Computer Graphics. Spring Feb Ghada Ahmed, PhD Dept. of Computer Science Helwan University

Size: px
Start display at page:

Download "Computer Graphics. Spring Feb Ghada Ahmed, PhD Dept. of Computer Science Helwan University"

Transcription

1 Spring Feb 2018, PhD

2 Agenda

3 today s video 2 Starting video: Video 1 Video 2

4 What is Animation? Animation is the rapid display of a sequence of images to create an illusion of movement The most common method of presenting animation is as a motion picture Humans require 16 HZ minimum; 24 Hz used for films; 30Hz used for TV 3

5 What is Animation? Each frame is a photograph, drawing, or computer generated image Each frame differs slightly from the one before it Viewing the frames in rapid succession implies motion 4

6 How Animation is Generated Typical examples include: (specified by hand) Data-Driven (motion capture) Procedural (rules, flocks): Procedures express shape and generate motion of an object algorithmically as a result of input parameters Simulation (laws of physics) 5 V 1 V 2

7 1. Squash and Stretch Defining the rigidity and mass of an object by distorting its shape during an action The volume should remain constant 6 Very important in facial animation

8 2. Timing Spacing actions to define the weight and size of objects and the personality of characters. 7

9 3. Slow In Slow Out The spacing of the in-between drawings between the extreme poses Mathematically, it refers to the second and third order continuity of motion Grouping the in-between closer to an extreme to be more expressive or realistic 8

10 4. Anticipation An action has three parts The preparation for the action - this is anticipation The action The termination of the action Prepare the audience for the next movement and direct their attention to a certain part of the screen 9

11 5. Follow Through and Overlapping Action Follow through is the termination of an action Actions are generally carried past their termination point Overlapping means to start a second action before the first action has completely finished This keeps the interest of the viewer, since there is no dead time between actions 10

12 6. Staging The presentation of an idea so that it is clear Lead the viewers eye to where the action will occur Only one idea should occur at a time 11

13 7. Exaggeration Exaggerate to make the action more believable and expressive Also done by stage actors (Along with many of the other principles... ) 12

14 8. Solid Drawing and Appeal Solid drawing stresses the importance of three-dimensional shapes, accurate anatomy, and animation work that has a sense of weight, balance, light, and shadow Appeal is a quality of charm, pleasing design, simplicity, communication, or magnetism E.g. in creating an appealing character pose, avoid twins where both arms or legs are in the same position doing the same thing 13

15 Computer Generated CG Humans are Hard As characters get more and more real, quality becomes extremely important But even state of the art animation, geometry, rendering, simulation, etc. can lead to disturbing zombie-like characters It s difficult to remove enough errors to make humans seem real 14

16 CG Humanoids are Easier I I I On the other hand, it seems quite easy to slap together a completely unrealistic robot, and make it endearing 15 We respond quite positively to human like characters as long as they re not too human And we re quite forgiving of any

17 Uncanny valley The term uncanny valley describes the chilly sensation we feel when we see a robot that looks almost but not quite human. 16

18 Uncanny valley 17

19 Animation vs. Simulation 18

20 What can we simulate? One can draw a line between animation and simulation at various levels Take character animation as an example: 19

21 is a method of animating an object by defining starting and ending points of a smooth transition These starting and ending points of transitions are key frames A sequence of key frames defines what movement the viewer will see 20

22 Path Interpolation We need enough frames between key frames to give the viewer the illusion of continuous movement The frames between key frames are interpolated from key frames 21

23 Path Interpolation Interpolation is not foolproof. There may be overshoots, undershoots or other side effects. The animator should be careful choosing interpolation methods The figure shows a reasonable way of using interpolation to obtain a smooth path connecting key frames But this would be an unrealistic path for a bouncing ball 22

24 Temporal Parameterization Changing the way of parameterizing the curve as a function of time changes the object s motion between key frames The figure below shows a acceptable path for a bouncing ball, but does not shows a acceptable motion 23

25 Temporal Parameterization Changing the parameterization of the curve as a function of time makes the motion more realistic The ball accelerates as it falls 24

26 creepy-examples-uncanny-valley/ curve editing:

27 Please do not hesitate to contact me., PhD

How Animation is Generated

How Animation is Generated Animation What is Animation? Animation is the rapid display of a sequence of images to create an illusion of movement The most common method of presenting animation is as a motion picture Humans require

More information

Richard Williams Study Circle Handout: Disney 12 Principles of Animation. Frank Thomas & Ollie Johnston: The Illusion of Life

Richard Williams Study Circle Handout: Disney 12 Principles of Animation. Frank Thomas & Ollie Johnston: The Illusion of Life Frank Thomas & Ollie Johnston: The Illusion of Life 1 1. Squash and Stretch The principle is based on observation that only stiff objects remain inert during motion, while objects that are not stiff, although

More information

Basics of Motion Generation

Basics of Motion Generation Basics of Motion Generation let X i = position,orient. of O i at t k = t 0, i END = false while (not END) do display O i, i t k = t k + Δt generate X i at t k, i END = function(motion generation) Methods

More information

COMP371 COMPUTER GRAPHICS

COMP371 COMPUTER GRAPHICS COMP371 COMPUTER GRAPHICS SESSION 21 KEYFRAME ANIMATION 1 Lecture Overview Review of last class Next week Quiz #2 Project presentations rubric Today Keyframe Animation Programming Assignment #3 solution

More information

THE TWELVE PRINCIPLES OF ANIMATION 1. SQUASH AND STRETCH 2. TIMING

THE TWELVE PRINCIPLES OF ANIMATION 1. SQUASH AND STRETCH 2. TIMING THE TWELVE PRINCIPLES OF ANIMATION 1. SQUASH AND STRETCH RIGIDITY The most important animation principle is called squash and stretch. When an object moves, its movement indicates the rigidity of the object.

More information

Keyframe Animation. Animation. Computer Animation. Computer Animation. Animation vs Modeling. Animation vs Modeling

Keyframe Animation. Animation. Computer Animation. Computer Animation. Animation vs Modeling. Animation vs Modeling CSCI 420 Computer Graphics Lecture 19 Keyframe Animation Traditional Animation Keyframe Animation [Angel Ch. 9] Animation "There is no particular mystery in animation...it's really very simple, and like

More information

A bouncing ball squashes on its vertical axis and stretches on the horizontal axis as it strikes the ground.

A bouncing ball squashes on its vertical axis and stretches on the horizontal axis as it strikes the ground. Animation Principles The following 12 animation principles are those distilled from the combined wisdom of animators over several decades. Animators developed their own techniques in animating characters,

More information

2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY NIVEAU SECONDAIRE

2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY NIVEAU SECONDAIRE PRINCIPLES OF ANIMATION PRINCIPES D ANIMATION 2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY NIVEAU SECONDAIRE 12 BASIC PRINCIPLES OF ANIMATION Paraphrased from the "Illusion

More information

CS770/870 Spring 2017 Animation Basics

CS770/870 Spring 2017 Animation Basics Preview CS770/870 Spring 2017 Animation Basics Related material Angel 6e: 1.1.3, 8.6 Thalman, N and D. Thalman, Computer Animation, Encyclopedia of Computer Science, CRC Press. Lasseter, J. Principles

More information

CS770/870 Spring 2017 Animation Basics

CS770/870 Spring 2017 Animation Basics CS770/870 Spring 2017 Animation Basics Related material Angel 6e: 1.1.3, 8.6 Thalman, N and D. Thalman, Computer Animation, Encyclopedia of Computer Science, CRC Press. Lasseter, J. Principles of traditional

More information

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/27/2017

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/27/2017 Computer Graphics Si Lu Fall 2017 http://web.cecs.pdx.edu/~lusi/cs447/cs447_547_comp uter_graphics.htm 11/27/2017 Last time o Ray tracing 2 Today o Animation o Final Exam: 14:00-15:30, Novermber 29, 2017

More information

Computer Animation. Conventional Animation

Computer Animation. Conventional Animation Animation The term animation has a Greek (animos) as well as roman (anima) root, meaning to bring to life Life: evolution over time Conventional Animation Animation is a technique in which the illusion

More information

Perception. Animation. Jacqueline Fischer

Perception. Animation. Jacqueline Fischer Perception Animation Jacqueline Fischer Overview Animation: Can It Facilitate? - Animation vs. static graphics - benefits and failures of animation - congruence principle - apprehension principle Principles

More information

Reading. Animation principles. Required:

Reading. Animation principles. Required: Reading Required: Animation principles John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987. Recommended:

More information

Animations. Hakan Bilen University of Edinburgh. Computer Graphics Fall Some slides are courtesy of Steve Marschner and Kavita Bala

Animations. Hakan Bilen University of Edinburgh. Computer Graphics Fall Some slides are courtesy of Steve Marschner and Kavita Bala Animations Hakan Bilen University of Edinburgh Computer Graphics Fall 2017 Some slides are courtesy of Steve Marschner and Kavita Bala Animation Artistic process What are animators trying to do? What tools

More information

The Principles of Animation "When we consider a new project, we really study it... not just the surface idea, but everything about it.

The Principles of Animation When we consider a new project, we really study it... not just the surface idea, but everything about it. The Principles of Animation "When we consider a new project, we really study it... not just the surface idea, but everything about it." Walt Disney 1. Squash and Stretch 2. Anticipation 3. Staging 4. Straight

More information

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood.

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood. Reading Required: Animation principles Brian Curless CSE 557 Autumn 2014 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics)

More information

Animation. Traditional Animation Keyframe Animation. Interpolating Rotation Forward/Inverse Kinematics

Animation. Traditional Animation Keyframe Animation. Interpolating Rotation Forward/Inverse Kinematics Animation Traditional Animation Keyframe Animation Interpolating Rotation Forward/Inverse Kinematics Overview Animation techniques Performance-based (motion capture) Traditional animation (frame-by-frame)

More information

animation projects in digital art animation 2009 fabio pellacini 1

animation projects in digital art animation 2009 fabio pellacini 1 animation projects in digital art animation 2009 fabio pellacini 1 animation shape specification as a function of time projects in digital art animation 2009 fabio pellacini 2 how animation works? flip

More information

Animation principles. Reading. Character animation. Animation Principles. Brian Curless CSE 457 Spring 2013

Animation principles. Reading. Character animation. Animation Principles. Brian Curless CSE 457 Spring 2013 Reading Required: Animation principles Brian Curless CSE 457 Spring 2013 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics)

More information

Computer Animation. Michael Kazhdan ( /657) HB 16.5, 16.6 FvDFH 21.1, 21.3, 21.4

Computer Animation. Michael Kazhdan ( /657) HB 16.5, 16.6 FvDFH 21.1, 21.3, 21.4 Computer Animation Michael Kazhdan (601.457/657) HB 16.5, 16.6 FvDFH 21.1, 21.3, 21.4 Overview Some early animation history http://web.inter.nl.net/users/anima/index.htm http://www.public.iastate.edu/~rllew/chrnearl.html

More information

Computer Animation INF2050

Computer Animation INF2050 Computer Animation INF2050 Comments from Lasseter Keyframing Computers are stupid Worst case, keyframe required for every frame John discovered that some degrees of freedom (DOFs) require more keyframes

More information

12 basic principles of animation

12 basic principles of animation 12 basic principles of animation The 12 basic principles of animation is a set of principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion

More information

3D Character animation principles

3D Character animation principles References: http://download.toonboom.com/files/templates/studio/animation_charts_pack2_studio.pdf (Breakdown poses) http://www.siggraph.org/education/materials/hypergraph/animation/character_animati on/principles/follow_through.htm

More information

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood.

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood. Reading Required: Animation principles Brian Curless CSE 457 Spring 2017 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics)

More information

The 3D rendering pipeline (our version for this class)

The 3D rendering pipeline (our version for this class) The 3D rendering pipeline (our version for this class) 3D models in model coordinates 3D models in world coordinates 2D Polygons in camera coordinates Pixels in image coordinates Scene graph Camera Rasterization

More information

Reading. Animation principles. Character animation. Animation Principles

Reading. Animation principles. Character animation. Animation Principles Reading Required: Animation principles John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987. Recommended:

More information

2.02B Methods and Uses of Animation Develop Computer Animations

2.02B Methods and Uses of Animation Develop Computer Animations 2.02B Methods and Uses of Animation 2.02 Develop Computer Animations Frame-by-Frame Animation Rapidly displaying images, or frames, in a sequence to create the optical illusion of movement. Digital animation

More information

Computer Animation Fundamentals. Animation Methods Keyframing Interpolation Kinematics Inverse Kinematics

Computer Animation Fundamentals. Animation Methods Keyframing Interpolation Kinematics Inverse Kinematics Computer Animation Fundamentals Animation Methods Keyframing Interpolation Kinematics Inverse Kinematics Lecture 21 6.837 Fall 2001 Conventional Animation Draw each frame of the animation great control

More information

CS 231. Deformation simulation (and faces)

CS 231. Deformation simulation (and faces) CS 231 Deformation simulation (and faces) Deformation BODY Simulation Discretization Spring-mass models difficult to model continuum properties Simple & fast to implement and understand Finite Element

More information

CS/INFO 4154: Analytics-driven Game Design

CS/INFO 4154: Analytics-driven Game Design CS/INFO 4154: Analytics-driven Game Design Class 37: Polishing Some slides from: Kelvin Jin `16, TA (2015), worked on Thermo (2014) Brian Curless (University of Washington) Mon Wed Fri 11/20 THANKSGIVING

More information

Reading. Animation principles. Character animation. Goal: make characters that move in a convincing way to communicate personality and mood.

Reading. Animation principles. Character animation. Goal: make characters that move in a convincing way to communicate personality and mood. Reading Required: Animation principles John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987. Recommended:

More information

Animation principles. Reading. CSE 457 Winter Required:

Animation principles. Reading. CSE 457 Winter Required: Reading Required: Animation principles CSE 457 Winter 2014 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44,

More information

Animation Lecture 10 Slide Fall 2003

Animation Lecture 10 Slide Fall 2003 Animation Lecture 10 Slide 1 6.837 Fall 2003 Conventional Animation Draw each frame of the animation great control tedious Reduce burden with cel animation layer keyframe inbetween cel panoramas (Disney

More information

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood.

Animation principles. Character animation. Reading. Goal: make characters that move in a convincing way to communicate personality and mood. Reading Required: Animation principles Brian Curless CSE 557 Autumn 2015 John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics)

More information

To Do. History of Computer Animation. These Lectures. 2D and 3D Animation. Computer Animation. Foundations of Computer Graphics (Spring 2010)

To Do. History of Computer Animation. These Lectures. 2D and 3D Animation. Computer Animation. Foundations of Computer Graphics (Spring 2010) Foundations of Computer Graphics (Spring 2010) CS 184, Lecture 24: Animation http://inst.eecs.berkeley.edu/~cs184 To Do Submit HW 4 (today) Start working on HW 5 (can be simple add-on) Many slides courtesy

More information

COMPUTER ANIMATION 3 KEYFRAME ANIMATION, RIGGING, SKINNING AND CHARACTER ANIMATION. Rémi Ronfard, Animation, M2R MOSIG

COMPUTER ANIMATION 3 KEYFRAME ANIMATION, RIGGING, SKINNING AND CHARACTER ANIMATION. Rémi Ronfard, Animation, M2R MOSIG COMPUTER ANIMATION 3 KEYFRAME ANIMATION, RIGGING, SKINNING AND CHARACTER ANIMATION Rémi Ronfard, Animation, M2R MOSIG 2 Outline Principles of animation Keyframe interpolation Rigging, skinning and walking

More information

Vehicle Project. Ethan Steele CGD

Vehicle Project. Ethan Steele CGD Vehicle Project Ethan Steele CGD Vehicle Sketches Side view Front view Top view Back view Clay Renders Front view Back view Side view Top view General View Wireframe Renders Front view Back view General

More information

Stop-Motion Animation

Stop-Motion Animation Stop-Motion Animation Stop-Motion Animation Missouri Art Education Association Stop-Motion Animation Missouri Art Education Association Spring Conference Stop-Motion Animation Missouri Art Education Association

More information

2D ANIMATION SOFTWARE Which is Best?

2D ANIMATION SOFTWARE Which is Best? 0 2D ANIMATION SOFTWARE Which is Best? Author: Jason Shannon Dr. Jerry Waite, DIGM 3351 November 6, 2016 1 Table of Contents Introduction... 2 The Challenge... Error! Bookmark not defined. Why Mobile?...

More information

Breathing life into your applications: Animation with Qt 3D. Dr Sean Harmer Managing Director, KDAB (UK)

Breathing life into your applications: Animation with Qt 3D. Dr Sean Harmer Managing Director, KDAB (UK) Breathing life into your applications: Animation with Qt 3D Dr Sean Harmer Managing Director, KDAB (UK) sean.harmer@kdab.com Contents Overview of Animations in Qt 3D Simple Animations Skeletal Animations

More information

CS475/CS675 - Computer Graphics. Lecture 16: Principles of Animation

CS475/CS675 - Computer Graphics. Lecture 16: Principles of Animation CS475/CS675 - Computer Graphics Lecture 16: Animation The term animation has a Greek (animos) as well as Roman (anima) root, meaning to bring to life. Ratatouille, Pixar Animation Studios, 2007. Spirited

More information

Animation Principles CSE 457

Animation Principles CSE 457 Animation Principles CSE 457 Reading Required: w John Lasseter. Principles of traditional animation applied to 3D computer animation. Proceedings of SIGGRAPH (Computer Graphics) 21(4): 35-44, July 1987.

More information

Animation. Pat Hanrahan

Animation. Pat Hanrahan Page 1 Animation Pat Hanrahan Information Motion Action and events Story and/or process Page 2 Overview Motion Problems with animation Techniques for animation Fundamental principles Disney Animation,

More information

Diploma in Graphics Design. Examinations for / Semester 1

Diploma in Graphics Design. Examinations for / Semester 1 Diploma in Graphics Design Cohort: DGD/07/FT Examinations for 2007-2008 / Semester 1 MODULE: BASIC 3D ANIMATION MODULE CODE: GRPH1104 Duration: 2 Hours Instructions to Candidates: 1. Answer any four questions.

More information

Last Time? Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Last Time? Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation Last Time? Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based Animation Forward and

More information

CS 231. Deformation simulation (and faces)

CS 231. Deformation simulation (and faces) CS 231 Deformation simulation (and faces) 1 Cloth Simulation deformable surface model Represent cloth model as a triangular or rectangular grid Points of finite mass as vertices Forces or energies of points

More information

Animation. CS 465 Lecture 22

Animation. CS 465 Lecture 22 Animation CS 465 Lecture 22 Animation Industry production process leading up to animation What animation is How animation works (very generally) Artistic process of animation Further topics in how it works

More information

CS559: Computer Graphics

CS559: Computer Graphics CS559: Computer Graphics Lecture 36: Animation Li Zhang Spring 2008 Slides from Brian Curless at U of Washington Today Particle Systems, Cartoon animation, ray tracing Reading (Optional) John Lasseter.

More information

DISTORTING OBJECTS WITH THE PUPPET TOOLS

DISTORTING OBJECTS WITH THE PUPPET TOOLS 8 DISTORTING OBJECTS WITH THE PUPPET TOOLS Lesson overview In this lesson, you ll learn how to do the following: Place Deform pins using the Puppet Pin tool. Define areas of overlap using the Puppet Overlap

More information

Upcoming Deadlines. ArtPhysics123.pbworks.com. Second Homework (Mini-portfolio): Due Monday, February 8 th ; Due Wednesday, February 10 th ;

Upcoming Deadlines. ArtPhysics123.pbworks.com. Second Homework (Mini-portfolio): Due Monday, February 8 th ; Due Wednesday, February 10 th ; Upcoming Deadlines Pick up a clicker, find the right channel, and enter Student ID Second Homework (Mini-portfolio): Due Monday, February 8 th ; 10 points (5 points if late) Third Homework (Shooting Reference)

More information

Vehicle Project. Adam Beckett

Vehicle Project. Adam Beckett Vehicle Project Adam Beckett Development Drawings - 1st Set Side To p Front Back This is my first set of development drawings, which I kept very simple and without shading. I wanted my design to be a

More information

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation Last Time? Animation, Motion Capture, & Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based

More information

Computer Animation. Courtesy of Adam Finkelstein

Computer Animation. Courtesy of Adam Finkelstein Computer Animation Courtesy of Adam Finkelstein Advertisement Computer Animation What is animation? o Make objects change over time according to scripted actions What is simulation? o Predict how objects

More information

Animation. Representation of objects as they vary over time. Traditionally, based on individual drawing or photographing the frames in a sequence

Animation. Representation of objects as they vary over time. Traditionally, based on individual drawing or photographing the frames in a sequence 6 Animation Animation Representation of objects as they vary over time Traditionally, based on individual drawing or photographing the frames in a sequence Computer animation also results in a sequence

More information

Kinematics & Motion Capture

Kinematics & Motion Capture Lecture 27: Kinematics & Motion Capture Computer Graphics and Imaging UC Berkeley CS184/284A, Spring 2017 Forward Kinematics (Slides with James O Brien) Forward Kinematics Articulated skeleton Topology

More information

Academic / Common Core Standards. Key Assignments/ Common Assessments

Academic / Common Core Standards. Key Assignments/ Common Assessments 1. Essential Employability / Career Preparation Skills IVROP : Oral Presentation Assignment- Who am I? Application and Resume Assignment(s) Portfolio: Personal History, List of References, Resume, Job

More information

Computer Animation. Algorithms and Techniques. z< MORGAN KAUFMANN PUBLISHERS. Rick Parent Ohio State University AN IMPRINT OF ELSEVIER SCIENCE

Computer Animation. Algorithms and Techniques. z< MORGAN KAUFMANN PUBLISHERS. Rick Parent Ohio State University AN IMPRINT OF ELSEVIER SCIENCE Computer Animation Algorithms and Techniques Rick Parent Ohio State University z< MORGAN KAUFMANN PUBLISHERS AN IMPRINT OF ELSEVIER SCIENCE AMSTERDAM BOSTON LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO

More information

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation Last Time? Animation, Motion Capture, & Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based

More information

Physically Based Character Animation

Physically Based Character Animation 15-464/15-664 Technical Animation April 2, 2013 Physically Based Character Animation Katsu Yamane Disney Research, Pittsburgh kyamane@disneyresearch.com Physically Based Character Animation Use physics

More information

COMPETITORS HANDBOOK / MANUEL DES CONCURRENTS 2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY / NIVEAUX SECONDAIRE

COMPETITORS HANDBOOK / MANUEL DES CONCURRENTS 2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY / NIVEAUX SECONDAIRE COMPETITORS HANDBOOK / MANUEL DES CONCURRENTS 2D 3D CHARACTER COMPUTER ANIMATION ANIMATION INFORMATISÉE 2D 3D SECONDARY / NIVEAUX SECONDAIRE 12 Basic Principles of Animation Paraphrased from the "Illusion

More information

Replicating Chaos Vehicle Replication in Watch Dogs 2. Matt Delbosc Team Lead Programmer Ubisoft Toronto

Replicating Chaos Vehicle Replication in Watch Dogs 2. Matt Delbosc Team Lead Programmer Ubisoft Toronto Replicating Chaos Vehicle Replication in Watch Dogs 2 Matt Delbosc Team Lead Programmer Ubisoft Toronto Network architecture 4-player peer-to-peer No single server Lots of entities to replicate Distributed

More information

Chapter 9 Animation System

Chapter 9 Animation System Chapter 9 Animation System 9.1 Types of Character Animation Cel Animation Cel animation is a specific type of traditional animation. A cel is a transparent sheet of plastic on which images can be painted

More information

Multimedia Technology CHAPTER 4. Video and Animation

Multimedia Technology CHAPTER 4. Video and Animation CHAPTER 4 Video and Animation - Both video and animation give us a sense of motion. They exploit some properties of human eye s ability of viewing pictures. - Motion video is the element of multimedia

More information

Basics of Design p. 2 Approaching Design as an Artist p. 4 Knowing Your Character p. 4 Making Decisions p. 4 Categories of Design p.

Basics of Design p. 2 Approaching Design as an Artist p. 4 Knowing Your Character p. 4 Making Decisions p. 4 Categories of Design p. Basics of Design p. 2 Approaching Design as an Artist p. 4 Knowing Your Character p. 4 Making Decisions p. 4 Categories of Design p. 6 Realistic Designs p. 6 Stylized Designs p. 7 Designing a Character

More information

animation computer graphics animation 2009 fabio pellacini 1 animation shape specification as a function of time

animation computer graphics animation 2009 fabio pellacini 1 animation shape specification as a function of time animation computer graphics animation 2009 fabio pellacini 1 animation shape specification as a function of time computer graphics animation 2009 fabio pellacini 2 animation representation many ways to

More information

Blender 3D Basics. Ch. 1

Blender 3D Basics. Ch. 1 Blender 3D Basics Ch. 1 Blender Movies Big Buck Bunny https://www.youtube.com/watch?v=ye7vzlltp-4 Sintel https://www.youtube.com/watch?v=ersgyuevlvq Tears of Steel https://www.youtube.com/watch?v=ersgyuevlvq

More information

animation computer graphics animation 2009 fabio pellacini 1

animation computer graphics animation 2009 fabio pellacini 1 animation computer graphics animation 2009 fabio pellacini 1 animation shape specification as a function of time computer graphics animation 2009 fabio pellacini 2 animation representation many ways to

More information

Animation. Computer Graphics COMP 770 (236) Spring Instructor: Brandon Lloyd 4/23/07 1

Animation. Computer Graphics COMP 770 (236) Spring Instructor: Brandon Lloyd 4/23/07 1 Animation Computer Graphics COMP 770 (236) Spring 2007 Instructor: Brandon Lloyd 4/23/07 1 Today s Topics Interpolation Forward and inverse kinematics Rigid body simulation Fluids Particle systems Behavioral

More information

Interactive Computer Graphics

Interactive Computer Graphics Interactive Computer Graphics Lecture 18 Kinematics and Animation Interactive Graphics Lecture 18: Slide 1 Animation of 3D models In the early days physical models were altered frame by frame to create

More information

Camera Actions. Shots, Angles & Movements

Camera Actions. Shots, Angles & Movements Camera Actions Shots, Angles & Movements Camera Shots (Shot Sizes) Camera Shots There are several different Camera Shots used in TV and Film Production. Each Camera Shot is given a name and description

More information

character design pipeline) callum.html

character design pipeline)   callum.html References: http://3d.about.com/od/3d-101-the-basics/tp/introducing-the-computer-graphics- Pipeline.htm (character design pipeline) http://cpapworthpp.blogspot.co.uk/2012/12/animation-production-pipelinecallum.html

More information

BCA502 GRAPHICS & MULTIMEDIA UNIT-IV

BCA502 GRAPHICS & MULTIMEDIA UNIT-IV 4.1 Components of Multimedia The primary characteristics of a multimedia system is the use of more than one kind of media to deliver content and functionality. Multimedia items generally fall into one

More information

System Requirements:-

System Requirements:- Anime Studio Pro 9 Complete Animation for Professionals & Digital Artists! Anime Studio Pro 9 is for professionals looking for a more efficient alternative to tedious frame-by-frame animation. With an

More information

Welcome to CS 231. Topics in Computer Animation. Victor Zordan EBU II 337

Welcome to CS 231. Topics in Computer Animation. Victor Zordan EBU II 337 Welcome to CS 231 Topics in Computer Animation Victor Zordan EBU II 337 vbz@cs.ucr.edu Overview Administravia Projects History of animation Research Areas About me Mech Engineering(BS) Computer Science

More information

199: Natural world and CG: modeling. Karan Singh

199: Natural world and CG: modeling. Karan Singh 199: Natural world and CG: modeling Karan Singh Computer Graphics: the trinity Modeling: How do we represent (2D or 3D) objects & environments? How do we build these representations? Function (animation)

More information

Overview. Agents and Avatars. Why IVAs? IVAS. Agents and Avatars Believability v naturalism Building the body H-anim Moving and sensing.

Overview. Agents and Avatars. Why IVAs? IVAS. Agents and Avatars Believability v naturalism Building the body H-anim Moving and sensing. Overview Agents and Avatars Ruth Aylett Agents and Avatars Believability v naturalism Building the body H-anim Moving and sensing IVAS Why IVAs? Intelligent Virtual Agents (IVAs) Also: Synthetic characters

More information

Exit: These control how the object exits the slide. For example, with the Fade animation the object will simply fade away.

Exit: These control how the object exits the slide. For example, with the Fade animation the object will simply fade away. PowerPoint 2013 Animating Text and Objects Introduction In PowerPoint, you can animate text and objects such as clip art, shapes, and pictures. Animation or movement on the slide can be used to draw the

More information

Tangents. In this tutorial we are going to take a look at how tangents can affect an animation.

Tangents. In this tutorial we are going to take a look at how tangents can affect an animation. Tangents In this tutorial we are going to take a look at how tangents can affect an animation. One of the 12 Principles of Animation is called Slow In and Slow Out. This refers to the spacing of the in

More information

CS 428: Fall Introduction to. Realism (overview) Andrew Nealen, Rutgers, /11/2009 1

CS 428: Fall Introduction to. Realism (overview) Andrew Nealen, Rutgers, /11/2009 1 CS 428: Fall 2009 Introduction to Computer Graphics Realism (overview) 11/11/2009 1 Topic overview Image formation and OpenGL Transformations and viewing Polygons and polygon meshes Programmable pipelines

More information

2D & 3D Animation NBAY Donald P. Greenberg March 21, 2016 Lecture 7

2D & 3D Animation NBAY Donald P. Greenberg March 21, 2016 Lecture 7 2D & 3D Animation NBAY 6120 Donald P. Greenberg March 21, 2016 Lecture 7 2D Cel Animation Cartoon Animation What is cartoon animation? A sequence of drawings which, when viewed in rapid succession, create

More information

Animation. HCID 520 User Interface Software & Technology

Animation. HCID 520 User Interface Software & Technology Animation HCID 520 User Interface Software & Technology How is animation used in user interfaces today? Animated Transitions See change from one state to next start Animated Transitions See change from

More information

Graphics and Games. Penny Rheingans University of Maryland Baltimore County

Graphics and Games. Penny Rheingans University of Maryland Baltimore County Graphics and Games IS 101Y/CMSC 104Y First Year IT Penny Rheingans University of Maryland Baltimore County Announcements Quizzes Project Questions Other questions Questions about Reading Asst Games with

More information

WEB 2 CREATING ROLLOVERS AND ANIMATIONS I N T H I S C H A P T E R. Creating Rollovers: The Basics 2. Simple Buttons: Lighting and Position 4

WEB 2 CREATING ROLLOVERS AND ANIMATIONS I N T H I S C H A P T E R. Creating Rollovers: The Basics 2. Simple Buttons: Lighting and Position 4 WEB CREATING ROLLOVERS AND ANIMATIONS I N T H I S C H A P T E R Creating Rollovers: The Basics Simple Buttons: Lighting and Position 4 Animation Basics 9 Animating Text 13 Animating Effects in ImageReady

More information

Motion for Computer Animation. Michael Gleicher Department of Computer Sciences University of Wisconsin, Madison

Motion for Computer Animation. Michael Gleicher Department of Computer Sciences University of Wisconsin, Madison Motion for Computer Animation Michael Gleicher Department of Computer Sciences University of Wisconsin, Madison Outline A brief history of computer animation (animation appreciation) Video! Techniques

More information

Gordon Foulkes, Aryn Gunn, Mike Schoenhals, Graham Scott, Dennis Wong. Port Moody Secondary, Terry Fox, Gleneagle, Dr.

Gordon Foulkes, Aryn Gunn, Mike Schoenhals, Graham Scott, Dennis Wong. Port Moody Secondary, Terry Fox, Gleneagle, Dr. BAA Animation 12 District Name: Coquitlam District Number: SD #43 Developed by: Gordon Foulkes, Aryn Gunn, Mike Schoenhals, Graham Scott, Dennis Wong. Date Developed: December 2004 School Name: Principal

More information

Animation. CS 4620 Lecture 33. Cornell CS4620 Fall Kavita Bala

Animation. CS 4620 Lecture 33. Cornell CS4620 Fall Kavita Bala Animation CS 4620 Lecture 33 Cornell CS4620 Fall 2015 1 Announcements Grading A5 (and A6) on Monday after TG 4621: one-on-one sessions with TA this Friday w/ prior instructor Steve Marschner 2 Quaternions

More information

Natural Viewing 3D Display

Natural Viewing 3D Display We will introduce a new category of Collaboration Projects, which will highlight DoCoMo s joint research activities with universities and other companies. DoCoMo carries out R&D to build up mobile communication,

More information

CS230 : Computer Graphics Lecture 12: Introduction to Animation. Tamar Shinar Computer Science & Engineering UC Riverside

CS230 : Computer Graphics Lecture 12: Introduction to Animation. Tamar Shinar Computer Science & Engineering UC Riverside CS230 : Computer Graphics Lecture 12: Introduction to Animation Tamar Shinar Computer Science & Engineering UC Riverside Types of animation keyframing rotoscoping stop motion procedural simulation motion

More information

Topics in Computer Animation

Topics in Computer Animation Topics in Computer Animation Animation Techniques Artist Driven animation The artist draws some frames (keyframing) Usually in 2D The computer generates intermediate frames using interpolation The old

More information

doi: / The Application of Polygon Modeling Method in the Maya Persona Model Shaping

doi: / The Application of Polygon Modeling Method in the Maya Persona Model Shaping doi:10.21311/001.39.12.37 The Application of Polygon Modeling Method in the Maya Persona Model Shaping Qinggang Sun Harbin University of Science and Technology RongCheng Campus, RongCheng Shandong, 264300

More information

C O M P U T E R G R A P H I C S. Computer Animation. Guoying Zhao 1 / 66

C O M P U T E R G R A P H I C S. Computer Animation. Guoying Zhao 1 / 66 Computer Animation Guoying Zhao 1 / 66 Basic Elements of Computer Graphics Modeling construct the 3D model of the scene Rendering Render the 3D model, compute the color of each pixel. The color is related

More information

Computer Animation I. Kerlow sections 2.4, 10.1, 6.3, 6.6 and chapter 7. Optional BG reading: Kerlow chapter 1.

Computer Animation I. Kerlow sections 2.4, 10.1, 6.3, 6.6 and chapter 7. Optional BG reading: Kerlow chapter 1. Wed Sep 6 1 First day stuff. The CG production pipeline and the ray tracing algorithm for making images. Kerlow sections 2.4, 10.1, 6.3, 6.6 and chapter 7. Optional BG reading: Kerlow chapter 1. Mon Sep

More information

7 Programming with Animations

7 Programming with Animations 7 Programming with Animations 7.1 Animated Graphics: Principles and History 7.2 Types of Animation 7.3 Programming Animations: Interpolation 7.4 Design of Animations 1 Reminder: Frame-by-Frame Animations

More information

AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO F ^ k.^

AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO F ^ k.^ Computer a jap Animation Algorithms and Techniques Second Edition Rick Parent Ohio State University AMSTERDAM BOSTON HEIDELBERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE SYDNEY TOKYO

More information

CGI and Pixar. In my opinion, one of the most fascinating applications of computer graphics

CGI and Pixar. In my opinion, one of the most fascinating applications of computer graphics Kevin Day Special Assignment EECS 487 CGI and Pixar In my opinion, one of the most fascinating applications of computer graphics technology has been its implementation in film. The convincing effects of

More information

CSE452 Computer Graphics

CSE452 Computer Graphics CSE452 Computer Graphics Lecture 19: From Morphing To Animation Capturing and Animating Skin Deformation in Human Motion, Park and Hodgins, SIGGRAPH 2006 CSE452 Lecture 19: From Morphing to Animation 1

More information

Once you know the tools, the technical aspect ends and the creative process starts.

Once you know the tools, the technical aspect ends and the creative process starts. Maarten Verhoeven is a 3D artist who specializes in character sculpting and has a passion for film and monsters. He has been working in the CG industry across a number of different fields, which incorporate

More information

Three-Dimensional Computer Animation

Three-Dimensional Computer Animation Three-Dimensional Computer Animation Visual Imaging in the Electronic Age Donald P. Greenberg November 28, 2017 Lecture #24 Luxo & Luxo Jr. 1986 Toy Story 1995 Finding Dory 2016 3D Animation Pixar Why

More information

CNM 190 Advanced Digital Animation

CNM 190 Advanced Digital Animation CNM 190 Advanced Digital Animation Dan Garcia, EECS (co-instructor) Greg Niemeyer, Art (co-instructor) Jeremy Huddleston, EECS (TA) Randy Nelson, Pixar (today s s guest lecturer) Today s s Overview Greg

More information