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1 COURSE DELIVERY PLAN - THEORY Page 1 of 6 Department of Information Technology B.E/B.Tech/M.E/M.Tech : Information Technology Regulation: 2013 PG Specialisation : Sub. Code / Sub. Name : IT6501 / Graphics and Multimedia Unit : I LP: IT6501 Rev. No: 00 Date: 25/06/2015 Unit Syllabus: UNIT I OUTPUT PRIMITIVES 9 Basic Line Curve and ellipse drawing algorithms Examples Applications - Attributes Two- Dimensional geometric transformations Two-Dimensional clipping and viewing Input techniques. In this Unit Students will acquire knowledge about algorithm for displaying two dimensional output primitives for raster graphics system. 1 Basic Point and Lines 1- Ch 3; Pg Line Drawing algorithm DDA Algorithm, Bresenham s line drawing algorithm, Parallel Line Algorithm 1- Ch 3; Pg Circle generating algorithms Properties, Midpoint circle Algorithm, Ellipse generating algorithms- Properties, Midpoint ellipse Algorithm curve function 1- Ch 3; Pg Curves Parallel Curve Algorithm, Curve functions, Examples, Applications 1- Ch 3; Pg Ch 1; Pg Attributes-line, curve, color, Area fill, character, Bundled 1- Ch 4; Pg Attributes Inquiry Functions, Anti aliasing 1- Ch 4; Pg Ch 3; Pg Two-Dimensional Geometric transformation- translation, rotation, scaling, Matrix Representation, Composite transformation, lection and shearing, Affine Transformation, Transformation Function, Raster Methods Two Dimensional Clipping and Viewing- Viewing pipeline, Viewing Coordinate erence frame, Window to viewport coordinate transformation, 2D viewing functions Clipping Operation, Point clipping, line clipping, Polygon clipping, Curve Clipping, Text Clipping, Exterior Clipping, Input Techniques 1- Ch 5; Pg Ch 5; Pg Ch 6; Pg Ch 6; Pg Ch 8; Pg Course Outcome 1: Effectively and creatively solve 2D graphic design problems * duration: 50 minutes

2 COURSE DELIVERY PLAN - THEORY Page 2 of 6 Unit : II UNIT II THREE-DIMENSIONAL CONCEPTS 9 Three-Dimensional object representations Three-Dimensional geometric and modeling transformations Three-Dimensional viewing Hidden surface elimination Color models Virtual reality Animation. In this Unit students will acquire knowledge about the basic concepts of how to represent the 3D objects and color models D concepts Display methods: Parallel projections, Perspective projections, 3D graphics packages. 3D object representation- Polygon surfaces, curved line and surfaces,quadratic surfaces, Super Quadrics, Blobby Objects, Spline representation, spline interpolation Bezier curves and surfaces, B spline curves and surfaces, Beta Splines, Fractal Geometry Methods, Visualization 3D geometric and modeling transformations translation, rotation, scaling, reflection and shear, Modeling and coordinate transformation. 3D viewing- Viewing pipeline, Viewing coordinates, Projections,View volumes and general projection transformation, clipping, viewing functions. 15 Hidden surface elimination Color models Properties of light, chromicity diagram, XYZ color model, Intuitive color concepts Various color models- RGB, YIQ, CMY, HSV, HLS, color selection and application 1- Ch 9; Pg Ch 10; Pg Ch 10; Pg Ch 11; Pg Ch 12; Pg Ch 6; Pg Ch 13; Pg Ch 15; Pg Ch 15; Pg Ch 13; Pg Ch 15; Pg Design of Animation sequence, computer animation functions, Raster animations, Animation Languages, Key frame systems, Morphing, Motion specification, Kinematics and dynamics 1- Ch 16; Pg Course Outcome 2: Effectively and creatively solve 3D graphic design problems * duration: 50 mins

3 COURSE DELIVERY PLAN - THEORY Page 3 of 6 Unit : III UNIT III MULTIMEDIA SYSTEMS DESIGN 9 Multimedia basics Multimedia applications Multimedia system architecture Evolving technologies for multimedia Defining objects for multimedia systems Multimedia data interface standards Multimedia databases. In this Unit students will acquire knowledge about basic concepts of multimedia and advanced multimedia system concepts 19 Introduction to multimedia- definition, benefits, need. 20 Various multimedia Elements 21 Multimedia applications Document imaging, Image processing & recognition, Motion digital video application, Electronic messaging, Universal multimedia application. 2- Ch 1; Pg Ch 1; Pg Ch 1; Pg Ch 4; Pg Ch 1; Pg Multimedia System Architecture HRGD, IMA framework 2- Ch 1; Pg Network architecture for multimedia system, Networking standards 2- Ch 1; Pg Evolving technologies for multimedia systems- Hypermedia documents, HDTV, UDTV, 3D technologies, Holography, Fuzzy logic and DSP. 2- Ch 1; Pg Ch 19;Pg Defining Objects for MM systems 2- Ch 1; Pg Multimedia Data Interface standards File formats, Video Processing standards, AVI 2- Ch 1; Pg Multimedia databases- MM storage and retrieval, DBMS for Multimedia systems, Database organization for Multimedia application, Transaction management for Multimedia system 2- Ch 1; Pg Course Outcome 3: Form effective and compelling interactive experiences for a wide range of audiences. * duration: 50 mins

4 COURSE DELIVERY PLAN - THEORY Page 4 of 6 Unit : IV UNIT IV MULTIMEDIA FILE HANDLING 9 Compression and decompression Data and file format standards Multimedia I/O technologies Digital voice and audio Video image and animation Full motion video Storage and retrieval technologies. In this Unit students will acquire knowledge about Compression techniques, file format, storage and retrieval technologies suitable for multimedia applications. 28 Compression Definition, Types. Binary image compression, Color still image compression 2- Ch 2; Pg Ch 7; Pg Video image compression, Audio compression, Fractal compression. 2- Ch 2; Pg Ch 8; Pg File format RTF, TIFF, RIFF 2- Ch 3; Pg File format RTF, TIFF, RIFF, MIDI,JPEG, AVI,MPEG, TWAIN 2- Ch 3; Pg Multimedia I/O technologies-issues, Pen input, display systems, print output technologies, image scanners 2- Ch 4; Pg Digital Voice and Audio - Voice recognition system, Digital camera 2- Ch 4; Pg Video images and animation Video frame grabber, Image Animation Techniques, Full Motion Video Video cameras, Controllers Storage and retrieval technologies- magnetic media, RAID, Optical Media 2- Ch 4; Pg Ch 5; Pg Ch 10; Pg Hierarchical storage management, Cache management for storage systems 2- Ch 5; Pg Course Outcome 4: Use various software programs used in the creation and implementation of multi-media (interactive, motion/animation, presentation, etc.). * duration: 50 mins

5 COURSE DELIVERY PLAN - THEORY Page 5 of 6 Unit : V UNIT V HYPERMEDIA 9 Multimedia authoring and user interface Hypermedia messaging Mobile messaging Hypermedia message component Creating hypermedia message Integrated multimedia message standards Integrated document management Distributed multimedia systems. In this Unit students will acquire knowledge about how to deploy multimedia application in internet and mobile devices Multimedia Authoring systems- issues, approach, types, Multisource Multi user AS, Telephone AS Hypermedia application design consideration, Designing user interface,user Interface Design, Playback issues Hypermedia messaging - Mobile messaging, Hypermedia message components text, voice, motion video, Hypermedia Linking and Embedding Creating Hypermedia messages, Integrated Multimedia message standards. Integrated document management. Distributed Multimedia Systems - Components of a distributed Multimedia system Teachin g 2- Ch 8; Pg Ch 8; Pg Ch 9; Pg Ch 9; Pg Ch 10;Pg Distributed client server operation, Multimedia Object Servers 2- Ch 10;Pg Multimedia Network Topologies, Distributed Multimedia Databases 2- Ch 10;Pg Managing Distributed objects 2- Ch 10;Pg Course Outcome 5: Discuss issues related to emerging electronic technologies and graphic design * duration: 50 mins

6 COURSE DELIVERY PLAN - THEORY Page 6 of 6 Sub Code / Sub Name: IT6501 / Graphics and Multimedia Mapping CO PO: PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PO12 CO1 B A B C B B CO2 B A B C B B CO3 B C C CO4 B A A C CO5 B B C A Excellent ; B Good ; C - Average REFERENCES: 1. Donald Hearn and M. Pauline Baker, Computer Graphics C Version, Pearson Education, Andleigh, P. K and Kiran Thakrar, Multimedia Systems and Design, PHI, Judith Jeffcoate, Multimedia in practice: Technology and Applications, PHI, Foley, Vandam, Feiner and Huges, Computer Graphics: Principles and Practice, 2 nd Edition, Pearson Education, Prepared by Approved by Signature Name Ms.A.Kala Ms.P.Sharon Femi Dr.D.Balasubramanian Designation Assistant Professor HOD/IT Date Remarks *: Remarks *: * If the same lesson plan is followed in the subsequent semester/year it should be mentioned and signed by the Faculty and the HOD

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