Where to get Blender. Go to Download the latest version
|
|
- Noah Simon
- 6 years ago
- Views:
Transcription
1 Basic Building in
2 Where to get Blender Go to Download the latest version Heads up! If using Linux the Software Center's safe version is out of date and doesn't do all that the new one does, why Blender.org is the best place for a download.
3 What is Blender Blender is a 3D building program that does all kinds of things! You can make low poly models for games You can build a game in it's game engine using Python programming You can build high poly models for art with its own Cycles rendering system You can do animations with it for games or CGI moves. You can do ridged body simulations with it... It does all kinds of tricky cool stuff...
4 In this presentation ill show you Basic moment Basic simple modeling Modify them Go over some modifiers And get you started so you can use Blender for what ever modeling you might need ' )
5 This is the Splash Screen
6 Splash Screen The splash screen can take you to any projects you have been working on and a bunch of helpful sites Click anywhere outside the Splash Screen to just start working on an empty project.
7 Your basic empty project or scene
8 What the mouse?! The controls are a little hard to get used to so hear is the simple skinny run down Right click selects objects, you can switch this in preferences if you like ' ) Middle mouse wheel click rotates freely in the environment around selected object Shift + middle mouse click strafes your view with out rotation Mouse wheel zooms in and out on object Ctrl + mouse wheel click = a better zoom
9 Hot Keys T = Tool bar N = 2nd Properties window G = Grab R = Rotate on current view RR = free Rotate S = Scale G, R, or S + X,Y,Z moves one one axis only A = select everything E = Extrude
10 More Hot Keys Shift+A = Add Object selection screen Ctrl+A = Location Rotation Scale reset menu F = Fill (fills any 2 selected non terminating spaces on an object) Shift+D = Duplicate C = marque tool (a selection tool) Tab = Edit Mode H = Hide object (Alt+H un-hide) B = Box selection tool
11 And yet more Hot Keys Ctrl+B = separates a seem on your object mesh and adds a new face. M+(number) = move to layer Alt+M = Merge when selected vertices's U = UV unwrap menu Ctrl+P = Parent menu ~ = shows all objects on all layers Ctrl+R = add Edge loop And there are a bunch more but those will get you started.
12 Preferences A few things that may get you going faster Doesn't work LOL Turn on continues Grab If no 10 Key hit turn this on
13 And one important little helper Add-ons Type image Add this. It makes it really easy to scale objects to blueprints.
14 Simple building Find a simple blueprint like a car, plane etc that has front and side orthographic views Under file import as plane your blueprint. The plane is mostly to tell the correct scale as you build. Press 5 which sets the view in orthographic
15 Simple Building Blender gets disorienting so I often add a plane with my blueprint for scale and center it how I like
16 Move the cube with G Scale the plane with S Press N for 2nd preferences menu then click Texture Solid to see the image
17 R Z -90 Rotates our plane in to place Or you can use this but using Commands makes it way More accurate
18 brings Pressing 5 view on ic h p a r g o orth above s u s g in r b And 7 our plane Select the cube And zero out its location Use G on the plane to aline it on the Y
19 Tab in to edit mode Add a loop to the cube mesh With Ctrl R Then delete the remaining faces on the positive or negative side of the Y axis The wrench is the modifier menu
20 HARD PART IS OVER!!! Ctrl R will add loops then selecting the faces you can edit the mesh match our blueprint These controls select faces, edges or single vertices's You'll want to turn Clipping on Trust me!
21 To see through your image select Wire Under object display ow n d a oks b ' ) o l t i ry if ool soon r o w t Don' will look c It
22 Shift D will duplicate our image then rotate it in place Do this for a all views of your object Then start shaping the faces to match
23 You can change the color of the Wire Frame to make it easier to see in preferences under Thames. You can actually change almost anything for that matter. Click the Wrench for modifie And add multiresolution You'll like this one ' )
24 You can change the color of the Wire Frame to make it easier to see in preferences under Thames. You can actually change almost anything for that matter. Click the Wrench for modifie And add multiresolution You'll like this one ' )
25 Setting it to 2 us normally enough. You can set more later. Multiresolution takes vertices's from 3 points and then mathematically adds more loops to the mesh. It lets you build smooth shapes however you will need to add more loops to make the shape match. Note: if you Tab between edit and object mode you can see the see your object mesh with mutiresolutin off
26 Score as many visual references as you can. If in color like this one they work nice for game models. Problem spots like this are easy to clean up once you get the major parts down. The harder part is learning good topography. Edit mode on multi res it will look boxy Object mode you can see how it will look once you add apply the modifier
27 Making good topography can be a nightmare at first and its more an art. You can use the smooth tool bar, or collapse edges or make a remesh the skin In this case I am just deserving edges while only saving the ones I need. ey Hot K e model icolat o t \ Use
28 Sometimes No matter how you try you just can't get vertices's where you want them. So we need a little help! Thankfully there if you press T for tool bar There is this subdivide button witch evenly divides the edge
29 Once you have added vertices's you can merge new edges together with Alt M Trust me Ctrl M And Ctrl B will save cost on headache meds ' )
30 Trouble shoot! Whisk Tango Foxtrot!! Some times you come across this. It happens when you Extrude twice and don't notice. To fix simply hit Z go in to Wire mode and press C to select the vertices's that you just extruded and use Ctrl M to merge them together Trust Heada me on this! che S aver ' )
31 For the engines because they are hard to see I'm going to add a new cylinder then combine it to the first mesh. However a normal cylinder has way more vertices's than what we need. Press F6 just after adding the Cylinder for a sub menu to edit the number of vertices's
32 Simple Rules of Topography Before adding new things to the original mesh plan ahead and clean up the topography When working with multi-res modifiers if you don't need vertices's to help the shape of the mesh, dissolve them pressing X and its sub menu If you have terminating loops in the mesh try and tuck them away with Alt+M in a flow for better for better printing and smoother flow
33 To join objects, first select both. Next we place the cylinder on the -Y side and hit the Join button in he tool box. Or you can simply use the hot key Ctrl J. Because of mirror and multi-res modifiers we will get a second smooth cylinder.
34 Sometimes areas are hard to see. You may have to hit 5 to go in to perspective view then take the camera inside the mesh. This can get vary disorienting so press N for the 2nd properties menu, then under shading check Backface Culling. This lets you see what walls are inside or outside. This can be vary important when making models for 3D printing.
35 F op en Some times you will have to close gaps. For this just select the edges and hit F! And presto its Fing closed ' ) space s!!
36 For open areas like the air inlet's and tail cones getting them to look right can be hard. For these hold Alt+Shift to select a whole loop then press E and then S. You will scale all walls extruded at the same time.
37 Almost Done Now I'm going to show you a little cheat to make the vertical stabilizers. Hit space bar and type add plane Rotate it 90 degrees on the Y axis Type R Y 90 Next give it its basic shape.
38 Add intersecting lines on the edges anticipating the mulit-res modifier it will soon be connected to. Note: to make it easier In properties under display you can check X ray to see the object in front of anything
39 When creating really simple things like fins, wings, building floors, geometry, blades, etc just add a Solidify modifier to a plane
40 Apply the solidify modifier Then join the tail to the aircraft Be sure to hold shift and click the tail then the aircraft before joining
41 Finally for this tutorial we are going to finish the cockpit. Click on this icon and select Individual Origins. This way when you extrude, it will be even on in all directions of any faces selected
42 Конец
43 Tessa Miller
This is the opening view of blender.
This is the opening view of blender. Note that interacting with Blender is a little different from other programs that you may be used to. For example, left clicking won t select objects on the scene,
More informationThis view is called User Persp - perspective. It's good for rendering, but not for editing. Ortho will be better.
Create a crate simple placeable in Blender. In this tutorial I'll show you, how to create and texture a simple placeable, without animations. Let's start. First thing is always to have an idea, how you
More informationCaustics - Mental Ray
Caustics - Mental Ray (Working with real caustic generation) In this tutorial we are going to go over some advanced lighting techniques for creating realistic caustic effects. Caustics are the bent reflections
More informationActions and Graphs in Blender - Week 8
Actions and Graphs in Blender - Week 8 Sculpt Tool Sculpting tools in Blender are very easy to use and they will help you create interesting effects and model characters when working with animation and
More informationBrief 3ds max Shaping Tutorial
Brief 3ds max Shaping Tutorial Part1: Power Key Axe Shaft Written by Maestro 1. Creation: Go to top view, create a 6 sided cylinder, 0.1 radius this is the perfect shaft thickness to fit in the hand, so
More informationNURBS Sailboat on Ocean (Modeling/Animation)
Course: 3D Design Title: NURBS Sailboat Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (April 2013) NURBS Sailboat on Ocean (Modeling/Animation) The objective of this PDF
More informationChapter 3- Creating & Editing Objects
` Chapter 3- Creating & Editing Objects Edit Mode- Mesh Editing Object Mode After you have created a mesh, you can go into Edit mode (Tab key or Mode option in window) and change its shape. In edit mode,
More informationBlender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes
Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Introduction Blender is a powerful modeling, animation and rendering
More informationObject Manipulation and Basic Animation
Object Manipulation and Basic Animation By Immer Baldos This document is a tutorial on basic modeling and animation using Blender version 2.49b. The goals are to create a Windmill using blender s built-in
More informationMesh Modeling Vase and Flower
Course: 3D Design Title: Mesh Modeling Vase and Flower Dropbox File: VaseAndFlower.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Vase and Flower In this
More informationFull Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons
Object Tools ( t ) Full Screen Layout Main Menu Property-specific Options Object Properties ( n ) Properties Buttons Outliner 1 Animation Controls The Create and Add Menus 2 The Coordinate and Viewing
More informationlundi 7 janvier 2002 Blender: tutorial: Building a Castle Page: 1
lundi 7 janvier 2002 Blender: tutorial: Building a Castle Page: 1 www.blender.nl this document is online at http://www.blender.nl/showitem.php?id=4 Building a Castle 2000 07 19 Bart Veldhuizen id4 Introduction
More informationBasic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details.
Basic Key Commands Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. TAB key- Toggles between edit mode (vertex editing) and
More informationChapter 13 - Modifiers
Chapter 13 - Modifiers The modifier list continues to grow with each new release of Blender. We have already discussed the Subdivision Surface (SubSurf) and Ocean modifiers in previous chapters and will
More informationTextures and UV Mapping in Blender
Textures and UV Mapping in Blender Categories : Uncategorised Date : 21st November 2017 1 / 25 (See below for an introduction to UV maps and unwrapping) Jim s Notes regarding Blender objects, the UV Editor
More informationBasic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details.
Basic Key Commands Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. TAB key- Toggles between edit mode (vertex editing) and
More informationFirst Animated Model Yellow Submarine
Course: 3D Design Title: First Animated Model Yellow Submarine Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (May 2012) First Animated Model Yellow Submarine Most of you are perhaps too young
More informationLOOSE FITTING CLOTHES
LOOSE FITTING CLOTHES Begin by opening the basic box modeled figure 0-BasicFigure.blend. He s at https://users.soe.ucsc. edu/~yonge/05_homework_resources/. This exercise uses some retopology techniques
More informationBlender: Introduction, Modelling and Exporting
Blender: Introduction, Modelling and Exporting 4076/GV07: Virtual Environments (VE) MSci 4th year, MSc VIVE, EngD Will Steptoe Room 6.22, Computer Science W.Steptoe@cs.ucl.ac.uk http://www.cs.ucl.ac.uk/staff/w.steptoe
More informationCreate Models or Use a Library? Create your own library How to Get Started? [ 140 ]
The next step for our scenes is to add some furniture, to further increase the realism. As furniture is a key element, every item of furniture that we add to the scene increases the level of detail, and
More informationMatterHackers. How to make a 3D model using Google Earth. Written By: Ryan Lutz. How to make a 3D model using Google Earth data
MatterHackers How to make a 3D model using Google Earth data Written By: Ryan Lutz 2017 matterhackers.dozuki.com Page 1 of 20 INTRODUCTION EDIT 7/25/17: Sadly, Sketchup has changed the map service they
More informationPolygon Modeling Basics Chapter 1 - Vertices
Polygon Modeling Basics Chapter 1 - Vertices In this tutorial we will cover the basic tools necessary for Polygon Modeling using the Vertex sub-object selection. It is less of a how to tutorial and more
More informationThis lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space.
3D Modeling with Blender: 01. Blender Basics Overview This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. Concepts Covered Blender s
More informationReference Image. Source:
Mesh Modeling By Immer Baldos This document is a tutorial on mesh modeling using Blender version 2.49b. The goal is to create a model of an elevator. This tutorial will tackle creating the elevator cart,
More informationCreating a Snowman Scene
Creating a Snowman Scene By: Shane Trautsch Blender 2.72 What you will learn Basic Modeling Particle systems sculpting Materials and Textures Lighting Creating a Snow By now, you have created a snowman.
More informationChapter 3- Creating & Editing Objects
Working with Basic Meshes Chapter 3- Creating & Editing Objects Now that we know how to move around in Blender, let s start doing some basic building and shaping. In this chapter we will talk about creating
More informationBlender Lesson Ceramic Bowl
Blender Lesson Ceramic Bowl This lesson is going to show you how to create a ceramic looking bowl using the free program Blender. You will learn how to change the view, add, delete, scale and edit objects
More informationMAYA; AN INTRODUCTION TO MAYA; EndOfLine.info;
MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; Maya is an intuitive modelling and animation software that relies on a different set of techniques and strategies than Rhinoceros. It is important to note
More informationModeling a Gear Standard Tools, Surface Tools Solid Tool View, Trackball, Show-Hide Snaps Window 1-1
Modeling a Gear This tutorial describes how to create a toothed gear. It combines using wireframe, solid, and surface modeling together to create a part. The model was created in standard units. To begin,
More informationWeek 1 The Blender Interface and Basic Shapes
Week 1 The Blender Interface and Basic Shapes Blender Blender is an open-source 3d software that we will use for this class to create our 3d game. Blender is as powerful as 3d Studio Max and Maya and has
More information3D Design with 123D Design
3D Design with 123D Design Introduction: 3D Design involves thinking and creating in 3 dimensions. x, y and z axis Working with 123D Design 123D Design is a 3D design software package from Autodesk. A
More informationMesh Modeling Dice Boolean
Course: 3D Design Title: Mesh Modeling Dice - Boolean Dropbox File: Dice.zip Blender: Version 2.41 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Dice Boolean In this tutorial,
More informationChaos Culture. Multiclip Editor / Multiclip Note preview 1.5. Edited by Jason Cowling
Chaos Culture Introduction... 2 Important stuff... 2 Setup... 3 Editing clips... 4 Using the editor... 5 Settings... 9 Workflow settings... 10 Performance... 13 Future updates... 13 Editor 1.6.61 / Note
More information1st Point. 2nd Point. hold shift & drag along Y. Splines
Splines STEP 1: open 3DS Max _ from the Command Panel under the Create tab click on Shapes (note: shapes are really Splines) _ under Object Type click on Ellipse STEP 2: Expand the Keyboard Entry tab type
More information3D Modeling Course Outline
3D Modeling Course Outline Points Possible Course Hours Course Overview 4 Lab 1: Start the Course Identify computer requirements. Learn how to move through the course. Switch between windows. Lab 2: Set
More informationOpen Blender and click anywhere to remove the Splash Screen.
Photo Detail Modelling the 3D Industrial Building Open Blender and click anywhere to remove the Splash Screen. Click on the File Menu and select "Save as". Save the Blender file as Industrial_Building01.blend
More informationChapter 23- UV Texture Mapping
Chapter 23- UV Texture Mapping Since games need to be able to process operations as fast as possible, traditional rendering techniques (specular, ray tracing reflections and refractions) cannot typically
More informationAnimate this crate. Part 1 adding PWK Use
Animate this crate. Part 1 adding PWK Use In this tutorial we will add some life to our static placeable and make it more useable. First thing let's decide, where our player will be standing, while opening
More informationNotes on Blender: By Matthew Evett
Notes on Blender: By Matthew Evett A synopsis of the Wiki: http://en.wikibooks.org/wiki/blender_3d:_noob_to_pro The Blender GUI is implemented via opengl. Thus the GUI is not Windowsstandard. Can resize
More informationXSI TO SINS: COMMANDS & SHORTCUTS
XSI TO SINS: COMMANDS & SHORTCUTS I. Commonly Used Basic Modeling Commands and Shortcuts in XSI: Section A: The Main Control Panel Select Menu Group/Cluster Selection (See Fig. 1.1 for a quick visual overview)
More informationSimple Glass TNT Molecule Tutorial
Simple Glass TNT Molecule Tutorial Quinten Kilborn Today, I ll be showing you how to make an awesome looking glass TNT molecule. I was messing with glass textures and found that it makes an awesome science
More informationPhotoshop Tutorial: Basic Selections
Photoshop Tutorial: Basic Selections Written by Steve Patterson, Edited by Mr. Nickel In this Photoshop tutorial, we're going to look at how to get the most out of Photoshop's basic selection tools, such
More informationCourse: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig
Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Hand Open a new Blender file. We will be
More informationChaos Culture. MIDI Modulators / Multiclip Note preview 1.6. Edited by Jason Cowling
Chaos Culture Introduction... 2 Important stuff... 2 Setup... 3 Editing clips... 4 Using the editor... 5 Modulators... 8 Settings... 9 Work$ow settings... 10 Performance... 13 Future updates... 13 1.8.99
More informationBy Roland Hess -- Based on the Blender Summer of Code tutorial by Michael Worcester
Mesh Modeling Tutorial By Roland Hess -- Based on the Blender Summer of Code tutorial by Michael Worcester In the previous chapter, you learned how to manipulate objects in Blender. You've seen how to
More information3 Polygonal Modeling. Getting Started with Maya 103
3 Polygonal Modeling In Maya, modeling refers to the process of creating virtual 3D surfaces for the characters and objects in the Maya scene. Surfaces play an important role in the overall Maya workflow
More informationComputer graphics Labs: Blender (1/3) Modelling, transparency and reflection
Computer graphics Labs: Blender (1/3) Modelling, transparency and reflection University of Liège Department of Aerospace and Mechanical engineering Designed with Blender 2.76b Introduction to the interface
More informationRHINO; AN INTRODUCTION + FAKING TRABECULAE; EndOfLine.info;
RHINO; AN INTRODUCTION + FAKING TRABECULAE; EndOfLine.info; Rhinoceros is a relatively simple program with an AUTOCAD based interface. The disadvantage of this type of interface is a series of terms need
More informationLesson 11. Polygonal Spaceship
11 Polygonal Spaceship In this lesson, you will build and texture map a polygonal spaceship. Starting with a polygonal cube, you will extrude facets until you have a completed ship. You will then be able
More informationChapter 19- Object Physics
Chapter 19- Object Physics Flowing water, fabric, things falling, and even a bouncing ball can be difficult to animate realistically using techniques we have already discussed. This is where Blender's
More informationCourse: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig
Course: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Shark In this tutorial, we ll model a Shark.
More informationTo build shapes from scratch, use the tools are the far right of the top tool bar. These
3D GAME STUDIO TUTORIAL EXERCISE #5 USE MED TO SKIN AND ANIMATE A CUBE REVISED 11/21/06 This tutorial covers basic model skinning and animation in MED the 3DGS model editor. This exercise was prepared
More informationThe Blender Quick Start Guide
The Blender Quick Start Guide by Darrin Lile Blender Foundation Certified Trainer It takes time and practice to learn and internalize Blender s workflow. But given the right guidance, anyone can quickly
More informationREU Modeling Course Day 1. AutoDesk Maya - Program Introduction + Getting Started
REU Modeling Course Day 1 AutoDesk Maya - Program Introduction + Getting Started Workshop Workflow Compare/introduce CAD programs and purposes review Creating/Experimenting with Today s mini goal CAD Programs
More informationCharacter Modeling IAT 343 Lab 6. Lanz Singbeil
Character Modeling IAT 343 Lab 6 Modeling Using Reference Sketches Start by creating a character sketch in a T-Pose (arms outstretched) Separate the sketch into 2 images with the same pixel height. Make
More information3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch.
3ds Max Cottage Step 1 Always start out by setting up units: We re going with this setup as we will round everything off to one inch. File/Import the CAD drawing Be sure Files of Type is set to all formats
More informationIn Wings 3D: Basic Pants
Modeling for Poser In Wings 3D: Basic Pants Cyberwoman 2010; illustrations by Cyberwoman with the cooperation of Sydney G2. Do not reproduce or redistribute without permission. This tutorial will show
More informationExtrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK
Extrude STEP 01: open the class-08 3ds Max file _ select the ellipse _ command panel / modifier list _ select Extrude _ set the extrusion Amount: 400 _ STEP 02: with the perspective viewport current press
More informationBlender Character Modeling A companion book to the Blender Character Creation Series on Youtube
Blender Character Modeling A companion book to the Blender Character Creation Series on Youtube https://www.youtube.com/user/darrinlile Darrin Lile Blender Foundation Certified Trainer 2017, Darrin Lile.
More informationTutorial How to Remap Carth's eyelashes :D
Tutorial How to Remap Carth's eyelashes :D We will need: 1.The Kotor Tool you can find here: http://kotortool.home.comcast.net/index.html 2.MDLops here: http://home.comcast.net/~cchargin/kotor/ 3.Gmax,
More informationSketchUp Tool Basics
SketchUp Tool Basics Open SketchUp Click the Start Button Click All Programs Open SketchUp Scroll Down to the SketchUp 2013 folder Click on the folder to open. Click on SketchUp. Set Up SketchUp (look
More informationMax scene used to generate the image from the second pdf in this tutorial.
Tutorial covers creating vector drawings from a 3ds max scene and methods for compositing these drawings back into a rendering. Rendering set up is based of the lighting set up from the mental ray/skylight/mr
More information4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.
1) Select the line tool 3) Move the cursor along the X direction (be careful to stay on the X axis alignment so that the line is perpendicular) and click for the second point of the line. Type 0.5 for
More informationCGS 3220 Lecture 13 Polygonal Character Modeling
CGS 3220 Lecture 13 Polygonal Character Modeling Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Box modeling Polygon proxy Mirroring Polygonal components Topology editing Procedural
More informationModeling Technology Group
Modeling Technology Group Hiroshi Hayashi David Ogirala Matt Nedrich Jeff Ridenbaugh Spencer Smith Saba Bokhari John Gray Charles Hellstrom Bryan Linthicum Polygon Models (part-1) What are polygons? -
More informationBlender. Basics. Second Edition. Classroom Tutorial Book. By James Chronister
Blender Basics Second Edition Classroom Tutorial Book By James Chronister 2004, 2006 second edition by James Chronister. This document may be reproduced without permission from the author, but please let
More informationLathe Modeling Wine Glass
Course: 3D Design Title: Bezier Curve Modeling Column Dropbox File: WineGlass.zip Blender: Version 2.41 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Lathe Modeling Wine Glass In this tutorial,
More informationUV Mapping to avoid texture flaws and enable proper shading
UV Mapping to avoid texture flaws and enable proper shading Foreword: Throughout this tutorial I am going to be using Maya s built in UV Mapping utility, which I am going to base my projections on individual
More informationCharacter Modeling COPYRIGHTED MATERIAL
38 Character Modeling p a r t _ 1 COPYRIGHTED MATERIAL 39 Character Modeling Character Modeling 40 1Subdivision & Polygon Modeling Many of Maya's features have seen great improvements in recent updates
More informationChapter 9- Animation Basics
Timing, Moving, Rotating and Scaling Now that we know how to make stuff and make it look good, it s time to figure out how to move it around in your scene. Another name for an animation is Interpolation
More informationCS 465 Program 4: Modeller
CS 465 Program 4: Modeller out: 30 October 2004 due: 16 November 2004 1 Introduction In this assignment you will work on a simple 3D modelling system that uses simple primitives and curved surfaces organized
More informationChapter 3- Creating & Editing Objects
` Chapter 3- Creating & Editing Objects Working with Basic Meshes Now that you can move around in Blender, let s start doing some basic building and shaping. In this chapter we will talk about creating
More informationTangents. In this tutorial we are going to take a look at how tangents can affect an animation.
Tangents In this tutorial we are going to take a look at how tangents can affect an animation. One of the 12 Principles of Animation is called Slow In and Slow Out. This refers to the spacing of the in
More informationAn Approach to Content Creation for Trainz
An Approach to Content Creation for Trainz Paul Hobbs Part 6 GMax Basics (Updates and sample files available from http://www.44090digitalmodels.de) Page 1 of 18 Version 3 Index Foreward... 3 The Interface...
More informationinsight3d quick tutorial
insight3d quick tutorial What can it do? insight3d lets you create 3D models from photographs. You give it a series of photos of a real scene (e.g., of a building), it automatically matches them and then
More information123D Catch - Tutorial
123D Catch - Tutorial Autodesk s 123D Catch software (formerly Project Photofly) is based on photogrammetry. Photogrammetry is a process which derives geometric properties of an object from a series of
More informationUsing Microsoft Power Point
Using Microsoft Power Point Using the Menus in both the English and Japanese Versions Toolbars Shortcuts Resources on the Web Contents Menus Page Main Menu 1 File Menu 2 Edit Menu 3 View Menu 4 Insert
More informationTable of Contents. Blender...1. Blender's Unique Interface...2 Conventions Used in this Document...2
Table of Contents Blender...1 Blender's Unique Interface...2 Conventions Used in this Document...2 Installing Blender on OSX...3 Downloading...3 Installing...4 Installing Blender on Ubuntu...6 Synaptic
More informationMia Round Corners Node
Mia Round Corners Node NAKHLE Georges - july 2007 This tutorial describes how to use the mental ray MIA Round Corners node. 1) Create a polygonal cube, and make sure that mental ray plug-in is loaded.
More informationTransforming Objects and Components
4 Transforming Objects and Components Arrow selection Lasso selection Paint selection Move Rotate Scale Universal Manipulator Soft Modification Show Manipulator Last tool used Figure 4.1 Maya s manipulation
More informationChapter 12- NURBS & Meta Shape Basics
Chapter 12- NURBS & Meta Shape Basics When you press Shift-A for Add, you will notice other object types beside meshes, cameras and lights that can be created. Two types of objects that can be created
More informationv Stratigraphy Modeling TIN Surfaces GMS 10.3 Tutorial Introduction to the TIN (Triangulated Irregular Network) surface object
v. 10.3 GMS 10.3 Tutorial Stratigraphy Modeling TIN Surfaces Introduction to the TIN (Triangulated Irregular Network) surface object Objectives Learn to create, read, alter, and manage TIN data from within
More informationCOMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2013 HAND OUT 1 : INTRODUCTION TO 3D
COMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2013 INSTRUCTORS E-MAIL ADDRESS OFFICE HOURS Özgür Genca ozgurgenca@gmail.com part time Tuba Doğu tubadogu@gmail.com part time Şebnem Yanç Demirkan sebnem.demirkan@gmail.com
More informationWorking with the Dope Sheet Editor to speed up animation and reverse time.
Bouncing a Ball Page 1 of 2 Tutorial Bouncing a Ball A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic animation processes in 3ds
More informationARCHITECTURE & GAMES. A is for Architect Simple Mass Modeling FORM & SPACE. Industry Careers Framework. Applied. Getting Started.
A is for Architect Simple Mass Modeling One of the first introductions to form and space usually comes at a very early age. As an infant, you might have played with building blocks to help hone your motor
More informationGetting Started with ShowcaseChapter1:
Chapter 1 Getting Started with ShowcaseChapter1: In this chapter, you learn the purpose of Autodesk Showcase, about its interface, and how to import geometry and adjust imported geometry. Objectives After
More informationChapter 1- The Blender Interface
The Blender Screen When I first looked at Blender and read some tutorials I thought that this looked easy and made sense. After taking the program for a test run, I decided to forget about it for a while
More informationBonus Ch. 1. Subdivisional Modeling. Understanding Sub-Ds
Bonus Ch. 1 Subdivisional Modeling Throughout this book, you ve used the modo toolset to create various objects. Some objects included the use of subdivisional surfaces, and some did not. But I ve yet
More informationComputer graphics Labs: Blender (1bis/3) SketchUp model importation and animation
Computer graphics Labs: Blender (1bis/3) SketchUp model importation and animation University of Liège Department of Aerospace and Mechanical engineering Designed with Blender 2.76b and SketchUp 8 From
More informationROTOSCOPING AND MATTE PAINTING In Blender v2.48a
In the world of Visual Effects, Rotoscoping, Matte Painting and Garbage Painting are necessary and complementary functions. They are used each time a cut-out in the image is necessary, to remove a background
More informationAn Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get
An Introduction to Maya Gustav Taxén gustavt@nada.kth.se 2D1640 Grafik och Interaktionsprogrammering VT 2006 Maya Used in industrial design, CAD, computer games and motion picture effects Special focus
More informationTaking the Best Reference Photos
Sides Three and Four To fill in the other two sides select the top vertice and the corners on a side where there is no face yet. Again, use FKEY to fill in a face. Repeat this for the last side to have
More informationGetting Started with Silo
CHAPTER 1 Getting Started with Silo In this chapter, we discuss how to view, select, and manipulate models in Silo. If you are not familiar with Silo or polygon modeling, make sure to read the About Silo
More informationUser Interface Software Projects
User Interface Software Projects Assoc. Professor Donald J. Patterson INF 134 Winter 2013 The author of this work license copyright to it according to the Creative Commons Attribution-Noncommercial-Share
More informationDremel Digilab 3D Slicer Software
Dremel Digilab 3D Slicer Software Dremel Digilab 3D Slicer prepares your model for 3D printing. For novices, it makes it easy to get great results. For experts, there are over 200 settings to adjust to
More informationfor Blender v2.42a Software Box Bas van Dijk v1.1 February 2007
for Blender v2.42a Software Box Bas van Dijk v1.1 February 2007 Copyright (c) 2007 - Bas van Dijk You may redistribute and copy this document as long as it keeps unchanged and it is provided in its original
More informationIntroduction to Digital Modelling and Animation in Design week 4 Textures
Introduction to Digital Modelling and Animation in Design week 4 Textures Thaleia Deniozou - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
More informationPorsche 91 1GT D m o d e ling tutorial - by Nim
orsche 911GT 3D modeling tutorial - by Nimish In this tutorial you will learn to model a car using Spline modeling method. This method is not very much famous as it requires considerable amount of skill
More informationMastering Truspace 7
How to move your Truespace models in Dark Basic Pro by Vickie Eagle Welcome Dark Basic Users to the Vickie Eagle Truspace Tutorials, In this first tutorial we are going to build some basic landscape models
More informationPong in Unity a basic Intro
This tutorial recreates the classic game Pong, for those unfamiliar with the game, shame on you what have you been doing, living under a rock?! Go google it. Go on. For those that now know the game, this
More information