Functions. Computer System and programming in C Prentice Hall, Inc. All rights reserved.

Size: px
Start display at page:

Download "Functions. Computer System and programming in C Prentice Hall, Inc. All rights reserved."

Transcription

1 Functions

2 In general, functions are blocks of code that perform a number of pre-defined commands to accomplish something productive. You can either use the built-in library functions or you can create your own functions.functions that a programmer writes will generally require a prototype.

3 Program Modules in C Functions Modules in C Programs combine user-defined functions with library functions C standard library has a wide variety of functions Function calls Invoking functions Provide function name and arguments (data) Function performs operations or manipulations Function returns results Function call analogy: Boss asks worker to complete task Worker gets information, does task, returns result Information hiding: boss does not know details

4 Math Library Functions Math library functions perform common mathematical calculations #include <math.h> Format for calling functions FunctionName( argument ); If multiple arguments, use comma-separated list printf( "%.2f", sqrt( ) ); Calls function sqrt, which returns the square root of its argument All math functions return data type double Arguments may be constants, variables, or expressions

5 Functions Functions Modularize a program All variables declared inside functions are local variables Known only in function defined Parameters Communicate information between functions Local variables Benefits of functions Divide and conquer Manageable program development Software reusability Use existing functions as building blocks for new programs Abstraction - hide internal details (library functions) Avoid code repetition

6 Function Definitions Function definition format return-value-type function-name( parameter-list ) { declarations and statements } Function-name: any valid identifier Return-value-type: data type of the result (default int) void indicates that the function returns nothing Parameter-list: comma separated list, declares parameters A type must be listed explicitly for each parameter unless, the parameter is of type int

7 Function Definitions Function definition format (continued) return-value-type function-name( parameter-list ) { declarations and statements } Declarations and statements: function body (block) Variables can be declared inside blocks (can be nested) Functions can not be defined inside other functions Returning control If nothing returned return; or, until reaches right brace If something returned return expression;

8 1 /* Fig. 5.4: fig05_04.c 2 Finding the maximum of three integers */ 3 #include <stdio.h> 4 5 int maximum( int, int, int ); /* function prototype */ 6 7 int main() 8 { 9 int a, b, c; printf( "Enter three integers: " ); 12 scanf( "%d%d%d", &a, &b, &c ); 13 printf( "Maximum is: %d\n", maximum( a, b, c ) ); return 0; 16 } /* Function maximum definition */ 19 int maximum( int x, int y, int z ) 20 { 21 int max = x; if ( y > max ) 24 max = y; if ( z > max ) 27 max = z; return max; 30 } Enter three integers: Maximum is: Function prototype (3 parameters) 2. Input values 2.1 Call function 3. Function definition Program Output

9 Function Prototypes Function prototype Function name Parameters what the function takes in Return type data type function returns (default int) Used to validate functions Prototype only needed if function definition comes after use in program The function with the prototype int maximum( int, int, int ); Takes in 3 ints Returns an int Promotion rules and conversions Converting to lower types can lead to errors

10 Header Files Header files Contain function prototypes for library functions <stdlib.h>, <math.h>, etc Load with #include <filename> #include <math.h> Custom header files Create file with functions Save as filename.h Load in other files with #include "filename.h" Reuse functions

11 Calling Functions: Call by Value and Call by Reference Used when invoking functions Call by value Copy of argument passed to function Changes in function do not effect original Use when function does not need to modify argument Avoids accidental changes Call by reference Passes original argument Changes in function effect original Only used with trusted functions For now, we focus on call by value

12 Random Number Generation rand function Load <stdlib.h> Returns "random" number between 0 and RAND_MAX (at least 32767) i = rand(); Pseudorandom Preset sequence of "random" numbers Same sequence for every function call Scaling To get a random number between 1 and n 1 + ( rand() % n ) rand() % n returns a number between 0 and n - 1 Add 1 to make random number between 1 and n 1 + ( rand() % 6) number between 1 and 6

13 Random Number Generation srand function <stdlib.h> Takes an integer seed and jumps to that location in its "random" sequence srand( seed ); srand( time( NULL ) ); //load <time.h> time( NULL ) Returns the time at which the program was compiled in seconds Randomizes" the seed

14 1 /* Fig. 5.9: fig05_09.c 2 Randomizing die-rolling program */ 3 #include <stdlib.h> 4 #include <stdio.h> 5 6 int main() 7 { 8 int i; 9 unsigned seed; printf( "Enter seed: " ); 12 scanf( "%u", &seed ); 13 srand( seed ); for ( i = 1; i <= 10; i++ ) { 16 printf( "%10d", 1 + ( rand() % 6 ) ); if ( i % 5 == 0 ) 19 printf( "\n" ); 20 } return 0; 23 } 1. Initialize seed 2. Input value for seed 2.1 Use srand to change random sequence 2.2 Define Loop 3. Generate and output random numbers

15 Enter seed: Enter seed: Program Output Enter seed:

16 Example: A Game of Chance Craps simulator Rules Roll two dice 7 or 11 on first throw, player wins 2, 3, or 12 on first throw, player loses 4, 5, 6, 8, 9, 10 - value becomes player's "point" Player must roll his point before rolling 7 to win

17 1 /* Fig. 5.10: fig05_10.c 2 Craps */ 3 #include <stdio.h> 4 #include <stdlib.h> 5 #include <time.h> 6 7 int rolldice( void ); 8 9 int main() 10 { 11 int gamestatus, sum, mypoint; srand( time( NULL ) ); 14 sum = rolldice(); /* first roll of the dice */ switch ( sum ) { 17 case 7: case 11: /* win on first roll */ 18 gamestatus = 1; 19 break; 20 case 2: case 3: case 12: /* lose on first roll */ 21 gamestatus = 2; 22 break; 23 default: /* remember point */ 24 gamestatus = 0; 25 mypoint = sum; 26 printf( "Point is %d\n", mypoint ); 27 break; 28 } while ( gamestatus == 0 ) { /* keep rolling */ 31 sum = rolldice(); rolldice prototype 1.1 Initialize variables 1.2 Seed srand 2. Define switch statement for win/loss/continue 2.1 Loop

18 33 if ( sum == mypoint ) /* win by making point */ 34 gamestatus = 1; 35 else 36 if ( sum == 7 ) /* lose by rolling 7 */ 37 gamestatus = 2; 38 } if ( gamestatus == 1 ) 41 printf( "Player wins\n" ); 42 else 43 printf( "Player loses\n" ); return 0; 46 } int rolldice( void ) 49 { 50 int die1, die2, worksum; die1 = 1 + ( rand() % 6 ); 53 die2 = 1 + ( rand() % 6 ); 54 worksum = die1 + die2; 55 printf( "Player rolled %d + %d = %d\n", die1, die2, worksum ); 56 return worksum; 57 } Player rolled = 11 Player wins 2.2 Print win/loss Program Output

19 Player rolled = 12 Player loses Player rolled = 10 Point is 10 Player rolled = 6 Player rolled = 11 Player rolled = 6 Player rolled = 10 Player wins Program Output Player rolled = 4 Point is 4 Player rolled = 5 Player rolled = 9 Player rolled = 10 Player rolled = 9 Player rolled = 3 Player rolled = 7 Player loses

20 Storage Classes Storage class specifiers Storage duration how long an object exists in memory Scope where object can be referenced in program Linkage specifies the files in which an identifier is known (more in Chapter 14) Automatic storage Object created and destroyed within its block auto: default for local variables auto double x, y; register: tries to put variable into high-speed registers Can only be used for automatic variables register int counter = 1;

21 Storage Classes Static storage Variables exist for entire program execution Default value of zero static: local variables defined in functions. Keep value after function ends Only known in their own function extern: default for global variables and functions Known in any function

22 Scope Rules File scope Identifier defined outside function, known in all functions Used for global variables, function definitions, function prototypes Function scope Can only be referenced inside a function body Used only for labels (start:, case:, etc.)

23 Scope Rules Block scope Identifier declared inside a block Block scope begins at declaration, ends at right brace Used for variables, function parameters (local variables of function) Outer blocks "hidden" from inner blocks if there is a variable with the same name in the inner block Function prototype scope Used for identifiers in parameter list

24 1 /* Fig. 5.12: fig05_12.c 2 A scoping example */ 3 #include <stdio.h> 4 5 void a( void ); /* function prototype */ 6 void b( void ); /* function prototype */ 7 void c( void ); /* function prototype */ 8 9 int x = 1; /* global variable */ int main() 12 { 13 int x = 5; /* local variable to main */ printf("local x in outer scope of main is %d\n", x ); { /* start new scope */ 18 int x = 7; printf( "local x in inner scope of main is %d\n", x ); 21 } /* end new scope */ printf( "local x in outer scope of main is %d\n", x ); a(); /* a has automatic local x */ 26 b(); /* b has static local x */ 27 c(); /* c uses global x */ 28 a(); /* a reinitializes automatic local x */ 29 b(); /* static local x retains its previous value */ 30 c(); /* global x also retains its value */ 1. Function prototypes 1.1 Initialize global variable 1.2 Initialize local variable 1.3 Initialize local variable in block 2. Call functions 3. Output results

25 31 32 printf( "local x in main is %d\n", x ); 33 return 0; 34 } void a( void ) 37 { 38 int x = 25; /* initialized each time a is called */ printf( "\nlocal x in a is %d after entering a\n", x ); 41 ++x; 42 printf( "local x in a is %d before exiting a\n", x ); 43 } void b( void ) 46 { 47 static int x = 50; /* static initialization only */ 48 /* first time b is called */ 49 printf( "\nlocal static x is %d on entering b\n", x ); 50 ++x; 51 printf( "local static x is %d on exiting b\n", x ); 52 } void c( void ) 55 { 56 printf( "\nglobal x is %d on entering c\n", x ); 57 x *= 10; 58 printf( "global x is %d on exiting c\n", x ); 59 } 3.1 Function definitions

26 local x in outer scope of main is 5 local x in inner scope of main is 7 local x in outer scope of main is 5 local x in a is 25 after entering a local x in a is 26 before exiting a Program Output local static x is 50 on entering b local static x is 51 on exiting b global x is 1 on entering c global x is 10 on exiting c local x in a is 25 after entering a local x in a is 26 before exiting a local static x is 51 on entering b local static x is 52 on exiting b global x is 10 on entering c global x is 100 on exiting c local x in main is 5

27 Recursion Recursive functions Functions that call themselves Can only solve a base case Divide a problem up into What it can do What it cannot do What it cannot do resembles original problem The function launches a new copy of itself (recursion step) to solve what it cannot do Eventually base case gets solved Gets plugged in, works its way up and solves whole problem

28 Recursion Example: factorials 5! = 5 * 4 * 3 * 2 * 1 Notice that 5! = 5 * 4! 4! = 4 * 3!... Can compute factorials recursively Solve base case (1! = 0! = 1) then plug in 2! = 2 * 1! = 2 * 1 = 2; 3! = 3 * 2! = 3 * 2 = 6;

29 Example Using Recursion: The Fibonacci Series Fibonacci series: 0, 1, 1, 2, 3, 5, 8... Each number is the sum of the previous two Can be solved recursively: fib( n ) = fib( n - 1 ) + fib( n 2 ) Code for the fibaonacci function long fibonacci( long n ) { if (n == 0 n == 1) // base case return n; else return fibonacci( n - 1) + fibonacci( n 2 ); }

30 Example Using Recursion: The Fibonacci Series f( 3 ) Set of recursive calls to function fibonacci return f( 2 ) + f( 1 ) return f( 1 ) + f( 0 ) return 1 return 1 return 0

31 1 /* Fig. 5.15: fig05_15.c 2 Recursive fibonacci function */ 3 #include <stdio.h> 4 5 long fibonacci( long ); 6 7 int main() 8 { 9 long result, number; printf( "Enter an integer: " ); 12 scanf( "%ld", &number ); 13 result = fibonacci( number ); 14 printf( "Fibonacci( %ld ) = %ld\n", number, result ); 15 return 0; 16 } /* Recursive definition of function fibonacci */ 19 long fibonacci( long n ) 20 { 21 if ( n == 0 n == 1 ) 22 return n; 23 else 24 return fibonacci( n - 1 ) + fibonacci( n - 2 ); 25 } Enter an integer: 0 Fibonacci(0) = 0 1. Function prototype 1.1 Initialize variables 2. Input an integer 2.1 Call function fibonacci 2.2 Output results. 3. Define fibonacci recursively Program Output Enter an integer: 1 Fibonacci(1) = 1

32 Enter an integer: 2 Fibonacci(2) = 1 Enter an integer: 3 Fibonacci(3) = 2 Enter an integer: 4 Fibonacci(4) = 3 Program Output Enter an integer: 5 Fibonacci(5) = 5 Enter an integer: 6 Fibonacci(6) = 8 Enter an integer: 10 Fibonacci(10) = 55 Enter an integer: 20 Fibonacci(20) = 6765 Enter an integer: 30 Fibonacci(30) = Enter an integer: 35 Fibonacci(35) =

33 Recursion vs. Iteration Repetition Iteration: explicit loop Recursion: repeated function calls Termination Iteration: loop condition fails Recursion: base case recognized Both can have infinite loops Balance Choice between performance (iteration) and good software engineering (recursion)

Dr M Kasim A Jalil. Faculty of Mechanical Engineering UTM (source: Deitel Associates & Pearson)

Dr M Kasim A Jalil. Faculty of Mechanical Engineering UTM (source: Deitel Associates & Pearson) Lecture 9 Functions Dr M Kasim A Jalil Faculty of Mechanical Engineering UTM (source: Deitel Associates & Pearson) Objectives In this chapter, you will learn: To understand how to construct programs modularly

More information

Functions. Angela Chih-Wei Tang ( 唐之瑋 ) Department of Communication Engineering National Central University JhongLi, Taiwan.

Functions. Angela Chih-Wei Tang ( 唐之瑋 ) Department of Communication Engineering National Central University JhongLi, Taiwan. Functions Angela Chih-Wei Tang ( 唐之瑋 ) Department of Communication Engineering National Central University JhongLi, Taiwan 2009 Fall Outline 5.1 Introduction 5.3 Math Library Functions 5.4 Functions 5.5

More information

C Functions. 5.2 Program Modules in C

C Functions. 5.2 Program Modules in C 1 5 C Functions 5.2 Program Modules in C 2 Functions Modules in C Programs combine user-defined functions with library functions - C standard library has a wide variety of functions Function calls Invoking

More information

CSE123. Program Design and Modular Programming Functions 1-1

CSE123. Program Design and Modular Programming Functions 1-1 CSE123 Program Design and Modular Programming Functions 1-1 5.1 Introduction A function in C is a small sub-program performs a particular task, supports the concept of modular programming design techniques.

More information

Lecture 04 FUNCTIONS AND ARRAYS

Lecture 04 FUNCTIONS AND ARRAYS Lecture 04 FUNCTIONS AND ARRAYS 1 Motivations Divide hug tasks to blocks: divide programs up into sets of cooperating functions. Define new functions with function calls and parameter passing. Use functions

More information

Lecture 04 FUNCTIONS AND ARRAYS

Lecture 04 FUNCTIONS AND ARRAYS Lecture 04 FUNCTIONS AND ARRAYS 1 Motivations Divide hug tasks to blocks: divide programs up into sets of cooperating functions. Define new functions with function calls and parameter passing. Use functions

More information

C Functions Pearson Education, Inc. All rights reserved.

C Functions Pearson Education, Inc. All rights reserved. 1 5 C Functions 2 Form ever follows function. Louis Henri Sullivan E pluribus unum. (One composed of many.) Virgil O! call back yesterday, bid time return. William Shakespeare Call me Ishmael. Herman Melville

More information

Function Call Stack and Activation Records

Function Call Stack and Activation Records 71 Function Call Stack and Activation Records To understand how C performs function calls, we first need to consider a data structure (i.e., collection of related data items) known as a stack. Students

More information

BIL 104E Introduction to Scientific and Engineering Computing. Lecture 4

BIL 104E Introduction to Scientific and Engineering Computing. Lecture 4 BIL 104E Introduction to Scientific and Engineering Computing Lecture 4 Introduction Divide and Conquer Construct a program from smaller pieces or components These smaller pieces are called modules Functions

More information

C: How to Program. Week /Apr/16

C: How to Program. Week /Apr/16 C: How to Program Week 8 2006/Apr/16 1 Storage class specifiers 5.11 Storage Classes Storage duration how long an object exists in memory Scope where object can be referenced in program Linkage specifies

More information

C Functions. Object created and destroyed within its block auto: default for local variables

C Functions. Object created and destroyed within its block auto: default for local variables 1 5 C Functions 5.12 Storage Classes 2 Automatic storage Object created and destroyed within its block auto: default for local variables auto double x, y; Static storage Variables exist for entire program

More information

Functions. Systems Programming Concepts

Functions. Systems Programming Concepts Functions Systems Programming Concepts Functions Simple Function Example Function Prototype and Declaration Math Library Functions Function Definition Header Files Random Number Generator Call by Value

More information

Chapter 3 - Functions

Chapter 3 - Functions Chapter 3 - Functions 1 Outline 3.1 Introduction 3.2 Progra m Components in C++ 3.3 Ma th Libra ry Func tions 3.4 Func tions 3.5 Func tion De finitions 3.6 Func tion Prototypes 3.7 He a de r File s 3.8

More information

Chapter 3 - Functions

Chapter 3 - Functions Chapter 3 - Functions 1 3.1 Introduction 3.2 Program Components in C++ 3.3 Math Library Functions 3.4 Functions 3.5 Function Definitions 3.6 Function Prototypes 3.7 Header Files 3.8 Random Number Generation

More information

Chapter 3 - Functions. Chapter 3 - Functions. 3.1 Introduction. 3.2 Program Components in C++

Chapter 3 - Functions. Chapter 3 - Functions. 3.1 Introduction. 3.2 Program Components in C++ Chapter 3 - Functions 1 Chapter 3 - Functions 2 3.1 Introduction 3.2 Program Components in C++ 3.3 Math Library Functions 3. Functions 3.5 Function Definitions 3.6 Function Prototypes 3. Header Files 3.8

More information

Functions and Recursion

Functions and Recursion Functions and Recursion 1 Outline Introduction Program Components in C++ Math Library Functions Functions Function Definitions Function Prototypes Header Files Random Number Generation Example: A Game

More information

Chapter 3 - Functions

Chapter 3 - Functions Chapter 3 - Functions 1 Outline 3.1 Introduction 3.2 Program Components in C++ 3.3 Math Library Functions 3.4 Functions 3.5 Function Definitions 3.6 Function Prototypes 3.7 Header Files 3.8 Random Number

More information

Functions. Prof. Indranil Sen Gupta. Dept. of Computer Science & Engg. Indian Institute t of Technology Kharagpur. Introduction

Functions. Prof. Indranil Sen Gupta. Dept. of Computer Science & Engg. Indian Institute t of Technology Kharagpur. Introduction Functions Prof. Indranil Sen Gupta Dept. of Computer Science & Engg. Indian Institute t of Technology Kharagpur Programming and Data Structure 1 Function Introduction A self-contained program segment that

More information

Functions. Autumn Semester 2009 Programming and Data Structure 1. Courtsey: University of Pittsburgh-CSD-Khalifa

Functions. Autumn Semester 2009 Programming and Data Structure 1. Courtsey: University of Pittsburgh-CSD-Khalifa Functions Autumn Semester 2009 Programming and Data Structure 1 Courtsey: University of Pittsburgh-CSD-Khalifa Introduction Function A self-contained program segment that carries out some specific, well-defined

More information

Chapter 5 C Functions

Chapter 5 C Functions Chapter 5 C Functions Objectives of this chapter: To construct programs from small pieces called functions. Common math functions in math.h the C Standard Library. sin( ), cos( ), tan( ), atan( ), sqrt(

More information

Functions. Functions are everywhere in C. Pallab Dasgupta Professor, Dept. of Computer Sc & Engg INDIAN INSTITUTE OF TECHNOLOGY KHARAGPUR

Functions. Functions are everywhere in C. Pallab Dasgupta Professor, Dept. of Computer Sc & Engg INDIAN INSTITUTE OF TECHNOLOGY KHARAGPUR 1 Functions Functions are everywhere in C Pallab Dasgupta Professor, Dept. of Computer Sc & Engg INDIAN INSTITUTE OF TECHNOLOGY KHARAGPUR Introduction Function A self-contained program segment that carries

More information

Programming for Engineers Functions

Programming for Engineers Functions Programming for Engineers Functions ICEN 200 Spring 2018 Prof. Dola Saha 1 Introduction Real world problems are larger, more complex Top down approach Modularize divide and control Easier to track smaller

More information

C Functions. CS 2060 Week 4. Prof. Jonathan Ventura

C Functions. CS 2060 Week 4. Prof. Jonathan Ventura CS 2060 Week 4 1 Modularizing Programs Modularizing programs in C Writing custom functions Header files 2 Function Call Stack The function call stack Stack frames 3 Pass-by-value Pass-by-value and pass-by-reference

More information

Functions in C++ Problem-Solving Procedure With Modular Design C ++ Function Definition: a single

Functions in C++ Problem-Solving Procedure With Modular Design C ++ Function Definition: a single Functions in C++ Problem-Solving Procedure With Modular Design: Program development steps: Analyze the problem Develop a solution Code the solution Test/Debug the program C ++ Function Definition: A module

More information

6.5 Function Prototypes and Argument Coercion

6.5 Function Prototypes and Argument Coercion 6.5 Function Prototypes and Argument Coercion 32 Function prototype Also called a function declaration Indicates to the compiler: Name of the function Type of data returned by the function Parameters the

More information

CSE101-lec#12. Designing Structured Programs Introduction to Functions. Created By: Amanpreet Kaur & Sanjeev Kumar SME (CSE) LPU

CSE101-lec#12. Designing Structured Programs Introduction to Functions. Created By: Amanpreet Kaur & Sanjeev Kumar SME (CSE) LPU CSE101-lec#12 Designing Structured Programs Introduction to Functions Created By: Amanpreet Kaur & Sanjeev Kumar SME (CSE) LPU Outline Designing structured programs in C: Counter-controlled repetition

More information

C++ How to Program, 9/e by Pearson Education, Inc. All Rights Reserved.

C++ How to Program, 9/e by Pearson Education, Inc. All Rights Reserved. C++ How to Program, 9/e 1992-2014 by Pearson Education, Inc. Experience has shown that the best way to develop and maintain a large program is to construct it from small, simple pieces, or components.

More information

CHAPTER 4 FUNCTIONS. Dr. Shady Yehia Elmashad

CHAPTER 4 FUNCTIONS. Dr. Shady Yehia Elmashad CHAPTER 4 FUNCTIONS Dr. Shady Yehia Elmashad Outline 1. Introduction 2. Program Components in C++ 3. Math Library Functions 4. Functions 5. Function Definitions 6. Function Prototypes 7. Header Files 8.

More information

Fundamentals of Programming Session 13

Fundamentals of Programming Session 13 Fundamentals of Programming Session 13 Instructor: Reza Entezari-Maleki Email: entezari@ce.sharif.edu 1 Fall 2014 These slides have been created using Deitel s slides Sharif University of Technology Outlines

More information

ECET 264 C Programming Language with Applications

ECET 264 C Programming Language with Applications ECET 264 C Programming Language with Applications Lecture 10 C Standard Library Functions Paul I. Lin Professor of Electrical & Computer Engineering Technology http://www.etcs.ipfw.edu/~lin Lecture 10

More information

Tutorial 12 Craps Game Application: Introducing Random Number Generation and Enumerations

Tutorial 12 Craps Game Application: Introducing Random Number Generation and Enumerations Tutorial 12 Craps Game Application: Introducing Random Number Generation and Enumerations Outline 12.1 Test-Driving the Craps Game Application 12.2 Random Number Generation 12.3 Using an enum in the Craps

More information

Chapter 5 - Functions

Chapter 5 - Functions Chapter 5 - Functions! 0 6 ;: > E 5J7J 5J 5J! 5J #"%$& ' ( )+*, -. / * - # * - # 213 45 * - # 7 )98 < = *?' )A@B?' )+C 4; D - C/ =(GF 'H I D. K D L M N& K - (8 C C -( O C -( O P7 7Q R S+T?U V&WAXZY\[^]`_bacXde[fW

More information

EAS230: Programming for Engineers Lab 1 Fall 2004

EAS230: Programming for Engineers Lab 1 Fall 2004 Lab1: Introduction Visual C++ Objective The objective of this lab is to teach students: To work with the Microsoft Visual C++ 6.0 environment (referred to as VC++). C++ program structure and basic input

More information

INTRODUCTION TO C++ FUNCTIONS. Dept. of Electronic Engineering, NCHU. Original slides are from

INTRODUCTION TO C++ FUNCTIONS. Dept. of Electronic Engineering, NCHU. Original slides are from INTRODUCTION TO C++ FUNCTIONS Original slides are from http://sites.google.com/site/progntut/ Dept. of Electronic Engineering, NCHU Outline 2 Functions: Program modules in C Function Definitions Function

More information

Lecture 3. Review. CS 141 Lecture 3 By Ziad Kobti -Control Structures Examples -Built-in functions. Conditions: Loops: if( ) / else switch

Lecture 3. Review. CS 141 Lecture 3 By Ziad Kobti -Control Structures Examples -Built-in functions. Conditions: Loops: if( ) / else switch Lecture 3 CS 141 Lecture 3 By Ziad Kobti -Control Structures Examples -Built-in functions Review Conditions: if( ) / else switch Loops: for( ) do...while( ) while( )... 1 Examples Display the first 10

More information

C Programming for Engineers Functions

C Programming for Engineers Functions C Programming for Engineers Functions ICEN 360 Spring 2017 Prof. Dola Saha 1 Introduction Real world problems are larger, more complex Top down approach Modularize divide and control Easier to track smaller

More information

Programming Fundamentals for Engineers Functions. Muntaser Abulafi Yacoub Sabatin Omar Qaraeen. Modular programming.

Programming Fundamentals for Engineers Functions. Muntaser Abulafi Yacoub Sabatin Omar Qaraeen. Modular programming. Programming Fundamentals for Engineers - 0702113 7. Functions Muntaser Abulafi Yacoub Sabatin Omar Qaraeen 1 Modular programming Your program main() function Calls AnotherFunction1() Returns the results

More information

C: How to Program. Week /Apr/23

C: How to Program. Week /Apr/23 C: How to Program Week 9 2007/Apr/23 1 Review of Chapters 1~5 Chapter 1: Basic Concepts on Computer and Programming Chapter 2: printf and scanf (Relational Operators) keywords Chapter 3: if (if else )

More information

Lab Instructor : Jean Lai

Lab Instructor : Jean Lai Lab Instructor : Jean Lai Group related statements to perform a specific task. Structure the program (No duplicate codes!) Must be declared before used. Can be invoked (called) as any number of times.

More information

CS101 Introduction to computing Function, Scope Rules and Storage class

CS101 Introduction to computing Function, Scope Rules and Storage class CS101 Introduction to computing Function, Scope Rules and Storage class A. Sahu and S. V.Rao Dept of Comp. Sc. & Engg. Indian Institute of Technology Guwahati Outline Functions Modular d l Program Inbuilt

More information

Chapter 4 Functions By C.K. Liang

Chapter 4 Functions By C.K. Liang 1 Chapter 4 Functions By C.K. Liang What you should learn? 2 To construct programs modularly from small pieces called functions Math functions in C standard library Create new functions Pass information

More information

C++ Programming Lecture 11 Functions Part I

C++ Programming Lecture 11 Functions Part I C++ Programming Lecture 11 Functions Part I By Ghada Al-Mashaqbeh The Hashemite University Computer Engineering Department Introduction Till now we have learned the basic concepts of C++. All the programs

More information

CSE 2421: Systems I Low-Level Programming and Computer Organization. Functions. Presentation C. Predefined Functions

CSE 2421: Systems I Low-Level Programming and Computer Organization. Functions. Presentation C. Predefined Functions CSE 2421: Systems I Low-Level Programming and Computer Organization Functions Read/Study: Reek Chapters 7 Gojko Babić 01-22-2018 Predefined Functions C comes with libraries of predefined functions E.g.:

More information

Unit 7. Functions. Need of User Defined Functions

Unit 7. Functions. Need of User Defined Functions Unit 7 Functions Functions are the building blocks where every program activity occurs. They are self contained program segments that carry out some specific, well defined task. Every C program must have

More information

6-1 (Function). (Function) !*+!"#!, Function Description Example. natural logarithm of x (base e) rounds x to smallest integer not less than x

6-1 (Function). (Function) !*+!#!, Function Description Example. natural logarithm of x (base e) rounds x to smallest integer not less than x (Function) -1.1 Math Library Function!"#! $%&!'(#) preprocessor directive #include !*+!"#!, Function Description Example sqrt(x) square root of x sqrt(900.0) is 30.0 sqrt(9.0) is 3.0 exp(x) log(x)

More information

142

142 Scope Rules Thus, storage duration does not affect the scope of an identifier. The only identifiers with function-prototype scope are those used in the parameter list of a function prototype. As mentioned

More information

Functions and Recursion

Functions and Recursion Functions and Recursion CSE 130: Introduction to Programming in C Stony Brook University Software Reuse Laziness is a virtue among programmers Often, a given task must be performed multiple times Instead

More information

Fundamentals of Programming Session 12

Fundamentals of Programming Session 12 Fundamentals of Programming Session 12 Instructor: Reza Entezari-Maleki Email: entezari@ce.sharif.edu 1 Fall 2014 These slides have been created using Deitel s slides Sharif University of Technology Outlines

More information

12/22/11. } Rolling a Six-Sided Die. } Fig 6.7: Rolling a Six-Sided Die 6,000,000 Times

12/22/11. } Rolling a Six-Sided Die. } Fig 6.7: Rolling a Six-Sided Die 6,000,000 Times } Rolling a Six-Sided Die face = 1 + randomnumbers.nextint( 6 ); The argument 6 called the scaling factor represents the number of unique values that nextint should produce (0 5) This is called scaling

More information

Programming Assignment #4 Arrays and Pointers

Programming Assignment #4 Arrays and Pointers CS-2301, System Programming for Non-majors, B-term 2013 Project 4 (30 points) Assigned: Tuesday, November 19, 2013 Due: Tuesday, November 26, Noon Abstract Programming Assignment #4 Arrays and Pointers

More information

CME 112- Programming Languages II. Week 1 Introduction, Scope Rules and Generating Random Numbers

CME 112- Programming Languages II. Week 1 Introduction, Scope Rules and Generating Random Numbers 1 CME 112- Programming Languages II Week 1 Introduction, Scope Rules and Generating Random Numbers Assist. Prof. Dr. Caner Özcan You have two options at any given moment. You can either: Step forward into

More information

AN OVERVIEW OF C, PART 3. CSE 130: Introduction to Programming in C Stony Brook University

AN OVERVIEW OF C, PART 3. CSE 130: Introduction to Programming in C Stony Brook University AN OVERVIEW OF C, PART 3 CSE 130: Introduction to Programming in C Stony Brook University FANCIER OUTPUT FORMATTING Recall that you can insert a text field width value into a printf() format specifier:

More information

Methods: A Deeper Look

Methods: A Deeper Look 1 2 7 Methods: A Deeper Look OBJECTIVES In this chapter you will learn: How static methods and variables are associated with an entire class rather than specific instances of the class. How to use random-number

More information

엄현상 (Eom, Hyeonsang) School of Computer Science and Engineering Seoul National University COPYRIGHTS 2017 EOM, HYEONSANG ALL RIGHTS RESERVED

엄현상 (Eom, Hyeonsang) School of Computer Science and Engineering Seoul National University COPYRIGHTS 2017 EOM, HYEONSANG ALL RIGHTS RESERVED 엄현상 (Eom, Hyeonsang) School of Computer Science and Engineering Seoul National University COPYRIGHTS 2017 EOM, HYEONSANG ALL RIGHTS RESERVED Outline - Function Definitions - Function Prototypes - Data

More information

CS11001/CS11002 Programming and Data Structures (PDS) (Theory: 3-0-0)

CS11001/CS11002 Programming and Data Structures (PDS) (Theory: 3-0-0) CS11001/CS11002 Programming and Data Structures (PDS) (Theory: 3-0-0) Class Teacher: Pralay Mitra Department of Computer Science and Engineering Indian Institute of Technology Kharagpur An Example: Random

More information

Chapter 5 - Methods Prentice Hall, Inc. All rights reserved.

Chapter 5 - Methods Prentice Hall, Inc. All rights reserved. 1 Chapter 5 - Methods 2003 Prentice Hall, Inc. All rights reserved. 2 Introduction Modules Small pieces of a problem e.g., divide and conquer Facilitate design, implementation, operation and maintenance

More information

JAVASCRIPT LESSON 4: FUNCTIONS

JAVASCRIPT LESSON 4: FUNCTIONS JAVASCRIPT LESSON 4: FUNCTIONS 11.1 Introductio n Programs that solve realworld programs More complex than programs from previous chapters Best way to develop & maintain large program: Construct from small,

More information

C Arrays. Group of consecutive memory locations Same name and type. Array name + position number. Array elements are like normal variables

C Arrays. Group of consecutive memory locations Same name and type. Array name + position number. Array elements are like normal variables 1 6 C Arrays 6.2 Arrays 2 Array Group of consecutive memory locations Same name and type To refer to an element, specify Array name + position number arrayname[ position number ] First element at position

More information

Methods (Deitel chapter 6)

Methods (Deitel chapter 6) Methods (Deitel chapter 6) 1 Plan 2 Introduction Program Modules in Java Math-Class Methods Method Declarations Argument Promotion Java API Packages Random-Number Generation Scope of Declarations Methods

More information

Methods (Deitel chapter 6)

Methods (Deitel chapter 6) 1 Plan 2 Methods (Deitel chapter ) Introduction Program Modules in Java Math-Class Methods Method Declarations Argument Promotion Java API Packages Random-Number Generation Scope of Declarations Methods

More information

IT 374 C# and Applications/ IT695 C# Data Structures

IT 374 C# and Applications/ IT695 C# Data Structures IT 374 C# and Applications/ IT695 C# Data Structures Module 2.5: Methods A Deeper Look Xianrong (Shawn) Zheng Spring 2017 1 Outline static Methods, static Variables, and Class Math Methods with Multiple

More information

Functions in C C Programming and Software Tools. N.C. State Department of Computer Science

Functions in C C Programming and Software Tools. N.C. State Department of Computer Science Functions in C C Programming and Software Tools N.C. State Department of Computer Science Functions in C Functions are also called subroutines or procedures One part of a program calls (or invokes the

More information

Functions in C C Programming and Software Tools

Functions in C C Programming and Software Tools Functions in C C Programming and Software Tools N.C. State Department of Computer Science Functions in C Functions are also called subroutines or procedures One part of a program calls (or invokes the

More information

C++ PROGRAMMING SKILLS Part 3 User-Defined Functions

C++ PROGRAMMING SKILLS Part 3 User-Defined Functions C++ PROGRAMMING SKILLS Part 3 User-Defined Functions Introduction Function Definition Void function Global Vs Local variables Random Number Generator Recursion Function Overloading Sample Code 1 Functions

More information

Functions and Recursion

Functions and Recursion Functions and Recursion 1 Storage Classes Scope Rules Functions with Empty Parameter Lists Inline Functions References and Reference Parameters Default Arguments Unary Scope Resolution Operator Function

More information

Chapter 6 - Methods Prentice Hall. All rights reserved.

Chapter 6 - Methods Prentice Hall. All rights reserved. Chapter 6 - Methods 1 Outline 6.1 Introduction 6.2 Program Modules in Java 6.3 Math Class Methods 6.4 Methods 6.5 Method Definitions 6.6 Argument Promotion 6.7 Java API Packages 6.8 Random-Number Generation

More information

COMP 110 Programming Exercise: Simulation of the Game of Craps

COMP 110 Programming Exercise: Simulation of the Game of Craps COMP 110 Programming Exercise: Simulation of the Game of Craps Craps is a game of chance played by rolling two dice for a series of rolls and placing bets on the outcomes. The background on probability,

More information

Chapter 7 Functions. Now consider a more advanced example:

Chapter 7 Functions. Now consider a more advanced example: Chapter 7 Functions 7.1 Chapter Overview Functions are logical groupings of code, a series of steps, that are given a name. Functions are especially useful when these series of steps will need to be done

More information

CSE 230 Intermediate Programming in C and C++ Functions

CSE 230 Intermediate Programming in C and C++ Functions CSE 230 Intermediate Programming in C and C++ Functions Fall 2017 Stony Brook University Instructor: Shebuti Rayana shebuti.rayana@stonybrook.edu http://www3.cs.stonybrook.edu/~cse230/ Concept of Functions

More information

Function Example. Function Definition. C Programming. Syntax. A small program(subroutine) that performs a particular task. Modular programming design

Function Example. Function Definition. C Programming. Syntax. A small program(subroutine) that performs a particular task. Modular programming design What is a Function? C Programming Lecture 8-1 : Function (Basic) A small program(subroutine) that performs a particular task Input : parameter / argument Perform what? : function body Output t : return

More information

Beginning C Programming for Engineers

Beginning C Programming for Engineers Beginning Programming for Engineers R. Lindsay Todd Lecture 2: onditionals, Logic, and Repetition R. Lindsay Todd () Beginning Programming for Engineers Beg 2 1 / 50 Outline Outline 1 Math Operators 2

More information

Chapter 4. Procedural Abstraction and Functions That Return a Value. Copyright 2015 Pearson Education, Ltd.. All rights reserved.

Chapter 4. Procedural Abstraction and Functions That Return a Value. Copyright 2015 Pearson Education, Ltd.. All rights reserved. Chapter 4 Procedural Abstraction and Functions That Return a Value Overview 4.1 Top-Down Design 4.2 Predefined Functions 4.3 Programmer-Defined Functions 4.4 Procedural Abstraction 4.5 Local Variables

More information

Matlab? Chapter 3-4 Matlab and IPT Basics. Working Environment. Matlab Demo. Array. Data Type. MATLAB Desktop:

Matlab? Chapter 3-4 Matlab and IPT Basics. Working Environment. Matlab Demo. Array. Data Type. MATLAB Desktop: Matlab? Lecture Slides ME 4060 Machine Vision and Vision-based Control Chapter 3-4 Matlab and IPT Basics By Dr. Debao Zhou 1 MATric LABoratory data analysis, prototype and visualization Matrix operation

More information

Introduction to Programming

Introduction to Programming Introduction to Programming session 9 Instructor: Reza Entezari-Maleki Email: entezari@ce.sharif.edu 1 Fall 2010 These slides are created using Deitel s slides Sahrif University of Technology Outlines

More information

Functions. CS10001: Programming & Data Structures. Sudeshna Sarkar Professor, Dept. of Computer Sc. & Engg., Indian Institute of Technology Kharagpur

Functions. CS10001: Programming & Data Structures. Sudeshna Sarkar Professor, Dept. of Computer Sc. & Engg., Indian Institute of Technology Kharagpur Functions CS10001: Programming & Data Structures Sudeshna Sarkar Professor, Dept. of Computer Sc. & Engg., Indian Institute of Technology Kharagpur 1 Recursion A process by which a function calls itself

More information

CS6202 - PROGRAMMING & DATA STRUCTURES UNIT I Part - A 1. W hat are Keywords? Keywords are certain reserved words that have standard and pre-defined meaning in C. These keywords can be used only for their

More information

Review Chapter 6 in Bravaco. Short Answers 1. This type of method does not return a value. a. null b. void c. empty d. anonymous

Review Chapter 6 in Bravaco. Short Answers 1. This type of method does not return a value. a. null b. void c. empty d. anonymous Assignment 3 Methods Review CSC 123 Fall 2018 Notes: All homework must be submitted via e-mail. All parts of assignment must be submitted in a single e-mail with multiple attachments when required. Notes:

More information

Computer Science & Engineering 150A Problem Solving Using Computers

Computer Science & Engineering 150A Problem Solving Using Computers Computer Science & Engineering 150A Problem Solving Using Computers Lecture 03 - Stephen Scott (Adapted from Christopher M. Bourke) 1 / 41 Fall 2009 Chapter 3 3.1 Building Programs from Existing Information

More information

Iterative Languages. Scoping

Iterative Languages. Scoping Iterative Languages Scoping Sample Languages C: static-scoping Perl: static and dynamic-scoping (use to be only dynamic scoping) Both gcc (to run C programs), and perl (to run Perl programs) are installed

More information

Functions. Lecture 6 COP 3014 Spring February 11, 2018

Functions. Lecture 6 COP 3014 Spring February 11, 2018 Functions Lecture 6 COP 3014 Spring 2018 February 11, 2018 Functions A function is a reusable portion of a program, sometimes called a procedure or subroutine. Like a mini-program (or subprogram) in its

More information

Lesson 5: Functions and Libraries. EE3490E: Programming S1 2018/2019 Dr. Đào Trung Kiên Hanoi Univ. of Science and Technology

Lesson 5: Functions and Libraries. EE3490E: Programming S1 2018/2019 Dr. Đào Trung Kiên Hanoi Univ. of Science and Technology Lesson 5: Functions and Libraries 1 Functions 2 Overview Function is a block of statements which performs a specific task, and can be called by others Each function has a name (not identical to any other),

More information

Lecture 9 - C Functions

Lecture 9 - C Functions ECET 264 C Programming Language with Applications Lecture 9 C Functions Paul I. Lin Professor of Electrical & Computer Engineering Technology http://www.etcs.ipfw.edu/~lin Lecture 9- Prof. Paul I. Lin

More information

Fundamentals of Programming Session 25

Fundamentals of Programming Session 25 Fundamentals of Programming Session 25 Instructor: Reza Entezari-Maleki Email: entezari@ce.sharif.edu 1 Fall 2013 These slides have been created using Deitel s slides Sharif University of Technology Outlines

More information

Computer Science & Engineering 150A Problem Solving Using Computers. Chapter 3. Existing Information. Notes. Notes. Notes. Lecture 03 - Functions

Computer Science & Engineering 150A Problem Solving Using Computers. Chapter 3. Existing Information. Notes. Notes. Notes. Lecture 03 - Functions Computer Science & Engineering 150A Problem Solving Using Computers Lecture 03 - Functions Stephen Scott (Adapted from Christopher M. Bourke) Fall 2009 1 / 1 cbourke@cse.unl.edu Chapter 3 3.1 Building

More information

34. Recursion. Java. Summer 2008 Instructor: Dr. Masoud Yaghini

34. Recursion. Java. Summer 2008 Instructor: Dr. Masoud Yaghini 34. Recursion Java Summer 2008 Instructor: Dr. Masoud Yaghini Outline Introduction Example: Factorials Example: Fibonacci Numbers Recursion vs. Iteration References Introduction Introduction Recursion

More information

Outline Arrays Examples of array usage Passing arrays to functions 2D arrays Strings Searching arrays Next Time. C Arrays.

Outline Arrays Examples of array usage Passing arrays to functions 2D arrays Strings Searching arrays Next Time. C Arrays. CS 2060 Week 5 1 Arrays Arrays Initializing arrays 2 Examples of array usage 3 Passing arrays to functions 4 2D arrays 2D arrays 5 Strings Using character arrays to store and manipulate strings 6 Searching

More information

Control Flow, Functions and Basic Linkage

Control Flow, Functions and Basic Linkage Control Flow, Functions and Basic Linkage MATH 5061: Fundamentals of Computer Programming for Scientists and Engineers Dr. Richard Berger richard.berger@temple.edu Department of Mathematics Temple University

More information

334 JavaScript/JScript: Functions Chapter 11. boss. worker1 worker2 worker3. Hierarchical boss function/worker function relationship.

334 JavaScript/JScript: Functions Chapter 11. boss. worker1 worker2 worker3. Hierarchical boss function/worker function relationship. . iw3htp_11.fm Page 334 Thursday, April 13, 2000 12:33 PM 334 JavaScript/JScript: Functions Chapter 11 11 JavaScript/JScript: Functions boss worker1 worker2 worker3 worker4 worker5 Fig. 11.1 Hierarchical

More information

CHAPTER 4 FUNCTIONS. Dr. Shady Yehia Elmashad

CHAPTER 4 FUNCTIONS. Dr. Shady Yehia Elmashad CHAPTER 4 FUNCTIONS Dr. Shady Yehia Elmashad Outline 1. Introduction 2. Program Components in C++ 3. Math Library Functions 4. Functions 5. Function Definitions 6. Function Prototypes 7. Header Files 8.

More information

Programming in C. main. Level 2. Level 2 Level 2. Level 3 Level 3

Programming in C. main. Level 2. Level 2 Level 2. Level 3 Level 3 Programming in C main Level 2 Level 2 Level 2 Level 3 Level 3 1 Programmer-Defined Functions Modularize with building blocks of programs Divide and Conquer Construct a program from smaller pieces or components

More information

Faculty of Engineering Computer Engineering Department Islamic University of Gaza C++ Programming Language Lab # 6 Functions

Faculty of Engineering Computer Engineering Department Islamic University of Gaza C++ Programming Language Lab # 6 Functions Faculty of Engineering Computer Engineering Department Islamic University of Gaza 2013 C++ Programming Language Lab # 6 Functions C++ Programming Language Lab # 6 Functions Objective: To be familiar with

More information

Structured Programming. Dr. Mohamed Khedr Lecture 9

Structured Programming. Dr. Mohamed Khedr Lecture 9 Structured Programming Dr. Mohamed Khedr http://webmail.aast.edu/~khedr 1 Two Types of Loops count controlled loops repeat a specified number of times event-controlled loops some condition within the loop

More information

CSCI 171 Chapter Outlines

CSCI 171 Chapter Outlines Contents CSCI 171 Chapter 1 Overview... 2 CSCI 171 Chapter 2 Programming Components... 3 CSCI 171 Chapter 3 (Sections 1 4) Selection Structures... 5 CSCI 171 Chapter 3 (Sections 5 & 6) Iteration Structures

More information

Introduction to C Final Review Chapters 1-6 & 13

Introduction to C Final Review Chapters 1-6 & 13 Introduction to C Final Review Chapters 1-6 & 13 Variables (Lecture Notes 2) Identifiers You must always define an identifier for a variable Declare and define variables before they are called in an expression

More information

Functions and an Introduction to Recursion Pearson Education, Inc. All rights reserved.

Functions and an Introduction to Recursion Pearson Education, Inc. All rights reserved. 1 6 Functions and an Introduction to Recursion 2 Form ever follows function. Louis Henri Sullivan E pluribus unum. (One composed of many.) Virgil O! call back yesterday, bid time return. William Shakespeare

More information

Day08 A. Young W. Lim Mon. Young W. Lim Day08 A Mon 1 / 27

Day08 A. Young W. Lim Mon. Young W. Lim Day08 A Mon 1 / 27 Day08 A Young W. Lim 2017-10-16 Mon Young W. Lim Day08 A 2017-10-16 Mon 1 / 27 Outline 1 Based on 2 C Functions (2) Storage Class and Scope Storage Class Specifiers A. Storage Duration B. Scope C. Linkage

More information

C Programming Language

C Programming Language Department of Electrical, Electronics, and Communication Engineering C Programming Language Storage Classes, Linkage, and Memory Management Manar Mohaisen Office: F208 Email: manar.subhi@kut.ac.kr Department

More information

Loops / Repetition Statements

Loops / Repetition Statements Loops / Repetition Statements Repetition statements allow us to execute a statement multiple times Often they are referred to as loops C has three kinds of repetition statements: the while loop the for

More information

Writing an ANSI C Program Getting Ready to Program A First Program Variables, Expressions, and Assignments Initialization The Use of #define and

Writing an ANSI C Program Getting Ready to Program A First Program Variables, Expressions, and Assignments Initialization The Use of #define and Writing an ANSI C Program Getting Ready to Program A First Program Variables, Expressions, and Assignments Initialization The Use of #define and #include The Use of printf() and scanf() The Use of printf()

More information

UNIT III (PART-II) & UNIT IV(PART-I)

UNIT III (PART-II) & UNIT IV(PART-I) UNIT III (PART-II) & UNIT IV(PART-I) Function: it is defined as self contained block of code to perform a task. Functions can be categorized to system-defined functions and user-defined functions. System

More information