BACHELOR OF ARTS IN 3D ANIMATION AND VISUAL EFFECTS Term-End Theory Examination December, 2015 BNM-001 : ANIMATION PRODUCTION PIPELINE

Size: px
Start display at page:

Download "BACHELOR OF ARTS IN 3D ANIMATION AND VISUAL EFFECTS Term-End Theory Examination December, 2015 BNM-001 : ANIMATION PRODUCTION PIPELINE"

Transcription

1 No. of Printed Pages : 7 BNM-001 cx) BACHELOR OF ARTS IN 3D ANIMATION AND VISUAL EFFECTS Term-End Theory Examination December, 015 BNM-001 : ANIMATION PRODUCTION PIPELINE Time : 3 hours Maximum Marks : 100 (Weightage 100%) Note : Attempt all questions. The following section has objective questions. Please tick the right answers. Each question carries marks. 1. In 3Ds Max Particle Flow employs an event - driven model, using a special dialog called PF source Particle view Depot. In 3Ds Max Particle Flow, operators and tests are known collectively as actions events flow BNM P.T.O.

2 3. In 3Ds Max Particle Flow, the first event in the system is always a event, whose contents affect all particles in the system. main global local 4. In 3Ds Max Particle Flow, rate parameters, such as speed, are measured in units per second frame 5th frame 5. In 3Ds Max Particle Flow, the contains all Particle Flow actions, as well as several default particle systems. depot parameters panel event display 6. In 3Ds Max Particle Flow, operators let you describe particle speed and direction, shape, appearance and more. True False 7. In 3Ds Max Particle Flow, the Birth Texture operator uses an texture to calculate the timing, location and scale of particles. procedural ramp animated BNM-001

3 8. In 3Ds Max Particle Flow, the spin operator is applied once per event per particle, except when using the option. Random 3D Speed Space Follow World Space 9. In 3Ds Max Find Target Test can't be used with animated object. True False 10. In 3Ds Max the is an universal deflector that lets you use any object as particle deflector. Deflector S Deflector U Deflector 11. In Particle view the operator lets you give particles material IDs that can vary during the event. It also lets you assign a different material to each particle based on it's material ID. Material Frequency Material Dynamic Material Static 1. In Particle Flow keep apart doesn't use particle geometry; rather, it creates a spherical force field centered on the pivot of each particle. True False BNM P.T.O.

4 13. In Maya point Render Type of Particle System can't be rendered with Mental Ray Renderer. True False 14. In Maya the field pulls objects in a circular or spiraling direction. Spin Spiral Vortex 15. In Maya which of the following factor sets how much a moving rigid body resists movement against another rigid body's surface? Friction Static Friction Dynamic Friction 16. In Maya a attribute lets you set the value of the attribute individually for each particles of the object. per particle per object per vertex 17. In Maya particle dynamics sets how much of a particle object's velocity attribute value is retained from frame to frame. Drag Goal Conserve BNM-001 4

5 18. In Maya 'Scale Rate by Object Size' attribute not available when particle emitter type is Volume Directional Surface 19. Particles collide with geometry to create new particles upon contact. In Maya the process called Per Point Emission Rate Particle Collision Event Editor Spawn 0. A particle object is a collection of particles that share the same attributes shapes speed 1. In Maya you can't scale the effect of fields, collisions, springs and goal on particles. True False. In Maya dynamics, emitters generate moving or particles as an animation plays. stable static stationary 3. In Maya, Dynamics do not affect the child object's transform values. True False BNM P.T.O.

6 4. In Maya dynamics, volume emitters emit particles from a volume. open closed fixed 5. In Realflow deamons. can't be influenced by Multibody Particles Realwave 6. Objects can't be modified in terms of polygon or vertex number by Realflow's GUI. True False 7. In Realflow is a very important attribute and effective tool to sharpen meshes and eliminate the rounded and "blobby" look. Filters Smooth Particle Density 8. Surface deformation can be exported from 3Ds Max to Realflow with file format. FBX OBJ SD 9. In Realflow one object can only be controlled dynamically, there is no option for manual animation. True False BNM-001

7 30. In Realflow _ tries to limit a fluids expansion tendency. Ext pressure Surface tension Int pressure Answer the below questions with a detailed diagram/flow chart. Each question carries 10 marks. 1. Explain the production process involved in 10 creating a "Realistic Campfire" in 3Ds Max.. Describe the production process and integration 10 between Maya/Max and Realflow for the below examples : Bottle filling with water Cream falling down on a cake 3. Explain the stepwise process involved to create a 10 realistic simulation of an explosion using Maya Fluid dynamics. 4. Define Newton field and Uniform field in Maya 10 and explain their usage in brief. BNM-001 7

Dynamics in Maya. Gary Monheit Alias Wavefront PHYSICALLY BASED MODELING SH1 SIGGRAPH 97 COURSE NOTES

Dynamics in Maya. Gary Monheit Alias Wavefront PHYSICALLY BASED MODELING SH1 SIGGRAPH 97 COURSE NOTES Dynamics in Maya Gary Monheit Alias Wavefront SH1 Dynamics in Maya Overall Requirements Architecture and Features Animations SH2 Overall Requirements Why Dynamics? Problems with traditional animation techniques

More information

In this tutorial, you will create a scene with sandman dispersing in sand, as shown in in the image below.

In this tutorial, you will create a scene with sandman dispersing in sand, as shown in in the image below. Particle Flow In this tutorial, you will create a scene with sandman dispersing in sand, as shown in in the image below. Creating the Project Folder 1. Create a project folder with the name c17_tut1 at

More information

Index FEATURES LIST 2

Index FEATURES LIST 2 FULL FEATURES LIST Index RealFlow 10 Features 4 Liquids 4 Elastics 4 Granulars 4 Rigids 5 Fibres 5 Built-in Basic Primitives 5 Particle Emitters 6 Rigid Bodies 6 Soft Bodies 6 Fracture Tools 7 Joints 7

More information

REALFLOW 2012: COMPLETE OVERVIEW OF FEATURES

REALFLOW 2012: COMPLETE OVERVIEW OF FEATURES 2012 REALFLOW 2012: COMPLETE OVERVIEW OF FEATURES + COMPONENTS RealFlow GUI: A software application to set up and simulate your scenes. RealFlow CMD: A software application to simulate your scenes. RealFlow

More information

Index FEATURES LIST 2

Index FEATURES LIST 2 FULL FEATURES LIST Index RealFlow Features 4 Liquids 4 Elastics 4 Granulars 4 Rigids 5 Viscous Materials 5 Viscoelastic Materials 5 Fibres 5 Built-in Basic Primitives 6 Particle Emitters 6 Rigid Bodies

More information

9 Dynamics. Getting Started with Maya 491

9 Dynamics. Getting Started with Maya 491 9 Dynamics Dynamics is a branch of physics that describes how objects move using physical rules to simulate the natural forces that act upon them. Dynamic simulations are difficult to achieve with traditional

More information

FLUID PARTICLE SIMULATION

FLUID PARTICLE SIMULATION FLUID PARTICLE SIMULATION via MAYA BIFROST Amanda VanderZee, Jean-François Coquand, Madeleine Chu Particle Simulation Bifrost ABOUT BIFROST Water & Contours The tools you use will depend on the effect

More information

The following section has objective questions. Please select the right answer. Each question carries 2 marks.

The following section has objective questions. Please select the right answer. Each question carries 2 marks. No. of Printed Pages : 6 BNM-00 BACHELOR OF ARTS IN 3D ANIMATION AND VISUAL EFFECTS Term-End Theory Examination December, 017 00090 BNM-00 : CASE STUDIES Time : 3 hours Maximum Marks : 100 Weightage 100%

More information

Mia Round Corners Node

Mia Round Corners Node Mia Round Corners Node NAKHLE Georges - july 2007 This tutorial describes how to use the mental ray MIA Round Corners node. 1) Create a polygonal cube, and make sure that mental ray plug-in is loaded.

More information

Dynamics and Particle Effects, Part 1 By Audri Phillips

Dynamics and Particle Effects, Part 1 By Audri Phillips Dynamics and Particle Effects, Part 1 By Audri Phillips From their very inception, 3D programs have been used to imitate natural phenomena, creating realistic, stylized, or artistic effects. A greater

More information

Chapter 14 Particle Systems & Interactions

Chapter 14 Particle Systems & Interactions Chapter 14 Particle Systems & Interactions This is probably the nicest and most flexible of the Blender effects. When you turn an object into particles, it can be used to simulate snow, fire, smoke, clouds,

More information

NVIDIA. Interacting with Particle Simulation in Maya using CUDA & Maximus. Wil Braithwaite NVIDIA Applied Engineering Digital Film

NVIDIA. Interacting with Particle Simulation in Maya using CUDA & Maximus. Wil Braithwaite NVIDIA Applied Engineering Digital Film NVIDIA Interacting with Particle Simulation in Maya using CUDA & Maximus Wil Braithwaite NVIDIA Applied Engineering Digital Film Some particle milestones FX Rendering Physics 1982 - First CG particle FX

More information

CSE 682: Animation. Winter Jeff Walsh, Stephen Warton, Brandon Rockwell, Dustin Hoffman

CSE 682: Animation. Winter Jeff Walsh, Stephen Warton, Brandon Rockwell, Dustin Hoffman CSE 682: Animation Winter 2012 Jeff Walsh, Stephen Warton, Brandon Rockwell, Dustin Hoffman Topics: Path animation Camera animation Keys and the graph editor Driven keys Expressions Particle systems Animating

More information

Chapter 19- Object Physics

Chapter 19- Object Physics Chapter 19- Object Physics Flowing water, fabric, things falling, and even a bouncing ball can be difficult to animate realistically using techniques we have already discussed. This is where Blender's

More information

Lightning Strikes. In this tutorial we are going to take a look at a method of creating some electricity zapper effects using Particle Flow.

Lightning Strikes. In this tutorial we are going to take a look at a method of creating some electricity zapper effects using Particle Flow. Lightning Strikes In this tutorial we are going to take a look at a method of creating some electricity zapper effects using Particle Flow. Open a new scene in 3DS Max and press 6 to open particle view.

More information

MEGACACHE DOCS. Introduction. Particle Simulations. Particle Exporters. Example Videos

MEGACACHE DOCS. Introduction. Particle Simulations. Particle Exporters. Example Videos MEGACACHE DOCS Introduction MegaCache is an editor extension of for the Unity game engine, it allows you to import cached animated mesh geometry regardless of the topology, vertex count, material use etc

More information

Art? 2 Computer Graphics 2 The Stages of Production 4 The CG Production Workflow 8 Core Concepts 10 Basic Film Concepts 21 Summary 26

Art? 2 Computer Graphics 2 The Stages of Production 4 The CG Production Workflow 8 Core Concepts 10 Basic Film Concepts 21 Summary 26 Contents Introduction xvii Chapter 1 Introduction to Computer Graphics and 3D 1 Art? 2 Computer Graphics 2 The Stages of Production 4 The CG Production Workflow 8 Core Concepts 10 Basic Film Concepts 21

More information

Navier-Stokes & Flow Simulation

Navier-Stokes & Flow Simulation Last Time? Navier-Stokes & Flow Simulation Pop Worksheet! Teams of 2. Hand in to Jeramey after we discuss. Sketch the first few frames of a 2D explicit Euler mass-spring simulation for a 2x3 cloth network

More information

Key 3D Modeling Terms Beginners Need To Master

Key 3D Modeling Terms Beginners Need To Master Key 3D Modeling Terms Beginners Need To Master Starting your 3D modeling journey is an exciting and rewarding experience. As you begin to learn and practice, there are essential terms you need to know

More information

Actions and Graphs in Blender - Week 8

Actions and Graphs in Blender - Week 8 Actions and Graphs in Blender - Week 8 Sculpt Tool Sculpting tools in Blender are very easy to use and they will help you create interesting effects and model characters when working with animation and

More information

3ds Max certification prep

3ds Max certification prep 3ds Max certification prep Study online at quizlet.com/_25oorz 1. 24 Frames per second 2. 25 Frames per second, Europe 3. 30 Frames per second, Americas and Japan 4. Absolute mode, off set mode 5. How

More information

Lec 10 MEL for Dynamics

Lec 10 MEL for Dynamics Lec 10 MEL for Dynamics Create user windows Create customize shelf command icon Create and use of expression within MEL script Create and use of particle and rigid body dynamics panelbreakup exercise (The

More information

PHYSICALLY BASED ANIMATION

PHYSICALLY BASED ANIMATION PHYSICALLY BASED ANIMATION CS148 Introduction to Computer Graphics and Imaging David Hyde August 2 nd, 2016 WHAT IS PHYSICS? the study of everything? WHAT IS COMPUTATION? the study of everything? OUTLINE

More information

Navier-Stokes & Flow Simulation

Navier-Stokes & Flow Simulation Last Time? Navier-Stokes & Flow Simulation Optional Reading for Last Time: Spring-Mass Systems Numerical Integration (Euler, Midpoint, Runge-Kutta) Modeling string, hair, & cloth HW2: Cloth & Fluid Simulation

More information

You can also export a video of what one of the cameras in the scene was seeing while you were recording your animations.[2]

You can also export a video of what one of the cameras in the scene was seeing while you were recording your animations.[2] Scene Track for Unity User Manual Scene Track Plugin (Beta) The scene track plugin allows you to record live, textured, skinned mesh animation data, transform, rotation and scale animation, event data

More information

Controlling the Fluid Dynamics an Analysis of the Workflow of Fluids

Controlling the Fluid Dynamics an Analysis of the Workflow of Fluids Beteckning: Department of Mathematics, Natural and Computer Science Controlling the Fluid Dynamics an Analysis of the Workflow of Fluids Tomas Andersson June 2007 Thesis, 10 points, C level Computer Science

More information

Computer Animation. Algorithms and Techniques. z< MORGAN KAUFMANN PUBLISHERS. Rick Parent Ohio State University AN IMPRINT OF ELSEVIER SCIENCE

Computer Animation. Algorithms and Techniques. z< MORGAN KAUFMANN PUBLISHERS. Rick Parent Ohio State University AN IMPRINT OF ELSEVIER SCIENCE Computer Animation Algorithms and Techniques Rick Parent Ohio State University z< MORGAN KAUFMANN PUBLISHERS AN IMPRINT OF ELSEVIER SCIENCE AMSTERDAM BOSTON LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO

More information

John Hsu Nate Koenig ROSCon 2012

John Hsu Nate Koenig ROSCon 2012 John Hsu Nate Koenig ROSCon 2012 Outline What is Gazebo, and why should you use it Overview and architecture Environment modeling Robot modeling Interfaces Getting Help Simulation for Robots Towards accurate

More information

Navier-Stokes & Flow Simulation

Navier-Stokes & Flow Simulation Last Time? Navier-Stokes & Flow Simulation Implicit Surfaces Marching Cubes/Tetras Collision Detection & Response Conservative Bounding Regions backtracking fixing Today Flow Simulations in Graphics Flow

More information

Lesson 1: Introduction to Pro/MECHANICA Motion

Lesson 1: Introduction to Pro/MECHANICA Motion Lesson 1: Introduction to Pro/MECHANICA Motion 1.1 Overview of the Lesson The purpose of this lesson is to provide you with a brief overview of Pro/MECHANICA Motion, also called Motion in this book. Motion

More information

CGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing

CGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing CGDD 4113 Final Review Chapter 7: Maya Shading and Texturing Maya topics covered in this chapter include the following: Shader Types Shader Attributes Texturing the Axe Life, Love, Textures and Surfaces

More information

Mass-Spring Systems. Last Time?

Mass-Spring Systems. Last Time? Mass-Spring Systems Last Time? Implicit Surfaces & Marching Cubes/Tetras Collision Detection & Conservative Bounding Regions Spatial Acceleration Data Structures Octree, k-d tree, BSF tree 1 Today Particle

More information

Scale Rate by Object Size: Only available when the current Emitter Type is Surface, Curve, or Volume. If you turn on this attribute, the

Scale Rate by Object Size: Only available when the current Emitter Type is Surface, Curve, or Volume. If you turn on this attribute, the Basic Emitter Attributes Emitter Name: The name helps you identify the emitter object in the Outliner. If you don t enter a name, the emitter object receives a default name such as emitter1. Solver: (For

More information

Dissolving Models with Particle Flow and Animated Opacity Map

Dissolving Models with Particle Flow and Animated Opacity Map Dissolving Models with Particle Flow and Animated Opacity Map In this tutorial we are going to start taking a look at Particle Flow, and one of its uses in digital effects of making a model look as though

More information

SimTenero Particle Physics

SimTenero Particle Physics SimTenero Particle Physics Getting Started The heart of the particle system is the Emitter. This represents the point in space where particles will be created and contains all of the parameters that define

More information

Flames in Particle Flow

Flames in Particle Flow Flames in Particle Flow In this tutorial we are going to take a look at creating some licking flames in Particle Flow. I warn you however, is that this method of fire creation is very processor intensive.

More information

Announcements. Ray tracer is due in five days you should have started by now or you re going to have a bad week. Missing file posted on the web page

Announcements. Ray tracer is due in five days you should have started by now or you re going to have a bad week. Missing file posted on the web page Announcements Ray tracer is due in five days you should have started by now or you re going to have a bad week Missing file posted on the web page I m sorry for canceling class on Tuesday... 1 Animation

More information

Dynamical Simulation 1: Particle Systems and ODEs

Dynamical Simulation 1: Particle Systems and ODEs CS-C3100 Computer Graphics Fall 2017 Jaakko Lehtinen Markus Kettunen Dynamical Simulation 1: Particle Systems and ODEs 1 Futuremark Corp., used with permission Types of Animation Keyframing Procedural

More information

Animation Tools THETOPPERSWAY.COM

Animation Tools THETOPPERSWAY.COM Animation Tools 1.) 3D Max: It includes 3D modeling and rendering software. A new Graphite modeling and texturing system(the Graphite Modeling Tools set, also called the modeling ribbon, gives you everything

More information

Particle Systems. Lecture 8 Taku Komura

Particle Systems. Lecture 8 Taku Komura Particle Systems Computer Animation and Visualisation Lecture 8 Taku Komura Overview Particle System Modelling fuzzy objects (fire, smoke) Modelling liquid Modelling cloth Integration : implicit integration,

More information

CLOTH - MODELING, DEFORMATION, AND SIMULATION

CLOTH - MODELING, DEFORMATION, AND SIMULATION California State University, San Bernardino CSUSB ScholarWorks Electronic Theses, Projects, and Dissertations Office of Graduate Studies 3-2016 CLOTH - MODELING, DEFORMATION, AND SIMULATION Thanh Ho Computer

More information

Tutorial: Accessing Maya tools

Tutorial: Accessing Maya tools Tutorial: Accessing Maya tools This tutorial walks you through the steps needed to access the Maya Lumberyard Tools for exporting art assets from Maya to Lumberyard. At the end of the tutorial, you will

More information

Creating Flood Effects in Uncharted 3. Eben Cook VFX Naughty Dog

Creating Flood Effects in Uncharted 3. Eben Cook VFX Naughty Dog Creating Flood Effects in Uncharted 3 Eben Cook VFX Artist @ Naughty Dog Me me me BA in Communication Design from UNT Computer Science minor 11 years in the industry. EALA, Naughty Dog I ve been: Concept

More information

INTRODUCTION WHAT IS REALWAVE?

INTRODUCTION WHAT IS REALWAVE? INTRODUCTION WHAT IS REALWAVE? LEGAL INTRODUCTION MAIN CONTROLS SURFACE WAVES OBJECTS DAEMONS OPTIONS 3DS MAX LIGHTWAVE SOFTIMAGE MAYA F.A.Q. RealWave is a standalone program for Windows based on true

More information

Topics in Computer Animation

Topics in Computer Animation Topics in Computer Animation Animation Techniques Artist Driven animation The artist draws some frames (keyframing) Usually in 2D The computer generates intermediate frames using interpolation The old

More information

Sculpting 3D Models. Glossary

Sculpting 3D Models. Glossary A Array An array clones copies of an object in a pattern, such as in rows and columns, or in a circle. Each object in an array can be transformed individually. Array Flyout Array flyout is available in

More information

Simulating Sinkage & Trim for Planing Boat Hulls. A Fluent Dynamic Mesh 6DOF Tutorial

Simulating Sinkage & Trim for Planing Boat Hulls. A Fluent Dynamic Mesh 6DOF Tutorial Simulating Sinkage & Trim for Planing Boat Hulls A Fluent Dynamic Mesh 6DOF Tutorial 1 Introduction Workshop Description This workshop describes how to perform a transient 2DOF simulation of a planing

More information

Permeable and Absorbent Materials in Fluid Simulations

Permeable and Absorbent Materials in Fluid Simulations Permeable and Absorbent Materials in Fluid Simulations Nate Andrysco Bedrich Benes Department of Computer Science Slide 1 Motivation Fluid simulations are geared toward impermeable materials What if you

More information

Computer Graphics Introduction. Taku Komura

Computer Graphics Introduction. Taku Komura Computer Graphics Introduction Taku Komura What s this course all about? We will cover Graphics programming and algorithms Graphics data structures Applied geometry, modeling and rendering Not covering

More information

Rendering diffuse objects using particle systems inside voxelized surface geometry. Thorsten Juckel Steffi Beckhaus

Rendering diffuse objects using particle systems inside voxelized surface geometry. Thorsten Juckel Steffi Beckhaus Rendering diffuse objects using particle systems inside voxelized surface geometry Thorsten Juckel Steffi Beckhaus University of Hamburg interactive media / virtual environments 1 Outline 1. Introduction

More information

Digital Sound Ming C. Lin & Zhimin Ren

Digital Sound Ming C. Lin & Zhimin Ren Digital Sound Ming C. Lin & Zhimin Ren Department of Computer Science University of North Carolina http://gamma.cs.unc.edu/sound How can it be done? Foley artists manually make and record the sound from

More information

Computer Animation. Animation A broad Brush. Keyframing. Keyframing

Computer Animation. Animation A broad Brush. Keyframing. Keyframing Animation A broad Brush Computer Animation Traditional Methods Cartoons, stop motion Keyframing Digital inbetweens Motion Capture What you record is what you get Simulation Animate what you can model (with

More information

SFX - Tricks of the Trade Fredrik Limsäter Partner / CTO Fido Stockholm

SFX - Tricks of the Trade Fredrik Limsäter Partner / CTO Fido Stockholm S - Tricks of the Trade 2009 Fredrik Limsäter Partner / CTO Fido Stockholm Resume... and 20 or so commercials CTO what? Chief Technical Officer Building a high-end digital studio in Stockholm Front edge

More information

What is a Rigid Body?

What is a Rigid Body? Physics on the GPU What is a Rigid Body? A rigid body is a non-deformable object that is a idealized solid Each rigid body is defined in space by its center of mass To make things simpler we assume the

More information

Modeling the Virtual World

Modeling the Virtual World Modeling the Virtual World Joaquim Madeira November, 2013 RVA - 2013/2014 1 A VR system architecture Modeling the Virtual World Geometry Physics Haptics VR Toolkits RVA - 2013/2014 2 VR object modeling

More information

Adarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs)

Adarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs) OBJECTIVE FLUID SIMULATIONS Adarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs) The basic objective of the project is the implementation of the paper Stable Fluids (Jos Stam, SIGGRAPH 99). The final

More information

Cloth Simulation. Tanja Munz. Master of Science Computer Animation and Visual Effects. CGI Techniques Report

Cloth Simulation. Tanja Munz. Master of Science Computer Animation and Visual Effects. CGI Techniques Report Cloth Simulation CGI Techniques Report Tanja Munz Master of Science Computer Animation and Visual Effects 21st November, 2014 Abstract Cloth simulation is a wide and popular area of research. First papers

More information

Real-Time Hair Simulation and Rendering on the GPU. Louis Bavoil

Real-Time Hair Simulation and Rendering on the GPU. Louis Bavoil Real-Time Hair Simulation and Rendering on the GPU Sarah Tariq Louis Bavoil Results 166 simulated strands 0.99 Million triangles Stationary: 64 fps Moving: 41 fps 8800GTX, 1920x1200, 8XMSAA Results 166

More information

Shape of Things to Come: Next-Gen Physics Deep Dive

Shape of Things to Come: Next-Gen Physics Deep Dive Shape of Things to Come: Next-Gen Physics Deep Dive Jean Pierre Bordes NVIDIA Corporation Free PhysX on CUDA PhysX by NVIDIA since March 2008 PhysX on CUDA available: August 2008 GPU PhysX in Games Physical

More information

CS345/DIGM465: Computer Game Development: Understanding Torque

CS345/DIGM465: Computer Game Development: Understanding Torque CS345/DIGM465: Computer Game Development: Understanding Torque Will Muto Digital Media Drexel University Tribal Trouble, Gish, & ThinkTanks Introduction Cost: $150-$749 Royalties: None Scripting language:

More information

CS148: Maya Lecture. October 9th, 2017 David Hyde

CS148: Maya Lecture. October 9th, 2017 David Hyde CS148: Maya Lecture October 9th, 2017 David Hyde Outline Rendering: A Bird s Eye View 3D Art Tools Maya Outline Demo Rendering: A Bird s Eye View AND WHERE DOES CS148 FIT IN? Image: CS148 2015 Scanline

More information

FLOWING WATER. Five miles meandering with a mazy motion. Through wood and dale the sacred river ran. T.S. ELIOT, THE LOVE SONG OF J.

FLOWING WATER. Five miles meandering with a mazy motion. Through wood and dale the sacred river ran. T.S. ELIOT, THE LOVE SONG OF J. FLOWING WATER Five miles meandering with a mazy motion Through wood and dale the sacred river ran. T.S. ELIOT, THE LOVE SONG OF J. ALFRED PRUFROCK CREATING A FLOWING, SPLASHING VOLUME OF WATER There are

More information

Chapter 13 - Modifiers

Chapter 13 - Modifiers Chapter 13 - Modifiers The modifier list continues to grow with each new release of Blender. We have already discussed the Subdivision Surface (SubSurf) and Ocean modifiers in previous chapters and will

More information

Soft Body. 9.7 Physics - Soft Body

Soft Body. 9.7 Physics - Soft Body 9.7 Physics - Soft Body Soft Body...1 Typical scenarios for using Soft Bodies...2 Creating a Soft Body...3 Simulation Quality...3 Cache and Bake...4 Interaction in real time...5 Tips...5 Exterior Forces...5

More information

3D Physics Engine for Elastic and Deformable Bodies. Liliya Kharevych and Rafi (Mohammad) Khan Advisor: David Mount

3D Physics Engine for Elastic and Deformable Bodies. Liliya Kharevych and Rafi (Mohammad) Khan Advisor: David Mount 3D Physics Engine for Elastic and Deformable Bodies Liliya Kharevych and Rafi (Mohammad) Khan Advisor: David Mount University of Maryland, College Park December 2002 Abstract The purpose of this project

More information

Cloth Simulations. 9.2 Physics - Cloth Simulations

Cloth Simulations. 9.2 Physics - Cloth Simulations 9.2 Physics - Cloth Simulations Cloth Simulations...1 Description...2 Workflow...2 Cloth Panel...3 Material...3 Damping...3 Pinning...4 Pinning Clothing To An Armature...4 Cloth Sewing Springs...5 Collisions...5

More information

Swarm of Bees. See a preview animation of the effect to get an idea about what we are creating here:

Swarm of Bees. See a preview animation of the effect to get an idea about what we are creating here: Swarm of Bees In this tutorial we are going to use particle flow to create a swarm of flight gifted insectoids swarming towards and around a target. Same as our Ants tutorial, we can use an instance of

More information

Rigid Body Dynamics, Collision Response, & Deformation

Rigid Body Dynamics, Collision Response, & Deformation Rigid Body Dynamics, Collision Response, & Deformation Pop Worksheet! Teams of 2. SOMEONE YOU HAVEN T ALREADY WORKED WITH What are the horizontal and face velocities after 1, 2, and many iterations of

More information

Animation of Water Droplet Flow on Structured Surfaces

Animation of Water Droplet Flow on Structured Surfaces SIGRAD (2002) Mark Ollila (Editors) Animation of Water Droplet Flow on Structured Surfaces Malin Jonsson University of Gävle, Kungsbäcksvägen 47, S-801 76 Gävle, Sweden. na99mjn@student.hig.se Anders Hast

More information

BioIRC solutions. CFDVasc manual

BioIRC solutions. CFDVasc manual BioIRC solutions CFDVasc manual Main window of application is consisted from two parts: toolbar - which consist set of button for accessing variety of present functionalities image area area in which is

More information

Interoperability and FBX Technology White Paper

Interoperability and FBX Technology White Paper Interoperability and FBX Technology White Paper November 2007 Overview One of the most widely used 3D interchange formats on the market, Autodesk FBX technology is designed to enable workflows built around

More information

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons Object Tools ( t ) Full Screen Layout Main Menu Property-specific Options Object Properties ( n ) Properties Buttons Outliner 1 Animation Controls The Create and Add Menus 2 The Coordinate and Viewing

More information

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info;

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; Maya is an intuitive modelling and animation software that relies on a different set of techniques and strategies than Rhinoceros. It is important to note

More information

Design of a dynamic simulation system for VR applications

Design of a dynamic simulation system for VR applications Design of a dynamic simulation system for VR applications Jan Bender Abstract A dynamic simulation system for VR applications consists of multiple parts. The first task that must be accomplished is the

More information

Interactive Fluid Simulation using Augmented Reality Interface

Interactive Fluid Simulation using Augmented Reality Interface Interactive Fluid Simulation using Augmented Reality Interface Makoto Fuisawa 1, Hirokazu Kato 1 1 Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma,

More information

The viscous forces on the cylinder are proportional to the gradient of the velocity field at the

The viscous forces on the cylinder are proportional to the gradient of the velocity field at the Fluid Dynamics Models : Flow Past a Cylinder Flow Past a Cylinder Introduction The flow of fluid behind a blunt body such as an automobile is difficult to compute due to the unsteady flows. The wake behind

More information

CNM 190, pt 2 Advanced Digital Animation Lec 03 : Art Direction on Madagascar / Effects 1

CNM 190, pt 2 Advanced Digital Animation Lec 03 : Art Direction on Madagascar / Effects 1 Jungle shot from Madagascar CNM 190, pt 2 Advanced Digital Animation Lec 03 : Art Direction on Madagascar / Effects 1 Shannon Jeffries, PDI/Dreamworks (Art Director, Madagascar) Marilyn Friedman, PDI/Dreamworks

More information

2.11 Particle Systems

2.11 Particle Systems 2.11 Particle Systems 320491: Advanced Graphics - Chapter 2 152 Particle Systems Lagrangian method not mesh-based set of particles to model time-dependent phenomena such as snow fire smoke 320491: Advanced

More information

CS GAME PROGRAMMING Question bank

CS GAME PROGRAMMING Question bank CS6006 - GAME PROGRAMMING Question bank Part A Unit I 1. List the different types of coordinate systems. 2. What is ray tracing? Mention some applications of ray tracing. 3. Discuss the stages involved

More information

ttautodesk Maya 2011 Productivity Benchmarks Real World Productivity Data for 3D Professionals

ttautodesk Maya 2011 Productivity Benchmarks Real World Productivity Data for 3D Professionals Real World Data for 3D Professionals ttintroduction ttthis document presents key findings of a benchmarking project designed to assess the impact of the Autodesk Maya 2011 software on the productivity

More information

Abstract. Introduction. Kevin Todisco

Abstract. Introduction. Kevin Todisco - Kevin Todisco Figure 1: A large scale example of the simulation. The leftmost image shows the beginning of the test case, and shows how the fluid refracts the environment around it. The middle image

More information

5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories

5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories Re-Associate Yourself with Basic Modeling - Create a Lego Man o Loop Cuts creating sharp edges o To Sphere feature o Bridge Edges feature Digital step by step tutorial 3.1 Use industry terminology appropriately

More information

3 Polygonal Modeling. Getting Started with Maya 103

3 Polygonal Modeling. Getting Started with Maya 103 3 Polygonal Modeling In Maya, modeling refers to the process of creating virtual 3D surfaces for the characters and objects in the Maya scene. Surfaces play an important role in the overall Maya workflow

More information

CGT 581 G Fluids. Overview. Some terms. Some terms

CGT 581 G Fluids. Overview. Some terms. Some terms CGT 581 G Fluids Bedřich Beneš, Ph.D. Purdue University Department of Computer Graphics Technology Overview Some terms Incompressible Navier-Stokes Boundary conditions Lagrange vs. Euler Eulerian approaches

More information

Animation. Motion over time

Animation. Motion over time Animation Animation Motion over time Animation Motion over time Usually focus on character animation but environment is often also animated trees, water, fire, explosions, Animation Motion over time Usually

More information

B x. Interoperability Chart Version 2011 LEGEND. Perfect compatibility. Data (Converted) compatibility. Emulated (Bake) compatibility.

B x. Interoperability Chart Version 2011 LEGEND. Perfect compatibility. Data (Converted) compatibility. Emulated (Bake) compatibility. Interoperability Chart Version 2011 LEGEND Perfect compatibility Data passed from a source application is recognized by the destination application, yielding identical results. Data (Converted) compatibility

More information

Scientific Visualization Final Report

Scientific Visualization Final Report 1. Goal Scientific Visualization Final Report Suqin Zeng 00746736 This project is aimed to simulate a dynamic particle system, visualizing the density of the particles in real time. 2. System implementation

More information

Cloth Animation with Collision Detection

Cloth Animation with Collision Detection Cloth Animation with Collision Detection Mara Guimarães da Silva Figure 1: Cloth blowing in the wind. Abstract This document reports the techniques and steps used to implemented a physically based animation

More information

ROSE-HULMAN INSTITUTE OF TECHNOLOGY

ROSE-HULMAN INSTITUTE OF TECHNOLOGY Introduction to Working Model Welcome to Working Model! What is Working Model? It's an advanced 2-dimensional motion simulation package with sophisticated editing capabilities. It allows you to build and

More information

Auto Injector Syringe. A Fluent Dynamic Mesh 1DOF Tutorial

Auto Injector Syringe. A Fluent Dynamic Mesh 1DOF Tutorial Auto Injector Syringe A Fluent Dynamic Mesh 1DOF Tutorial 1 2015 ANSYS, Inc. June 26, 2015 Prerequisites This tutorial is written with the assumption that You have attended the Introduction to ANSYS Fluent

More information

NOTE: This syllabus is subject to change during the semester. Please check this syllabus on a regular basis for any updates

NOTE: This syllabus is subject to change during the semester. Please check this syllabus on a regular basis for any updates Course Syllabus NOTE: This syllabus is subject to change during the semester. Please check this syllabus on a regular basis for any updates Department : Computer Sciences Course Title : BASIC ANIMATION

More information

Blowing Up Stuff! Visual Effects for Destruction

Blowing Up Stuff! Visual Effects for Destruction Blowing Up Stuff! Visual Effects for Destruction Louis Marcoux Autodesk Canada DG6940 This class is all about having fun with your 3D models in Autodesk 3ds Max 2012 and creating explosive visuals. You

More information

Chapter 11. Caustics and Global Illumination

Chapter 11. Caustics and Global Illumination 11 and Global Illumination Chapter 11 Direct illumination occurs when a light source directly illuminates an object or objects in a scene. Indirect illumination occurs if light illuminates objects by reflection

More information

Particle-Based Fluid Simulation. CSE169: Computer Animation Steve Rotenberg UCSD, Spring 2016

Particle-Based Fluid Simulation. CSE169: Computer Animation Steve Rotenberg UCSD, Spring 2016 Particle-Based Fluid Simulation CSE169: Computer Animation Steve Rotenberg UCSD, Spring 2016 Del Operations Del: = x Gradient: s = s x y s y z s z Divergence: v = v x + v y + v z x y z Curl: v = v z v

More information

AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO F ^ k.^

AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO F ^ k.^ Computer a jap Animation Algorithms and Techniques Second Edition Rick Parent Ohio State University AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO

More information

2008 International ANSYS Conference

2008 International ANSYS Conference 2008 International ANSYS Conference FEM AND FSI SIMULATIONS OF IMPACT LOADS ON GRP SUBSEA COMPOSITE COVERS Kjetil Rognlien, MSc Technical Consultant EDR AS, Norway 2008 ANSYS, Inc. All rights reserved.

More information

Shape Design & Styling. Real Time Rendering 1 (RT1) CATIA V5R20

Shape Design & Styling. Real Time Rendering 1 (RT1) CATIA V5R20 Shape Design & Styling Real Time Rendering 1 (RT1) CATIA V5R20 Shape Design & Styling Real Time Rendering Enable designers to leverage technological material specifications to produce realistic renderings

More information

Applications of ICFD /SPH Solvers by LS-DYNA to Solve Water Splashing Impact to Automobile Body. Abstract

Applications of ICFD /SPH Solvers by LS-DYNA to Solve Water Splashing Impact to Automobile Body. Abstract Applications of ICFD /SPH Solvers by LS-DYNA to Solve Water Splashing Impact to Automobile Body George Wang (1 ), Kevin Gardner (3), Eric DeHoff (1), Facundo del Pin (2), Inaki Caldichoury (2), Edouard

More information

Enabling Next-Gen Effects through NVIDIA GameWorks New Features. Shawn Nie, Jack Ran Developer Technology Engineer

Enabling Next-Gen Effects through NVIDIA GameWorks New Features. Shawn Nie, Jack Ran Developer Technology Engineer Enabling Next-Gen Effects through NVIDIA GameWorks New Features Shawn Nie, Jack Ran Developer Technology Engineer Overview GPU Rigid Bodies (GRB) FleX Flow WaveWorks UE4-GRB Demo GPU Rigid Bodies in PhysX

More information

PHOTOGRAMMETRY CLEAN UP VER 2.0

PHOTOGRAMMETRY CLEAN UP VER 2.0 PHOTOGRAMMETRY CLEAN UP VER 2.0 Agisoft PhotoScan AutoDesk Maya Photoshop UC win/road Software Wacom Tablet Download object Download texture EQUIPMENT DOWN- LOAD OBJECT Recommend: Video tutorial link:

More information