Autodesk 3ds Max Design 2013 Fundamentals

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1 Autodesk 3ds Max Design 2013 Fundamentals Supplemental Files SDC P U B L I C AT I O N S Schroff Development Corporation Better Textbooks. Lower Prices. Tutorial files on enclosed CD

2 Visit the following websites to learn more about this book:

3 Table of Contents Table of Contents Preface...vii Class Files...ix Chapter 1 Introduction to Autodesk 3ds Max Design Overview Visualization Workflow The Autodesk 3ds Max Design Interface Preferences Setting the Project Folder Configure Paths Display Drivers Viewport Display and Labels Practice 1a Working with Autodesk 3ds Max Design Interface Practice 1b Autodesk 3ds Max Design Quickstart Chapter 2 Autodesk 3ds Max Design Configuration Viewport Navigation Viewport Configuration Practice 2a Viewport Configuration and Navigation Object Selection Methods Practice 2b Selection Methods Units Setup Practice 2c Working with Units Setup Layer and Object Properties Practice 2d Layer and Object Properties Chapter 3 Basic Modeling Techniques Model with Primitives Practice 3a Modeling with Primitives Applying Transforms Practice 3b Modeling with Modifiers and Transforms Sub-Object Mode Practice 3c Modeling with Edit Poly in Sub-Object Mode Reference Coordinate Systems and Transform Centers.3-28 Practice 3d Modeling with Coordinate Systems i

4 Autodesk 3ds Max Design 2013 Fundamentals 3.5 Cloning and Grouping Practice 3e Cloning and Grouping Poly Modeling with Graphite Tools Practice 3f Box Modeling an Armchair Statistics in Viewport Chapter 4 Modeling From 2D Objects D Modeling from 2D Objects Practice 4a Drawing Lines The Lathe Modifier Practice 4b Creating a Candlestick D Booleans Practice 4c 2D Booleans The Extrude Modifier Boolean Operations Practice 4d Extrude Walls and Create Wall Openings with ProBoolean Objects The Sweep Modifier Practice 4e Sweeping the Wall Baseboard Using Snaps for Precision Practice 4f Creating a Door with Snaps Chapter 5 Assembling Project Files Data Linking and Importing Practice 5a Assembling the Civil Base File Linking Files Practice 5b Linking an AutoCAD DWG Practice 5c Reload a Modified Linked File Practice 5d Linking an Autodesk Revit File References Practice 5e Creating an Architectural Scene Chapter 6 Materials Introduction to Materials Understanding Maps and Materials Managing Materials Practice 6a Introduction to Materials Standard Materials Material Shaders ii

5 Table of Contents 6.6 Assigning Maps to Materials Practice 6b. Working with Standard Materials and Maps Practice 6c Working with Multi/Sub-Object Materials Opacity, Bump, and Reflection Mapping Practice 6d Opacity and Bump Mapping mental ray Materials Practice 6e Working with mental ray Materials The Material Explorer Chapter 7 Mapping Coordinates and Scale Mapping Coordinates Practice 7a Applying Mapping Coordinates Practice 7b Mapping a Large Scale Image Mapping Scale Practice 7c Assigning Map Scales Spline Mapping Practice 7d Spline Mapping Chapter 8 Introduction to Lighting Local vs. Global Illumination Standard Lighting Types of Standard Lights Practice 8a Standard Lighting for an Interior Scene Shadow Types Practice 8b Working with Shadow Parameters Chapter 9 Lighting and Rendering Photometric Light Objects Practice 9a Working with Photometric Lights Practice 9b Materials that Create Lighting Exposure Control Practice 9c Working with Exposure Control Daytime Lighting Practice 9d Lighting for an Exterior Scene with mental ray Daylight Practice 9e Viewport Lighting and Shadows Chapter 10 mental ray Rendering Fundamentals of mental ray mental ray Interior Rendering iii

6 Autodesk 3ds Max Design 2013 Fundamentals 10.3 Controlling mental ray Quality Practice 10a. Improving mental ray Speed, Quality, and using Material Overrides Practice 10b Adding a Sky Portal for Interior Lighting from Daylight mental ray Proxies Practice 10c mental ray Proxies Chapter 11 Rendering and Cameras Rendering Options Practice 11a Working with Rendering Options Rendering Presets Iterative Rendering Practice 11b Iterative Rendering Single vs. Double-Sided Rendering Practice 11c Double-Sided Rendering Mode State Sets Cameras Background Images Practice 11d Cameras and Background Images The Print Size Wizard Practice 11e Using the Print Size Wizard Chapter 12 Animation Animation and Time Controls Walkthrough Animation Practice 12a Creating a Turntable Animation Practice 12b Keyframing a Camera Animation Practice 12c Creating a Walkthrough Animation Animation Output Practice 12d Creating Animation Output Appendix A Optional Topics... A-1 A.1 Getting Help with Autodesk 3ds Max Design... A-4 A.2 Compact Material Editor... A-7 A.3 Architectural Materials... A-11 A.4 Object Substitution... A-16 Practice A1 Substituting the Parking Lot Light Poles... A-17 A.5 Camera Matching... A-21 A.6 Lighting Analysis... A-24 Practice A2 Conduct a Lighting Analysis... A-30 iv

7 Table of Contents A.7 Creating Hierarchies... A-35 Practice A3 Create Hierarchies... A-36 Practice A4 Create an Assembly Animation... A-38 A.8 Terrain Objects... A-40 Practice A5 Creating a Terrain Object... A-41 Practice A6 Making a Chair Base by Lofting Objects... A-44 A.9 Customizing the User Interface... A-51 Practice A7 Customizing the User Interface... A-53 Appendix B Optional Practices... B-1 Practice B1 Create Additional Extrusions... B-3 Practice B2 Using the mental ray Multi/Sub-Map Shader... B-5 Practice B3 Shadow Study Animation... B-15 Practice B4 Assigning the Renderable Spline Modifier... B-19 Practice B5 Converting Materials to Arch & Design mental ray... B-23 Appendix C Autodesk 3ds Max Design 2013 Certified Professional Exam Objectives... C-1 v

Fundamentals. Autodesk SDC. Better Textbooks. Lower Prices. Schroff Development Corporation. Supplemental Files

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