CS354 Computer Graphics Surface Representation III. Qixing Huang March 5th 2018
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1 CS354 Computer Graphics Surface Representation III Qixing Huang March 5th 2018
2 Today s Topic Bspline curve operations (Brief) Knot Insertion/Deletion Subdivision (Focus) Subdivision curves Subdivision surfaces
3 Bspline Polynomials of order k that are stitched together with C k-1 continuity Image from
4 Knot insertion Break a curve segments into two segments [t1, t3] to [t1, t2] and [t2, t3] C k continuity at knot t2 Becomes C k-1 continuity after moving the control point Image from
5 Knot insertion Image from
6 Knot removal Image from
7 Subdivision Curves/Surfaces Slide Credit: Mirela-Ben Chen
8 Problems with NURBS A single NURBS patch is either a disk a tube or a torus Must use many NURBS patches to model complex geometry When deforming a surface made of NURBS patches,cra cks arise at the seams
9 Subdivision Subdivision defines a smooth curve or surfac eaes the limit of a sequence of successive refi nements
10 Subdivision Rules How the connectivity changes How the geometry changes Old points New points
11 Subdivision Surfaces Generalization of spline curves / surfaces Arbitrary control meshes Successive refinement (subdivision) Converges to smooth limit surface Connection between splines and meshes
12 Subdivision Surfaces Generalization of spline curves / surfaces Arbitrary control meshes Successive refinement (subdivision) Converges to smooth limit surface Connection between splines and meshes
13 Example: Geri s Game (Pixar) Subdivision used for Geri s hands and head Clothing Tie and shoes
14 Example: Geri s Game (Pixar) Woody s hand (NURBS) Geri s hand (subdivision)
15 Example: Geri s Game (Pixar) Sharp and semi-sharp features
16 Example: Games Supported in hardware in DirectX 11
17 Subdivision curves Given a control polygon......find a smooth curve related to that polygon
18 Subdivision curve types Approximating Interpolating Corner Cutting
19 Approximating
20 Approximating Splitting step: split each edge in two
21 Approximating Averaging step: relocate each (original) vertex according to some (simple) rule...
22 Approximating Start over...
23 Approximating...splitting...
24 Approximating...averaging...
25 Approximating...and so on...
26 Approximating If the rule is designed carefully the control polygons will converge to a smooth limit curve!
27 Equivalent to Insert single new point at mid-edge Filter entire set of points Catmull-Clark rule: Filter with (1/8, 6/8, 1/8)
28 Corner Cutting Subdivision rule: Insert two new vertices at ¼ and ¾ of each edge Remove the old vertices Connect the new vertices
29 B-spline curves Piecewise polynomial of degree n
30 B-spline curves Distinguish between odd and even points Linear B-spline Odd coefficients (1/2, 1/2) Even coefficient (1)
31 B-spline curves Quadratic B Spline (Chaikin) Odd coefficients (¼, ¾) Even coefficients (¾, ¼) Cubic B-Spline (Catmull-Clark) Odd coefficients (4/8, 4/8) Even coefficients (1/8, 6/8, 1/8)
32 Cubic B-Spline
33 Cubic B-Spline
34 Cubic B-Spline
35 Cubic B-Spline
36 Cubic B-Spline
37 Cubic B-Spline
38 Cubic B-Spline
39 Cubic B-Spline
40 Cubic B-Spline
41 Cubic B-Spline
42 Cubic B-Spline
43 Cubic B-Spline
44 Cubic B-Spline
45 Cubic B-Spline
46 Cubic B-Spline
47 B-Spline Curves
48 Interpolating (4-point scheme) Keep old vertices Generate new vertices by fitting cubic curve to old vertices C 1 continuous limit curve
49 Interpolating
50 Interpolating
51 Interpolating
52 Interpolating
53 Interpolating
54 Local Subdivision Matrix Example: Cubic B-Splines Invariant neighborhood size: 5
55 Analysis of Subdivision Analysis via eigen-decomposition of matrix S Compute the eigenvalues and eigenvectors Let be real and X a complete set of eigenvectors
56 Limit Behavior - Position Any vector is linear combination of eigenvectors: Apply subdivision matrix:
57 Limit Behavior - Position
58 Limit Behavior - Tangent
59 Limit Behavior - Tangent
60 Example: Cubic Splines Subdivision matrix & rules Eigenvalues
61 Example: Cubic Splines Eigenvectors Limit position and tangent
62 Questions?
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