3D Reconstruction with Tango. Ivan Dryanovski, Google Inc.
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1 3D Reconstruction with Tango Ivan Dryanovski, Google Inc.
2 Contents Problem statement and motivation The Tango SDK 3D reconstruction - data structures & algorithms Applications Developer tools
3 Problem formulation Goal: Create accurate, textured 3D models of indoor spaces real-time, on mobile device offline, in the cloud Motivation immersive VR / AR - gaming, professional apps large scale maps, floorpans - navigation
4 Problem formulation Challenges: Partial, noisy depth data Memory and computational constraints Platform diversity
5 Tango software stack Motion Tracking Area Learning Depth perception
6 Klingensmith, Matthew, et al. "Chisel: Real Time Large Scale 3D Reconstruction Onboard a Mobile Device using Spatially Hashed Signed Distance Fields." Robotics: Science and Systems XI (2015). Tango 3D reconstruction Real-time, online process 6DoF Pose 100Hz Volumetric fusion Mesh extraction Application tasks Color images Depth images 10Hz 10Hz using two-tier TSDF voxel grid 10Hz using Marching Cubes 10Hz rendering occlusions path planning collision detection
7 Tango 3D reconstruction Offline process 6DoF 6DoF Pose Pose (IMU (IMU 6DoF + features) features) Pose Volumetric fusion Mesh extraction Mesh simplification Mesh texturing Application tasks Color Color Color images Depth images using two-tier TSDF voxel grid using Marching Cubes vertex decimation texture atlas generation projective image texturing rendering occlusions path planning collision detection
8 Curless, Brian, and Marc Levoy. "A volumetric method for building complex models from range images." Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM, Signed Distance Function (SDF) Represent space using voxel grid Voxel contains signed distance function to nearest surface (SDF) Only update near surface - estimate truncated function (TSDF) Grid is updated by fusing depth readings (using running weighted average filter)
9 Curless, Brian, and Marc Levoy. "A volumetric method for building complex models from range images." Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM, Signed Distance Function (SDF) Surface of objects is represented by the zero-isosurface in voxel grid Traversing the isosurface is done using Marching Cubes Output is a triangle mesh
10 Voxel memory layout 64-bit per voxel (includes TSDF value, color value, filter weights)
11 Nießner, Matthias, et al. "Real-time 3D reconstruction at scale using voxel hashing." ACM Transactions on Graphics (TOG) 32.6 (2013): 169. Dynamic Two-Tier TSDF voxel grid Single TSDF grid for the entire scene would require too much memory Hierarchical grid - larger volumes contain sub-grids Volumes are sparsely allocated, and indexed by a hash map
12 Klingensmith, Matthew, et al. "Chisel: Real Time Large Scale 3D Reconstruction Onboard a Mobile Device using Spatially Hashed Signed Distance Fields." Robotics: Science and Systems XI (2015). Local frustum culling When adding new observation, do intersect the depth camera frustum with the coarse volume grid New volumes are allocated ondemand
13 Klingensmith, Matthew, et al. "Chisel: Real Time Large Scale 3D Reconstruction Onboard a Mobile Device using Spatially Hashed Signed Distance Fields." Robotics: Science and Systems XI (2015). Local frustum culling Only intersected volumes receive TSDF updates Only intersected volumes have their mesh segments re-extracted Allows building of large models while updating and streaming only local segments
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18 Large-scale reconstruction 25 individual trajectories (~3 hrs) Co-located using area learning Final 3D map (false color by height)
19 Large-scale reconstruction Ivan sits here
20 Developer tools Tango Client API C / Java / Unity 6DoF pose, images, depth
21 Developer tools Tango Client API C / Java / Unity 6DoF pose, images, depth Tango 3D Reconstruction API C / Java / Unity provides textured 3D meshes
22 Developer tools Constructor Android app for building and sharing 3D models Tango Client API C / Java / Unity 6DoF pose, images, depth Tango 3D Reconstruction API C / Java / Unity provides textured 3D meshes
23 GPU implementation If no shared memory between CPU & GPU, copying data is a bottleneck 6DoF Pose 100Hz Volumetric fusion Mesh extraction Application tasks Color images Depth images 10Hz 10Hz using two-tier TSDF voxel grid 10Hz using Marching Cubes 10Hz COPY rendering occlusions path planning collision detection COPY Depth images as graphics texture? Collision calculations on graphics hardware?
24 Thank you! Q&A Ivan Dryanovski, Google Inc.
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