EEC 581 Computer Architecture Lecture 1 Review MIPS
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1 EEC 581 Computer Architecture Lecture 1 Review MIPS 1 Supercomputing: Suddenly Fancy 2 1
2 Instructions: Language of the Machine More primitive than higher level languages e.g., no sophisticated control flow Very restrictive e.g., MIPS Arithmetic Instructions We ll be working with the MIPS instruction set architecture (some of you have done this in 2030) a representative of Reduced Instruction Set Computer (RISC) similar to other architectures developed since the 1980's used by NEC, Nintendo, Silicon Graphics, Sony Design goals: Maximize performance and Minimize cost, Reduce design time 3 MIPS arithmetic All instructions have 3 operands Operand order is fixed (destination first) Example: C code: A = B + C MIPS code: add $s0, $s1, $s2 (associated with variables by compiler) 4 2
3 MIPS arithmetic Design Principle: simplicity favors regularity. Of course this complicates some things... C code: A = B + C + D; E = F - A; MIPS code: add $t0, $s1, $s2 add $s0, $t0, $s3 sub $s4, $s5, $s0 Operands must be registers, only 32 registers provided All memory accesses are accomplished via loads and stores A common feature of RISC processors 5 Registers vs. Memory Arithmetic instructions operands must be registers, only 32 registers provided Compiler associates variables with registers What about programs with lots of variables Control Input Memory Datapath Output Processor I/O 6 3
4 Memory Organization Viewed as a large, single-dimension array, with an address. A memory address is an index into the array "Byte addressing" means that the index points to a byte of memory bits of data 8 bits of data 8 bits of data 8 bits of data 8 bits of data 8 bits of data 8 bits of data 7 Memory Organization Bytes are nice, but most data items use larger "words MIPS provides lw/lh/lb and sw/sh/sb instructions For MIPS, a word is 32 bits or 4 bytes. (Intel s word=16 bits and double word or dword=32bits) bits of data 32 bits of data 32 bits of data 32 bits of data Registers hold 32 bits of data 2 32 bytes with byte addresses from 0 to words with byte addresses 0, 4, 8, Words are aligned i.e., what are the least 2 significant bits of a word address? 8 4
5 Endianness [defined by Danny Cohen 1981] Byte ordering How a multiple byte data word stored in memory Endianness (from Gulliver s Travels) Big Endian Most significant byte of a multi-byte word is stored at the lowest memory address e.g. Sun Sparc, PowerPC Little Endian Least significant byte of a multi-byte word is stored at the lowest memory address e.g. Intel x86 Some embedded & DSP processors would support both for interoperability 9 Example of Endian Store 0x at address 0x0000, byte-addressable 0x0000 0x0001 0x87 0x65 Lower Memory Address 0x0000 0x0001 0x21 0x43 Lower Memory Address 0x0002 0x43 0x0002 0x65 0x0003 0x21 0x0003 0x87 BIG ENDIAN Higher Memory Address LITTLE ENDIAN Higher Memory Address 10 5
6 Instructions Load and store instructions Example: C code: long A[100]; A[9] = h + A[8]; A[0] A[1] A[2] 4 bytes 32 bits of data 32 bits of data 32 bits of data MIPS code: lw $t0, 32($s3) add $t0, $s2, $t0 sw $t0, 36($s3) 32 bits of data Store word has destination last Remember arithmetic operands are registers, not memory! 11 Our First Example swap(int v[], int k); { int temp; temp = v[k] v[k] = v[k+1]; v[k+1] = temp; } swap: muli $2, $5, 4 add $2, $4, $2 lw $15, 0($2) lw $16, 4($2) sw $16, 0($2) sw $15, 4($2) jr $ MIPS Software Convention $4, $5, $6, $7 are used for passing arguments 12 6
7 # Main guts of the program: muli $2, $5, 4 # reg $2 = k * 4... see later for muli add $2, $4, $2 # reg $2 = v(array base address) + k*4 # reg $2 now has the address of v[k] lw $15, 0($2) # reg $15 (temp) = v[k] lw $16, 4($2) # reg $16 = v[k+1]... next element of v sw $16, 0($2) # v[k] = reg $16 = v[k+1] sw $15, 4($2) # v[k+1] = reg $15 = temp = v[k] 13 So far we ve learned: MIPS loading words but addressing bytes arithmetic on registers only Instruction Meaning add $s1, $s2, $s3 $s1 = $s2 + $s3 sub $s1, $s2, $s3 $s1 = $s2 $s3 lw $s1, 100($s2) $s1 = Memory[$s2+100] sw $s1, 100($s2) Memory[$s2+100] = $s1 14 7
8 Software Conventions for MIPS Registers Register Names Usage by Software Convention $0 $zero Hardwired to zero $1 $at Reserved by assembler $2 - $3 $v0 - $v1 Function return result registers $4 - $7 $a0 - $a3 Function passing argument value registers $8 - $15 $t0 - $t7 Temporary registers, caller saved $16 - $23 $s0 - $s7 Saved registers, callee saved $24 - $25 $t8 - $t9 Temporary registers, caller saved $26 - $27 $k0 - $k1 Reserved for OS kernel $28 $gp Global pointer $29 $sp Stack pointer $30 $fp Frame pointer $ $ra Return address (pushed by call instruction) $hi $hi High result register (remainder/div, high word/mult) $lo $lo Low result register (quotient/div, low word/mult) 15 Instruction Format Instruction Meaning add $s1,$s2,$s3 $s1 = $s2 + $s3 sub $s1,$s2,$s3 $s1 = $s2 $s3 lw $s1,100($s2) $s1 = Memory[$s2+100] sw $s1,100($s2) Memory[$s2+100] = $s1 bne $s4,$s5,label Next instr. is at Label if $s4 $s5 beq $s4,$s5,label Next instr. is at Label if $s4 = $s5 j Label Next instr. is at Label Formats: R I J op rs rt rd shamt funct op rs rt 16 bit address op 26 bit address 16 8
9 Machine Language Instructions, like registers and words of data, are also 32 bits long Example: add $t0, $s1, $s2 registers have numbers, $t0=9, $s1=17, $s2=18 Instruction Format: op rs rt rd shamt funct Can you guess what the field names stand for? 17 MIPS Encoding: R-Type opcode rs rt rd rd shamt funct add $4, $3, $2 rt rs opcode rs rt rd shamt funct Encoding = 0x
10 MIPS Encoding: R-Type opcode rs rt rd shamt funct rd sll $3, $5, 7 rt shamt opcode rs rt rd shamt funct Encoding = 0x000519C0 19 Machine Language Consider the load-word and store-word instructions, What would the regularity principle have us do? New principle: Good design demands a compromise Introduce a new type of instruction format I-type for data transfer instructions other format was R-type for register Example: lw $t0, 32($s2) op rs rt 16 bit number Where's the compromise? 20 10
11 MIPS Encoding: I-Type opcode rs rt Immediate Value rt lw $5, 3000($2) Immediate rs opcode rs rt Encoding = 0x8C450BB8 Immediate Value 21 MIPS Encoding: I-Type opcode rs rt Immediate Value rt sw $5, 3000($2) Immediate rs opcode rs rt Encoding = 0xAC450BB8 Immediate Value 22 11
12 Stored Program Concept Instructions are bits Programs are stored in memory to be read or written just like data Processor Memory memory for data, programs, compilers, editors, etc. Fetch & Execute Cycle Instructions are fetched and put into a special register Bits in the register "control" the subsequent actions Fetch the next instruction and continue 23 Control Decision making instructions alter the control flow, i.e., change the "next" instruction to be executed MIPS conditional branch instructions: bne $t0, $t1, Label beq $t0, $t1, Label Example: if (i==j) h = i + j; bne $s0, $s1, Label add $s3, $s0, $s1 Label:
13 Control MIPS unconditional branch instructions: j label Example: if (i!=j) beq $s4, $s5, Lab1 h=i+j; add $s3, $s4, $s5 else j Lab2 h=i-j; Lab1: sub $s3, $s4, $s5 Lab2:... Can you build a simple for loop? Example while (A[i] == k) i += 1; Assume that i an k corresponds to registers $s3 and $s5, and the base of A is in $s6. 25 Loop: sll $t1, $s3, 2 % Temp reg $t1 = 4*i add $t1, $t1, $s6 % $t1 = address of A[i] lw $to, 0($t1) % Temp reg $t0 = A[i] bne $t0, $s5, Exit % go to Exit if A[i] ~= k addi $s3, $s3,1 % i = i + 1 j Loop % go to Loop Exit: 26 13
14 BEQ/BNE uses I-Type opcode rs rt Signed Offset Value (encoded in words, e.g. 4-bytes) rs beq $0, $9, 40 rt Offset Encoded by 40/4 = opcode rs rt Encoding = 0x A Immediate Value 27 MIPS Encoding: J-Type opcode Target Address jal will jump and push return address in $ra ($) Use jr $ to return Target jal 0x X Target Address Instruction=4 bytes opcode Encoding = 0x0C10000C Target Address 28 14
15 JALR and JR uses R-Type JALR (Jump And Link Register) and JR (Jump Register) Considered as R-type Unconditional jump JALR used for procedural call jalr r2 Or jalr r, r opcode rs 0 rd 0 funct (default=) jr r opcode rs funct 29 Control Flow We have: beq, bne, what about Branch-if-less-than? New instruction: if $s1 < $s2 then $t0 = 1 slt $t0, $s1, $s2 else $t0 = 0 Can use this instruction to build "blt $s1, $s2, Label" can now build general control structures For ease of assembly programmers, the assembler allows blt as a pseudo-instruction assembler substitutes them with valid MIPS instructions there are policy of use conventions for registers blt $4 $5 loop slt $1 $4 $5 bne $1 $0 loop 30 15
16 Constants Small constants are used quite frequently (50% of operands) e.g., A = A + 5; B = B + 1; C = C - 18; Solutions? Why not? put 'typical constants' in memory and load them. create hard-wired registers (like $zero) for constants like one. Use immediate values MIPS Instructions: addi $29, $29, 4 slti $8, $18, 10 andi $29, $29, 6 ori $29, $29, 4 How about larger constants? We'd like to be able to load a 32 bit constant into a register Must use two instructions, new "load upper immediate" instruction lui $t0, filled with zeros Then must get the lower order bits right, i.e., ori $t0, $t0, ori
17 Input/Output Place proper arguments (e.g. system call code) to corresponding registers and place a syscall Print string li $v0, 4 la $a0, var syscall Print integer li $v0, 1 add $a0, $t0, $0 syscall Read integer li $v0, 5 # result in $v0 Syscall See Appendix A for more. 33 Assembly Language vs. Machine Language Assembly provides convenient symbolic representation much easier than writing down numbers e.g., destination first Machine language is the underlying reality e.g., destination is no longer first Assembly can provide 'pseudoinstructions' e.g., move $t0, $t1 exists only in Assembly would be implemented using add $t0,$t1,$zero When considering performance you should count real instructions 34 17
18 Other Issues Things we are not going to cover support for procedures linkers, loaders, memory layout stacks, frames, recursion manipulating strings and pointers interrupts and exceptions system calls and conventions Some of these we'll talk about later We've focused on architectural issues basics of MIPS assembly language and machine code we ll build a processor to execute these instructions. 35 Summary of MIPS simple instructions all 32 bits wide very structured only three instruction formats R I J op rs rt rd shamt funct op rs rt 16 bit address op 26 bit address rely on compiler to achieve performance what are the compiler's goals? Generate machine code and optimization help compiler where we can 36 18
19 Addresses in Branches and Jumps Instructions: bne $t4,$t5,label Next instruction is at Label if $t4 $t5 beq $t4,$t5,label Next instruction is at Label if $t4 = $t5 j Label Next instruction is at Label Formats: I J op rs rt 16 bit address op 26 bit address Addresses are not 32 bits How do we handle this with load and store instructions? 37 Addresses in Branches Instructions: bne $t4,$t5,label beq $t4,$t5,label Formats: I Next instruction is at Label if $t4$t5 Next instruction is at Label if $t4=$t5 op rs rt 16 bit address Could specify a register (like lw and sw) and add it to address use Instruction Address Register (PC = program counter) Program counter = Register + Branch Address most branches are local (principle of locality) Jump instructions just use high order bits of PC Must be careful to avoid placing a program across an address boundaries of 256 MB (64 million instructions) 26-bit field can represent 28-bit byte addressing in word addressing mode. 28-bit -> 256 MB; 64 million instruction
20 To Summarize MIPS operands Name Example Comments $s0-$s7, $t0-$t9, $zero, Fast locations for data. In MIPS, data must be in registers to perform 32 registers $a0-$a3, $v0-$v1, $gp, arithmetic. MIPS register $zero always equals 0. Register $at is $fp, $sp, $ra, $at reserved for the assembler to handle large constants. Memory[0], Accessed only by data transfer instructions. MIPS uses byte addresses, so 2 30 memory Memory[4],..., sequential words differ by 4. Memory holds data structures, such as arrays, words Memory[ ] and spilled registers, such as those saved on procedure calls. MIPS assembly language Category Instruction Example Meaning Comments $s1, $s2, $s2 + $s3 operands; data in add add $s3 $s1 = Three registers Arithmetic subtract sub $s1, $s2, $s3 $s1 = $s2 - $s3 Three operands; data in registers add immediate addi $s1, $s2, 100 $s1 = $s Used to add constants load word lw $s1, 100($s2) $s1 = Memory[$s ] Word from memory to register store word sw $s1, 100($s2) Memory[$s ] = $s1 Word from register to memory Data transfer load byte lb $s1, 100($s2) $s1 = Memory[$s ] Byte from memory to register store byte sb $s1, 100($s2) Memory[$s ] = $s1 Byte from register to memory load upper immediate lui $s1, $s1 = 100 * 2 Loads constant in upper 16 bits branch on equal beq $s1, $s2, 25 if ($s1 == $s2) go to PC branch on not equal bne $s1, $s2, 25 if ($s1!= $s2) go to PC Conditional branch set on less than slt $s1, $s2, $s3 if ($s2 < $s3) $s1 = 1; else $s1 = 0 Equal test; PC-relative branch Not equal test; PC-relative Compare less than; for beq, bne set less than immediate slti $s1, $s2, 100 if ($s2 < 100) $s1 = 1; else $s1 = 0 Compare less than constant jump j 2500 go to Jump to target address Uncondi- jump register jr $ra go to $ra For switch, procedure return tional jump jump and link jal 2500 $ra = PC + 4; go to For procedure call 39 Logical And and $1,$2,$3 $1 = $2 & $3 Bitwise and Or or $1,$2,$3 $1 = $2 $3 Bitwise or Exclusive or xor $1,$2,$3 $1 = $2 ^ $3 Nor nor $1,$2,$3 $1 = ~($2 $3) Bitwise nor Shift left logical sll $1,$2,CONST $1 = $2 << CONST shifts CONST number of bits to the left (multiplies by 2CONST) Shift right logical srl $1,$2,CONST $1 = $2 >> CONST shifts CONST number of bits to the right 40 20
21 Addressing Mode 1. Immediate addressing Operand is constant op rs rt Immediate 2. Register addressing Operand is in register op rs rt rd... funct Registers Register 3. Base addressing op rs rt Address Memory lb $t0, 48($s0) Register + Byte Halfword Word 4. PC-relative addressing bne $4, $5, Label (label will be assembled into a distance) op rs rt PC Address + Memory Word j Label 5. Pseudodirect addressing op Address Memory PC Word Concatenation w/ PC[..28] 41 Supplementary Materials 42 21
22 Alternative Architectures Design alternative: provide more powerful operations goal is to reduce number of instructions executed danger is a slower cycle time and/or a higher CPI Sometimes referred to as RISC vs. CISC virtually all new instruction sets since 1982 have been RISC VAX: minimize code size, make assembly language easy instructions from 1 to 54 bytes long! We ll look at PowerPC and 80x86 43 PowerPC Indexed addressing example: lw $t1,$a0+$s3 #$t1=memory[$a0+$s3] What do we have to do in MIPS? Update addressing update a register as part of load (for marching through arrays) example: lwu $t0,4($s3) #$t0=memory[$s3+4];$s3=$s3+4 What do we have to do in MIPS? Others: load multiple/store multiple a special counter register bc Loop decrement counter, if not 0 goto loop 44 22
23 80x : The Intel 8086 is announced (16 bit architecture) 1980: The 8087 floating point coprocessor is added 1982: The increases address space to 24 bits, +instructions 1985: The extends to 32 bits, new addressing modes : The 80486, Pentium, Pentium Pro add a few instructions (mostly designed for higher performance) 1997: MMX (SIMD-INT) is added (PPMT and P-II) 1999: SSE (single prec. SIMD-FP and cacheability instructions) is added in P-III 2001: SSE2 (double prec. SIMD-FP) is added in P4 2004: Nocona introduced (compatible with AMD64 or once called x86-64) This history illustrates the impact of the golden handcuffs of compatibility adding new features as someone might add clothing to a packed bag an architecture that is difficult to explain and impossible to love 45 A Dominant Architecture: 80x86 See your textbook for a more detailed description Complexity: Instructions from 1 to 17 bytes long one operand must act as both a source and destination one operand can come from memory complex addressing modes e.g., base or scaled index with 8 or 32 bit displacement Saving grace: the most frequently used instructions are not too difficult to build compilers avoid the portions of the architecture that are slow what the 80x86 lacks in style is made up in quantity, making it beautiful from the right perspective 46 23
24 Summary Instruction complexity is only one variable lower instruction count vs. higher CPI / lower clock rate Design Principles: simplicity favors regularity smaller is faster good design demands compromise make the common case fast Instruction set architecture a very important abstraction indeed! 47 24
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