Volume visualization. Volume visualization. Volume visualization methods. Sources of volume visualization. Sources of volume visualization
|
|
- Milton Joseph Garrison
- 5 years ago
- Views:
Transcription
1 Volume visualization Volume visualization Volumes are special cases of scalar data: regular 3D grids of scalars, typically interpreted as density values. Each data value is assumed to describe a cubic cell a voxel. SIGGRAPH2004 course on volume visualization Sources of volume visualization Medical data of the interior of the human body obtained by computed tomography (CT) or magnetic resonance imaging (MRI). Other examples are computational fluid dynamics (CFD), geological and seismic data, as well as abstract mathematical data such as 3D probability distributions of pseudo random numbers. Sources of volume visualization Sometimes the actual data are in fact not on a regular grid, but are resampled (interpolated). Many computations are done on a regular grid for simplicity. If one wants to use volume visualization methods for irregular data topologies, they can be resampled, as mentioned above. Volume visualization Efficient volume rendering techniques and hardware, volumetric data is becoming more and more important also for visual arts and computer games. Volume data is ideal to describe fuzzy objects, such as fluids, gases and natural phenomena like clouds, fog, and fire. Many artists and researchers have generated volume data synthetically to supplement surface models Volume visualization methods Cutting surfaces Isosurfaces Volume rendering Image-order Object-order 1
2 Data slices Front A special case of cutting surfaces, we can take slices of the data and use it as classical radiology images where each slice of the data is laid out next to the others. Digital data allow us to make the slices along any plane top, side, front. Side Top Cutting surfaces A cutting surface (not necessarily a plane) can be used in several ways to visualize volume data: Consider the data as a solid block, colour mapping the outer surfaces. Cutting into this block (interpolating data values) creates a new surface, not necessarily orthogonal to the data boundaries, which also is coloured. The movement of a cutting plane through data can be animated or steered interactively to allow the study of specific features. Cutting surfaces - textures We can stack coloured slices on top of each other; if the colour map used has a transparency/opacity (alpha) channel, a suitable mapping will create an outline of shapes in the data. More efficiently we can use our graphics hardware and create our slices as textures. 2D- and 3D- textures If we rotate our data object, slices that are close to parallel with the view direction will not be visible. Therefore we have to create new textures along the slices in the direction that is closest to perpendicular to the view direction. From SIGGRAPH2004, course 28 2
3 3D- textures Some graphics hardware actually supports 3D textures. In these cases we can let the hardware take care of sampling and rendering even when rotating the image. Isosurfaces The most common method of creating an isosurface from volume data is called marching cubes. Marching cubes categorises each voxel into one of 15 cases, which then determines the surfaces passing through this voxel. However, some of these cases are ambiguous the surfaces can be chosen in two different ways. This can create holes in the surface if an adjacent cell does not continue the selected surface in the same way. Marching tetrahedra One way of avoiding the ambiguous cases for cubes is to split the cubes into tetrahedra and then apply the corresponding marching tetrahedra algorithm. The drawback is that this creates a more complex, and possibly bumpier, surface. Instead we can choose algorithms which adjust the choice of cases so that they will match up over the entire surface, e g the asymptotic decider. Threshold values In many cases, such as e g atmospheric density, electric potential, etc, there is no a priori preferred threshold value, so we can choose one which suits our purposes at the time. For medical data, on the other hand, the data values typically represent specific tissues. We should therefore choose thresholds which will segment our data into muscle, bone, fat, etc. These values can be calibrated and then automatically applied to future data. 3
4 Multiple isosurfaces Multiple semi-transparent isosurfaces can be used to perceive the gradient. However, transparent surfaces are difficult to perceive the exact shape of. One may instead use textures with fully opaque and fully transparent sections. Volume rendering To get an impression of the whole volume, we use volume rendering. A volume rendering does not create a manipulaple geometrical object like an isosurface, but an image on the screen instead. The two alternative principles are imageorder rendering and object-order rendering. Image-order & object-order Image-order means that we start from the available pixels on the screen and compute the contribution of the appropriate voxels to that pixel. Object-order means that we start from the voxels and compute where their contribution ends up on the screen. Image-order rendering Ray functions Ray casting/ray tracing means starting at each pixel on the screen and extending a line through the volume. This line will pass through a number of voxels. The pixel value will then be some function f of these voxels v i. A classical X-ray image would be f = Σ(v i ). Another common function is the Maximum Intensity Projection, f = max(v i ). Both these would usually further map f to a grey level, but more complex functions where each voxel contributes an RGB(A) value can be defined, e g to create segmented images as mentioned before. 4
5 Doing the cast Unless the image plane is parallel to one of the data axes we need to define how to perform the sampling of the voxels. There is a tradeoff between smoothness/accuracy and speed. Our ray can either be sampled at regular intervals through the volume ( DDA), or we may step through each voxel on the way ( Bresenham). From SIGGRAPH2004, course 28 Sampling voxels Regular sampling requires us to adjust the step so that we neither spend too much time, nor miss small features in the data. Voxel-by-voxel can use different connectivity along faces (slowest), edges or vertices (fastest). If we pass through the volume voxel by voxel we can use nearest-neighbour values for the samples. Regular sampling can also use nearest-neighbour or use more complex interpolation (typically trilinear). Object-order methods We can instead choose to render based on the voxels themselves. Splatting is a method where each voxel is represented by a larger Gaussian kernel spherical form with decreasing density, so that no voids are left in the resulting pixels. Light and shade Cutting up things The non-geometry based methods we have described do not add shading information to our images. This is good, as information is not distorted, but is bad, as perception of shape is more difficult. We can compute gradients in our images and use those to generate shading information. It is difficult to see through objects, even using transparency. Therefore it is often a good idea to instead cut through objects, both isosurfaces and volume renderings, so as to show internal detail better. 5
11/1/13. Visualization. Scientific Visualization. Types of Data. Height Field. Contour Curves. Meshes
CSCI 420 Computer Graphics Lecture 26 Visualization Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [Angel Ch. 2.11] Jernej Barbic University of Southern California Scientific Visualization
More informationVisualization. CSCI 420 Computer Graphics Lecture 26
CSCI 420 Computer Graphics Lecture 26 Visualization Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [Angel Ch. 11] Jernej Barbic University of Southern California 1 Scientific Visualization
More informationVisualization. Images are used to aid in understanding of data. Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [chapter 26]
Visualization Images are used to aid in understanding of data Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [chapter 26] Tumor SCI, Utah Scientific Visualization Visualize large
More informationVolume Rendering. Lecture 21
Volume Rendering Lecture 21 Acknowledgements These slides are collected from many sources. A particularly valuable source is the IEEE Visualization conference tutorials. Sources from: Roger Crawfis, Klaus
More informationVisualization Computer Graphics I Lecture 20
15-462 Computer Graphics I Lecture 20 Visualization Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [Angel Ch. 12] April 15, 2003 Frank Pfenning Carnegie Mellon University http://www.cs.cmu.edu/~fp/courses/graphics/
More informationHeight Fields and Contours Scalar Fields Volume Rendering Vector Fields [Angel Ch. 12] April 23, 2002 Frank Pfenning Carnegie Mellon University
15-462 Computer Graphics I Lecture 21 Visualization Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [Angel Ch. 12] April 23, 2002 Frank Pfenning Carnegie Mellon University http://www.cs.cmu.edu/~fp/courses/graphics/
More informationVisualization Computer Graphics I Lecture 20
15-462 Computer Graphics I Lecture 20 Visualization Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [Angel Ch. 12] November 20, 2003 Doug James Carnegie Mellon University http://www.cs.cmu.edu/~djames/15-462/fall03
More informationScalar Data. Visualization Torsten Möller. Weiskopf/Machiraju/Möller
Scalar Data Visualization Torsten Möller Weiskopf/Machiraju/Möller Overview Basic strategies Function plots and height fields Isolines Color coding Volume visualization (overview) Classification Segmentation
More informationVolume Rendering. Computer Animation and Visualisation Lecture 9. Taku Komura. Institute for Perception, Action & Behaviour School of Informatics
Volume Rendering Computer Animation and Visualisation Lecture 9 Taku Komura Institute for Perception, Action & Behaviour School of Informatics Volume Rendering 1 Volume Data Usually, a data uniformly distributed
More informationVolume Visualization. Part 1 (out of 3) Volume Data. Where do the data come from? 3D Data Space How are volume data organized?
Volume Data Volume Visualization Part 1 (out of 3) Where do the data come from? Medical Application Computed Tomographie (CT) Magnetic Resonance Imaging (MR) Materials testing Industrial-CT Simulation
More informationScalar Data. Alark Joshi
Scalar Data Alark Joshi Announcements Pick two papers to present Email me your top 3/4 choices. FIFO allotment Contact your clients Blog summaries: http://cs.boisestate.edu/~alark/cs564/participants.html
More informationScalar Algorithms: Contouring
Scalar Algorithms: Contouring Computer Animation and Visualisation Lecture tkomura@inf.ed.ac.uk Institute for Perception, Action & Behaviour School of Informatics Contouring Scaler Data Last Lecture...
More informationVolume Visualization
Volume Visualization Part 1 (out of 3) Overview: Volume Visualization Introduction to volume visualization On volume data Surface vs. volume rendering Overview: Techniques Simple methods Slicing, cuberille
More informationScalar Data. CMPT 467/767 Visualization Torsten Möller. Weiskopf/Machiraju/Möller
Scalar Data CMPT 467/767 Visualization Torsten Möller Weiskopf/Machiraju/Möller Overview Basic strategies Function plots and height fields Isolines Color coding Volume visualization (overview) Classification
More informationData Visualization (DSC 530/CIS )
Data Visualization (DSC 530/CIS 60-0) Isosurfaces & Volume Rendering Dr. David Koop Fields & Grids Fields: - Values come from a continuous domain, infinitely many values - Sampled at certain positions
More informationData Visualization (CIS/DSC 468)
Data Visualization (CIS/DSC 46) Volume Rendering Dr. David Koop Visualizing Volume (3D) Data 2D visualization slice images (or multi-planar reformating MPR) Indirect 3D visualization isosurfaces (or surface-shaded
More informationVolume Illumination and Segmentation
Volume Illumination and Segmentation Computer Animation and Visualisation Lecture 13 Institute for Perception, Action & Behaviour School of Informatics Overview Volume illumination Segmentation Volume
More informationData Visualization (DSC 530/CIS )
Data Visualization (DSC 530/CIS 60-01) Scalar Visualization Dr. David Koop Online JavaScript Resources http://learnjsdata.com/ Good coverage of data wrangling using JavaScript Fields in Visualization Scalar
More informationIsosurface Rendering. CSC 7443: Scientific Information Visualization
Isosurface Rendering What is Isosurfacing? An isosurface is the 3D surface representing the locations of a constant scalar value within a volume A surface with the same scalar field value Isosurfaces form
More informationCSC Computer Graphics
// CSC. Computer Graphics Lecture Kasun@dscs.sjp.ac.lk Department of Computer Science University of Sri Jayewardanepura Polygon Filling Scan-Line Polygon Fill Algorithm Span Flood-Fill Algorithm Inside-outside
More informationCIS 467/602-01: Data Visualization
CIS 467/60-01: Data Visualization Isosurfacing and Volume Rendering Dr. David Koop Fields and Grids Fields: values come from a continuous domain, infinitely many values - Sampled at certain positions to
More informationGPU-based Volume Rendering. Michal Červeňanský
GPU-based Volume Rendering Michal Červeňanský Outline Volume Data Volume Rendering GPU rendering Classification Speed-up techniques Other techniques 2 Volume Data Describe interior structures Liquids,
More informationContours & Implicit Modelling 4
Brief Recap Contouring & Implicit Modelling Contouring Implicit Functions Visualisation Lecture 8 lecture 6 Marching Cubes lecture 3 visualisation of a Quadric toby.breckon@ed.ac.uk Computer Vision Lab.
More informationVolume Illumination, Contouring
Volume Illumination, Contouring Computer Animation and Visualisation Lecture 0 tkomura@inf.ed.ac.uk Institute for Perception, Action & Behaviour School of Informatics Contouring Scaler Data Overview -
More informationPreviously... contour or image rendering in 2D
Volume Rendering Visualisation Lecture 10 Taku Komura Institute for Perception, Action & Behaviour School of Informatics Volume Rendering 1 Previously... contour or image rendering in 2D 2D Contour line
More informationVolume Illumination & Vector Field Visualisation
Volume Illumination & Vector Field Visualisation Visualisation Lecture 11 Institute for Perception, Action & Behaviour School of Informatics Volume Illumination & Vector Vis. 1 Previously : Volume Rendering
More informationVolume Illumination. Visualisation Lecture 11. Taku Komura. Institute for Perception, Action & Behaviour School of Informatics
Volume Illumination Visualisation Lecture 11 Taku Komura Institute for Perception, Action & Behaviour School of Informatics Taku Komura Volume Illumination & Vector Vis. 1 Previously : Volume Rendering
More informationRendering Smoke & Clouds
Rendering Smoke & Clouds Game Design Seminar 2007 Jürgen Treml Talk Overview 1. Introduction to Clouds 2. Virtual Clouds based on physical Models 1. Generating Clouds 2. Rendering Clouds using Volume Rendering
More information1. Interpreting the Results: Visualization 1
1. Interpreting the Results: Visualization 1 visual/graphical/optical representation of large sets of data: data from experiments or measurements: satellite images, tomography in medicine, microsopy,...
More informationLecture overview. Visualisatie BMT. Transparency. Transparency. Transparency. Transparency. Transparency Volume rendering Assignment
Visualisatie BMT Lecture overview Assignment Arjan Kok a.j.f.kok@tue.nl 1 Makes it possible to see inside or behind objects Complement of transparency is opacity Opacity defined by alpha value with range
More informationIndirect Volume Rendering
Indirect Volume Rendering Visualization Torsten Möller Weiskopf/Machiraju/Möller Overview Contour tracing Marching cubes Marching tetrahedra Optimization octree-based range query Weiskopf/Machiraju/Möller
More informationGeometric Representations. Stelian Coros
Geometric Representations Stelian Coros Geometric Representations Languages for describing shape Boundary representations Polygonal meshes Subdivision surfaces Implicit surfaces Volumetric models Parametric
More information5. Volume Visualization
5. Volume Visualization Scalar volume data Medical Applications: CT, MRI, confocal microscopy, ultrasound, etc. 1 5. Volume Visualization 2 5. Volume Visualization 3 5. Volume Visualization Some possible
More informationScientific Visualization. CSC 7443: Scientific Information Visualization
Scientific Visualization Scientific Datasets Gaining insight into scientific data by representing the data by computer graphics Scientific data sources Computation Real material simulation/modeling (e.g.,
More informationUniversity of West Bohemia in Pilsen Faculty of Applied Sciences Department of Computer Science and Engineering DIPLOMA THESIS
University of West Bohemia in Pilsen Faculty of Applied Sciences Department of Computer Science and Engineering DIPLOMA THESIS Pilsen, 2002 Petr Š ereda University of West Bohemia in Pilsen Faculty of
More informationData Representation in Visualisation
Data Representation in Visualisation Visualisation Lecture 4 Taku Komura Institute for Perception, Action & Behaviour School of Informatics Taku Komura Data Representation 1 Data Representation We have
More informationScalar Visualization
Scalar Visualization 5-1 Motivation Visualizing scalar data is frequently encountered in science, engineering, and medicine, but also in daily life. Recalling from earlier, scalar datasets, or scalar fields,
More informationContours & Implicit Modelling 1
Contouring & Implicit Modelling Visualisation Lecture 8 Institute for Perception, Action & Behaviour School of Informatics Contours & Implicit Modelling 1 Brief Recap Contouring Implicit Functions lecture
More informationComputer Graphics Ray Casting. Matthias Teschner
Computer Graphics Ray Casting Matthias Teschner Outline Context Implicit surfaces Parametric surfaces Combined objects Triangles Axis-aligned boxes Iso-surfaces in grids Summary University of Freiburg
More informationDirect Volume Rendering
Direct Volume Rendering Balázs Csébfalvi Department of Control Engineering and Information Technology Budapest University of Technology and Economics Classification of Visualization Algorithms Indirect
More informationlecture 21 volume rendering - blending N layers - OpenGL fog (not on final exam) - transfer functions - rendering level surfaces
lecture 21 volume rendering - blending N layers - OpenGL fog (not on final exam) - transfer functions - rendering level surfaces - 3D objects Clouds, fire, smoke, fog, and dust are difficult to model with
More informationComputer Graphics. - Volume Rendering - Philipp Slusallek
Computer Graphics - Volume Rendering - Philipp Slusallek Overview Motivation Volume Representation Indirect Volume Rendering Volume Classification Direct Volume Rendering Applications: Bioinformatics Image
More informationVisualizer An implicit surface rendering application
June 01, 2004 Visualizer An implicit surface rendering application Derek Gerstmann - C1405511 MSc Computer Animation NCCA Bournemouth University OVERVIEW OF APPLICATION Visualizer is an interactive application
More informationVolume rendering for interactive 3-d segmentation
Volume rendering for interactive 3-d segmentation Klaus D. Toennies a, Claus Derz b a Dept. Neuroradiology, Inst. Diagn. Radiology, Inselspital Bern, CH-3010 Berne, Switzerland b FG Computer Graphics,
More information3D Surface Reconstruction of the Brain based on Level Set Method
3D Surface Reconstruction of the Brain based on Level Set Method Shijun Tang, Bill P. Buckles, and Kamesh Namuduri Department of Computer Science & Engineering Department of Electrical Engineering University
More informationFirst Steps in Hardware Two-Level Volume Rendering
First Steps in Hardware Two-Level Volume Rendering Markus Hadwiger, Helwig Hauser Abstract We describe first steps toward implementing two-level volume rendering (abbreviated as 2lVR) on consumer PC graphics
More informationScalar Visualization
Scalar Visualization Visualizing scalar data Popular scalar visualization techniques Color mapping Contouring Height plots outline Recap of Chap 4: Visualization Pipeline 1. Data Importing 2. Data Filtering
More informationClipping. CSC 7443: Scientific Information Visualization
Clipping Clipping to See Inside Obscuring critical information contained in a volume data Contour displays show only exterior visible surfaces Isosurfaces can hide other isosurfaces Other displays can
More informationSolid Modeling. Michael Kazhdan ( /657) HB , FvDFH 12.1, 12.2, 12.6, 12.7 Marching Cubes, Lorensen et al.
Solid Modeling Michael Kazhdan (601.457/657) HB 10.15 10.17, 10.22 FvDFH 12.1, 12.2, 12.6, 12.7 Marching Cubes, Lorensen et al. 1987 Announcement OpenGL review session: When: Today @ 9:00 PM Where: Malone
More informationLecture notes: Object modeling
Lecture notes: Object modeling One of the classic problems in computer vision is to construct a model of an object from an image of the object. An object model has the following general principles: Compact
More informationA Survey of Volumetric Visualization Techniques for Medical Images
International Journal of Research Studies in Computer Science and Engineering (IJRSCSE) Volume 2, Issue 4, April 2015, PP 34-39 ISSN 2349-4840 (Print) & ISSN 2349-4859 (Online) www.arcjournals.org A Survey
More informationDisplay. Introduction page 67 2D Images page 68. All Orientations page 69 Single Image page 70 3D Images page 71
Display Introduction page 67 2D Images page 68 All Orientations page 69 Single Image page 70 3D Images page 71 Intersecting Sections page 71 Cube Sections page 72 Render page 73 1. Tissue Maps page 77
More informationDirect Volume Rendering. Overview
Direct Volume Rendering Department of Computer Science University of New Hampshire Durham, NH 03824 Based on: Brodlie and Wood, Recent Advances in Visualization of Volumetric Data, Eurographics 2000 State
More informationOverview. Direct Volume Rendering. Volume Rendering Integral. Volume Rendering Integral Approximation
Overview Direct Volume Rendering Department of Computer Science University of New Hampshire Durham, NH 03824 Based on: Brodlie and Wood, Recent Advances in Visualization of Volumetric Data, Eurographics
More informationCalculating the Distance Map for Binary Sampled Data
MITSUBISHI ELECTRIC RESEARCH LABORATORIES http://www.merl.com Calculating the Distance Map for Binary Sampled Data Sarah F. Frisken Gibson TR99-6 December 999 Abstract High quality rendering and physics-based
More informationDirect Volume Rendering
Direct Volume Rendering CMPT 467/767 Visualization Torsten Möller Weiskopf/Machiraju/Möller Overview Volume rendering equation Compositing schemes Ray casting Acceleration techniques for ray casting Texture-based
More informationDirect Volume Rendering
Direct Volume Rendering Visualization Torsten Möller Weiskopf/Machiraju/Möller Overview 2D visualization slice images (or multi-planar reformating MPR) Indirect 3D visualization isosurfaces (or surface-shaded
More informationEfficient Volumetric Ray Casting for Isosurface Rendering
Efficient Volumetric Ray Casting for Isosurface Rendering Jae Jeong Choi 1 Byeong-Seok Shin 2 Yeong Gil Shin 1 Kevin Cleary 3 1. Department of Computer Science, Seoul National University, Seoul, Republic
More informationL1 - Introduction. Contents. Introduction of CAD/CAM system Components of CAD/CAM systems Basic concepts of graphics programming
L1 - Introduction Contents Introduction of CAD/CAM system Components of CAD/CAM systems Basic concepts of graphics programming 1 Definitions Computer-Aided Design (CAD) The technology concerned with the
More informationCourse Review. Computer Animation and Visualisation. Taku Komura
Course Review Computer Animation and Visualisation Taku Komura Characters include Human models Virtual characters Animal models Representation of postures The body has a hierarchical structure Many types
More informationLecture overview. Visualisatie BMT. Fundamental algorithms. Visualization pipeline. Structural classification - 1. Structural classification - 2
Visualisatie BMT Fundamental algorithms Arjan Kok a.j.f.kok@tue.nl Lecture overview Classification of algorithms Scalar algorithms Vector algorithms Tensor algorithms Modeling algorithms 1 2 Visualization
More informationWho has worked on a voxel engine before? Who wants to? My goal is to give the talk I wish I would have had before I started on our procedural engine.
1 Who has worked on a voxel engine before? Who wants to? My goal is to give the talk I wish I would have had before I started on our procedural engine. Three parts to this talk. A lot of content, so I
More information9. Three Dimensional Object Representations
9. Three Dimensional Object Representations Methods: Polygon and Quadric surfaces: For simple Euclidean objects Spline surfaces and construction: For curved surfaces Procedural methods: Eg. Fractals, Particle
More informationIntroduction to 3D Graphics
Graphics Without Polygons Volume Rendering May 11, 2010 So Far Volumetric Rendering Techniques Misc. So Far Extended the Fixed Function Pipeline with a Programmable Pipeline Programming the pipeline is
More informationRendering diffuse objects using particle systems inside voxelized surface geometry. Thorsten Juckel Steffi Beckhaus
Rendering diffuse objects using particle systems inside voxelized surface geometry Thorsten Juckel Steffi Beckhaus University of Hamburg interactive media / virtual environments 1 Outline 1. Introduction
More informationRaycasting. Ronald Peikert SciVis Raycasting 3-1
Raycasting Ronald Peikert SciVis 2007 - Raycasting 3-1 Direct volume rendering Volume rendering (sometimes called direct volume rendering) stands for methods that generate images directly from 3D scalar
More informationProcessing 3D Surface Data
Processing 3D Surface Data Computer Animation and Visualisation Lecture 12 Institute for Perception, Action & Behaviour School of Informatics 3D Surfaces 1 3D surface data... where from? Iso-surfacing
More informationCS 354R: Computer Game Technology
CS 354R: Computer Game Technology Texture and Environment Maps Fall 2018 Texture Mapping Problem: colors, normals, etc. are only specified at vertices How do we add detail between vertices without incurring
More informationVolume Rendering - Introduction. Markus Hadwiger Visual Computing Center King Abdullah University of Science and Technology
Volume Rendering - Introduction Markus Hadwiger Visual Computing Center King Abdullah University of Science and Technology Volume Visualization 2D visualization: slice images (or multi-planar reformation:
More informationIntroduction to volume rendering. Paul Bourke
Introduction to volume rendering Paul Bourke 2D drafting/drawing Points + lines + curves + primitives (circle, rectangle ) Describes boundaries 2D image Pixels Describes the interior of a rectangle, a
More informationVolume Graphics Introduction
High-Quality Volume Graphics on Consumer PC Hardware Volume Graphics Introduction Joe Kniss Gordon Kindlmann Markus Hadwiger Christof Rezk-Salama Rüdiger Westermann Motivation (1) Motivation (2) Scientific
More informationVector Field Visualisation
Vector Field Visualisation Computer Animation and Visualization Lecture 14 Institute for Perception, Action & Behaviour School of Informatics Visualising Vectors Examples of vector data: meteorological
More informationMODELING AND HIERARCHY
MODELING AND HIERARCHY Introduction Models are abstractions of the world both of the real world in which we live and of virtual worlds that we create with computers. We are all familiar with mathematical
More informationINDUSTRIAL SYSTEM DEVELOPMENT FOR VOLUMETRIC INTEGRITY
INDUSTRIAL SYSTEM DEVELOPMENT FOR VOLUMETRIC INTEGRITY VERIFICATION AND ANALYSIS M. L. Hsiao and J. W. Eberhard CR&D General Electric Company Schenectady, NY 12301 J. B. Ross Aircraft Engine - QTC General
More informationPoint-Based Rendering
Point-Based Rendering Kobbelt & Botsch, Computers & Graphics 2004 Surface Splatting (EWA: Elliptic Weighted Averaging) Main Idea Signal Processing Basics Resampling Gaussian Filters Reconstruction Kernels
More informationcoding of various parts showing different features, the possibility of rotation or of hiding covering parts of the object's surface to gain an insight
Three-Dimensional Object Reconstruction from Layered Spatial Data Michael Dangl and Robert Sablatnig Vienna University of Technology, Institute of Computer Aided Automation, Pattern Recognition and Image
More informationIntroduction to Computer Graphics. Modeling (3) April 27, 2017 Kenshi Takayama
Introduction to Computer Graphics Modeling (3) April 27, 2017 Kenshi Takayama Solid modeling 2 Solid models Thin shapes represented by single polygons Unorientable Clear definition of inside & outside
More informationEmissive Clip Planes for Volume Rendering Supplement.
Emissive Clip Planes for Volume Rendering Supplement. More material than fit on the one page version for the SIGGRAPH 2003 Sketch by Jan Hardenbergh & Yin Wu of TeraRecon, Inc. Left Image: The clipped
More informationCS 5630/6630 Scientific Visualization. Volume Rendering I: Overview
CS 5630/6630 Scientific Visualization Volume Rendering I: Overview Motivation Isosurfacing is limited It is binary A hard, distinct boundary is not always appropriate Slice Isosurface Volume Rendering
More informationComputer Graphics and Visualization. What is computer graphics?
CSCI 120 Computer Graphics and Visualization Shiaofen Fang Department of Computer and Information Science Indiana University Purdue University Indianapolis What is computer graphics? Computer graphics
More informationPaint by Numbers and Comprehensible Rendering of 3D Shapes
Paint by Numbers and Comprehensible Rendering of 3D Shapes Prof. Allison Klein Announcements Sign up for 1 st presentation at end of class today Undergrads: Thinking about grad school? Still here over
More informationScalable multi-gpu cloud raytracing with OpenGL
Scalable multi-gpu cloud raytracing with OpenGL University of Žilina Digital technologies 2014, Žilina, Slovakia Overview Goals Rendering distant details in visualizations Raytracing Multi-GPU programming
More informationWhat is visualization? Why is it important?
What is visualization? Why is it important? What does visualization do? What is the difference between scientific data and information data Cycle of Visualization Storage De noising/filtering Down sampling
More informationCSE528 Computer Graphics: Theory, Algorithms, and Applications
CSE528 Computer Graphics: Theory, Algorithms, and Applications Hong Qin State University of New York at Stony Brook (Stony Brook University) Stony Brook, New York 11794--4400 Tel: (631)632-8450; Fax: (631)632-8334
More informationShape from Silhouettes I
Shape from Silhouettes I Guido Gerig CS 6320, Spring 2015 Credits: Marc Pollefeys, UNC Chapel Hill, some of the figures and slides are also adapted from J.S. Franco, J. Matusik s presentations, and referenced
More informationSolid Modeling. Thomas Funkhouser Princeton University C0S 426, Fall Represent solid interiors of objects
Solid Modeling Thomas Funkhouser Princeton University C0S 426, Fall 2000 Solid Modeling Represent solid interiors of objects Surface may not be described explicitly Visible Human (National Library of Medicine)
More informationScientific Visualization Example exam questions with commented answers
Scientific Visualization Example exam questions with commented answers The theoretical part of this course is evaluated by means of a multiple- choice exam. The questions cover the material mentioned during
More informationA SURVEY ON 3D RENDERING METHODS FOR MRI IMAGES
178 A SURVEY ON 3D RENDERING METHODS FOR MRI IMAGES Harja Santana Purba, Daut Daman, Ghazali Bin Sulong Department of Computer Graphics & Multimedia, Faculty of Computer Science & Information Systems,
More informationOptimization of Reconstruction of 2D Medical Images Based on Computer 3D Reconstruction Technology
Optimization of Reconstruction of 2D Medical Images Based on Computer 3D Reconstruction Technology Shuqin Liu, Jinye Peng Information Science and Technology College of Northwestern University China lsqjdim@126.com
More informationHardware Accelerated Volume Visualization. Leonid I. Dimitrov & Milos Sramek GMI Austrian Academy of Sciences
Hardware Accelerated Volume Visualization Leonid I. Dimitrov & Milos Sramek GMI Austrian Academy of Sciences A Real-Time VR System Real-Time: 25-30 frames per second 4D visualization: real time input of
More informationParticle-Based Volume Rendering of Unstructured Volume Data
Particle-Based Volume Rendering of Unstructured Volume Data Takuma KAWAMURA 1)*) Jorji NONAKA 3) Naohisa SAKAMOTO 2),3) Koji KOYAMADA 2) 1) Graduate School of Engineering, Kyoto University 2) Center for
More informationContouring and Isosurfaces. Ronald Peikert SciVis Contouring 2-1
Contouring and Isosurfaces Ronald Peikert SciVis 2007 - Contouring 2-1 What are contours? Set of points where the scalar field s has a given value c: Examples in 2D: height contours on maps isobars on
More informationA method for interactive manipulation and animation of volumetric data
A method for interactive manipulation and animation of volumetric data Yves Jean, Larry F. Hodges Graphics, Visualization and Usability Center College of Computing Georgia Institute of Technology Atlanta,
More informationImage Base Rendering: An Introduction
Image Base Rendering: An Introduction Cliff Lindsay CS563 Spring 03, WPI 1. Introduction Up to this point, we have focused on showing 3D objects in the form of polygons. This is not the only approach to
More informationPoint based Rendering
Point based Rendering CS535 Daniel Aliaga Current Standards Traditionally, graphics has worked with triangles as the rendering primitive Triangles are really just the lowest common denominator for surfaces
More informationAdarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs)
OBJECTIVE FLUID SIMULATIONS Adarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs) The basic objective of the project is the implementation of the paper Stable Fluids (Jos Stam, SIGGRAPH 99). The final
More information3D Modeling: Solid Models
CS 430/536 Computer Graphics I 3D Modeling: Solid Models Week 9, Lecture 18 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science
More informationModelling a Lamb Hind Leg
Modelling a Lamb Hind Leg Joanne P. Crocombe Ross D. Clarke MIRINZ Food Technology & Research East Street (Ruakura Campus), PO Box 617 HAMILTON, NEW ZEALAND Andrew J. Pullan Department of Engineering Science
More informationComputer Graphics 1. Chapter 2 (May 19th, 2011, 2-4pm): 3D Modeling. LMU München Medieninformatik Andreas Butz Computergraphik 1 SS2011
Computer Graphics 1 Chapter 2 (May 19th, 2011, 2-4pm): 3D Modeling 1 The 3D rendering pipeline (our version for this class) 3D models in model coordinates 3D models in world coordinates 2D Polygons in
More informationSurface Construction Analysis using Marching Cubes
Surface Construction Analysis using Marching Cubes Burak Erem Northeastern University erem.b@neu.edu Nicolas Dedual Northeastern University ndedual@ece.neu.edu Abstract This paper presents an analysis
More information