CS 428: Fall Introduction to. Radiosity. Andrew Nealen, Rutgers, /7/2009 1
|
|
- Janel Annis Summers
- 5 years ago
- Views:
Transcription
1 CS 428: Fall 2009 Introduction to Computer Graphics Radiosity 12/7/2009 1
2 Problems with diffuse lighting A Daylight Experiment, John Ferren 12/7/2009 2
3 Problems with diffuse lighting 12/7/2009 3
4 Direct lighting 12/7/2009 4
5 Global lighting 12/7/2009 5
6 Cornell box Photography Simulation Goral, Torrance, Greenberg & Battaile Modeling the Interaction of Light Between Diffuse Surfaces SIGGRAPH '84 12/7/2009 6
7 Cornell box Calibration and measurement allows comparisons between reality and simulation Light Measurement Laboratory Cornell University, Program for Computer Graphics 12/7/2009 7
8 The rendering equation ω' x' L(x',ω') = E(x',ω') + ρ x '(ω,ω')l(x,ω)g(x,x')v(x,x') da L (x',ω') is the radiance from point x in direction of ω' Radiance is measured in [W/(m 2 sr)] 12/7/2009 8
9 The rendering equation ω' x' L(x',ω') = E(x',ω') + ρ x '(ω,ω')l(x,ω)g(x,x')v(x,x') da E(x',ω') is the emitted radiance: E is greater zero for light sources 12/7/2009 9
10 The rendering equation ω' x' L(x',ω') = E(x',ω') + ρ x '(ω,ω')l(x,ω)g(x,x')v(x,x') da Sum of contributions from all other scene elements to the radiance from point x in direction of ω' 12/7/
11 The rendering equation ω' ω x x' L(x',ω') = E(x',ω') + ρ x '(ω,ω')l(x,ω)g(x,x')v(x,x') da For every x, compute L(x, ω),the radiance in point x in direction ω(from x to x') 12/7/
12 The rendering equation ω' ω x x' L(x',ω') = E(x',ω') + ρ x '(ω,ω')l(x,ω)g(x,x')v(x,x') da The contribution is scaled by ρ x' (ω,ω') (the BRDF in x ) 12/7/
13 The rendering equation ω' ω x Forevery x, determine V(x,x'), the visibility from x relative to x': 1 if there is no occlusion in direction ω, 0 otherwise x' L(x',ω') = E(x',ω') + ρ x '(ω,ω')l(x,ω)g(x,x')v(x,x') da 12/7/
14 The rendering equation ω' ω x x' L(x',ω') = E(x',ω') + ρ x '(ω,ω')l(x,ω)g(x,x')v(x,x') da For every x, compute G(x, x'), the geometry term w.r.t. x and x 12/7/
15 G(x,x')? Which constellation leads to a large exchange of light and why? 12/7/
16 The radiosityassumptions Surfaces are Lambertian (perfectly diffuse) Reflection occurs in all directions The scene is split into small surface elements The radiosityb i, is the total radiositythat comes from element i For each element, the radiosity is constant 12/7/ ω' x'
17 The radiosityequation L(x',ω') = E(x',ω') + ρ x '(ω,ω')l(x,ω)g(x,x')v(x,x') da Radiosityassumption: Perfectly diffuse surfaces no directional dependency B x' = E x' + ρ x' B x G(x,x')V(x,x') x' x' x' x 12/7/
18 The radiosityequation Continuous radiosity equation Reflection factor B x' = E x' + ρ x' G(x,x') V(x,x') B x Form factor G: geometry term V: visibility term Properties No analytical solution, even for simple scenes x x 12/7/
19 The radiosityequation Discretize into elements with const. radiosity Reflection factor B i = E + ρ i i Fij B j n j=1 A j Properties Iterative solution Form factor Expensive geometry computations 12/7/ A i
20 B i = E i + ρ i j=1 The radiositymatrix n linear equations in n unknowns B i : n F ij B j The solution of this LSE results in B i, which are independent of viewer position and direction 12/7/
21 The radiositymatrix Iterative solution The radiosity of an element is replaced by the multiplication of a row with the current solution vector (Gathering) (= Gauss-Seidel iteration) 12/7/
22 Rendering the radiositysolution B i are constant per Element How to map to graphics hardware? Average radiosityvalues foreach vertex Extrapolate for vertices on the boundary 12/7/
23 Form factors F ij = Part of radiance from jthat reaches i Influenced by: Geometry (area, orientation, position) Visibility (other elements of the scene) patch j patch j patch j patch i patch i patch i 12/7/
24 Form factors F ij = Part of radiance from jthat reaches i patch j θ i r θ j patch i 1 cos θ i cos θ j F ij = V ij da j da π r 2 i A i A i A j 12/7/
25 Form factors Ray casting Create nrays between 2 elements ntypically between 4 und 32 Determine visibility Integrate point-point form factors Determines form factors between elements A j A i 12/7/
26 Form factors Nusselt analog: the form factor is equivalent to the part of the unit circle, which the projection of the element occupies on the unit sphere A j A j r = 1 da i F dai,a j 12/7/
27 Form factors Hemicube algorithm Place hemicube at element center Discretize the sides into pixels Project and rasterize other elements into cube Each hemicubepixel contains precomputedform factor Form factor for an element is the sum of contributions Visibility by depth buffer 12/7/
28 Solving the radiosityequation Geometry Form factor computation > 90% O(n 2 ) form factors Reflection properties Iterative solution of the LSE < 10% Camera position & orientation Radiosity solution Visualization (Rendering) ~ 0% Radiosity Image 12/7/
29 Progressive refinement Idea: instead of collecting radiosityfrom all sources ( gathering ), rather distribute radiosity from brightest emitters ( shooting ) 12/7/
30 Progressive refinement B B L ρ F B B L ρ F M M = + M M B B L ρ F i i n n n ni L M Bi M L 12/7/
31 Progressive refinement Each patch has remaining radiosity B i Start with B i =E i and B i = E i Distribute B i to the scene Reciprocity: B = E + r B F, für for alle i i i i j i j j= 1 A F = A F j ji i ij n A B = E + r B F A i i i j ji j= 1 n j i 12/7/
32 Progressive refinement After sending from patch j, the radiosity of elements A i is increased Aj Bi = Bi + ri BjFji, i= 1.. n A The nondisributed radiosity is also increased The set undistributed radiosity of j to zero A i Aj Bi = Bi + ri BjFji, i= 1.. n A B i = 0 i 12/7/
33 Progressive refinement Advantages Each iteration only requires form factors F ij for element i w.r.t. all other patches Good results after few iterations, resulting in significantly less overhead when compared to Gauss-Seidel iterations Only requires storing a single column of the form factor matrix 12/7/
34 Progressive refinement Without ambient term 12/7/
35 Progressive refinement With ambient term 12/7/
36 Discretizationinto patches Image quality depends on the size of patches Smaller patches smaller error Patches should be adaptively subdivided where large gradients in radiosity are evident Start with regular grid Subdivide based on quality criterion 12/7/
37 Discretizationinto patches 12/7/
38 Photon Mapping Jensen 95 12/7/
39 Examples Lightscape 12/7/
40 Examples Mental Ray 12/7/
The Rendering Equation & Monte Carlo Ray Tracing
Last Time? Local Illumination & Monte Carlo Ray Tracing BRDF Ideal Diffuse Reflectance Ideal Specular Reflectance The Phong Model Radiosity Equation/Matrix Calculating the Form Factors Aj Ai Reading for
More informationLocal vs. Global Illumination & Radiosity
Last Time? Local vs. Global Illumination & Radiosity Ray Casting & Ray-Object Intersection Recursive Ray Tracing Distributed Ray Tracing An early application of radiative heat transfer in stables. Reading
More informationLightscape A Tool for Design, Analysis and Presentation. Architecture Integrated Building Systems
Lightscape A Tool for Design, Analysis and Presentation Architecture 4.411 Integrated Building Systems Lightscape A Tool for Design, Analysis and Presentation Architecture 4.411 Building Technology Laboratory
More informationA Brief Overview of. Global Illumination. Thomas Larsson, Afshin Ameri Mälardalen University
A Brief Overview of Global Illumination Thomas Larsson, Afshin Ameri Mälardalen University 1 What is Global illumination? Global illumination is a general name for realistic rendering algorithms Global
More informationMIT Monte-Carlo Ray Tracing. MIT EECS 6.837, Cutler and Durand 1
MIT 6.837 Monte-Carlo Ray Tracing MIT EECS 6.837, Cutler and Durand 1 Schedule Review Session: Tuesday November 18 th, 7:30 pm bring lots of questions! Quiz 2: Thursday November 20 th, in class (one weeks
More informationSchedule. MIT Monte-Carlo Ray Tracing. Radiosity. Review of last week? Limitations of radiosity. Radiosity
Schedule Review Session: Tuesday November 18 th, 7:30 pm, Room 2-136 bring lots of questions! MIT 6.837 Monte-Carlo Ray Tracing Quiz 2: Thursday November 20 th, in class (one weeks from today) MIT EECS
More informationRadiosity. Johns Hopkins Department of Computer Science Course : Rendering Techniques, Professor: Jonathan Cohen
Radiosity Radiosity Concept Global computation of diffuse interreflections among scene objects Diffuse lighting changes fairly slowly across a surface Break surfaces up into some number of patches Assume
More informationCS770/870 Spring 2017 Radiosity
Preview CS770/870 Spring 2017 Radiosity Indirect light models Brief radiosity overview Radiosity details bidirectional reflectance radiosity equation radiosity approximation Implementation details hemicube
More informationRadiosity. Early Radiosity. Page 1
Page 1 Radiosity Classic radiosity = finite element method Assumptions Diffuse reflectance Usually polygonal surfaces Advantages Soft shadows and indirect lighting View independent solution Precompute
More informationAnti-aliasing. Images and Aliasing
CS 130 Anti-aliasing Images and Aliasing Aliasing errors caused by rasterizing How to correct them, in general 2 1 Aliased Lines Stair stepping and jaggies 3 Remove the jaggies Anti-aliased Lines 4 2 Aliasing
More informationCS770/870 Spring 2017 Radiosity
CS770/870 Spring 2017 Radiosity Greenberg, SIGGRAPH 86 Tutorial Spencer, SIGGRAPH 93 Slide Set, siggraph.org/education/materials/hypergraph/radiosity/radiosity.htm Watt, 3D Computer Graphics -- Third Edition,
More informationGlobal Illumination and Radiosity
Global Illumination and Radiosity CS434 Daniel G. Aliaga Department of Computer Science Purdue University Recall: Lighting and Shading Light sources Point light Models an omnidirectional light source (e.g.,
More informationIntroduction to Radiosity
Introduction to Radiosity Produce photorealistic pictures using global illumination Mathematical basis from the theory of heat transfer Enables color bleeding Provides view independent representation Unfortunately,
More informationGlobal Illumination. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller
Global Illumination CMPT 361 Introduction to Computer Graphics Torsten Möller Reading Foley, van Dam (better): Chapter 16.7-13 Angel: Chapter 5.11, 11.1-11.5 2 Limitation of local illumination A concrete
More informationRaytracing & Epsilon. Today. Last Time? Forward Ray Tracing. Does Ray Tracing Simulate Physics? Local Illumination
Raytracing & Epsilon intersects light @ t = 25.2 intersects sphere1 @ t = -0.01 & Monte Carlo Ray Tracing intersects sphere1 @ t = 10.6 Solution: advance the ray start position epsilon distance along the
More informationComputer Graphics. Lecture 14 Bump-mapping, Global Illumination (1)
Computer Graphics Lecture 14 Bump-mapping, Global Illumination (1) Today - Bump mapping - Displacement mapping - Global Illumination Radiosity Bump Mapping - A method to increase the realism of 3D objects
More informationCS-184: Computer Graphics. Today. Lecture 22: Radiometry! James O Brien University of California, Berkeley! V2014-S
CS-184: Computer Graphics Lecture 22: Radiometry James O Brien University of California, Berkeley V2014-S-15-1.0 Today Radiometry: measuring light Local Illumination and Raytracing were discussed in an
More informationGlobal Illumination. CSCI 420 Computer Graphics Lecture 18. BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch
CSCI 420 Computer Graphics Lecture 18 Global Illumination Jernej Barbic University of Southern California BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch. 13.4-13.5] 1 Global Illumination
More informationGlobal Illumination. Global Illumination. Direct Illumination vs. Global Illumination. Indirect Illumination. Soft Shadows.
CSCI 420 Computer Graphics Lecture 18 Global Illumination Jernej Barbic University of Southern California BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Angel Ch. 11] 1 Global Illumination
More informationCore ideas: Neumann series
Radiosity methods Core ideas: Neumann series We have B( x) = E( x) + ρ d ( x) B( u) cosθ i cosθ s all other surfaces πr(x,u) 2 Vis( x,u)da u Can write: Which gives B = E + ρkb B = E + (ρk)e + (ρk)(ρk)e
More informationComputer Graphics. Lecture 10. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura 12/03/15
Computer Graphics Lecture 10 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local
More informationAdvanced Graphics. Global Illumination. Alex Benton, University of Cambridge Supported in part by Google UK, Ltd
Advanced Graphics Global Illumination 1 Alex Benton, University of Cambridge A.Benton@damtp.cam.ac.uk Supported in part by Google UK, Ltd What s wrong with raytracing? Soft shadows are expensive Shadows
More informationS U N G - E U I YO O N, K A I S T R E N D E R I N G F R E E LY A VA I L A B L E O N T H E I N T E R N E T
S U N G - E U I YO O N, K A I S T R E N D E R I N G F R E E LY A VA I L A B L E O N T H E I N T E R N E T Copyright 2018 Sung-eui Yoon, KAIST freely available on the internet http://sglab.kaist.ac.kr/~sungeui/render
More informationAmbien Occlusion. Lighting: Ambient Light Sources. Lighting: Ambient Light Sources. Summary
Summary Ambien Occlusion Kadi Bouatouch IRISA Email: kadi@irisa.fr 1. Lighting 2. Definition 3. Computing the ambient occlusion 4. Ambient occlusion fields 5. Dynamic ambient occlusion 1 2 Lighting: Ambient
More informationComputer Graphics. Lecture 13. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura
Computer Graphics Lecture 13 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local
More informationRadiance. Radiance properties. Radiance properties. Computer Graphics (Fall 2008)
Computer Graphics (Fall 2008) COMS 4160, Lecture 19: Illumination and Shading 2 http://www.cs.columbia.edu/~cs4160 Radiance Power per unit projected area perpendicular to the ray per unit solid angle in
More informationGlobal Illumination. Global Illumination. Direct Illumination vs. Global Illumination. Indirect Illumination. Soft Shadows.
CSCI 480 Computer Graphics Lecture 18 Global Illumination BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch. 13.4-13.5] March 28, 2012 Jernej Barbic University of Southern California
More informationGlobal Illumination CS334. Daniel G. Aliaga Department of Computer Science Purdue University
Global Illumination CS334 Daniel G. Aliaga Department of Computer Science Purdue University Recall: Lighting and Shading Light sources Point light Models an omnidirectional light source (e.g., a bulb)
More informationGlobal Illumination. Why Global Illumination. Pros/Cons and Applications. What s Global Illumination
Global Illumination Why Global Illumination Last lecture Basic rendering concepts Primitive-based rendering Today: Global illumination Ray Tracing, and Radiosity (Light-based rendering) What s Global Illumination
More informationCS-184: Computer Graphics. Today. Lecture #16: Global Illumination. Sunday, November 8, 2009
C-184: Computer Graphics Lecture #16: Global Illumination Prof. James O Brien University of California, Berkeley V2009-F-16-1.0 Today The Rendering Equation Radiosity Method Photon Mapping Ambient Occlusion
More informationGlobal Illumination and the Rendering Equation
CS294-13: Special Topics Lecture #3 Advanced Computer Graphics University of California, Berkeley Handout Date??? Global Illumination and the Rendering Equation Lecture #3: Wednesday, 9 September 2009
More informationRealtime Shading of Folded Surfaces
Realtime Shading of Folded Surfaces B.Ganster R. Klein M. Sattler R. Sarlette {ganster, rk, sattler, sarlette}@cs.uni-bonn.de University of Bonn Institute of Computer Science II Computer Graphics Römerstrasse
More informationin order to apply the depth buffer operations.
into spans (we called span the intersection segment between a projected patch and a proxel array line). These spans are generated simultaneously for all the patches on the full processor array, as the
More informationCOMP3421. Global Lighting Part 2: Radiosity
COMP3421 Global Lighting Part 2: Radiosity Recap: Global Lighting The lighting equation we looked at earlier only handled direct lighting from sources: We added an ambient fudge term to account for all
More informationIntroduction to Radiosity
Introduction to Radiosity John F. Hughes, Andries van Dam Applets by Nick Diakopoulos Andries van Dam November 12, 2009 Radiosity 1/48 Radiosity for Inter-Object Diffuse Reflection Color Bleeding Soft
More informationOverview. Radiometry and Photometry. Foundations of Computer Graphics (Spring 2012)
Foundations of Computer Graphics (Spring 2012) CS 184, Lecture 21: Radiometry http://inst.eecs.berkeley.edu/~cs184 Overview Lighting and shading key in computer graphics HW 2 etc. ad-hoc shading models,
More informationFinal Project: Real-Time Global Illumination with Radiance Regression Functions
Volume xx (200y), Number z, pp. 1 5 Final Project: Real-Time Global Illumination with Radiance Regression Functions Fu-Jun Luan Abstract This is a report for machine learning final project, which combines
More informationRendering Algorithms: Real-time indirect illumination. Spring 2010 Matthias Zwicker
Rendering Algorithms: Real-time indirect illumination Spring 2010 Matthias Zwicker Today Real-time indirect illumination Ray tracing vs. Rasterization Screen space techniques Visibility & shadows Instant
More informationThe Rendering Equation and Path Tracing
The Rendering Equation and Path Tracing Louis Feng April 22, 2004 April 21, 2004 Realistic Image Synthesis (Spring 2004) 1 Topics The rendering equation Original form Meaning of the terms Integration Path
More information2/1/10. Outline. The Radiance Equation. Light: Flux Equilibrium. Light: Radiant Power. Light: Equation. Radiance. Jan Kautz
Outline Jan Kautz Basic terms in radiometry Radiance Reflectance The operator form of the radiance equation Meaning of the operator form Approximations to the radiance equation 2005 Mel Slater, 2006 Céline
More informationInteractive Rendering of Globally Illuminated Glossy Scenes
Interactive Rendering of Globally Illuminated Glossy Scenes Wolfgang Stürzlinger, Rui Bastos Dept. of Computer Science, University of North Carolina at Chapel Hill {stuerzl bastos}@cs.unc.edu Abstract.
More informationCS 488. More Shading and Illumination. Luc RENAMBOT
CS 488 More Shading and Illumination Luc RENAMBOT 1 Illumination No Lighting Ambient model Light sources Diffuse reflection Specular reflection Model: ambient + specular + diffuse Shading: flat, gouraud,
More informationSoft Shadows: Heckbert & Herf. Soft shadows. Heckbert & Herf Soft Shadows. Cornell University CS 569: Interactive Computer Graphics.
Soft Shadows: Heckbert & Herf Soft shadows [Michael Herf and Paul Heckbert] Cornell University CS 569: Interactive Computer Graphics Figure : Hard shadow images from 2 2 grid of sample points on light
More informationCapturing light. Source: A. Efros
Capturing light Source: A. Efros Review Pinhole projection models What are vanishing points and vanishing lines? What is orthographic projection? How can we approximate orthographic projection? Lenses
More informationGlobal Illumination The Game of Light Transport. Jian Huang
Global Illumination The Game of Light Transport Jian Huang Looking Back Ray-tracing and radiosity both computes global illumination Is there a more general methodology? It s a game of light transport.
More informationRecollection. Models Pixels. Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows
Recollection Models Pixels Model transformation Viewport transformation Clipping Rasterization Texturing + Lights & shadows Can be computed in different stages 1 So far we came to Geometry model 3 Surface
More informationPhotorealism. Ray Tracing Texture Mapping Radiosity
Photorealism Ray Tracing Texture Mapping Radiosity Photorealism -- Taking into Account Global Illumination Light can arrive at surfaces indirectly This light called global illumination To now we ve approximated
More informationLecture 7 - Path Tracing
INFOMAGR Advanced Graphics Jacco Bikker - November 2016 - February 2017 Lecture 7 - I x, x = g(x, x ) ε x, x + S ρ x, x, x I x, x dx Welcome! Today s Agenda: Introduction Advanced Graphics 3 Introduction
More informationCS635 Spring Department of Computer Science Purdue University
Light Transport CS635 Spring 2010 Daniel G Aliaga Daniel G. Aliaga Department of Computer Science Purdue University Topics Local and GlobalIllumination Models Helmholtz Reciprocity Dual Photography/Light
More informationToday. Anti-aliasing Surface Parametrization Soft Shadows Global Illumination. Exercise 2. Path Tracing Radiosity
Today Anti-aliasing Surface Parametrization Soft Shadows Global Illumination Path Tracing Radiosity Exercise 2 Sampling Ray Casting is a form of discrete sampling. Rendered Image: Sampling of the ground
More informationThe Design and Implementation of a Radiosity Renderer. Alexandru Telea
The Design and Implementation of a Radiosity Renderer Alexandru Telea 2 Contents 1 Overview of this Thesis 5 2 The Radiosity Theory 7 2.1 Radiometry.............................. 7 2.1.1 Radiant energy
More informationMathematical Tools in Computer Graphics with C# Implementations Table of Contents
Mathematical Tools in Computer Graphics with C# Implementations by Hardy Alexandre, Willi-Hans Steeb, World Scientific Publishing Company, Incorporated, 2008 Table of Contents List of Figures Notation
More informationTo Do. Advanced Computer Graphics. Course Outline. Course Outline. Illumination Models. Diffuse Interreflection
Advanced Computer Graphics CSE 163 [Spring 017], Lecture 11 Ravi Ramamoorthi http://www.cs.ucsd.edu/~ravir To Do Assignment due May 19 Should already be well on way. Contact us for difficulties etc. This
More information6. Illumination, Lighting
Jorg s Graphics Lecture Notes 6. Illumination, Lighting 1 6. Illumination, Lighting No ray tracing in OpenGL! ray tracing: direct paths COP interreflection: soft shadows, color bleeding. umbra, penumbra,
More informationIllumination Algorithms
Global Illumination Illumination Algorithms Digital Lighting and Rendering CGT 340 The goal of global illumination is to model all possible paths of light to the camera. Global Illumination Global illumination
More informationShadows & Programmable Shaders
Advanced Rendering Dr. Alexander G. Gee Shadows & Programmable Shaders Shadows Shadow Mapping Using OpenGL Hardware Soft Shadow Volumes Programmable Pipelines OpenGL Shading Language (GLSL) Coupling GLSL
More informationComputer Graphics. Illumination and Shading
Rendering Pipeline modelling of geometry transformation into world coordinates placement of cameras and light sources transformation into camera coordinates backface culling projection clipping w.r.t.
More informationRendering Hair-Like Objects with Indirect Illumination
Rendering Hair-Like Objects with Indirect Illumination CEM YUKSEL and ERGUN AKLEMAN Visualization Sciences Program, Department of Architecture Texas A&M University TR0501 - January 30th 2005 Our method
More informationCENG 477 Introduction to Computer Graphics. Ray Tracing: Shading
CENG 477 Introduction to Computer Graphics Ray Tracing: Shading Last Week Until now we learned: How to create the primary rays from the given camera and image plane parameters How to intersect these rays
More informationAnnouncement. Lighting and Photometric Stereo. Computer Vision I. Surface Reflectance Models. Lambertian (Diffuse) Surface.
Lighting and Photometric Stereo CSE252A Lecture 7 Announcement Read Chapter 2 of Forsyth & Ponce Might find section 12.1.3 of Forsyth & Ponce useful. HW Problem Emitted radiance in direction f r for incident
More informationIllumination and Shading - II
Illumination and Shading - II Computer Graphics COMP 770 (236) Spring 2007 Instructor: Brandon Lloyd 2/19/07 1 From last time Light Sources Empirical Illumination Shading Local vs Global Illumination 2/19/07
More informationMonte-Carlo Ray Tracing. Antialiasing & integration. Global illumination. Why integration? Domains of integration. What else can we integrate?
Monte-Carlo Ray Tracing Antialiasing & integration So far, Antialiasing as signal processing Now, Antialiasing as integration Complementary yet not always the same in particular for jittered sampling Image
More informationBRDF Computer Graphics (Spring 2008)
BRDF Computer Graphics (Spring 2008) COMS 4160, Lecture 20: Illumination and Shading 2 http://www.cs.columbia.edu/~cs4160 Reflected Radiance proportional to Irradiance Constant proportionality: BRDF [CW
More informationIntroduction to Physically-Based Illumination, Radiosity and Shadow Computations for Computer Graphics
Introduction to Physically-Based Illumination, Radiosity and Shadow Computations for Computer Graphics Eugene Fiume Department of Computer Science University of Toronto 1 CSC2522 Lecture Notes January,
More informationPhotorealism vs. Non-Photorealism in Computer Graphics
The Art and Science of Depiction Photorealism vs. Non-Photorealism in Computer Graphics Fredo Durand MIT- Lab for Computer Science Global illumination How to take into account all light inter-reflections
More informationRadiometry & BRDFs CS295, Spring 2017 Shuang Zhao
Radiometry & BRDFs CS295, Spring 2017 Shuang Zhao Computer Science Department University of California, Irvine CS295, Spring 2017 Shuang Zhao 1 Today s Lecture Radiometry Physics of light BRDFs How materials
More informationGlobal Illumination using Parallel Global Ray-Bundles
Vision, Modeling, and Visualization (2010) Reinhard Koch, Andreas Kolb, Christof Rezk-Salama (Eds.) Global Illumination using Parallel Global Ray-Bundles Jan Hermes 1 Niklas Henrich 2 Thorsten Grosch 3
More informationRe-rendering from a Dense/Sparse Set of Images
Re-rendering from a Dense/Sparse Set of Images Ko Nishino Institute of Industrial Science The Univ. of Tokyo (Japan Science and Technology) kon@cvl.iis.u-tokyo.ac.jp Virtual/Augmented/Mixed Reality Three
More informationScalable many-light methods
Scalable many-light methods Jaroslav Křivánek Charles University in Prague Instant radiosity Approximate indirect illumination by 1. Generate VPLs 2. Render with VPLs 2 Instant radiosity with glossy surfaces
More informationLight Field = Radiance(Ray)
Page 1 The Light Field Light field = radiance function on rays Surface and field radiance Conservation of radiance Measurement Irradiance from area sources Measuring rays Form factors and throughput Conservation
More informationModelling of radiative heat transfer applying computer graphics software
Modelling of radiative heat transfer applying computer graphics software K. Domke Institute of Industrial Electrical Engineering, Poznań University of Technology, Poland Abstract The paper presents theoretical
More informationGame Technology. Lecture Physically Based Rendering. Dipl-Inform. Robert Konrad Polona Caserman, M.Sc.
Game Technology Lecture 7 4.12.2017 Physically Based Rendering Dipl-Inform. Robert Konrad Polona Caserman, M.Sc. Prof. Dr.-Ing. Ralf Steinmetz KOM - Multimedia Communications Lab PPT-for-all v.3.4_office2010
More informationRetro-rendering with Vector-Valued Light: Producing Local Illumination from the Transport Equation
Retro-rendering with Vector-Valued Light: Producing Local Illumination from the Transport Equation David C. Banks and Kevin M. Beason Florida State University, Tallahassee, USA ABSTRACT Many rendering
More informationCMSC427 Shading Intro. Credit: slides from Dr. Zwicker
CMSC427 Shading Intro Credit: slides from Dr. Zwicker 2 Today Shading Introduction Radiometry & BRDFs Local shading models Light sources Shading strategies Shading Compute interaction of light with surfaces
More informationAccelerated Ambient Occlusion Using Spatial Subdivision Structures
Abstract Ambient Occlusion is a relatively new method that gives global illumination like results. This paper presents a method to accelerate ambient occlusion using the form factor method in Bunnel [2005]
More informationTHE goal of rendering algorithms is to synthesize images of virtual scenes. Global illumination
2 Fundamentals of Light Transport He who loves practice without theory is like the sailor who boards ship without a rudder and compass and never knows where he may cast. Leonardo Da Vinci, 1452 1519 THE
More informationComparison of radiosity and ray-tracing techniques with a practical design procedure for the prediction of daylight levels in atria
Renewable Energy 28 (2003) 2157 2162 www.elsevier.com/locate/renene Technical note Comparison of radiosity and ray-tracing techniques with a practical design procedure for the prediction of daylight levels
More informationCS667 Lecture Notes: Radiometry
CS667 Lecture Notes: Radiometry Steve Marschner Cornell University 23-28 August 2007 Radiometry is a system for describing the flow of radiant energy through space. It is essentially a geometric topic
More informationPhotometric Stereo. Lighting and Photometric Stereo. Computer Vision I. Last lecture in a nutshell BRDF. CSE252A Lecture 7
Lighting and Photometric Stereo Photometric Stereo HW will be on web later today CSE5A Lecture 7 Radiometry of thin lenses δa Last lecture in a nutshell δa δa'cosα δacos β δω = = ( z' / cosα ) ( z / cosα
More informationReflection models and radiometry Advanced Graphics
Reflection models and radiometry Advanced Graphics Rafał Mantiuk Computer Laboratory, University of Cambridge Applications To render realistic looking materials Applications also in computer vision, optical
More informationGlobal Illumination. COMP 575/770 Spring 2013
Global Illumination COMP 575/770 Spring 2013 Final Exam and Projects COMP 575 Final Exam Friday, May 3 4:00 pm COMP 770 (and 575 extra credit) Projects Final report due by end of day, May 1 Presentations:
More informationPhotorealism CS 460/560. Shadows Ray Tracing Texture Mapping Radiosity. Computer Graphics. Binghamton University. EngiNet. Thomas J.
Binghamton University EngiNet State University of New York EngiNet Thomas J. Watson School of Engineering and Applied Science WARNING All rights reserved. No Part of this video lecture series may be reproduced
More informationRealistic Image Synthesis
Realistic Image Synthesis Bidirectional Path Tracing & Reciprocity Karol Myszkowski Gurprit Singh Path Sampling Techniques Different techniques of sampling paths from both sides Numbers in parenthesis
More informationToday. Global illumination. Shading. Interactive applications. Rendering pipeline. Computergrafik. Shading Introduction Local shading models
Computergrafik Matthias Zwicker Universität Bern Herbst 2009 Today Introduction Local shading models Light sources strategies Compute interaction of light with surfaces Requires simulation of physics Global
More informationCS184 LECTURE RADIOMETRY. Kevin Wu November 10, Material HEAVILY adapted from James O'Brien, Brandon Wang, Fu-Chung Huang, and Aayush Dawra
CS184 LECTURE RADIOMETRY Kevin Wu November 10, 2014 Material HEAVILY adapted from James O'Brien, Brandon Wang, Fu-Chung Huang, and Aayush Dawra ADMINISTRATIVE STUFF Project! TODAY Radiometry (Abridged):
More informationPhotometric Stereo.
Photometric Stereo Photometric Stereo v.s.. Structure from Shading [1] Photometric stereo is a technique in computer vision for estimating the surface normals of objects by observing that object under
More informationAnd if that 120MP Camera was cool
Reflectance, Lights and on to photometric stereo CSE 252A Lecture 7 And if that 120MP Camera was cool Large Synoptic Survey Telescope 3.2Gigapixel camera 189 CCD s, each with 16 megapixels Pixels are 10µm
More informationA Survey of Radiosity and Ray-tracing. Methods in Global Illumination
A Survey of Radiosity and Ray-tracing Methods in Global Illumination Submitted by Ge Jin 12 th Dec 2000 To Dr. James Hahn Final Project of CS368 Advanced Topics in Computer Graphics Contents Abstract...3
More informationRadiometry, Radiosity and Photon Mapping
Radiometry, Radiosity and Photon Mapping When images produced using the rendering techniques described in Chapter 3 just are not giving you the realism you require probably the first technique that comes
More informationCMSC427 Advanced shading getting global illumination by local methods. Credit: slides Prof. Zwicker
CMSC427 Advanced shading getting global illumination by local methods Credit: slides Prof. Zwicker Topics Shadows Environment maps Reflection mapping Irradiance environment maps Ambient occlusion Reflection
More informationTopics and things to know about them:
Practice Final CMSC 427 Distributed Tuesday, December 11, 2007 Review Session, Monday, December 17, 5:00pm, 4424 AV Williams Final: 10:30 AM Wednesday, December 19, 2007 General Guidelines: The final will
More informationAnnouncements. Radiometry and Sources, Shadows, and Shading
Announcements Radiometry and Sources, Shadows, and Shading CSE 252A Lecture 6 Instructor office hours This week only: Thursday, 3:45 PM-4:45 PM Tuesdays 6:30 PM-7:30 PM Library (for now) Homework 1 is
More informationSoft shadows. Steve Marschner Cornell University CS 569 Spring 2008, 21 February
Soft shadows Steve Marschner Cornell University CS 569 Spring 2008, 21 February Soft shadows are what we normally see in the real world. If you are near a bare halogen bulb, a stage spotlight, or other
More informationImage or Object? Is this real?
Image or Object? Michael F. Cohen Microsoft Is this real? Photo by Patrick Jennings (patrick@synaptic.bc.ca), Copyright 1995, 96, 97 Whistler B. C. Canada Modeling, Rendering, and Lighting 1 A mental model?
More informationINFOGR Computer Graphics. J. Bikker - April-July Lecture 10: Shading Models. Welcome!
INFOGR Computer Graphics J. Bikker - April-July 2016 - Lecture 10: Shading Models Welcome! Today s Agenda: Introduction Light Transport Materials Sensors Shading INFOGR Lecture 10 Shading Models 3 Introduction
More informationRendering Light Reflection Models
Rendering Light Reflection Models Visual Imaging in the Electronic Age Donald P. Greenberg October 3, 2017 Lecture #13 Program of Computer Graphics, Cornell University General Electric - 167 Cornell in
More informationReusing Shading for Interactive Global Illumination GDC 2004
Reusing Shading for Interactive Global Illumination Kavita Bala Cornell University Bruce Walter Introduction What is this course about? Schedule What is Global Illumination? Computing Global Illumination
More informationGlobal Rendering. Ingela Nyström 1. Effects needed for realism. The Rendering Equation. Local vs global rendering. Light-material interaction
Effects needed for realism Global Rendering Computer Graphics 1, Fall 2005 Lecture 7 4th ed.: Ch 6.10, 12.1-12.5 Shadows Reflections (Mirrors) Transparency Interreflections Detail (Textures etc.) Complex
More informationCSE 167: Lecture #7: Color and Shading. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2011
CSE 167: Introduction to Computer Graphics Lecture #7: Color and Shading Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2011 Announcements Homework project #3 due this Friday,
More informationIllumination models: Radiosity analysis
Illumination models: Radiosity analysis Emilio González Montaña (egoeht69@hotmail.com) at http://emiliogonzalez.sytes.net 2007/07/01 Abstract The aim of this document is to study the Radiosity method as
More information