MATHEMATICAL TOOLS IN COMPUTER GRAPHICS WITH C# IMPLEMENTATIONS

Size: px
Start display at page:

Download "MATHEMATICAL TOOLS IN COMPUTER GRAPHICS WITH C# IMPLEMENTATIONS"

Transcription

1 MATHEMATICAL TOOLS IN COMPUTER GRAPHICS WITH C# IMPLEMENTATIONS

2 This page intentionally left blank

3 World Scientific N E W J E R S E Y L O N D O N S I N G A P O R E B E I J I N G S H A N G H A I H O N G K O N G TA I P E I C H E N N A I

4 Published by World Scientific Publishing Co. Pte. Ltd. 5 Toh Tuck Link, Singapore USA office: 27 Warren Street, Suite , Hackensack, NJ UK office: 57 Shelton Street, Covent Garden, London WC2H 9HE British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. MATHEMATICAL TOOLS IN COMPUTER GRAPHICS WITH C# IMPLEMENTATIONS Copyright 2008 by World Scientific Publishing Co. Pte. Ltd. All rights reserved. This book, or parts thereof, may not be reproduced in any form or by any means, electronic or mechanical, including photocopying, recording or any information storage and retrieval system now known or to be invented, without written permission from the Publisher. For photocopying of material in this volume, please pay a copying fee through the Copyright Clearance Center, Inc., 222 Rosewood Drive, Danvers, MA 01923, USA. In this case permission to photocopy is not required from the publisher. ISBN ISBN ISBN (pbk) ISBN (pbk) Printed in Singapore.

5 Preface Computer graphics is applied in many different fields including the entertainment industry, medical and geographic visualization and industrial design. Successful development of computer graphics programs and algorithms requires knowledge from a diverse set of fields to be combined and applied effectively. The most important part of any computer graphics algorithm is the underlying mathematical tools that are used to analyze and develop the algorithm. This book introduces computer graphics from a mathematical perspective. The basic computer graphics principles are introduced as well as more advanced topics. The mathematical techniques are developed in detail. Selected topics include: basic transforms, curves, surfaces and subdivision surfaces. New techniques such as wavelets, fractals, parameterization and fluid simulation are also included. Throughout a large portion of the text a new curve and surface algorithm are developed to illustrate the use of mathematics to develop computer graphics algorithms. C# implementations for many of the algorithms are provided throughout the book. The C# implementation allows the reader to obtain practical knowledge along with the theoretical knowledge. The provided C# implementations can be downloaded from our websites for use in other software projects. Book websites addresses of the authors alexandre.hardy@gmail.com steebwilli@gmail.com whsteeb@uj.ac.za v

6 This page intentionally left blank

7 Contents List of Figures Notation xiii xvii 1 Vectors, Matrices and Transforms Vector Spaces Points and Vectors Homogeneous Coordinates Representing Objects by Points Affine Transformations Introduction and Definitions Scaling Translation Rotation Concatenation of Transforms Projection Quaternions C# Implementation Lighting Shading Affine Transforms and Normal Vectors Local Lighting Models The Phong Lighting Model Emissive Properties Ambient Reflection Diffuse Reflection Specular Reflection Multiple Colored Light Sources Attenuation vii

8 viii Contents 2.4 Lights Spot Lights Transparent Objects Cook-Torrance Model Bidirectional Reflectivity Cook-Torrance Model Microfacet Distribution Term Geometric Surface Occlusion Term Fresnel Term Beer-Lambert Law C# Implementation Rasterization Pixels Drawing Lines Bresenham s Algorithm for Lines Drawing Circles Bresenham s Algorithm for Circles Filling Gouraud Shading Rasterization in C# Drawing Pixels Bresenham s Algorithms in C# Fractals Mandelbrot Set Julia Set Iterated Function Systems L-Systems and Fractals Kronecker Product and Fractals Definitions Kronecker Product Fractals Curves Introduction Affine Invariance Convex Hull Lagrange Interpolation C# Implementation Bézier Curves Affine Invariance Convex Hull Derivative at Edges

9 Contents ix Piecewise Continuous Bézier Curves Rendering Rational Bézier Curves Bézier Curves: Conic Sections C# Implementation Catmull-Rom Splines Bessel-Overhauser Splines Tension-Continuity-Bias Splines Uniform B-Splines Affine Invariance Convex Hull Cox-de Boor Formula C# Implementation Non-Uniform B-Splines Interpolating with B-Splines Periodic Interpolation Non-Uniform Rational B-Splines Trigonometric Interpolation METAPOST and Bézier Curves METAPOST Example Curvature and Torsion Harmonic Interpolation Interpolation Odd Case Even Case Examples Curvature Plots Numerical Stability Affine Invariance Convex Hull Property C# Implementation of Harmonic Interpolation Chebyshev Polynomials Odd Case Even Case Non-Uniform Harmonic Interpolation Wavelets Introduction One-Dimensional Wavelets Two-Dimensional Wavelets Curves C# Implementation

10 x Contents 6 Surfaces Parametric Surfaces Tensor Product Surfaces Bézier Surfaces Tensor Product Bézier Surfaces Triangular Bézier Surfaces Rational Bézier Surfaces Bézier Surface Interpolation B-Spline Tensor Product Surfaces B-Spline Surface Interpolation Subdivision Surfaces Loop Subdivision Modified Butterfly Subdivision Subdivision Interpolating 3 Subdivision Catmull-Clark Subdivision Doo-Sabin Subdivision Comparison Interpolation with Subdivision Surfaces Curvature of Surfaces Harmonic Surfaces Tensor Product Surface Harmonic Subdivision Local Harmonic Subdivision Local Harmonic Interpolation for Curves Parametric Distance Subdivision Rules Irregular Vertices Boundaries Geometry Images and Parameterization Cutting a Mesh into a Disk Parameterization Rasterization of the Geometry Image Interpolation of Geometry Images Geometry Images Approximation Rendering Approximating Basis Functions Combined Results Curvature C# Implementation

11 Contents xi 7 Raytracing Raytracing Process Representation of a Ray Reflection Refraction Intersections Sphere Infinite Plane Triangles Effect of Transforms C# Implementation of a Raytracer Implicit Surfaces Sphere Tracing Distance Functions C# Implementation CSG Objects C# Implementation Parametric Surfaces Interval Arithmetic Interval Root Finding Bisection Interval Root Finding Newton-Raphson Ray Tracing Harmonic Surfaces Lighting Models Supersampling Regular Supersampling Stochastic Supersampling Adaptive Supersampling Ambient Occlusion Ray Marching Photon Mapping Transport Notation Path Tracing Creating the Photon Map Photon Tracing Photon Map Data Structure Radiance Estimate C# Implementation Radiosity Light Transport Notation Radiosity Matrix Solving for Radiosity Values

12 xii Contents Solving: Jacobi Method Solving: Gauss-Seidel Iteration Solving: Shooting Method Form Factors Numerical Solution Raytracing Method Hemicube Method Rendering C# Implementation Animation Traditional Animation Techniques Keyframing Motion Capture Physics Models Animation of Position Arc length parameterization Orientation Articulated Structures (Kinematics) Forward Kinematics Vertex Blending Inverse Kinematics Mass Spring Systems Particle Systems Free Form Deformations Fluids Navier-Stokes Equations Advection Diffusion Projection Boundary Conditions C# Implementation Free Surface C# Implementation of Free Surfaces Bibliography 459 Index 471

13 List of Figures 1.1 Rotation in the two-dimensional Cartesian plane Projection onto a plane The view frustum and canonical view volume Diffuse reflection Specular reflection and the reflection vector Phong lighting model Microfacets V shaped grooves Shadowing and masking Blinn s geometric lemma Phong compared to Cook-Torrance lighting model Mandelbrot Set Julia Set IFS Fern Tree generated with an L-System First four steps in the construction of the Hilbert curve First five steps in the construction of the Koch snowflake Sierpinski carpet after seven iterations First six iterations of the Sierpinski triangle Kronecker product fractal: Gray scale fractal First four iterations of checkerboard Basis functions for uniform Lagrange interpolation of degree Uniform Lagrange interpolation of 4 points Basis functions for Bézier curves of degree A Bézier curve and its convex hull Piecewise continuous Bézier curves de Casteljau s method Subdivision of figure 4.4 into two Bézier curves Section of a circle, drawn with a rational Bézier curve Basis functions of B-splines of degree Blending functions of B-splines of degree xiii

14 xiv List of figures 4.11 Bézier curve of degree B-spline curve of degree Interpolation using B-splines Periodic interpolation using B-splines Interpolation using METAPOST Periodic interpolation using METAPOST Catenary and its curvature Spiral curve σ(t) function for n = σ k (t) basis functions for n = σ(t) function for n = σ k (t) basis functions for n = σ(t) function for n = σ(t) function for n = Circle drawn by METAPOST and harmonic interpolation Circle drawn by B-spline and harmonic interpolation Seven sided polygon: METAPOST, harmonic interpolation Seven sided polygon: B-spline, harmonic interpolation Five sided polygon: METAPOST, harmonic interpolation Five sided polygon: B-spline, harmonic interpolation Four point polygon: Trigonometric interpolation D curves: Comparison Curvature plot of figure Curvature plot of figure Curvature plot of figure Curvature plot of an eight sided figure Stability of harmonic interpolation Non-uniform harmonic interpolation of seven points Seven sided polygon: Non-uniform harmonic interpolation Five sided polygon: Non-uniform harmonic interpolation Eight sided polygon: Non-uniform harmonic interpolation The box functions for V The Haar wavelets for W Example parametric surfaces Example Bézier surface patches Surface constructed from piecewise continuous Bézier patches A Bézier triangle control mesh B-spline surface fitting: Curve network Stages in subdivision using Chaikin s scheme Stages in interpolatory subdivision using the 4-point scheme Notation for Loop subdivision Triangle subdivision for Loop subdivision

15 List of figures xv 6.10 Masks for Loop subdivision Cube: Loop subdivision Star: Loop subdivision Limit surfaces (Loop subdivision) Masks for modified butterfly subdivision Cube: Modified butterfly subdivision Star: Modified butterfly subdivision Limit surfaces (modified butterfly subdivision) Masks for 3 subdivision Triangle subdivision for 3 subdivision Cube: 3 subdivision Star: 3 subdivision Limit surfaces ( 3 subdivision) Masks for interpolating 3 subdivision Subdivision for the Catmull-Clark scheme Cube (triangulated): Catmull-Clark subdivision Cube (quadrilateral): Catmull-Clark subdivision Star (triangulated): Catmull-Clark subdivision Star (quadrilateral): Catmull-Clark subdivision Limit surfaces (Catmull-Clark subdivision) Cube (triangulated): Doo-Sabin subdivision Cube (quadrilaterals): Doo-Sabin subdivision Star (triangulated): Doo-Sabin subdivision Star (quadrilaterals): Doo-Sabin subdivision Limit surfaces (Doo-Sabin subdivision) Subdivision of the mannequin head Tensor product harmonic surfaces Stages in harmonic subdivision Stages in subdivision to produce a torus Stages in subdivision to produce a deformed torus Basis functions for the 2D and 3D harmonic interpolation Harmonic interpolation of nearest 4 points Harmonic subdivision with local support Stencil for regular vertices Stencil for irregular vertices Subdivision of a simple chess piece Subdivision of a simple diamond model with a valence 12 vertex Subdivision for refining an icosahedron Subdivision for refining the mannequin head Parameterization of Mannequin Shape-preserving parameterization: Computation of weights 225

16 xvi List of figures 6.51 Mean value coordinates: Computation of weights Application of theorems 6.1 and 6.3 (with m = 1) Scanline-rendered harmonic surface (torus) Approximation of harmonic tensor product surface Bézier patches used to approximate figure Final rendering of mannequin head Bézier patches Final rendering of Spock formed from Bézier patches Control points of various parametric surfaces Comparison of plane and harmonic surface Comparison of partial sphere and harmonic surface Comparison of torus and harmonic surface Comparison of sphere and harmonic surface Comparison of Möbius strip and harmonic surface Comparison of surface of revolution and harmonic surface Comparison of shell and harmonic surface Comparison of another shell and harmonic surface Comparison of partial Klein bottle and harmonic surface Comparison of overhand knot and harmonic surface Comparison of Solomon s Seal knot and harmonic surface A scene and viewpoint Raytracing by casting rays from the viewer into the scene View of the scene from the camera Computation of the reflected vector r Computation of the refracted vector t Sphere tracing: Hit Sphere tracing: Miss Distance to a cone A superquadric Ray traced harmonic surface (torus) Supersampling Adaptive supersampling Ambient occlusion Global illumination with photon mapping Caustics The Hemicube method Determining radiosity values Examples of radiosity solutions An articulated structure A fluid cell in the MAC-grid

17 Notation N the set of natural numbers Z the set of integer numbers Q the set of rational numbers R the set of real numbers C the set of complex numbers (of the form a + bi, a, b R) R n the Cartesian product space, i.e. R n = { (x 0, x 1,..., x n 1 ) x j R } z complex number z complex conjugate of z C i i = 1 I n n n unit matrix M T transpose of the matrix M M, det(m) determinant of the matrix M x = (x 0 x 1... x n 1 ) T column vector x R n x T row vector x R n 0 zero column vector n normal vector t tangent vector x Euclidean norm of x, x = x T x x, y the inner product (scalar product) of x and y x y dot product, an inner product defined by x T y = n 1 k=0 x ky k, where x, y R n x y the vector product (cross product) of x R 3 and y R 3, xvii

18 xviii Notation ang(a, b, c) the angle between the vectors a b and c b [0, 1] unit interval δ jk Kronecker delta, 1 if j = k, 0 otherwise I n n n identity matrix t curve parameter u, v surface parameters C k continuity of a curve or surface G k geometric continuity of a curve or surface x floor of x R, the largest y such that y Z and y x x ceiling of x R, the smallest y such that y Z and y x Kronecker product

Mathematical Tools in Computer Graphics with C# Implementations Table of Contents

Mathematical Tools in Computer Graphics with C# Implementations Table of Contents Mathematical Tools in Computer Graphics with C# Implementations by Hardy Alexandre, Willi-Hans Steeb, World Scientific Publishing Company, Incorporated, 2008 Table of Contents List of Figures Notation

More information

Design considerations

Design considerations Curves Design considerations local control of shape design each segment independently smoothness and continuity ability to evaluate derivatives stability small change in input leads to small change in

More information

Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL

Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL International Edition Interactive Computer Graphics A TOP-DOWN APPROACH WITH SHADER-BASED OPENGL Sixth Edition Edward Angel Dave Shreiner Interactive Computer Graphics: A Top-Down Approach with Shader-Based

More information

Computer Graphics I Lecture 11

Computer Graphics I Lecture 11 15-462 Computer Graphics I Lecture 11 Midterm Review Assignment 3 Movie Midterm Review Midterm Preview February 26, 2002 Frank Pfenning Carnegie Mellon University http://www.cs.cmu.edu/~fp/courses/graphics/

More information

INF3320 Computer Graphics and Discrete Geometry

INF3320 Computer Graphics and Discrete Geometry INF3320 Computer Graphics and Discrete Geometry More smooth Curves and Surfaces Christopher Dyken, Michael Floater and Martin Reimers 10.11.2010 Page 1 More smooth Curves and Surfaces Akenine-Möller, Haines

More information

COMPUTER AIDED GEOMETRIC DESIGN. Thomas W. Sederberg

COMPUTER AIDED GEOMETRIC DESIGN. Thomas W. Sederberg COMPUTER AIDED GEOMETRIC DESIGN Thomas W. Sederberg January 31, 2011 ii T. W. Sederberg iii Preface This semester is the 24 th time I have taught a course at Brigham Young University titled, Computer Aided

More information

Final Exam CS 184: Foundations of Computer Graphics! page 1 of 12!

Final Exam CS 184: Foundations of Computer Graphics! page 1 of 12! Final Exam CS 184: Foundations of Computer Graphics! page 1 of 12! Student Name:! Class Account Username: Instructions: Read them carefully!! The exam begins at 8:10pm and ends at 10:00pm. You must turn

More information

CHAPTER 1 Graphics Systems and Models 3

CHAPTER 1 Graphics Systems and Models 3 ?????? 1 CHAPTER 1 Graphics Systems and Models 3 1.1 Applications of Computer Graphics 4 1.1.1 Display of Information............. 4 1.1.2 Design.................... 5 1.1.3 Simulation and Animation...........

More information

GLOBAL EDITION. Interactive Computer Graphics. A Top-Down Approach with WebGL SEVENTH EDITION. Edward Angel Dave Shreiner

GLOBAL EDITION. Interactive Computer Graphics. A Top-Down Approach with WebGL SEVENTH EDITION. Edward Angel Dave Shreiner GLOBAL EDITION Interactive Computer Graphics A Top-Down Approach with WebGL SEVENTH EDITION Edward Angel Dave Shreiner This page is intentionally left blank. Interactive Computer Graphics with WebGL, Global

More information

GEOMETRIC TOOLS FOR COMPUTER GRAPHICS

GEOMETRIC TOOLS FOR COMPUTER GRAPHICS GEOMETRIC TOOLS FOR COMPUTER GRAPHICS PHILIP J. SCHNEIDER DAVID H. EBERLY MORGAN KAUFMANN PUBLISHERS A N I M P R I N T O F E L S E V I E R S C I E N C E A M S T E R D A M B O S T O N L O N D O N N E W

More information

Lahore University of Management Sciences. CS 452 Computer Graphics

Lahore University of Management Sciences. CS 452 Computer Graphics CS 452 Computer Graphics Fall 2015-16 Instructor Murtaza Taj Room No. SSE Block 10-301 Office Hours TBA Email murtaza.taj@lums.edu.pk Telephone 3301 Secretary/TA TBA TA Office Hours TBA Course URL (if

More information

Curves and Surfaces for Computer-Aided Geometric Design

Curves and Surfaces for Computer-Aided Geometric Design Curves and Surfaces for Computer-Aided Geometric Design A Practical Guide Fourth Edition Gerald Farin Department of Computer Science Arizona State University Tempe, Arizona /ACADEMIC PRESS I San Diego

More information

CS354 Computer Graphics Surface Representation IV. Qixing Huang March 7th 2018

CS354 Computer Graphics Surface Representation IV. Qixing Huang March 7th 2018 CS354 Computer Graphics Surface Representation IV Qixing Huang March 7th 2018 Today s Topic Subdivision surfaces Implicit surface representation Subdivision Surfaces Building complex models We can extend

More information

Subdivision Surfaces

Subdivision Surfaces Subdivision Surfaces 1 Geometric Modeling Sometimes need more than polygon meshes Smooth surfaces Traditional geometric modeling used NURBS Non uniform rational B-Spline Demo 2 Problems with NURBS A single

More information

Recollection. Models Pixels. Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows

Recollection. Models Pixels. Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows Recollection Models Pixels Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows Can be computed in different stages 1 So far we came to Geometry model 3 Surface

More information

Pythagorean - Hodograph Curves: Algebra and Geometry Inseparable

Pythagorean - Hodograph Curves: Algebra and Geometry Inseparable Rida T. Farouki Pythagorean - Hodograph Curves: Algebra and Geometry Inseparable With 204 Figures and 15 Tables 4y Springer Contents 1 Introduction 1 1.1 The Lure of Analytic Geometry 1 1.2 Symbiosis of

More information

Homework #2. Hidden Surfaces, Projections, Shading and Texture, Ray Tracing, and Parametric Curves

Homework #2. Hidden Surfaces, Projections, Shading and Texture, Ray Tracing, and Parametric Curves Computer Graphics Instructor: Brian Curless CSE 457 Spring 2013 Homework #2 Hidden Surfaces, Projections, Shading and Texture, Ray Tracing, and Parametric Curves Assigned: Sunday, May 12 th Due: Thursday,

More information

OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS

OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS YEAR/SEM.: III/V STAFF NAME: T.ELANGOVAN SUBJECT NAME: Computer Graphics SUB. CODE:

More information

Topics and things to know about them:

Topics and things to know about them: Practice Final CMSC 427 Distributed Tuesday, December 11, 2007 Review Session, Monday, December 17, 5:00pm, 4424 AV Williams Final: 10:30 AM Wednesday, December 19, 2007 General Guidelines: The final will

More information

Lahore University of Management Sciences. CS 452 Computer Graphics

Lahore University of Management Sciences. CS 452 Computer Graphics CS 452 Computer Graphics Fall 206-7 Instructor Room No. Office Hours Email Murtaza Taj 9-GA TBA murtaza.taj@lums.edu.pk Telephone 330 Secretary/TA TA Office Hours Course URL (if any) TBA TBA LMS Course

More information

Topic 12: Texture Mapping. Motivation Sources of texture Texture coordinates Bump mapping, mip-mapping & env mapping

Topic 12: Texture Mapping. Motivation Sources of texture Texture coordinates Bump mapping, mip-mapping & env mapping Topic 12: Texture Mapping Motivation Sources of texture Texture coordinates Bump mapping, mip-mapping & env mapping Texture sources: Photographs Texture sources: Procedural Texture sources: Solid textures

More information

Topic 11: Texture Mapping 11/13/2017. Texture sources: Solid textures. Texture sources: Synthesized

Topic 11: Texture Mapping 11/13/2017. Texture sources: Solid textures. Texture sources: Synthesized Topic 11: Texture Mapping Motivation Sources of texture Texture coordinates Bump mapping, mip mapping & env mapping Texture sources: Photographs Texture sources: Procedural Texture sources: Solid textures

More information

Computer Graphics Curves and Surfaces. Matthias Teschner

Computer Graphics Curves and Surfaces. Matthias Teschner Computer Graphics Curves and Surfaces Matthias Teschner Outline Introduction Polynomial curves Bézier curves Matrix notation Curve subdivision Differential curve properties Piecewise polynomial curves

More information

Topic 11: Texture Mapping 10/21/2015. Photographs. Solid textures. Procedural

Topic 11: Texture Mapping 10/21/2015. Photographs. Solid textures. Procedural Topic 11: Texture Mapping Motivation Sources of texture Texture coordinates Bump mapping, mip mapping & env mapping Topic 11: Photographs Texture Mapping Motivation Sources of texture Texture coordinates

More information

Introduction p. 1 What Is Geometric Modeling? p. 1 Computer-aided geometric design Solid modeling Algebraic geometry Computational geometry

Introduction p. 1 What Is Geometric Modeling? p. 1 Computer-aided geometric design Solid modeling Algebraic geometry Computational geometry Introduction p. 1 What Is Geometric Modeling? p. 1 Computer-aided geometric design Solid modeling Algebraic geometry Computational geometry Representation Ab initio design Rendering Solid modelers Kinematic

More information

COMPUTER GRAPHICS, MULTIMEDIA AND ANIMATION, Second Edition (with CD-ROM) Malay K. Pakhira

COMPUTER GRAPHICS, MULTIMEDIA AND ANIMATION, Second Edition (with CD-ROM) Malay K. Pakhira Computer Graphics, Multimedia and Animation SECOND EDITION Malay K. Pakhira Assistant Professor Department of Computer Science and Engineering Kalyani Government Engineering College Kalyani New Delhi-110001

More information

Make sure you fill in your name and the above information, and that you sign below. Anonymous tests will not be graded.

Make sure you fill in your name and the above information, and that you sign below. Anonymous tests will not be graded. CS 184: Foundations of Computer Graphics! page 1 of 14 Student Name: Class Account Username: Instructions: Read them carefully! You must turn your exam in when time is an- The exam begins at 7:10pm and

More information

CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY CS2401 COMPUTER GRAPHICS QUESTION BANK

CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY CS2401 COMPUTER GRAPHICS QUESTION BANK CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING CS2401 COMPUTER GRAPHICS QUESTION BANK PART A UNIT I-2D PRIMITIVES 1. Define Computer graphics. 2. Define refresh

More information

Introduction to Visualization and Computer Graphics

Introduction to Visualization and Computer Graphics Introduction to Visualization and Computer Graphics DH2320, Fall 2015 Prof. Dr. Tino Weinkauf Introduction to Visualization and Computer Graphics Visibility Shading 3D Rendering Geometric Model Color Perspective

More information

Computergrafik. Matthias Zwicker Universität Bern Herbst 2016

Computergrafik. Matthias Zwicker Universität Bern Herbst 2016 Computergrafik Matthias Zwicker Universität Bern Herbst 2016 Today Curves NURBS Surfaces Parametric surfaces Bilinear patch Bicubic Bézier patch Advanced surface modeling 2 Piecewise Bézier curves Each

More information

CS130 : Computer Graphics Curves. Tamar Shinar Computer Science & Engineering UC Riverside

CS130 : Computer Graphics Curves. Tamar Shinar Computer Science & Engineering UC Riverside CS130 : Computer Graphics Curves Tamar Shinar Computer Science & Engineering UC Riverside Design considerations local control of shape design each segment independently smoothness and continuity ability

More information

CPSC GLOBAL ILLUMINATION

CPSC GLOBAL ILLUMINATION CPSC 314 21 GLOBAL ILLUMINATION Textbook: 20 UGRAD.CS.UBC.CA/~CS314 Mikhail Bessmeltsev ILLUMINATION MODELS/ALGORITHMS Local illumination - Fast Ignore real physics, approximate the look Interaction of

More information

Spring 2012 Final. CS184 - Foundations of Computer Graphics. University of California at Berkeley

Spring 2012 Final. CS184 - Foundations of Computer Graphics. University of California at Berkeley Spring 2012 Final CS184 - Foundations of Computer Graphics University of California at Berkeley Write your name HERE: Write your login HERE: Closed book. You may not use any notes or printed/electronic

More information

COMP3421. Global Lighting Part 2: Radiosity

COMP3421. Global Lighting Part 2: Radiosity COMP3421 Global Lighting Part 2: Radiosity Recap: Global Lighting The lighting equation we looked at earlier only handled direct lighting from sources: We added an ambient fudge term to account for all

More information

HARMONIC INTERPOLATION FOR SMOOTH CURVES AND SURFACES ALEXANDRE HARDY THESIS. submitted in fulfilment of the requirements for the degree

HARMONIC INTERPOLATION FOR SMOOTH CURVES AND SURFACES ALEXANDRE HARDY THESIS. submitted in fulfilment of the requirements for the degree HARMONIC INTERPOLATION FOR SMOOTH CURVES AND SURFACES by ALEXANDRE HARDY THESIS submitted in fulfilment of the requirements for the degree PHILOSOPHIA DOCTOR in APPLIED MATHEMATICS in the FACULTY OF SCIENCE

More information

Physically-Based Modeling and Animation. University of Missouri at Columbia

Physically-Based Modeling and Animation. University of Missouri at Columbia Overview of Geometric Modeling Overview 3D Shape Primitives: Points Vertices. Curves Lines, polylines, curves. Surfaces Triangle meshes, splines, subdivision surfaces, implicit surfaces, particles. Solids

More information

Information Coding / Computer Graphics, ISY, LiTH. Splines

Information Coding / Computer Graphics, ISY, LiTH. Splines 28(69) Splines Originally a drafting tool to create a smooth curve In computer graphics: a curve built from sections, each described by a 2nd or 3rd degree polynomial. Very common in non-real-time graphics,

More information

Curves and Surfaces 2

Curves and Surfaces 2 Curves and Surfaces 2 Computer Graphics Lecture 17 Taku Komura Today More about Bezier and Bsplines de Casteljau s algorithm BSpline : General form de Boor s algorithm Knot insertion NURBS Subdivision

More information

3D Modeling Parametric Curves & Surfaces. Shandong University Spring 2013

3D Modeling Parametric Curves & Surfaces. Shandong University Spring 2013 3D Modeling Parametric Curves & Surfaces Shandong University Spring 2013 3D Object Representations Raw data Point cloud Range image Polygon soup Surfaces Mesh Subdivision Parametric Implicit Solids Voxels

More information

Introduction to Computer Graphics

Introduction to Computer Graphics Introduction to Computer Graphics James D. Foley Georgia Institute of Technology Andries van Dam Brown University Steven K. Feiner Columbia University John F. Hughes Brown University Richard L. Phillips

More information

Central issues in modelling

Central issues in modelling Central issues in modelling Construct families of curves, surfaces and volumes that can represent common objects usefully; are easy to interact with; interaction includes: manual modelling; fitting to

More information

Introduction to the Mathematical Concepts of CATIA V5

Introduction to the Mathematical Concepts of CATIA V5 CATIA V5 Training Foils Introduction to the Mathematical Concepts of CATIA V5 Version 5 Release 19 January 2009 EDU_CAT_EN_MTH_FI_V5R19 1 About this course Objectives of the course Upon completion of this

More information

Computergrafik. Matthias Zwicker. Herbst 2010

Computergrafik. Matthias Zwicker. Herbst 2010 Computergrafik Matthias Zwicker Universität Bern Herbst 2010 Today Curves NURBS Surfaces Parametric surfaces Bilinear patch Bicubic Bézier patch Advanced surface modeling Piecewise Bézier curves Each segment

More information

CS130 : Computer Graphics Curves (cont.) Tamar Shinar Computer Science & Engineering UC Riverside

CS130 : Computer Graphics Curves (cont.) Tamar Shinar Computer Science & Engineering UC Riverside CS130 : Computer Graphics Curves (cont.) Tamar Shinar Computer Science & Engineering UC Riverside Blending Functions Blending functions are more convenient basis than monomial basis canonical form (monomial

More information

EECS 487, Fall 2005 Exam 2

EECS 487, Fall 2005 Exam 2 EECS 487, Fall 2005 Exam 2 December 21, 2005 This is a closed book exam. Notes are not permitted. Basic calculators are permitted, but not needed. Explain or show your work for each question. Name: uniqname:

More information

Know it. Control points. B Spline surfaces. Implicit surfaces

Know it. Control points. B Spline surfaces. Implicit surfaces Know it 15 B Spline Cur 14 13 12 11 Parametric curves Catmull clark subdivision Parametric surfaces Interpolating curves 10 9 8 7 6 5 4 3 2 Control points B Spline surfaces Implicit surfaces Bezier surfaces

More information

The goal is the definition of points with numbers and primitives with equations or functions. The definition of points with numbers requires a

The goal is the definition of points with numbers and primitives with equations or functions. The definition of points with numbers requires a The goal is the definition of points with numbers and primitives with equations or functions. The definition of points with numbers requires a coordinate system and then the measuring of the point with

More information

From curves to surfaces. Parametric surfaces and solid modeling. Extrusions. Surfaces of revolution. So far have discussed spline curves in 2D

From curves to surfaces. Parametric surfaces and solid modeling. Extrusions. Surfaces of revolution. So far have discussed spline curves in 2D From curves to surfaces Parametric surfaces and solid modeling CS 465 Lecture 12 2007 Doug James & Steve Marschner 1 So far have discussed spline curves in 2D it turns out that this already provides of

More information

9. Three Dimensional Object Representations

9. Three Dimensional Object Representations 9. Three Dimensional Object Representations Methods: Polygon and Quadric surfaces: For simple Euclidean objects Spline surfaces and construction: For curved surfaces Procedural methods: Eg. Fractals, Particle

More information

CMSC427 Final Practice v2 Fall 2017

CMSC427 Final Practice v2 Fall 2017 CMSC427 Final Practice v2 Fall 2017 This is to represent the flow of the final and give you an idea of relative weighting. No promises that knowing this will predict how you ll do on the final. Some questions

More information

Computer Animation. Algorithms and Techniques. z< MORGAN KAUFMANN PUBLISHERS. Rick Parent Ohio State University AN IMPRINT OF ELSEVIER SCIENCE

Computer Animation. Algorithms and Techniques. z< MORGAN KAUFMANN PUBLISHERS. Rick Parent Ohio State University AN IMPRINT OF ELSEVIER SCIENCE Computer Animation Algorithms and Techniques Rick Parent Ohio State University z< MORGAN KAUFMANN PUBLISHERS AN IMPRINT OF ELSEVIER SCIENCE AMSTERDAM BOSTON LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO

More information

Intro to Ray-Tracing & Ray-Surface Acceleration

Intro to Ray-Tracing & Ray-Surface Acceleration Lecture 12 & 13: Intro to Ray-Tracing & Ray-Surface Acceleration Computer Graphics and Imaging UC Berkeley Course Roadmap Rasterization Pipeline Core Concepts Sampling Antialiasing Transforms Geometric

More information

Homework #2. Shading, Projections, Texture Mapping, Ray Tracing, and Bezier Curves

Homework #2. Shading, Projections, Texture Mapping, Ray Tracing, and Bezier Curves Computer Graphics Instructor: Brian Curless CSEP 557 Autumn 2016 Homework #2 Shading, Projections, Texture Mapping, Ray Tracing, and Bezier Curves Assigned: Wednesday, Nov 16 th Due: Wednesday, Nov 30

More information

Subdivision Surfaces

Subdivision Surfaces Subdivision Surfaces 1 Geometric Modeling Sometimes need more than polygon meshes Smooth surfaces Traditional geometric modeling used NURBS Non uniform rational B-Spline Demo 2 Problems with NURBS A single

More information

Name: Let the Catmull-Rom curve q(u) be defined by the following control points: p 1 = 0, 1 p 2 = 1, 1 p 3 = 1, 0. p 2. p 1.

Name: Let the Catmull-Rom curve q(u) be defined by the following control points: p 1 = 0, 1 p 2 = 1, 1 p 3 = 1, 0. p 2. p 1. Name: 2 1. Let the Catmull-Rom curve q(u) be defined by the following control points: p 0 = 0, 0 p 1 = 0, 1 p 2 = 1, 1 p 3 = 1, 0 p 4 = 2, 0 y p 1 p 2 p 0 p 3 p 4 x Thus, q(i) =p i for i =1, 2, 3. For

More information

Introduction Ray tracing basics Advanced topics (shading) Advanced topics (geometry) Graphics 2010/2011, 4th quarter. Lecture 11: Ray tracing

Introduction Ray tracing basics Advanced topics (shading) Advanced topics (geometry) Graphics 2010/2011, 4th quarter. Lecture 11: Ray tracing Lecture 11 Ray tracing Introduction Projection vs. ray tracing Projection Ray tracing Rendering Projection vs. ray tracing Projection Ray tracing Basic methods for image generation Major areas of computer

More information

3D Modeling Parametric Curves & Surfaces

3D Modeling Parametric Curves & Surfaces 3D Modeling Parametric Curves & Surfaces Shandong University Spring 2012 3D Object Representations Raw data Point cloud Range image Polygon soup Solids Voxels BSP tree CSG Sweep Surfaces Mesh Subdivision

More information

09 - Designing Surfaces. CSCI-GA Computer Graphics - Fall 16 - Daniele Panozzo

09 - Designing Surfaces. CSCI-GA Computer Graphics - Fall 16 - Daniele Panozzo 9 - Designing Surfaces Triangular surfaces A surface can be discretized by a collection of points and triangles Each triangle is a subset of a plane Every point on the surface can be expressed as an affine

More information

The Rendering Equation & Monte Carlo Ray Tracing

The Rendering Equation & Monte Carlo Ray Tracing Last Time? Local Illumination & Monte Carlo Ray Tracing BRDF Ideal Diffuse Reflectance Ideal Specular Reflectance The Phong Model Radiosity Equation/Matrix Calculating the Form Factors Aj Ai Reading for

More information

Computer Graphics 1. Chapter 2 (May 19th, 2011, 2-4pm): 3D Modeling. LMU München Medieninformatik Andreas Butz Computergraphik 1 SS2011

Computer Graphics 1. Chapter 2 (May 19th, 2011, 2-4pm): 3D Modeling. LMU München Medieninformatik Andreas Butz Computergraphik 1 SS2011 Computer Graphics 1 Chapter 2 (May 19th, 2011, 2-4pm): 3D Modeling 1 The 3D rendering pipeline (our version for this class) 3D models in model coordinates 3D models in world coordinates 2D Polygons in

More information

The exam begins at 5:10pm and ends at 8:00pm. You must turn your exam in when time is announced or risk not having it accepted.

The exam begins at 5:10pm and ends at 8:00pm. You must turn your exam in when time is announced or risk not having it accepted. CS 184: Foundations of Computer Graphics page 1 of 11 Student Name: Student ID: Instructions: Read them carefully! The exam begins at 5:10pm and ends at 8:00pm. You must turn your exam in when time is

More information

Assignment 6: Ray Tracing

Assignment 6: Ray Tracing Assignment 6: Ray Tracing Programming Lab Due: Monday, April 20 (midnight) 1 Introduction Throughout this semester you have written code that manipulated shapes and cameras to prepare a scene for rendering.

More information

Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include

Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include motion, behavior Graphics is a form of simulation and

More information

CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK

CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK CS2401 Computer Graphics CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK CS2401- COMPUTER GRAPHICS UNIT 1-2D PRIMITIVES 1. Define Computer Graphics. 2. Explain any 3 uses of computer graphics applications.

More information

Freeform Curves on Spheres of Arbitrary Dimension

Freeform Curves on Spheres of Arbitrary Dimension Freeform Curves on Spheres of Arbitrary Dimension Scott Schaefer and Ron Goldman Rice University 6100 Main St. Houston, TX 77005 sschaefe@rice.edu and rng@rice.edu Abstract Recursive evaluation procedures

More information

For each question, indicate whether the statement is true or false by circling T or F, respectively.

For each question, indicate whether the statement is true or false by circling T or F, respectively. True/False For each question, indicate whether the statement is true or false by circling T or F, respectively. 1. (T/F) Rasterization occurs before vertex transformation in the graphics pipeline. 2. (T/F)

More information

Today. Anti-aliasing Surface Parametrization Soft Shadows Global Illumination. Exercise 2. Path Tracing Radiosity

Today. Anti-aliasing Surface Parametrization Soft Shadows Global Illumination. Exercise 2. Path Tracing Radiosity Today Anti-aliasing Surface Parametrization Soft Shadows Global Illumination Path Tracing Radiosity Exercise 2 Sampling Ray Casting is a form of discrete sampling. Rendered Image: Sampling of the ground

More information

3D Modeling techniques

3D Modeling techniques 3D Modeling techniques 0. Reconstruction From real data (not covered) 1. Procedural modeling Automatic modeling of a self-similar objects or scenes 2. Interactive modeling Provide tools to computer artists

More information

End-Term Examination

End-Term Examination Paper Code: MCA-108 Paper ID : 44108 Second Semester [MCA] MAY-JUNE 2006 Q. 1 Describe the following in brief :- (3 x 5 = 15) (a) QUADRATIC SURFACES (b) RGB Color Models. (c) BSP Tree (d) Solid Modeling

More information

- Location: Annenberg Text: Mostly Self-Contained on course Web pages. - Al Barr

- Location: Annenberg Text: Mostly Self-Contained on course Web pages. - Al Barr CS171 Computer Graphics Time: 3pm-3:55pm MW(F) - Location: Annenberg 105 - Text: Mostly Self-Contained on course Web pages Instructor: - Al Barr barradmin@cs.caltech.edu, TAs: - Kevin (Kevli) Li - kevli@caltech.edu

More information

Review. Stephen J. Guy

Review. Stephen J. Guy Review Stephen J. Guy Overview Pixar short Review last class Review course Area of Graphics Image Processing Rendering Modeling Animation Misc Area of Graphics Image Processing Rendering Modeling Animation

More information

Surfaces for CAGD. FSP Tutorial. FSP-Seminar, Graz, November

Surfaces for CAGD. FSP Tutorial. FSP-Seminar, Graz, November Surfaces for CAGD FSP Tutorial FSP-Seminar, Graz, November 2005 1 Tensor Product Surfaces Given: two curve schemes (Bézier curves or B splines): I: x(u) = m i=0 F i(u)b i, u [a, b], II: x(v) = n j=0 G

More information

CS123 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics 1/15

CS123 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics 1/15 Describing Shapes Constructing Objects in Computer Graphics 1/15 2D Object Definition (1/3) Lines and polylines: Polylines: lines drawn between ordered points A closed polyline is a polygon, a simple polygon

More information

Interpolation using scanline algorithm

Interpolation using scanline algorithm Interpolation using scanline algorithm Idea: Exploit knowledge about already computed color values. Traverse projected triangle top-down using scanline. Compute start and end color value of each pixel

More information

Introduction Rasterization Z-buffering Shading. Graphics 2012/2013, 4th quarter. Lecture 09: graphics pipeline (rasterization and shading)

Introduction Rasterization Z-buffering Shading. Graphics 2012/2013, 4th quarter. Lecture 09: graphics pipeline (rasterization and shading) Lecture 9 Graphics pipeline (rasterization and shading) Graphics pipeline - part 1 (recap) Perspective projection by matrix multiplication: x pixel y pixel z canonical 1 x = M vpm per M cam y z 1 This

More information

Fall CSCI 420: Computer Graphics. 4.2 Splines. Hao Li.

Fall CSCI 420: Computer Graphics. 4.2 Splines. Hao Li. Fall 2014 CSCI 420: Computer Graphics 4.2 Splines Hao Li http://cs420.hao-li.com 1 Roller coaster Next programming assignment involves creating a 3D roller coaster animation We must model the 3D curve

More information

Lecture IV Bézier Curves

Lecture IV Bézier Curves Lecture IV Bézier Curves Why Curves? Why Curves? Why Curves? Why Curves? Why Curves? Linear (flat) Curved Easier More pieces Looks ugly Complicated Fewer pieces Looks smooth What is a curve? Intuitively:

More information

Chapter 4-3D Modeling

Chapter 4-3D Modeling Chapter 4-3D Modeling Polygon Meshes Geometric Primitives Interpolation Curves Levels Of Detail (LOD) Constructive Solid Geometry (CSG) Extrusion & Rotation Volume- and Point-based Graphics 1 The 3D rendering

More information

QUESTION BANK 10CS65 : COMPUTER GRAPHICS AND VISUALIZATION

QUESTION BANK 10CS65 : COMPUTER GRAPHICS AND VISUALIZATION QUESTION BANK 10CS65 : COMPUTER GRAPHICS AND VISUALIZATION INTRODUCTION OBJECTIVE: This chapter deals the applications of computer graphics and overview of graphics systems and imaging. UNIT I 1 With clear

More information

Spline Surfaces, Subdivision Surfaces

Spline Surfaces, Subdivision Surfaces CS-C3100 Computer Graphics Spline Surfaces, Subdivision Surfaces vectorportal.com Trivia Assignment 1 due this Sunday! Feedback on the starter code, difficulty, etc., much appreciated Put in your README

More information

CS GAME PROGRAMMING Question bank

CS GAME PROGRAMMING Question bank CS6006 - GAME PROGRAMMING Question bank Part A Unit I 1. List the different types of coordinate systems. 2. What is ray tracing? Mention some applications of ray tracing. 3. Discuss the stages involved

More information

Subdivision surfaces. University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell

Subdivision surfaces. University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Subdivision surfaces University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Reading Recommended: Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications,

More information

Advanced 3D Game Programming with DirectX* 10.0

Advanced 3D Game Programming with DirectX* 10.0 Advanced 3D Game Programming with DirectX* 10.0 Peter Walsh Wordware Publishing, Inc. Acknowledgments Introduction xiii xv Chapter I Windows I A Word about Windows I Hungarian Notation 3 General Windows

More information

Curves & Surfaces. MIT EECS 6.837, Durand and Cutler

Curves & Surfaces. MIT EECS 6.837, Durand and Cutler Curves & Surfaces Schedule Sunday October 5 th, * 3-5 PM * Review Session for Quiz 1 Extra Office Hours on Monday Tuesday October 7 th : Quiz 1: In class 1 hand-written 8.5x11 sheet of notes allowed Wednesday

More information

CS559 Computer Graphics Fall 2015

CS559 Computer Graphics Fall 2015 CS559 Computer Graphics Fall 2015 Practice Final Exam Time: 2 hrs 1. [XX Y Y % = ZZ%] MULTIPLE CHOICE SECTION. Circle or underline the correct answer (or answers). You do not need to provide a justification

More information

Pipeline Operations. CS 4620 Lecture 14

Pipeline Operations. CS 4620 Lecture 14 Pipeline Operations CS 4620 Lecture 14 2014 Steve Marschner 1 Pipeline you are here APPLICATION COMMAND STREAM 3D transformations; shading VERTEX PROCESSING TRANSFORMED GEOMETRY conversion of primitives

More information

Engineering Real- Time Applications with Wild Magic

Engineering Real- Time Applications with Wild Magic 3D GAME ENGINE ARCHITECTURE Engineering Real- Time Applications with Wild Magic DAVID H. EBERLY Geometric Tools, Inc. AMSTERDAM BOSTON HEIDELRERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE

More information

Advanced Modeling 2. Katja Bühler, Andrej Varchola, Eduard Gröller. March 24, x(t) z(t)

Advanced Modeling 2. Katja Bühler, Andrej Varchola, Eduard Gröller. March 24, x(t) z(t) Advanced Modeling 2 Katja Bühler, Andrej Varchola, Eduard Gröller March 24, 2014 1 Parametric Representations A parametric curve in E 3 is given by x(t) c : c(t) = y(t) ; t I = [a, b] R z(t) where x(t),

More information

Bézier and B-spline volumes Project of Dissertation

Bézier and B-spline volumes Project of Dissertation Department of Algebra, Geometry and Didactics of Mathematics Faculty of Mathemathics, Physics and Informatics Comenius University, Bratislava Bézier and B-spline volumes Project of Dissertation Martin

More information

SRM INSTITUTE OF SCIENCE AND TECHNOLOGY

SRM INSTITUTE OF SCIENCE AND TECHNOLOGY SRM INSTITUTE OF SCIENCE AND TECHNOLOGY DEPARTMENT OF INFORMATION TECHNOLOGY QUESTION BANK SUB.NAME: COMPUTER GRAPHICS SUB.CODE: IT307 CLASS : III/IT UNIT-1 2-marks 1. What is the various applications

More information

Subdivision Curves and Surfaces: An Introduction

Subdivision Curves and Surfaces: An Introduction Subdivision Curves and Surfaces: An Introduction Corner Cutting De Casteljau s and de Boor s algorithms all use corner-cutting procedures. Corner cutting can be local or non-local. A cut is local if it

More information

So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources.

So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources. 11 11.1 Basics So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources. Global models include incident light that arrives

More information

Curves, Surfaces and Recursive Subdivision

Curves, Surfaces and Recursive Subdivision Department of Computer Sciences Graphics Fall 25 (Lecture ) Curves, Surfaces and Recursive Subdivision Conics: Curves and Quadrics: Surfaces Implicit form arametric form Rational Bézier Forms Recursive

More information

Deferred Rendering Due: Wednesday November 15 at 10pm

Deferred Rendering Due: Wednesday November 15 at 10pm CMSC 23700 Autumn 2017 Introduction to Computer Graphics Project 4 November 2, 2017 Deferred Rendering Due: Wednesday November 15 at 10pm 1 Summary This assignment uses the same application architecture

More information

Local vs. Global Illumination & Radiosity

Local vs. Global Illumination & Radiosity Last Time? Local vs. Global Illumination & Radiosity Ray Casting & Ray-Object Intersection Recursive Ray Tracing Distributed Ray Tracing An early application of radiative heat transfer in stables. Reading

More information

Windows and Graphics Programming with Visual C ++

Windows and Graphics Programming with Visual C ++ Introduction to Windows and Graphics Programming with Visual C ++ with Companion Media Pack Second Edition This page intentionally left blank Introduction to Windows and Graphics Programming with Visual

More information

Dgp _ lecture 2. Curves

Dgp _ lecture 2. Curves Dgp _ lecture 2 Curves Questions? This lecture will be asking questions about curves, their Relationship to surfaces, and how they are used and controlled. Topics of discussion will be: Free form Curves

More information

Computer graphics (cs602) Final term mcqs fall 2013 Libriansmine

Computer graphics (cs602) Final term mcqs fall 2013 Libriansmine Computer graphics (cs602) Final term mcqs fall 2013 Libriansmine Question # 1 Total Marks: 1 Consider the following problem from lighting: A point (P1) is at (0, 0, 0) with normal equal to 1/(2*sqrt(2))*(sqrt(2),

More information

CS 130 Final. Fall 2015

CS 130 Final. Fall 2015 CS 130 Final Fall 2015 Name Student ID Signature You may not ask any questions during the test. If you believe that there is something wrong with a question, write down what you think the question is trying

More information

CS 5625 Lec 2: Shading Models

CS 5625 Lec 2: Shading Models CS 5625 Lec 2: Shading Models Kavita Bala Spring 2013 Shading Models Chapter 7 Next few weeks Textures Graphics Pipeline Light Emission To compute images What are the light sources? Light Propagation Fog/Clear?

More information