9.2 Use and animate compositing effects. 9.4 Track motion and apply the data to footage

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1 Create a Pop-Up Book - Create an animated pop-up book using a custom theme and custom images. Warm up activity after the winter break. o Armature o Planes to Image add-on Video: Camera Motion Tracking - Use the provided video to learn simple motion tracking and place a 3D object into a video. - Create a lightsaber battle using 2pt Motion tracking o Motion tracking o Setting a 3D scene inside a video o Use lights to match the completed video o Creating usable video footage o Use Nodes/Shaders 3.1 Use industry terminology appropriately in the work environment 3.4 Practice active listening skills appropriate to the medium/media 5.1 Use appropriate electronic publishing software and output devices 5.2 Apply essential commands and knowledge of computer operating systems 5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories 8.3 Create a folder hierarchy and organize project files within folders using consistent naming conventions (e.g., naming layers in Photoshop and naming objects in a 3D program) 8.5 Apply an understanding of 3D image creation in terms of modeling (e.g., polygons, NURBS/hyper-nurbs, subdivision surfaces) 8.8 Map textures on polygon objects using planar, cylindrical, spherical mapping, and the UV texture editor 8.13 Create animation using motion paths 9.1 Animate layers of footage in a compositing program 9.2 Use and animate compositing effects 9.4 Track motion and apply the data to footage Video:

2 Separate Footage Lightsaber example Other Links: Green Screening (Keying) - Create a piece of video footage in front of a green screen and Key out the background and replace it with a 3D scene. o Create usable footage in front of a green screen o Key out the green background o Masking o Create a 3D background o Combine the video and 3D footage into a single video file o Match the lighting Videos: Animate layers of footage in a compositing program 9.2 Use and animate compositing effects 9.3 Use masks, track mattes, and keying techniques 9.4 Track motion and apply the data to footage Workplace Employability Skills State Standards 1.D Foundational communication skill check points (Uses workplace technologies) 3.A Defines a problem in the workplace. (diagnosis; define a problem) 3.C Takes action supported by evidence and reasoning to explain conclusions and accomplish work. (Composes a plan; Constructs a model; Makes decisions; uses tools strategically) 4.B Manages time in accordance with organizational expectations. (Uses time productively; Balances accuracy and speed) 4.F Produces work that reflects professional pride. (Produces high quality work; Performs/produces with precision; Takes initiative to improve work)

3 Yearbook/ Choir/ Spring Musical Commercials - Create custom commercial spots for on campus groups including yearbook, Choir and Drama department. This will not only get competitors ready for SkillsUSA but help them combine what they have learned so far into a usable product o Nodes/Shaders o Lighting o Special Effects (Physics, Particle Systems) o Video Footage o Motion tracking 7.1 Apply drawing skills (i.e., shading, perspective, and gesture drawing) 7.2 Apply the elements and principles of design to all sketches, drawings, and projects 7.3 Use the rule of thirds to create visually pleasing composition 7.5 Create detailed concept art illustrating content ideas for a project 7.6 Create detailed comprehensive storyboards for a project 8.1 Apply the principles of animation to all animated projects 8.2 Explain the animation pipeline and its stages 8.3 Create a folder hierarchy and organize project files within folders using consistent naming conventions (e.g., naming layers in Photoshop and naming objects in a 3D program) 8.5 Apply an understanding of 3D image creation in terms of modeling (e.g., polygons, NURBS/hyper-nurbs, subdivision surfaces) 8.6 Differentiate among types of surface shaders 8.7 Create procedural textures utilizing map channels and Paint/photo reference textures in Photoshop 8.8 Map textures on polygon objects using planar, cylindrical, spherical mapping, and the UV texture editor 8.11 Use white and colored lights and shadows to create mood in a scene 8.13 Create animation using motion paths 8.16 Identify and explain camera angles and moves; use a camera to capture an image from a 3D scene utilizing positioning and focal length to make a nice composition 8.20 Use ray tracing to create reflections 8.21 Use dynamic systems to simulate fire, fluid, and smoke 9.1 Animate layers of footage in a compositing program 9.2 Use and animate compositing effects

4 9.3 Use masks, track mattes, and keying techniques 9.4 Track motion and apply the data to footage 9.5 Combine a sound file and an image sequence into one movie file 10.1 Identify various file formats, their advantages and disadvantages 11.1 Critique an animation project for craftsmanship, content, and tone 11.2 Review a project workflow after completion and determine areas for improvement Workplace Employability Skills State Standards 1.A Masters core communication skills for the workplace. (Delivers content accurately; Persuades others; Uses communication style appropriate to audience and situation) 1.D Foundational communication skill check points (Demonstrates reading comprehension; Presents with confidence; Uses workplace technologies) 2.A Commits to achieving collective goals. (Contributes personal strengths; Contributes to an environment of collaboration) 2.B Promotes an environment of trust. (Builds team relationships; Takes responsibility for role on team) 3.A Defines a problem in the workplace. (diagnosis; define a problem) 3.C Takes action supported by evidence and reasoning to explain conclusions and accomplish work. (Composes a plan; Constructs a model; Makes decisions; uses tools strategically) 4.A Adheres to organizational protocol related to behavior, appearance, and communication. (Satisfies customers) 4.B Manages time in accordance with organizational expectations. (Uses time productively; Balances accuracy and speed) 4.F Produces work that reflects professional pride. (Produces high

5 quality work; Acts as a team member; Performs/produces with precision; Takes initiative to improve work) 5.A Functions independently within the organizational structure. (Improves personal performance/behaviors continuously) 5.B Adapts to changing conditions and expectations in the organization. (Cooperates respectfully with colleagues; Maintains productivity) 5.E Exercises leadership in the workplace. (Engages individual strengths; Manages work plans) 6.A Uses relevant intergenerational and cross-cultural communication that creates cultural synergy in the workplace. (Adapts communication style to engage diverse users, other generations) 8.F Takes responsibility for one s actions in the workplace. (Prioritizes time; Takes responsibility for own communication) Interface, Materials, Lighting - Create an object with a texture and light the scene by creating some lights o Understanding the basic interface of the Unity game engine o Importing textures o Creating lights 8.8 Map textures on polygon objects using planar, cylindrical, spherical mapping, and the UV texture editor 8.9 Differentiate among types of lights and their attributes Physics: Colliders, Cloth - Create a piece of cloth in Unity and use colliders so that the cloth wraps around an object not thru. o Use of Colliders o Use of physics o Creation of cloth 8.15 Explain the basics of and uses for FK/IK (forward kinematics and inverse kinematics) 8.21 Use dynamic systems to simulate fire, fluid, and smoke

6 UI Design - Create a custom usable menu with imported images and created buttons o Create working buttons o Import images onto a surface Create a Physics Game - Using the menu form the last activity, create a simple physic based game in which the standard character model runs a course of colliders and cloth. o o Using Scenes Using basic objects, cloth physics and colliders to build a simple game 8.21 Use dynamic systems to simulate fire, fluid, and smoke Workplace Employability Skills State Standards 1.D Foundational communication skill check points (Uses workplace technologies) 3.A Defines a problem in the workplace. (diagnosis; define a problem) 3.C Takes action supported by evidence and reasoning to explain conclusions and accomplish work. (Composes a plan; Constructs a model; Makes decisions; uses tools strategically) 4.B Manages time in accordance with organizational expectations. (Uses time productively; Balances accuracy and speed) 4.F Produces work that reflects professional pride. (Produces high quality work; Performs/produces with precision; Takes initiative to improve work)

7 5.A Functions independently within the organizational structure. (Improves personal performance/behaviors continuously) 8.F Takes responsibility for one s actions in the workplace. (Prioritizes time; Takes responsibility for own communication) Particle Systems - Use the Unity Particle System to create a scene of fireflies. o Use Particle Systems 8.21 Use dynamic systems to simulate fire, fluid, and smoke Terrain/ Tree Generator - Create a custom terrain filled with custom made trees using a wind system o Create terrain o Create a tree o Use Wind force 8.5 Apply an understanding of 3D image creation in terms of modeling (e.g., polygons, NURBS/hyper-nurbs, subdivision surfaces) Pathfinding

8 - Create a scene in which enemy chase the standard character model, making certain areas deadlier than others. o Pathfinding o Setting values to portions of the screen Image Effects - Create a scene in which at least three different image effects are being used. o Sun shafts o Fog o Film grain o Depth of field o Vignettes 8.11 Use white and colored lights and shadows to create mood in a scene 8.21 Use dynamic systems to simulate fire, fluid, and smoke Animation - Use basic features of animation within Unity. Complete the activity to finish the animation. o Use Curves o Use events o Create motion 8.15 Explain the basics of and uses for FK/IK (forward kinematics and inverse kinematics) CGcookie USB files Rigged Animation - Rig a character model within Unity o Apply a rig o Manipulate/animate the rig 8.15 Explain the basics of and uses for FK/IK (forward kinematics and inverse kinematics)

9 Create a 2D Game - Using the 2D features within Unity to create a custom 2D game o Difference between 2D and 3D game settings o Colliders o Animated Sprites o Events Game Publishing - Learn basics of game publishing for different platforms. Export one of your games from the semester for a specific platform. Workplace Employability Skills State Standards 1.D Foundational communication skill check points (Uses workplace technologies) 3.A Defines a problem in the workplace. (diagnosis; define a problem) 3.C Takes action supported by evidence and reasoning to explain conclusions and accomplish work. (Composes a plan; Constructs a model; Makes decisions; uses tools strategically) 4.B Manages time in accordance with organizational expectations. (Uses time productively; Balances accuracy and speed) 4.F Produces work that reflects professional pride. (Produces high quality work; Performs/produces with precision; Takes initiative to improve work) 5.A Functions independently within the organizational structure. (Improves personal performance/behaviors continuously) 8.F Takes responsibility for one s actions in the workplace. (Prioritizes time; Takes responsibility for own communication) 10.1 Identify various file formats, their advantages and disadvantages 10.3 Explore the Internet as a delivery system and the use of security

10 o Difference between the platforms (IOS, Android, browsers etc.) parameters (e.g., Vimeo or YouTube as a video-sharing tool for distribution) CGCookie files

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