Technical Papers November 2017 Bangkok Int'l Trade & Exhibition Centre (BITEC)

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1 Session: Form, Furniture and Fashion Date/Time: 28 November 2017, 09:00am - 10:45am Position-Based Tensegrity Design Material-Minimizing Forms and Structures Reconfigurable Interlocking Furniture Fabricable Tile Decors Session: Geometry and Shape Date/Time: 28 November 2017, 02:15pm - 04:00pm Sketch-Based Implicit Blending Approximate Dissections Localized Solutions of Sparse Linear Systems for Geometry Processing DS++: A Flexible, Scalable and Provably Tight Relaxation for Matching Problems Session: HDR and Image Manipulation Date/Time: 28 November 2017, 02:15pm - 04:00pm Learning to Predict Indoor Illumination from a Single Image Deep Reverse Tone Mapping HDR Image Reconstruction from a Single Exposure using Deep CNNs Transferring Image-based Edits for Multi-Channel Compositing Photo2ClipArt: Image Abstraction and Vectorization Using Layered Linear Gradients Session: Displays Date/Time: 28 November 2017, 04:15pm - 06:00pm Near-Eye Varifocal Augmented Reality Display using See-Through Screens Retinal 3D: Augmented Reality Near-Eye Display Via Pupil-Tracked Light Field Projection on Retina Mix-and-Match Holography Perceptually-Guided Foveation for Light Field Displays 1 P a g e

2 Session: Volumes Date/Time: 28 November 2017, 04:15pm - 06:00pm Robust Structure Simplification for Hex Remeshing Simplicial Complex Augmentation Framework for Bijective Maps Visibility-Consistent Thin Surface Reconstruction Using Multi-Scale Kernels Tensor Field Design in Volumes Session: Fire, Flow and Flight Date/Time: 29 November 2017, 09:00am - 10:45am Interactive Wood Combustion for Botanical Tree Models How to Train Your Dragon: Example-Guided Control of Flapping Flight A Hyperbolic Geometric Flow for Evolving Films and Foams City-Scale Traffic Animation Using Statistical Learning and Metamodel-Based Optimization Session: Avatars and Faces Date/Time: 29 November 2017, 09:00am - 10:45am Real-time 3D Eyelids Tracking from Semantic Edges Learning a Model of Facial Shape and Expression from 4D scans Avatar Digitization From a Single Image For Real- Time Rendering Bringing Portraits to Life 2 P a g e

3 Session: Reflectance and Scattering Date/Time: 29 November 2017, 02:15pm - 04:00pm Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing Polarization Imaging Reflectometry in the Wild Scratch Iridescence: Wave-optical Rendering of Diffractive Surface Structure Azimuthal Scattering from Elliptical Hair Fibers A BSSRDF Model for Efficient Rendering of Fur with Global Illumination Session: 3D Scenes Date/Time: 29 November 2017, 02:15pm - 04:00pm Adaptive Synthesis of Indoor Scenes via Activity- Associated Object Relation Graphs Autonomous Reconstruction of Unknown Indoor Scenes Guided by Time-varying Tensor Fields 3DLite: Towards Commodity 3D Scanning for Content Creation BigSUR: Large-scale Structured Urban Reconstruction Session: Mappings and Deformation Date/Time: 29 November 2017, 04:15pm - 06:00pm Planar Interpolation with Extreme Deformation, Topology Change and Dynamics GPU-Accelerated Locally Injective Shape Deformation Autocuts: Simultaneous Distortion and Cut Optimization for UV Mapping Seamless: Seam Erasure and Seam-aware Decoupling of Shape from Mesh Resolution 3 P a g e

4 Session: AR / VR Date/Time: 29 November 2017, 04:15pm - 06:00pm SpinVR: Towards Live-Streaming 3D Virtual Reality Video ChromaBlur: Rendering Chromatic Eye Aberration Improves Accommodation and Realism Smooth Assembled Mappings for Large-Scale Real Walking Fully Perceptual-Based 3D Spatial Sound Individualization with an Adaptive Variational AutoEncoder Session: Fluids in Particular Date/Time: 30 November 2017, 09:00am - 10:45am Conformation Constraints for Efficient Viscoelastic Fluid Simulation A Polynomial Particle-In-Cell Method An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials A Unified Particle System Framework for Multi- Phase, Multi-Material Visual Simulations Session: High Performance Imaging Date/Time: 30 November 2017, 09:00am - 10:45am Compact Single-Shot Hyperspectral Imaging Using a Prism High-Quality Hyperspectral Reconstruction Using a Spectral Prior DeepToF: Off-the-Shelf Real-Time Correction of Multipath Interference in Time-of-Flight Imaging Snapshot Difference Imaging using Correlation Time-of-Flight Sensors 4 P a g e

5 Session: Rendering and Sampling Date/Time: 30 November 2017, 11:00am - 12:45pm Gradient-Domain Path Reusing Real-time Global Illumination by Precomputed Local Reconstruction from Sparse Radiance Probes Deep Scattering: Rendering Atmospheric Clouds with Radiance-Predicting Neural Networks Fast Rendering of Fabric Micro-Appearance Models Under Directional and Spherical Gaussian Lights Weighted Linde-Buzo-Gray Stippling Session: Learning Geometry Date/Time: 30 November 2017, 11:00am - 12:45pm Learning to Group Discrete Graphical Patterns ComplementMe: Weakly-Supervised Component Suggestions for 3D Modeling Learning to Predict Part Mobility from a Single Static Snapshot Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks Session: Design and Fabrication Date/Time: 30 November 2017, 02:15pm - 04:00pm Computational Design of Wind-up Toys Computational Design and Fabrication of Soft Pneumatic Objects with Desired Deformations MetaSilicone: Design and Fabrication of Composite Silicone with Desired Mechanical Properties Scattering-aware Texture Reproduction for 3D Printing 3D Printing Wireless Connected Objects 5 P a g e

6 Session: Multi-View 3D Date/Time: 30 November 2017, 02:15pm - 04:00pm Casual 3D Photography Soft 3D Reconstruction for View Synthesis Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics Fast Gaze-Contingent Optimal Decompositions for Multifocal Displays Session: Hands and Bodies (Closing Session) Date/Time: 30 November 2017, 04:15pm - 06:00pm Online Generative Model Personalization Articulated Distance Fields for Ultra-Fast Tracking of Hands Interacting Embodied Hands: Modeling and Capturing Hands and Bodies Together Motion2Fusion: Real-time Volumetric Performance Capture 6 P a g e

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