skel. That would mean that the new model is attached to the bones. 15

16 8. Putting the Model into NWN 2 a. Rename your new exported MDB file to the same name you want to replace the old MDB file as. ie. N_ChildHHM_Head01.MDB b. Place the following file into My Documents\Neverwinter Nights2\Override DDS and MDB files. c. Load the existing child into the NWN2. Your model should look clean, like this screenshot. Otherwise you have to repeat steps 2-7. Also: If polygons are blown out, it s because of weights. SIDENOTE: if the texture looks off color it is due to the Tint colors, change it in the Objects property editor in the toolset. We hope this tutorial helped! 16

Tutorial: Exporting characters (Max)

Tutorial: Exporting characters (Max) Tutorial: Exporting characters (Max) This tutorial walks you through the steps needed to get a character into Lumberyard, including how to export the character s skin, skeleton and material. Character

More information

Beginner's Guide to weighting/rigging a NWN2 (head) model in Gmax Version 1.00 ([The One] Black Rider - May 2013)

Beginner's Guide to weighting/rigging a NWN2 (head) model in Gmax Version 1.00 ([The One] Black Rider - May 2013) 1 Beginner's Guide to weighting/rigging a NWN2 (head) model in Gmax Version 1.00 ([The One] Black Rider - May 2013) Foreword : This is a trace back of my work with my first NWN2-model, which is flagged

More information

Tutorial: Exporting characters (Maya)

Tutorial: Exporting characters (Maya) Tutorial: Exporting characters (Maya) This tutorial walks you through the steps needed to get a character exported from Maya and ready for importing into Lumberyard, including how to export the character

More information

Animating a Cabinet for NWN2

Animating a Cabinet for NWN2 Animating a Cabinet for NWN2 This tutorial will demonstrate how to animate a placeable for Neverwinter Nights 2 (NWN2) using Arbos' nwn2mdk project in the Windows OS. Introduction The NWN2 game engine

More information

Tutorial: Accessing Maya tools

Tutorial: Accessing Maya tools Tutorial: Accessing Maya tools This tutorial walks you through the steps needed to access the Maya Lumberyard Tools for exporting art assets from Maya to Lumberyard. At the end of the tutorial, you will

More information

Mount Points Mount Points is a super simple tool for connecting objects together and managing those relationships.

Mount Points Mount Points is a super simple tool for connecting objects together and managing those relationships. Mount Points Mount Points is a super simple tool for connecting objects together and managing those relationships. With Mount Points, you can simply drag two objects together and when their mount points

More information

This beta version is limited to export static model without animation. It also will omit every 10th polygon from the

This beta version is limited to export static model without animation. It also will omit every 10th polygon from the Welcome to CoDiC Converter for Maya. CoDiC Converter for Maya is an excellent model translation plug-in for Maya V5.x that allows you to get SEDRIS STF format from Maya format. This beta version is limited

More information

Tutorial: Importing static mesh (FBX)

Tutorial: Importing static mesh (FBX) Tutorial: Importing static mesh (FBX) This tutorial walks you through the steps needed to import a static mesh and its materials from an FBX file. At the end of the tutorial you will have new mesh and

More information

To build shapes from scratch, use the tools are the far right of the top tool bar. These

To build shapes from scratch, use the tools are the far right of the top tool bar. These 3D GAME STUDIO TUTORIAL EXERCISE #5 USE MED TO SKIN AND ANIMATE A CUBE REVISED 11/21/06 This tutorial covers basic model skinning and animation in MED the 3DGS model editor. This exercise was prepared

More information

About this document. Introduction. Where does Life Forms fit? Prev Menu Next Back p. 2

About this document. Introduction. Where does Life Forms fit? Prev Menu Next Back p. 2 Prev Menu Next Back p. 2 About this document This document explains how to use Life Forms Studio with LightWave 5.5-6.5. It also contains short examples of how to use LightWave and Life Forms together.

More information

Before you begin, you will need:

Before you begin, you will need: This tutorial will help you with creating Level of Detail meshes in an efficient way. Efficient means that we want to increase the performance noticeably, spend as little time as possible and still keep

More information

Basic Walk Mesh Editing. for Neverwinter Nights 2. Using Blender

Basic Walk Mesh Editing. for Neverwinter Nights 2. Using Blender Basic Walk Mesh Editing for Neverwinter Nights 2 Using Blender Copyright 2013 by Robert J. Hall November 16, 2013 Introduction Greetings. In this introductory tutorial I propose to show how to edit the

More information

DAZ Page 1. DAZ3D to Unity (Objects and Clothing)

DAZ Page 1. DAZ3D to Unity (Objects and Clothing) DAZ Page 1 DAZ3D to Unity (Objects and Clothing) Saturday, June 20, 2015 1:30 PM DAZ is not the easiest to get from objects from DAZ to a game engine and be as optimized as possible. This document will

More information

Sports Jersey Mania, Part 1 By Joel Day

Sports Jersey Mania, Part 1 By Joel Day Sports Jersey Mania, Part 1 By Joel Day This tutorial will walk you through creating a photo rendering of a basketball jersey. I developed this process using a variety of different techniques, including

More information

Using the Master & Slave file technique for shared texture purposes (aka repository technique).

Using the Master & Slave file technique for shared texture purposes (aka repository technique). Using the Master & Slave file technique for shared texture purposes (aka repository technique). Introduction A guide to creating slave files which draw their texture from a master file in the same way

More information

CGS 3220 Lecture 17 Subdivision Surfaces

CGS 3220 Lecture 17 Subdivision Surfaces CGS 3220 Lecture 17 Subdivision Surfaces Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Converting from polygons to subdivision surfaces (sub-d) Modeling with sub-d using polygon

More information

GMH 2 Documentation 2 INSTALLING RUNNING GMH 2.6 OVERVIEW STRUCTURE GMH2 MANUAL SURFACE EDIT TAB...

GMH 2 Documentation 2 INSTALLING RUNNING GMH 2.6 OVERVIEW STRUCTURE GMH2 MANUAL SURFACE EDIT TAB... 1 CONTENT GMH 2 Documentation 2 INSTALLING... 2 2.1 RUNNING... 2 3 GMH 2.6 OVERVIEW STRUCTURE... 3 4 GMH2 MANUAL... 4 4.1 CREATION TAB... 4 4.1 SURFACE EDIT TAB... 5 4.2 MATERIAL TAB... 6 4.3 DYNAMIC TAB...

More information

R E L E A S E N OT E S

R E L E A S E N OT E S R E L E A S E N OT E S Version 2018.2 Copyright PiXYZ Software Version 2018 - August 2018 RELEASE NOTES PiXYZ STUDIO 2018.2 PiXYZ STUDIO PiXYZ STUDIO.batch New Import formats : DWG 3D, REVIT (BETA) IO

More information

CS148: Maya Lecture. October 9th, 2017 David Hyde

CS148: Maya Lecture. October 9th, 2017 David Hyde CS148: Maya Lecture October 9th, 2017 David Hyde Outline Rendering: A Bird s Eye View 3D Art Tools Maya Outline Demo Rendering: A Bird s Eye View AND WHERE DOES CS148 FIT IN? Image: CS148 2015 Scanline

More information

WORKFLOW OF EXPORTING REVIT MODELS TO UNITY

WORKFLOW OF EXPORTING REVIT MODELS TO UNITY WORKFLOW OF EXPORTING REVIT MODELS TO UNITY 2016 by Penn State CIC Research Group. All rights reserved May 26, 2014 NOTE: THIS WORKFLOW IS FOR USERS WHO USE REVIT 2016 AND ABOVE, AND 3DS MAX 2016 AND ABOVE.

More information

Tutorial: Exporting animated creatures from other video games(including World of Warcraft) to the Neverwinter Nights game engine.

Tutorial: Exporting animated creatures from other video games(including World of Warcraft) to the Neverwinter Nights game engine. Tutorial: Exporting animated creatures from other video games(including World of Warcraft) to the Neverwinter Nights game engine. Intro: Greetings! I have found a way to import creatures from other video

More information

This allows you to choose convex or mesh colliders for you assets. Convex Collider true = Convex Collider. Convex Collider False = Mesh Collider.

This allows you to choose convex or mesh colliders for you assets. Convex Collider true = Convex Collider. Convex Collider False = Mesh Collider. AGF Asset Packager v. 0.4 (c) Axis Game Factory LLC Last Updated: 6/04/2014, By Matt McDonald. Compiled with: Unity 4.3.4. Download This tool may not work with Unity 4.5.0f6 ADDED: Convex Collider Toggle:

More information

Ultimate Game Host. Creating a basic model for garrysmod 13 using Blender 2.69 PDF Guide. Visit Us At: https://www.ultimategamehost.

Ultimate Game Host. Creating a basic model for garrysmod 13 using Blender 2.69 PDF Guide. Visit Us At: https://www.ultimategamehost. Ultimate Game Host Creating a basic model for garrysmod 13 using Blender 2.69 PDF Guide Visit Us At: https://www.ultimategamehost.com Creating A Basic Model for GarrysMod 13 using Blender 2.69 Overview:

More information

Research Method: I plan to research existing literature on the subject and conducting tests in the lab.

Research Method: I plan to research existing literature on the subject and conducting tests in the lab. Personal Inquiry Proposal. Name: James Morgan Course: MA3D Animation Subject: Creating simple muscle solutions for game and animation in XSI. Brief Explanation: I plan to investigate a practical and simple

More information

MANAGING MODS Imported mods are located in:..\[steamlibrary]\steamapps\common\purefarming \ PureFarming_Data\StreamingAssets\IMPORTER\mod

MANAGING MODS Imported mods are located in:..\[steamlibrary]\steamapps\common\purefarming \ PureFarming_Data\StreamingAssets\IMPORTER\mod IMPORTER MANUAL MANAGING MODS Imported mods are located in:..\[steamlibrary]\steamapps\common\purefarming \ PureFarming_Data\StreamingAssets\IMPORTER\mod Mods created by others also have to be placed in

More information

UDK Basics Textures and Material Setup

UDK Basics Textures and Material Setup UDK Basics Textures and Material Setup By Sarah Taylor http://sarahtaylor3d.weebly.com In UDK materials are comprised of nodes, some of which you may be familiar with, such as Diffuse, normal, specular

More information

Tutorial How to Remap Carth's eyelashes :D

Tutorial How to Remap Carth's eyelashes :D Tutorial How to Remap Carth's eyelashes :D We will need: 1.The Kotor Tool you can find here: http://kotortool.home.comcast.net/index.html 2.MDLops here: http://home.comcast.net/~cchargin/kotor/ 3.Gmax,

More information

Free Form Modeling in Amorphium Pro

Free Form Modeling in Amorphium Pro Free Form Modeling in Amorphium Pro Carl E Schou June 31, 2002 We Come In Peace... A lot of 3D modeling programs require the user to work through a non-intuitive interface. While they may allow you build

More information

User Interface Layouts

User Interface Layouts SAP White Paper Visualization User Interface Layouts Standard (VDS) and Legacy (RH) Table of Contents Overview 4 Standard (VDS) Layout 5 Legacy (RH) Layout 8 Copyright 47 2 / 17 The Visual Enterprise Version

More information

Colleague UI4.3 Documentation

Colleague UI4.3 Documentation Colleague UI4.3 Documentation Table of Contents Getting Started... 2 Add the Shortcuts to your Desktop... 2 Searching for and Using Forms... 3 Begin Your Form Search... 3 Form Search Results... 3 The Navigation

More information

Tutorial: Character creation basics

Tutorial: Character creation basics Tutorial: Character creation basics This tutorial walks you through the steps needed to understand the basics of creating a character, including how to create a character definition file, an attachments

More information

Instructions for Importing the Color Books. [3DS Max, AutoCAD, Google SketchUp, Photosho] 3DS MAX Installation Process

Instructions for Importing the Color Books. [3DS Max, AutoCAD, Google SketchUp, Photosho] 3DS MAX Installation Process Instructions for Importing the Color Books [3DS Max, AutoCAD, Google SketchUp, Photosho] 3DS MAX Installation Process To download the 3DS MAX material library file in your computer you will have to follow

More information

3D & 2D TREES. Andy Simmons Andy Simmons

3D & 2D TREES. Andy Simmons Andy Simmons Hopefully this tutorial will give you an insight into how I create 3d and draw trees. There are four parts all dealing with trees. Amorphium, Bryce and Photoshop. I have had many requests for this tutorial,

More information

CGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing

CGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing CGDD 4113 Final Review Chapter 7: Maya Shading and Texturing Maya topics covered in this chapter include the following: Shader Types Shader Attributes Texturing the Axe Life, Love, Textures and Surfaces

More information

You can also export a video of what one of the cameras in the scene was seeing while you were recording your animations.[2]

You can also export a video of what one of the cameras in the scene was seeing while you were recording your animations.[2] Scene Track for Unity User Manual Scene Track Plugin (Beta) The scene track plugin allows you to record live, textured, skinned mesh animation data, transform, rotation and scale animation, event data

More information

UV Paint. Copyright 2016 GameLogicDesign Ltd Version 1.1.9

UV Paint. Copyright 2016 GameLogicDesign Ltd Version 1.1.9 UV Paint UV Paint Introduction Compatibility Features Installation Using a License Server Add the Brushes to the UI The Brushes Paint Brush Paint and Sculpt Brush Use the provided UVPaint Layout Make Custom

More information

Blender Texture Painting Tutorial

Blender Texture Painting Tutorial Blender Texture Painting Tutorial Blender Version: 2.74 Author: Chaven Yenketswamy Date: Aug 2015 The Texture painting interface in Blender can be rather confusing and frustrating for beginners. This tutorial

More information

Learning Autodesk Maya The Modeling & Animation Handbook. Free Models From Turbo Squid Value US $ Official Autodesk Training Guide

Learning Autodesk Maya The Modeling & Animation Handbook. Free Models From Turbo Squid Value US $ Official Autodesk Training Guide Free Models From Turbo Squid Value US $239.00 Official Autodesk Training Guide Learning Autodesk Maya 2008 The Modeling & Animation Handbook A hands-on introduction to key tools and techniques in Autodesk

More information

move object resize object create a sphere create light source camera left view camera view animation tracks

move object resize object create a sphere create light source camera left view camera view animation tracks Computer Graphics & Animation: CS Day @ SIUC This session explores computer graphics and animation using software that will let you create, display and animate 3D Objects. Basically we will create a 3

More information

Materialing Photoshop Plugin User Guide

Materialing Photoshop Plugin User Guide Materialing Photoshop Plugin User Guide Materialing Photoshop Plugin is a free production ready tool that allows you to paint with entire materials using the comfort of the familiar photoshop environment.

More information

Rigging Half-Life 2 Bones

Rigging Half-Life 2 Bones Rigging Half-Life 2 Bones You have the bone in position with your model but of course the bone is not properly fits with your model size. In order to fix it: Resize or Move your model until its fits the

More information

By Bonemap Extending Isadora s 3D Particles and 3D Model Particles

By Bonemap Extending Isadora s 3D Particles and 3D Model Particles Extending Isadora s 3D Particles and 3D Model Particles By Bonemap 2018 Page 1 v.1 Extending Isadora s 3D Particles and 3D Model Particles with media instances By Bonemap 2018 One of the more difficult

More information

Unlocking Hidden Outfits

Unlocking Hidden Outfits Ever wanted to get your hands on some of the hidden outfits or hair styles buried inside the game files? With this simple tutorial you ll be able to do just that! For this tutorial I extracted the Villain

More information

8K Earth, Moon and Mars Shaders Asset V Documentation

8K Earth, Moon and Mars Shaders Asset V Documentation 8K Earth, Moon and Mars Shaders Asset V0.3.3 Documentation Charles Pérois - 2015 Introduction 2 Table des matières 1. Introduction...3 2. Release Note...4 3. How to Use...5 1. Set the scene...5 1. Set

More information

Maya Muscle Advanced Techniques

Maya Muscle Advanced Techniques Maya Muscle Advanced Techniques 10 The Maya Muscle Advanced Techniques tutorials assume that you have a basic familiarity with the main tools and features of Maya, as well as basic Maya rigging knowledge.

More information

A Guide to Processing Photos into 3D Models Using Agisoft PhotoScan

A Guide to Processing Photos into 3D Models Using Agisoft PhotoScan A Guide to Processing Photos into 3D Models Using Agisoft PhotoScan Samantha T. Porter University of Minnesota, Twin Cities Fall 2015 Index 1) Automatically masking a black background / Importing Images.

More information

A Noobs Guide to... Creating a Sims 4 Non-Default Skin.

A Noobs Guide to... Creating a Sims 4 Non-Default Skin. A Noobs Guide to... Creating a Sims 4 Non-Default Skin. Firstly I take no credit for this tutorial, I have basically simplified Snaitf s MTS tutorial, to a format that was easier for a layman like myself

More information

04. 3d Graphics UI & 3ds Max + MR

04. 3d Graphics UI & 3ds Max + MR Design + Computing 04. 3d Graphics UI & 3ds Max + MR 9/26/2014 CAD & Graphics II HOM2027 Fall 2014 Every Friday 2:00 pm 6:00 pm Jin Kook Lee, PhD. 02-2220-2645 designit@hanyang.ac.kr Assistant Professor,

More information

BlockMan Directions V2 Computer Graphics and Animation. Description:

BlockMan Directions V2 Computer Graphics and Animation. Description: BlockMan Directions V2 Computer Graphics and Animation Description: These directions work through modeling, creating a skeleton, skinning, UV map, and animation of a block figure with Maya 2015. This process

More information

Quick Start: Downloads and keys Quick Start: Downloads and Keys

Quick Start: Downloads and keys Quick Start: Downloads and Keys Quick Start: Downloads and Keys Customer Guide This guide shows you how to view and request volume licensing keys and download licensed products. To get started, sign in to the Business Center, select

More information

About the FBX Exporter package

About the FBX Exporter package About the FBX Exporter package Version : 1.3.0f1 The FBX Exporter package provides round-trip workflows between Unity and 3D modeling software. Use this workflow to send geometry, Lights, Cameras, and

More information

UDK Basics Maya Export/UDK Import/Viewport and placing content

UDK Basics Maya Export/UDK Import/Viewport and placing content UDK Basics Maya Export/UDK Import/Viewport and placing content By Sarah Taylor http://sarahtaylor3d.weebly.com In this tutorial I will explain some of the problems you need to look out for when transferring

More information

Extrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK

Extrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK Extrude STEP 01: open the class-08 3ds Max file _ select the ellipse _ command panel / modifier list _ select Extrude _ set the extrusion Amount: 400 _ STEP 02: with the perspective viewport current press

More information

Note: The Green Person symbol is with the Material editor, Database View and Flowgraph shortcuts all very useful shortcuts.

Note: The Green Person symbol is with the Material editor, Database View and Flowgraph shortcuts all very useful shortcuts. Tutorial Changing Playable Character The purpose of this tutorial is to change the character model from the nanosuit to something a bit more acceptable for the purposes of architectural visualization.

More information

Artlantis training for new users

Artlantis training for new users Artlantis training for new users page 2 This training program reviews the main features of Artlantis. You will learn about the various presentation types such as still images, ivisit 3D panoramas, VR objects

More information

Importing and Applying Motion. Ingredients. Pre-production Issues. SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

Importing and Applying Motion. Ingredients. Pre-production Issues. SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use Importing and Applying Motion SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use Importing Acclaim Skeleton Creating a Simple Model Importing Acclaim Motion SIGGRAPH-02 Course 28: Motion

More information

CLEANING AFTER A COURSE IMPORT TABLE OF CONTENTS

CLEANING AFTER A COURSE IMPORT TABLE OF CONTENTS CLEANING AFTER A COURSE IMPORT After completing an import from one course to a new course or semester, some cleanup may be necessary. TABLE OF CONTENTS Deleting Lessons area when using a differently titled

More information

What is VertExmotion?

What is VertExmotion? by Kalagaan VertExmotion What is VertExmotion?...1 How to use it? (Tutorial)...2 Paint settings...3 Sensors settings...4 Sensor's link...7 How to setup the collision system?...8 How to setup the sensor's

More information

You can select polygons that use per-poly UVs by choosing the Select by Polymap command ( View > Selection > Maps > Select by Polygon Map).

You can select polygons that use per-poly UVs by choosing the Select by Polymap command ( View > Selection > Maps > Select by Polygon Map). UV Texture What is UV Mapping? Sometimes, when mapping textures onto objects, you will find that the normal projection mapping just doesn t work. This usually happens when the object is organic, or irregular

More information

This view is called User Persp - perspective. It's good for rendering, but not for editing. Ortho will be better.

This view is called User Persp - perspective. It's good for rendering, but not for editing. Ortho will be better. Create a crate simple placeable in Blender. In this tutorial I'll show you, how to create and texture a simple placeable, without animations. Let's start. First thing is always to have an idea, how you

More information

Linear and Affine Transformations Coordinate Systems

Linear and Affine Transformations Coordinate Systems Linear and Affine Transformations Coordinate Systems Recall A transformation T is linear if Recall A transformation T is linear if Every linear transformation can be represented as matrix Linear Transformation

More information

Sims 3 Custom Paintings with EA Meshes

Sims 3 Custom Paintings with EA Meshes Sims 3 Custom Paintings with EA Meshes With the public release of the TSR Workshop everyone is anxious to get busy making all sorts of custom content. But, if you re like me and can t mesh yet! But, still

More information

CREATING AND USING NORMAL MAPS - A Tutorial

CREATING AND USING NORMAL MAPS - A Tutorial CREATING AND USING NORMAL MAPS - A Tutorial Introduction In the last 10 years or so we ve seen lots of video games released that use low poly count models for the game play and then tell the story using

More information

Low Poly Game Plants

Low Poly Game Plants Low Poly Game Plants In this tutorial we are going to create some very simple low poly plants like the kind you find in video games all over the place. If you don t need to know the photoshop steps, or

More information

Polygon Modeling Basics Chapter 1 - Vertices

Polygon Modeling Basics Chapter 1 - Vertices Polygon Modeling Basics Chapter 1 - Vertices In this tutorial we will cover the basic tools necessary for Polygon Modeling using the Vertex sub-object selection. It is less of a how to tutorial and more

More information

Export of 3D models and scenes from SketchUp to VideoCAD

Export of 3D models and scenes from SketchUp to VideoCAD Export of 3D models and scenes from SketchUp to VideoCAD Version 2.2 Edition for VideoCAD4-VideoCAD8 VideoCAD has an opportunity for 3D modeling video surveillance scenes using constructions and models

More information

ZBrush To Softimage XSI 16-Bit Displacement Guide

ZBrush To Softimage XSI 16-Bit Displacement Guide ZBrush To Softimage XSI 16-Bit Displacement Guide Greg Punchatz Senior Creative Director, Janimation November 10, 2005 2005 Pixologic, Inc. All rights reserved. Pixologic and the Pixologic logo, and ZBrush

More information

Custom Car Creation. Custom Car Creation. By Frankyx, 2 January 2007

Custom Car Creation. Custom Car Creation. By Frankyx, 2 January 2007 Custom Car Creation First of all, let me congratulate you on getting the drive to create a car. Object making is definitely not easy but with the right tools, tutorials, and determination, it is possible.

More information

Actions and Graphs in Blender - Week 8

Actions and Graphs in Blender - Week 8 Actions and Graphs in Blender - Week 8 Sculpt Tool Sculpting tools in Blender are very easy to use and they will help you create interesting effects and model characters when working with animation and

More information

Dataset files Download the dataset file Inventor_Course_F1_in_Schools_Dataset.zip. Then extract the files, the default location is C:\F1 in Schools.

Dataset files Download the dataset file Inventor_Course_F1_in_Schools_Dataset.zip. Then extract the files, the default location is C:\F1 in Schools. Creating realistic images with Autodesk Showcase In this tutorial you learn how to quickly and easily transform your F1 in Schools race car into photo-quality visuals by using Autodesk Showcase. If you

More information

Sidescrolling 2.5D Shooter

Sidescrolling 2.5D Shooter Sidescrolling 2.5D Shooter Viking Crew Development 1 Introduction... 2 1.1 Support... 2 1.2 2D or 3D physics?... 2 1.3 Multiple (additive) scenes... 2 2 Characters... 3 2.1 Creating different looking characters...

More information

Quick Start Guide Advanced Graphing

Quick Start Guide Advanced Graphing Quick Start Guide Advanced Graphing Learn How To: 1. Create Trend Graphs to Analyze Individual Components 2. Create Compare Graphs to Compare Units by Make/Model 3. Save and Print Graphs to Share Graphs

More information

Save and Restore Backups using itunes File Sharing

Save and Restore Backups using itunes File Sharing Save and Restore Backups using itunes File Sharing Proloquo2Go (ipad, iphone and ipod touch). In this tutorial you will learn how to create, export and import backups with itunes File Sharing using the

More information

Introduction to Maya

Introduction to Maya 1 M CO PY RI GH TE D MA TE RI AL Introduction to Maya aya is a powerful 3D modeling, animation, effects, and rendering solution that has been used in everything from product design to feature films. In

More information

audio, 57 auto-orientation, 215 automatic mapping, 243 average vertices, 239 axis, 3-6, 12, 94, 126, 149, 191, 199, 290

audio, 57 auto-orientation, 215 automatic mapping, 243 average vertices, 239 axis, 3-6, 12, 94, 126, 149, 191, 199, 290 Index 307 Index A added attributes, 196, 205 Adobe Premiere, 256 aim constraint, 271, 272, 277 airplane, 5, 13-17, 197-199, 206-207, 252-253 Alias manuals, 54 alpha channel, 174 alpha gain, 231 ambient,

More information

Facial Animation. Chapter 7

Facial Animation. Chapter 7 Chapter 7 Facial Animation Although you can go a long way toward completing a scene simply by animating the character s body, animating the character s face adds greatly to the expressiveness of a sequence.

More information

Luca Melchiori & Barbara Schickermueller

Luca Melchiori & Barbara Schickermueller Menubar -> File -> Project Window Enter the project name and the Location where you want to save the projet. Leave the default primary Project Location Menu bar -> Create -> Polycube Rename the pcube in

More information

Computer Game. Artist and Animator. Plan of the Course. in collaborazione con

Computer Game. Artist and Animator. Plan of the Course. in collaborazione con Computer Game Artist and Animator Plan of the Course in collaborazione con Art & Animation Introduction This course is designed to appeal to those students looking to combine their passion for games with

More information

Learning Flash CS4. Module 1 Contents. Chapter 1: Getting Started With Flash. Chapter 2: Drawing Tools

Learning Flash CS4. Module 1 Contents. Chapter 1: Getting Started With Flash. Chapter 2: Drawing Tools Learning Flash CS4 Module 1 Contents Chapter 1: Getting Started With Flash The Flash Start Page...1-1 The Flash Screen...1-2 The Flash Workspace...1-2 The Properties Panel...1-4 Other Panels...1-5 The

More information

Adobe. Photoshop CC. Alberto Seveso. CLASSROOM IN A BOOK The official training workbook from Adobe. Andrew Faulkner & Conrad Chavez

Adobe. Photoshop CC. Alberto Seveso. CLASSROOM IN A BOOK The official training workbook from Adobe. Andrew Faulkner & Conrad Chavez Adobe Photoshop CC 2015 ERRATA release 2015.5 RELEASE Alberto Seveso CLASSROOM IN A BOOK The official training workbook from Adobe Andrew Faulkner & Conrad Chavez ERRATA AND FEATURE UPDATES Errata and

More information

FilePathFinder. 1. About FilePathFinder. The Interface.

FilePathFinder. 1. About FilePathFinder. The Interface. FilePathFinder. 1. About FilePathFinder. The Interface. 2.Rollout "3ds max scenes..." Rollout "File collector..." 3. Rollout "Collector Run..." Rollout "Find and Replace" 4.Tab "Preferences" The plans

More information

COMPUTER AIDED ARCHITECTURAL GRAPHICS

COMPUTER AIDED ARCHITECTURAL GRAPHICS COMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2011 HANDOUT 2/ 3DS MAX-INTRODUCTION 3ds Max is software which can be use for modelling, animation and rendering. It is used in lots of design areas such

More information

What s New in Emulate3D. New Tag Grid

What s New in Emulate3D. New Tag Grid What s New in 2016 Emulate3D New Tag Grid The TagBrowser Tag Grid now appears in the main Demo3D properties pane, making it easier to see the tags bound to each component in the model, and to observe component

More information

MEGACACHE DOCS. Introduction. Particle Simulations. Particle Exporters. Example Videos

MEGACACHE DOCS. Introduction. Particle Simulations. Particle Exporters. Example Videos MEGACACHE DOCS Introduction MegaCache is an editor extension of for the Unity game engine, it allows you to import cached animated mesh geometry regardless of the topology, vertex count, material use etc

More information

Iray for Cinema 4D Release Version 2.0 New Features Improved MDL Material Browser Stacking of MDL Material Layers

Iray for Cinema 4D Release Version 2.0 New Features Improved MDL Material Browser Stacking of MDL Material Layers Iray for Cinema 4D Release Version 2.0 Version 2.0.15, Iray 2016.3 Copyright 2017 NVIDIA Corporation Improved MDL Material Browser The MDL Material Browser has been greatly enhanced to allow quick and

More information

How to Use a Push Modifier: Creating a Blanket and Adjusting Clothing Fit

How to Use a Push Modifier: Creating a Blanket and Adjusting Clothing Fit How to Use a Push Modifier: Creating a Blanket and Adjusting Clothing Fit Copyright 2017 by Rich Schafermeyer (RGcincy on Daz Forums) This is a tutorial on using a push modifier so that a primitive plane

More information

Photography by Christina Sizemore. Mudbox Hotkeys

Photography by Christina Sizemore. Mudbox Hotkeys Digital Sculpting with Mudbox FIG 2.12 Digital Images Are Composed of a Pixel Grid. Each Pixel Stores Information Like Color and Transparency. Mudbox Uses Digital Images as Stencils and Stamps and Creates

More information

User Interface Introduction... 4 User Interface - Main Menu... 5 User Interface - Tool Bar... 6 File Handlers... 7 Edit Controls... 8 Indicators...

User Interface Introduction... 4 User Interface - Main Menu... 5 User Interface - Tool Bar... 6 File Handlers... 7 Edit Controls... 8 Indicators... User Interface Introduction... 4 User Interface - Main Menu... 5 User Interface - Tool Bar... 6 File Handlers... 7 Edit Controls... 8 Indicators... 10 Lights... 12 Pixel Shader... 14 User Interface - Scene

More information

D3D Pythons 1. Material Utilities

D3D Pythons 1. Material Utilities D3D Pythons Material Utilities Manual Version.3 Content Important Information.................................................... Copyright........................................................... Disclaimer...........................................................Overview...............................................................Configuration.....................................................

More information

Switching Weapons from One Mesh to Another with NifSkope

Switching Weapons from One Mesh to Another with NifSkope Switching Weapons from One Mesh to Another with NifSkope Things you need: 1.) Freedom Force vs the 3 rd Reich. 2.) NifSkope: http://sourceforge.net/projects/niftools/files/nifskope/1.1.3/ 3.) A Graphics

More information

Google SketchUp/Unity Tutorial Basics

Google SketchUp/Unity Tutorial Basics Software used: Google SketchUp Unity Visual Studio Google SketchUp/Unity Tutorial Basics 1) In Google SketchUp, select and delete the man to create a blank scene. 2) Select the Lines tool and draw a square

More information

1. In Maya, ensure that the fbx plug in is loaded (Windows/SettingsPreferences/Plug-in Manager)

1. In Maya, ensure that the fbx plug in is loaded (Windows/SettingsPreferences/Plug-in Manager) Motion Builder Basic Rigging: Constraints V1 by Deborah R. Fowler and Jennifer McSpadden In Maya: **Make sure you are in the Animation menu context. Rigging Using Constraints 1. In Maya, ensure that the

More information

COPYRIGHTED MATERIAL. Lesson 1

COPYRIGHTED MATERIAL. Lesson 1 Lesson What you ll learn in this lesson: Adding files to the Organizer Understanding workspaces Using the Photo Downloader Creating an album Importing your Photos into Adobe Photoshop Elements Adobe Photoshop

More information

Version May 2016

Version May 2016 Version 1.0 - May 2016 Table of Contents 1. Introduction...2 2. Installation...3 3. Using Slice4D V2...4 3.1 Slice4D Control Parameters...4 3.2 Slice4D Control Parameters - Help...5 3.3. Animating....5

More information

Mastering Truspace 7

Mastering Truspace 7 How to move your Truespace models in Dark Basic Pro by Vickie Eagle Welcome Dark Basic Users to the Vickie Eagle Truspace Tutorials, In this first tutorial we are going to build some basic landscape models

More information

Create a Scrapbook Page

Create a Scrapbook Page Create a Scrapbook Page You are now going to create a scrapbook page that will contain an arrangement of pictures and text. 1. Open Photoshop start > programs > Adobe Master Collection > Photoshop CS5

More information

Blender - Python API #1

Blender - Python API #1 Blender - Python API #1 Serdar ARITAN Department of Computer Graphics Hacettepe University, Ankara, Turkey 1 Blender / Python API Blender is a free 3D graphics package 3D object modelling Materials and

More information

Creating warp clips in After Effects CS6

Creating warp clips in After Effects CS6 Creating warp clips in After Effects CS6 Basics UV mapping is a technique where pixels in a texture are mapped onto the surface of a 3d object. GS2 and Virtual Placement supports special GTC warp clips

More information

UV Mapping to avoid texture flaws and enable proper shading

UV Mapping to avoid texture flaws and enable proper shading UV Mapping to avoid texture flaws and enable proper shading Foreword: Throughout this tutorial I am going to be using Maya s built in UV Mapping utility, which I am going to base my projections on individual

More information

How to Add Text to an Animated Image

How to Add Text to an Animated Image How to Add Text to an Animated Image In this tutorial, you ll learn how to create an inspirational animated file to use on social media using PhotoMirage and VideoStudio. We ll create an animated file

More information