CLASSES AND OBJECTS. BASIC PRINCIPLES OF OOP 1. Data Encapsulation 2. Data Hiding 3. Inheritance 4. Polymorphism DEFINING A CLASS
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- Hannah Julie Fisher
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1 CLASSES AND OBJECTS 1 BASIC PRINCIPLES OF OOP 1. Data Encapsulation 2. Data Hiding 3. Inheritance 4. Polymorphism DEFINING A CLASS class classname [variable declaration;] [methods declaration;] class classname 2 1
2 CATEGORIES OF CLASS MEMBERS Class Members Instance Members Static Members Data Members Function Members Fields Constants Events Methods Properties Indexers Construct or Destructor 3 MEMBERS ACCESS MODIFIERS Modifier private public protected internal protected internal Accessibility Control Member is accessible only within the class containing the member Member is accessible from anywhere outside the class as well. It is also accessible in derived classes. Member is visible only to its own class and its derived classes. Member is available within the assembly or component that is being created but not to the clients of that component Available in the containing program or assembly and in the derived classes. 4 2
3 // APPLICATION OF CLASSES AND OBJECTS class Rectangle public int length, width; public void GetData(int x,int y) length = x; width = y; public int RectArea () int area = length * width; return (area); class RectArea int area1,area2; Rectangle rect1 = new Rectangle (); Rectangle rect2 = new Rectangle (); rect1.length = 15; rect1.width = 10; area1 = rect1.length * rect1.width ; rect2.getdata (20,10); area2 = rect2.rectarea (); Console.WriteLine ("Area1 = " + area1); Console.WriteLine ("Area2 = " + area2); 5 // APPLICATION OF CONSTRUCTORS class Rectangle public int length,width; public Rectangle(int x,int y) //Defining Constructor length = x; width = y; public int RectArea() return (length * width); class RectangleArea Rectangle rect1 = new Rectangle (15,10); int area1 = rect1.rectarea (); Console.WriteLine ("Area1 = " +area1); 6 3
4 // APPLICATION OF OVERLOADED CONSTRUCTORS class Room public double length; public double breadth; public Room(double x,double y) length = x; breadth = y; public Room(double x) length = breadth = x; public double Area() return (length * breadth); class MainRoom Room room1 = new Room (25.0,15.0); Room room2 = new Room (20.0); Console.WriteLine ("The Room One is:"+room1.area ()); Console.WriteLine ("The Room Two is:"+room2.area ()); 7 Static Members Static methods have several restrictions 1. They can only call other static methods. 2. They can only access static data. 3. They cannot refer to this or base in any way. 8 4
5 //Defining and using static members class Mathoperation public static float mul (float x,float y) return x*y; public static float divide(float x,float y) return x/y; class MathApplication float a = Mathoperation.mul (4.0F,5.0F); float b = Mathoperation.divide (a,2.0f); Console.WriteLine ("b: " + b); 9 Static Constructor 1. It is usually used to assign initial values to static data members 2. It cannot have any parameters. 3. There is no access modifier on static constructors. 4. A Class can have only one static constructor. 10 5
6 //STATIC CONSTRUCTOR class Mathoperation static int x,y; static Mathoperation() x = 23; y = 45; public void display () Console.WriteLine ("The X Value is: " + x); Console.WriteLine ("The Y Value is: " + y); class staticmathoperation Mathoperation m = new Mathoperation (); m.display (); 11 //PRIVATE CONSTRUCTOR class AClass uint afield; private AClass() afield = 45; System.Console.WriteLine(aField); class Inner static void Main() new AClass(); 12 6
7 //COPY CONSTRUCTOR class Customer private string name; public Customer(string name) this.name = name; public Customer(Customer customer) this.name = customer.name; public string Name get return name; set name = value; class MainClass static void Main() Customer customer = new Customer("Paul"); Customer customercopy = new Customer(customer); customer.name = "Sam"; System.Console.WriteLine("The new customer's name is 0", customercopy.name); 13 Destructors A destructor is opposite to a constructor. It is a method called when an object is no more required. The name of the destructor is the same as the class name and is preceded by a tilde (`). The destructor takes no arguments. C# manages the memory dynamically and uses a garbage collector, running on a separate thread, to execute all destructors on exit. The process of calling a destructor when an object is reclaimed by the garbage collector is called finalization. 14 7
8 // Destructors class A public int a; public A() a = 35; ~A () Console.WriteLine ("The allocated Memory is Destroyed"); public void display() Console.WriteLine ("The Value A is:" + a); class Main_A A a1 = new A (); a1.display (); 15 MEMBER INITIALIZATION 1. In addition to using constructors and methods to provide initial values to the objects, C# also allows us to assign initial values to individual data members at the time of declaration. 2. Example: class Initialization int number = 100; static double x = 1.0; String name = Sakthi ; Vehicle car = new Vehicle(800, maruti ); 3. When the variables are provided with the initial values at the time of declaration, the values are assigned as follows: a. Static variables are assigned when the class is loaded. b. Instance variables are assigned when an instance is created. 16 8
9 4. If the variables are not provided with the initial values as above, then they are assigned default values as dictated by their types. This is done as follows: a. Static variables are initialized to their default values when the class is loaded. b. Instance variables are initialized to their default values when an instance is created. 17 THE THIS REFERENCE 1. C# supports the keyword this which is a reference to the object that called the method. 2. The this reference is available within all the member methods and always refers to the current instance. 3. It is normally used to distinguish between local and instance variables that have the same name. 18 9
10 //THE THIS REFERENCE class Integer int x; int y; public void setxy(int x,int y) this.x = x; this.y = y; public void display() Console.WriteLine ("The X Value is: " + x); Console.WriteLine ("The Y Value is: " + y); class MainInteger Integer i = new Integer (); i.setxy (34,23); i.display (); 19 // NESTING OF CLASSES // CASE ONE public class Outer public int x; public class Inner public int y; class Main_class Outer o = new Outer (); Outer.Inner i = new Outer.Inner (); o.x = 67; i.y = 34; Console.WriteLine ("The X Value is: " + o.x ); Console.WriteLine ("The Y Value is: " + i.y ); 20 10
11 //CASE TWO public class Outer public int x; public class Inner public int y; public Outer o = new Outer (); class Main_Class Inner i = new Inner (); i.y = 90; i.o.x = 65; Console.WriteLine ("The X Value is: " + i.o.x ); Console.WriteLine ("The Y Value is: " + i.y); 21 CONSTANT MEMBERS 1. C# permits declaration of data fields of a class as constants. This can be done using the modifier const. Example: public const int size = 100; 2. It also means its value must be set when it is defined. Example: public const int size; is wrong and will cause a compilation error. 3. The const members are implicitly static, so we cannot declare them so explicitly using static 4. For example, the statement public static const int size = 100; is wrong and will produce compile time error
12 READ ONLY MEMBERS 1. There are situations where we would like to decide the value of a constant member at run time. We may also like to have different constant values for different object of the class. To overcome these shortcomings, C# provvides another modifier known as readonly to be used with data members. 2. This modifier is designed to set the value of the member using a constructor method, but cannot be modified later. 3. The readonly member may be declared as either static fields or instance fields. 23 // READ-ONLY MEMBERS class Numbers public readonly int m; public static readonly int n; public Numbers (int x) m = x; static Numbers () n = 100; public void display() Console.WriteLine ("The M Value is: " + m); Console.WriteLine ("The N Value is: " + n); class Main_Class Numbers n1 = new Numbers (150); n1.display (); 24 12
13 Why are you using Properties? class AClass private int afield; public void display() afield = 34; System.Console.WriteLine(aField); class Inner AClass a = new AClass(); The above program is known as to provide special methods known as accessor methods to have access to data members. Using accessor methods workds well and is a technique used by several OOP languages, including C++ and Java. However, it suffers from the following drawbacks: 1. We have to code the accessor methods manually. 2. User have to remember that they have to use accessor methods to work with data members. a.display(); 25 // IMPLEMENTING A PROPERTY class Number private int number; public int Anumber get return number; set number = value; class PropertyTest Number n = new Number (); n.anumber = 100; int m = n.anumber ; Console.WriteLine ("Number = " + m); 26 13
14 What are the powerful features of Properties? 1. A property can omit either a get clause or the set clause 2. A property that has only a getter is called a real only property, and a property that has only a setter is called a write only property. 3. Other than fetching the value of a variable, a get clause uses code to calcualte the value of the property using other fields and returns the results. 4. Like methods, properties are inheritable, we can use the modifiers abstract, virtual, new and override. 5. The static modifier can be used to declare properties that belong to the whole class rather that to a specific instance of the class. 27 INDEXERS Indexers are location indicators and are used to access class objects, just like accessing elements in an array. They are useful in cases where a class is a container for other objects. An Indexer looks like a property and is written the same way a property is written, but with two differences: 1. The indexer takes an index argument and looks like an array. 2. The indexer is declared using the name this. Ex: public double this [ int idx ] get //Return desired data set //Set desired data 28 14
15 DIFFERENCES BETWEEN INDEXERS AND PROPERTY 1. A property can be static member, whereas an indexer is always an instance member. 2. A get accessor of a property corresponds to a method no parameters, whereas a get accessor of an indexer corresponds to a method with the same formal parameter list as the indexer. 3. A set accessor of a property corresponds to a method with a single parameter named value, whereas a set accessor of an indexer corresponds to a method with the same formal parameter list as the indexer, plus the parameter named value. 4. It is an error for an indexer to declare a local variable with same name as an indexer parameter. 29 // IMPLEMENTING OF AN INDEXER using System.Collections ; class List ArrayList array = new ArrayList (); public object this [int index] get if (index < 0 && index >=array.count) return null; else return (array [index]); set array[index] = value; class Main_Class List list = new List (); list [0] = "123"; list [1] = "abc"; list [2] = "xyz"; for (int i = 0; i< list.count; i++) Console.WriteLine (list[i]); 30 15
16 INHERITANCE 31 INHERITANCE What is Inheritance? Inheritance is the mechanism which allows a class B to inherit properties/characteristicsattributes and methods of a class A. We say B inherits from A". A Super Class or Base Class or Parent Class B Sub Class or Derived Class or Child Class What are the Advantages of Inheritance 1. Reusability of the code. 2. To Increase the reliability of the code. 3. To add some enhancements to the base class
17 Inheritance achieved in two different forms 1. Classical form of Inheritance 2. Containment form of Inheritance Classical form of Inheritance A Super Class or Base Class or Parent Class B Sub Class or Derived Class or Child Class We can now create objects of classes A and B independently. Example: A a; //a is object of A B b; //b is object of B 33 In Such cases, we say that the object b is a type of a. Such relationship between a and b is referred to as is a relationship Example 1. Dog is a type of animal 2. Manager is a type of employee 3. Ford is a type of car Animal Horse Dog Lion 34 17
18 Containment Inheritance We can also define another form of inheritance relationship known as containership between class A and B. Example: class A class B B b; A a; // a is contained in b 35 In such cases, we say that the object a is contained in the object b. This relationship between a and b is referred to as has a relationship. The outer class B which contains the inner class A is termed the parent class and the contained class A is termed a child class. Example: 1. car has a radio. 2. House has a store room. 3. City has a road. Car object Radio object 36 18
19 Types of Inheritance 1. Single Inheritance (Only one Super Class and One Only Sub Class) 2. Multilevel Inheritance (Derived from a Derived Class) 3. Hierarchical Inheritance (One Super Class, Many Subclasses) 1. Single Inheritance (Only one Super Class and Only one Sub Class) A B Multilevel Inheritance (Derived from a Derived Class) A B 4. Hierarchical Inheritance (One Super class, Many Subclasses) C A B C D 38 19
20 DEFINING A SUBCLASS Syntax: class subclass-name : superclass-name Variable declaration; Methods declaration; Example: class B : A int x; void subclass(); 39 Example program for the Simple Inheritance class Item public void Company () Console.WriteLine ("Item Code = XXX"); class Fan:Item public void Model() Console.WriteLine ("Fan Model : Classic"); class SimpleInheritance Fan fan = new Fan (); fan.company (); fan.model (); 40 20
21 Note: Inheritance is transitive. (i) class A : B class B : C class C : A (ii) class A Class B : A 41 Some important characteristics of Inheritance are: 1. A derived class extends its direct base class. It can add new members to those it inherits. However, it cannot change or remove the definition on an inherited member. 2. Constructor and destructors are not inherited. All other members, regardless of their declared accessibility in base class, are inherited. 3. All instance of a class contains a copy of all instance fields declared in the class and its base classes. 4. A derived class can hide an inherited member. 5. A derived class can override an inherited member
22 CLASS VISIBILTY AND CLASS MEMBER VISIBILTY CONTROL Keyword Containing Classes Derived Classes Containing Program Anywhere outside the containing program private YES NO NO NO Protected YES YES NO NO Internal YES NO YES NO protected internal YES YES YES NO public YES YES YES YES ACCESIIBILITY DOMAIN OF CLASS MEMBERS Member modifier Public Internal Private public Every where Only Program Only class internal Only program Only program Only class private Only class Only class Only class 43 Accessibility of Baseclass Members class A A a = new A ( ); a.y = 5; a.z = 34; private int x; protected int y; public int z; class B : A public void SetXYZ () X = 10; Y = 20; Z = 30; // Object of A // Error; x is not accessible //ok //ok 44 22
23 Accessibility Constraints 1. The direct base class of a derived class must be at least as accessible as the derived class itself. 2. Accessibility domain of a member is never larger than that of the class containing it. 3. The return type of method must be atleast as accessible as the method itself Case 1 class A public class B : A Case 2 Class A Private class B Public int x; Case 3 Class A Public class B A method1() Internal A Method2 ( ) Public A Method3 45 ( ) // APPLICATION OF SINGLE INHERITANCE class Room1 public int length; public int breadth; public Room1(int x,int y) length = x; breadth = y; public int Area () return (length * breadth); class Room2 : Room1 int height; public Room2 (int x,int y,int z) : base (x,y) height = z; public int Volume() return (length * breadth * height); class InherTest Room2 room2 = new Room2 (14,12,10); int area1 = room2.area (); int volume1 = room2.volume (); Console.WriteLine ("Area = " + area1); Console.WriteLine ("Volume = " + volume1); 46 23
24 MULTILEVEL INHERITENCE // APPLICATION OF MULTILEVEL INHERITANCE class A protected int a; public A (int x) a = x; public void display_one() Console.WriteLine ("The A Value is: " + a); class B:A protected int b; public B (int x,int y):base(x) b = y; public void display_two() Console.WriteLine ("The A Value is: " + a); Console.WriteLine ("The B Value is: " + b); 47 class C:B int c; public C (int x,int y,int z):base(x,y) c = z; public void display_three() Console.WriteLine ("The A Value is: " + a); Console.WriteLine ("The B Value is: " + b); Console.WriteLine ("The C Value is: " + c); class MultiLevel C c = new C (10,20,30); c.display_one (); c.display_two (); c.display_three (); 48 24
25 // APPLICATION OF HIERARCHICAL INHERITANCE class Super protected int x; public Super(int x) this.x = x; class Sub_One:Super protected int y,y1; public Sub_One(int x,int y):base (x) this.y = y; public void display_sub_one() y1 = x - y; Console.WriteLine ("The Subtraction of the Two Numbers:" + y1); 49 class Sub_Two:Super protected int z,z1; public Sub_Two(int x,int z):base(x) this.z = z; public void display_sub_two() z1 = x + z; Console.WriteLine ("The Addition of the Two Numbers:" + z1); class MainSuper Sub_One so = new Sub_One (15,12); Sub_Two st = new Sub_Two (45,23); so.display_sub_one (); st.display_sub_two (); 50 25
26 OVERRIDING METHODS We have seen that a method defined in a super class is inherited by its subclass and is used by the objects created by the subclass. Method inheritance enables us to define and use methods repeatedly in sub classes. However, there may be occasions when we want an object to respond to the same method but behave differently when that method is called. That means, we should override the method defined in the super class. This is possible by defining a method in the subclass that has the same name, same arguments and same return type as a method in the super class. Then, when that method is called, the method defined in the subclass is invoked and executed instead of the one in the super class, provided that 1. We specify the method in base class as virtual 2. Implement the method in subclass using the keyword override This is known as overriding Note: 1. An override declaration may include the abstract modifier. 2. It is an error for an override declaration to include new or static or virtual modifier. 3. The overridden base method cannot be static or nonvirtual. 4. The overridden base method cannot be a sealed method. 51 // APPLICATION OF METHOD OVERRIDING class Super protected int x; public Super (int x) this.x = x; public virtual void Display() Console.WriteLine ("Super x = " + x); class Sub:Super int y; public Sub(int x,int y):base(x) this.y = y; public override void Display() Console.WriteLine ("Super x = " + x); Console.WriteLine ("Sub y = " + y); class OverrideTest Sub s1 = new Sub (100,200); s1.display (); 52 26
27 HIDING METHODS Now, let us assume that we wish to derive from a class provided by someone else and we also want to redefine some methods contained in it. Here, we cannot declare the base class methods as virtual. Then, how do we override a method without declaring it virtual? This is possible in C#. We can use the modifier new to tell the compiler that the derived class method hides the base class method. class Base public void Display() Console.WriteLine ("Base Method"); class Derived:Base public new void Display () Console.WriteLine ("Derived Method"); class HideTest Derived d = new Derived (); d.display (); 53 ABSTRACT CLASSES In a number of hierarchical applications, we would have one base class and a number of different derived classes. The top most base class simply acts as a base for others and is not useful on its own. In such situations, we might not want any one to create its objects. E can do this by making the base class abstract Some Characteristics of an abstract class are: 1. It cannot be instantiated directly. 2. It can have abstract members. 3. We cannot apply a sealed modifier to it
28 // ABSTRACT CLASSES abstract /*sealed*/ class Base protected int x = 23; //Console.WriteLine ("The X Value is: " + x); public void Display(); class Derived:Base public void Display () Console.WriteLine ("The X Value is: " + x); class HideTest //Base b = new Base (); Derived d = new Derived (); d.display (); 55 ABSTRACT METHODS Similar to abstract classes, we can also create abstract methods. When an instance method declaration includes the modifier abstract, the method is said to be an abstract method. An abstract method is implicitly a virtual method and does not provide any implementation. Some Characteristics of an abstract method are: 1. It cannot have implementation. 2. Its implementation must be provided in non abstract derived classes by overriding the method. 3. It can be declared only in abstract classes. 4. It cannot take either static or virtual modifiers 5. An abstract declaration is permitted to override a virtual method
29 // ABSTRACT CLASSES AND ABSTRACT METHODS abstract class Base public abstract void Draw (); class Derived:Base public override void Draw () Console.WriteLine ("This is Draw"); class HideTest Derived d = new Derived (); d.draw (); 57 // SEALED CLASSES: PREVENTING INHERITANCE sealed class A protected int x; sealed class B:A public void display() x = 34; Console.WriteLine ("The X Value is :" + x); class MainSealed B b = new B (); b.display (); 58 29
30 // SEALED METHOD class A public virtual void display() Console.WriteLine ("Welcome_One"); class B:A public sealed override void display() Console.WriteLine ("Welcome_Two"); class C:B public override void display() Console.WriteLine ("Welcome_Three"); class MainSealed C c = new C (); c.display (); 59 POLYMORPHISM 60 30
31 POLYMORPHISM Polymorphism mean one name, many forms, essentially, polymorphism is the capability of one object to behave in multiple ways. Polymorphism Operation Polymorphism Using overloaded methods Inclusion Polymorphism Using virtual method OPERATION POLYMORPHISM The overloaded methods are selected for invoking by matching arguments, in terms of number, type and order. This information is known to the compiler at the time of compilation and, therefore, the compiler is able to select and bind the appropriate method to the object for a particular call at compile time itself. This process is called early binding, or static binding, or static linking. It is also known as compiling time polymorphism. time. Early binding simply means that an object is bound to its method call at compile 61 // OPERATION POLYMORPHISM class Dog class Cat class Operation static void Call (Dog d) Console.WriteLine ("Dog is Called"); static void Call (Cat c) Console.WriteLine ("Cat is Called"); Dog dog = new Dog (); Cat cat = new Cat (); Call(dog); Call(cat); 62 31
32 CASTING BETWEEN TYPES One of the important aspects in the application of inheritance, namely, type casting between classes. There are a number of situations where we need to apply casting between the objects of base and derived classes. C# permits upcasting of an object of a derived class to an object of its base class. However, we cannot downcast implicitly an object of a base class to an object of the derived classes. class Base Class Derived:Base Base b = new Derived ( ); // Upcasting Derived d = new Base ( ); //Downcasting, Error. 63 INCLUSION POLYMORPHISM Inclusion polymorphism is achieved through the use of virtual functions. Assume that the class A implements a virtual method M and classes B and C that are derived from A override the virtual method M. When B is cast to A, a call to the method M from A is dispatched to B. Similarly, when C is cast to A, a call to M is dispatched to C. The decision on exactly which method to call is delayed until runtime and, therefore, it is also known as runtime polymorphism. Since the method is linked with a particular class much later after compilation, this process is termed late binding. It is also known as dynamic binding, because the selection of the appropriate method is done dynamically at runtime. M A B C 64 32
33 // INCLUSION POLYMORPHISM class Maruthi public virtual void Display () Console.WriteLine ("Maruthi Car"); class Esteem:Maruthi public override void Display() Console.WriteLine ("Maruthi Esteem"); class Zen:Maruthi public override void Display() Console.WriteLine ("Maruthi Zen"); 65 class Inclusion Maruthi m = new Maruthi (); m = new Esteem (); //Upcasting m.display (); m = new Zen (); //UpCasting m.display (); 66 33
34 INTERFACE 67 DEFINING AN INTERFACE INTERFACES: MULTIPLE INHERITANCE An interface can contain one or more methods, properties, indexers and events but none of them are implemented in the interface itself. It is the responsibility of the class that implements the interface to define the code for implementation of these members. Syntax: Ex: interface Interfacename Member declarations; interface Show void Display ( ); 68 34
35 Ex: interface Example int Aproperty get; event someevent Changed; void Display( ); The accessibility of an interface can be controlled by using the modifiers public, protected, internal and private. We may also apply the modifier new on nested interfaces. It specifies that the interface hides an inherited member by the same name. DIFFERENCE BETWEEN CLASSES AND INTERFACES 1. All the members of an interface are implicitly public and abstract. 2. An interface cannot contain fields, constructors and destructors. 3. Its members cannot be declared static. 4. Since the methods in an interface are abstract, they do not include implementation code. 5. An Interface can inherit multiple interfaces. 69 EXTENDING INTERFACES Syntax: interface name2 : name1 Members of name2 Ex: interface Addition int Add (int x,int y); interface Compute : Addition int Sub(int x, int y); Ex: interface I interface I interface I3 : I1, I
36 IMPLEMENTING INTERFACES Syntax: class classname : interfacename Body of classname class classname : superclass, interface1, interface2 Body of classname Ex: class A : I class B : A, I1, I IMPLEMENTATION OF MULTIPLE INTERFACES interface Addition int Add(); interface Multiplication int Mul(); class Computation:Addition,Multiplication int x,y; public Computation(int x,int y) this.x = x; this.y = y; public int Add() return(x+y); public int Mul() return (x*y); 72 36
37 class InterfaceTest Computation com = new Computation (10,20); Addition add = (Addition) com; Console.WriteLine ("Sum = " + add.add ()); Multiplication mul = (Multiplication) com; Console.WriteLine ("Product = " + mul.mul ()); 73 MULTIPLE IMPLEMENTATION OF AN INTERFACE interface Area double Compute(double x); class Square : Area public double Compute(double x) return(x*x); class Circle : Area public double Compute(double x) return (Math.PI * x * x); 74 37
38 class InterfaceTest Square sqr = new Square (); Circle cir = new Circle (); Area area; area = sqr as Area ; Console.WriteLine ("Area of Square = " + area.compute (10.0)); area = cir as Area ; Console.WriteLine ("Area of Circle = " + area.compute (10.0)); 75 INHERITING A CLASS THAT IMPLEMENTS AN INTERFACE interface Display void Print (); class B : Display public void Print () Console.WriteLine ("Base Display"); class D : B public new void Print () Console.WriteLine ("Derived Display"); 76 38
39 class InterfaceTest D d = new D (); d.print (); Display dis = (Display) d; dis.print (); 77 EXPLICIT INTERFACE IMPLEMENTATION interface I1 void Display(); interface I2 void Display(); class C1 : I1,I2 void I1.Display () Console.WriteLine ("I1 Display"); void I2.Display () Console.WriteLine ("I2 Display"); 78 39
40 class InterfaceTest C1 c = new C1 (); I1 i1 = (I1) c; i1.display (); I2 i2 = (I2) c; i2.display (); 79 ABSTRACT CLASS AND INTERFACES interface A void Display(); abstract class B : A public abstract void Display (); class C : B public override void Display () Console.WriteLine ("Welcome"); class InterfaceTest C c = new C (); c.display (); 80 40
41 OPERATOR OVERLOADING 81 DEFINITION: Vector u1, u2, u3; // initialize u1 and u2 here u3 = u1 + u2; // adding two objects, u1 and u2 Where Vector is a class or a struct. Two vectors u1 and u2 are added give a third vector (u3). This means, C# has the ability to provide the operators with a special meaning for a data type. This mechanism of giving such special meaning to an operator is known as operator overloading. Overloadable Operators Operator that cannot be overloaded Category Binary arithmetic Unary arithmetic Binary bitwise Unary bitwise Operators +, *, /, -, % +, -, ++, -- &,, ^, <<, >>!, ~, true, false Category Conditional operators Compound assignment Others Operators Operators &&, +=, -=, *=, /=, %= [ ], ( ), =,?, :, ->, typeof, sizeof, is, as Logical operators ==,!=, >, >=, <, <= 82 41
42 NEED FOR OPERATOR OVERLOADING 1. Mathematical or physical modeling where we use classes to represent objects such as coordinates, vectors, matrices, tensors, complex numbers and so on. 2. Graphical programs where co-ordinate-related objects are used to represent positions on the screen. 3. Financial programs where a class represents an amount of money. 4. Text manipulations where classes are used to represent strings and sentences. DEFINING OPERATOR OVERLOADING To define an additional task to an operator, we must specify what it means in relation to the class to which the operator is applied. This is done with help of a special method called operator method. The general form of an operator method is: public static retval operator op(arglist_1,arglist_2) Method body 83 The key features of operator methods are: 1. They must be defined as public and static 2. The retval (return value) type is the type that we get when we use this operator. But, technically, it can be of any type. 3. The arglist is the list of arguments passed. The number of arguments will be one for the unary operators and two for the binary operators. 4. In the case of unary operators, the argument must be the same type as that of the enclosing class or struct. 5. In the case of binary operators, the first argument must be of the same type as that of the enclosing class or struct and the second may be of any type
43 Overloading unary minus class Space int x,y,z; public Space(int a,int b,int c) x = a; y = b; z = c; public void Display() Console.WriteLine (" " + x); Console.WriteLine (" " + y); Console.WriteLine (" " + z); Console.WriteLine (); public static void operator- (Space s) s.x = - s.x ; s.y = - s.y ; s.z = - s.z ; 85 class SpaceTest Space s = new Space (10,-20,30); Console.Write("S :"); s.display (); -s; Console.Write ("S :"); s.display (); 86 43
44 Overloading + Operator class Complex double x; double y; public Complex(double real,double imag) x = real; y = imag; public static Complex operator + (Complex c1,complex c2) Complex c3; c3.x = c1.x + c2.x; c3.y = c1.y + c2.y; return (c3); public void Display() Console.Write (x); Console.Write (" + j " + y); Console.WriteLine (); 87 class ComplexTest Complex a,b,c; a = Complex(2.5,3.5); b = Complex(1.6,2.7); c = a + b; // is nothing but c = + (a,b), but not implemented Console.Write(" a = "); a.display (); Console.Write(" b = "); b.display (); Console.Write(" c = "); c.display (); 88 44
45 complex operator + (complex c1, complex c2) complex temp; temp 4.10 x 6.20 y return temp.x = c1.x + c2.x ; temp.y = c1.y + c2.y ; return (temp); C3 = + ( C1, C2 ) 4.10 x 6.20 y 2.50 x 3.50 y 1.60 x y class Relational public int a; > Operator Overloaded public Relational(int x) a = x; public static Relational operator>(relational R1,Relational R2) Relational relation; relation = R1.a > R2.a; return (relation); class Main_Relational Relational R1, R2, R3; Relational R1 = new Relational(20); Relational R2 = new Relational(10); R3 = R1 > R2; Console.WriteLine("The Biggest Value is:" + R3); 90 45
46 class Relational public int a; + Operator Overloaded public Relational(int x) a = x; public static int operator +(Relational R1,Relational R2) return (R1.a + R2.a); class Main_Relational Relational R1, R2; R1 = new Relational(20); R2 = new Relational(10); Console.WriteLine("The Biggest Value is:" + (R1 + R2)); 91 public class fibonacci public int f0, f1, fib; class Main_fibonacci fibonacci fi = new fibonacci (); public fibonacci() f0 = 0; f1 = 1; fib = f0 + f1; public static fibonacci operator ++(int x) f0 = f1; f1 = fib; fib = f0 + f1; for(int i=0;i<10;++i) fi.display (); ++fi; return (fibonacci); public void display() Console.WriteLine(fib); ++ Operator Overloaded 92 46
47 MANAGING ERRORS AND EXCEPTIONS 93 ERROR Errors are mistakes that can make a program go wrong. An error may produce an incorrect output or may terminate the execution of the program abruptly or even may cause the system to crash. TYPES OF ERROR 1. Compile Time Error 2. Run Time Error 1. Compile Time Errors Missing Semicolon. Missing brackets in classes and methods Misspelling of identifiers and keywords Use of = in place of == operator, etc. 2. Run Time Errors Dividing an integer by zero Accessing an element that is out of the bounds of an array Converting an invalid string to a number or vice versa. Attempting to use a negative size for an array
48 class Exception int a = 10; int b = 5; int c = 5; int x = a / (b - c); Console.WriteLine ("X = " + x); int y = a / (b + c); Console.WriteLine ("Y = " + x); 95 EXCEPTION An Exception is a condition that is caused by a run-time error in the program. If the exception object is not caught and handled properly, the compiler will display an error message and will terminate the program If we want the program to continue with the execution of the remaining code, then we should try to catch the exception object thrown by the error condition and then display an appropriate message for taking corrective actions. This task is known as exception handling. EXCEPTION HANDLING MECHANISM 1. Find the problem (Hit the exception) 2. Inform that an error has occurred (Throw the exception) 3. Receive the error information (Catch the exception) 4. Take corrective actions ( Handle the exception) 96 48
49 Throws Exception object try Block Statement that caused an exception catch Block Statements that handle the exception Exception object creator Exception handler Throw Point Exceptions are thrown by methods that are invoked from within the try blocks. The point at which an exception is thrown is called the throw point. Once an exception is thrown to the catch block, control cannot return to the throw point. 97 SYNTAX OF EXCEPTION HANDLING CODE try Statement; catch(exception e) Statement; //generates an exception //process the exception 98 49
50 USING TRY AND CATCH FOR EXCEPTION HANDLING class Ex int a = 10; int b = 5; int c = 5; try int x = a / (b - c); Console.WriteLine ("X = " + x); catch (Exception e) Console.WriteLine ("Division by Zero"); int y = a / (b + c); Console.WriteLine ("Y = " + y); 99 COMMON C# EXCEPTIONS Exception Class SystemException ArgumentException DivideByZeroException FormatException IndexOutofRangeException StackOverflowException ArrayTypeMismatchException ArithmeticException Cause of Exception A failed run time check; used as a base class for other exceptions An argument to a method was invalid An attempt was made to divide by zero The format of an argument is wrong An array index is out of bounds A stack has overflowed Attempt to store the wrong type of object in an array Arithmetic over or underflow has occurred
51 MULTIPLE CATCH STATEMENTS Syntax: try Statement; // generates an exception catch(exception Type 1 e) Statement; // processes exception type 1 catch(exception Type 2 e) Statement; // processes exception type 2... catch(exception Type N e) Statement; // processes exception type N Note: C# does not require any processing of the exception at all. We can simply have a catch statement with an empty block to avoid program abortion. Ex: catch (Exception e) 101 USING MULTIPLE CATCH BLOCKS class Multiple int [] a = 5,10; int b = 5; try int x = a[2] / b - a[1]; catch(arithmeticexception e) Console.WriteLine ("Division By Zero"); catch(indexoutofrangeexception e) Console.WriteLine ("Array index error"); catch(arraytypemismatchexception e) Console.WriteLine ("Wrong data type"); int y = a[1] / a[0]; Console.WriteLine ("Y =" + y);
52 THE EXCEPTION HIERARCHY CASE ONE try //Throw divide by Zero Exception catch(exception e) catch(dividebyzeroexception e) CASE TWO try //Throw divide by Zero Exception catch(dividebyzeroexception e) catch(exception e)
53 GENERAL CATCH HANDLER A catch block which will catch any exception is called a general catch handler. A general catch handler does not specify any parameter and can be written as: try // causes an exception catch // no parameters // handles error 105 USING FINALLY STATEMENT C# supports another statement known as a finally statement that can be used to handle an exception that is not caught by any of the previous catch statements. A finally block can be used to handle any exception generated within a try block. It may be added immediately after the try block or after the last catch try try finally catch ( ) catch (------) finally
54 Try Block Error 1 No Error Error 2 Catch Block 1 Catch Block 2 Finally Block Leaving Try Block 107 NESTED TRY BLOCKS try (Point 1) catch finally try catch finally (Point 2) (Point 3) (Point 4)
55 When nested try blocks are executed, the exceptions that are thrown at various points are handled as follows: 1. The Points P1 and P4 are outside the inner try block and therefore any exceptions thrown at these points will be handled by the catch in the outer block. The inner block is simply ignored. 2. Any exception thrown at point P2 will be handled by the inner catch handler and the inner finally will be executed. The execution will continue at point P4 in the program. 3. If there is not suitable catch handler to catch an exception thrown at P2, the control will leave the inner block (after executing the inner finally) and look after a suitable catch handler in the outer block. If a suitable one is found, then that handler is executed followed by the outer finally code. Remember, the code at Point 4 will be skipped. 4. If an exception is thrown at point P3, it is treated as if it had been thrown by the outer try block and, therefore, the control will immediately leave the inner block (after executing the inner finally) and search for a suitable catch handler in the outer block. 109 IMPLEMENTING NESTED TRY BLOCKS class NestedTry static int m = 10; static int n = 0; static void Division() try int k = m / n; catch (ArgumentException e) Console.WriteLine ("Caught an Exception"); finally Console.WriteLine ("Inside Division Method");
56 try Division (); catch(dividebyzeroexception e) Console.WriteLine ("Caught an Exception"); finally Console.WriteLine ("Inside Main Method"); 111 THROWING OUR OWN EXCEPTIONS There may be times when we would like to throw our own exceptions. We can do this by using the keyword throw as follows: throw new Throwoble_subclass Ex: throw new ArithmeticException ( ); throw new FormatException ( );
57 class MyException:Exception public MyException(string message) class TestMyException int x = 5, y = 1000; try float z = (float) x / (float) y; if(z<0.01) throw new MyException ("Number is too small"); 113 catch(myexception e) Console.WriteLine ("Caught my exception"); Console.WriteLine (e.message ); finally Console.WriteLine ("I am always here");
58 CHECKED AND UNCHECKED OPERATORS class Check int a = ; int b = ; try int m = checked(a * b); catch(overflowexception e) Console.WriteLine (e.message ); 115 DELEGATES AND EVENTS
59 Introduction C# implements the callback technique in a much safer and more object oriented manner, using a kind of object called delegate object. A delegate object is a special type of object that contains the details of a method rather than data. Delegates in C# are used for two purposes: 1. Callback 2. Event Handling DELEGATES Delegate is a person acting for another person. In C#, it really means a method acting for another method. A delegate in C# is a class type object and is used to invoke a method that has been encapsulated into it at the time of its creation. Creating and using delegates involve four steps. They include: Delegate declaration Delegate methods definition Delegate instantiation Delegate invocation class. 117 A delegate declaration defined a class using the class System.Delegate as a base DELEGATE DECLARATION modifier delegate return-type delegate-name (parameter) modifier new, public, protected, private, internal Ex: delegate void SimpleDelegate( ); delegate int MathOperation(int x,int y); public delegate int CompareItems(Object o1,object o2); Delegate may be defined in the following places: Inside a class. Outside all class. As the top level object in a namespace. Delegate types are implicitly sealed and therefore it is not possible to derive any type from a delegate type
60 DELEGATE METHOD The methods whose references are encapsulated into a delegate instance are known as delegate methods or callable entities. The signature and return type of delegate methods must exactly match the signature and return type of the delegate. delegate void Delegate1( ); public void F1( ) Console.WriteLine ( F1 ); static public void F2 ( ) Console.WriteLine ( F2 ); DELEGATE INSTANTATION A delegate creation-expression is used to create a new instance of a delegate. new delegate-type (expression); DELEGATE INVOCATION delegate_object (parameters_list); 119 //delegate declaration delegate int ArithOp(int x,int y); class MathOperation //delegate methods definition public static int Add(int a,int b) return (a + b); public static int Sub(int a,int b) return (a - b); class DelegateTest ArithOp operation1 = new ArithOp (MathOperation.Add ); ArithOp operation2 = new ArithOp (MathOperation.Sub ); int result1 = operation1(200,100); int result2 = operation2(200,100); Console.WriteLine ("Result1 = " + result1); Console.WriteLine ("Result2 = " + result2);
61 MULTICAST DELEGATES Single Delegate can invoke only one method. However, it is possible for certain delegates to hold and invoke multiple methods. Such delegates are called multicast delegates, also known as combinable delegates. 1. The return type of the delegates must be void 2. None of the parameters of the delegate type can be declared as output parameter, using out keyword. 121 delegate void MDelegate(); class DM static public void Display() Console.WriteLine ("NEW DELHI"); static public void Print() Console.WriteLine ("NEW YORK"); class MTest MDelegate m1 = new MDelegate (DM.Display ); MDelegate m2 = new MDelegate (DM.Print ); MDelegate m3 = m1 + m2; MDelegate m4 = m2 + m1; MDelegate m5 = m3 - m2; m3(); m4(); m5();
62 EVENTS An event is a delegate type class member that is used by the object or class to provide a notification to other objects that a event has occurred. The client object can act on an event by adding an event handler to the event. Events are declared using the simple event declaration format as follows: modifier event type event-name; The modifier may be new, a valid combination of the four access modifiers, and a valid combination of static, virtual, override and sealed. The type of an event declaration must be a delegate type and the delegate must be as accessible as the event itself. Ex: public event EventHandler Click; public event RateChange Rate; EventHandler and RateChange are delegates and Click and Rate are events. 123 //delegate declaration first public delegate void EDelegate(string str); class EventClass //declaration of event public event EDelegate Status; public void TriggerEvent() if(status!= null) Status("Event Triggered"); class EventTest EventClass ec = new EventClass (); EventTest et = new EventTest (); ec.status += new EDelegate (et.eventcatch); ec.triggerevent (); public void EventCatch(string str) Console.WriteLine (str);
63 THE END
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