BACHELOR OF ARTS IN 3D ANIMATION AND VISUAL EFFECTS Term-End Theory Examination December, 2015 BNM-001 : ANIMATION PRODUCTION PIPELINE
|
|
- Donna Ball
- 6 years ago
- Views:
Transcription
1 No. of Printed Pages : 7 BNM-001 cx) BACHELOR OF ARTS IN 3D ANIMATION AND VISUAL EFFECTS Term-End Theory Examination December, 015 BNM-001 : ANIMATION PRODUCTION PIPELINE Time : 3 hours Maximum Marks : 100 (Weightage 100%) Note : Attempt all questions. The following section has objective questions. Please tick the right answers. Each question carries marks. 1. In 3Ds Max Particle Flow employs an event - driven model, using a special dialog called PF source Particle view Depot. In 3Ds Max Particle Flow, operators and tests are known collectively as actions events flow BNM P.T.O.
2 3. In 3Ds Max Particle Flow, the first event in the system is always a event, whose contents affect all particles in the system. main global local 4. In 3Ds Max Particle Flow, rate parameters, such as speed, are measured in units per second frame 5th frame 5. In 3Ds Max Particle Flow, the contains all Particle Flow actions, as well as several default particle systems. depot parameters panel event display 6. In 3Ds Max Particle Flow, operators let you describe particle speed and direction, shape, appearance and more. True False 7. In 3Ds Max Particle Flow, the Birth Texture operator uses an texture to calculate the timing, location and scale of particles. procedural ramp animated BNM-001
3 8. In 3Ds Max Particle Flow, the spin operator is applied once per event per particle, except when using the option. Random 3D Speed Space Follow World Space 9. In 3Ds Max Find Target Test can't be used with animated object. True False 10. In 3Ds Max the is an universal deflector that lets you use any object as particle deflector. Deflector S Deflector U Deflector 11. In Particle view the operator lets you give particles material IDs that can vary during the event. It also lets you assign a different material to each particle based on it's material ID. Material Frequency Material Dynamic Material Static 1. In Particle Flow keep apart doesn't use particle geometry; rather, it creates a spherical force field centered on the pivot of each particle. True False BNM P.T.O.
4 13. In Maya point Render Type of Particle System can't be rendered with Mental Ray Renderer. True False 14. In Maya the field pulls objects in a circular or spiraling direction. Spin Spiral Vortex 15. In Maya which of the following factor sets how much a moving rigid body resists movement against another rigid body's surface? Friction Static Friction Dynamic Friction 16. In Maya a attribute lets you set the value of the attribute individually for each particles of the object. per particle per object per vertex 17. In Maya particle dynamics sets how much of a particle object's velocity attribute value is retained from frame to frame. Drag Goal Conserve BNM-001 4
5 18. In Maya 'Scale Rate by Object Size' attribute not available when particle emitter type is Volume Directional Surface 19. Particles collide with geometry to create new particles upon contact. In Maya the process called Per Point Emission Rate Particle Collision Event Editor Spawn 0. A particle object is a collection of particles that share the same attributes shapes speed 1. In Maya you can't scale the effect of fields, collisions, springs and goal on particles. True False. In Maya dynamics, emitters generate moving or particles as an animation plays. stable static stationary 3. In Maya, Dynamics do not affect the child object's transform values. True False BNM P.T.O.
6 4. In Maya dynamics, volume emitters emit particles from a volume. open closed fixed 5. In Realflow deamons. can't be influenced by Multibody Particles Realwave 6. Objects can't be modified in terms of polygon or vertex number by Realflow's GUI. True False 7. In Realflow is a very important attribute and effective tool to sharpen meshes and eliminate the rounded and "blobby" look. Filters Smooth Particle Density 8. Surface deformation can be exported from 3Ds Max to Realflow with file format. FBX OBJ SD 9. In Realflow one object can only be controlled dynamically, there is no option for manual animation. True False BNM-001
7 30. In Realflow _ tries to limit a fluids expansion tendency. Ext pressure Surface tension Int pressure Answer the below questions with a detailed diagram/flow chart. Each question carries 10 marks. 1. Explain the production process involved in 10 creating a "Realistic Campfire" in 3Ds Max.. Describe the production process and integration 10 between Maya/Max and Realflow for the below examples : Bottle filling with water Cream falling down on a cake 3. Explain the stepwise process involved to create a 10 realistic simulation of an explosion using Maya Fluid dynamics. 4. Define Newton field and Uniform field in Maya 10 and explain their usage in brief. BNM-001 7
Dynamics in Maya. Gary Monheit Alias Wavefront PHYSICALLY BASED MODELING SH1 SIGGRAPH 97 COURSE NOTES
Dynamics in Maya Gary Monheit Alias Wavefront SH1 Dynamics in Maya Overall Requirements Architecture and Features Animations SH2 Overall Requirements Why Dynamics? Problems with traditional animation techniques
More informationIn this tutorial, you will create a scene with sandman dispersing in sand, as shown in in the image below.
Particle Flow In this tutorial, you will create a scene with sandman dispersing in sand, as shown in in the image below. Creating the Project Folder 1. Create a project folder with the name c17_tut1 at
More informationIndex FEATURES LIST 2
FULL FEATURES LIST Index RealFlow 10 Features 4 Liquids 4 Elastics 4 Granulars 4 Rigids 5 Fibres 5 Built-in Basic Primitives 5 Particle Emitters 6 Rigid Bodies 6 Soft Bodies 6 Fracture Tools 7 Joints 7
More informationREALFLOW 2012: COMPLETE OVERVIEW OF FEATURES
2012 REALFLOW 2012: COMPLETE OVERVIEW OF FEATURES + COMPONENTS RealFlow GUI: A software application to set up and simulate your scenes. RealFlow CMD: A software application to simulate your scenes. RealFlow
More informationIndex FEATURES LIST 2
FULL FEATURES LIST Index RealFlow Features 4 Liquids 4 Elastics 4 Granulars 4 Rigids 5 Viscous Materials 5 Viscoelastic Materials 5 Fibres 5 Built-in Basic Primitives 6 Particle Emitters 6 Rigid Bodies
More information9 Dynamics. Getting Started with Maya 491
9 Dynamics Dynamics is a branch of physics that describes how objects move using physical rules to simulate the natural forces that act upon them. Dynamic simulations are difficult to achieve with traditional
More informationFLUID PARTICLE SIMULATION
FLUID PARTICLE SIMULATION via MAYA BIFROST Amanda VanderZee, Jean-François Coquand, Madeleine Chu Particle Simulation Bifrost ABOUT BIFROST Water & Contours The tools you use will depend on the effect
More informationThe following section has objective questions. Please select the right answer. Each question carries 2 marks.
No. of Printed Pages : 6 BNM-00 BACHELOR OF ARTS IN 3D ANIMATION AND VISUAL EFFECTS Term-End Theory Examination December, 017 00090 BNM-00 : CASE STUDIES Time : 3 hours Maximum Marks : 100 Weightage 100%
More informationMia Round Corners Node
Mia Round Corners Node NAKHLE Georges - july 2007 This tutorial describes how to use the mental ray MIA Round Corners node. 1) Create a polygonal cube, and make sure that mental ray plug-in is loaded.
More informationDynamics and Particle Effects, Part 1 By Audri Phillips
Dynamics and Particle Effects, Part 1 By Audri Phillips From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. A greater
More informationChapter 14 Particle Systems & Interactions
Chapter 14 Particle Systems & Interactions This is probably the nicest and most flexible of the Blender effects. When you turn an object into particles, it can be used to simulate snow, fire, smoke, clouds,
More informationNVIDIA. Interacting with Particle Simulation in Maya using CUDA & Maximus. Wil Braithwaite NVIDIA Applied Engineering Digital Film
NVIDIA Interacting with Particle Simulation in Maya using CUDA & Maximus Wil Braithwaite NVIDIA Applied Engineering Digital Film Some particle milestones FX Rendering Physics 1982 - First CG particle FX
More informationCSE 682: Animation. Winter Jeff Walsh, Stephen Warton, Brandon Rockwell, Dustin Hoffman
CSE 682: Animation Winter 2012 Jeff Walsh, Stephen Warton, Brandon Rockwell, Dustin Hoffman Topics: Path animation Camera animation Keys and the graph editor Driven keys Expressions Particle systems Animating
More informationChapter 19- Object Physics
Chapter 19- Object Physics Flowing water, fabric, things falling, and even a bouncing ball can be difficult to animate realistically using techniques we have already discussed. This is where Blender's
More informationLightning Strikes. In this tutorial we are going to take a look at a method of creating some electricity zapper effects using Particle Flow.
Lightning Strikes In this tutorial we are going to take a look at a method of creating some electricity zapper effects using Particle Flow. Open a new scene in 3DS Max and press 6 to open particle view.
More informationMEGACACHE DOCS. Introduction. Particle Simulations. Particle Exporters. Example Videos
MEGACACHE DOCS Introduction MegaCache is an editor extension of for the Unity game engine, it allows you to import cached animated mesh geometry regardless of the topology, vertex count, material use etc
More informationArt? 2 Computer Graphics 2 The Stages of Production 4 The CG Production Workflow 8 Core Concepts 10 Basic Film Concepts 21 Summary 26
Contents Introduction xvii Chapter 1 Introduction to Computer Graphics and 3D 1 Art? 2 Computer Graphics 2 The Stages of Production 4 The CG Production Workflow 8 Core Concepts 10 Basic Film Concepts 21
More informationNavier-Stokes & Flow Simulation
Last Time? Navier-Stokes & Flow Simulation Pop Worksheet! Teams of 2. Hand in to Jeramey after we discuss. Sketch the first few frames of a 2D explicit Euler mass-spring simulation for a 2x3 cloth network
More informationKey 3D Modeling Terms Beginners Need To Master
Key 3D Modeling Terms Beginners Need To Master Starting your 3D modeling journey is an exciting and rewarding experience. As you begin to learn and practice, there are essential terms you need to know
More informationActions and Graphs in Blender - Week 8
Actions and Graphs in Blender - Week 8 Sculpt Tool Sculpting tools in Blender are very easy to use and they will help you create interesting effects and model characters when working with animation and
More information3ds Max certification prep
3ds Max certification prep Study online at quizlet.com/_25oorz 1. 24 Frames per second 2. 25 Frames per second, Europe 3. 30 Frames per second, Americas and Japan 4. Absolute mode, off set mode 5. How
More informationLec 10 MEL for Dynamics
Lec 10 MEL for Dynamics Create user windows Create customize shelf command icon Create and use of expression within MEL script Create and use of particle and rigid body dynamics panelbreakup exercise (The
More informationPHYSICALLY BASED ANIMATION
PHYSICALLY BASED ANIMATION CS148 Introduction to Computer Graphics and Imaging David Hyde August 2 nd, 2016 WHAT IS PHYSICS? the study of everything? WHAT IS COMPUTATION? the study of everything? OUTLINE
More informationNavier-Stokes & Flow Simulation
Last Time? Navier-Stokes & Flow Simulation Optional Reading for Last Time: Spring-Mass Systems Numerical Integration (Euler, Midpoint, Runge-Kutta) Modeling string, hair, & cloth HW2: Cloth & Fluid Simulation
More informationYou can also export a video of what one of the cameras in the scene was seeing while you were recording your animations.[2]
Scene Track for Unity User Manual Scene Track Plugin (Beta) The scene track plugin allows you to record live, textured, skinned mesh animation data, transform, rotation and scale animation, event data
More informationControlling the Fluid Dynamics an Analysis of the Workflow of Fluids
Beteckning: Department of Mathematics, Natural and Computer Science Controlling the Fluid Dynamics an Analysis of the Workflow of Fluids Tomas Andersson June 2007 Thesis, 10 points, C level Computer Science
More informationComputer Animation. Algorithms and Techniques. z< MORGAN KAUFMANN PUBLISHERS. Rick Parent Ohio State University AN IMPRINT OF ELSEVIER SCIENCE
Computer Animation Algorithms and Techniques Rick Parent Ohio State University z< MORGAN KAUFMANN PUBLISHERS AN IMPRINT OF ELSEVIER SCIENCE AMSTERDAM BOSTON LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO
More informationJohn Hsu Nate Koenig ROSCon 2012
John Hsu Nate Koenig ROSCon 2012 Outline What is Gazebo, and why should you use it Overview and architecture Environment modeling Robot modeling Interfaces Getting Help Simulation for Robots Towards accurate
More informationNavier-Stokes & Flow Simulation
Last Time? Navier-Stokes & Flow Simulation Implicit Surfaces Marching Cubes/Tetras Collision Detection & Response Conservative Bounding Regions backtracking fixing Today Flow Simulations in Graphics Flow
More informationLesson 1: Introduction to Pro/MECHANICA Motion
Lesson 1: Introduction to Pro/MECHANICA Motion 1.1 Overview of the Lesson The purpose of this lesson is to provide you with a brief overview of Pro/MECHANICA Motion, also called Motion in this book. Motion
More informationCGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing
CGDD 4113 Final Review Chapter 7: Maya Shading and Texturing Maya topics covered in this chapter include the following: Shader Types Shader Attributes Texturing the Axe Life, Love, Textures and Surfaces
More informationMass-Spring Systems. Last Time?
Mass-Spring Systems Last Time? Implicit Surfaces & Marching Cubes/Tetras Collision Detection & Conservative Bounding Regions Spatial Acceleration Data Structures Octree, k-d tree, BSF tree 1 Today Particle
More informationScale Rate by Object Size: Only available when the current Emitter Type is Surface, Curve, or Volume. If you turn on this attribute, the
Basic Emitter Attributes Emitter Name: The name helps you identify the emitter object in the Outliner. If you don t enter a name, the emitter object receives a default name such as emitter1. Solver: (For
More informationDissolving Models with Particle Flow and Animated Opacity Map
Dissolving Models with Particle Flow and Animated Opacity Map In this tutorial we are going to start taking a look at Particle Flow, and one of its uses in digital effects of making a model look as though
More informationSimTenero Particle Physics
SimTenero Particle Physics Getting Started The heart of the particle system is the Emitter. This represents the point in space where particles will be created and contains all of the parameters that define
More informationFlames in Particle Flow
Flames in Particle Flow In this tutorial we are going to take a look at creating some licking flames in Particle Flow. I warn you however, is that this method of fire creation is very processor intensive.
More informationAnnouncements. Ray tracer is due in five days you should have started by now or you re going to have a bad week. Missing file posted on the web page
Announcements Ray tracer is due in five days you should have started by now or you re going to have a bad week Missing file posted on the web page I m sorry for canceling class on Tuesday... 1 Animation
More informationDynamical Simulation 1: Particle Systems and ODEs
CS-C3100 Computer Graphics Fall 2017 Jaakko Lehtinen Markus Kettunen Dynamical Simulation 1: Particle Systems and ODEs 1 Futuremark Corp., used with permission Types of Animation Keyframing Procedural
More informationAnimation Tools THETOPPERSWAY.COM
Animation Tools 1.) 3D Max: It includes 3D modeling and rendering software. A new Graphite modeling and texturing system(the Graphite Modeling Tools set, also called the modeling ribbon, gives you everything
More informationParticle Systems. Lecture 8 Taku Komura
Particle Systems Computer Animation and Visualisation Lecture 8 Taku Komura Overview Particle System Modelling fuzzy objects (fire, smoke) Modelling liquid Modelling cloth Integration : implicit integration,
More informationCLOTH - MODELING, DEFORMATION, AND SIMULATION
California State University, San Bernardino CSUSB ScholarWorks Electronic Theses, Projects, and Dissertations Office of Graduate Studies 3-2016 CLOTH - MODELING, DEFORMATION, AND SIMULATION Thanh Ho Computer
More informationTutorial: Accessing Maya tools
Tutorial: Accessing Maya tools This tutorial walks you through the steps needed to access the Maya Lumberyard Tools for exporting art assets from Maya to Lumberyard. At the end of the tutorial, you will
More informationCreating Flood Effects in Uncharted 3. Eben Cook VFX Naughty Dog
Creating Flood Effects in Uncharted 3 Eben Cook VFX Artist @ Naughty Dog Me me me BA in Communication Design from UNT Computer Science minor 11 years in the industry. EALA, Naughty Dog I ve been: Concept
More informationINTRODUCTION WHAT IS REALWAVE?
INTRODUCTION WHAT IS REALWAVE? LEGAL INTRODUCTION MAIN CONTROLS SURFACE WAVES OBJECTS DAEMONS OPTIONS 3DS MAX LIGHTWAVE SOFTIMAGE MAYA F.A.Q. RealWave is a standalone program for Windows based on true
More informationTopics in Computer Animation
Topics in Computer Animation Animation Techniques Artist Driven animation The artist draws some frames (keyframing) Usually in 2D The computer generates intermediate frames using interpolation The old
More informationSculpting 3D Models. Glossary
A Array An array clones copies of an object in a pattern, such as in rows and columns, or in a circle. Each object in an array can be transformed individually. Array Flyout Array flyout is available in
More informationSimulating Sinkage & Trim for Planing Boat Hulls. A Fluent Dynamic Mesh 6DOF Tutorial
Simulating Sinkage & Trim for Planing Boat Hulls A Fluent Dynamic Mesh 6DOF Tutorial 1 Introduction Workshop Description This workshop describes how to perform a transient 2DOF simulation of a planing
More informationPermeable and Absorbent Materials in Fluid Simulations
Permeable and Absorbent Materials in Fluid Simulations Nate Andrysco Bedrich Benes Department of Computer Science Slide 1 Motivation Fluid simulations are geared toward impermeable materials What if you
More informationComputer Graphics Introduction. Taku Komura
Computer Graphics Introduction Taku Komura What s this course all about? We will cover Graphics programming and algorithms Graphics data structures Applied geometry, modeling and rendering Not covering
More informationRendering diffuse objects using particle systems inside voxelized surface geometry. Thorsten Juckel Steffi Beckhaus
Rendering diffuse objects using particle systems inside voxelized surface geometry Thorsten Juckel Steffi Beckhaus University of Hamburg interactive media / virtual environments 1 Outline 1. Introduction
More informationDigital Sound Ming C. Lin & Zhimin Ren
Digital Sound Ming C. Lin & Zhimin Ren Department of Computer Science University of North Carolina http://gamma.cs.unc.edu/sound How can it be done? Foley artists manually make and record the sound from
More informationComputer Animation. Animation A broad Brush. Keyframing. Keyframing
Animation A broad Brush Computer Animation Traditional Methods Cartoons, stop motion Keyframing Digital inbetweens Motion Capture What you record is what you get Simulation Animate what you can model (with
More informationSFX - Tricks of the Trade Fredrik Limsäter Partner / CTO Fido Stockholm
S - Tricks of the Trade 2009 Fredrik Limsäter Partner / CTO Fido Stockholm Resume... and 20 or so commercials CTO what? Chief Technical Officer Building a high-end digital studio in Stockholm Front edge
More informationWhat is a Rigid Body?
Physics on the GPU What is a Rigid Body? A rigid body is a non-deformable object that is a idealized solid Each rigid body is defined in space by its center of mass To make things simpler we assume the
More informationModeling the Virtual World
Modeling the Virtual World Joaquim Madeira November, 2013 RVA - 2013/2014 1 A VR system architecture Modeling the Virtual World Geometry Physics Haptics VR Toolkits RVA - 2013/2014 2 VR object modeling
More informationAdarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs)
OBJECTIVE FLUID SIMULATIONS Adarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs) The basic objective of the project is the implementation of the paper Stable Fluids (Jos Stam, SIGGRAPH 99). The final
More informationCloth Simulation. Tanja Munz. Master of Science Computer Animation and Visual Effects. CGI Techniques Report
Cloth Simulation CGI Techniques Report Tanja Munz Master of Science Computer Animation and Visual Effects 21st November, 2014 Abstract Cloth simulation is a wide and popular area of research. First papers
More informationReal-Time Hair Simulation and Rendering on the GPU. Louis Bavoil
Real-Time Hair Simulation and Rendering on the GPU Sarah Tariq Louis Bavoil Results 166 simulated strands 0.99 Million triangles Stationary: 64 fps Moving: 41 fps 8800GTX, 1920x1200, 8XMSAA Results 166
More informationShape of Things to Come: Next-Gen Physics Deep Dive
Shape of Things to Come: Next-Gen Physics Deep Dive Jean Pierre Bordes NVIDIA Corporation Free PhysX on CUDA PhysX by NVIDIA since March 2008 PhysX on CUDA available: August 2008 GPU PhysX in Games Physical
More informationCS345/DIGM465: Computer Game Development: Understanding Torque
CS345/DIGM465: Computer Game Development: Understanding Torque Will Muto Digital Media Drexel University Tribal Trouble, Gish, & ThinkTanks Introduction Cost: $150-$749 Royalties: None Scripting language:
More informationCS148: Maya Lecture. October 9th, 2017 David Hyde
CS148: Maya Lecture October 9th, 2017 David Hyde Outline Rendering: A Bird s Eye View 3D Art Tools Maya Outline Demo Rendering: A Bird s Eye View AND WHERE DOES CS148 FIT IN? Image: CS148 2015 Scanline
More informationFLOWING WATER. Five miles meandering with a mazy motion. Through wood and dale the sacred river ran. T.S. ELIOT, THE LOVE SONG OF J.
FLOWING WATER Five miles meandering with a mazy motion Through wood and dale the sacred river ran. T.S. ELIOT, THE LOVE SONG OF J. ALFRED PRUFROCK CREATING A FLOWING, SPLASHING VOLUME OF WATER There are
More informationChapter 13 - Modifiers
Chapter 13 - Modifiers The modifier list continues to grow with each new release of Blender. We have already discussed the Subdivision Surface (SubSurf) and Ocean modifiers in previous chapters and will
More informationSoft Body. 9.7 Physics - Soft Body
9.7 Physics - Soft Body Soft Body...1 Typical scenarios for using Soft Bodies...2 Creating a Soft Body...3 Simulation Quality...3 Cache and Bake...4 Interaction in real time...5 Tips...5 Exterior Forces...5
More information3D Physics Engine for Elastic and Deformable Bodies. Liliya Kharevych and Rafi (Mohammad) Khan Advisor: David Mount
3D Physics Engine for Elastic and Deformable Bodies Liliya Kharevych and Rafi (Mohammad) Khan Advisor: David Mount University of Maryland, College Park December 2002 Abstract The purpose of this project
More informationCloth Simulations. 9.2 Physics - Cloth Simulations
9.2 Physics - Cloth Simulations Cloth Simulations...1 Description...2 Workflow...2 Cloth Panel...3 Material...3 Damping...3 Pinning...4 Pinning Clothing To An Armature...4 Cloth Sewing Springs...5 Collisions...5
More informationSwarm of Bees. See a preview animation of the effect to get an idea about what we are creating here:
Swarm of Bees In this tutorial we are going to use particle flow to create a swarm of flight gifted insectoids swarming towards and around a target. Same as our Ants tutorial, we can use an instance of
More informationRigid Body Dynamics, Collision Response, & Deformation
Rigid Body Dynamics, Collision Response, & Deformation Pop Worksheet! Teams of 2. SOMEONE YOU HAVEN T ALREADY WORKED WITH What are the horizontal and face velocities after 1, 2, and many iterations of
More informationAnimation of Water Droplet Flow on Structured Surfaces
SIGRAD (2002) Mark Ollila (Editors) Animation of Water Droplet Flow on Structured Surfaces Malin Jonsson University of Gävle, Kungsbäcksvägen 47, S-801 76 Gävle, Sweden. na99mjn@student.hig.se Anders Hast
More informationBioIRC solutions. CFDVasc manual
BioIRC solutions CFDVasc manual Main window of application is consisted from two parts: toolbar - which consist set of button for accessing variety of present functionalities image area area in which is
More informationInteroperability and FBX Technology White Paper
Interoperability and FBX Technology White Paper November 2007 Overview One of the most widely used 3D interchange formats on the market, Autodesk FBX technology is designed to enable workflows built around
More informationFull Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons
Object Tools ( t ) Full Screen Layout Main Menu Property-specific Options Object Properties ( n ) Properties Buttons Outliner 1 Animation Controls The Create and Add Menus 2 The Coordinate and Viewing
More informationMAYA; AN INTRODUCTION TO MAYA; EndOfLine.info;
MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; Maya is an intuitive modelling and animation software that relies on a different set of techniques and strategies than Rhinoceros. It is important to note
More informationDesign of a dynamic simulation system for VR applications
Design of a dynamic simulation system for VR applications Jan Bender Abstract A dynamic simulation system for VR applications consists of multiple parts. The first task that must be accomplished is the
More informationInteractive Fluid Simulation using Augmented Reality Interface
Interactive Fluid Simulation using Augmented Reality Interface Makoto Fuisawa 1, Hirokazu Kato 1 1 Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma,
More informationThe viscous forces on the cylinder are proportional to the gradient of the velocity field at the
Fluid Dynamics Models : Flow Past a Cylinder Flow Past a Cylinder Introduction The flow of fluid behind a blunt body such as an automobile is difficult to compute due to the unsteady flows. The wake behind
More informationCNM 190, pt 2 Advanced Digital Animation Lec 03 : Art Direction on Madagascar / Effects 1
Jungle shot from Madagascar CNM 190, pt 2 Advanced Digital Animation Lec 03 : Art Direction on Madagascar / Effects 1 Shannon Jeffries, PDI/Dreamworks (Art Director, Madagascar) Marilyn Friedman, PDI/Dreamworks
More information2.11 Particle Systems
2.11 Particle Systems 320491: Advanced Graphics - Chapter 2 152 Particle Systems Lagrangian method not mesh-based set of particles to model time-dependent phenomena such as snow fire smoke 320491: Advanced
More informationCS GAME PROGRAMMING Question bank
CS6006 - GAME PROGRAMMING Question bank Part A Unit I 1. List the different types of coordinate systems. 2. What is ray tracing? Mention some applications of ray tracing. 3. Discuss the stages involved
More informationttautodesk Maya 2011 Productivity Benchmarks Real World Productivity Data for 3D Professionals
Real World Data for 3D Professionals ttintroduction ttthis document presents key findings of a benchmarking project designed to assess the impact of the Autodesk Maya 2011 software on the productivity
More informationAbstract. Introduction. Kevin Todisco
- Kevin Todisco Figure 1: A large scale example of the simulation. The leftmost image shows the beginning of the test case, and shows how the fluid refracts the environment around it. The middle image
More information5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories
Re-Associate Yourself with Basic Modeling - Create a Lego Man o Loop Cuts creating sharp edges o To Sphere feature o Bridge Edges feature Digital step by step tutorial 3.1 Use industry terminology appropriately
More information3 Polygonal Modeling. Getting Started with Maya 103
3 Polygonal Modeling In Maya, modeling refers to the process of creating virtual 3D surfaces for the characters and objects in the Maya scene. Surfaces play an important role in the overall Maya workflow
More informationCGT 581 G Fluids. Overview. Some terms. Some terms
CGT 581 G Fluids Bedřich Beneš, Ph.D. Purdue University Department of Computer Graphics Technology Overview Some terms Incompressible Navier-Stokes Boundary conditions Lagrange vs. Euler Eulerian approaches
More informationAnimation. Motion over time
Animation Animation Motion over time Animation Motion over time Usually focus on character animation but environment is often also animated trees, water, fire, explosions, Animation Motion over time Usually
More informationB x. Interoperability Chart Version 2011 LEGEND. Perfect compatibility. Data (Converted) compatibility. Emulated (Bake) compatibility.
Interoperability Chart Version 2011 LEGEND Perfect compatibility Data passed from a source application is recognized by the destination application, yielding identical results. Data (Converted) compatibility
More informationScientific Visualization Final Report
1. Goal Scientific Visualization Final Report Suqin Zeng 00746736 This project is aimed to simulate a dynamic particle system, visualizing the density of the particles in real time. 2. System implementation
More informationCloth Animation with Collision Detection
Cloth Animation with Collision Detection Mara Guimarães da Silva Figure 1: Cloth blowing in the wind. Abstract This document reports the techniques and steps used to implemented a physically based animation
More informationROSE-HULMAN INSTITUTE OF TECHNOLOGY
Introduction to Working Model Welcome to Working Model! What is Working Model? It's an advanced 2-dimensional motion simulation package with sophisticated editing capabilities. It allows you to build and
More informationAuto Injector Syringe. A Fluent Dynamic Mesh 1DOF Tutorial
Auto Injector Syringe A Fluent Dynamic Mesh 1DOF Tutorial 1 2015 ANSYS, Inc. June 26, 2015 Prerequisites This tutorial is written with the assumption that You have attended the Introduction to ANSYS Fluent
More informationNOTE: This syllabus is subject to change during the semester. Please check this syllabus on a regular basis for any updates
Course Syllabus NOTE: This syllabus is subject to change during the semester. Please check this syllabus on a regular basis for any updates Department : Computer Sciences Course Title : BASIC ANIMATION
More informationBlowing Up Stuff! Visual Effects for Destruction
Blowing Up Stuff! Visual Effects for Destruction Louis Marcoux Autodesk Canada DG6940 This class is all about having fun with your 3D models in Autodesk 3ds Max 2012 and creating explosive visuals. You
More informationChapter 11. Caustics and Global Illumination
11 and Global Illumination Chapter 11 Direct illumination occurs when a light source directly illuminates an object or objects in a scene. Indirect illumination occurs if light illuminates objects by reflection
More informationParticle-Based Fluid Simulation. CSE169: Computer Animation Steve Rotenberg UCSD, Spring 2016
Particle-Based Fluid Simulation CSE169: Computer Animation Steve Rotenberg UCSD, Spring 2016 Del Operations Del: = x Gradient: s = s x y s y z s z Divergence: v = v x + v y + v z x y z Curl: v = v z v
More informationAMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO F ^ k.^
Computer a jap Animation Algorithms and Techniques Second Edition Rick Parent Ohio State University AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO
More information2008 International ANSYS Conference
2008 International ANSYS Conference FEM AND FSI SIMULATIONS OF IMPACT LOADS ON GRP SUBSEA COMPOSITE COVERS Kjetil Rognlien, MSc Technical Consultant EDR AS, Norway 2008 ANSYS, Inc. All rights reserved.
More informationShape Design & Styling. Real Time Rendering 1 (RT1) CATIA V5R20
Shape Design & Styling Real Time Rendering 1 (RT1) CATIA V5R20 Shape Design & Styling Real Time Rendering Enable designers to leverage technological material specifications to produce realistic renderings
More informationApplications of ICFD /SPH Solvers by LS-DYNA to Solve Water Splashing Impact to Automobile Body. Abstract
Applications of ICFD /SPH Solvers by LS-DYNA to Solve Water Splashing Impact to Automobile Body George Wang (1 ), Kevin Gardner (3), Eric DeHoff (1), Facundo del Pin (2), Inaki Caldichoury (2), Edouard
More informationEnabling Next-Gen Effects through NVIDIA GameWorks New Features. Shawn Nie, Jack Ran Developer Technology Engineer
Enabling Next-Gen Effects through NVIDIA GameWorks New Features Shawn Nie, Jack Ran Developer Technology Engineer Overview GPU Rigid Bodies (GRB) FleX Flow WaveWorks UE4-GRB Demo GPU Rigid Bodies in PhysX
More informationPHOTOGRAMMETRY CLEAN UP VER 2.0
PHOTOGRAMMETRY CLEAN UP VER 2.0 Agisoft PhotoScan AutoDesk Maya Photoshop UC win/road Software Wacom Tablet Download object Download texture EQUIPMENT DOWN- LOAD OBJECT Recommend: Video tutorial link:
More information