(11-1) OOP: Inheritance in C++ D & D Chapter 11. Instructor - Andrew S. O Fallon CptS 122 (October 29, 2018) Washington State University
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1 (11-1) OOP: Inheritance in C++ D & D Chapter 11 Instructor - Andrew S. O Fallon CptS 122 (October 29, 2018) Washington State University
2 Key Concepts Base and derived classes Protected members Inheritance public, protected, and private accessibility modes is-a relationship Single and multiple Multilevel, hierarchical, and hybrid Software reuse through inheritance 2
3 Introduction to Inheritance in OOP (I) Inheritance may be viewed as a form of software reuse or the process of creating new classes from existing classes Inheritance allows for the implementation of a class that acquires another class attributes and operations (its capabilities) The class customizes or enhances the capabilities of the acquired class Software reuse allows for higher levels of developer production through leveraging tested, quality code 3
4 Introduction to Inheritance in OOP (II) How inheritance works! When implementing a new class some data members (attributes) and member functions (operations) might be in common between the new class and an existing class the new class could inherit the members of the existing class The existing class is referred to as the base class (or superclass) The new class, which acquires the members, is referred to as the derived class (or subclass) Represents a more customized or specialized version of objects 4
5 Introduction to Inheritance in OOP (III) The is-a relationship represents inheritance For example: Let s say we have a base class called Employee and a derived class called Manager A Manager is an Employee (but, note, an Employee is not necessarily a Manager) In contrast the has-a relationship represents composition, where an object contains >= 1 objects of other classes as members Some possibilities include: An Employee has a dental plan (class DentalPlan), has an office (class Office), etc. 5
6 What is Inherited? A derived class inherits every member of a base class except its: Constructor(s) Destructor Friend(s) Overloaded assignment operator 6
7 Base and Derived Classes Base classes tend to be more general Derived classes tend to be more specific We ve established that every derived class is an object of it s base class so The set of objects representative of the base class is usually larger than the set of objects representative of any of its derived classes An Employee class could be representative of all employee types including managers, supervisors, directors, officers, etc. A Manager class is a smaller, more specific subset of employees 7
8 Protected Members The access specifier protected provides an intermediate level of protection between private and public Derived classes, and any of its friends, have access to protected members of a base class, but any nonmembers that are not friends do not have access 8
9 Forms of Inheritance There are 5 forms of inheritance Single Multiple Multilevel Hierarchical Hybrid 9
10 Single Inheritance - Inheritance Structure of Employees of a Business (I) Employee Manager Single inheritance 10
11 Single Inheritance - Inheritance Structure of Employees of a Business (II) Single inheritance One derived class inherits from only one base class A Manager inherits capabilities of an Employee only C++ syntax class Manager : public Employee { }; // class declarations 11
12 Multiple Inheritance - Inheritance Structure of University Members (I) Worker Student TeachingAssistant Multiple inheritance 12
13 Multiple Inheritance - Inheritance Structure of University Members (II) Multiple inheritance A derived class inherits from more than one base class A TeachingAssistant inherits capabilities of a Worker and Student C++ syntax class TeachingAssistant: public Worker, public Student { }; // class declarations 13
14 Multilevel Inheritance - Inheritance Structure of Employees of a Business (I) Employee is the direct base class of Manager Employee is an indirect base class of Officer Employee Manager Officer Multilevel inheritance (3 levels) 14
15 Multilevel Inheritance - Inheritance Structure of Employees of a Business (II) Multilevel inheritance A derived class acts as a base class for another derived class An Officer is created from a Manager and a Manager is created from an Employee An Officer is a type of Manager and a Manager is a type of Employee Generally want no more than a few levels 15
16 Hierarchical Inheritance - Inheritance Structure of Employees of a Business (I) CEO Officer COO Hierarchical inheritance 16
17 Hierarchical Inheritance - Inheritance Structure of Employees of a Business (II) Hierarchical inheritance Multiple derived classes inherit from the same base class CEO (Chief Executive Officer) and COO (Chief Operations Officer) have attributes of an Officer, but also have their own unique attributes 17
18 Hybrid Inheritance - Inheritance Structure of Employees of a Business (I) Officer The Diamond Problem! CEO COO Hybrid inheritance Chairman 18
19 Hybrid Inheritance - Inheritance Structure of Employees of a Business (II) 19 Hybrid inheritance Two or more inheritance forms are combined A Chairman inherits from both CEO (Chief Executive Officer) and COO (Chief Operations Officer) classes, and CEO and COO inherit from Officer forms a diamond relationship Here the diamond problem occurs because CEO and COO inherit from Officer, which have own copies of the data members and methods Chairman contains two subobjects - there is ambiguity in which members are accessed by Chairman We ll solve this problem with keyword virtual to be explained along with polymorphism later!
20 Accessibility Modes and Inheritance in C++ (I) public, protected, and private X in the table indicates hidden from derived class table courtesy of 20
21 Accessibility Modes and Inheritance in C++ (II) public C++ syntax class Manager : public Employee }; protected { // class declarations C++ syntax class Manager : protected Employee { }; // class declarations private C++ syntax class Manager : private Employee { }; // class declarations 21
22 Summary of Inheritance (I) Advantages Software reuse Reduces code redundancy Reduces code size Promotes readability Promotes extensibility Extensibility is a software design principle which considers growth of the system a system s ability to extend the system with new functionality with minimal changes and impact to the existing system s functionality 22
23 Summary of Inheritance (II) Disadvantages Base classes and derived classes are tightly coupled a change to the base class could impact all classes derived from it With a class hierarchy, many data members could remain unused, possibly affecting performance 23
24 In a Few Lectures Soon we will discuss polymorphism! Let inheritance sink in first! 24
25 References P.J. Deitel & H.M. Deitel, C++: How to Program (9th ed.), Prentice Hall, 2014 J.R. Hanly & E.B. Koffman, Problem Solving and Program Design in C (7 th Ed.), Addison- Wesley,
26 Collaborators Jack Hagemeister 26
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