Course overview. Digital Visual Effects, Spring 2005 Yung-Yu Chuang 2005/2/23
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1 Course overview Digital Visual Effects, Spring 2005 Yung-Yu Chuang 2005/2/23
2 Logistics Meeting time: 1:20pm-4:20pm, Wednesday Classroom: CSIE Room 110 Instructor: Yung-Yu Chuang Textbook: Readings from books, journals and proceedings. Webpage: (under construction) Mailing list: Please send me your address to subscribe. Please add [VFX] in the title.
3 Prerequisites It is a plus if you have background knowledge on computer vision, image processing and computer graphics. It is a plus if you have access to digital cameras and camcorders.
4 Requirements (subject to change) 3 programming assignments (45%) 1 scribe (10%) Class participation (5%) Final project (40%)
5 This course is not about
6 It isn t about photography
7 It isn t about 3D animations
8 It isn t about watching movies
9 It isn t about physical effects
10 It s not about industrial tricks computer vision computer graphics image processing
11 Why this course?
12 Digital Visual Effects
13 Digital Visual Effects
14 Special effects (physical effects)
15 Special effects (make-up)
16 Special effects (miniature)
17 Special effects (matte painting)
18 Special effects (sound)
19 Old visual effects tricks
20 Stop action The execution of Mary, 1895
21 Glass shot
22 Rear projection King Kong, 1933
23 Digital Visual Effects: An Academic View a.k.a. What you will learn in this course
24 Academic view Source creation: plates, 3D model, miniature Seamless combination: viewing, lighting, visibility, interaction
25 Computer-generated world Not covered
26 Camera Canon 10D
27 High dynamic imaging/display
28 Tracking Feature tracking
29 Matchmove Move matching using scene planes
30 Matchmove Move matching using scene planes
31 Matchmove Move matching using scene planes
32 Image manipulation GraphCut Texture
33 Image manipulation Poisson blending
34 Image morphing Image morphing
35 Inpainting (wire removal) Inpainting
36 Texture synthesis/replacement Texture replacement
37 Semi-automatic matting painting Image analogies
38 Video editing Flow-based video editing
39 Video matching Matrix MOCO (Motion control camera)
40 Video matching Video matching
41 Matting and compositing Titanic
42 Object selection LazySnapping
43 Image-based rendering Surface lightfield
44 3D photography (active) Cyberware whole body scanner
45 3D photography (active) Photometric stereo
46 3D photography (passive) left right Stereo depth
47 Image-based modeling photogrammetric modeling and projective texture-mapping
48 Image-based modeling photogrammetric modeling and projective texture-mapping
49 Image-based modeling photogrammetric modeling and projective texture-mapping
50 Image-based modeling Tour into a picture
51 Image-based modeling Tour into a picture
52 View interpolation Bullet time video
53 View interpolation High-Quality Video View Interpolation
54 Making face Gollum Spacetime face
55 Video rewrite Trainable videorealistic speech animation
56 Production pipeline
57 Production pipeline Preproduction Production Effects Storyboard Artwork Reference Stills Plates Post-production VFX Editing Music Sound Film
58 Preproduction Storyboard
59 Preproduction Artwork
60 Preproduction Reference & Research
61 Production Shooting
62 Post-production
63 Visual effects production Preproduction Production Effects Storyboard Artwork Reference Stills Plates Post-production Scanning Matchmove and Matchmodel Model Geometry Skeleton Textures Skinning Materials Effects Animation Lighting and Rendering Character Animation Assets Compositing Film Recording Shots
64 Visual effects post-production
65 A case study
66 405: The Movie This movie were created solely by two visual effects artists in the year of It was a process that took over three months of nights, weekends and any spare moments that they could find.
67 405: The Movie
68 Making of 405 Step 0: script and shooting plan
69 Making of 405 Step 1: shooting two days with a Canon Optura DV camera with progressive mode. a 70-minute raw footage initial editing pickup shots
70 Making of 405 Step 2: building CG world total 62 shots, 42 enhanced with digital VFX. 19 shots are entirely digital creations. plane, two cars, freeway background are digital photo-based 3D environment
71 Making of 405 Real cars were used for close-up and interior shots A low-resolution mesh scanned by a cyberscanner. Mapped with photographs.
72 Making of 405 DC-10 plane took a month to model in details for the needs of close-up shots. 59 objects, 142,439 polygons reference modeling material painting
73 Making of 405 Step 3: traffic clearing clean plate close-up shots inpainting
74 Making of 405 Step 4: compositing shot with the vehicle standing still in a backyard
75 Making of 405
76 Making of 405 Step 5: fine touchup 3D hat compositing and inpainting
77 Making of 405 Step 6: music and delivery
78 Possible programming assignments Image stitching Matchmove 3D photography
79 Final project Research System Film
80 Final projects from a similar course in Georgia Tech.
81 In Your Face In Your Face, GaTech DVFX 2002
82 Stop action Making of In Your Face
83 Beauty Cream 9001 Beauty Cream 9001, GaTech DVFX 2003
84 Face tracking Making of Beauty Cream 9001
85 Das Tattoo Das Tattoo, GaTech DVFX 2003
86 Feature tracking Making of Das Tattoo
87 Done in 50 Seconds Done in 50 Seconds, GaTech DVFX 2003
88 View interpolation Making of Done in 50 Seconds
89 Hostage Point Hostage Point, GaTech DVFX 2003
90 Matting Making of Hostage Point
91 Life in Paints Life in Paints, GaTech DVFX 2003
92 Tour into pictures Making of Life in Paints
93 That is for today! Don t forget to send me your address so that I can add you to the mailing list. Check out the course website. Volunteers for next week s scribe
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