Modelling. Ruth Aylett
|
|
- Maude Benson
- 5 years ago
- Views:
Transcription
1 Modelling Ruth Aylett
2 Overview Basic issues Modelling packages Low polygon modelling Importing models Buildings Photogrammetry Laser range finders LIDAR The great outdoors Cheap methods
3 3D Authoring tools Most models produced with generic 3D modelling packages offline Some packages derive from film/animation: Maya, 3DStudioMax, Softimage, Rhino, Blender, AC3D. creation of realistic creatures or backgrounds for film or games industries. Not designed for creating real-time rendered models Others from science/technology: Matlab, PV-WAVE, AutoCAD. Not designed for realistic textures, lighting etc Integrated with game engine: Unreal Tournament, Never Winter Nights, Unity etc All packages create objects, give them styles, assign behaviours and place them in 3D Cartesian space.
4 Other VR Software Tools DI Guy - Boston Dynamics Poser Metacreations Simulink - Mathworks Vizard WorldViz CityEngine ESRI Specialised terrain modelling (many)
5 3D Studio Max 3D Studio Max (or 3ds max) - Autodesk Probably biggest selling professional 3D content creation package. Many special purpose plugins such as Character Studio. Still relatively expensive PC only for a long time Much used in film
6 Low polygon modelling Realtime constraints require working to a polygon budget See ce.com/3d/ lesson52/ for an example Also cg.tutsplus.com/ tutorials/game-art/ sculpt-model-andtexture-a-low-polyskull-in-blender/
7 Use of texture Make low-poly model look better Normal maps Implementation of bump mapping Fake lighting of bumps and dents RGB image " corresponds to X, Y, and Z coords of a surface normal from more detailed version of object" True v fake bump mapping" True = perturb geometry (affects silhouette)" Fake = apply to normals only" Can be calculated in real-time on graphics card"
8 Using level of detail (LOD) Produce different versions of same object Very low polygon versions to be used when distant 5000 polygons in one view is often plenty Using texture can help
9 Obtaining texture images Libraries from software 3DS Max, Maya etc Web Camera with Photoshop editing
10 Texture photography Orthogonal pictures are best (but physically impossible) If the camera has a zoom function zoom in as far as possible stand well back this gives photos that are as close as possible to being orthogonal
11 Texture photography If the camera has a manual / automatic control then use it particularly important for white balance A series of photos taken on automatic will have a different setting for white balance for each photo and the colours will not balance
12 Texture photography Avoid using the flash if you can It is better to have light evenly distributed across the object you are photographing Direct flash light is often uneven, particularly if close up
13 Photo editing in Photoshop The best tools for texture editing are photo touch up packages like Adobe Photoshop These packages allow the user to Distort the texture perspective in photos taken at an angle Rub out unwanted features in the texture passing traffic undesirable reflections Create tileable textures The aim is to create a clean, orthogonal, (maybe repeating) image
14 Importing models -1 Always an issue Given use of separate modelling and runtime software Some formats are widely imported by runtime systems 3ds and vrml 1.0 Use of VRML 1.0 x3d can be exported in VRML syntax But VRML 2.0 (the ISO standard) added: Animation, user interaction etc So these must be removed
15 Importing models - 2 Geometry is not the only problem Textures often problematic 64 or 128 bit squares often required Use of texture tiling (see fields of X3D Texture node) Games engines may be idiosyncratic E.g Unreal Tournament had a carve out approach to modelling
16 Scaling up Hand construction of models is slow Modelling packages give limited support Can modelling be automated? How much? Buildings? Whole cities? Terrain? Games companies need to cut costs
17 What makes a good model? Trade-off between polygon count, accuracy, and effort Depends on the application Virtual heritage: as accurate as possible! Low polygon statues? City Effort dominates Iconic v standard buildingss Physically-based models Model behaviour is key
18 Modelling buildings Use architects drawings By hand: slow but accurate? Photogrammetry Use cameras on the real thing? Laser scanning from models LIDAR data
19 Architects drawings The obvious approach, BUT Not always available Require a long manual model construction As-built not always as-designed
20 Photogrammetry
21 Processing the data Manual identification of approx 12 points in all 3 views Use of accurate knowledge of focal length and negative size Can calculate exact distance of camera from scene
22 Laser rangefinding Use of laser beam to gather distance information time-of-flight: the round trip travel time of a single pulse is measured and distance calculated based on the speed of light Can also capture reflectance data
23 Laser Scanning Range Finder Real World Capture Conversion of range data Range 2.5m - 80+m Accuracy 2mm - 10+cm
24 The Liverpool Project Use laser scanner to scan the physical model Create VE model of a model
25 The Process -Build the Model Select area to scan 1 overall - 5 4mm intervals 4 sections - 4 perspectives 2mm intervals Nearly 2 million points in the clouds Segmentation Hierarchy - areas, buildings, planes Fit surfaces 10,000 Polygons
26 The Liverpool Model
27 Creating the dinosaurs from the BBC TV series using Laser Scanning Advantages: Fast, Accurate, Can be automated Disadvantage: Expensive, Large output file, Can be hazardous
28 LIDAR Light Detection And Ranging Airbourne laser rangefinding Using known position, altitude, orientation of plane
29 Data collection Collects position (x,y) and elevation (z) At pre-determined intervals Accuracy depend son flying height, laser beam diameter, GPS quality, post-processing Accuracy up to +- 15cms elevation No need to select specific scanning targets
30 The great outdoors Human artefacts are the easiest thing to model Lots of planes, often orthogonal Thus low-polygon models But grass? Bushes? Trees? Flowers? One polygon for each blade of grass? Several for each leaf? Water? Clouds? Fire? Flesh? Fur? Hair?
31 Cheap methods All involve compromises with appearance Water: Use a water texture: of course it doesn t move Sunken blue shape Create some polygons and a colour animation This can look like flow
32 Trees Billboard with tree texture on it Looks the same from any angle Two polygons at 90 degrees with tree texture on them There are commercially available models And a few free ones: e.g xfrog public plant See downloads/publicplants/
Modelling. Ruth Aylett
Modelling Ruth Aylett Overview Basic issues Modelling packages Low polygon modelling Importing models Buildings Photogrammetry Laser range finders LIDAR The great outdoors Cheap methods 3D Authoring tools
More informationOverview. Modelling. 3D Authoring tools. Other VR Software Tools. 3D Modelling Tools. 3D Studio Max. Ruth Aylett
Modelling Ruth Aylett Overview Basic issues Modelling packages Low polygon modelling Importing models City modelling Photogrammetry Laser range finders LIDAR The great outdoors Trees, plants, water etc
More informationModelling. Ruth Aylett
Modelling Ruth Aylett Overview Basic issues Modelling packages Low polygon modelling Importing models City modelling Photogrammetry Laser range finders LIDAR The great outdoors Trees, plants, water etc
More informationGraphics for VEs. Ruth Aylett
Graphics for VEs Ruth Aylett Overview VE Software Graphics for VEs The graphics pipeline Projections Lighting Shading VR software Two main types of software used: off-line authoring or modelling packages
More informationGraphics for VEs. Ruth Aylett
Graphics for VEs Ruth Aylett Overview VE Software Graphics for VEs The graphics pipeline Projections Lighting Shading Runtime VR systems Two major parts: initialisation and update loop. Initialisation
More informationAnimation & Rendering
7M836 Animation & Rendering Introduction, color, raster graphics, modeling, transformations Arjan Kok, Kees Huizing, Huub van de Wetering h.v.d.wetering@tue.nl 1 Purpose Understand 3D computer graphics
More informationTOPOSCOPY, A CLOSE RANGE PHOTOGRAMMETRIC SYSTEM FOR ARCHITECTS AND LANDSCAPE DESIGNERS
TOPOSCOPY, A CLOSE RANGE PHOTOGRAMMETRIC SYSTEM FOR ARCHITECTS AND LANDSCAPE DESIGNERS A. C. Groneman-van der Hoeven Bureau Toposcopie, Bachlaan 78, 6865 ES Doorwerth, The Netherlands. info@toposcopie.nl
More informationHand-on introduction to 3D Digitisation Stephen Gray & Kirsty Merrett UoB Research Data Service
Hand-on introduction to 3D Digitisation Stephen Gray & Kirsty Merrett UoB Research Data Service Plan Some basic information Laser scanning practical (in this room) Structured light scanning practical (in
More informationLEVEL 1 ANIMATION ACADEMY2010
1 Textures add more realism to an environment and characters. There are many 2D painting programs that can be used to create textures, such as Adobe Photoshop and Corel Painter. Many artists use photographs
More informationA Basic Guide to Modeling Landscapes in Google SketchUp
DYNASCAPE SOFTWARE INC. A Basic Guide to Modeling Landscapes in Google SketchUp A DS Sketch 3D User Guide Volume 2 This guide will take you through the steps of creating a 3D model of a landscape in Google
More informationTexturing Theory. Overview. All it takes is for the rendered image to look right. -Jim Blinn 11/10/2018
References: Real-Time Rendering 3 rd Edition Chapter 6 Texturing Theory All it takes is for the rendered image to look right. -Jim Blinn Overview Introduction The Texturing Pipeline Example The Projector
More informationPhotogrammetry and 3D city modelling
Digital Architecture and Construction 209 Photogrammetry and 3D city modelling Y. Kobayashi School of Architecture and Landscape Architecture, Arizona State University, USA Abstract 3D city modelling and
More informationMore modelling. Ruth Aylett
More modelling Ruth Aylett Overview The great outdoors: fractals L-systems City Models Procedural generation of models How to make models.. Interactive modeling Human with a software modeling tool Scanning
More informationENY-C2005 Geoinformation in Environmental Modeling Lecture 4b: Laser scanning
1 ENY-C2005 Geoinformation in Environmental Modeling Lecture 4b: Laser scanning Petri Rönnholm Aalto University 2 Learning objectives To recognize applications of laser scanning To understand principles
More informationGROW-IT. Plug-in for Daz3D Studio
GROW-IT Plug-in for Daz3D Studio About A Daz3D plug-in to create 3D animate landscapes for films, cartoons, 2D/3D games and static scene. Other ideas such as wedding-trees where the guest put a finger
More informationLidar Sensors, Today & Tomorrow. Christian Sevcik RIEGL Laser Measurement Systems
Lidar Sensors, Today & Tomorrow Christian Sevcik RIEGL Laser Measurement Systems o o o o Online Waveform technology Stand alone operation no field computer required Remote control through wireless network
More informationTexture. Texture Mapping. Texture Mapping. CS 475 / CS 675 Computer Graphics. Lecture 11 : Texture
Texture CS 475 / CS 675 Computer Graphics Add surface detail Paste a photograph over a surface to provide detail. Texture can change surface colour or modulate surface colour. Lecture 11 : Texture http://en.wikipedia.org/wiki/uv_mapping
More informationCS 475 / CS 675 Computer Graphics. Lecture 11 : Texture
CS 475 / CS 675 Computer Graphics Lecture 11 : Texture Texture Add surface detail Paste a photograph over a surface to provide detail. Texture can change surface colour or modulate surface colour. http://en.wikipedia.org/wiki/uv_mapping
More informationIntroduction to InfraWorks 360 for Civil
Eric Chappell Autodesk Aimed at Civil industry professional, this class will cover basic importing of data sources to make an existing model, followed by creation of roads, buildings, and city furniture
More information04. 3d Graphics UI & 3ds Max + MR
Design + Computing 04. 3d Graphics UI & 3ds Max + MR 9/26/2014 CAD & Graphics II HOM2027 Fall 2014 Every Friday 2:00 pm 6:00 pm Jin Kook Lee, PhD. 02-2220-2645 designit@hanyang.ac.kr Assistant Professor,
More informationA Quick Guide to Normal Mapping in 3ds max 7
A Quick Guide to Normal Mapping in 3ds max 7 Introduction This document provides a brief introduction to the technique and benefits of Normal Mapping; an advanced modeling and mapping technique used in
More informationCSE528 Computer Graphics: Theory, Algorithms, and Applications
CSE528 Computer Graphics: Theory, Algorithms, and Applications Hong Qin State University of New York at Stony Brook (Stony Brook University) Stony Brook, New York 11794--4400 Tel: (631)632-8450; Fax: (631)632-8334
More informationNATIONWIDE POINT CLOUDS AND 3D GEO- INFORMATION: CREATION AND MAINTENANCE GEORGE VOSSELMAN
NATIONWIDE POINT CLOUDS AND 3D GEO- INFORMATION: CREATION AND MAINTENANCE GEORGE VOSSELMAN OVERVIEW National point clouds Airborne laser scanning in the Netherlands Quality control Developments in lidar
More informationTransforming Objects and Components
4 Transforming Objects and Components Arrow selection Lasso selection Paint selection Move Rotate Scale Universal Manipulator Soft Modification Show Manipulator Last tool used Figure 4.1 Maya s manipulation
More informationVisualizing 2D Data in a 3D World
Visualizing 2D Data in a 3D World Karl Kliparchuk, M.Sc., GISP, and Brendan Walashek, B.Sc. McElhanney Consulting Services Ltd. Email: kkliparchuk@mcelhanney.com and bwalashek@mcelhanney.com Agenda A Quick
More informationMetadata Requirements for Digital Museum Environments
Metadata Requirements for Digital Museum Environments Manjula Patel UKOLN, University of Bath m.patel@ukoln.ac.uk Unless otherwise stated this work is licensed under a Creative Commons Attribution-ShareAlike
More informationCOMPUTER AIDED ARCHITECTURAL GRAPHICS
COMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2011 HANDOUT 2/ 3DS MAX-INTRODUCTION 3ds Max is software which can be use for modelling, animation and rendering. It is used in lots of design areas such
More informationThe Processing of Laser Scan Data for the Analysis of Historic Structures in Ireland
The 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2006) M. Ioannides, D. Arnold, F. Niccolucci, K. Mania (Editors) The Processing of Laser Scan Data for the Analysis
More information3 Polygonal Modeling. Getting Started with Maya 103
3 Polygonal Modeling In Maya, modeling refers to the process of creating virtual 3D surfaces for the characters and objects in the Maya scene. Surfaces play an important role in the overall Maya workflow
More informationCreating Architectural Photo Models Using Close Range Photogrammetry: Efficient Production Using Fictitious Observations In A Hybrid Block.
Creating Architectural Photo Models Using Close Range Photogrammetry: Efficient Production Using Fictitious Observations In A Hybrid Block. Compliance... Qualities, And Their Spatial Visualization By Wilfried
More informationLIDAR: MAPPING WITH LASERS
Grades 6 8, 9 12 30 60 minutes LIDAR: MAPPING WITH LASERS DESIGN CHALLENGE Create and map a three-dimensional landscape using a lidar laser measuring device. MATERIALS Supplies and Equipment This is a
More informationCase Study: The Pixar Story. By Connor Molde Comptuer Games & Interactive Media Year 1
Case Study: The Pixar Story By Connor Molde Comptuer Games & Interactive Media Year 1 Contents Section One: Introduction Page 1 Section Two: About Pixar Page 2 Section Three: Drawing Page 3 Section Four:
More informationRevealing the. Stonehenge. In a major project for English Heritage, Through 3D Digital Modelling. By Neil McLeod
Revealing the Secrets of Stonehenge Through 3D Digital Modelling In a major project for English Heritage, survey specialists Greenhatch Group used laser scanning, digital photogrammetry and Geomagic Studio
More informationcharacter design pipeline) callum.html
References: http://3d.about.com/od/3d-101-the-basics/tp/introducing-the-computer-graphics- Pipeline.htm (character design pipeline) http://cpapworthpp.blogspot.co.uk/2012/12/animation-production-pipelinecallum.html
More information3D Terrain Modelling of the Amyntaio Ptolemais Basin
2nd International Workshop in Geoenvironment and 1 3D Terrain Modelling of the Amyntaio Ptolemais Basin G. Argyris, I. Kapageridis and A. Triantafyllou Department of Geotechnology and Environmental Engineering,
More informationVEGETATION STUDIO FEATURES
VEGETATION STUDIO FEATURES We are happy to introduce Vegetation Studio, coming to Unity Asset Store this fall. Vegetation Studio is a vegetation placement and rendering system designed to replace the standard
More information123D Catch - Tutorial
123D Catch - Tutorial Autodesk s 123D Catch software (formerly Project Photofly) is based on photogrammetry. Photogrammetry is a process which derives geometric properties of an object from a series of
More informationRendering and Radiosity. Introduction to Design Media Lecture 4 John Lee
Rendering and Radiosity Introduction to Design Media Lecture 4 John Lee Overview Rendering is the process that creates an image from a model How is it done? How has it been developed? What are the issues
More informationCS 354R: Computer Game Technology
CS 354R: Computer Game Technology Texture and Environment Maps Fall 2018 Texture Mapping Problem: colors, normals, etc. are only specified at vertices How do we add detail between vertices without incurring
More informationKey Features and Benefits
Autodesk Entertainment Creation Suites 2013 Key Features and Benefits Overview The Autodesk Entertainment Creation Suites 2013 provide an affordable end-to-end creative toolset used by leading artists
More informationVoxels. Tech Team - Johnny Mercado, Michael Matonis, Glen Giffey, John Jackson
Voxels Tech Team - Johnny Mercado, Michael Matonis, Glen Giffey, John Jackson Pixel -> Voxel Appearance in Games Comanche: Maximum Overkill - 1992 Minecraft - 2011 Guncraft - 2013 CodeSpell https://www.youtube.com/watch?v=nn5mqxxzd0
More informationART OF 3D MODELLING & ANIMATION
ART OF 3D MODELLING & ANIMATION COURSE OVERVIEW This is a three year long course for secondary students covering on the various aspects of Drawing, 2D animation and 3D animation. At the end of each year,
More informationVisualisation of Photovoltaic Clad Buildings
Visualisation of Photovoltaic Clad Buildings Margaret Horne, Robert Hill, Chris Underwood University of Northumbria, Newcastle upon Tyne, NE1 8ST, UK Tel: +44 191 227 4720 Fax: +44 191 227 3167 e-mail:
More informationGetting Started. Extruding Features. Convert to feature class
http://gmv.cast.uark.edu A Method Store for Advanced Survey and Modeling Technologies Mon, 01 Apr 2013 03:29:18 +0000 en-us hourly 1 http://wordpress.org/?v=3.5.1 http://gmv.cast.uark.edu/modeling/software-visualization/sketchup/workflow-sketchup/arcscene-tosketchup-to-arcscene/
More informationBricks'n'Tiles. Tutorial Creating a brick file and texturing a medieval tower. Easy Creation of Architectural Textures.
Bricks'n'Tiles Easy Creation of Architectural Textures www.bricksntiles.com Tutorial Creating a brick file and texturing a medieval tower 1 Introduction Welcome this this Bricks'n'Tiles Tutorial. Brick'n'Tiles
More informationUC-win/Road/InRoads Data exchange plugin
UC-win/Road/InRoads Data exchange plugin 1. Data exchange (InRoads UC-win/Road) Import InRoads data into UC-win/Road. 1 Select [Tools] -> [Import InRoads] in UC-win/Road. 2 Select file from [Add file].
More informationSurface Rendering. Surface Rendering
Surface Rendering Surface Rendering Introduce Mapping Methods - Texture Mapping - Environmental Mapping - Bump Mapping Go over strategies for - Forward vs backward mapping 2 1 The Limits of Geometric Modeling
More informationMultimedia Technology CHAPTER 4. Video and Animation
CHAPTER 4 Video and Animation - Both video and animation give us a sense of motion. They exploit some properties of human eye s ability of viewing pictures. - Motion video is the element of multimedia
More informationCS 464 Review. Review of Computer Graphics for Final Exam
CS 464 Review Review of Computer Graphics for Final Exam Goal: Draw 3D Scenes on Display Device 3D Scene Abstract Model Framebuffer Matrix of Screen Pixels In Computer Graphics: If it looks right then
More informationMore Single View Geometry
More Single View Geometry with a lot of slides stolen from Steve Seitz Cyclops Odilon Redon 1904 15-463: Computational Photography Alexei Efros, CMU, Fall 2007 Final Projects Are coming up fast! Undergrads
More informationSculpting 3D Models. Glossary
A Array An array clones copies of an object in a pattern, such as in rows and columns, or in a circle. Each object in an array can be transformed individually. Array Flyout Array flyout is available in
More informationArtlantis training for new users
Artlantis training for new users page 2 This training program reviews the main features of Artlantis. You will learn about the various presentation types such as still images, ivisit 3D panoramas, VR objects
More informationArchitecture Engineering Training courses : Course BIM Architecture Diploma Revit Architecture 3D Max Vasari Navis Works Photoshop For Architects
Architecture Engineering Training courses : Course BIM Architecture Diploma Revit Architecture 3D Max Vasari Navis Works Photoshop For Architects BIM ARCHITECTURAL DIPLOMA ( Design and visualization ):
More informationArcGIS Pro and CityEngine. Eric Wittner
ArcGIS Pro and CityEngine Eric Wittner Procedural Modeling Provides a Flexible 3D Design Environment Supporting a Rapid and Repeatable Process Steps Author Rules (or use Library) Generate Multiple Design
More informationLesson 01 Polygon Basics 17. Lesson 02 Modeling a Body 27. Lesson 03 Modeling a Head 63. Lesson 04 Polygon Texturing 87. Lesson 05 NURBS Basics 117
Table of Contents Project 01 Lesson 01 Polygon Basics 17 Lesson 02 Modeling a Body 27 Lesson 03 Modeling a Head 63 Lesson 04 Polygon Texturing 87 Project 02 Lesson 05 NURBS Basics 117 Lesson 06 Modeling
More informationGIS Data Collection. This chapter reviews the main methods of GIS data capture and transfer and introduces key practical management issues.
9 GIS Data Collection OVERVIEW This chapter reviews the main methods of GIS data capture and transfer and introduces key practical management issues. It distinguishes between primary (direct measurement)
More informationUser Manual. Version 2.0
User Manual Version 2.0 Table of Contents Introduction Quick Start Inspector Explained FAQ Documentation Introduction Map ity allows you to use any real world locations by providing access to OpenStreetMap
More informationSubdivision Of Triangular Terrain Mesh Breckon, Chenney, Hobbs, Hoppe, Watts
Subdivision Of Triangular Terrain Mesh Breckon, Chenney, Hobbs, Hoppe, Watts MSc Computer Games and Entertainment Maths & Graphics II 2013 Lecturer(s): FFL (with Gareth Edwards) Fractal Terrain Based on
More informationSpeed, Accuracy and Performance at an Affordable Price
Speed, Accuracy and Performance at an Affordable Price 012 2.A ions olut S 3D3 ed. serv s re ht ll rig VERSATILE for Industry Applications The HDI Advance 3D Scanner uses white light technology for capturing
More informationV-RAY 3.6 FOR RHINO KEY FEATURES. January 2018
V-RAY 3.6 FOR RHINO KEY FEATURES January 2018 NEW FEATURES MORE POWERFUL GPU RENDERING Faster, more powerful GPU rendering adds support for on-demand mip-mapping, aerial perspective, displacement, subsurface
More informationResearch on the applicability of E-Foto Open Source Software To Server Teaching and Researching in Universities of Viet Nam
Research on the applicability of E-Foto Open Source Software To Server Teaching and Researching in Universities of Viet Nam DUY Nguyen Ba 1, a, GIANG Tran Thi Huong 2,b HAU Ninh Hoa 3, NGOC Tran Thi Bich
More informationIntroduction to 3D Graphics
Graphics Without Polygons Volume Rendering May 11, 2010 So Far Volumetric Rendering Techniques Misc. So Far Extended the Fixed Function Pipeline with a Programmable Pipeline Programming the pipeline is
More informationst ANNUAL SKILLS MANITOBA COMPETITION CONTEST DESCRIPTION
2018 21st ANNUAL SKILLS MANITOBA COMPETITION CONTEST DESCRIPTION CONTEST NAME: 3D Digital Game Art CONTEST NO: CATEGORY: Secondary CONTEST LOCATION: TBA CONTEST START TIME AND DURATION: Time Task 8:00
More informationRange Sensors (time of flight) (1)
Range Sensors (time of flight) (1) Large range distance measurement -> called range sensors Range information: key element for localization and environment modeling Ultrasonic sensors, infra-red sensors
More informationTHE COLORED COMPARISON OF THE WALL SCULPTURE WITH 3D LASER SCANNER AND ORTHOPHOTO
THE COLORED COMPARISON OF THE WALL SCULPTURE WITH 3D LASER SCANNER AND ORTHOPHOTO Hirotoshi KURASHIGE, Jun KATO, Shozo NISHIMURA Creative Department, Keisoku Research Consultant Co, 1-665-1 Fukuda, Higashi-ku,
More informationLecture Week 4. Images
Lecture Week 4 Images Images can be used: As a backdrop behind text to create a pictorial framework for the text. As a background for the content. As an icon to represent options that can be selected.
More informationWebinar Series. Virtual Reality. February 28 th, :00 PM EST. Hosted by Jeff Bertrand and Ginny Moore
Webinar Series Virtual Reality February 28 th, 2016 2:00 PM EST Hosted by Jeff Bertrand and Ginny Moore Virtual Reality Webinar Agenda Ø Application and Benefits Ø 3 Types of Virtual Reality Ø Advantages
More informationAppendix 2: Creating Maps with the 3D Massing Model
Appendix 2: Creating Maps with the 3D Massing Model Open the model that contains the location of your site in Sketchup Occasionally you may need 2 sections of the model. Example if your site is near a
More informationHigh Definition Modeling of Calw, Badstrasse and its Google Earth Integration
Master Thesis Yuanting LI High Definition Modeling of Calw, Badstrasse and its Google Earth Integration Duration of the Thesis: 6 months Completion: July, 2014 Supervisors: Prof.Dr.-Ing.Dieter Fritsch
More informationTerrestrial GPS setup Fundamentals of Airborne LiDAR Systems, Collection and Calibration. JAMIE YOUNG Senior Manager LiDAR Solutions
Terrestrial GPS setup Fundamentals of Airborne LiDAR Systems, Collection and Calibration JAMIE YOUNG Senior Manager LiDAR Solutions Topics Terrestrial GPS reference Planning and Collection Considerations
More information3D BUILDINGS MODELLING BASED ON A COMBINATION OF TECHNIQUES AND METHODOLOGIES
3D BUILDINGS MODELLING BASED ON A COMBINATION OF TECHNIQUES AND METHODOLOGIES Georgeta Pop (Manea), Alexander Bucksch, Ben Gorte Delft Technical University, Department of Earth Observation and Space Systems,
More information9.2 Use and animate compositing effects. 9.4 Track motion and apply the data to footage
Create a Pop-Up Book - Create an animated pop-up book using a custom theme and custom images. Warm up activity after the winter break. o Armature o Planes to Image add-on Video: https://www.youtube.com/watch?v=i6gjavmtaiq
More informationSystem Requirements:-
Anime Studio Pro 9 Complete Animation for Professionals & Digital Artists! Anime Studio Pro 9 is for professionals looking for a more efficient alternative to tedious frame-by-frame animation. With an
More informationGetting To Know Shutter Speeds
Tools and Program Needed: Your Brain dslr Computer USB Drive Bridge PhotoShop Name: Stopping Action, Jump Shots & Panning 0 5 2 The shutter priority setting (TV on the dial) is a setting to control the
More informationSurveying like never before
CAD functionalities GCP Mapping and Aerial Image Processing Software for Land Surveying Specialists Surveying like never before www.3dsurvey.si Modri Planet d.o.o., Distributors: info@3dsurvey.si +386
More informationTraining offers. I`m offering training for the listed visualization software.
Training offers I`m offering training for the listed visualization software. 3D Visualization: o Maya, Autodesk o 3ds Max, Autodesk o Blender, Blender Foundation 3D Virtual Reality: o Vred Professional,
More information10/5/09 1. d = 2. Range Sensors (time of flight) (2) Ultrasonic Sensor (time of flight, sound) (1) Ultrasonic Sensor (time of flight, sound) (2) 4.1.
Range Sensors (time of flight) (1) Range Sensors (time of flight) (2) arge range distance measurement -> called range sensors Range information: key element for localization and environment modeling Ultrasonic
More informationIntegrating the Generations, FIG Working Week 2008,Stockholm, Sweden June 2008
H. Murat Yilmaz, Aksaray University,Turkey Omer Mutluoglu, Selçuk University, Turkey Murat Yakar, Selçuk University,Turkey Cutting and filling volume calculation are important issues in many engineering
More informationUSE THE 3D LASER SCANNING FOR DOCUMENTATION THE RIGA CATHEDRAL IN LATVIA
USE THE 3D LASER SCANNING FOR DOCUMENTATION THE RIGA CATHEDRAL IN LATVIA Maris Kalinka, Elina Rutkovska, Department of Geomatic, Riga Technical University, Azenes 16-109, Riga, Latvia, geomatika@geomatika.lv
More informationGeospatial Engineering Problems & Solutions Associated With NDP Roads, Tunnelling & Civil Engineering Projects Use of HDS Leica Laser Scanners
Geospatial Engineering Problems & Solutions Associated With NDP Roads, Tunnelling & Civil Engineering Projects Use of HDS Leica Laser Scanners Laser Scanning Laser Scanning is a method of collecting large
More informationProcedural modeling and shadow mapping. Computer Graphics CSE 167 Lecture 15
Procedural modeling and shadow mapping Computer Graphics CSE 167 Lecture 15 CSE 167: Computer graphics Procedural modeling Height fields Fractals L systems Shape grammar Shadow mapping Based on slides
More informationGetting Started with ShowcaseChapter1:
Chapter 1 Getting Started with ShowcaseChapter1: In this chapter, you learn the purpose of Autodesk Showcase, about its interface, and how to import geometry and adjust imported geometry. Objectives After
More informationSCENE FILE MANIPULATION SCENE FILE MANIPULATION GETTING STARTED MODELING ANIMATION MATERIALS + MAPPING RENDERING. Saving Files. Save.
SCENE FILE MANIPULATION SCENE FILE MANIPULATION There are several things you can do with a scene file in 3ds Max. You can save a file, save a file temporarily and retrieve it, and combine scene files.
More informationAnalytical and Computer Cartography Winter Lecture 14: Three Dimensional Mapping and Modeling
Analytical and Computer Cartography Winter 2017 Lecture 14: Three Dimensional Mapping and Modeling 3D measurement systems: remote sensing of objects First generation DEMs, photogrammetry and contour conversion
More informationFlying Start AS Computer Science. September 2015
Flying Start AS Computer Science September 2015 Name: To your first AS Computing lesson, you will need to bring: 1. A folder with dividers An A4 ring binder with labelled A4 dividers would be ideal. The
More informationInteractive Simulation and Visualization of Realistic Flooding Scenarios. Challenge the future
Interactive Simulation and Visualization of Realistic Flooding Scenarios 1 Overview Background Project Goals Large-Scale Point Cloud Rendering Interactive and Adaptive Flooding Simulation Geo-Information
More informationPlanets Earth, Mars and Moon Shaders Asset V Documentation (Unity 5 version)
Planets Earth, Mars and Moon Shaders Asset V0.4.4 Documentation (Unity 5 version) Charles Pérois - 2015 Introduction 2 Table des matières 1. Introduction...3 2. Release Notes...4 3. How to Use...6 1. Set
More informationV-RAY NEXT FOR 3DS MAX
V-RAY NEXT FOR 3DS MAX May 2018 Dabarti Studio NEW FEATURES POWERFUL SCENE INTELLIGENCE V-Ray Scene Intelligence analyzes your scene to optimize rendering. You automatically get the best quality in less
More informationIntroduction to Computer Graphics. Knowledge basic concepts 2D and 3D computer graphics
Introduction to Computer Graphics Knowledge basic concepts 2D and 3D computer graphics 1 Introduction 2 Basic math 3 2D transformations 4 3D transformations 5 Viewing 6 Primitives 7 Geometry 8 Shading
More informationComputergrafik. Matthias Zwicker Universität Bern Herbst 2016
Computergrafik Matthias Zwicker Universität Bern Herbst 2016 2 Today Basic shader for texture mapping Texture coordinate assignment Antialiasing Fancy textures 3 Texture mapping Glue textures (images)
More informationviewbook v 1.1 one-year certificate programs animation/vfx & interactive software development
viewbook v 1.1 one-year certificate programs animation/vfx & interactive software development Find your creative place. The Digital Media Institute at Intertech is the premier animation, visual effects,
More informationTHURSDAY, 31 MAY U00 - TEACHING DIGITAL PLANNING METHODS
Generating a point cloud from a crowdsourced photographic survey Ruben JOYE - ruben.joye@hogent.be Lecturer University College Ghent (Faculty School of Arts) THURSDAY, 31 MAY 2012-16U00 - TEACHING DIGITAL
More informationApply produc&on methods to plan and create advanced digital media anima&on projects.
Objec&ve 204 Apply produc&on methods to plan and create advanced digital media anima&on projects. Course Weight : 10% 1 Objec&ve 204 - Anima&on Objectives are broken down into three sub-objectives : pre-production,
More informationImages from 3D Creative Magazine. 3D Modelling Systems
Images from 3D Creative Magazine 3D Modelling Systems Contents Reference & Accuracy 3D Primitives Transforms Move (Translate) Rotate Scale Mirror Align 3D Booleans Deforms Bend Taper Skew Twist Squash
More informationSingle-view 3D Reconstruction
Single-view 3D Reconstruction 10/12/17 Computational Photography Derek Hoiem, University of Illinois Some slides from Alyosha Efros, Steve Seitz Notes about Project 4 (Image-based Lighting) You can work
More informationScalable multi-gpu cloud raytracing with OpenGL
Scalable multi-gpu cloud raytracing with OpenGL University of Žilina Digital technologies 2014, Žilina, Slovakia Overview Goals Rendering distant details in visualizations Raytracing Multi-GPU programming
More informationRendering Grass Terrains in Real-Time with Dynamic Lighting. Kévin Boulanger, Sumanta Pattanaik, Kadi Bouatouch August 1st 2006
Rendering Grass Terrains in Real-Time with Dynamic Lighting Kévin Boulanger, Sumanta Pattanaik, Kadi Bouatouch August 1st 2006 Goal Rendering millions of grass blades, at any distance, in real-time, with:
More informationI give you the opportunity to learn from my experience on how to work professionally as a,
ABOUT ME Hi! My name is Irfan and I am a well experienced multimedia design professional for over 13 years of work experience working as a Communication Visual Designer with leading Gaming, Broadcasting
More informationCreating and Maintaining Your 3D Basemap. Brian Sims Dan Hedges Gert van Maren
Creating and Maintaining Your 3D Basemap Brian Sims Dan Hedges Gert van Maren Complementary Resource Email (no marketing) A copy of the presentation Links to today s web demos Links to training materials
More informationNational Chiao Tung Univ, Taiwan By: I-Chen Lin, Assistant Professor
Computer Graphics 1. Graphics Systems National Chiao Tung Univ, Taiwan By: I-Chen Lin, Assistant Professor Textbook: Hearn and Baker, Computer Graphics, 3rd Ed., Prentice Hall Ref: E.Angel, Interactive
More information