Stereo pairs from linear morphing

Size: px
Start display at page:

Download "Stereo pairs from linear morphing"

Transcription

1 Proc. of SPIE Vol. 3295, Stereoscopic Displays and Virtual Reality Systems V, ed. M T Bolas, S S Fisher, J O Merritt (Apr 1998) Copyright SPIE Stereo pairs from linear morphing David F. McAllister Multimedia Lab Department of Computer Science North Carolina State University Raleigh, NC ABSTRACT Several authors have recently investigated the ability to compute intermediate views of a scene using given 2D images from arbitrary camera positions. The methods fall under the topic of image bused rendering. In the case we give here, linear morphing between two parallel views of a scene produces intermediate views that would have been produced by parallel movement of a camera. Hence, the technique produces images computed in a way that is consistent with the standard offaxis perspective projection method for computing stereo pairs. Using available commercial 2D morphing software, linear morphing can be used to produce stereo pairs from a single image with bilateral symmetry such as a human face. In our case, the second image is produced by horizontal reflection. We describe morphing and show how it can be used to produce stereo pairs from single images. Keywords: Key Words: stereo, 3D imaging, linear morphing, 2D morph, plenoptic modeling, interpolation 1. INTRODUCTION Stereo photographers taught us that the correct way to compute stereo pairs was to produce left and right images from cameras that had been displaced horizontally or the two images could be parallel views of the same scene. In computer graphics we simulate parallel views using ofl--axis perspective projections. That is, two centers of projection which are each translated from the z axis by an amount less than one half the interocular distance (see Figure l), the view volumes being a skewed frustum (truncated pyramid) for each eye where the extents are determined by the boundaries of the viewing window. left I right Z Figure 1: Off-axis perspective projections 46 Part of IS&T/SPIE s Stereoscopic Displays and Applications IX 0 San lose, California, USA l lanuary 1998 SPIE Vol x/98/$

2 Simple.affine and perspective transformations can be used to convert each truncated frustum to a canonical rectangular view volume for rapid clipping and rendering IMAGE BASED RENDERING There has been a considerable amount of interest recently in rapid rendering of scenes without having to know the underlying 3D geometry. Visualization and VRML has spawned research in how to produce new images from old by combining images to produce new ones or warping images to reflect new camera positions. Here we show how one technique can be used to produce an alternate view of a scene from a single view to produce a stereo pair without knowing the underlying geometry. However, the technique requires good commercial software and considerable labor on the part of the user. Love 5 suggests a technique he calls pixel shifting to produce rapid stereo images from a single image if one has the depth of the object which projects to a given pixel. He originally proposed it for stereo animation. Here the geometry is known for one eye and is used to infer the geometry for the other. It is a scan line based algorithm. It is very fast, can be very inaccurate and ignores the hidden surface problem. Love suggests filling holes produced by hidden surfaces by linear interpolation. Obviously this can produce severe anomalies in the resulting image. The method is suggested in Figure 2. eye x L z axis v eye xir Figure 2: Pie1 Shifting Chen and Williams study the case of producing parallel views of a scene from two images without requiring depth information. They were the first to argue that linear interpolation between identical features in the two images should produce new perspective views when a camera moves parallel to the image plane. This is exactly the case we have in producing stereo pairs, and we exploit it here. See Figure 3. P Figure 3: Linear Interpolation of Parallel Views Preserves Shape 47 47

3 StevenM. Seitz and Charles R. Dyer 6, have extended the above concepts to handle the case when the cameras do not necessarily move parallel to the image plane. They use pre- and postwarping which involves projection to and from parallel images, Figure 4. Intermediate views from parallel images are computing using linear interpolation. They call their technique View Morphing. Prewarp Figure 4: Pre/Post Warp in View Morphing We note that linear interpolation of perspective warps does not necessarily preserve the proper depth relationships between objects in a scene. In particular a linear morph does not necessarily preserve lines. We cannot, therefore, interpolate between two arbitrary camera scenes and expect to produce intermediate consistent images as the following Figure 5 suggests. In this case the interpolation is not shape preserving. In addition, commercial morphing software normally requires the beginning and ending images to be the same dimensions. Figure 5: Projection Warps not Preserved Under Linear Interpolation L. McMillan and G. Bishop 4 have introduced the concept of Plenoptic modeling. They determine the flow of points in an image which would take place if the camera were to move on an arbitrary path. Points in an image projected on the film plane of the camera would follow a path dependent on the motion of the camera relative to the original camera view. Those paths are called epipolar lines and are projections of rays from the epipole or center of projection (COP) of the original position of the camera. They show that visibility could be handled by dividing an image into quadrants that depend on the epipole of the new position of the camera. Hidden surfaces in the original scene that became visible after camera motion would leave holes, because there is no way to determine what is hidden by a given surface without considering additional images revealing such information

4 3. MORPHING A morph f is a gradual warping of one image or object into another. Many technical and subjective constraints can be placed on morphs depending on the goal of the implementor. We restrict our attention to linear morphs or morphs that use linear interpolation: a point Pl in image 11 (s = 0) is to be transformed linearly into point P2 in image 12 (s = 1). The intermediate points P(s) in the intermediate images depend linearly on the parameter s as follows: P(s)=sP2+(1 -s)pl,o*s* 1. The transformation is applied to the properties of position, color and region shape and dimensions. Normally we specify regions or features in 11 and their matching or corresponding features in 12 and the morph technique ensures that the necessary region warping takes place and provides antialiasing if it is needed I Features which are not present in both images may produce holes, folds or ghosting in the intermediate images. Figure 6 is an example the initial and final images for Nancy and the region specification possible using Gryphon s Morph 2.5, which implements many of the techniques described in the previous references. Figure 6-a Figure 6-b Figure 6: Morph region specifications - Nancy 4. STEREO PAIRS FROM SINGLE IMAGES By reflecting horizontally an image that has bilateral symmetry, we can create what we can assume to be two parallel views of the object. Then using linear morphing we can create intermediate images from the two scenes that are parallel views of the scene. The point here is the linear interpolation between matching features automatically produces the correct parallax for the feature in intermediate scenes. By choosing values of the morphing parameters, which are sufficiently close, we can generate a sequence of stereo pairs from a single image. As long as the two views have all visible surfaces in common, the technique will not produce intermediate images with anomalies such as holes. The examples of Nancy and the Mona Lisa below have this property (apologies to Leonardo Da Vinci). We note that Nancy s hair arrangement is not perfectly symmetric and in Figure 9-b, we see some ghosting appear. The stereo pairs are arranged in threes (right-left-right) for both cross and parallel viewing

5 Figure 7. Nancy - Original View (s = 0) Figure 8. Nancy - Reflected View (s = 1) Figure 9 - a: Nancy Figure 9 - b: Nancy (s =.6) (s =.76) Figure 9 - c: Nancy (s =.6) 50 50

6 51 I

7 5. SUMMARY AND CONCLUSIONS. Research in image based rendering has made it possible to create stereo images from 2D images without having to produce a 3D model of the scene or the actual photos. Predicting pixel flow based on camera movement has made this possible. This paper has shown how view morphing can be used to produce stereo images from a single image of an object which has bilateral symmetry. ACKNOWLEDGMENTS: I wish to thank S. Seitz and C. Dyer for allowing me to use the animations appearing on their Web site. REFERENCES 1. Beier, T., and Neely, S. Feature-based image metamorphosis, Proc. SIGGRAPH 92, pp Chen, S.E. and Williams, L. View interpolation for image synthesis, Proc. ACM SIGGRAPH 93, pp Lee, S. Y., Chwa, K. Y., Shin, S. Y., and Wolberg, G., Image metamorphosis using snakes and free-form deformations, Proc. SIGGRAPH 92, pp McMillan, L. and Bishop, G. Plenoptic Modeling, Proc. ACM SIGGRAPH 95, pp David F. McAllister, Ed., Stereo Computer Graphics and other True 3D Technologies, Princeton U. Press, Princeton, NJ, Oct Steven M. Seitz and Charles R. Dyer, View Morphing, Proc. ACM SIGGRAPH 96, pp Wolberg, G., Digital Image Warping, IEEE Computer Society Press, Los Alamitos, CA, dfnz@adnz.csc.ncsu.edu

Image-Based Deformation of Objects in Real Scenes

Image-Based Deformation of Objects in Real Scenes Image-Based Deformation of Objects in Real Scenes Han-Vit Chung and In-Kwon Lee Dept. of Computer Science, Yonsei University sharpguy@cs.yonsei.ac.kr, iklee@yonsei.ac.kr Abstract. We present a new method

More information

Shape as a Perturbation to Projective Mapping

Shape as a Perturbation to Projective Mapping Leonard McMillan and Gary Bishop Department of Computer Science University of North Carolina, Sitterson Hall, Chapel Hill, NC 27599 email: mcmillan@cs.unc.edu gb@cs.unc.edu 1.0 Introduction In the classical

More information

Image Base Rendering: An Introduction

Image Base Rendering: An Introduction Image Base Rendering: An Introduction Cliff Lindsay CS563 Spring 03, WPI 1. Introduction Up to this point, we have focused on showing 3D objects in the form of polygons. This is not the only approach to

More information

Image Based Rendering

Image Based Rendering Image Based Rendering an overview Photographs We have tools that acquire and tools that display photographs at a convincing quality level 2 1 3 4 2 5 6 3 7 8 4 9 10 5 Photographs We have tools that acquire

More information

Image Processing: Motivation Rendering from Images. Related Work. Overview. Image Morphing Examples. Overview. View and Image Morphing CS334

Image Processing: Motivation Rendering from Images. Related Work. Overview. Image Morphing Examples. Overview. View and Image Morphing CS334 Motivation Rendering from Images Image rocessing: View and CS334 Given left image right image Create intermediate images simulates camera movement [Seitz96] Related Work anoramas ([Chen95/QuicktimeVR],

More information

CS 684 Fall 2005 Image-based Modeling and Rendering. Ruigang Yang

CS 684 Fall 2005 Image-based Modeling and Rendering. Ruigang Yang CS 684 Fall 2005 Image-based Modeling and Rendering Ruigang Yang Administrivia Classes: Monday and Wednesday, 4:00-5:15 PM Instructor: Ruigang Yang ryang@cs.uky.edu Office Hour: Robotics 514D, MW 1500-1600

More information

Image-Based Rendering. Johns Hopkins Department of Computer Science Course : Rendering Techniques, Professor: Jonathan Cohen

Image-Based Rendering. Johns Hopkins Department of Computer Science Course : Rendering Techniques, Professor: Jonathan Cohen Image-Based Rendering Image-Based Rendering What is it? Still a difficult question to answer Uses images (photometric( info) as key component of model representation What s Good about IBR Model acquisition

More information

Image-Based Rendering. Image-Based Rendering

Image-Based Rendering. Image-Based Rendering Image-Based Rendering Image-Based Rendering What is it? Still a difficult question to answer Uses images (photometric info) as key component of model representation 1 What s Good about IBR Model acquisition

More information

A Review of Image- based Rendering Techniques Nisha 1, Vijaya Goel 2 1 Department of computer science, University of Delhi, Delhi, India

A Review of Image- based Rendering Techniques Nisha 1, Vijaya Goel 2 1 Department of computer science, University of Delhi, Delhi, India A Review of Image- based Rendering Techniques Nisha 1, Vijaya Goel 2 1 Department of computer science, University of Delhi, Delhi, India Keshav Mahavidyalaya, University of Delhi, Delhi, India Abstract

More information

Image Transfer Methods. Satya Prakash Mallick Jan 28 th, 2003

Image Transfer Methods. Satya Prakash Mallick Jan 28 th, 2003 Image Transfer Methods Satya Prakash Mallick Jan 28 th, 2003 Objective Given two or more images of the same scene, the objective is to synthesize a novel view of the scene from a view point where there

More information

Image Morphing. Application: Movie Special Effects. Application: Registration /Alignment. Image Cross-Dissolve

Image Morphing. Application: Movie Special Effects. Application: Registration /Alignment. Image Cross-Dissolve Image Morphing Application: Movie Special Effects Morphing is turning one image into another (through a seamless transition) First movies with morphing Willow, 1988 Indiana Jones and the Last Crusade,

More information

Image-Based Rendering. Johns Hopkins Department of Computer Science Course : Rendering Techniques, Professor: Jonathan Cohen

Image-Based Rendering. Johns Hopkins Department of Computer Science Course : Rendering Techniques, Professor: Jonathan Cohen Image-Based Rendering Image-Based Rendering What is it? Still a difficult question to answer Uses images (photometric( info) as key component of model representation What s Good about IBR Model acquisition

More information

But First: Multi-View Projective Geometry

But First: Multi-View Projective Geometry View Morphing (Seitz & Dyer, SIGGRAPH 96) Virtual Camera Photograph Morphed View View interpolation (ala McMillan) but no depth no camera information Photograph But First: Multi-View Projective Geometry

More information

FAST ALGORITHM FOR CREATING IMAGE-BASED STEREO IMAGES

FAST ALGORITHM FOR CREATING IMAGE-BASED STEREO IMAGES FAST AGRITHM FR CREATING IMAGE-BASED STERE IMAGES Przemysław Kozankiewicz Institute of Computer Science, Warsaw University of Technology, ul. Nowowiejska 15/19, 00-665 Warsaw, Poland pkozanki@ii.pw.edu.pl

More information

An Animation Synthesis System based on 2D Skeleton Structures of Images

An Animation Synthesis System based on 2D Skeleton Structures of Images An Animation Synthesis System based on 2D Skeleton Structures of Images Lieu-Hen Chen Department of Computer Science and Information Engineering, National Chi Nan University Tel: 886-49-2910960 ext. 4861

More information

View Interpolation for Dynamic Scenes

View Interpolation for Dynamic Scenes EUROGRAPHICS 2002 / I. Navazo Alvaro and Ph. Slusallek (Guest Editors) Short Presentations View Interpolation for Dynamic Scenes Jiangjian Xiao Cen Rao Mubarak Shah Computer Vision Lab School of Electrical

More information

Real-time Generation and Presentation of View-dependent Binocular Stereo Images Using a Sequence of Omnidirectional Images

Real-time Generation and Presentation of View-dependent Binocular Stereo Images Using a Sequence of Omnidirectional Images Real-time Generation and Presentation of View-dependent Binocular Stereo Images Using a Sequence of Omnidirectional Images Abstract This paper presents a new method to generate and present arbitrarily

More information

Interactive Shape Metamorphosis

Interactive Shape Metamorphosis Interactive Shape Metamorphosis David T. Chen Andrei State Department of Computer Science University of North Carolina Chapel Hill, NC 27599 David Banks Institute for Computer Applications in Science and

More information

Image-Based Modeling and Rendering. Image-Based Modeling and Rendering. Final projects IBMR. What we have learnt so far. What IBMR is about

Image-Based Modeling and Rendering. Image-Based Modeling and Rendering. Final projects IBMR. What we have learnt so far. What IBMR is about Image-Based Modeling and Rendering Image-Based Modeling and Rendering MIT EECS 6.837 Frédo Durand and Seth Teller 1 Some slides courtesy of Leonard McMillan, Wojciech Matusik, Byong Mok Oh, Max Chen 2

More information

PAPER Three-Dimensional Scene Walkthrough System Using Multiple Acentric Panorama View (APV) Technique

PAPER Three-Dimensional Scene Walkthrough System Using Multiple Acentric Panorama View (APV) Technique IEICE TRANS. INF. & SYST., VOL.E86 D, NO.1 JANUARY 2003 117 PAPER Three-Dimensional Scene Walkthrough System Using Multiple Acentric Panorama View (APV) Technique Ping-Hsien LIN and Tong-Yee LEE, Nonmembers

More information

Synthesizing Realistic Facial Expressions from Photographs

Synthesizing Realistic Facial Expressions from Photographs Synthesizing Realistic Facial Expressions from Photographs 1998 F. Pighin, J Hecker, D. Lischinskiy, R. Szeliskiz and D. H. Salesin University of Washington, The Hebrew University Microsoft Research 1

More information

Lecture 9: Epipolar Geometry

Lecture 9: Epipolar Geometry Lecture 9: Epipolar Geometry Professor Fei Fei Li Stanford Vision Lab 1 What we will learn today? Why is stereo useful? Epipolar constraints Essential and fundamental matrix Estimating F (Problem Set 2

More information

Expression Morphing Between Different Orientations

Expression Morphing Between Different Orientations University of Central Florida Electronic Theses and Dissertations Masters Thesis (Open Access) Expression Morphing Between Different Orientations 24 Tao Fu University of Central Florida Find similar works

More information

Lecture 9 & 10: Stereo Vision

Lecture 9 & 10: Stereo Vision Lecture 9 & 10: Stereo Vision Professor Fei- Fei Li Stanford Vision Lab 1 What we will learn today? IntroducEon to stereo vision Epipolar geometry: a gentle intro Parallel images Image receficaeon Solving

More information

Computer Vision for Computer Graphics

Computer Vision for Computer Graphics Computer Vision for Computer Graphics Mark Borg Computer Vision & Computer Graphics I Computer Vision Understanding the content of an image (normaly by creating a model of the observed scene) Computer

More information

Multi-Resolution Image Morphing

Multi-Resolution Image Morphing Multi-Resolution Image Morphing Abstract Manfred Kopp and Werner Purgathofer Vienna University of Technology, Institute of Computer Graphics, Karlsplatz 3/86-2, A-4 Wien, Austria {kopp wp}@cg.tuwien.ac.at

More information

Face Cyclographs for Recognition

Face Cyclographs for Recognition Face Cyclographs for Recognition Guodong Guo Department of Computer Science North Carolina Central University E-mail: gdguo@nccu.edu Charles R. Dyer Computer Sciences Department University of Wisconsin-Madison

More information

Image-Based Rendering and Modeling. IBR Approaches for View Synthesis

Image-Based Rendering and Modeling. IBR Approaches for View Synthesis Image-Based Rendering and Modeling l Image-based rendering (IBR): A scene is represented as a collection of images l 3D model-based rendering (MBR): A scene is represented by a 3D model plus texture maps

More information

Rendering. Converting a 3D scene to a 2D image. Camera. Light. Rendering. View Plane

Rendering. Converting a 3D scene to a 2D image. Camera. Light. Rendering. View Plane Rendering Pipeline Rendering Converting a 3D scene to a 2D image Rendering Light Camera 3D Model View Plane Rendering Converting a 3D scene to a 2D image Basic rendering tasks: Modeling: creating the world

More information

CS 563 Advanced Topics in Computer Graphics Stereoscopy. by Sam Song

CS 563 Advanced Topics in Computer Graphics Stereoscopy. by Sam Song CS 563 Advanced Topics in Computer Graphics Stereoscopy by Sam Song Stereoscopy Introduction Parallax Camera Displaying and Viewing Results Stereoscopy What is it? seeing in three dimensions creates the

More information

But, vision technology falls short. and so does graphics. Image Based Rendering. Ray. Constant radiance. time is fixed. 3D position 2D direction

But, vision technology falls short. and so does graphics. Image Based Rendering. Ray. Constant radiance. time is fixed. 3D position 2D direction Computer Graphics -based rendering Output Michael F. Cohen Microsoft Research Synthetic Camera Model Computer Vision Combined Output Output Model Real Scene Synthetic Camera Model Real Cameras Real Scene

More information

Web client. Result window. Java Applet, HTML FORM. Results Image, MPEG. Information for rendering. Parameters Rendering Application

Web client. Result window. Java Applet, HTML FORM. Results Image, MPEG. Information for rendering. Parameters Rendering Application DEVELOPMENT FOR WEB-BASED CG SYSTEM AND ITS APPLICATION TO MODELING AND ANIMATION SYSTEMS Yoshinori MOCHIZUKI and Tomoyuki NISHITA The University of Tokyo Tokyo, JAPAN ABSTRACT Network infrastructure has

More information

1-2 Feature-Based Image Mosaicing

1-2 Feature-Based Image Mosaicing MVA'98 IAPR Workshop on Machine Vision Applications, Nov. 17-19, 1998, Makuhari, Chibq Japan 1-2 Feature-Based Image Mosaicing Naoki Chiba, Hiroshi Kano, Minoru Higashihara, Masashi Yasuda, and Masato

More information

Image-based modeling (IBM) and image-based rendering (IBR)

Image-based modeling (IBM) and image-based rendering (IBR) Image-based modeling (IBM) and image-based rendering (IBR) CS 248 - Introduction to Computer Graphics Autumn quarter, 2005 Slides for December 8 lecture The graphics pipeline modeling animation rendering

More information

Lecture 6 Stereo Systems Multi-view geometry

Lecture 6 Stereo Systems Multi-view geometry Lecture 6 Stereo Systems Multi-view geometry Professor Silvio Savarese Computational Vision and Geometry Lab Silvio Savarese Lecture 6-5-Feb-4 Lecture 6 Stereo Systems Multi-view geometry Stereo systems

More information

Rasterization Overview

Rasterization Overview Rendering Overview The process of generating an image given a virtual camera objects light sources Various techniques rasterization (topic of this course) raytracing (topic of the course Advanced Computer

More information

Automatically Synthesising Virtual Viewpoints by Trinocular Image Interpolation

Automatically Synthesising Virtual Viewpoints by Trinocular Image Interpolation Automatically Synthesising Virtual Viewpoints by Trinocular Image Interpolation Stephen Pollard, Sean Hayes, Maurizio Pilu, Adele Lorusso Digital Media Department HP Laboratories Bristol HPL-98-05 January,

More information

Multimedia Technology CHAPTER 4. Video and Animation

Multimedia Technology CHAPTER 4. Video and Animation CHAPTER 4 Video and Animation - Both video and animation give us a sense of motion. They exploit some properties of human eye s ability of viewing pictures. - Motion video is the element of multimedia

More information

and Pattern Recognition (CVPR'96), San Francisco, June 1996, pp. 852{858 Stereo Vision for View Synthesis Daniel Scharstein Cornell University

and Pattern Recognition (CVPR'96), San Francisco, June 1996, pp. 852{858 Stereo Vision for View Synthesis Daniel Scharstein Cornell University In IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'96), San Francisco, June 1996, pp. 852{858 Stereo Vision for View Synthesis Daniel Scharstein Department of Computer

More information

A Warping-based Refinement of Lumigraphs

A Warping-based Refinement of Lumigraphs A Warping-based Refinement of Lumigraphs Wolfgang Heidrich, Hartmut Schirmacher, Hendrik Kück, Hans-Peter Seidel Computer Graphics Group University of Erlangen heidrich,schirmacher,hkkueck,seidel@immd9.informatik.uni-erlangen.de

More information

Prof. Feng Liu. Winter /05/2019

Prof. Feng Liu. Winter /05/2019 Prof. Feng Liu Winter 2019 http://www.cs.pd.edu/~fliu/courses/cs410/ 02/05/2019 Last Time Image alignment 2 Toda Image warping The slides for this topic are used from Prof. Yung-Yu Chuang, which use materials

More information

The Light Field and Image-Based Rendering

The Light Field and Image-Based Rendering Lecture 11: The Light Field and Image-Based Rendering Visual Computing Systems Demo (movie) Royal Palace: Madrid, Spain Image-based rendering (IBR) So far in course: rendering = synthesizing an image from

More information

CSc Topics in Computer Graphics 3D Photography

CSc Topics in Computer Graphics 3D Photography CSc 83010 Topics in Computer Graphics 3D Photography Tuesdays 11:45-1:45 1:45 Room 3305 Ioannis Stamos istamos@hunter.cuny.edu Office: 1090F, Hunter North (Entrance at 69 th bw/ / Park and Lexington Avenues)

More information

Reading. 18. Projections and Z-buffers. Required: Watt, Section , 6.3, 6.6 (esp. intro and subsections 1, 4, and 8 10), Further reading:

Reading. 18. Projections and Z-buffers. Required: Watt, Section , 6.3, 6.6 (esp. intro and subsections 1, 4, and 8 10), Further reading: Reading Required: Watt, Section 5.2.2 5.2.4, 6.3, 6.6 (esp. intro and subsections 1, 4, and 8 10), Further reading: 18. Projections and Z-buffers Foley, et al, Chapter 5.6 and Chapter 6 David F. Rogers

More information

Local Image Registration: An Adaptive Filtering Framework

Local Image Registration: An Adaptive Filtering Framework Local Image Registration: An Adaptive Filtering Framework Gulcin Caner a,a.murattekalp a,b, Gaurav Sharma a and Wendi Heinzelman a a Electrical and Computer Engineering Dept.,University of Rochester, Rochester,

More information

Rectification and Distortion Correction

Rectification and Distortion Correction Rectification and Distortion Correction Hagen Spies March 12, 2003 Computer Vision Laboratory Department of Electrical Engineering Linköping University, Sweden Contents Distortion Correction Rectification

More information

EE795: Computer Vision and Intelligent Systems

EE795: Computer Vision and Intelligent Systems EE795: Computer Vision and Intelligent Systems Spring 2012 TTh 17:30-18:45 FDH 204 Lecture 12 130228 http://www.ee.unlv.edu/~b1morris/ecg795/ 2 Outline Review Panoramas, Mosaics, Stitching Two View Geometry

More information

Image Morphing. The user is responsible for defining correspondences between features Very popular technique. since Michael Jackson s clips

Image Morphing. The user is responsible for defining correspondences between features Very popular technique. since Michael Jackson s clips Image Morphing Image Morphing Image Morphing Image Morphing The user is responsible for defining correspondences between features Very popular technique since Michael Jackson s clips Morphing Coordinate

More information

MODELING AND HIERARCHY

MODELING AND HIERARCHY MODELING AND HIERARCHY Introduction Models are abstractions of the world both of the real world in which we live and of virtual worlds that we create with computers. We are all familiar with mathematical

More information

What have we leaned so far?

What have we leaned so far? What have we leaned so far? Camera structure Eye structure Project 1: High Dynamic Range Imaging What have we learned so far? Image Filtering Image Warping Camera Projection Model Project 2: Panoramic

More information

Hierarchical Matching Techiques for Automatic Image Mosaicing

Hierarchical Matching Techiques for Automatic Image Mosaicing Hierarchical Matching Techiques for Automatic Image Mosaicing C.L Begg, R Mukundan Department of Computer Science, University of Canterbury, Christchurch, New Zealand clb56@student.canterbury.ac.nz, mukund@cosc.canterbury.ac.nz

More information

Mikio Terasawa* Yasushi Yamaguchiy. Kinji Odakaz. *College of Economics, Nihon University Misaki-cho, Chiyoda-ku, Tokyo Japan

Mikio Terasawa* Yasushi Yamaguchiy. Kinji Odakaz. *College of Economics, Nihon University Misaki-cho, Chiyoda-ku, Tokyo Japan Real-time View Morphing for Web Applications Mikio Terasawa* Yasushi Yamaguchiy Kinji Odakaz *College of Economics, Nihon University 1-3-2 Misaki-cho, Chiyoda-ku, Tokyo 101-8360 Japan terasawa@eco.nihon-u.ac.jp

More information

An Abstraction Technique for Producing 3D Visual Contents

An Abstraction Technique for Producing 3D Visual Contents , pp.353-360 http://dx.doi.org/10.14257/ijmue.2013.8.5.35 An Abstraction Technique for Producing 3D Visual Contents Kyungha Min Dept. of Digital Media, Sangmyung Univ., Seoul, Korea minkyungha@gmail.com

More information

Stereo Image Rectification for Simple Panoramic Image Generation

Stereo Image Rectification for Simple Panoramic Image Generation Stereo Image Rectification for Simple Panoramic Image Generation Yun-Suk Kang and Yo-Sung Ho Gwangju Institute of Science and Technology (GIST) 261 Cheomdan-gwagiro, Buk-gu, Gwangju 500-712 Korea Email:{yunsuk,

More information

Plenoptic Image Editing

Plenoptic Image Editing Plenoptic Image Editing Steven M. Seitz Computer Sciences Department University of Wisconsin Madison Madison, WI53706 seitz@cs.wisc.edu Kiriakos N. Kutulakos Department of Computer Science University of

More information

Using Shape Priors to Regularize Intermediate Views in Wide-Baseline Image-Based Rendering

Using Shape Priors to Regularize Intermediate Views in Wide-Baseline Image-Based Rendering Using Shape Priors to Regularize Intermediate Views in Wide-Baseline Image-Based Rendering Cédric Verleysen¹, T. Maugey², P. Frossard², C. De Vleeschouwer¹ ¹ ICTEAM institute, UCL (Belgium) ; ² LTS4 lab,

More information

View Synthesis by Trinocular Edge Matching and Transfer

View Synthesis by Trinocular Edge Matching and Transfer View Synthesis by Trinocular Edge Matching and Transfer S. Pollard, M. Pilu, S. Hayes and A. Lorusso Hewlett-Packard Laboratories Bristol (UK) BS12 6QZ [stp mp esh lorusso]@hplb.hpl.hp.com Abstract This

More information

Image-Based Rendering

Image-Based Rendering Image-Based Rendering COS 526, Fall 2016 Thomas Funkhouser Acknowledgments: Dan Aliaga, Marc Levoy, Szymon Rusinkiewicz What is Image-Based Rendering? Definition 1: the use of photographic imagery to overcome

More information

Real-time Integral Photography Holographic Pyramid using a Game Engine

Real-time Integral Photography Holographic Pyramid using a Game Engine Real-time Integral Photography Holographic Pyramid using a Game Engine Shohei Anraku, Toshiaki Yamanouchi and Kazuhisa Yanaka Kanagawa Institute of Technology, 1030 Shimo-ogino, Atsugi-shi, Kanagawa-ken,

More information

CSE 167: Lecture #5: Rasterization. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012

CSE 167: Lecture #5: Rasterization. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 CSE 167: Introduction to Computer Graphics Lecture #5: Rasterization Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 Announcements Homework project #2 due this Friday, October

More information

A Thin-Client Approach for Porting OpenGL Applications to Pocket PC s

A Thin-Client Approach for Porting OpenGL Applications to Pocket PC s A Thin-Client Approach for Porting OpenGL Applications to Pocket PC s Zhe-Yu Lin Shyh-Haur Ger Yung-Feng Chiu Chun-Fa Chang Department of Computer Science National Tsing Hua University Abstract The display

More information

Stereo vision. Many slides adapted from Steve Seitz

Stereo vision. Many slides adapted from Steve Seitz Stereo vision Many slides adapted from Steve Seitz What is stereo vision? Generic problem formulation: given several images of the same object or scene, compute a representation of its 3D shape What is

More information

Realtime View Adaptation of Video Objects in 3-Dimensional Virtual Environments

Realtime View Adaptation of Video Objects in 3-Dimensional Virtual Environments Contact Details of Presenting Author Edward Cooke (cooke@hhi.de) Tel: +49-30-31002 613 Fax: +49-30-3927200 Summation Abstract o Examination of the representation of time-critical, arbitrary-shaped, video

More information

Shape Blending Using the Star-Skeleton Representation

Shape Blending Using the Star-Skeleton Representation Shape Blending Using the Star-Skeleton Representation Michal Shapira Ari Rappoport Institute of Computer Science, The Hebrew University of Jerusalem Jerusalem 91904, Israel. arir@cs.huji.ac.il Abstract:

More information

Image warping/morphing

Image warping/morphing Image warping/morphing Digital Visual Effects Yung-Yu Chuang with slides by Richard Szeliski, Steve Seitz, Tom Funkhouser and Alexei Efros Image warping Image formation B A Sampling and quantization What

More information

COMPUTER GRAPHICS COURSE. Rendering Pipelines

COMPUTER GRAPHICS COURSE. Rendering Pipelines COMPUTER GRAPHICS COURSE Rendering Pipelines Georgios Papaioannou - 2014 A Rendering Pipeline Rendering or Graphics Pipeline is the sequence of steps that we use to create the final image Many graphics/rendering

More information

Lecture 15: Image-Based Rendering and the Light Field. Kayvon Fatahalian CMU : Graphics and Imaging Architectures (Fall 2011)

Lecture 15: Image-Based Rendering and the Light Field. Kayvon Fatahalian CMU : Graphics and Imaging Architectures (Fall 2011) Lecture 15: Image-Based Rendering and the Light Field Kayvon Fatahalian CMU 15-869: Graphics and Imaging Architectures (Fall 2011) Demo (movie) Royal Palace: Madrid, Spain Image-based rendering (IBR) So

More information

2D to pseudo-3d conversion of "head and shoulder" images using feature based parametric disparity maps

2D to pseudo-3d conversion of head and shoulder images using feature based parametric disparity maps University of Wollongong Research Online Faculty of Informatics - Papers (Archive) Faculty of Engineering and Information Sciences 2001 2D to pseudo-3d conversion of "head and shoulder" images using feature

More information

calibrated coordinates Linear transformation pixel coordinates

calibrated coordinates Linear transformation pixel coordinates 1 calibrated coordinates Linear transformation pixel coordinates 2 Calibration with a rig Uncalibrated epipolar geometry Ambiguities in image formation Stratified reconstruction Autocalibration with partial

More information

Multiview Depth-Image Compression Using an Extended H.264 Encoder Morvan, Y.; Farin, D.S.; de With, P.H.N.

Multiview Depth-Image Compression Using an Extended H.264 Encoder Morvan, Y.; Farin, D.S.; de With, P.H.N. Multiview Depth-Image Compression Using an Extended H.264 Encoder Morvan, Y.; Farin, D.S.; de With, P.H.N. Published in: Proceedings of the 9th international conference on Advanced Concepts for Intelligent

More information

FLY THROUGH VIEW VIDEO GENERATION OF SOCCER SCENE

FLY THROUGH VIEW VIDEO GENERATION OF SOCCER SCENE FLY THROUGH VIEW VIDEO GENERATION OF SOCCER SCENE Naho INAMOTO and Hideo SAITO Keio University, Yokohama, Japan {nahotty,saito}@ozawa.ics.keio.ac.jp Abstract Recently there has been great deal of interest

More information

CPSC 425: Computer Vision

CPSC 425: Computer Vision 1 / 45 CPSC 425: Computer Vision Instructor: Fred Tung ftung@cs.ubc.ca Department of Computer Science University of British Columbia Lecture Notes 2015/2016 Term 2 2 / 45 Menu March 3, 2016 Topics: Hough

More information

Computer Vision. I-Chen Lin, Assistant Professor Dept. of CS, National Chiao Tung University

Computer Vision. I-Chen Lin, Assistant Professor Dept. of CS, National Chiao Tung University Computer Vision I-Chen Lin, Assistant Professor Dept. of CS, National Chiao Tung University About the course Course title: Computer Vision Lectures: EC016, 10:10~12:00(Tues.); 15:30~16:20(Thurs.) Pre-requisites:

More information

Image Warping: A Review. Prof. George Wolberg Dept. of Computer Science City College of New York

Image Warping: A Review. Prof. George Wolberg Dept. of Computer Science City College of New York Image Warping: A Review Prof. George Wolberg Dept. of Computer Science City College of New York Objectives In this lecture we review digital image warping: - Geometric transformations - Forward inverse

More information

Lecture 14: Computer Vision

Lecture 14: Computer Vision CS/b: Artificial Intelligence II Prof. Olga Veksler Lecture : Computer Vision D shape from Images Stereo Reconstruction Many Slides are from Steve Seitz (UW), S. Narasimhan Outline Cues for D shape perception

More information

Smoothing Region Boundaries in Variable Depth Mapping for Real Time Stereoscopic Images

Smoothing Region Boundaries in Variable Depth Mapping for Real Time Stereoscopic Images Smoothing Region Boundaries in Variable Depth Mapping for Real Time Stereoscopic Images Nick Holliman Department of Computer Science, University of Durham, Durham, United Kingdom ABSTRACT We believe the

More information

IMAGE-BASED RENDERING TECHNIQUES FOR APPLICATION IN VIRTUAL ENVIRONMENTS

IMAGE-BASED RENDERING TECHNIQUES FOR APPLICATION IN VIRTUAL ENVIRONMENTS IMAGE-BASED RENDERING TECHNIQUES FOR APPLICATION IN VIRTUAL ENVIRONMENTS Xiaoyong Sun A Thesis submitted to the Faculty of Graduate and Postdoctoral Studies in partial fulfillment of the requirements for

More information

More Single View Geometry

More Single View Geometry More Single View Geometry with a lot of slides stolen from Steve Seitz Cyclops Odilon Redon 1904 15-463: Computational Photography Alexei Efros, CMU, Fall 2007 Final Projects Are coming up fast! Undergrads

More information

Hardware-Assisted Relief Texture Mapping

Hardware-Assisted Relief Texture Mapping EUROGRAPHICS 0x / N.N. and N.N. Short Presentations Hardware-Assisted Relief Texture Mapping Masahiro Fujita and Takashi Kanai Keio University Shonan-Fujisawa Campus, Fujisawa, Kanagawa, Japan Abstract

More information

CS 112 The Rendering Pipeline. Slide 1

CS 112 The Rendering Pipeline. Slide 1 CS 112 The Rendering Pipeline Slide 1 Rendering Pipeline n Input 3D Object/Scene Representation n Output An image of the input object/scene n Stages (for POLYGON pipeline) n Model view Transformation n

More information

Lecture 5 Epipolar Geometry

Lecture 5 Epipolar Geometry Lecture 5 Epipolar Geometry Professor Silvio Savarese Computational Vision and Geometry Lab Silvio Savarese Lecture 5-24-Jan-18 Lecture 5 Epipolar Geometry Why is stereo useful? Epipolar constraints Essential

More information

SUMMARY. CS380: Introduction to Computer Graphics Projection Chapter 10. Min H. Kim KAIST School of Computing 18/04/12. Smooth Interpolation

SUMMARY. CS380: Introduction to Computer Graphics Projection Chapter 10. Min H. Kim KAIST School of Computing 18/04/12. Smooth Interpolation CS38: Introduction to Computer Graphics Projection Chapter Min H. Kim KAIST School of Computing Smooth Interpolation SUMMARY 2 Cubic Bezier Spline To evaluate the function c(t) at any value of t, we perform

More information

03 Vector Graphics. Multimedia Systems. 2D and 3D Graphics, Transformations

03 Vector Graphics. Multimedia Systems. 2D and 3D Graphics, Transformations Multimedia Systems 03 Vector Graphics 2D and 3D Graphics, Transformations Imran Ihsan Assistant Professor, Department of Computer Science Air University, Islamabad, Pakistan www.imranihsan.com Lectures

More information

Scene Modeling for a Single View

Scene Modeling for a Single View Scene Modeling for a Single View René MAGRITTE Portrait d'edward James with a lot of slides stolen from Steve Seitz and David Brogan, Breaking out of 2D now we are ready to break out of 2D And enter the

More information

Lecture 3 Sections 2.2, 4.4. Mon, Aug 31, 2009

Lecture 3 Sections 2.2, 4.4. Mon, Aug 31, 2009 Model s Lecture 3 Sections 2.2, 4.4 World s Eye s Clip s s s Window s Hampden-Sydney College Mon, Aug 31, 2009 Outline Model s World s Eye s Clip s s s Window s 1 2 3 Model s World s Eye s Clip s s s Window

More information

Intermediate view synthesis considering occluded and ambiguously referenced image regions 1. Carnegie Mellon University, Pittsburgh, PA 15213

Intermediate view synthesis considering occluded and ambiguously referenced image regions 1. Carnegie Mellon University, Pittsburgh, PA 15213 1 Intermediate view synthesis considering occluded and ambiguously referenced image regions 1 Jeffrey S. McVeigh *, M. W. Siegel ** and Angel G. Jordan * * Department of Electrical and Computer Engineering

More information

Specification and Computation of Warping and Morphing Transformations. Bruno Costa da Silva Microsoft Corp.

Specification and Computation of Warping and Morphing Transformations. Bruno Costa da Silva Microsoft Corp. Specification and Computation of Warping and Morphing Transformations Bruno Costa da Silva Microsoft Corp. Morphing Transformations Representation of Transformations Specification of Transformations Specification

More information

CONVERSION OF FREE-VIEWPOINT 3D MULTI-VIEW VIDEO FOR STEREOSCOPIC DISPLAYS

CONVERSION OF FREE-VIEWPOINT 3D MULTI-VIEW VIDEO FOR STEREOSCOPIC DISPLAYS CONVERSION OF FREE-VIEWPOINT 3D MULTI-VIEW VIDEO FOR STEREOSCOPIC DISPLAYS Luat Do 1, Svitlana Zinger 1, and Peter H. N. de With 1,2 1 Eindhoven University of Technology, P.O. Box 513, 5600 MB Eindhoven,

More information

lecture 10 - depth from blur, binocular stereo

lecture 10 - depth from blur, binocular stereo This lecture carries forward some of the topics from early in the course, namely defocus blur and binocular disparity. The main emphasis here will be on the information these cues carry about depth, rather

More information

Volumetric Warping for Voxel Coloring on an Infinite Domain Gregory G. Slabaugh Λ Thomas Malzbender, W. Bruce Culbertson y School of Electrical and Co

Volumetric Warping for Voxel Coloring on an Infinite Domain Gregory G. Slabaugh Λ Thomas Malzbender, W. Bruce Culbertson y School of Electrical and Co Volumetric Warping for Voxel Coloring on an Infinite Domain Gregory G. Slabaugh Λ Thomas Malzbender, W. Bruce Culbertson y School of Electrical and Comp. Engineering Client and Media Systems Lab Georgia

More information

Resampling radially captured images for perspectively correct stereoscopic display

Resampling radially captured images for perspectively correct stereoscopic display Resampling radially captured images for perspectively correct stereoscopic display N. A. Dodgson University of Cambridge Computer Laboratory, Gates Building, J. J. Thomson Avenue, Cambridge, UK CB3 OFD

More information

Camera model and multiple view geometry

Camera model and multiple view geometry Chapter Camera model and multiple view geometry Before discussing how D information can be obtained from images it is important to know how images are formed First the camera model is introduced and then

More information

Stereo CSE 576. Ali Farhadi. Several slides from Larry Zitnick and Steve Seitz

Stereo CSE 576. Ali Farhadi. Several slides from Larry Zitnick and Steve Seitz Stereo CSE 576 Ali Farhadi Several slides from Larry Zitnick and Steve Seitz Why do we perceive depth? What do humans use as depth cues? Motion Convergence When watching an object close to us, our eyes

More information

Player Viewpoint Video Synthesis Using Multiple Cameras

Player Viewpoint Video Synthesis Using Multiple Cameras Player Viewpoint Video Synthesis Using Multiple Cameras Kenji Kimura *, Hideo Saito Department of Information and Computer Science Keio University, Yokohama, Japan * k-kimura@ozawa.ics.keio.ac.jp, saito@ozawa.ics.keio.ac.jp

More information

Computer Vision Lecture 17

Computer Vision Lecture 17 Computer Vision Lecture 17 Epipolar Geometry & Stereo Basics 13.01.2015 Bastian Leibe RWTH Aachen http://www.vision.rwth-aachen.de leibe@vision.rwth-aachen.de Announcements Seminar in the summer semester

More information

CSE528 Computer Graphics: Theory, Algorithms, and Applications

CSE528 Computer Graphics: Theory, Algorithms, and Applications CSE528 Computer Graphics: Theory, Algorithms, and Applications Hong Qin Stony Brook University (SUNY at Stony Brook) Stony Brook, New York 11794-2424 Tel: (631)632-845; Fax: (631)632-8334 qin@cs.stonybrook.edu

More information

Tecnologie per la ricostruzione di modelli 3D da immagini. Marco Callieri ISTI-CNR, Pisa, Italy

Tecnologie per la ricostruzione di modelli 3D da immagini. Marco Callieri ISTI-CNR, Pisa, Italy Tecnologie per la ricostruzione di modelli 3D da immagini Marco Callieri ISTI-CNR, Pisa, Italy Who am I? Marco Callieri PhD in computer science Always had the like for 3D graphics... Researcher at the

More information

Computer Vision Lecture 17

Computer Vision Lecture 17 Announcements Computer Vision Lecture 17 Epipolar Geometry & Stereo Basics Seminar in the summer semester Current Topics in Computer Vision and Machine Learning Block seminar, presentations in 1 st week

More information

More Single View Geometry

More Single View Geometry More Single View Geometry with a lot of slides stolen from Steve Seitz Cyclops Odilon Redon 1904 15-463: Computational Photography Alexei Efros, CMU, Fall 2008 Quiz: which is 1,2,3-point perspective Image

More information

Real-Time Video- Based Modeling and Rendering of 3D Scenes

Real-Time Video- Based Modeling and Rendering of 3D Scenes Image-Based Modeling, Rendering, and Lighting Real-Time Video- Based Modeling and Rendering of 3D Scenes Takeshi Naemura Stanford University Junji Tago and Hiroshi Harashima University of Tokyo In research

More information