Constraint satisfaction problems. CS171, Winter 2018 Introduction to Artificial Intelligence Prof. Richard Lathrop
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1 Constraint satisfaction problems CS171, Winter 2018 Introduction to Artificial Intelligence Prof. Richard Lathrop
2 Constraint Satisfaction Problems What is a CSP? Finite set of variables, X 1, X 2,, X n Nonempty domain of possible values for each: D 1,..., D n Finite set of constraints, C 1,..., C m Each constraint C i limits the values that variables can take, e.g., X 1 X 2 Each constraint C i is a pair: C i = (scope, relation) Scope = tuple of variables that participate in the constraint Relation = list of allowed combinations of variables May be an explicit list of allowed combinations May be an abstract relation allowing membership testing & listing CSP benefits Standard representation pattern Generic goal and successor functions Generic heuristics (no domain-specific expertise required)
3 Example: Sudoku Problem specification Variables: {A1, A2, A3, I7, I8, I9} Domains: D i = { 1, 2, 3,, 9 } Constraints: each row, column all different alldiff(a1,a2,a3,a9),... each 3x3 block all different alldiff(g7,g8,g9,h7, I9),... Task: solve (complete a partial solution) A B C D E F G H I check well-posed : exactly one solution?
4 CSPs: What is a Solution? State: assignment of values to some or all variables Assignment is complete when every variable has an assigned value Assignment is partial when one or more variables have no assigned value Consistent assignment An assignment that does not violate any constraint A solution to a CSP is a complete and consistent assignment All variables are assigned, and no constraints are violated CSPs may require a solution that maximizes an objective function Linear objective => linear programming or integer linear programming Ex: Weighted CSPs Examples of applications Scheduling the time of observations on the Hubble Space Telescope Airline schedules Cryptography Computer vision, image interpretation
5 Example: Map coloring problem Adjacent regions must have different colors. (WA) (NT) (Q) (SA) (NSW) (V) (T)
6 Example: Map coloring solution All variables assigned, all constraints satisfied. (WA) (NT) (Q) (SA) (NSW) (V) (T)
7 Example: Map Coloring (NT) (NT) (Q) (WA) (WA) (SA) (NSW) (SA) (V) (T) Variables: Domains: D i = { red, green, blue } Constraints: bordering regions must have different colors: (Q) (NSW) (V) (T) A solution is any setting of the variables that satisfies all the constraints, e.g.,
8 Example: Map Coloring Constraint graph Vertices: variables Edges: constraints (connect involved variables) Graphical model Abstracts the problem to a canonical form Can reason about problem through graph connectivity Ex: Tasmania can be solved independently (more later) Binary CSP Constraints involve at most two variables Sometimes called pairwise
9 Aside: Graph coloring More general problem than map coloring Planar graph: graph in 2D plane with no edge crossings Guthrie s conjecture (1852) Every planar graph can be colored in 4 colors Proved (using a computer) in 1977 (Appel & Haken 1977)
10 Varieties of CSPs Discrete variables Finite domains, size d => O(d n ) complete assignments Ex: Boolean CSPs: Boolean satisfiability (NP-complete) Infinite domains (integers, strings, etc.) Ex: Job scheduling, variables are start/end days for each job Need a constraint language, e.g., StartJob_1 + 5 < StartJob_3 Infinitely many solutions Linear constraints: solvable Nonlinear: no general algorithm Continuous variables Ex: Building an airline schedule or class schedule Linear constraints: solvable in polynomial time by LP methods
11 Varieties of constraints Unary constraints involve a single variable, e.g., SA green Binary constraints involve pairs of variables, e.g., SA WA Higher-order constraints involve 3 or more variables, Ex: jobs A,B,C cannot all be run at the same time Can always be expressed using multiple binary constraints Preference (soft constraints) Ex: red is better than green can often be represented by a cost for each variable assignment Combines optimization with CSPs 11
12 Simplify We restrict attention to: Discrete & finite domains Variables have a discrete, finite set of values No objective function Any complete & consistent solution is OK Solution Find a complete & consistent assignment Example: Sudoku puzzles
13 Binary CSPs CSPs only need binary constraints! Unary constraints Just delete values from the variable s domain Higher order (3 or more variables): reduce to binary Simple example: 3 variables X,Y,Z Domains Dx={1,2,3}, Dy={1,2,3}, Dz={1,2,3} Constraint C[X,Y,Z] = {X+Y=Z} = {(1,1,2),(1,2,3),(2,1,3)} (Plus other variables & constraints elsewhere in the CSP) Create a new variable W, taking values as triples (3-tuples) Domain of W is Dw={(1,1,2),(1,2,3),(2,1,3)} Dw is exactly the tuples that satisfy the higher-order constraint Create three new constraints: C[X,W] = { [1,(1,1,2)], [1,(1,2,3)], [2,(2,1,3) } C[Y,W] = { [1,(1,1,2)], [2,(1,2,3)], [1,(2,1,3) } C[Z,W] = { [2,(1,1,2)], [3,(1,2,3)], [3,(2,1,3) } Other constraints elsewhere involving X,Y,Z are unaffected
14 Example: Cryptarithmetic problems Find numeric substitutions that make an equation hold: T W O + T W O = F O U R Non-pairwise CSP: O O+O = R + 10*C 1 For example: O = 4 R = 8 W = 3 U = 6 T = 7 F = = Note: not unique how many solutions? all-different R W U T F C 1 W+W+C 1 = U + 10*C 2 C 2 T+T+C 2 = O + 10*C 3 C 3 C 3 = F C 1 = {0,1} C 2 = {0,1} C 3 = {0,1}
15 Example: Cryptarithmetic problems Try it yourself at home: S E N D + M O R E = M O N E Y (a frequent request from college students to parents)
16 Random binary CSPs A random binary CSP is defined by a four-tuple (n, d, p 1, p 2 ) n = the number of variables. d = the domain size of each variable. p 1 = probability a constraint exists between two variables. p 2 = probability a pair of values in the domains of two variables connected by a constraint is incompatible. Note that R&N lists compatible pairs of values instead. Equivalent formulations; just take the set complement. (n, d, p 1, p 2 ) generate random binary constraints (adapted from The so-called model B of Random CSP (n, d, n 1, n 2 ) n1 = p 1 n(n-1)/2 pairs of variables are randomly and uniformly selected and binary constraints are posted between them. For each constraint, n 2 = p 2 d^2 randomly and uniformly selected pairs of values are picked as incompatible. The random CSP as an optimization problem (mincsp). Goal is to minimize the total sum of values for all variables.
17 CSP as a standard search problem A CSP can easily be expressed as a standard search problem. Incremental formulation Initial State: the empty assignment {} Actions: Assign a value to an unassigned variable provided that it does not violate a constraint Goal test: the current assignment is complete (by construction it is consistent) Path cost: constant cost for every step (not really relevant) BUT: solution is at depth n (# of variables) For BFS: branching factor at top level is nd next level: (n-1)d Total: n! d n leaves! But there are only d n complete assignments! Aside: can also use complete-state formulation Local search techniques (Chapter 4) tend to work well
18 Commutativity CSPs are commutative. Order of any given set of actions has no effect on the outcome. Example: choose colors for Australian territories, one at a time. [WA=red then NT=green] same as [NT=green then WA=red] All CSP search algorithms can generate successors by considering assignments for only a single variable at each node in the search tree there are d n irredundant leaves (Figure out later to which variable to assign which value.)
19 Backtracking search Similar to depth-first search At each level, pick a single variable to expand Iterate over the domain values of that variable Generate children one at a time, one per value Backtrack when a variable has no legal values left Uninformed algorithm Poor general performance
20 Backtracking search (R&N Fig. 6.5) function BACKTRACKING-SEARCH(csp) return a solution or failure return RECURSIVE-BACKTRACKING({}, csp) function RECURSIVE-BACKTRACKING(assignment, csp) return a solution or failure if assignment is complete then return assignment var SELECT-UNASSIGNED-VARIABLE(VARIABLES[csp],assignment,csp) for each value in ORDER-DOMAIN-VALUES(var, assignment, csp) do if value is consistent with assignment according to CONSTRAINTS[csp] then add {var=value} to assignment result RECURSIVE-BACTRACKING(assignment, csp) if result failure then return result remove {var=value} from assignment return failure
21 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 24
22 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 25
23 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 26
24 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 27
25 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 28
26 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 29
27 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 30
28 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 31
29 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 32
30 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 33
31 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 34
32 Backtracking search Expand deepest unexpanded node Generate only one child at a time. Goal-Test when inserted. For CSP, Goal-test at bottom Future= green dotted circles Frontier=white nodes Expanded/active=gray nodes Forgotten/reclaimed= black nodes 35
33 Improving Backtracking O(exp(n)) Make our search more informed (e.g. heuristics) General purpose methods can give large speed gains CSPs are a generic formulation; hence heuristics are more generic as well Before search: Reduce the search space Arc-consistency, path-consistency, i-consistency Variable ordering (fixed) During search: Look-ahead schemes: Detecting failure early; reduce the search space if possible Which variable should be assigned next? Which value should we explore first? Look-back schemes: Backjumping Constraint recording Dependency-directed backtracking
34 Look-ahead: Variable and value orderings Intuition: Apply propagation at each node in the search tree (reduce future branching) Choose a variable that will detect failures early (low branching factor) Choose value least likely to yield a dead-end (find solution early if possible) Forward-checking (check each unassigned variable separately) Maintaining arc-consistency (MAC) (apply full arc-consistency) 38
35 Backtracking search (Figure 6.5) function BACKTRACKING-SEARCH(csp) return a solution or failure return RECURSIVE-BACKTRACKING({}, csp) function RECURSIVE-BACKTRACKING(assignment, csp) return a solution or failure if assignment is complete then return assignment var SELECT-UNASSIGNED-VARIABLE(VARIABLES[csp],assignment,csp) for each value in ORDER-DOMAIN-VALUES(var, assignment, csp) do if value is consistent with assignment according to CONSTRAINTS[csp] then add {var=value} to assignment result RRECURSIVE-BACTRACKING(assignment, csp) if result failure then return result remove {var=value} from assignment return failure
36 Dependence on variable ordering Example: coloring Dark nodes assigned, light nodes unassigned (1) Assign WA, Q, V first: 27 = 3 3 ways to color assigned nodes consistently none inconsistent (yet) only 3 lead to solutions (2) Assign WA, SA, NT first: 6 = 3! ways to color assigned nodes consistently all lead to solutions no backtracking
37 Dependence on variable ordering Another graph coloring example:
38 Minimum remaining values (MRV) A heuristic for selecting the next variable a.k.a. most constrained variable (MCV) heuristic choose the variable with the fewest legal values will immediately detect failure if X has no legal values (Related to forward checking, later) 42
39 Degree heuristic Another heuristic for selecting the next variable a.k.a. most constraining variable heuristic Select variable involved in the most constraints on other unassigned variables Useful as a tie-breaker among most constrained variables What about the order to try values? 43
40 Backtracking search (Figure 6.5) function BACKTRACKING-SEARCH(csp) return a solution or failure return RECURSIVE-BACKTRACKING({}, csp) function RECURSIVE-BACKTRACKING(assignment, csp) return a solution or failure if assignment is complete then return assignment var SELECT-UNASSIGNED-VARIABLE(VARIABLES[csp],assignment,csp) for each value in ORDER-DOMAIN-VALUES(var, assignment, csp) do if value is consistent with assignment according to CONSTRAINTS[csp] then add {var=value} to assignment result RRECURSIVE-BACTRACKING(assignment, csp) if result failure then return result remove {var=value} from assignment return failure
41 Least Constraining Value Heuristic for selecting what value to try next Given a variable, choose the least constraining value: the one that rules out the fewest values in the remaining variables Makes it more likely to find a solution early 45
42 Variable and value orderings Minimum remaining values for variable ordering Least constraining value for value ordering Why do we want these? Is there a contradiction? Intuition: Choose a variable that will detect failures early (low branching factor) Choose value least likely to yield a dead-end (find solution early if possible) MRV for variable selection reduces current branching factor Low branching factor throughout tree = fast search Hopefully, when we get to variables with currently many values, forward checking or arc consistency will have reduced their domains & they ll have low branching too LCV for value selection increases the chance of success If we re going to fail at this node, we ll have to examine every value anyway If we re going to succeed, the earlier we do, the sooner we can stop searching 46
43 Summary CSPs special kind of problem: states defined by values of a fixed set of variables, goal test defined by constraints on variable values Backtracking = depth-first search with one variable assigned per node Heuristics Variable ordering and value selection heuristics help significantly Variable ordering (selection) heuristics Choose variable with Minimum Remaining Values (MRV) Degree Heuristic break ties after applying MRV Value ordering (selection) heuristic Choose Least Constraining Value
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