Software Development. Modular Design and Algorithm Analysis

Size: px
Start display at page:

Download "Software Development. Modular Design and Algorithm Analysis"

Transcription

1 Software Development Modular Design and Algorithm Analysis

2 Data Encapsulation Encapsulation is the packing of data and functions into a single component. The features of encapsulation are supported using classes in most object-oriented programming languages, although other alternatives also exist. It allows selective hiding of properties and methods in an object by building an impenetrable wall to protect the code from accidental corruption. In programming languages, encapsulation is used to refer to one of two related but distinct notions, and sometimes to the combination thereof:

3 1. A language mechanism for restricting access to some of the object's components. 2. A language construct that facilitates the bundling of data with the methods (or other functions) operating on that data.

4 General definition In general, encapsulation is one of the four fundamentals of OOP (object-oriented programming). Encapsulation refers to the bundling of data with the methods that operate on that data. Encapsulation is used to hide the values or state of a structured data object inside a class, preventing unauthorized parties' direct access to them. Publicly accessible methods are generally provided in the class (so-called getters and setters) to access the values, and other client classes call these methods to retrieve and modify the values within the object.

5 Encapsulation is one of the most important and most advantageous concepts provided in object-oriented programming. By taking proper care when designing your objects to hide their internal details from the rest of the system, you gain the ability to simplify the remainder of the system while isolating it from problems caused by changes to the internal structure of your objects. These concepts are absolutely critical when working with a team.

6 Designing Strategy Most of us have learned through bitter experience to make class members private by default unless we really need to expose them. That's just good encapsulation. This wisdom is applied most frequently to data members, but it applies equally to all members, including virtual functions.

7 Reusability (Inheritance) In computer science and software engineering, reusability is the use of existing assets in some form within the software product development process. More than just code, assets are products and by-products of the software development life cycle and include software components, test suites, designs and documentation. Leverage is modifying existing assets as needed to meet specific system requirements.

8 Because reuse implies the creation of a separately maintained version of the assets, it is preferred over leverage. Subroutines or functions are the simplest form of reuse. A chunk of code is regularly organized using modules or namespaces into layers. Proponents claim that objects and software components offer a more advanced form of reusability, although it has been tough to objectively measure and define levels or scores of reusability.

9 The ability to reuse relies in an essential way on the ability to build larger things from smaller parts, and being able to identify commonalities among those parts. Reusability is often a required characteristic of platform software. Reusability brings several aspects to software development that do not need to be considered when reusability is not required.

10 Reusability implies some explicit management of build, packaging, distribution, installation, configuration, deployment, maintenance and upgrade issues. If these issues are not considered, software may appear to be reusable from design point of view, but will not be reused in practice. Software reusability more specifically refers to design features of a software element (or collection of software elements) that enhance its suitability for reuse.

11 Some design features for software reuse include: Adaptable Brief: small size Consistency Correctness Fast Flexible Generic Modularity Simple: low complexity Stability under changing requirements

12 Inheritance enables new classes to receive or inherit the properties and methods of existing classes. Using two concepts of inheritance, subclassing (making a new class based on a previous one) and overriding (changing how a previous class works), you can organize your objects into a hierarchy. Using inheritance to make this hierarchy often creates easier to understand code, but most importantly it allows you to reuse and organize code more effectively.

13 In object-oriented programming, inheritance enables new objects to take on the properties of existing objects. A class that is used as the basis for inheritance is called a superclass or base class. A class that inherits from a superclass is called a subclass or derived class. The terms parent class and child class are also acceptable terms to use respectively. A child inherits visible properties and methods from its parent while adding additional properties and methods of its own.

14 Inheritance and controlling access The access level of a declared element is the extent of the ability to access it, that is, what code has permission to read it or write to it. This is determined not only by how you declare the element itself, but also by the access level of the element's container. Code that cannot access a containing element cannot access any of its contained elements, even those declared as Public.

15 For example, a Public variable in a Private structure can be accessed from inside the class that contains the structure, but not from outside that class. The Public keyword in the declaration statement specifies that the elements can be accessed from code anywhere in the same project, from other projects that reference the project, and from any assembly built from the project. You can use Public only at module, interface, or namespace level. This means you can declare a public element at the level of a source file or namespace, or inside an interface, module, class, or structure, but not in a procedure.

16 The Protected keyword in the declaration statement specifies that the elements can be accessed only from within the same class, or from a class derived from this class. You can use Protected only at class level, and only when you declare a member of a class. This means you can declare a protected element in a class, but not at the level of a source file or namespace, or inside an interface, module, structure, or procedure.

17 The Friend keyword in the declaration statement specifies that the elements can be accessed from within the same assembly, but not from outside the assembly. You can use Friend only at module, interface, or namespace level. This means you can declare a friend element at the level of a source file or namespace, or inside an interface, module, class, or structure, but not in a procedure.

18 The Protected and Friend keywords together in the declaration statement specify that the elements can be accessed either from derived classes or from within the same assembly, or both. You can use Protected Friend only at class level, and only when you declare a member of a class. This means you can declare a protected friend element in a class, but not at the level of a source file or namespace, or inside an interface, module, structure, or procedure.

19 The Private keyword in the declaration statement specifies that the elements can be accessed only from within the same module, class, or structure. You can use Private only at module level. This means you can declare a private element inside a module, class, or structure, but not at the level of a source file or namespace, inside an interface, or in a procedure. At the module level, the Dim statement without any access level keywords is equivalent to a Private declaration. However, you might want to use the Private keyword to make your code easier to read and interpret.

20 Activity 3.5 Using the information in the presentation, apply reusability, inheritance and encapsulation when designing new classes and modules. Copy examples of these three principles with a brief description on how you attained them into a document. You may need to wait until you have more of your culminating activity completed before you have the code you need. Save your work as john_s_3_5_peri under the appropriate folder for your class in the DropOff folder on the X: drive

Chapter 5 Object-Oriented Programming

Chapter 5 Object-Oriented Programming Chapter 5 Object-Oriented Programming Develop code that implements tight encapsulation, loose coupling, and high cohesion Develop code that demonstrates the use of polymorphism Develop code that declares

More information

IT101. Inheritance, Encapsulation, Polymorphism and Constructors

IT101. Inheritance, Encapsulation, Polymorphism and Constructors IT101 Inheritance, Encapsulation, Polymorphism and Constructors OOP Advantages and Concepts What are OOP s claims to fame? Better suited for team development Facilitates utilizing and creating reusable

More information

C++ & Object Oriented Programming Concepts The procedural programming is the standard approach used in many traditional computer languages such as BASIC, C, FORTRAN and PASCAL. The procedural programming

More information

Inheritance. Benefits of Java s Inheritance. 1. Reusability of code 2. Code Sharing 3. Consistency in using an interface. Classes

Inheritance. Benefits of Java s Inheritance. 1. Reusability of code 2. Code Sharing 3. Consistency in using an interface. Classes Inheritance Inheritance is the mechanism of deriving new class from old one, old class is knows as superclass and new class is known as subclass. The subclass inherits all of its instances variables and

More information

Computer Science 4U Unit 1. Programming Concepts and Skills Modular Design

Computer Science 4U Unit 1. Programming Concepts and Skills Modular Design Computer Science 4U Unit 1 Programming Concepts and Skills Modular Design Modular Design Reusable Code Object-oriented programming (OOP) is a programming style that represents the concept of "objects"

More information

Java Object Oriented Design. CSC207 Fall 2014

Java Object Oriented Design. CSC207 Fall 2014 Java Object Oriented Design CSC207 Fall 2014 Design Problem Design an application where the user can draw different shapes Lines Circles Rectangles Just high level design, don t write any detailed code

More information

Object Oriented Programming is a programming method that combines: Advantage of Object Oriented Programming

Object Oriented Programming is a programming method that combines: Advantage of Object Oriented Programming Overview of OOP Object Oriented Programming is a programming method that combines: a) Data b) Instructions for processing that data into a self-sufficient object that can be used within a program or in

More information

What are the characteristics of Object Oriented programming language?

What are the characteristics of Object Oriented programming language? What are the various elements of OOP? Following are the various elements of OOP:- Class:- A class is a collection of data and the various operations that can be performed on that data. Object- This is

More information

Object Oriented Features. Inheritance. Inheritance. CS257 Computer Science I Kevin Sahr, PhD. Lecture 10: Inheritance

Object Oriented Features. Inheritance. Inheritance. CS257 Computer Science I Kevin Sahr, PhD. Lecture 10: Inheritance CS257 Computer Science I Kevin Sahr, PhD Lecture 10: Inheritance 1 Object Oriented Features For a programming language to be called object oriented it should support the following features: 1. objects:

More information

CHAPTER 5 GENERAL OOP CONCEPTS

CHAPTER 5 GENERAL OOP CONCEPTS CHAPTER 5 GENERAL OOP CONCEPTS EVOLUTION OF SOFTWARE A PROGRAMMING LANGUAGE SHOULD SERVE 2 RELATED PURPOSES : 1. It should provide a vehicle for programmer to specify actions to be executed. 2. It should

More information

Object oriented programming Concepts

Object oriented programming Concepts Object oriented programming Concepts Naresh Proddaturi 09/10/2012 Naresh Proddaturi 1 Problems with Procedural language Data is accessible to all functions It views a program as a series of steps to be

More information

Object-Oriented Programming

Object-Oriented Programming Object-Oriented Programming 1. What is object-oriented programming (OOP)? OOP is a technique to develop logical modules, such as classes that contain properties, methods, fields, and events. An object

More information

Advanced Programming Using Visual Basic 2008

Advanced Programming Using Visual Basic 2008 Building Multitier Programs with Classes Advanced Programming Using Visual Basic 2008 The OOP Development Approach OOP = Object Oriented Programming Large production projects are created by teams Each

More information

Object-Oriented Design

Object-Oriented Design Object-Oriented Design Lecturer: Raman Ramsin Lecture 10: Analysis Packages 1 Analysis Workflow: Packages The analysis workflow consists of the following activities: Architectural analysis Analyze a use

More information

OOPS Viva Questions. Object is termed as an instance of a class, and it has its own state, behavior and identity.

OOPS Viva Questions. Object is termed as an instance of a class, and it has its own state, behavior and identity. OOPS Viva Questions 1. What is OOPS? OOPS is abbreviated as Object Oriented Programming system in which programs are considered as a collection of objects. Each object is nothing but an instance of a class.

More information

9/21/2010. Based on Chapter 2 in Advanced Programming Using Visual Basic.NET by Bradley and Millspaugh

9/21/2010. Based on Chapter 2 in Advanced Programming Using Visual Basic.NET by Bradley and Millspaugh Building Multitier Programs with Classes Based on Chapter 2 in Advanced Programming Using Visual Basic.NET by Bradley and Millspaugh The Object-Oriented Oriented (OOP) Development Approach Large production

More information

Chapter 12. OOP: Creating Object- Oriented Programs. McGraw-Hill. Copyright 2011 by The McGraw-Hill Companies, Inc. All Rights Reserved.

Chapter 12. OOP: Creating Object- Oriented Programs. McGraw-Hill. Copyright 2011 by The McGraw-Hill Companies, Inc. All Rights Reserved. Chapter 12 OOP: Creating Object- Oriented Programs McGraw-Hill Copyright 2011 by The McGraw-Hill Companies, Inc. All Rights Reserved. Objectives (1 of 2) Use object-oriented terminology correctly. Create

More information

QUESTIONS FOR AVERAGE BLOOMERS

QUESTIONS FOR AVERAGE BLOOMERS MANTHLY TEST JULY 2017 QUESTIONS FOR AVERAGE BLOOMERS 1. How many types of polymorphism? Ans- 1.Static Polymorphism (compile time polymorphism/ Method overloading) 2.Dynamic Polymorphism (run time polymorphism/

More information

Object Orientated Analysis and Design. Benjamin Kenwright

Object Orientated Analysis and Design. Benjamin Kenwright Notation Part 2 Object Orientated Analysis and Design Benjamin Kenwright Outline Review What do we mean by Notation and UML? Types of UML View Continue UML Diagram Types Conclusion and Discussion Summary

More information

More On inheritance. What you can do in subclass regarding methods:

More On inheritance. What you can do in subclass regarding methods: More On inheritance What you can do in subclass regarding methods: The inherited methods can be used directly as they are. You can write a new static method in the subclass that has the same signature

More information

CPS 506 Comparative Programming Languages. Programming Language

CPS 506 Comparative Programming Languages. Programming Language CPS 506 Comparative Programming Languages Object-Oriented Oriented Programming Language Paradigm Introduction Topics Object-Oriented Programming Design Issues for Object-Oriented Oriented Languages Support

More information

JAVA MOCK TEST JAVA MOCK TEST II

JAVA MOCK TEST JAVA MOCK TEST II http://www.tutorialspoint.com JAVA MOCK TEST Copyright tutorialspoint.com This section presents you various set of Mock Tests related to Java Framework. You can download these sample mock tests at your

More information

Data Structures (list, dictionary, tuples, sets, strings)

Data Structures (list, dictionary, tuples, sets, strings) Data Structures (list, dictionary, tuples, sets, strings) Lists are enclosed in brackets: l = [1, 2, "a"] (access by index, is mutable sequence) Tuples are enclosed in parentheses: t = (1, 2, "a") (access

More information

Data Structures and Algorithms Design Goals Implementation Goals Design Principles Design Techniques. Version 03.s 2-1

Data Structures and Algorithms Design Goals Implementation Goals Design Principles Design Techniques. Version 03.s 2-1 Design Principles Data Structures and Algorithms Design Goals Implementation Goals Design Principles Design Techniques 2-1 Data Structures Data Structure - A systematic way of organizing and accessing

More information

Building Multitier Programs with Classes

Building Multitier Programs with Classes 2-1 2-1 Building Multitier Programs with Classes Chapter 2 This chapter reviews object-oriented programming concepts and techniques for breaking programs into multiple tiers with multiple classes. Objectives

More information

Introduction to ActionScript 3.0 programming Object Oriented Programming pt. 1 & 2

Introduction to ActionScript 3.0 programming Object Oriented Programming pt. 1 & 2 Introduction to ActionScript 3.0 programming Object Oriented Programming pt. 1 & 2 Thomas Lövgren Flash developer, designer & programmer thomas.lovgren@humlab.umu.se Umeå Institute of Design, 2011-09-20

More information

Overview of OOP. Dr. Zhang COSC 1436 Summer, /18/2017

Overview of OOP. Dr. Zhang COSC 1436 Summer, /18/2017 Overview of OOP Dr. Zhang COSC 1436 Summer, 2017 7/18/2017 Review Data Structures (list, dictionary, tuples, sets, strings) Lists are enclosed in square brackets: l = [1, 2, "a"] (access by index, is mutable

More information

Understanding Inheritance and Interfaces

Understanding Inheritance and Interfaces Chapter 8 Objectives Understanding Inheritance and Interfaces In this chapter, you will: Implement the Boat generalization/specialization class hierarchy Understand abstract and final classes and the MustInherit

More information

ITI Introduction to Computing II

ITI Introduction to Computing II ITI 1121. Introduction to Computing II Marcel Turcotte School of Electrical Engineering and Computer Science Inheritance Introduction Generalization/specialization Version of January 20, 2014 Abstract

More information

OBJECT ORIENTED PROGRAMMING USING C++ CSCI Object Oriented Analysis and Design By Manali Torpe

OBJECT ORIENTED PROGRAMMING USING C++ CSCI Object Oriented Analysis and Design By Manali Torpe OBJECT ORIENTED PROGRAMMING USING C++ CSCI 5448- Object Oriented Analysis and Design By Manali Torpe Fundamentals of OOP Class Object Encapsulation Abstraction Inheritance Polymorphism Reusability C++

More information

Object Oriented Programming

Object Oriented Programming Object Oriented Programming Ray John Pamillo 1/27/2016 1 Nokia Solutions and Networks 2014 Outline: Brief History of OOP Why use OOP? OOP vs Procedural Programming What is OOP? Objects and Classes 4 Pillars

More information

Design Pattern: Composite

Design Pattern: Composite Design Pattern: Composite Intent Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly. Motivation

More information

Chapter 11. Categories of languages that support OOP: 1. OOP support is added to an existing language

Chapter 11. Categories of languages that support OOP: 1. OOP support is added to an existing language Categories of languages that support OOP: 1. OOP support is added to an existing language - C++ (also supports procedural and dataoriented programming) - Ada 95 (also supports procedural and dataoriented

More information

ITI Introduction to Computing II

ITI Introduction to Computing II ITI 1121. Introduction to Computing II Marcel Turcotte School of Electrical Engineering and Computer Science Inheritance Introduction Generalization/specialization Version of January 21, 2013 Abstract

More information

CREATED BY: Muhammad Bilal Arslan Ahmad Shaad. JAVA Chapter No 5. Instructor: Muhammad Naveed

CREATED BY: Muhammad Bilal Arslan Ahmad Shaad. JAVA Chapter No 5. Instructor: Muhammad Naveed CREATED BY: Muhammad Bilal Arslan Ahmad Shaad JAVA Chapter No 5 Instructor: Muhammad Naveed Muhammad Bilal Arslan Ahmad Shaad Chapter No 5 Object Oriented Programming Q: Explain subclass and inheritance?

More information

Object Oriented Programming in Java. Jaanus Pöial, PhD Tallinn, Estonia

Object Oriented Programming in Java. Jaanus Pöial, PhD Tallinn, Estonia Object Oriented Programming in Java Jaanus Pöial, PhD Tallinn, Estonia Motivation for Object Oriented Programming Decrease complexity (use layers of abstraction, interfaces, modularity,...) Reuse existing

More information

Programming II (CS300)

Programming II (CS300) 1 Programming II (CS300) Chapter 05: Inheritance and Interfaces MOUNA KACEM mouna@cs.wisc.edu Spring 2018 Inheritance and Interfaces 2 Introduction Inheritance and Class Hierarchy Polymorphism Abstract

More information

Introduction to Object- Oriented Programming

Introduction to Object- Oriented Programming Introduction to Object- Oriented Programming Reusing this material This work is licensed under a Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-nc-sa/4.0/deed.en_us

More information

Inheritance, and Polymorphism.

Inheritance, and Polymorphism. Inheritance and Polymorphism by Yukong Zhang Object-oriented programming languages are the most widely used modern programming languages. They model programming based on objects which are very close to

More information

Example: Fibonacci Numbers

Example: Fibonacci Numbers Example: Fibonacci Numbers Write a program which determines F n, the (n + 1)-th Fibonacci number. The first 10 Fibonacci numbers are 0, 1, 1, 2, 3, 5, 8, 13, 21, and 34. The sequence of Fibonacci numbers

More information

Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson

Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson Introduction History, Characteristics of Java language Java Language Basics Data types, Variables, Operators and Expressions Anatomy of a Java Program

More information

Programming II (CS300)

Programming II (CS300) 1 Programming II (CS300) Chapter 05: Inheritance and Interfaces MOUNA KACEM mouna@cs.wisc.edu Fall 2018 Inheritance and Interfaces 2 Introduction Inheritance and Class Hierarchy Polymorphism Abstract Classes

More information

CS200: Advanced OO in Java

CS200: Advanced OO in Java Object Oriented Programming CS200: Advanced OO in Java n Programming paradigm using Objects : data structures consisting of data fields and methods together with their interaction. n Object? n Class? n

More information

1. Write two major differences between Object-oriented programming and procedural programming?

1. Write two major differences between Object-oriented programming and procedural programming? 1. Write two major differences between Object-oriented programming and procedural programming? A procedural program is written as a list of instructions, telling the computer, step-by-step, what to do:

More information

CMSC 132: Object-Oriented Programming II

CMSC 132: Object-Oriented Programming II CMSC 132: Object-Oriented Programming II Java Support for OOP Department of Computer Science University of Maryland, College Park Object Oriented Programming (OOP) OO Principles Abstraction Encapsulation

More information

ECE 122. Engineering Problem Solving with Java

ECE 122. Engineering Problem Solving with Java ECE 122 Engineering Problem Solving with Java Lecture 17 Inheritance Overview Problem: Can we create bigger classes from smaller ones without having to repeat information? Subclasses: a class inherits

More information

PROGRAMMING LANGUAGE 2

PROGRAMMING LANGUAGE 2 31/10/2013 Ebtsam Abd elhakam 1 PROGRAMMING LANGUAGE 2 Java lecture (7) Inheritance 31/10/2013 Ebtsam Abd elhakam 2 Inheritance Inheritance is one of the cornerstones of object-oriented programming. It

More information

Object-oriented perspective

Object-oriented perspective Starting Reader #2 Object-oriented perspective Operating system = computer interface Shell/libraries/system calls = OS interface Will return to OS topics in upcoming lectures. Now: OO intro. Objects l

More information

CS-202 Introduction to Object Oriented Programming

CS-202 Introduction to Object Oriented Programming CS-202 Introduction to Object Oriented Programming California State University, Los Angeles Computer Science Department Lecture III Inheritance and Polymorphism Introduction to Inheritance Introduction

More information

C++ Important Questions with Answers

C++ Important Questions with Answers 1. Name the operators that cannot be overloaded. sizeof,.,.*,.->, ::,? 2. What is inheritance? Inheritance is property such that a parent (or super) class passes the characteristics of itself to children

More information

Unit3: Java in the large. Prepared by: Dr. Abdallah Mohamed, AOU-KW

Unit3: Java in the large. Prepared by: Dr. Abdallah Mohamed, AOU-KW Prepared by: Dr. Abdallah Mohamed, AOU-KW 1 1. Introduction 2. Objects and classes 3. Information hiding 4. Constructors 5. Some examples of Java classes 6. Inheritance revisited 7. The class hierarchy

More information

Lecture Contents CS313D: ADVANCED PROGRAMMING LANGUAGE. What is Inheritance?

Lecture Contents CS313D: ADVANCED PROGRAMMING LANGUAGE. What is Inheritance? CS313D: ADVANCED PROGRAMMING LANGUAGE Computer Science department Lecture 5: Inheritance & Polymorphism Lecture Contents 2 What is Inheritance? Super-class & sub class Protected members Creating subclasses

More information

Inheritance and Encapsulation. Amit Gupta

Inheritance and Encapsulation. Amit Gupta Inheritance and Encapsulation Amit Gupta Project 1 How did it go? What did you like about it? What did you not like? What can we do to help? Suggestions Ask questions if you don t understand a concept

More information

OOP Design Conclusions and Variations

OOP Design Conclusions and Variations CS108, Stanford Handout #20 Fall, 2008-09 Osvaldo Jiménez OOP Design Conclusions and Variations Thanks to Nick Parlante for much of this handout Part 1 -- Mainstream OOP Design First, we have the standard,

More information

ENCAPSULATION. private, public, scope and visibility rules. packages and package level access.

ENCAPSULATION. private, public, scope and visibility rules. packages and package level access. ENCAPSULATION private, public, scope and visibility rules. packages and package level access. Q. Explain the term Encapsulation with an example? Ans: The wrapping up to data and methods into a single units

More information

Microsoft Visual Basic 2005: Reloaded

Microsoft Visual Basic 2005: Reloaded Microsoft Visual Basic 2005: Reloaded Second Edition Chapter 1 An Introduction to Visual Basic 2005 Objectives After studying this chapter, you should be able to: Explain the history of programming languages

More information

Understanding the Object Paradigm

Understanding the Object Paradigm 2 Understanding the Object Paradigm M MAJOR A J O R T TOPICSO P I C S Objectives... 18 Pre-Test Questions... 18 Introduction... 19 Classes... 19 Classes and Functions... 20 Abstraction... 25 Adding and

More information

Object- Oriented Design with UML and Java Part I: Fundamentals

Object- Oriented Design with UML and Java Part I: Fundamentals Object- Oriented Design with UML and Java Part I: Fundamentals University of Colorado 1999-2002 CSCI-4448 - Object-Oriented Programming and Design These notes as free PDF files: http://www.softwarefederation.com/cs4448.html

More information

CS111: PROGRAMMING LANGUAGE II

CS111: PROGRAMMING LANGUAGE II 1 CS111: PROGRAMMING LANGUAGE II Computer Science Department Lecture 4(b): Subclasses and Superclasses OOP OOP - Inheritance Inheritance represents the is a relationship between data types (e.g. student/person)

More information

Contents. I. Classes, Superclasses, and Subclasses. Topic 04 - Inheritance

Contents. I. Classes, Superclasses, and Subclasses. Topic 04 - Inheritance Contents Topic 04 - Inheritance I. Classes, Superclasses, and Subclasses - Inheritance Hierarchies Controlling Access to Members (public, no modifier, private, protected) Calling constructors of superclass

More information

Polymorphism 2/12/2018. Which statement is correct about overriding private methods in the super class?

Polymorphism 2/12/2018. Which statement is correct about overriding private methods in the super class? Which statement is correct about overriding private methods in the super class? Peer Instruction Polymorphism Please select the single correct answer. A. Any derived class can override private methods

More information

CS260 Intro to Java & Android 02.Java Technology

CS260 Intro to Java & Android 02.Java Technology CS260 Intro to Java & Android 02.Java Technology CS260 - Intro to Java & Android 1 Getting Started: http://docs.oracle.com/javase/tutorial/getstarted/index.html Java Technology is: (a) a programming language

More information

CS313D: ADVANCED PROGRAMMING LANGUAGE

CS313D: ADVANCED PROGRAMMING LANGUAGE CS313D: ADVANCED PROGRAMMING LANGUAGE Computer Science department Lecture 5: Inheritance & Polymorphism Lecture Contents 2 What is Inheritance? Super-class & sub class Protected members Creating subclasses

More information

Inheritance and Substitution (Budd chapter 8, 10)

Inheritance and Substitution (Budd chapter 8, 10) Inheritance and Substitution (Budd chapter 8, 10) 1 2 Plan The meaning of inheritance The syntax used to describe inheritance and overriding The idea of substitution of a child class for a parent The various

More information

Java OOP (SE Tutorials: Learning the Java Language Trail : Object-Oriented Programming Concepts Lesson )

Java OOP (SE Tutorials: Learning the Java Language Trail : Object-Oriented Programming Concepts Lesson ) Java OOP (SE Tutorials: Learning the Java Language Trail : Object-Oriented Programming Concepts Lesson ) Dongwon Jeong djeong@kunsan.ac.kr; http://ist.kunsan.ac.kr/ Information Sciences and Technology

More information

The Essence of Object Oriented Programming with Java and UML. Chapter 2. The Essence of Objects. What Is an Object-Oriented System?

The Essence of Object Oriented Programming with Java and UML. Chapter 2. The Essence of Objects. What Is an Object-Oriented System? Page 1 of 21 Page 2 of 21 and identity. Objects are members of a class, and the attributes and behavior of an object are defined by the class definition. The Essence of Object Oriented Programming with

More information

Introduction to OOP. Procedural Programming sequence of statements to solve a problem.

Introduction to OOP. Procedural Programming sequence of statements to solve a problem. Introduction to OOP C++ - hybrid language improved and extended standard C (procedural language) by adding constructs and syntax for use as an object oriented language. Object-Oriented and Procedural Programming

More information

Classes. Classes. Classes. Class Circle with methods. Class Circle with fields. Classes and Objects in Java. Introduce to classes and objects in Java.

Classes. Classes. Classes. Class Circle with methods. Class Circle with fields. Classes and Objects in Java. Introduce to classes and objects in Java. Classes Introduce to classes and objects in Java. Classes and Objects in Java Understand how some of the OO concepts learnt so far are supported in Java. Understand important features in Java classes.

More information

Client Code - the code that uses the classes under discussion. Coupling - code in one module depends on code in another module

Client Code - the code that uses the classes under discussion. Coupling - code in one module depends on code in another module Basic Class Design Goal of OOP: Reduce complexity of software development by keeping details, and especially changes to details, from spreading throughout the entire program. Actually, the same goal as

More information

Chapter 1: Object-Oriented Programming Using C++

Chapter 1: Object-Oriented Programming Using C++ Chapter 1: Object-Oriented Programming Using C++ Objectives Looking ahead in this chapter, we ll consider: Abstract Data Types Encapsulation Inheritance Pointers Polymorphism Data Structures and Algorithms

More information

OVERRIDING. 7/11/2015 Budditha Hettige 82

OVERRIDING. 7/11/2015 Budditha Hettige 82 OVERRIDING 7/11/2015 (budditha@yahoo.com) 82 What is Overriding Is a language feature Allows a subclass or child class to provide a specific implementation of a method that is already provided by one of

More information

Logistics. Final Exam on Friday at 3pm in CHEM 102

Logistics. Final Exam on Friday at 3pm in CHEM 102 Java Review Logistics Final Exam on Friday at 3pm in CHEM 102 What is a class? A class is primarily a description of objects, or instances, of that class A class contains one or more constructors to create

More information

And Even More and More C++ Fundamentals of Computer Science

And Even More and More C++ Fundamentals of Computer Science And Even More and More C++ Fundamentals of Computer Science Outline C++ Classes Friendship Inheritance Multiple Inheritance Polymorphism Virtual Members Abstract Base Classes File Input/Output Friendship

More information

9/10/2018 Programming Data Structures Inheritance

9/10/2018 Programming Data Structures Inheritance 9/10/2018 Programming Data Structures Inheritance 1 Email me if the office door is closed 2 Introduction to Arrays An array is a data structure used to process a collection of data that is all of the same

More information

Chapter 2. Building Multitier Programs with Classes The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill

Chapter 2. Building Multitier Programs with Classes The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Chapter 2 Building Multitier Programs with Classes McGraw-Hill 2010 The McGraw-Hill Companies, Inc. All rights reserved. Objectives Discuss object-oriented terminology Create your own class and instantiate

More information

Module 10 Inheritance, Virtual Functions, and Polymorphism

Module 10 Inheritance, Virtual Functions, and Polymorphism Module 10 Inheritance, Virtual Functions, and Polymorphism Table of Contents CRITICAL SKILL 10.1: Inheritance Fundamentals... 2 CRITICAL SKILL 10.2: Base Class Access Control... 7 CRITICAL SKILL 10.3:

More information

Sahaj Computer Solutions OOPS WITH C++

Sahaj Computer Solutions OOPS WITH C++ Chapter 6 1 Contents Introduction Types of Inheritances Defining the Derived Class Single Inheritance Making a private data inheritable Multilevel Inheritance Multiple Inheritance Ambiguity Resolution

More information

CS1150 Principles of Computer Science Objects and Classes

CS1150 Principles of Computer Science Objects and Classes CS1150 Principles of Computer Science Objects and Classes Yanyan Zhuang Department of Computer Science http://www.cs.uccs.edu/~yzhuang CS1150 UC. Colorado Springs Object-Oriented Thinking Chapters 1-8

More information

Comp 249 Programming Methodology

Comp 249 Programming Methodology Comp 249 Programming Methodology Chapter 7 - Inheritance Part A Dr. Aiman Hanna Department of Computer Science & Software Engineering Concordia University, Montreal, Canada These slides has been extracted,

More information

Programming Languages and Program Development

Programming Languages and Program Development Programming Languages and Program Development 1 Programming Languages and How They Work Programming o Process used to create software programs Programmers o People who use programming languages to create

More information

OBJECT ORİENTATİON ENCAPSULATİON

OBJECT ORİENTATİON ENCAPSULATİON OBJECT ORİENTATİON Software development can be seen as a modeling activity. The first step in the software development is the modeling of the problem we are trying to solve and building the conceptual

More information

I Wish I Knew How To. Begin Object Oriented Programming With Xojo. By Eugene Dakin. July 2015 Edition (1.0)

I Wish I Knew How To. Begin Object Oriented Programming With Xojo. By Eugene Dakin. July 2015 Edition (1.0) I Wish I Knew How To Begin Object Oriented Programming With Xojo July Edition (1.0) By Eugene Dakin Table of Contents Chapter 1 - Introduction to Object Oriented Programming... 6 Being the Architect...

More information

Programming overview

Programming overview Programming overview Basic Java A Java program consists of: One or more classes A class contains one or more methods A method contains program statements Each class in a separate file MyClass defined in

More information

Software Paradigms (Lesson 3) Object-Oriented Paradigm (2)

Software Paradigms (Lesson 3) Object-Oriented Paradigm (2) Software Paradigms (Lesson 3) Object-Oriented Paradigm (2) Table of Contents 1 Reusing Classes... 2 1.1 Composition... 2 1.2 Inheritance... 4 1.2.1 Extending Classes... 5 1.2.2 Method Overriding... 7 1.2.3

More information

2.4 Structuring programs

2.4 Structuring programs 2.4 Structuring programs While theoretically a program could be written as one big expression, in reality we want some structure so that l The programmer has it easier to read the program l A compiler

More information

How to be a Good Bean

How to be a Good Bean How to be a Good Bean A JavaBeans component, or simply a Bean, is a reusable software component that can be manipulated visually in a builder tool. The JavaBeans 1.0 architecture specifies how a JavaBeans

More information

Oops known as object-oriented programming language system is the main feature of C# which further support the major features of oops including:

Oops known as object-oriented programming language system is the main feature of C# which further support the major features of oops including: Oops known as object-oriented programming language system is the main feature of C# which further support the major features of oops including: Abstraction Encapsulation Inheritance and Polymorphism Object-Oriented

More information

Data Abstraction. Hwansoo Han

Data Abstraction. Hwansoo Han Data Abstraction Hwansoo Han Data Abstraction Data abstraction s roots can be found in Simula67 An abstract data type (ADT) is defined In terms of the operations that it supports (i.e., that can be performed

More information

What is Inheritance?

What is Inheritance? Inheritance 1 Agenda What is and Why Inheritance? How to derive a sub-class? Object class Constructor calling chain super keyword Overriding methods (most important) Hiding methods Hiding fields Type casting

More information

Objectives. Architectural Design. Software architecture. Topics covered. Architectural design. Advantages of explicit architecture

Objectives. Architectural Design. Software architecture. Topics covered. Architectural design. Advantages of explicit architecture Objectives Architectural Design To introduce architectural design and to discuss its importance To explain the architectural design decisions that have to be made To introduce three complementary architectural

More information

IS-A is a way of saying: This object is a type of that object. Let us see how the extends keyword is used to achieve inheritance.

IS-A is a way of saying: This object is a type of that object. Let us see how the extends keyword is used to achieve inheritance. PART 17 17. Inheritance Inheritance can be defined as the process where one object acquires the properties of another. With the use of inheritance the information is made manageable in a hierarchical order.

More information

CHAPTER 4 HEURISTICS BASED ON OBJECT ORIENTED METRICS

CHAPTER 4 HEURISTICS BASED ON OBJECT ORIENTED METRICS CHAPTER 4 HEURISTICS BASED ON OBJECT ORIENTED METRICS Design evaluation is most critical activity during software development process. Design heuristics are proposed as a more accessible and informal means

More information

CS111: PROGRAMMING LANGUAGE II

CS111: PROGRAMMING LANGUAGE II CS111: PROGRAMMING LANGUAGE II Computer Science Department Lecture 4&5: Inheritance Lecture Contents What is Inheritance? Super-class & sub class The object class Using extends keyword @override keyword

More information

C++ Inheritance and Encapsulation

C++ Inheritance and Encapsulation C++ Inheritance and Encapsulation Private and Protected members Inheritance Type Public Inheritance Private Inheritance Protected Inheritance Special method inheritance 1 Private Members Private members

More information

Object oriented programming. Encapsulation. Polymorphism. Inheritance OOP

Object oriented programming. Encapsulation. Polymorphism. Inheritance OOP OOP Object oriented programming Polymorphism Encapsulation Inheritance OOP Class concepts Classes can contain: Constants Delegates Events Fields Constructors Destructors Properties Methods Nested classes

More information

Objects and Classes. 1 Creating Classes and Objects. CSCI-UA 101 Objects and Classes

Objects and Classes. 1 Creating Classes and Objects. CSCI-UA 101 Objects and Classes Based on Introduction to Java Programming, Y. Daniel Liang, Brief Version, 10/E 1 Creating Classes and Objects Classes give us a way of defining custom data types and associating data with operations on

More information

G Programming Languages - Fall 2012

G Programming Languages - Fall 2012 G22.2110-003 Programming Languages - Fall 2012 Lecture 12 Thomas Wies New York University Review Last lecture Modules Outline Classes Encapsulation and Inheritance Initialization and Finalization Dynamic

More information

Inheritance -- Introduction

Inheritance -- Introduction Inheritance -- Introduction Another fundamental object-oriented technique is called inheritance, which, when used correctly, supports reuse and enhances software designs Chapter 8 focuses on: the concept

More information

Inheritance (Outsource: )

Inheritance (Outsource: ) (Outsource: 9-12 9-14) is a way to form new classes using classes that have already been defined. The new classes, known as derived classes, inherit attributes and behavior of the pre-existing classes,

More information

MODERN PROGRAMMING LANGUAGE TECHNIQUES Dilawar 1 1 Ch. Mani Ram Godara Govt. College For Women, Bhodia Khera, Fatehabad, INDIA dilawarfatehabad@gmail.com Abstract--This paper focus on introduction of computer

More information