Computer Graphics. Overview CS 217. Introduction. Applications. Systems & software. What is computer graphics? What is it good for?

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1 Computer Graphics CS 217 Overview Introduction What is computer graphics? Applications What is it good for? Systems & software How does it related to this course? 11

2 Introduction What is computer graphics? Luxo, Jr. Pixar What issues must be addressed by a computer graphics system? 22

3 Overview Topics in computer graphics Imaging = representing 2D images Modeling = representing 3D objects Rendering = constructing 2D images from 3D models Animation = simulating changes over time Overview Topics in computer graphics Imaging = representing 2D images Modeling = representing 3D objects Rendering = constructing 2D images from 3D models Animation = simulating changes over time 2D Image 33

4 What is an Image? An image is a 2D rectilinear array of pixels Continuous image Digital image What is an Image? An image is a 2D rectilinear array of pixels Continuous image Digital image A pixel is a sample, not a little square! 44

5 What is an Image? An image is a 2D rectilinear array of pixels Continuous image Digital image A pixel is a sample, not a little square! Representing Digital Images typedef struct pixel { float red, green, blue; } Pixel; typedef struct image { int width, height; Pixel *pixels; } Image; Digital image 55

6 Image Abstract Data Type /* Create and delete image */ Image *Image_new(int width, int height); void Image_free(Image *image); /* Get image properties */ int Image_getWidth(Image *image); int Image_getHeight(Image *image); /* Pixel manipulation */ Pixel *Image_getPixel(Image *image, int i, int j); void Image_setPixel(Image *image, int i, int j, Pixel *pixel); /* Image manipulation */ void Image_brighten(Image *image, float factor); void Image_blur(Image *image, float factor); void Image_swirl(Image *image, float angle); void Image_composite(Image *image, Image *image2, Image *mask); void Image_morph(Image *image1, Image *image2, Array *features); etc. Processing Digital Images Examples Filtering Warping Composition Morphing Image Warping Image Composition (Michael Bostock, CS426, Fall99) Image Morphing (All students in CS 426, Fall98) 66

7 Processing Digital Images Example from the movies The Matrix Reloaded (Warner) Overview Topics in computer graphics Imaging = representing 2D images Modeling = representing 3D objects Rendering = constructing 2D images from 3D models Animation = simulating changes over time 3D Model 77

8 Geometric Modeling How can this object be represented in a computer? Example: 3D Polygons typedef struct point { float x, y, z; } Point; typedef struct polygon { int npoints; Point *points; } Polygon; typedef struct object { int npolygons; Polygon *polygons; } Object; typedef struct scene { int nobjects; Object *objects; } Scene; 88

9 Example: 3D Polygons typedef struct point { float x, y, z; } Point; (x, y, z) typedef struct polygon { int npoints; Point *points; } Polygon; typedef struct object { int npolygons; Polygon *polygons; } Object; typedef struct scene { int nobjects; Object *objects; } Scene; Example: 3D Polygons typedef struct point { float x, y, z; } Point; typedef struct polygon { int npoints; Point *points; } Polygon; typedef struct object { int npolygons; Polygon *polygons; } Object; typedef struct scene { int nobjects; Object *objects; } Scene; (x1, y1, z1) (x3, y3, z3) (x2, y2, z2) 99

10 Example: 3D Polygons typedef struct point { float x, y, z; } Point; typedef struct polygon { int npoints; Point *points; } Polygon; typedef struct object { int npolygons; Polygon *polygons; } Object; typedef struct scene { int nobjects; Object *objects; } Scene; Example: 3D Polygons typedef struct point { float x, y, z; } Point; typedef struct polygon { int npoints; Point *points; } Polygon; typedef struct object { int npolygons; Polygon *polygons; } Object; typedef struct scene { int nobjects; Object *objects; } Scene; 10

11 Polygonal Meshes Can make complex objects Polygonal Meshes Can make very complex objects Stanford Graphics Laboratory 11

12 Polygonal Meshes Can make very complex objects Stanford Graphics Laboratory More Geometric Representations Subdivision Surfaces H&B Figure Spline Surfaces Stanford Graphics Laboratory Solids 12

13 Tin Toy Pixar Overview Topics in computer graphics Imaging = representing 2D images Modeling = representing 3D objects Rendering = constructing 2D images from 3D models Animation = simulating changes over time 13

14 Rendering Example What issues must be addressed by a computer graphics rendering algorithm? Rendering Methods Mathematical models for: Light sources Surface reflectances Camera response Light Source Algorithms to find: Visible surfaces Indirect light paths etc. Surface Camera 14

15 Rendering Methods Mathematical models for: Light sources Surface reflectances Camera response Light Source Algorithms to find: Visible surfaces Indirect light paths etc. Surface Camera Simple Rendering Algorithm For each pixel Construct ray from eye position through pixel Find front-most surface intersected by ray Compute color of sample based on models of light sources and surface reflectances 15

16 Simple Rendering Algorithm For each pixel Construct ray from eye position through pixel Find front-most surface intersected by ray Compute color of sample based on models of light sources and surface reflectances Simple Rendering Algorithm For each pxiel Construct ray from eye position through pixel Find front-most surface intersected by ray Compute color of sample based on models of light sources and surface reflectances 16

17 Simple Rendering Algorithm Image *RayCast(Camera *camera, Lights *lights, Scene *scene, int width, int height) { Image *image = Image_new(width, height); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { Ray ray = ConstructRayThroughPixel(camera, i, j); Point intersection = FindIntersection(ray, scene); Color = ComputeReflectance(lights, intersection, scene); SetPixel(image, i, j, ); } } return image; } Better Rendering Algorithms Consider indirect light paths Inter-object reflections Caustics etc. Trike (James Percy, CS 426, Fall99) Rendering Caustics (Michael Bostock, James Percy & Casey McTaggert, CS 426, Fall99) 17

18 Red s Dream Pixar Overview Topics in computer graphics Imaging = representing 2D images Modeling = representing 3D objects Rendering = constructing 2D images from 3D models Animation = simulating changes over time 18

19 Animation Describing how models move Kinematics Dynamics Planning Learning (Lasseter87) Animation Difficult combination of: Desired behavior Simulating physics Artistic control Hodgins et al. Chen, Guan, Liu, and Qie CS426, Fall98 Baraff & Witkin 19

20 Monsters, Inc. Pixar Computer Graphics Applications Entertainment Computer-aided design Scientific visualization Training Education E-commerce Computer art 20

21 Computer Graphics Applications Entertainment Computer-aided design Scientific visualization Training Education E-commerce Computer art Geri s Game (Pixar Animation Studios) Jurasic Park (Industrial, Light, & Magic) Quake (Id Software) Computer Graphics Applications Entertainment Computer-aided design Scientific visualization Training Education E-commerce Computer art Gear Shaft Design (Intergraph Corporation) Los Angeles Airport (Bill Jepson, UCLA) Boeing 777 Airplane (Boeing Corporation) 21

22 Computer Graphics Applications Entertainment Computer-aided design Scientific visualization Training Education E-commerce Computer art Airflow Inside a Thunderstorm (Bob Wilhelmson, University of Illinois at Urbana-Champaign) Apo A-1 (Theoretical Biophysics Group, University of Illinois at Urbana-Champaign) Visible Human (National Library of Medicine) Computer Graphics Applications Entertainment Computer-aided design Scientific visualization Training Education E-commerce Computer art Desk Assembly (Silicon Graphics, Inc.) Driving Simulation (Evans & Sutherland) Flight Simulation (NASA) 22

23 Computer Graphics Applications Entertainment Computer-aided design Scientific visualization Training Education E-commerce Computer art Forum of Trajan (Bill Jepson, UCLA) Human Skeleton (SGI) Computer Graphics Applications Entertainment Computer-aided design Scientific visualization Training Education E-commerce Computer art Interactive Kitchen Planner (Matsushita) Virtual Phone Store (Lucent Technologies) 23

24 Computer Graphics Applications Entertainment Computer-aided design Scientific visualization Training Education E-commerce Computer art Blair Arch (Marissa Range & Adam Finkelstein, Princeton University)c How Is This Related to the Course? Computer graphics uses Parsers (lexical and syntactic analysis) Abstract data types Memory management Multiple processes Networking 24

25 How Is This Related to the Course? Computer graphics uses Parsers (lexical and syntactic analysis) Abstract data types Memory management Multiple processes Networking Assembly code (maybe, a little) Alone in the Dark 4 (Darkworks/Infogrames) 25

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