Problem Solving and Search

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1 Artificial Intelligence Problem Solving and Search Dae-Won Kim School of Computer Science & Engineering Chung-Ang University

2 Outline Problem-solving agents Problem types Problem formulation Example problems Basic search algorithms

3 Problem-Solving Agents

4

5 On holiday In Romania; currently in Arad. Flight leaves tomorrow for Bucharest.

6 Goal: be in Bucharest

7 Solution: sequence of cities

8 Solution:??? Performance measure:???

9 Problem formulation: states various cities actions drive between cities

10

11 Problem Formulation: How To vs. Problem Modeling

12 A problem is defined by four items: Initial state Successor function: set of action-state pairs Goal test Path cost

13 A solution is a sequence of actions leading from the initial state to a goal state. Consider a solution in algorithm

14 Problem Formulation: Romania

15 Initial state: Successor function: Goal test: Path cost:

16 Initial state: x = at Arad Successor function: S = {<Arad Zerind,Zerind>, } Goal test: x = at Bucharest Path cost: sum of distances

17 Problem Formulation: Vacuum Cleaner

18 States: Actions: Goal test: Path cost:

19 States: integer dirt and robot locations Actions: left, right, suck, stay Goal test: no dirt Path cost: 1 per action (0 for stay)

20 Problem Formulation: Robot Assembly

21 States: real-valued coordinates of joint angles Actions: continuous motions of robot joints Goal test: complete assembly Path cost: time to execute

22 Problem Formulation: The 8-Puzzle

23 States? Actions? Goal test? Path cost?

24 How to achieve the goal state through the complex state space from the initial state?

25 Answer: Tree Search Algorithms

26 Idea: exploration of state space by generating successors of alreadyexplored states (expanding states)

27

28 Implementation: States vs. Nodes

29 A state is (a representation of) a physical configuration

30 A node is data structure constituting part of a search tree includes parents, children, depth, path cost.

31 A search strategy is defined by picking the order of node expansion.

32 Strategies are evaluated along the following dimensions: Completeness Time complexity Space complexity Optimality

33 Uninformed Search Strategies

34 Uninformed search strategies use only the information available in the problem definition. Breadth-first search Uniform-cost search Depth-first search Depth-limited search Iterative deepening search

35 Breath-First Search

36 Expand shallowest unexpanded node. Implementation: FIFO queue

37 Complete? Time complexity? Space complexity? Optimal?

38 Complete? Yes (if b is finite) Time complexity? O(b d+1 ) Space complexity? O(b d+1 ) Optimal? Yes (if cost = 1 per step)

39 Uniform-Cost Search Expand least-cost unexpanded node using queue ordered by path cost Equivalent to BFS if step costs equal.

40 Depth-First Search

41 Expand deepest unexpanded node. Implementation: LIFO queue

42 Complete? Time complexity? Space complexity? Optimal?

43 Complete? No (infinite-depth, loops) Time complexity? O(b m ) Space complexity? O(bm) Optimal? No

44 Depth-Limited Search = DFS with depth limit (L). i.e., nodes at depth (L) have no successors

45 Iterative Deepening Search

46

47

48 Complete? Time complexity? Space complexity? Optimal?

49 Complete? Yes Time complexity? O(b d ) Space complexity? O(bd) Optimal? Yes (if step cost = 1)

50

51 Artificial Intelligence Informed Search Methods : The Basics Dae-Won Kim School of Computer Science & Engineering Chung-Ang University

52 Outline Best-first search Greedy search A* search Brach and Bound

53 A strategy is defined by picking the order of node expansion.

54 Informed search strategy can find solutions more efficiently than an uninformed search.

55 It uses problem-specific knowledge beyond the definition of the problem itself.

56 Best-First Search

57 Idea: use an evaluation function for each node.

58 Estimate the desirability of each node Expand most desirable unexpanded node

59 Special cases: Greedy search A* search Branch and Bound

60 Romania Example with Step Costs

61

62 Greedy Search

63 We need an evaluation function : heuristic function h(n)

64 h(n) = estimate of cost from n to the closest goal

65 h(n) = straight-line distance from n to Bucharest

66 Greedy search expands the node that appears to be closest to goal.

67

68

69

70

71 Properties of greedy search

72 Complete? Time complexity? Space complexity? Optimal?

73 Complete? No (can get stuck in loops) Yes (in finite space with repeated-state checking) Time complexity? O(b m ), A good heuristic is needed. Space complexity? O(b m ), Keeps all nodes in memory. Optimal? No

74 What is A* Search?

75 Idea: avoid expanding paths that are already expensive.

76 Evaluation function: f(n) = g(n) + h(n)

77 g(n) = cost so far to reach n h(n) = estimated cost to goal from n f(n) = estimated total cost through n to goal

78 A* search uses an admissible heuristic. Thus, it is optimal.

79 h(n) h*(n) where h*(n) is the true cost from n. h(n) 0, so h(goal) = 0.

80 e.g., h straight (n) never overestimates the actual distance.

81 Romania Example with A* Search

82

83

84

85

86

87

88 Properties of A* Search

89 Complete? Time complexity? Space complexity? Optimal?

90 Complete? Yes Time complexity? Exponential in [relative error in h x length of sol.] Space complexity? Keeps all nodes in memory. Optimal? Yes

91 Q: Explain why A* is optimal?

92 Admissible Heuristics for the 8-puzzle

93 Guess a h-function : f = g + h

94 h1(n) = number of misplaced tiles h1(n) = 6

95 h2(n) = total Manhattan distance h2(n) = = 14

96 Admissible Heuristics & Dominance

97 If h2(n) > h1(n) for all n, then h2 dominates h1 and is better for search.

98 IDS = 50,000,000,000 nodes A*(h1) = 39,135 nodes A*(h2) = 1,641 nodes

99 Q: How to find good heuristics?

100 Admissible heuristics can be derived from the exact solution cost of a relaxed version of the problem.

101 The optimal solution cost of a relaxed problem is no greater than the optimal solution cost of the real problem.

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