CS354 Computer Graphics Surface Representation III. Qixing Huang March 5th 2018

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1 CS354 Computer Graphics Surface Representation III Qixing Huang March 5th 2018

2 Today s Topic Bspline curve operations (Brief) Knot Insertion/Deletion Subdivision (Focus) Subdivision curves Subdivision surfaces

3 Bspline Polynomials of order k that are stitched together with C k-1 continuity Image from

4 Knot insertion Break a curve segments into two segments [t1, t3] to [t1, t2] and [t2, t3] C k continuity at knot t2 Becomes C k-1 continuity after moving the control point Image from

5 Knot insertion Image from

6 Knot removal Image from

7 Subdivision Curves/Surfaces Slide Credit: Mirela-Ben Chen

8 Problems with NURBS A single NURBS patch is either a disk a tube or a torus Must use many NURBS patches to model complex geometry When deforming a surface made of NURBS patches,cra cks arise at the seams

9 Subdivision Subdivision defines a smooth curve or surfac eaes the limit of a sequence of successive refi nements

10 Subdivision Rules How the connectivity changes How the geometry changes Old points New points

11 Subdivision Surfaces Generalization of spline curves / surfaces Arbitrary control meshes Successive refinement (subdivision) Converges to smooth limit surface Connection between splines and meshes

12 Subdivision Surfaces Generalization of spline curves / surfaces Arbitrary control meshes Successive refinement (subdivision) Converges to smooth limit surface Connection between splines and meshes

13 Example: Geri s Game (Pixar) Subdivision used for Geri s hands and head Clothing Tie and shoes

14 Example: Geri s Game (Pixar) Woody s hand (NURBS) Geri s hand (subdivision)

15 Example: Geri s Game (Pixar) Sharp and semi-sharp features

16 Example: Games Supported in hardware in DirectX 11

17 Subdivision curves Given a control polygon......find a smooth curve related to that polygon

18 Subdivision curve types Approximating Interpolating Corner Cutting

19 Approximating

20 Approximating Splitting step: split each edge in two

21 Approximating Averaging step: relocate each (original) vertex according to some (simple) rule...

22 Approximating Start over...

23 Approximating...splitting...

24 Approximating...averaging...

25 Approximating...and so on...

26 Approximating If the rule is designed carefully the control polygons will converge to a smooth limit curve!

27 Equivalent to Insert single new point at mid-edge Filter entire set of points Catmull-Clark rule: Filter with (1/8, 6/8, 1/8)

28 Corner Cutting Subdivision rule: Insert two new vertices at ¼ and ¾ of each edge Remove the old vertices Connect the new vertices

29 B-spline curves Piecewise polynomial of degree n

30 B-spline curves Distinguish between odd and even points Linear B-spline Odd coefficients (1/2, 1/2) Even coefficient (1)

31 B-spline curves Quadratic B Spline (Chaikin) Odd coefficients (¼, ¾) Even coefficients (¾, ¼) Cubic B-Spline (Catmull-Clark) Odd coefficients (4/8, 4/8) Even coefficients (1/8, 6/8, 1/8)

32 Cubic B-Spline

33 Cubic B-Spline

34 Cubic B-Spline

35 Cubic B-Spline

36 Cubic B-Spline

37 Cubic B-Spline

38 Cubic B-Spline

39 Cubic B-Spline

40 Cubic B-Spline

41 Cubic B-Spline

42 Cubic B-Spline

43 Cubic B-Spline

44 Cubic B-Spline

45 Cubic B-Spline

46 Cubic B-Spline

47 B-Spline Curves

48 Interpolating (4-point scheme) Keep old vertices Generate new vertices by fitting cubic curve to old vertices C 1 continuous limit curve

49 Interpolating

50 Interpolating

51 Interpolating

52 Interpolating

53 Interpolating

54 Local Subdivision Matrix Example: Cubic B-Splines Invariant neighborhood size: 5

55 Analysis of Subdivision Analysis via eigen-decomposition of matrix S Compute the eigenvalues and eigenvectors Let be real and X a complete set of eigenvectors

56 Limit Behavior - Position Any vector is linear combination of eigenvectors: Apply subdivision matrix:

57 Limit Behavior - Position

58 Limit Behavior - Tangent

59 Limit Behavior - Tangent

60 Example: Cubic Splines Subdivision matrix & rules Eigenvalues

61 Example: Cubic Splines Eigenvectors Limit position and tangent

62 Questions?

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