Introduction to OpenGL

Size: px
Start display at page:

Download "Introduction to OpenGL"

Transcription

1 CS Introduction to OpenGL Junqiao Zhao 赵君峤 Department of Computer Science and Technology College of Electronics and Information Engineering Tongji University

2 Before OpenGL Let s think what is need to produce an image physically?

3 Image Formation In computer graphics, we form images which are generally two dimensional using a process analogous to how images are formed by physical imaging systems Cameras Microscopes Telescopes Human visual system

4 Synthetic Camera Model projector p image plane projection of p center of projection

5 Pinhole Camera Use trigonometry to find projection of point at (x,y,z) x p = -x/z/d y p = -y/z/d z p = d These are equations of simple perspective

6 Elements of Image Formation Objects Viewer Light source(s) Attributes (Materials) Attributes that govern how light interacts with the materials in the scene Note the independence of the objects, the viewer, and the light source(s)

7 How to design a Graphics API Can we mimic the synthetic camera model to design graphics hardware software? Application Programmer Interface (API) Need only specify Objects Viewer Lights Materials But how is the API implemented?

8 API Contents Functions that specify what we need to form an image Objects Viewer Light Source(s) Materials Other information Input from devices such as mouse and keyboard Capabilities of system

9 Object Specification Most APIs support a limited set of primitives including Points (0D object) Line segments (1D objects) Polygons (2D objects) Some curves and surfaces Quadrics Parametric polynomials All are defined through locations in space or vertices

10 Example type of object glbegin(gl_polygon) glvertex3f(0.0, 0.0, 0.0); glvertex3f(0.0, 1.0, 0.0); glvertex3f(0.0, 0.0, 1.0); glend( ); location of vertex end of object definition

11 Camera Specification Six degrees of freedom Position of center of lens Orientation Lens Film size Orientation of film plane

12 Lights and Materials Types of lights Point sources vs distributed sources Spot lights Near and far sources Color properties Material properties Absorption: color properties Scattering Diffuse Specular

13 Rendering

14 Physical Approaches Ray tracing: follow rays of light from center of projection until they either are absorbed by objects or go off to infinity Can handle global effects Multiple reflections Translucent objects Slow Must have whole data base available at all times Radiosity: Energy based approach Very slow

15 Global vs Local Lighting Cannot compute color or shade of each object independently Some objects are blocked from light Light can reflect from object to object Some objects might be translucent

16 Practical Approach Process objects once at a time in the order they are generated by the application Can consider only local lighting Pipeline architecture All steps can be implemented in hardware on the graphics card OpenGL

17 SGI and GL Silicon Graphics (SGI) revolutionized the graphics workstation by implementing the pipeline in hardware (1982) To access the system, application programmers used a library called GL With GL, it was relatively simple to program three dimensional interactive applications

18 OpenGL The success of GL lead to OpenGL (1992), a platformindependent API that was Easy to use Close enough to the hardware to get excellent performance Focus on rendering Omitted windowing and input to avoid window system dependencies At present OpenGL 5

19 What is OpenGL? Open Graphics Library that creates an interface to graphics hardware Hardware and OS independent Windows/Mac OS/Linux/FreeBSD C/C++/Java APIs for rendering 2D and 3D scene Low-level interface Polygon based OpenGL vs D3D CAD virtual reality Games

20 OpenGL Libraries OpenGL core library OpenGL32 on Windows GL on most unix/linux systems (libgl.a) OpenGL Utility Library (GLU) Provides functionality in OpenGL core but avoids having to rewrite code Viewing transformation, 3D models, etc. Links with window system GLX for X window systems WGL for Windows AGL for Macintosh

21 GLUT OpenGL Utility Toolkit (GLUT) Provides functionality common to all window systems Open a window Get input from mouse and keyboard Menus Event-driven Code is portable but GLUT lacks the functionality of a good toolkit for a specific platform

22 OpenGL Rendering Pipeline

23 A metaphor for transformation Coordinate system - the local coordinate - the world coordinate - the camera coordinate

24 OpenGL State OpenGL is a state machine OpenGL functions are of two types Primitive generating Can cause output if primitive is visible How vertices are processed and appearance of primitive are controlled by the state State changing Transformation functions Attribute functions

25 OpenGL: A State Machine As a primitive is drawn each vertex is affected by current OpenGL states States stay in effect until changed. All states have a default value

26 OpenGL: A State Machine State machine Color:red Linewidth:1.0 Matrix:modelview Light pos1 Color:blue Linewidth: 5.0 Matrix:projection Light pos2

27 Types of OpenGL States On/Off States glenable(...), gldisable(...), glisenabled(...) E.g: GL_POINT_SMOOTH, GL_LINE_STIPPLE,... Mode States State Values may be one of options E.g. glshademodel(gl_smooth), glshademodel(gl_flat) Query by: glget(gl_shade_model)

28 OpenGL: A State Machine Value States Assign relevant values to states. Query values by: glgetboolean(...), glgetdouble(...),... Set values by, e.g.: Color: glcolor3f(glfloat r, GLFloat g GLFloat b) Point Size : glpointsize(glfloat size); Line Width : gllinewidth(glfloat width);

29 OpenGL Basics Commands : prefix gl and initial capital letters for each word e.g. glclearcolor() Constants: begin with GL_, all capital, underscores for word separation e.g. GL_COLOR_BUFFER_BIT Replace gl & GL_ with glut & GLUT_ for glut and with glu & GLU_ for glu

30 OpenGL #defines Most constants are defined in the include files gl.h, glu.h and glut.h Note #include <GL/glut.h> should automatically include the others Examples glbegin(gl_polygon) glclear(gl_color_buffer_bit) include files also define OpenGL data types: GLfloat, GLdouble,.

31 OpenGL Basics Basic Command: glvertex*# Same format used in other commands such as: glcolor*#, glrasterpos*#, glnormal*# Sometimes v added to pass a vector(array) function name dimensions glvertex3f(x,y,z) belongs to GL library x,y,z are floats

32 Example glbegin(gl_polygon) glvertex3f(0.0, 0.0, 0.0); glvertex3f(0.0, 1.0, 0.0); glvertex3f(0.0, 0.0, 1.0); glend( );

33 Lack of Object Orientation OpenGL is not object oriented so that there are multiple functions for a given logical function glvertex3f glvertex2i glvertex3dv Underlying storage mode is the same Easy to create overloaded functions in C++ but issue is efficiency

34 OpenGL Primitives glbegin(glenum mode); glvertex3f(0., 0., 0.); glvertex3f(0., 3., 0.); glvertex3f(4., 3., 0.);... glvertex3f(5., 2., 0.); glvertex3f(4., 0., 0.); glend();

35 OpenGL Primitives glbegin(glenum mode)

36 Vertex Attributes glbegin(glenum mode); glcolor( ); glnormal( ); gltexcoord( ); glvertex3f();... glend(); All need to come before call to glvertex to affect that vertex

37 OpenGL Polygons should be Valid Simple: no self-intersection Convex Planar

38 OpenGL Pipeline

39 OpenGL Pipeline Initial Vertex Data: vertices, polygon, lines Initial Pixel Data: pixels, bitmaps

40 OpenGL Pipeline Store static geometry + attributes for current (immediate mode) or later use

41 OpenGL Pipeline From: Parametric Curves and Surfaces defined using control points To: Vertices

42 OpenGL Pipeline 42 Vertex transformations Compute tex coords Computer vertex lighting Angel: Interactive Computer Graphics 4E Addison-Wesley 2005

43 OpenGL Pipeline Vertices -> Primitives Perspective division Viewport operation Clipping: points, line, polygon Culling

44 OpenGL Pipeline Unpacking <-> Pixel map

45 OpenGL Pipeline Texture objects for switching Texture memory

46 OpenGL Pipeline Geometric/pixel data -> Fragments Each fragment corresponds a pixel in the frame buffer Fragment is potential pixel : color, depth, etc.

47 OpenGL Pipeline Modify/delete fragments before drawing e.g.: depth buffer, fog, stencil, alpha, blending operation

48 OpenGL Pipeline Draw onto frame buffer, then be rendered on screen

49 Summary Vertices Transformations, lighting, coloring, tex coords Fragments Clipping, culling, projection, rasterization Each point in an image with relevant info: color, depth, texture Fragments tests, blending/dithering Pixels Primitives Points, line segments, polygons with relevant edge flag, color and texture info per vertex In frame buffer a set of logical buffers: color, depth, stencil

50 Programmable pipeline Shaders Vertex shader Geometry shader Fragment shader

51 Programmable pipeline

52 GLUT Basics OpenGL Utilities Toolkit Basic window and interaction management (GLUI an option for somewhat more complex user interface) glutinit(&argc, argv) - initialize GLUT glutinitdisplaymode(unsigned int mode) Many alternatives GLFW Freeglut

53 A Simple Program Generate a square on a solid background

54 simple.cpp #include <GL/glut.h> void mydisplay(){ glclear(gl_color_buffer_bit); glbegin(gl_polygon); glvertex2f(-0.5, -0.5); glvertex2f(-0.5, 0.5); glvertex2f(0.5, 0.5); glvertex2f(0.5, -0.5); glend(); glflush(); } int main(int argc, char const *argv[]) { glutcreatewindow("simple"); glutdisplayfunc(mydisplay); glutmainloop(); return 0; }

55 Event Loop Note that the program defines a display callback function named mydisplay Every glut program must have a display callback The display callback is executed whenever OpenGL decides the display must be refreshed, for example when the window is opened The main function ends with the program entering an event loop

56 Program Structure Most OpenGL programs have a similar structure that consists of the following functions main(): defines the callback functions opens one or more windows with the required properties enters event loop (last executable statement) init(): sets the state variables Viewing Attributes Callbacks Display function Input and window functions

57 simple.cpp revisited In this version, we shall see the same output but we have defined all the relevant state values through function calls using the default values In particular, we set Colors Viewing conditions Window properties

58 main.cpp #include <GL/glut.h> includes gl.h int main(int argc, char *argv[]) { glutinit(&argc,argv); glutinitdisplaymode(glut_single GLUT_RGB); glutinitwindowsize(500,500); glutinitwindowposition(0,0); glutcreatewindow("simple"); glutdisplayfunc(mydisplay); define window properties } init(); glutmainloop(); return 0; set OpenGL state enter event loop display callback

59 GLUT functions glutinit allows application to get command line arguments and initializes system gluinitdisplaymode requests properties for the window (the rendering context) RGB color Single buffering Properties logically ORed together glutwindowsize in pixels glutwindowposition from top-left corner of display glutcreatewindow create window with title simple glutdisplayfunc display callback glutmainloop enter infinite event loop

60 Void init() black clear color void init() { glclearcolor (0.0, 0.0, 0.0, 1.0); opaque window glcolor3f(1.0, 1.0, 1.0); fill/draw with white } glmatrixmode (GL_PROJECTION); glloadidentity (); glortho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); viewing volume

61 OpenGL Camera OpenGL places a camera at the origin in object space pointing in the negative z direction The default viewing volume is a box centered at the origin with a side of length 2 (-1, 1)

62 mydisplay() void mydisplay() { glclear(gl_color_buffer_bit); glbegin(gl_polygon); glvertex2f(-0.5, -0.5); glvertex2f(-0.5, 0.5); glvertex2f(0.5, 0.5); glvertex2f(0.5, -0.5); glend(); glflush(); }

63 Attributes Attributes are part of the OpenGL state and determine the appearance of objects Color (points, lines, polygons) Size and width (points, lines) Stipple pattern (lines, polygons) Polygon mode Display as filled: solid color or stipple pattern Display edges Display vertices

64 RGB color Each color component is stored separately in the frame buffer Usually 8 bits per component in buffer Note in glcolor3f the color values range from 0.0 (none) to 1.0 (all), whereas in glcolor3ub the values range from 0 to 255

65 Color and State The color as set by glcolor becomes part of the state and will be used until changed Colors and other attributes are not part of the object but are assigned when the object is rendered We can create conceptual vertex colors by code such as glcolor glvertex glcolor glvertex

66 Smooth Color Default is smooth shading OpenGL interpolates vertex colors across visible polygons Alternative is flat shading Color of first vertex determines fill color glshademodel (GL_SMOOTH) or GL_FLAT

67 Viewports Do not have use the entire window for the image: glviewport(x,y,w,h) Values in pixels (screen coordinates)

68 OpenGL References web: OpenGL official website: OpenGL Reference Manual: GLUT: Nate Robin: NEHE: specification : The OpenGL Utility Toolkit (GLUT) Programming Interface (PDF/HTML) for Windows book: OpenGL Programming Guide (seventh edition), Addison Wesley OpenGL SuperBible (third edition), Waite Group Press OpenGL Shading Language

69 References Ed Angel, CS/EECE 433 Computer Graphics, University of New Mexico Steve Marschner, CS4620/5620 Computer Graphics, Cornell Tom Thorne, COMPUTER GRAPHICS, The University of Edinburgh Elif Tosun, Computer Graphics, The University of New York Lin Zhang, Computer Graphics, Tongji Unviersity

70 Questions?

71 Contents-modelview transformation View transformation - where the camera is located - glulookat, gltranslate, glrotate Model transformation - the position, scale and direction of model - gltranslate, glscale, glrotate Why together? - share the same effect

72 Contents-projection transformation Define a viewing volume - perspective projection - glfrustum, gluperspective - animation, application for realistic effect - Orthographic Projection - glortho - CAD, architecture Viewing Volume Clipping

73 Contents-viewport transformation viewport transformation - the size of the image on the screen - glviewport notice: the aspect ratio of a viewport = that of the viewing volume

74

Introduction to OpenGL Week 1

Introduction to OpenGL Week 1 CS 432/680 INTERACTIVE COMPUTER GRAPHICS Introduction to OpenGL Week 1 David Breen Department of Computer Science Drexel University Based on material from Ed Angel, University of New Mexico Objectives

More information

Objectives. Image Formation Revisited. Physical Approaches. The Programmer s Interface. Practical Approach. Introduction to OpenGL Week 1

Objectives. Image Formation Revisited. Physical Approaches. The Programmer s Interface. Practical Approach. Introduction to OpenGL Week 1 CS 432/680 INTERACTIVE COMPUTER GRAPHICS Introduction to OpenGL Week 1 David Breen Department of Computer Science Drexel University Objectives Learn the basic design of a graphics system Introduce graphics

More information

Programming with OpenGL Part 2: Complete Programs Computer Graphics I, Fall

Programming with OpenGL Part 2: Complete Programs Computer Graphics I, Fall Programming with OpenGL Part 2: Complete Programs 91.427 Computer Graphics I, Fall 2008 1 1 Objectives Refine first program Alter default values Introduce standard program structure Simple viewing 2-D

More information

Lecture 2 CISC440/640 Spring Department of Computer and Information Science

Lecture 2 CISC440/640 Spring Department of Computer and Information Science Lecture 2 CISC440/640 Spring 2015 Department of Computer and Information Science Today s Topic The secrets of Glut-tony 2 So let s do some graphics! For the next week or so this is your world: -1 1-1 1

More information

Programming with OpenGL Part 1: Background

Programming with OpenGL Part 1: Background Programming with OpenGL Part 1: Background Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Development of the OpenGL API

More information

Programming with OpenGL Part 1: Background

Programming with OpenGL Part 1: Background Programming with OpenGL Part 1: Background Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Development of the OpenGL API

More information

GL_COLOR_BUFFER_BIT, GL_PROJECTION, GL_MODELVIEW

GL_COLOR_BUFFER_BIT, GL_PROJECTION, GL_MODELVIEW OpenGL Syntax Functions have prefix gl and initial capital letters for each word glclearcolor(), glenable(), glpushmatrix() glu for GLU functions glulookat(), gluperspective() constants begin with GL_,

More information

Early History of APIs. PHIGS and X. SGI and GL. Programming with OpenGL Part 1: Background. Objectives

Early History of APIs. PHIGS and X. SGI and GL. Programming with OpenGL Part 1: Background. Objectives Programming with OpenGL Part 1: Background Early History of APIs Objectives Development of the OpenGL API OpenGL Architecture - OpenGL as a state machine Functions - Types -Formats Simple program IFIPS

More information

Graphics Programming

Graphics Programming Graphics Programming 3 rd Week, 2011 OpenGL API (1) API (application programming interface) Interface between an application program and a graphics system Application Program OpenGL API Graphics Library

More information

Programming using OpenGL: A first Introduction

Programming using OpenGL: A first Introduction Programming using OpenGL: A first Introduction CMPT 361 Introduction to Computer Graphics Torsten Möller Machiraju/Zhang/Möller 1 Today Overview GL, GLU, GLUT, and GLUI First example OpenGL functions and

More information

Lecture 2. Determinants. Ax = 0. a 11 x 1 + a 12 x a 1n x n = 0 a 21 x 1 + a 22 x a 2n x n = 0

Lecture 2. Determinants. Ax = 0. a 11 x 1 + a 12 x a 1n x n = 0 a 21 x 1 + a 22 x a 2n x n = 0 A = a 11 a 12... a 1n a 21 a 22... a 2n. a n1 a n2... a nn x = x 1 x 2. x n Lecture 2 Math Review 2 Introduction to OpenGL Ax = 0 a 11 x 1 + a 12 x 2 +... + a 1n x n = 0 a 21 x 1 + a 22 x 2 +... + a 2n

More information

Models and Architectures. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico

Models and Architectures. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Models and Architectures Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Learn the basic design of a graphics system Introduce

More information

CIS 441/541: Introduction to Computer Graphics Lecture 14: OpenGL Basics

CIS 441/541: Introduction to Computer Graphics Lecture 14: OpenGL Basics CIS 441/541: Introduction to Computer Graphics Lecture 14: OpenGL Basics Oct. 26th, 2016 Hank Childs, University of Oregon Announcements OH Hank: Weds 1-2, Thursday 11-12 Dan: Weds 4-530, Thursday 930-11

More information

Computer Graphics. Bing-Yu Chen National Taiwan University

Computer Graphics. Bing-Yu Chen National Taiwan University Computer Graphics Bing-Yu Chen National Taiwan University Introduction to OpenGL General OpenGL Introduction An Example OpenGL Program Drawing with OpenGL Transformations Animation and Depth Buffering

More information

API Background. Prof. George Wolberg Dept. of Computer Science City College of New York

API Background. Prof. George Wolberg Dept. of Computer Science City College of New York API Background Prof. George Wolberg Dept. of Computer Science City College of New York Objectives Graphics API history OpenGL API OpenGL function format Immediate Mode vs Retained Mode Examples The Programmer

More information

Introduction to Computer Graphics with WebGL

Introduction to Computer Graphics with WebGL Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science Laboratory University of New Mexico Models and Architectures

More information

Drawing Primitives. OpenGL basics

Drawing Primitives. OpenGL basics CSC 706 Computer Graphics / Dr. N. Gueorguieva 1 OpenGL Libraries Drawing Primitives OpenGL basics OpenGL core library OpenGL32 on Windows GL on most unix/linux systems (libgl.a) OpenGL Utility Library

More information

Comp 410/510 Computer Graphics Spring Programming with OpenGL Part 2: First Program

Comp 410/510 Computer Graphics Spring Programming with OpenGL Part 2: First Program Comp 410/510 Computer Graphics Spring 2017 Programming with OpenGL Part 2: First Program Objectives Refine the first program Introduce a standard program structure - Initialization Program Structure Most

More information

Models and Architectures

Models and Architectures Models and Architectures Objectives Learn the basic design of a graphics system Introduce graphics pipeline architecture Examine software components for an interactive graphics system 1 Image Formation

More information

Basic Graphics Programming

Basic Graphics Programming 15-462 Computer Graphics I Lecture 2 Basic Graphics Programming Graphics Pipeline OpenGL API Primitives: Lines, Polygons Attributes: Color Example January 17, 2002 [Angel Ch. 2] Frank Pfenning Carnegie

More information

Teacher Assistant : Tamir Grossinger Reception hours: by - Building 37 / office -102 Assignments: 4 programing using

Teacher Assistant : Tamir Grossinger   Reception hours: by  - Building 37 / office -102 Assignments: 4 programing using Teacher Assistant : Tamir Grossinger email: tamirgr@gmail.com Reception hours: by email - Building 37 / office -102 Assignments: 4 programing using C++ 1 theoretical You can find everything you need in

More information

CS450/550. Pipeline Architecture. Adapted From: Angel and Shreiner: Interactive Computer Graphics6E Addison-Wesley 2012

CS450/550. Pipeline Architecture. Adapted From: Angel and Shreiner: Interactive Computer Graphics6E Addison-Wesley 2012 CS450/550 Pipeline Architecture Adapted From: Angel and Shreiner: Interactive Computer Graphics6E Addison-Wesley 2012 0 Objectives Learn the basic components of a graphics system Introduce the OpenGL pipeline

More information

Lectures OpenGL Introduction

Lectures OpenGL Introduction Lectures OpenGL Introduction By Tom Duff Pixar Animation Studios Emeryville, California and George Ledin Jr Sonoma State University Rohnert Park, California 2004, Tom Duff and George Ledin Jr 1 What is

More information

Today s Agenda. Basic design of a graphics system. Introduction to OpenGL

Today s Agenda. Basic design of a graphics system. Introduction to OpenGL Today s Agenda Basic design of a graphics system Introduction to OpenGL Image Compositing Compositing one image over another is most common choice can think of each image drawn on a transparent plastic

More information

Basic Graphics Programming

Basic Graphics Programming CSCI 480 Computer Graphics Lecture 2 Basic Graphics Programming January 11, 2012 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s12/ Graphics Pipeline OpenGL API

More information

11/1/13. Basic Graphics Programming. Teaching Assistant. What is OpenGL. Course Producer. Where is OpenGL used. Graphics library (API)

11/1/13. Basic Graphics Programming. Teaching Assistant. What is OpenGL. Course Producer. Where is OpenGL used. Graphics library (API) CSCI 420 Computer Graphics Lecture 2 Basic Graphics Programming Teaching Assistant Yijing Li Office hours TBA Jernej Barbic University of Southern California Graphics Pipeline OpenGL API Primitives: Lines,

More information

ERKELEY DAVIS IRVINE LOS ANGELES RIVERSIDE SAN DIEGO SAN FRANCISCO EECS 104. Fundamentals of Computer Graphics. OpenGL

ERKELEY DAVIS IRVINE LOS ANGELES RIVERSIDE SAN DIEGO SAN FRANCISCO EECS 104. Fundamentals of Computer Graphics. OpenGL ERKELEY DAVIS IRVINE LOS ANGELES RIVERSIDE SAN DIEGO SAN FRANCISCO SANTA BARBARA SANTA CRUZ EECS 104 Fundamentals of Computer Graphics OpenGL Slides courtesy of Dave Shreine, Ed Angel and Vicki Shreiner

More information

Computer Graphics, Chapt 08

Computer Graphics, Chapt 08 Computer Graphics, Chapt 08 Creating an Image Components, parts of a scene to be displayed Trees, terrain Furniture, walls Store fronts and street scenes Atoms and molecules Stars and galaxies Describe

More information

Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D

Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D CS334 Spring 2012 Daniel G. Aliaga Department of Computer Science Purdue University Computer Graphics Pipeline Geometric Primitives

More information

Lecture 4 of 41. Lab 1a: OpenGL Basics

Lecture 4 of 41. Lab 1a: OpenGL Basics Lab 1a: OpenGL Basics William H. Hsu Department of Computing and Information Sciences, KSU KSOL course pages: http://snipurl.com/1y5gc Course web site: http://www.kddresearch.org/courses/cis636 Instructor

More information

Models and Architectures. Angel and Shreiner: Interactive Computer Graphics 7E Addison-Wesley 2015

Models and Architectures. Angel and Shreiner: Interactive Computer Graphics 7E Addison-Wesley 2015 Models and Architectures 1 Objectives Learn the basic design of a graphics system Introduce pipeline architecture Examine software components for an interactive graphics system 2 Image Formation Revisited

More information

To Do. Computer Graphics (Fall 2008) Course Outline. Course Outline. Methodology for Lecture. Demo: Surreal (HW 3)

To Do. Computer Graphics (Fall 2008) Course Outline. Course Outline. Methodology for Lecture. Demo: Surreal (HW 3) Computer Graphics (Fall 2008) COMS 4160, Lecture 9: OpenGL 1 http://www.cs.columbia.edu/~cs4160 To Do Start thinking (now) about HW 3. Milestones are due soon. Course Course 3D Graphics Pipeline 3D Graphics

More information

1.2 Basic Graphics Programming

1.2 Basic Graphics Programming Fall 2018 CSCI 420: Computer Graphics 1.2 Basic Graphics Programming Hao Li http://cs420.hao-li.com 1 Last time Last Time Story Computer Graphics Image Last Time 3D Printing 3D Capture Animation Modeling

More information

CS559: Computer Graphics. Lecture 12: OpenGL Li Zhang Spring 2008

CS559: Computer Graphics. Lecture 12: OpenGL Li Zhang Spring 2008 CS559: Computer Graphics Lecture 12: OpenGL Li Zhang Spring 2008 Reading Redbook Ch 1 & 2 So far: 3D Geometry Pipeline Model Space (Object Space) Rotation Translation Resizing World Space M Rotation Translation

More information

Computer Graphics (Basic OpenGL)

Computer Graphics (Basic OpenGL) Computer Graphics (Basic OpenGL) Thilo Kielmann Fall 2008 Vrije Universiteit, Amsterdam kielmann@cs.vu.nl http://www.cs.vu.nl/ graphics/ Computer Graphics (Basic OpenGL, Input and Interaction), ((57))

More information

LECTURE 02 OPENGL API

LECTURE 02 OPENGL API COMPUTER GRAPHICS LECTURE 02 OPENGL API Still from Pixar s Inside Out, 2015 IMRAN IHSAN ASSISTANT PROFESSOR WWW.IMRANIHSAN.COM EARLY HISTORY OF APIS IFIPS (1973) formed two committees to come up with a

More information

OpenGL Introduction Computer Graphics and Visualization

OpenGL Introduction Computer Graphics and Visualization Fall 2009 2 OpenGL OpenGL System Interaction Portable Consistent visual display regardless of hardware, OS and windowing system Callable from Ada, C, C++, Fortran, Python, Perl and Java Runs on all major

More information

Books, OpenGL, GLUT, CUDA, OpenCL, OpenCV, PointClouds, G3D, and Qt

Books, OpenGL, GLUT, CUDA, OpenCL, OpenCV, PointClouds, G3D, and Qt Books, OpenGL, GLUT, CUDA, OpenCL, OpenCV, PointClouds, G3D, and Qt CS334 Fall 2015 Daniel G. Aliaga Department of Computer Science Purdue University Books (and by now means complete ) Interactive Computer

More information

2D and 3D Viewing Basics

2D and 3D Viewing Basics CS10101001 2D and 3D Viewing Basics Junqiao Zhao 赵君峤 Department of Computer Science and Technology College of Electronics and Information Engineering Tongji University Viewing Analog to the physical viewing

More information

OpenGL. Jimmy Johansson Norrköping Visualization and Interaction Studio Linköping University

OpenGL. Jimmy Johansson Norrköping Visualization and Interaction Studio Linköping University OpenGL Jimmy Johansson Norrköping Visualization and Interaction Studio Linköping University Background Software interface to graphics hardware 250+ commands Objects (models) are built from geometric primitives

More information

Announcements OpenGL. Computer Graphics. Autumn 2009 CS4815

Announcements OpenGL. Computer Graphics. Autumn 2009 CS4815 Computer Graphics Autumn 2009 Outline 1 Labs 2 Labs Outline 1 Labs 2 Labs Labs Week02 lab Marking 8 10 labs in total each lab worth 2 3% of overall grade marked on attendance and completion of lab completed

More information

Ulf Assarsson Department of Computer Engineering Chalmers University of Technology

Ulf Assarsson Department of Computer Engineering Chalmers University of Technology Ulf Assarsson Department of Computer Engineering Chalmers University of Technology 1. I am located in room 4115 in EDIT-huset 2. Email: 3. Phone: 031-772 1775 (office) 4. Course assistant: Tomas Akenine-Mőller

More information

Computer Graphics Course 2005

Computer Graphics Course 2005 Computer Graphics Course 2005 Introduction to GLUT, GLU and OpenGL Administrative Stuff Teaching Assistant: Rony Goldenthal Reception Hour: Wed. 18:00 19:00 Room 31 (Ross 1) Questions: E-mail: cg@cs Newsgroups:

More information

VR-programming tools (procedural) More VRML later in this course! (declarative)

VR-programming tools (procedural) More VRML later in this course! (declarative) Realtime 3D Computer Graphics & Virtual Reality OpenGL Introduction VR-programming Input and display devices are the main hardware interface to users Immersion embeds users through the generation of live-like

More information

Announcements OpenGL. Computer Graphics. Spring CS4815

Announcements OpenGL. Computer Graphics. Spring CS4815 Computer Graphics Spring 2017-2018 Outline 1 2 Tutes and Labs Tute02, vector review (see matrix) Week02 lab Lab Marking 10 labs in total each lab worth 3% of overall grade marked on attendance and completion

More information

SOURCES AND URLS BIBLIOGRAPHY AND REFERENCES

SOURCES AND URLS BIBLIOGRAPHY AND REFERENCES In this article, we have focussed on introducing the basic features of the OpenGL API. At this point, armed with a handful of OpenGL functions, you should be able to write some serious applications. In

More information

Precept 2 Aleksey Boyko February 18, 2011

Precept 2 Aleksey Boyko February 18, 2011 Precept 2 Aleksey Boyko February 18, 2011 Getting started Initialization Drawing Transformations Cameras Animation Input Keyboard Mouse Joystick? Textures Lights Programmable pipeline elements (shaders)

More information

Introduction to Computer Graphics with OpenGL/GLUT

Introduction to Computer Graphics with OpenGL/GLUT Introduction to Computer Graphics with OpenGL/GLUT What is OpenGL? A software interface to graphics hardware Graphics rendering API (Low Level) High-quality color images composed of geometric and image

More information

COMP 371/4 Computer Graphics Week 1

COMP 371/4 Computer Graphics Week 1 COMP 371/4 Computer Graphics Week 1 Course Overview Introduction to Computer Graphics: Definition, History, Graphics Pipeline, and Starting Your First OpenGL Program Ack: Slides from Prof. Fevens, Concordia

More information

OPEN GL BACKGROUND. Objectives. Early History of APIs. SGI and GL. PHIGS and X. Modified from Angel 6e book slides

OPEN GL BACKGROUND. Objectives. Early History of APIs. SGI and GL. PHIGS and X. Modified from Angel 6e book slides OPEN GL Modified from Angel 6e book slides BACKGROUND Objectives Early History of APIs Development of the OpenGL API OpenGL Architecture OpenGL as a state machine OpenGL as a data flow machine Functions

More information

Graphics Hardware and OpenGL

Graphics Hardware and OpenGL Graphics Hardware and OpenGL Ubi Soft, Prince of Persia: The Sands of Time What does graphics hardware have to do fast? Camera Views Different views of an object in the world 1 Camera Views Lines from

More information

COMPUTER GRAPHICS LAB # 3

COMPUTER GRAPHICS LAB # 3 COMPUTER GRAPHICS LAB # 3 Chapter 2: COMPUTER GRAPHICS by F.S HILLs. Initial steps in drawing figures (polygon, rectangle etc) Objective: Basic understanding of simple code in OpenGL and initial steps

More information

CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013

CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013 CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013 Reading: See any standard reference on OpenGL or GLUT. Basic Drawing: In the previous lecture, we showed how to create a window in GLUT,

More information

Lecture 2 2D transformations Introduction to OpenGL

Lecture 2 2D transformations Introduction to OpenGL Lecture 2 2D transformations Introduction to OpenGL OpenGL where it fits what it contains how you work with it OpenGL parts: GL = Graphics Library (core lib) GLU = GL Utilities (always present) GLX, AGL,

More information

Computer Graphics (CS 4731) OpenGL/GLUT(Part 1)

Computer Graphics (CS 4731) OpenGL/GLUT(Part 1) Computer Graphics (CS 4731) Lecture 2: Introduction to OpenGL/GLUT(Part 1) Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Recall: OpenGL GLBasics OpenGL s function Rendering

More information

CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu

CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu OpenGL Basics OpenGL s function Rendering Rendering? Convert geometric/mathematical object descriptions into images OpenGL can

More information

Programming with OpenGL Part 3: Three Dimensions

Programming with OpenGL Part 3: Three Dimensions Programming with OpenGL Part 3: Three Dimensions Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Objectives Develop a more sophisticated

More information

RECITATION - 1. Ceng477 Fall

RECITATION - 1. Ceng477 Fall RECITATION - 1 Ceng477 Fall 2007-2008 2/ 53 Agenda General rules for the course General info on the libraries GLUT OpenGL GLUI Details about GLUT Functions Probably we will not cover this part 3/ 53 General

More information

OpenGL/GLUT Intro. Week 1, Fri Jan 12

OpenGL/GLUT Intro. Week 1, Fri Jan 12 University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2007 Tamara Munzner OpenGL/GLUT Intro Week 1, Fri Jan 12 http://www.ugrad.cs.ubc.ca/~cs314/vjan2007 News Labs start next week Reminder:

More information

to OpenGL Introduction Pipeline Graphics pipeline OpenGL pipeline OpenGL syntax Modeling Arrays Conclusion 1 Introduction Introduction to OpenGL

to OpenGL Introduction Pipeline Graphics pipeline OpenGL pipeline OpenGL syntax Modeling Arrays Conclusion 1 Introduction Introduction to OpenGL to to ning Lecture : introduction to Lab : first steps in and - 25/02/2009 Lecture/Lab : transformations and hierarchical - 04/03/2009 to Lecture : lights and materials in - 11/03/2009 Lab : lights and

More information

Computer Graphics. OpenGL

Computer Graphics. OpenGL Computer Graphics OpenGL What is OpenGL? OpenGL (Open Graphics Library) is a library for computer graphics It consists of several procedures and functions that allow a programmer to specify the objects

More information

CS 432 Interactive Computer Graphics

CS 432 Interactive Computer Graphics CS 432 Interactive Computer Graphics Lecture 1 Part 3 Anatomy of OpenGL Programs Matt Burlick - Drexel University - CS 432 1 Reading Angel Chapter 2 Red Book Chapter 4 Matt Burlick - Drexel University

More information

INTRODUCTION. Slides modified from Angel book 6e

INTRODUCTION. Slides modified from Angel book 6e INTRODUCTION Slides modified from Angel book 6e Fall 2012 COSC4328/5327 Computer Graphics 2 Objectives Historical introduction to computer graphics Fundamental imaging notions Physical basis for image

More information

Computer graphics MN1

Computer graphics MN1 Computer graphics MN1 http://www.opengl.org Todays lecture What is OpenGL? How do I use it? Rendering pipeline Points, vertices, lines,, polygons Matrices and transformations Lighting and shading Code

More information

Lecture 3 Advanced Computer Graphics (CS & SE )

Lecture 3 Advanced Computer Graphics (CS & SE ) Lecture 3 Advanced Computer Graphics (CS & SE 233.420) Programming with OpenGL Program Structure Primitives Attributes and States Programming in three dimensions Inputs and Interaction Working with Callbacks

More information

Exercise 1 Introduction to OpenGL

Exercise 1 Introduction to OpenGL Exercise 1 Introduction to OpenGL What we are going to do OpenGL Glut Small Example using OpenGl and Glut Alexandra Junghans 2 What is OpenGL? OpenGL Two Parts most widely used and supported graphics API

More information

CS Surface Rendering

CS Surface Rendering CS10101001 Surface Rendering Junqiao Zhao 赵君峤 Department of Computer Science and Technology College of Electronics and Information Engineering Tongji University Surface rendering How do we choose a color

More information

3D computer graphics: geometric modeling of objects in the computer and rendering them

3D computer graphics: geometric modeling of objects in the computer and rendering them SE313: Computer Graphics and Visual Programming Computer Graphics Notes Gazihan Alankus, Spring 2012 Computer Graphics 3D computer graphics: geometric modeling of objects in the computer and rendering

More information

Announcement. Homework 1 has been posted in dropbox and course website. Due: 1:15 pm, Monday, September 12

Announcement. Homework 1 has been posted in dropbox and course website. Due: 1:15 pm, Monday, September 12 Announcement Homework 1 has been posted in dropbox and course website Due: 1:15 pm, Monday, September 12 Today s Agenda Primitives Programming with OpenGL OpenGL Primitives Polylines GL_POINTS GL_LINES

More information

Lecture 3. Understanding of OPenGL programming

Lecture 3. Understanding of OPenGL programming Lecture 3 Understanding of OPenGL programming What is OpenGL GL: stands for Graphic Library Software interface for rendering purposes for 2D or 3D geometric data objects. Various Pieces gl: The basic libraries.

More information

CS 4204 Computer Graphics

CS 4204 Computer Graphics CS 4204 Computer Graphics OpenGL Basics Yong Cao Virginia Tech References: 2001 Siggraph, An Interactive Introduction to OpenGL Programming, Dave Shreiner,Ed Angel, Vicki Shreiner Official Presentation

More information

C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson

C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson Syllabus 1) First program and introduction to data types and control structures with applications for games learning how to use the programming

More information

OpenGL. Toolkits.

OpenGL. Toolkits. http://www.opengl.org OpenGL Open Graphics Library Graphics API Delivered with UNIX, Win9x/2000/Me/Nt/Xp, Mac OS Direct3D (DirectX) is only Windows Utilizes the window system and event handling of the

More information

Computer Graphics and Visualization. Graphics Systems and Models

Computer Graphics and Visualization. Graphics Systems and Models UNIT -1 Graphics Systems and Models 1.1 Applications of computer graphics: Display Of Information Design Simulation & Animation User Interfaces 1.2 Graphics systems A Graphics system has 5 main elements:

More information

CS 543 Lecture 1 (Part 3) Prof Emmanuel Agu. Computer Science Dept. Worcester Polytechnic Institute (WPI)

CS 543 Lecture 1 (Part 3) Prof Emmanuel Agu. Computer Science Dept. Worcester Polytechnic Institute (WPI) Computer Graphics CS 543 Lecture 1 (Part 3) Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Recall: OpenGL Skeleton void main(int argc, char** argv){ // First initialize

More information

Graphics Programming. August 31, Programming of the Sierpinski gasket. Programming with OpenGL and C/C++

Graphics Programming. August 31, Programming of the Sierpinski gasket. Programming with OpenGL and C/C++ Computer Graphics Graphics Programming August 31, 2005 Contents Our Goal in This Chapter Programming of the Sierpinski gasket How To? Programming with OpenGL and C/C++ OpenGL API (Application Programmer

More information

2 Transformations and Homogeneous Coordinates

2 Transformations and Homogeneous Coordinates Brief solutions to Exam in Computer Graphics Time and place: 08:00 3:00 Tuesday March 7, 2009, Gimogatan 4, sal Grades TD388: 3: 20pts; 4: 26pts; 5: 34pts. Glossary API Application Programmer s Interface.

More information

Computer Graphics. Making Pictures. Computer Graphics CSC470 1

Computer Graphics. Making Pictures. Computer Graphics CSC470 1 Computer Graphics Making Pictures Computer Graphics CSC470 1 Getting Started Making Pictures Graphics display: Entire screen (a); windows system (b); [both have usual screen coordinates, with y-axis y

More information

CSC Graphics Programming. Budditha Hettige Department of Statistics and Computer Science

CSC Graphics Programming. Budditha Hettige Department of Statistics and Computer Science CSC 307 1.0 Graphics Programming Department of Statistics and Computer Science Graphics Programming 2 Common Uses for Computer Graphics Applications for real-time 3D graphics range from interactive games

More information

An Interactive Introduction to OpenGL Programming

An Interactive Introduction to OpenGL Programming An Interactive Introduction to OpenGL Programming Course # 29 Dave Shreiner Ed Angel Vicki Shreiner Table of Contents Introduction...iv Prerequisites...iv Topics...iv Presentation Course Notes...vi An

More information

E.Order of Operations

E.Order of Operations Appendix E E.Order of Operations This book describes all the performed between initial specification of vertices and final writing of fragments into the framebuffer. The chapters of this book are arranged

More information

Lecture 1. Computer Graphics and Systems. Tuesday, January 15, 13

Lecture 1. Computer Graphics and Systems. Tuesday, January 15, 13 Lecture 1 Computer Graphics and Systems What is Computer Graphics? Image Formation Sun Object Figure from Ed Angel,D.Shreiner: Interactive Computer Graphics, 6 th Ed., 2012 Addison Wesley Computer Graphics

More information

Cameras (and eye) Ideal Pinhole. Real Pinhole. Real + lens. Depth of field

Cameras (and eye) Ideal Pinhole. Real Pinhole. Real + lens. Depth of field Cameras (and eye) Ideal Pinhole Real Pinhole Real + lens Depth of field 1 Z-buffer How do we draw objects? Polygon Based Fast Raytracing Ray/Object intersections Slow Copyright Pixar 2 Raytracing for each

More information

OUTLINE. Learn the basic design of a graphics system Introduce pipeline architecture Examine software components for a graphics system

OUTLINE. Learn the basic design of a graphics system Introduce pipeline architecture Examine software components for a graphics system GRAPHICS PIPELINE 1 OUTLINE Learn the basic design of a graphics system Introduce pipeline architecture Examine software components for a graphics system 2 IMAGE FORMATION REVISITED Can we mimic the synthetic

More information

Computer Graphics 1 Computer Graphics 1

Computer Graphics 1 Computer Graphics 1 Projects: an example Developed by Nate Robbins Shapes Tutorial What is OpenGL? Graphics rendering API high-quality color images composed of geometric and image primitives window system independent operating

More information

Image Formation. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico

Image Formation. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Image Formation Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Fundamental imaging notions Physical basis for image formation

More information

OpenGL for dummies hello.c #include int main(int argc, char** argv) { glutinit(&argc, argv); glutinitdisplaymode (GLUT_SINGLE GLUT_RGB); glutinitwindowsize (250, 250); glutinitwindowposition

More information

// double buffering and RGB glutinitdisplaymode(glut_double GLUT_RGBA); // your own initializations

// double buffering and RGB glutinitdisplaymode(glut_double GLUT_RGBA); // your own initializations #include int main(int argc, char** argv) { glutinit(&argc, argv); Typical OpenGL/GLUT Main Program // GLUT, GLU, and OpenGL defs // program arguments // initialize glut and gl // double buffering

More information

API for creating a display window and using keyboard/mouse interations. See RayWindow.cpp to see how these are used for Assignment3

API for creating a display window and using keyboard/mouse interations. See RayWindow.cpp to see how these are used for Assignment3 OpenGL Introduction Introduction OpenGL OpenGL is an API for computer graphics. Hardware-independent Windowing or getting input is not included in the API Low-level Only knows about triangles (kind of,

More information

Introduction to OpenGL. CSCI 4229/5229 Computer Graphics Fall 2012

Introduction to OpenGL. CSCI 4229/5229 Computer Graphics Fall 2012 Introduction to OpenGL CSCI 4229/5229 Computer Graphics Fall 2012 OpenGL by Example Learn OpenGL by reading nehe.gamedev.net Excellent free tutorial Code available for many platforms and languages OpenGL:

More information

Computer Graphics. Chapter 10 Three-Dimensional Viewing

Computer Graphics. Chapter 10 Three-Dimensional Viewing Computer Graphics Chapter 10 Three-Dimensional Viewing Chapter 10 Three-Dimensional Viewing Part I. Overview of 3D Viewing Concept 3D Viewing Pipeline vs. OpenGL Pipeline 3D Viewing-Coordinate Parameters

More information

Using OpenGL with CUDA

Using OpenGL with CUDA Using OpenGL with CUDA Installing OpenGL and GLUT; compiling with nvcc Basics of OpenGL and GLUT in C Interoperability between OpenGL and CUDA OpenGL = Open Graphic Library creation of 3D graphic primitives

More information

Overview of Graphics Systems Hearn & Baker Chapter 2. Some slides are taken from Robert Thomsons notes.

Overview of Graphics Systems Hearn & Baker Chapter 2. Some slides are taken from Robert Thomsons notes. Overview of Graphics Systems Hearn & Baker Chapter 2 Some slides are taken from Robert Thomsons notes. OVERVIEW Video Display Devices Raster Scan Systems Graphics Workstations and Viewing Systems Input

More information

UNIT 7 LIGHTING AND SHADING. 1. Explain phong lighting model. Indicate the advantages and disadvantages. (Jun2012) 10M

UNIT 7 LIGHTING AND SHADING. 1. Explain phong lighting model. Indicate the advantages and disadvantages. (Jun2012) 10M UNIT 7 LIGHTING AND SHADING 1. Explain phong lighting model. Indicate the advantages and disadvantages. (Jun2012) 10M Ans: Phong developed a simple model that can be computed rapidly It considers three

More information

Ulf Assarsson Department of Computer Engineering Chalmers University of Technology

Ulf Assarsson Department of Computer Engineering Chalmers University of Technology Ulf Assarsson Department of Computer Engineering Chalmers University of Technology Tracing Photons One way to form an image is to follow rays of light from a point source finding which rays enter the lens

More information

by modifying the glutinitwindowsize() function you can change the screen size to whatever you please.

by modifying the glutinitwindowsize() function you can change the screen size to whatever you please. Zoe Veale Lab 2 Draw2 part 1: I edited the glutinitwindowsize() function tom change the size of my screen window. int main(int argc, char** argv) glutinit(&argc, argv); //initialize toolkit glutinitdisplaymode

More information

Computer Graphics Introduction to OpenGL

Computer Graphics Introduction to OpenGL Computer Graphics 2015 3. Introduction to OpenGL Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2015-09-28 2. 2D Graphics Algorithms (cont.) Rasterization Computer Graphics @ ZJU Hongxin Zhang,

More information

OpenGL: A Practical Introduction. (thanks, Mark Livingston!)

OpenGL: A Practical Introduction. (thanks, Mark Livingston!) OpenGL: A Practical Introduction (thanks, Mark Livingston!) Outline What is OpenGL? Auxiliary libraries Basic code structure Rendering Practical hints Virtual world operations OpenGL Definitions Software

More information

1/12/11. Basic Graphics Programming. What is OpenGL. OpenGL is cross-platform. How does OpenGL work. How does OpenGL work (continued) The result

1/12/11. Basic Graphics Programming. What is OpenGL. OpenGL is cross-platform. How does OpenGL work. How does OpenGL work (continued) The result CSCI 480 Computer raphics Lecture 2 asic raphics Programming What is OpenL A low- level graphics API for 2D and 3D interac

More information

Introduction to OpenGL

Introduction to OpenGL Introduction to OpenGL Tutorial 1: Create a window and draw a 2D square Introduction: The aim of the first tutorial is to introduce you to the magic world of graphics based on the OpenGL and GLUT APIs.

More information