BCA502 GRAPHICS & MULTIMEDIA UNIT-IV

Size: px
Start display at page:

Download "BCA502 GRAPHICS & MULTIMEDIA UNIT-IV"

Transcription

1 4.1 Components of Multimedia The primary characteristics of a multimedia system is the use of more than one kind of media to deliver content and functionality. Multimedia items generally fall into one of five main categories and use varied techniques for digital formatting. Text: It is an easy content type to forget when considering multimedia system, but text content is by far the most common media type in computing applications. Most multimedia systems use a combination of text and other media to deliver functionality. Images: Digital photographs can display application content or can alternatively form part of a user interface. Interactive elements, such as buttons, often use custom images created by the designers and developers involved in an application. Digital image files use a variety of formats and file extension. Among the most common are JPEG and PNGs. Both of these often appear on websites, as the formats allow developers to minimize on file size while maximize on picture quality. Audio: Audio files and streams play a major role in some multimedia systems. Audio files appear as part of application content and also to aid interaction. Audio formats include MP3, WMA, Wave, MIDI and RealAudio. Video: Digital video appears in many multimedia applications, particularly on the Web. Common digital video formats include Flash, MPEG, AVI, WMV and QuickTime. Animation:Animated components are common within both Web and desktop multimedia applications. Animations can also include interactive effects, allowing users to engage with theanimation action using their mouse and keyboard. Components of Multimedia System Hardware and Software required for a multimedia system: Capture devices Video Camera, Video Recorder, Audio Microphone, Keyboards, mice, graphics tablets, 3D input devices, tactile sensors, VR devices, Digitising / Sampling Hardware. Storage Devices Hard disks, CD-ROMs, DVD, Pen Drives, etc. Communication Networks Ethernet, Token Ring, FDDI (Fibber Distributed Data Interface), ATM, Intranets, Internets. Computer Systems Multimedia Desktop machines, Workstations, MPEG (Moving Picture Expert Group)/ VIDEO / DSP Hardware. Display Devices CD-quality speakers, HDTV, SVGA, Hi-Res monitors, Colour printers etc. 4.2 MultimediaInput/Output Technologies : Storage and retrieval technologies Multimedia applications can include many types of media, viz. Text, Images, Audio, Video, and Animation. As per nature data of all these may be in a variety of formats, and all data must be in the form of digital information. A majority of this data is large and the different media may need synchronization. The data have usually temporal (pertaining to time) relationship as an integral property. Some media is time independent. e.g. Normal data, text, single images and graphics. Some are time dependant media: e.g. Video, Animation and Audio. Around us there is full of Analog signals:various sensors like Transducers, Thermocouples, Temperature sensor, microphones, acoustic sensor convert the medium they sense into electrical signals. rdayal42@gmail.com Page 52

2 Continuous (Analog) signals must be converted or digitised for computer processing. Discrete (Digital) signals are readily dealt with computer processing. Special H/w devices (ADC) are used to convert Analog to Digital Take analogue, signals from analogue sensor (e.g. microphone) and digitally sample data. Digital to Analog Converter (DAC) Converse operation is done by another specific H/w (D A C) Take digital signal, possible after modification by computer (e.g. volume change, equalization) Outputs an analogue signal that may be played by analogue output device (e.g. Loudspeaker, RGB monitor / display). Collectively the Analog-to-Digital to-analog pipeline is as follow: In addition to conversion, various operations are also done in pipeline viz. Antialiasing filters (major part of Analog conditioning) are needed at the input to remove frequencies above the sampling limit that would result in aliasing. The antialiasing filter at the output removes the aliases that result from the sampling, After the anti-aliasing filter, the analogue / digital converter (ADC) quantises the continuous input into discrete levels, rdayal42@gmail.com Page 53

3 After digital processing, the output of the system is given to a digital / analogue converter (DAC) converts the discrete levels into continuous voltages or currents, The output must also be filtered with a low pass filter to remove the aliases from the sampling, Subsequent processing can include further filtering, mixing, or other operations. 4.3 Architectural considerations File formats :Various file formats are available to store multimedia files. SVG (Scalable Vector Graphics) SVG is an XML-based vector graphics format, so it can be scaled without getting blurry or pixelated, is easy to edit and usually produce reasonably small files. SVG is preferred when creating diagrams, flags,etc. PNG (Portable Network Graphics) PNG is a format which supports Alpha transparency, meaning that the exact pixel colour is preserved when saving, and can be used for any kind of drawings / diagrams that is not available in SVG format. PNG is good for scanned images, or print quality photographs, and low colour depth images. These generally include flags, graphics, icons and certain screenshots. JPEG (Joint Photographic Expert Group JPEG is appropriate for photographs. PNG is a lossless full-colour format. JPEG is always a lossy format even at the highest quality settings. Lossless formats do not degrade after being saved repeatedly, but lossy ones do; A lossless version of the file allows the file to be tweaked for various purposes cropping, level adjustment, and so on without a loss in quality. GIF (Graphics Interchange Format) GIF is a lossless, 8-bit colour format (maximum of 256 colours) and are used mainly for animated images. TIFF (Tagged Image File Format) TIFF generally serves as a lossless format, similar to PNG, but with much less comparison. TIFF files can be displayed in resized (thumbnail) form. TIFF files are not supported by most Internet browsers. XCF (experimental Computing Facility) XCF is very useful to upload the Gimp files so that others can continue working with it directly. In other formats text and layer-information are lost. SOUND MIDI (Musical Instrument Digital Interface) OggSpeex is intended for recordings of speech. OggVorbis is for general audio and is lossy (quality is reduced) FLAC is for general audio and is lossless (quality is preserved). 4.4 Multimedia Applications: Applications can be categorised in following categories: Information system Electronic publishing, Hospital Information system, Navigation and Information system, Remote representation Conferencing Applications, Distance learning, Remote auction, rdayal42@gmail.com Page 54

4 Remote robotic agents, Virtual reality, Entertainment Digital Television, Video-on-demand, Widely distributed interactive games Animation Animation means giving life to any object in computer graphics. It has the power of injecting energy and emotions into the most seemingly inanimate objects. Computer-assisted animation and computer generated animation are two categories of computer animation. It can be presented via film or video. Animation can be used in many areas like entertainment, computer aided design, scientific visualization, training education, e-commerce and computer Art. Animation Techniques Animators have invented and used a variety of different animation technique. Basically there are six techniques : Traditional Animation (Frame by frame) Key framing Procedural Behavioural Performance based (Motion Capture) Physically Based (Dynamics) Morphing Principles of Animation The following principles of animation were developed by the old men of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston during the Squash and Stretch This action gives the illusion of weight and volume to a character as it moves. Squash and stretch is useful in animating dialogue and doing facial expression. 2. Anticipation This prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. A dancer does not just leap off the floor. 3. Staging Staging directs the audience s attention to the story or idea being told. Care must be taken in background design so it is not obscuring the animation. 4. Straight Ahead and Pose to Pose Animation Start ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. We can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Fast, wild action scenes are done this way. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Size, volumes, and proportions are controlled better this way, as is the action. 5. Follow through and overlapping action When the main body of the character stops all other parts continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or a long tail. Nothing stops all at once. This is followthrough. Overlapping action is when the character changes direction while his clothes or hair continues forward. The character is going in a new direction, to be followed, a number of frames later, by his clothes in the new direction. rdayal42@gmail.com Page 55

5 6. Slow-Out and Slow-In As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. 7. Arcs All actions, with few exceptions (such as the animation of mechanical device), follow an arc or slightly circular path. This is especially true for the human figure and the action of animals. Arcs give animation a more natural action and better flow. 8. Secondary Action This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action. A character is angrily walking toward another character. The walk is forceful, aggressive, and forward leaning. The leg action is just short of a stomping walk. The secondary action is a few strong gestures of the arms working with the walk. 9. Timing Expertise in timing comes best with experience and personal experimentation, using the trial and error method in refining technique. The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest in the movement. 10. Exaggeration Exaggeration is not extreme distortion of a drawing or extremely broad, violent action all the time. It is like a caricature of facial features, expressions, poses, attitudes and actions. 11. Solid Drawing The basic principles of drawing form, weight, volume solidity and the illusion of three dimension apply to animation as it does to academic drawing. 12. Appeal A live performer has charisma. An animated character has appeal. Appealing animation does not mean just being cute and cuddly. All character must be appealing, whether they are heroic, villainous, comic or cute. Appeal includes an easy to read design, clear drawing, and personality development that will capture and involve the audience s interest. 4.6 Problems in Animation In last few years several systems have been developed for aiding in the conventional twodimensional animation process. The principal difficulty is that the animator s drawings are two dimensional projections of three dimensional characters as visualised in the animators head, hence information is lost, i.e. a leg obscures another. Character animation is a continuum, and extreme of such continuum becomes very sensitive. At the low end, the action is very simple. Movement is more indicated than actually performed. There is a lot of repeat animation, cycles, sound effects to indicate action, etc. Actually, it is hard to imagine how it could be made much simpler even with a computer. A second problem not generally recognised is that a production animation system requires the management of hundreds of thousands of drawings, hence database management techniques not normally found in experimental animation system. rdayal42@gmail.com Page 56

2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY NIVEAU SECONDAIRE

2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY NIVEAU SECONDAIRE PRINCIPLES OF ANIMATION PRINCIPES D ANIMATION 2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY NIVEAU SECONDAIRE 12 BASIC PRINCIPLES OF ANIMATION Paraphrased from the "Illusion

More information

A bouncing ball squashes on its vertical axis and stretches on the horizontal axis as it strikes the ground.

A bouncing ball squashes on its vertical axis and stretches on the horizontal axis as it strikes the ground. Animation Principles The following 12 animation principles are those distilled from the combined wisdom of animators over several decades. Animators developed their own techniques in animating characters,

More information

3D Character animation principles

3D Character animation principles References: http://download.toonboom.com/files/templates/studio/animation_charts_pack2_studio.pdf (Breakdown poses) http://www.siggraph.org/education/materials/hypergraph/animation/character_animati on/principles/follow_through.htm

More information

Richard Williams Study Circle Handout: Disney 12 Principles of Animation. Frank Thomas & Ollie Johnston: The Illusion of Life

Richard Williams Study Circle Handout: Disney 12 Principles of Animation. Frank Thomas & Ollie Johnston: The Illusion of Life Frank Thomas & Ollie Johnston: The Illusion of Life 1 1. Squash and Stretch The principle is based on observation that only stiff objects remain inert during motion, while objects that are not stiff, although

More information

Prentice Hall. Learning Microsoft PowerPoint , (Weixel et al.) Arkansas Multimedia Applications I - Curriculum Content Frameworks

Prentice Hall. Learning Microsoft PowerPoint , (Weixel et al.) Arkansas Multimedia Applications I - Curriculum Content Frameworks Prentice Hall Learning Microsoft PowerPoint 2007 2008, (Weixel et al.) C O R R E L A T E D T O Arkansas Multimedia s I - Curriculum Content Frameworks Arkansas Multimedia s I - Curriculum Content Frameworks

More information

3.01C Multimedia Elements and Guidelines Explore multimedia systems, elements and presentations.

3.01C Multimedia Elements and Guidelines Explore multimedia systems, elements and presentations. 3.01C Multimedia Elements and Guidelines 3.01 Explore multimedia systems, elements and presentations. Multimedia Fair Use Guidelines Guidelines for using copyrighted multimedia elements include: Text Motion

More information

COMPETITORS HANDBOOK / MANUEL DES CONCURRENTS 2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY / NIVEAUX SECONDAIRE

COMPETITORS HANDBOOK / MANUEL DES CONCURRENTS 2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY / NIVEAUX SECONDAIRE COMPETITORS HANDBOOK / MANUEL DES CONCURRENTS 2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY / NIVEAUX SECONDAIRE 12 Basic Principles of Animation Paraphrased from the "Illusion

More information

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood.

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood. Reading Required: Animation principles Brian Curless CSE 557 Autumn 2014 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics)

More information

Reading. Animation principles. Character animation. Animation Principles

Reading. Animation principles. Character animation. Animation Principles Reading Required: Animation principles John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987. Recommended:

More information

Reading. Animation principles. Required:

Reading. Animation principles. Required: Reading Required: Animation principles John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987. Recommended:

More information

Advanced High Graphics

Advanced High Graphics VISUAL MEDIA FILE TYPES JPG/JPEG: (Joint photographic expert group) The JPEG is one of the most common raster file formats. It s a format often used by digital cameras as it was designed primarily for

More information

Reading. Animation principles. Character animation. Goal: make characters that move in a convincing way to communicate personality and mood.

Reading. Animation principles. Character animation. Goal: make characters that move in a convincing way to communicate personality and mood. Reading Required: Animation principles John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987. Recommended:

More information

Animation principles. Reading. Character animation. Animation Principles. Brian Curless CSE 457 Spring 2013

Animation principles. Reading. Character animation. Animation Principles. Brian Curless CSE 457 Spring 2013 Reading Required: Animation principles Brian Curless CSE 457 Spring 2013 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics)

More information

Animation principles. Reading. CSE 457 Winter Required:

Animation principles. Reading. CSE 457 Winter Required: Reading Required: Animation principles CSE 457 Winter 2014 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44,

More information

Multimedia Technology

Multimedia Technology Multimedia Application An (usually) interactive piece of software which communicates to the user using several media e.g Text, graphics (illustrations, photos), audio (music, sounds), animation and video.

More information

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood.

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood. Reading Required: Animation principles Brian Curless CSE 457 Spring 2017 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics)

More information

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood.

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood. Reading Required: Animation principles Brian Curless CSE 557 Autumn 2015 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics)

More information

Web graphics. Introduction

Web graphics. Introduction Web graphics Introduction Role of Web Graphics Role of Web Graphics Although web designers could build a site without graphics, most users would not readily recognize a collection of bare pages as a cohesive

More information

Animation Principles CSE 457

Animation Principles CSE 457 Animation Principles CSE 457 Reading Required: w John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987.

More information

Computer Graphics. Spring Feb Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Computer Graphics. Spring Feb Ghada Ahmed, PhD Dept. of Computer Science Helwan University Spring 2018 13 Feb 2018, PhD ghada@fcih.net Agenda today s video 2 Starting video: Video 1 Video 2 What is Animation? Animation is the rapid display of a sequence of images to create an illusion of movement

More information

Final Study Guide Arts & Communications

Final Study Guide Arts & Communications Final Study Guide Arts & Communications Programs Used in Multimedia Developing a multimedia production requires an array of software to create, edit, and combine text, sounds, and images. Elements of Multimedia

More information

The Principles of Animation "When we consider a new project, we really study it... not just the surface idea, but everything about it.

The Principles of Animation When we consider a new project, we really study it... not just the surface idea, but everything about it. The Principles of Animation "When we consider a new project, we really study it... not just the surface idea, but everything about it." Walt Disney 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight

More information

Multimedia means that computer. through audio, video, and animation. text, graphics/drawings, images).

Multimedia means that computer. through audio, video, and animation. text, graphics/drawings, images). What is Multimedia? Multimedia means that computer information can be represented through audio, video, and animation in addition to traditional media (i.e., text, graphics/drawings, images). General Definition

More information

LATIHAN Identify the use of multimedia in various fields.

LATIHAN Identify the use of multimedia in various fields. LATIHAN 4.1 1. Define multimedia. Multimedia is the presentation of information by using a combination of text, audio, graphic, video and animation. Multimedia has played an important role in other fields,

More information

Preview from Notesale.co.uk Page 2 of 88

Preview from Notesale.co.uk Page 2 of 88 Contents About this Guide Information for Students... Be Revise-Wise How to Use this Guide to Do Well in Your Exams... Revision Checklist... 4 1 Data and Quality of Data... 5 1.1 Encoding and Storing Data...7

More information

12 basic principles of animation

12 basic principles of animation 12 basic principles of animation The 12 basic principles of animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion

More information

2D ANIMATION SOFTWARE Which is Best?

2D ANIMATION SOFTWARE Which is Best? 0 2D ANIMATION SOFTWARE Which is Best? Author: Jason Shannon Dr. Jerry Waite, DIGM 3351 November 6, 2016 1 Table of Contents Introduction... 2 The Challenge... Error! Bookmark not defined. Why Mobile?...

More information

Elementary Computing CSC 100. M. Cheng, Computer Science

Elementary Computing CSC 100. M. Cheng, Computer Science Elementary Computing CSC 100 1 Graphics & Media Scalable Outline & Bit- mapped Fonts Binary Number Representation & Text Pixels, Colors and Resolution Sound & Digital Audio Film & Digital Video Data Compression

More information

Multimedia on the Web

Multimedia on the Web Multimedia on the Web Graphics in web pages Downloading software & media Digital photography JPEG & GIF Streaming media Macromedia Flash Graphics in web pages Graphics are very popular in web pages Graphics

More information

1. Introduction to Multimedia

1. Introduction to Multimedia Standard:11 1. Introduction to Multimedia Communication is an integral part of our life. We use various means of communication like radio, newspaper, television, theatre, movies, internet and others. These

More information

Keyframe Animation. Animation. Computer Animation. Computer Animation. Animation vs Modeling. Animation vs Modeling

Keyframe Animation. Animation. Computer Animation. Computer Animation. Animation vs Modeling. Animation vs Modeling CSCI 420 Computer Graphics Lecture 19 Keyframe Animation Traditional Animation Keyframe Animation [Angel Ch. 9] Animation "There is no particular mystery in animation...it's really very simple, and like

More information

lesson 24 Creating & Distributing New Media Content

lesson 24 Creating & Distributing New Media Content lesson 24 Creating & Distributing New Media Content This lesson includes the following sections: Creating New Media Content Technologies That Support New Media Distributing New Media Content Creating New

More information

Computer Animation INF2050

Computer Animation INF2050 Computer Animation INF2050 Comments from Lasseter Keyframing Computers are stupid Worst case, keyframe required for every frame John discovered that some degrees of freedom (DOFs) require more keyframes

More information

M4-R4: INTRODUCTION TO MULTIMEDIA (JAN 2019) DURATION: 03 Hrs

M4-R4: INTRODUCTION TO MULTIMEDIA (JAN 2019) DURATION: 03 Hrs M4-R4: INTRODUCTION TO MULTIMEDIA (JAN 2019) Max Marks: 100 DURATION: 03 Hrs M1-R4-01-19 1.3 Which of the following tag pair is used to list the text? (a) and (b) and (c)

More information

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/27/2017

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/27/2017 Computer Graphics Si Lu Fall 2017 http://web.cecs.pdx.edu/~lusi/cs447/cs447_547_comp uter_graphics.htm 11/27/2017 Last time o Ray tracing 2 Today o Animation o Final Exam: 14:00-15:30, Novermber 29, 2017

More information

CS770/870 Spring 2017 Animation Basics

CS770/870 Spring 2017 Animation Basics Preview CS770/870 Spring 2017 Animation Basics Related material Angel 6e: 1.1.3, 8.6 Thalman, N and D. Thalman, Computer Animation, Encyclopedia of Computer Science, CRC Press. Lasseter, J. Principles

More information

CS770/870 Spring 2017 Animation Basics

CS770/870 Spring 2017 Animation Basics CS770/870 Spring 2017 Animation Basics Related material Angel 6e: 1.1.3, 8.6 Thalman, N and D. Thalman, Computer Animation, Encyclopedia of Computer Science, CRC Press. Lasseter, J. Principles of traditional

More information

Digital Audio Basics

Digital Audio Basics CSC 170 Introduction to Computers and Their Applications Lecture #2 Digital Audio Basics Digital Audio Basics Digital audio is music, speech, and other sounds represented in binary format for use in digital

More information

Your very own movie studio. menu bar

Your very own movie studio. menu bar Movie Maker This presentation will get you started with using Windows Movie Maker - Your very own movie studio. It provides step by step instructions for adding photos, videos, audio files etc. Quickly

More information

MODELING AND ANIMATION

MODELING AND ANIMATION UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION D M A MODELING AND ANIMATION QUESTION BANK 1. 2D Animation a) Wire Frame b) More than two Dimension c) Cel animation 2. 3D Animation a) Illution of three-dimensional

More information

Data Storage. Slides derived from those available on the web site of the book: Computer Science: An Overview, 11 th Edition, by J.

Data Storage. Slides derived from those available on the web site of the book: Computer Science: An Overview, 11 th Edition, by J. Data Storage Slides derived from those available on the web site of the book: Computer Science: An Overview, 11 th Edition, by J. Glenn Brookshear Copyright 2012 Pearson Education, Inc. Data Storage Bits

More information

COMP371 COMPUTER GRAPHICS

COMP371 COMPUTER GRAPHICS COMP371 COMPUTER GRAPHICS SESSION 21 KEYFRAME ANIMATION 1 Lecture Overview Review of last class Next week Quiz #2 Project presentations rubric Today Keyframe Animation Programming Assignment #3 solution

More information

Data Representation From 0s and 1s to images CPSC 101

Data Representation From 0s and 1s to images CPSC 101 Data Representation From 0s and 1s to images CPSC 101 Learning Goals After the Data Representation: Images unit, you will be able to: Recognize and translate between binary and decimal numbers Define bit,

More information

CS475/CS675 - Computer Graphics. Lecture 16: Principles of Animation

CS475/CS675 - Computer Graphics. Lecture 16: Principles of Animation CS475/CS675 - Computer Graphics Lecture 16: Animation The term animation has a Greek (animos) as well as Roman (anima) root, meaning to bring to life. Ratatouille, Pixar Animation Studios, 2007. Spirited

More information

Academic / Common Core Standards. Key Assignments/ Common Assessments

Academic / Common Core Standards. Key Assignments/ Common Assessments 1. Essential Employability / Career Preparation Skills IVROP : Oral Presentation Assignment- Who am I? Application and Resume Assignment(s) Portfolio: Personal History, List of References, Resume, Job

More information

General Computing Concepts. Coding and Representation. General Computing Concepts. Computing Concepts: Review

General Computing Concepts. Coding and Representation. General Computing Concepts. Computing Concepts: Review Computing Concepts: Review Coding and Representation Computers represent all information in terms of numbers ASCII code: Decimal number 65 represents A RGB: (255,0,0) represents the intense red Computers

More information

SMK SEKSYEN 5,WANGSAMAJU KUALA LUMPUR FORM

SMK SEKSYEN 5,WANGSAMAJU KUALA LUMPUR FORM SMK SEKSYEN 5,WANGSAMAJU 53300 KUALA LUMPUR FORM 5 LEARNING AREA 4 MULTIMEDIA Ramadan, SMK Pekan 2007 MULTIMEDIA LESSON 21 MULTIMEDIA CONCEPTS DEFINITION OF MULTIMEDIA Multimedia has been used in many

More information

CTIS 155 Information Technologies I. Chapter 5 Application Software: Tools for Productivity

CTIS 155 Information Technologies I. Chapter 5 Application Software: Tools for Productivity CTIS 155 Information Technologies I Chapter 5 Application Software: Tools for Productivity Application Software Application software refers to programs that enable the user to be productive when using

More information

MEDIA RELATED FILE TYPES

MEDIA RELATED FILE TYPES MEDIA RELATED FILE TYPES Data Everything on your computer is a form of data or information and is ultimately reduced to a binary language of ones and zeros. If all data stayed as ones and zeros the information

More information

计算原理导论. Introduction to Computing Principles 智能与计算学部刘志磊

计算原理导论. Introduction to Computing Principles 智能与计算学部刘志磊 计算原理导论 Introduction to Computing Principles 天津大学 智能与计算学部刘志磊 Analog The world is basically analog What does that mean? "Signal" is a varying wave over time e.g. sound as a running example here How Does

More information

STAR OFFICE BASE. Lesson 8

STAR OFFICE BASE. Lesson 8 Lesson 8 STAR OFFICE BASE 1. Like sound is also recorded and played back as an analog signal. a. Video b. Audio c. Image d. Graphic 2. We can reduce the size of the video files by them. a. Compressing

More information

Chapter 19: Multimedia

Chapter 19: Multimedia Ref. Page Slide 1/16 Learning Objectives In this chapter you will learn about: Multimedia Multimedia computer system Main components of multimedia and their associated technologies Common multimedia applications

More information

Gordon Foulkes, Aryn Gunn, Mike Schoenhals, Graham Scott, Dennis Wong. Port Moody Secondary, Terry Fox, Gleneagle, Dr.

Gordon Foulkes, Aryn Gunn, Mike Schoenhals, Graham Scott, Dennis Wong. Port Moody Secondary, Terry Fox, Gleneagle, Dr. BAA Animation 12 District Name: Coquitlam District Number: SD #43 Developed by: Gordon Foulkes, Aryn Gunn, Mike Schoenhals, Graham Scott, Dennis Wong. Date Developed: December 2004 School Name: Principal

More information

Streaming Technologies Glossary

Streaming Technologies Glossary Streaming Technologies Glossary A ACELP.net ADSL AIFF Artifact Asf Asx Avi B Bitrate C C Capture card Codec CIF (QCIF) Client Industry standard audio compression technology developed by VoiceAge Corporation.

More information

System Requirements:-

System Requirements:- Anime Studio Pro 9 Complete Animation for Professionals & Digital Artists! Anime Studio Pro 9 is for professionals looking for a more efficient alternative to tedious frame-by-frame animation. With an

More information

vinodsrivastava.com FLASH

vinodsrivastava.com FLASH vinodsrivastava.com FLASH 1. What is a Layer? Layer helps us to organize the artwork in your document. When we create a flash document it contain one layer but we can add more. Objects are placed in layer

More information

Part III: Survey of Internet technologies

Part III: Survey of Internet technologies Part III: Survey of Internet technologies Content (e.g., HTML) kinds of objects we re moving around? References (e.g, URLs) how to talk about something not in hand? Protocols (e.g., HTTP) how do things

More information

Chapter 2 The Internet and World Wide Web

Chapter 2 The Internet and World Wide Web Chapter 2 The Internet and World Wide Web Chapter 2 Objectives Explain how to access and connect to the Internet Explain how to view pages and search for information on the Web Describe the types of Web

More information

Logo & Icon. Fit Together Logo (color) Transome Logo (black and white) Quick Reference Print Specifications

Logo & Icon. Fit Together Logo (color) Transome Logo (black and white) Quick Reference Print Specifications GRAPHIC USAGE GUIDE Logo & Icon The logo files on the Fit Together logos CD are separated first by color model, and then by file format. Each version is included in a small and large size marked by S or

More information

Computer Systems. Communication (networks, radio links) Meatware (people, users don t forget them)

Computer Systems. Communication (networks, radio links) Meatware (people, users don t forget them) Computers are useful machines, but they are generally useless by themselves. Computers are usually part of a system a computer system includes: Hardware (machines) Software (programs, applications) Communication

More information

Part I: Exploring the Web

Part I: Exploring the Web Web browser The World Wide Web Program that allows you to view Web pages Netscape Internet Explorer Part I: Exploring the Web A106 Peter Lo 2002 1 A106 Peter Lo 2002 2 How can you establish a connection

More information

COMPUTER SOFTWARE RAYMOND ROSE

COMPUTER SOFTWARE RAYMOND ROSE COMPUTER SOFTWARE RAYMOND ROSE LEARNING OUTCOMES 2 WHAT IS SOFTWARE? Software - is a collection of computer programs and related data that provides the instructions for telling a computer what to do and

More information

1.6 Graphics Packages

1.6 Graphics Packages 1.6 Graphics Packages Graphics Graphics refers to any computer device or program that makes a computer capable of displaying and manipulating pictures. The term also refers to the images themselves. A

More information

Skill Area 214: Use a Multimedia Software. Software application (SWA)

Skill Area 214: Use a Multimedia Software. Software application (SWA) Skill Area 214: Use a Multimedia application (SWA) 214.1 Fundamentals of Multimedia (3hrs) 214.1.1 Define Multimedia What is Multimedia? Derived from the word Multi and Media Multi Many, Multiple, Media

More information

CS/INFO 4154: Analytics-driven Game Design

CS/INFO 4154: Analytics-driven Game Design CS/INFO 4154: Analytics-driven Game Design Class 37: Polishing Some slides from: Kelvin Jin `16, TA (2015), worked on Thermo (2014) Brian Curless (University of Washington) Mon Wed Fri 11/20 THANKSGIVING

More information

Computers Are Your Future

Computers Are Your Future Computers Are Your Future Twelfth Edition Chapter 5: Application Software: Tools for Productivity Copyright 2012 Pearson Education, Inc. Publishing as Prentice Hall 1 Application Software: Tools for Productivity

More information

2.02B Methods and Uses of Animation Develop Computer Animations

2.02B Methods and Uses of Animation Develop Computer Animations 2.02B Methods and Uses of Animation 2.02 Develop Computer Animations Frame-by-Frame Animation Rapidly displaying images, or frames, in a sequence to create the optical illusion of movement. Digital animation

More information

Revision Guide. Creative Imedia R081

Revision Guide. Creative Imedia R081 Revision Guide Creative Imedia R081 Creative R081 revision Guide Overview of the unit You must be able to describe the process of creating pre-production documents and the role they play in the development

More information

Input devices are hardware devices that allow data to be entered into a computer.

Input devices are hardware devices that allow data to be entered into a computer. 1.4.2 Input Devices Input devices are hardware devices that allow data to be entered into a computer. Input devices are part of the four main hardware components of a computer system. The Image below shows

More information

Introduction to Computer Graphics

Introduction to Computer Graphics Introduction to 1.1 What is computer graphics? it would be difficult to overstate the importance of computer and communication technologies in our lives. Activities as wide-ranging as film making, publishing,

More information

MULTIMEDIA AND CODING

MULTIMEDIA AND CODING 07 MULTIMEDIA AND CODING WHAT MEDIA TYPES WE KNOW? TEXTS IMAGES SOUNDS MUSIC VIDEO INTERACTIVE CONTENT Games Virtual reality EXAMPLES OF MULTIMEDIA MOVIE audio + video COMPUTER GAME audio + video + interactive

More information

2006 VCE VET Multimedia GA 2: Computer-based examination

2006 VCE VET Multimedia GA 2: Computer-based examination 2006 VCE VET Multimedia GA 2: Computer-based examination GENERAL COMMENTS Overall, students in 2006 demonstrated a well-developed understanding of the fundamental concept areas Apply principles of visual

More information

Common Technology Words and Definitions

Common Technology Words and Definitions Common Technology Words and Definitions 77 78 Common Technology Words and Definitions: ASCII American Standard Code for Information Interchange, a code that makes it possible to send information from one

More information

Chapter 2 The Internet and World Wide Web

Chapter 2 The Internet and World Wide Web Chapter 2 The Internet and World Wide Web Chapter 2 Objectives Discuss the history of the Internet Describe the types of Web sites Explain how to access and connect to the Internet Recognize how Web pages

More information

[Not for Circulation]

[Not for Circulation] Advanced PowerPoint This document provides instructions for using some of the more advanced features in PowerPoint, including slide masters, techniques for running presentations, animation, and incorporating

More information

Lecture 19 Media Formats

Lecture 19 Media Formats Revision IMS2603 Information Management in Organisations Lecture 19 Media Formats Last week s lectures looked at MARC as a specific instance of complex metadata representation and at Content Management

More information

15 Data Compression 2014/9/21. Objectives After studying this chapter, the student should be able to: 15-1 LOSSLESS COMPRESSION

15 Data Compression 2014/9/21. Objectives After studying this chapter, the student should be able to: 15-1 LOSSLESS COMPRESSION 15 Data Compression Data compression implies sending or storing a smaller number of bits. Although many methods are used for this purpose, in general these methods can be divided into two broad categories:

More information

Computer Animation. Michael Kazhdan ( /657) HB 16.5, 16.6 FvDFH 21.1, 21.3, 21.4

Computer Animation. Michael Kazhdan ( /657) HB 16.5, 16.6 FvDFH 21.1, 21.3, 21.4 Computer Animation Michael Kazhdan (601.457/657) HB 16.5, 16.6 FvDFH 21.1, 21.3, 21.4 Overview Some early animation history http://web.inter.nl.net/users/anima/index.htm http://www.public.iastate.edu/~rllew/chrnearl.html

More information

Digitization of Multimedia Elements

Digitization of Multimedia Elements MULTI-MEDIA PRODUCTION Basic Multimedia Elements i. Text ii. Graphics iii. Sound iv. Video v. Animations Digitization of Multimedia Elements Analogue and digital signals Analogue signal: a continuous signal

More information

08 Sound. Multimedia Systems. Nature of Sound, Store Audio, Sound Editing, MIDI

08 Sound. Multimedia Systems. Nature of Sound, Store Audio, Sound Editing, MIDI Multimedia Systems 08 Sound Nature of Sound, Store Audio, Sound Editing, MIDI Imran Ihsan Assistant Professor, Department of Computer Science Air University, Islamabad, Pakistan www.imranihsan.com Lectures

More information

Chapter Three. Hardware Basics: Peripherals

Chapter Three. Hardware Basics: Peripherals Chapter Three Hardware Basics: Peripherals After reading this chapter, you should be able to: List examples of input devices and explain how they can make it easier to get different types of information

More information

Interactive Multimedia. Multimedia and the World Wide Web

Interactive Multimedia. Multimedia and the World Wide Web Interactive Multimedia Multimedia and the World Wide Web Multimedia and WWW What is Multimedia? why is it important? Who needs to know about Multimedia? Interactive Multimedia hypermedia, hypertext media

More information

CHAPTER 2 - DIGITAL DATA REPRESENTATION AND NUMBERING SYSTEMS

CHAPTER 2 - DIGITAL DATA REPRESENTATION AND NUMBERING SYSTEMS CHAPTER 2 - DIGITAL DATA REPRESENTATION AND NUMBERING SYSTEMS INTRODUCTION Digital computers use sequences of binary digits (bits) to represent numbers, letters, special symbols, music, pictures, and videos.

More information

Camtasia Studio 5.0 PART I. The Basics

Camtasia Studio 5.0 PART I. The Basics Camtasia Studio 5.0 Techsmith s Camtasia Studio software is a video screenshot creation utility that makes it easy to create video tutorials of an on screen action. This handout is designed to get you

More information

UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION BGDA (UG SDE) IV SEMESTER. CORE COURSE Modeling & Animation QUESTION BANK

UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION BGDA (UG SDE) IV SEMESTER. CORE COURSE Modeling & Animation QUESTION BANK UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION BGDA (UG SDE) IV SEMESTER CORE COURSE Modeling & Animation Prepared by Noushad N Head, Department of Multimedia Majlis Arts and Science College Puramannur

More information

Computers are now making it possible to combine sound, images and motion

Computers are now making it possible to combine sound, images and motion dator Hardware and Software for Multimedia Development 3 Computers are now making it possible to combine sound, images and motion together. In earlier sections, you have read about definitions of multimedia

More information

Basic computer principles

Basic computer principles Basic computer principles deeper view AREEJ ALOUFI Types of computers: supercomputer/mainframe. Minicomputer. Microcomputer. 3 Supercomputers/ Mainframes A mainframe computer is a large computer, often

More information

SAMPLE COURSE OUTLINE APPLIED INFORMATION TECHNOLOGY ATAR YEAR 11

SAMPLE COURSE OUTLINE APPLIED INFORMATION TECHNOLOGY ATAR YEAR 11 SAMPLE COURSE OUTLINE APPLIED INFORMATION TECHNOLOGY ATAR YEAR 11 Copyright School Curriculum and Standards Authority, 2014 This document apart from any third party copyright material contained in it may

More information

REVIEW ON IMAGE COMPRESSION TECHNIQUES AND ADVANTAGES OF IMAGE COMPRESSION

REVIEW ON IMAGE COMPRESSION TECHNIQUES AND ADVANTAGES OF IMAGE COMPRESSION REVIEW ON IMAGE COMPRESSION TECHNIQUES AND ABSTRACT ADVANTAGES OF IMAGE COMPRESSION Amanpreet Kaur 1, Dr. Jagroop Singh 2 1 Ph. D Scholar, Deptt. of Computer Applications, IK Gujral Punjab Technical University,

More information

Envivio Mindshare Presentation System. for Corporate, Education, Government, and Medical

Envivio Mindshare Presentation System. for Corporate, Education, Government, and Medical Envivio Mindshare Presentation System for Corporate, Education, Government, and Medical Introducing the Envivio Mindshare Presentation System The Envivio Mindshare Presentation system is a highly optimized

More information

Perception. Animation. Jacqueline Fischer

Perception. Animation. Jacqueline Fischer Perception Animation Jacqueline Fischer Overview Animation: Can It Facilitate? - Animation vs. static graphics - benefits and failures of animation - congruence principle - apprehension principle Principles

More information

M4.2-R4: INTRODUCTION TO MULTIMEDIA

M4.2-R4: INTRODUCTION TO MULTIMEDIA M4.2-R4: INTRODUCTION TO MULTIMEDIA NOTE: 1. There are TWO PARTS in this Module/Paper. PART ONE contains FOUR questions and PART TWO contains FIVE questions. 2. PART ONE is to be answered in the TEAR-OFF

More information

Microsoft Office 2007

Microsoft Office 2007 Microsoft Office 2007 Adding Slide Transitions Transition Sound Transitions Transition Speed Apply to All A slide transition is the way one slide changes to the next in Slide Show view. Animations Tab:

More information

Reviewing Principles and Elements of Animation for Motion Capture-based Walk, Run and Jump

Reviewing Principles and Elements of Animation for Motion Capture-based Walk, Run and Jump 2010 Seventh International Conference on Computer Graphics, Imaging and Visualization Reviewing Principles and Elements of Animation for Motion Capture-based Walk, Run and Jump Jong Sze Joon Faculty of

More information

Compression and File Formats

Compression and File Formats Compression and File Formats 1 Compressing Moving Images Methods: Motion JPEG, Cinepak, Indeo, MPEG Known as CODECs compression / decompression algorithms hardware and software implementations symmetrical

More information

Stop-Motion Animation

Stop-Motion Animation Stop-Motion Animation Stop-Motion Animation Missouri Art Education Association Stop-Motion Animation Missouri Art Education Association Spring Conference Stop-Motion Animation Missouri Art Education Association

More information

Welcome. Web Authoring: HTML - Advanced Topics & Photo Optimisation (Level 3) Richard Hey & Barny Baggs

Welcome. Web Authoring: HTML - Advanced Topics & Photo Optimisation (Level 3) Richard Hey & Barny Baggs Welcome Web Authoring: HTML - Advanced Topics & Photo Optimisation (Level 3) Richard Hey & Barny Baggs Health and Safety Course Information General Information Objectives To understand the need for photo

More information

Multimedia Production and Web Authoring

Multimedia Production and Web Authoring Multimedia Production and Web Authoring Chapter 3 : Animations (Source: Book with same name from Radian Publishing Co.) Table of Contents Properties of an Animation...3 Frame Rate...3 Type of Images...3

More information

Basics of Design p. 2 Approaching Design as an Artist p. 4 Knowing Your Character p. 4 Making Decisions p. 4 Categories of Design p.

Basics of Design p. 2 Approaching Design as an Artist p. 4 Knowing Your Character p. 4 Making Decisions p. 4 Categories of Design p. Basics of Design p. 2 Approaching Design as an Artist p. 4 Knowing Your Character p. 4 Making Decisions p. 4 Categories of Design p. 6 Realistic Designs p. 6 Stylized Designs p. 7 Designing a Character

More information

Meeting Visuals UCF Toolkit User Guide

Meeting Visuals UCF Toolkit User Guide Meeting Visuals UCF Toolkit User Guide We provide Meeting Visuals web conferencing services. Because Meeting Visuals is powered by WebEx, this guide makes several references to the company name, platform

More information