SketchUp Tool Basics

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1 SketchUp Tool Basics

2 Open SketchUp Click the Start Button Click All Programs

3 Open SketchUp Scroll Down to the SketchUp 2013 folder Click on the folder to open. Click on SketchUp.

4 Set Up SketchUp (look at the following slide)

5 Set Up SketchUp (look at set up handout) Click these Toolbars and arrange them per the Handout. Include the Dynamic Components Toolbar. Although the free version will not let you create them, you will still be able to click on them and use the component. Some Toolbars will not be available at home. They are for the Pro version only or for another software that will used in a Spring CAD SketchUp class.

6 Value Control Box Keep track of the Value Control Box (VCB) in the lower right corner of the program. The options in the box change depending on your commands. If you don't see it, maximize your SketchUp window. Don't try and type in here, you can't. instead just type the numbers as you use a tool and they will show up here.

7 Mouse Terms Click, Double Click, Triple Click, Right Click, Hover, Click-Move-Click, Click & Drag (rare)

8 Basic Navigation You can also use your keyboard Orbit Pan Zoom If you ever lose yourself in the model, click on the Zoom Extents Tool to reorient yourself. Zoom roll the Scroll Wheel Orbit press down and hold the Scroll Wheel button Pan press down and hold the Scroll Wheel button + Shift Key Re-center View Double Click Scroll Wheel

9 Right Click Right clicking can bring up a variety of context sensitive menus. Play around with right clicking while you learn the program and see what different menus come up when using different commands.

10 Pointer on the Tools When you select different Tools from the Toolbar, the cursor changes to match the Tool. It is a visual cue. You need to be aware of the location of the selection point of the Tools. This will become second nature as you use the program more. These are just a few examples

11 Line Tool The line tool can create any straight lined shape. Click on the Line Tool (L). Then click where to start. Then click to locate other corners. Don t click and drag. For this lecture make sure the lines are drawn in the green or red axis. When you complete the shape, a surface is formed.

12 Eraser Tool The Eraser Tool (E) removes lines. You can also use the Selection Tool and then delete on the keyboard. Clicking and dragging the Eraser tool selects more than one line to erase. Clicking once on the surface can remove the surface but keep the lines. Let s go ahead and delete all the lines drawn.

13 Exact Dimensions When using any of the tools, you can specify a length or size by typing the number. You don t need to click inside the VCB. The number just appears. Click on the Rectangle Tool (R). Then click where to start. Then click on the other corner. Notice the dashed line to show square and golden section. Now before you click anywhere else, type 3 6,3 6 and we ll have a 3-6 square box. You could also have typed 42. We don t need inches because that is the default unit. Don t click and drag.

14 Push/Pull Use the Push/Pull Tool (P) to bring the square into 3D. Select the tool and then click on the square, then move the cursor up. Click again for it to stop. Now type 3 6. we now have a perfect cube. If we want we can keep typing different dimensions until we get the shape right. As long as we do not click anywhere else we can keep adjusting the size. Many tools work the same way.

15 Push/Pull Using the Push/Pull Tool (P) after tapping the CTRL key will create a new volume. This can be useful when creating a volume on top of another. Press UNDO to get back to one cube.

16 Select, then Do Before making any modification to an object it is best to select it first with the Selection Tool, then you can manipulate the object. You can select a line or a plane with one click. Double clicking on a plane will select the surface as well as the lines that bound it. By triple clicking you can pick the entire object. 1 Click 2 Clicks 3 Clicks

17 Shift Clicking Selecting using the SHIFT Key toggles between removing or adding a selection. Selecting with the CTRL Key adds items to the selection. Selecting with the CTRL+SHIFT Key removes items from the selection. SHIFT Click CTRL Click SHIFT+CTRL Click

18 Window vs. Crossing You can also select by using the mouse. Click and Drag going right to left is crossing mode and selects everything the lines cross. Click and Drag going left to right is window mode and only selects the items that are fully enclosed in the window.

19 Offset Tool The Offset Tool (F) offsets the edges of a surface. Click on the surface. Select the Offset tool. Then click inside or outside the surface. Select UNDO after trying this out.

20 Tape Measure Tool The Tape Measure tool (T) can show us the distance between two points. Click on a corner and move the mouse to hover over the point you want measured. The distance is noted in a box by the mouse and in the VCB.

21 Tape Measure Tool The Tape Measure tool can also create guidelines. Click on an edge and move the construction line across. Type a distance such as 1'. A line is drawn to which we can snap. Select UNDO after trying this out.

22 Move/Copy One tool can be used for more than one command. The Move/Copy Tool (M) can also copy by using the CRTL Key. Make 2 more boxes. Remember select, then do. You can toggle between the Move and Copy Tools by clicking the CTRL Key. With CTRL, it s Copy Without CTRL, it s

23 Array Use the UNDO Tool (Ctrl + Z) to get back to one object. You can array an object by selecting the object, then click the Move/Copy Tool (with CTRL selected), then clicking a distance away from the object and typing in the number of items you want, ending with either x or /. Let s array the box. Select the whole box first.

24 Array Use the Move/Copy Tool with CTRL. Click on the object and then click a distance away. Don t click anywhere else or touch any other button after the object is copied (we re doing something additional with this command).

25 Array Type 2x to get two more instances of the item the same distance away. You don t need to click inside the Value Control Box. The number just appears. If you use x, it multiplies the number of objects and distance.

26 Array We are still in the same command and can make changes. Type 2/ to divide the overall distance equally with two objects between. If you use /, it spreads out the object equally across the overall distance.

27 Sticky Geometry Move two objects together to touch, then move them apart. Touching surfaces will stick with each other. Sometimes this is good. Sometimes not.

28 Sticky Geometry To prevent this, make the surfaces one item by converting them to a group or component. To make a group or component just triple click the object and right click. Select make group or component. It s as if a glass box was around the object. No more sticking. You can group together a collection of objects as a component or group. They will act as one entity. Groups are used for single instances. Components for multiple copies.

29 Sticky Geometry You can tell if an object is a component/group because a blue box appears around it when selected. Also if double clicked, a bounding box appears and everything else gets washed out. When working with components/groups you must ALWAYS be aware if you are working within the component/group or outside of it. Ungrouped Grouped

30 Snaps Tools will snap to certain parts of an object. You cannot turn the snaps off. If you find yourself snapping to a spot you don t want, try to zoom in closer to the object or use the Orbit Tool to change the view.

31 Red, green, blue axes When working with SketchUp, you must always be aware of the direction you are drawing. The red, green, and blue axis represent the x, y and z axes. Trust the direction of the axes even if it doesn t look like you are going in the right direction. Perspective can be tricky. It is easy to misdraw (especially with the snapping). Just keep track of where you are drawing. Axes can be changed or repositioned using the Axes Tool for right now leave it alone.

32 Locking On your models, keep blue axis up. You can, by mistake, end up drawing upside down or sideways. Once you get the direction set, you can lock it by holding down the shift key or by using the arrow keys on your keyboard. Up-down controls the blue direction. Left-right controls either the green or red direction depending on which direction you start.

33 Model Settings You can set up the model to always show the line per the color of the axes. Under Window Menu, select Style Select the Edit tab, Edges Select Color by Axis Click Edit Click Edges Select Color

34 SketchUp Axis Style When edges don t align properly, some commands won t work as expected. Normal Color by Axis These edges in black do not align with axes some Tools like Push/Pull won t work

35 Enclosing shape Not Planar SketchUp shapes are created by a set of enclosed lines made on the same plane. If after you create a shape, it doesn t close, then it isn t coplanar (you may not have been paying attention to the axes). You can test this out by triangulating the shape. If it closes when you create the triangles, then the edges weren t originally coplanar If this happens, it is best to just erase and redraw. Triangulation

36 Paint Bucket The Paint Bucket Tool (B) can add color to the model. The color can be solid or represent a material. If the model is a component, make sure to double click to get inside - otherwise you are painting the component surface and not the actual items that make up the component. Only paint the front faces! Normal

37 Dimension Tool We can use the Dimension tool to add basic dimensions by clicking points or selecting lines (the line cannot be a component). watch?v=xklc3hb9crk

38 Text Tools We can add basic text and 3D text to a model using the Text and 3D text tools. atch?v=clhdywfczgu&fe ature=channel

39 Hollow Objects & Faces The objects in SketchUp are not solid objects. They are more like folded pieces of paper. Because of this, they have a front and back face. Always make sure all the faces of your object are front faces. Occasionally the faces flip. Just right click on the back face and select reverse faces. Back Front

40 Short lines/healing Don t draw little line segments for an entire edge. If you do so by mistake, erase them and redraw a continuous line.

41 Short lines/healing If line segments aren t continuous, then when you Push/Pull you will get extra lines on the face. It can also cause all sorts of problems so no short lines for a long line!

42 Paint Bucket The Paint Bucket Tool (B) can add color to the model. The color can be solid or represent a material. If the model is a component, make sure to double click to get inside - otherwise you are painting the component surface and not the actual items that make up the component. Only paint the front faces! Normal

43 Styles The Styles Toolbar can represent the model in a variety of ways. If your model ever "loses" color, check the style settings. Make sure it is shaded with textures. Normal

44 Styles You can also have your model be rendered in a variety of different styles. Click Window>Styles and see the choices available to you.

45 Styles To find out which styles are used in your model click on In Model. Simple Style is our Default. Click to see all styles used in Model Switch back to Simple Style

46 Shadows The Shadows Toolbar can represent the light from the sun on the model. We can change the time of day and month by using the slider or Shadow Setting dialog box.

47 Views We can view the model in different orientations using the View toolbar.

48 Scale Tool We can deform shapes by using the Scale Tool. Select the cube. Click on the Scale Tool. Grips appear. Click on a grip then move the cursor and the shape gets deformed. It works similarly to the grips found when modifying a graphic in Word. Corners scale proportionally, middle points stretch.

49 Scale Tool Using the CTRL key after clicking the grip, scales the shape about the center.

50 Scale Tool The scale tool can create a mirror. Click on a grip then move inward and type -1. A mirror of the shape is created.

51 Scale Tool If you want to keep the original, first copy the shape and then mirror one of them.

52 Flip Along Option You can also select the whole object and right click. Select Flip Along to mirror the object. This isn't as intuitive as the earlier method because you need to determine along which axis you would like to flip.

53 Align view Sometimes you need to work on a face but it's hard to get to the spot straight on. One way to change the orientation is to right-click on the geometry and select Align View.

54 Purge The file size of a Model can get quite large if complex components are brought in and then deleted. Or if different styles or colors are "tried out" and then reverted to another scheme. To get rid of stuff not being used, click Window>Model Info. Then in the dialog box click Statistics and Purge Unused. All items not being used will be removed and the file size will be smaller.

55 Escape (when using command) Whenever you get stuck in a command, use the ESC key or click on the Select Tool (spacebar).

56 Zoom vs. Undo The UNDO command does not change the view (like AutoCAD). It only undoes your previous command, not your previous view. Use Zoom Previous button for that. Keyboard shortcut for Zoom is Z.

57 Zoom Extents If you ever lose yourself in the model, click on the Zoom All Tool to re-orient yourself.

58 As you work with SketchUp you will find certain tools will be used often. These are the ones with which you need to get very familiar. Keep practicing with these tools so the steps to use them become second nature. Try to learn their shortcut keys. Spacebar L R P T F B

59 Instructor The Instructor window starts up the first time. To get it back click Window>Instructor. Then click on the icons in the toolbar for a quick tip on how to use it.

60 For More Help The following guides can help you when you get stuck or if you want to learn more about a particular tool. Watch Video Tutorials Search the Knowledge Center Participate in the SketchUp Help Forum

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