Biased Monte Carlo Ray Tracing:
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1 Biased Monte Carlo Ray Tracing: Filtering, Irradiance Caching and Photon Mapping Dr. Henrik Wann Jensen Stanford University May 24, 2001
2 Unbiased and consistent Monte Carlo methods Unbiased estimator: E{X} =... Consistent estimator: lim E{X} N... Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 2
3 Unbiased and consistent: A very simple example Unbiased estimator: 1 N N i=1 f(ξ i ) Consistent estimator: 1 N + 1 N i=1 f(ξ i ) Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 3
4 Path tracing (unbiased) 10 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 4
5 Path tracing (unbiased) 10 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 5
6 Path tracing (unbiased) 100 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 6
7 How can we remove this noise?)
8 How can we remove this noise?) More samples (slow convergence, σ 1/ N)
9 How can we remove this noise?) More samples (slow convergence, σ 1/ N) Better sampling (stratified, importance, qmc etc.)
10 How can we remove this noise?) More samples (slow convergence, σ 1/ N) Better sampling (stratified, importance, qmc etc.) Adaptive sampling
11 How can we remove this noise?) More samples (slow convergence, σ 1/ N) Better sampling (stratified, importance, qmc etc.) Adaptive sampling Filtering
12 How can we remove this noise?) More samples (slow convergence, σ 1/ N) Better sampling (stratified, importance, qmc etc.) Adaptive sampling Filtering Caching and interpolation Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 7
13 Stratified sampling 10 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 8
14 Quasi Monte-Carlo (Halton sequence) 10 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 9
15 Fixed (Random) Sequence 10 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 10
16 Filtering: idea Noise is high frequency
17 Filtering: idea Noise is high frequency Remove high frequency content Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 11
18 Unfiltered image 10 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 12
19 3x3 lowpass filter 10 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 13
20 3x3 median filter 10 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 14
21 Energy preserving filters
22 Energy preserving filters Distribute noisy energy over several pixels
23 Energy preserving filters Distribute noisy energy over several pixels Adaptive filter width Diffusion style filters Splatting style filters Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 15
24 Problems with filtering Everything is filtered (blurred) Textures Highlights Caustics...
25 Problems with filtering Everything is filtered (blurred) Textures Highlights Caustics... Solution: Try to filter the noisy part of the illumination Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 16
26 Caching Techniques
27 Caching Techniques Irradiance caching : Compute irradiance at selected points and interpolate. Photon mapping : Density estimation and importance sampling using a precomputed flux representation. Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 17
28 Box: direct illlumination Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 18
29 Box: global illlumination Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 19
30 Box: indirect irradiance Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 20
31 Irradiance caching: idea Greg Ward, Francis Rubinstein and Robert Clear: ``A Ray Tracing Solution for Diffuse Interreflection''. Proceedings of SIGGRAPH Idea: Irradiance changes slowly interpolate. Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 21
32 Irradiance sampling E(x) = 2π L (x, ω ) cos θ dω
33 Irradiance sampling E(x) = = L (x, ω ) cos θ dω 2π 2π π/2 0 0 L (x, θ, φ) cos θ sin θ dθ dφ
34 Irradiance sampling E(x) = = 0 L (x, ω ) cos θ dω 2π 2π π/2 π T P θ t = sin 1 ( 0 T t=1 t ξ T ) L (x, θ, φ) cos θ sin θ dθ dφ P p=1 L (θ t, φ p ) and φ p = 2π p ψ P Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 22
35 Irradiance change ɛ(x) E x (x x 0) + E θ (θ θ 0) } {{ } } {{ } position rotation
36 Irradiance change ɛ(x) E x (x x 0) + E θ (θ θ 0) } {{ } } {{ } position rotation ( ) 4 x x 0 E N(x) π x N(x 0 ) avg } {{ } } {{ } position rotation Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 23
37 Irradiance interpolation w(x) = 1 ɛ(x) 1 x x 0 1 N(x) N(x 0 ) x avg + E i (x) = i w i (x)e(x i ) w i (x) i Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 24
38 Irradiance caching algorithm Find all irradiance samples with w(x) > q if (samples found) interpolate else compute new irradiance sample Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 25
39 Box: irradiance gradients 1000 sample rays, w>10 Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 26
40 Box: irradiance cache positions 1000 sample rays, w>10 Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 27
41 Box: irradiance gradients 1000 sample rays, w>20 Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 28
42 Box: irradiance cache positions 1000 sample rays, w>20 Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 29
43 Box: irradiance gradients 5000 sample rays, w>10 Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 30
44 Box: irradiance cache positions 5000 sample rays, w>10 Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 31
45 Photon Mapping Two-pass method: Pass 1 : Build a photon map using photon tracing Pass 2 : Render the image using the photon map Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 32
46 A simple test scene Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 33
47 Building the Photon Map: Photon Tracing Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 34
48 Photons Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 35
49 The photon map datastructure The photons are stored in a left balanced kd-tree struct photon = { float position[3]; rgbe power; char phi, theta; short flags; } // power packed as 4 bytes // incoming direction Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 36
50 Radiance estimate L(x, ω) = Ω f r (x, ω, ω)l (x, ω ) cos θ dω
51 Radiance estimate L(x, ω) = = Ω Ω f r (x, ω, ω)l (x, ω ) cos θ dω f r (x, ω, ω) dφ2 (x, ω ) dω cos θ da cos θ dω
52 Radiance estimate L(x, ω) = = = Ω Ω Ω f r (x, ω, ω)l (x, ω ) cos θ dω f r (x, ω, ω) dφ2 (x, ω ) dω cos θ da cos θ dω f r (x, ω, ω) dφ2 (x, ω ) da
53 Radiance estimate L(x, ω) = = = f r (x, ω, ω)l (x, ω ) cos θ dω Ω f r (x, ω, ω) dφ2 (x, ω ) Ω dω cos θ da cos θ dω f r (x, ω, ω) dφ2 (x, ω ) Ω da n f r (x, ω p, ω) Φ p(x, ω p) πr 2 p=1 Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 37
54 Radiance estimate L Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 38
55 Reflection inside a metal ring photons / 50 photons in radiance estimate Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 39
56 Caustics on glossy surfaces photons / 100 photons in radiance estimate Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 40
57 Cognac glass Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 41
58 Cube caustic Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 42
59 Caustic from a glass sphere photons / 50 photons in radiance estimate Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 43
60 Caustic from a glass sphere Path tracing 1000 paths/pixel Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 44
61 Caustic from a glass sphere in Grace Cathedral Using lightprobe from Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 45
62 Direct visualization of the radiance estimate photons / 50 photons in radiance estimate Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 46
63 Direct visualization of the radiance estimate photons / 500 photons in radiance estimate Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 47
64 Fast estimate 200 photons / 50 photons in radiance estimate Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 48
65 Only use photons for indirect irradiance photons / 500 photons in radiance estimate Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 49
66 Two photon maps global photon map caustics photon map Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 50
67 Rendering Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 51
68 Rendering: direct illumination Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 52
69 Rendering: specular reflection Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 53
70 Rendering: caustics Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 54
71 Rendering: indirect illumination Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 55
72 Two-pass method Radiance = direct illumination + specular reflection/transmission + caustics + soft indirect irradiance Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 56
73 Rendering Equation Solution L r (x, ω) = = f r (x, ω, ω)l i (x, ω ) cos θ i dω i Ω x Ω x f r (x, ω, ω)l i,l (x, ω ) cos θ i dω i + Ω x f r,s (x, ω, ω)(l i,c (x, ω ) + L i,d (x, ω )) cos θ i dω i + Ω x f r,d (x, ω, ω)l i,c (x, ω ) cos θ i dω i + Ω x f r,d (x, ω, ω)l i,d (x, ω ) cos θ i dω i. Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 57
74 Box global photons, caustic photons Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 58
75 Fractal box global photons, caustic photons Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 59
76 Sphereflake caustic Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 60
77 Little Matterhorn Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 61
78 Mies house (swimmingpool) Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 62
79 Mies house (3pm) Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 63
80 Mies house (6pm) Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 64
81 Mies house (7pm) Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 65
82 Participating media Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 66
83 Participating media: photon tracing Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 67
84 The volume photon map Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 68
85 The volume radiance estimate L ( ω )L(x, ω) = n p=1 p(x, ω p, ω) Φ p(x, ω p) 4 3 πr3 Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 69
86 Rendering participating media Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 70
87 Volume caustic Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 71
88 Rising smoke Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 72
89 Rising smoke Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 73
90 Subsurface scattering Skin Marble Actually most materials Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 74
91 Subsurface scattering Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 75
92 David (subsurface scattering) Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 76
93 David (subsurface scattering) Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 77
94 Diana the Huntress
95 Diana the Huntress
96 Diana the Huntress Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 78
97 Diana the Huntress Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 79
98 Diana the Huntress: no subsurface scattering Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 80
99 Diana the Huntress: subsurface scattering Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 81
100 More information Biased Monte Carlo ray tracing: filtering, irradiance caching and photon mapping 82
Biased Monte Carlo Ray Tracing
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