Recursive Subdivision Surfaces for Geometric Modeling
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1 Recursive Subdivision Surfaces for Geometric Modeling Weiyin Ma City University of Hong Kong, Dept. of Manufacturing Engineering & Engineering Management Ahmad Nasri American University of Beirut, Dept. of Mathematics & Computer Science Geometrical Modeling and Processing 2000 Hong Kong 0-2 April, 2000
2 Subdivision surfaces for character animation GERI'S GAME, Pixar Animation Studios won the OSCAR for BEST ANIMATED SHORT FILM of 997, Pixar Animation Studios DeRose 998.
3 Subdivision surfaces for character animation GERI'S GAME, Pixar Animation Studios The control mesh for Geri s head, created by digitizing a full-scale model sculpted out of clay. DeRose 998.
4 Subdivision surfaces for character animation TOY STORY 2, Pixar Animation Studios
5 Subdivision surfaces for character animation A BUG'S LIFE, Pixar Animation Studios
6 Applications: Fillet operations- Zheng Fillet Operations From Zheng
7 Applications: Zhang adaptive subdivision Mesh 334 Mesh 9006
8 Generalization of Doo-Sabin The idea consists of repeatedly applying the set of rules R recursively to subsequently generated polyhedra: Dept. of Math. & Computer Science Hong Kong, 2000
9 Generalization of Doo-Sabin If R is properly chosen, at infinity the sequence of polyhedra converges to a smooth surface. At the limit Dept. of Math. & Computer Science Hong Kong, 2000
10 Generalization of Catmull-Clark 3 iterations of Catmull-Clark Subdivision Dept. of Math. & Computer Science Hong Kong, 2000
11 Generalization of Catmull-Clark 3 iterations of Catmull-Clark Subdivision Dept. of Math. & Computer Science Hong Kong, 2000
12 Catmull-Clark Scheme The idea consists of repeatedly applying the set of rules R recursively to subsequently generated polyhedra: Dept. of Math. & Computer Science Hong Kong, 2000
13 Part. Basic Concepts and Existing Schemes
14 Why Subdivision? Arbitrary Topology
15 Irregular Topology
16 Why Subdivision? Arbitrary Topology Scalability Uniform of Representation Numerical Stability Code Simplicity Interrogation
17 Mask What is a mask? m 3 New vertex n i= 0 = n i= 0 m v i m i i m i m 5 m 0 m 2 m
18 Subdivision Curves
19 Chaikin s Curve Cutting off corners
20 Chaikin s Curve
21 Chaikin s Curve
22 Chaikin s Curve
23 Chaikin s Curve Reisenfeld and Forrest showed that the limit curve is the quadratic B-spline
24 Chaikin s Curve: 2 steps
25 Chaikin s Curve Two steps Split: inserting midpoint
26 Chaikin s Curve Two steps Split: inserting midpoint
27 Chaikin s Curve Two steps Averaging
28 Chaikin s Curve Two steps Computing new vertices /4 V i V i+ 3/4
29 Chaikin s Curve Two steps Computing new vertices /4 V i V i+ 3/4
30 Cubic B-spline Curve:
31 Cubic B-spline Curve:
32 Cubic B-spline Curve:
33 Cubic B-spline Curve:
34 Cubic B-spline Curve:
35 Cubic B-spline Curve:
36 Cubic B-spline Curve V i- /2 /2 V i V i+
37 Cubic B-spline Curve: V i- /8 6/8 V i /8 V i+
38 Subdivision Surfaces
39 Chaikin Tensor Product Regular case
40 Chaikin Tensor Product Curve subdivision: Repeated knot insertion. Chaikin: insert at mid interval
41 Chaikin Tensor Product Regular case: Knot insertion at /2
42 Chaikin Tensor Product Regular case: Knot insertion at /2
43 Chaikin Tensor Product Regular case: Knot insertion at /2
44 Chaikin Tensor Product Regular case: Knot insertion at /
45 Chaikin Tensor Product Regular case: Knot insertion at /
46 Chaikin Tensor Product Original face is replaced by a F-face
47 Chaikin Tensor Product Original edge is replaced by an E-face
48 Chaikin Tensor Product Original vertex is replaced by a V-face Dept. of Math. & Computer Science Hong Kong, 2000
49 Catmull-Clark tensor product Inserting knots at mid-interval in one direction Dept. of Math. & Computer Science Hong Kong, 2000
50 Catmull-Clark tensor product Inserting knots at mid-interval in one direction Dept. of Math. & Computer Science Hong Kong, 2000
51 Catmull-Clark tensor product Inserting knots at mid-interval in the other direction Dept. of Math. & Computer Science Hong Kong, 2000
52 Catmull-Clark tensor product A new mesh is generated Dept. of Math. & Computer Science Hong Kong, 2000
53 Catmull-Clark tensor product A face generates a F-vertex Dept. of Math. & Computer Science Hong Kong, 2000
54 Catmull-Clark tensor product A face generates a F-vertex Dept. of Math. & Computer Science Hong Kong, 2000
55 Catmull-Clark tensor product An edge generates a E-vertex Dept. of Math. & Computer Science Hong Kong, 2000
56 Catmull-Clark tensor product An edge generates a E-vertex Dept. of Math. & Computer Science Hong Kong, 2000
57 Catmull-Clark tensor product A vertex generates a V-vertex Dept. of Math. & Computer Science Hong Kong, 2000
58 Catmull-Clark tensor product A vertex generates a V-vertex Dept. of Math. & Computer Science Hong Kong, 2000
59 Arbitrary topology Regular case: insert knots (/2,/2) What to do with arbitrary topology? Dept. of Math. & Computer Science Hong Kong, 2000
60 Subdivision surface definition A Recursive Subdivision Surface S can be defined by S = (P 0, R) P 0 is a polyhedral Network and R is a set of rules. P 0 R Rule Rule2 Rule3 Dept. of Math. & Computer Science Hong Kong, 2000
61 Generalization of Doo-Sabin Start with a cube (8 points) Dept. of Math. & Computer Science Hong Kong, 2000
62 Generalization of Doo-Sabin Cut vertices and edges by plane Dept. of Math. & Computer Science Hong Kong, 2000
63 Generalization of Doo-Sabin Repeat cutting process Dept. of Math. & Computer Science Hong Kong, 2000
64 Generalization of Doo-Sabin One more time Dept. of Math. & Computer Science Hong Kong, 2000
65 Generalization of Doo-Sabin The idea consists of repeatedly applying the set of rules R recursively to subsequently generated polyhedra: Dept. of Math. & Computer Science Hong Kong, 2000
66 Generalization of Doo-Sabin If R is properly chosen, at infinity the sequence of polyhedra converges to a smooth surface. At the limit Dept. of Math. & Computer Science Hong Kong, 2000
67 Generalization of Doo-Sabin Doo-Sabin Quadratic: F-Face Dept. of Math. & Computer Science Hong Kong, 2000
68 Generalization of Doo-Sabin Doo-Sabin Quadratic: F-Face E-Face Dept. of Math. & Computer Science Hong Kong, 2000
69 Generalization of Doo-Sabin Doo-Sabin Quadratic: V-Face F-Face E-Face Dept. of Math. & Computer Science Hong Kong, 2000
70 Generalization of Doo-Sabin The new vertices are computed: w i m = α j= 0 ij v j Where α α ii ij = = n + 5 and 4n 3+ 2cos(2π ( i 4n j) / n) Dept. of Math. & Computer Science Hong Kong, 2000
71 Generalization of Doo-Sabin The masks for generating new vertices are: α 3 α n 3 α 2 α n 2 α α n α 0 α i = 3+ 2cos(2πi 4n / n) α 0 = n + 5 4n Dept. of Math. & Computer Science Hong Kong, 2000
72 Doo-Sabin Scheme Produces C surfaces everywhere. It is Quadratic B-spline in the regular setting. Dept. of Math. & Computer Science Hong Kong, 2000
73 Generalization of Catmull-Clark For a face generate a F-vertex F-vertex Dept. of Math. & Computer Science Hong Kong, 2000
74 Generalization of Catmull-Clark For a face generate a F-vertex F-vertex n n n n i= 0 v i n n n n Dept. of Math. & Computer Science Hong Kong, 2000
75 Generalization of Catmull-Clark For an edge generate a E-vertex: average of its two vertices and the F-vertices of the faces sharing the edge. F-vertex E-vertex f j+ v j+ 4 & $ % n v + i vi+ + fi + fi + i= 0 #! " v j f j Dept. of Math. & Computer Science Hong Kong, 2000
76 Generalization of Catmull-Clark For an edge generate a E-vertex: average of its two vertices and the F-vertices of the faces sharing the edge. F-vertex E-vertex Dept. of Math. & Computer Science Hong Kong, 2000
77 Generalization of Catmull-Clark For a vertex generate a V-vertex: average of its F- vertices, E-vertices and the vertex itself F-vertex E-vertex n 2 n 2 v j V-vertex n 2 n n n n n v j v 2 i 2 n i= 0 n i= 0 f i Dept. of Math. & Computer Science Hong Kong, 2000
78 n A = 2 4 n B = n n C = A A A A A B B B B C Catmull-Clark: Quad case Dept. of Math. & Computer Science Hong Kong, 2000
79 Generalization of Catmull-Clark 3 iterations of Catmull-Clark Subdivision Dept. of Math. & Computer Science Hong Kong, 2000
80 Generalization of Catmull-Clark 3 iterations of Catmull-Clark Subdivision Dept. of Math. & Computer Science Hong Kong, 2000
81 Catmull-Clark Scheme The idea consists of repeatedly applying the set of rules R recursively to subsequently generated polyhedra: Dept. of Math. & Computer Science Hong Kong, 2000
82 Catmull-Clark Scheme The scheme (most popular) produces C2 everywhere except at the extraordinary point (C only). Ball-Storry, Peters and Reif, Zorin, Prautzsch and many others studied its analysis. Sabin devised a modified version that produced bounded curvature at the extraordinary points. Dept. of Math. & Computer Science Hong Kong, 2000
83 Non-Uniform Scheme Sederberg et al Dept. of Math. & Computer Science Hong Kong, 2000
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