Global Register Allocation
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1 Global Register Allocation
2 Lecture Outline Memory Hierarchy Management Register Allocation via Graph Coloring Register interference graph Graph coloring heuristics Spilling Cache Management 2
3 The Memory Hierarchy Registers 1 cycle bytes Cache 3 cycles 256k-16M Main memory cycles 512M-64G Disk 0.5-5M cycles 10G-1T 3
4 Managing the Memory Hierarchy Programs are written as if there are only two kinds of memory: main memory and disk Programmer is responsible for moving data from disk to memory (e.g., file I/O) Hardware is responsible for moving data between memory and caches Compiler is responsible for moving data between memory and registers 4
5 Current Trends Power usage limits Size and speed of registers/caches Speed of processors Improves faster than memory speed (and disk speed) The cost of a cache miss is growing The widening gap between processors and memory is bridged with more levels of caches It is very important to: Manage registers properly Manage caches properly Compilers are good at managing registers 5
6 The Register Allocation Problem Recall that intermediate code uses as many temporaries as necessary This complicates final translation to assembly But simplifies code generation and optimization Typical intermediate code uses too many temporaries The register allocation problem: Rewrite the intermediate code to use at most as many temporaries as there are machine registers Method: Assign multiple temporaries to a register But without changing the program behavior 6
7 History Register allocation is as old as intermediate code Register allocation was used in the original FORTRAN compiler in the 50s Very crude algorithms were used back then A breakthrough was not achieved until 1980 Register allocation scheme based on graph coloring Relatively simple, global, and works well in practice 7
8 An Example Consider the program a := c + d e := a + b f := e - 1 with the assumption that a and e die after use Temporary a can be reused after a + b Same with temporary e after e - 1 Can allocate a, e, and f all to one register (r 1 ): r 1 := r 2 + r 3 r 1 := r 1 + r 4 r 1 := r 1-1 8
9 Basic Register Allocation Idea The value in a dead temporary is not needed for the rest of the computation A dead temporary can be reused Basic rule: Temporaries t 1 and t 2 can share the same register if at all points in the program at most one of t 1 or t 2 is live! 9
10 Algorithm: Part I Compute live variables for each program point: {a,c,f} {c,d,f} {c,e} f := 2 * e {c,f} {b} a := b + c d := -a e := d + f {c,f} b := f + c b := d + e e := e - 1 {b,c,f} {c,d,e,f} {b,c,e,f} {b,e} 10
11 The Register Interference Graph Two temporaries that are live simultaneously cannot be allocated in the same register We construct an undirected graph with A node for each temporary An edge between t 1 and t 2 if they are live simultaneously at some point in the program This is the register interference graph (RIG) Two temporaries can be allocated to the same register if there is no edge connecting them 11
12 Register Interference Graph: Example For our example: f a b e c d E.g., b and c cannot be in the same register E.g., b and d can be in the same register 12
13 Register Interference Graph: Properties It extracts exactly the information needed to characterize legal register assignments It gives a global (i.e., over the entire flow graph) picture of the register requirements After RIG construction, the register allocation algorithm is architecture independent 13
14 Graph Coloring: Definitions A coloring of a graph is an assignment of colors to nodes, such that nodes connected by an edge have different colors A graph is k-colorable if it has a coloring with k colors 14
15 Register Allocation Through Graph Coloring In our problem, colors = registers We need to assign colors (registers) to graph nodes (temporaries) Let k = number of machine registers If the RIG is k-colorable then there is a register assignment that uses no more than k registers 15
16 Graph Coloring: Example Consider the example RIG a r 2 r 1 f b r 3 r 2 e c r 4 d r 3 There is no coloring with less than 4 colors There are various 4-colorings of this graph (one of them is shown in the figure) 16
17 Graph Coloring: Example Under this coloring the code becomes: r 2 := r 3 + r 4 r 3 := -r 2 r 2 := r 3 + r 1 r 1 := 2 * r 2 r 3 := r 3 + r 2 r 2 := r 2-1 r 3 := r 1 + r 4 17
18 Computing Graph Colorings The remaining problem is how to compute a coloring for the interference graph But: (1) Computationally this problem is NP-hard: No efficient algorithms are known (2) A coloring might not exist for a given number of registers The solution to (1) is to use heuristics We will consider the other problem later 18
19 Graph Coloring Heuristic Observation: Pick a node t with fewer than k neighbors in RIG Eliminate t and its edges from RIG If the resulting graph has a k-coloring then so does the original graph Why: Let c 1,,c n be the colors assigned to the neighbors of t in the reduced graph Since n < k we can pick some color for t that is different from those of its neighbors 19
20 Graph Coloring Simplification Heuristic The following works well in practice: Pick a node t with fewer than k neighbors Put t on a stack and remove it from the RIG Repeat until the graph has one node Then start assigning colors to nodes on the stack (starting with the last node added) At each step pick a color different from those assigned to already colored neighbors 20
21 Graph Coloring Example (1) Start with the RIG and with k = 4: f e Remove a a d b c Stack: {} 21
22 Graph Coloring Example (2) Start with the RIG and with k = 4: f e b c Stack: {a} Remove d d 22
23 Graph Coloring Example (3) Now all nodes have fewer than 4 neighbors and can be removed: c, b, e, f f e b c Stack: {d, a} 23
24 Graph Coloring Example (4) Start assigning colors to: f, e, b, c, d, a r 1 f a r 2 b r 3 r 2 e c r 4 d r 3 24
25 What if the Heuristic Fails? What if during simplification we get to a state where all nodes have k or more neighbors? Example: try to find a 3-coloring of the RIG: f a b e d c 25
26 What if the Heuristic Fails? Remove a and get stuck (as shown below) Pick a node as a possible candidate for spilling A spilled temporary lives is memory Assume that f is picked as a candidate f b e c d 26
27 What if the Heuristic Fails? Remove f and continue the simplification Simplification now succeeds: b, d, e, c b e c d 27
28 What if the Heuristic Fails? On the assignment phase we get to the point when we have to assign a color to f We hope that among the 4 neighbors of f we used less than 3 colors optimistic coloring? f b r 3 r 2 e c r 1 d r3 28
29 Spilling Since optimistic coloring failed, we must spill temporary f (actual spill) We must allocate a memory location as the home of f Typically this is in the current stack frame Call this address fa Before each operation that uses f, insert f := load fa After each operation that defines f, insert store f, fa 29
30 Spilling: Example This is the new code after spilling f a := b + c d := -a f := load fa e := d + f f := 2 * e store f, fa b := d + e e := e - 1 f := load fa b := f + c 30
31 Recomputing Liveness Information The new liveness information after spilling: {c,d,f} {c,f} {c,f} {a,c,f} {c,d,f} {c,e} f := 2 * e store f, fa {c,f} {b} a := b + c d := -a f := load fa e := d + f {c,f} f := load fa b := f + c b := d + e e := e - 1 {b,c,f} {c,d,e,f} {b,c,e,f} {b,e} 31
32 Recomputing Liveness Information New liveness information is almost as before f is live only Between a f := load fa and the next instruction Between a store f, fa and the preceding instruction Spilling reduces the live range of f And thus reduces its interferences Which results in fewer RIG neighbors for f 32
33 Recompute RIG After Spilling The only changes are in removing some of the edges of the spilled node In our case f now interferes only with c and d And now the resulting RIG is 3-colorable r2 a r2 f b r3 r2 e c r1 d r3 33
34 Spilling Notes Additional spills might be required before a coloring is found The tricky part is deciding what to spill Possible heuristics: Spill temporaries with most conflicts Spill temporaries with few definitions and uses Avoid spilling in inner loops Any heuristic is correct 34
35 Precolored Nodes Precolored nodes are nodes which are a priori bound to actual machine registers These nodes are usually used for some specific (time-critical) purpose, e.g.: for the frame pointer for the first N arguments (N=2,3,4,5) 35
36 Precolored Nodes (Cont.) For each color, there should be only one precolored node with that color; all precolored nodes usually interfere with each other We can give an ordinary temporary the same color as a precolored node as long as it does not interfere with it However, we cannot simplify or spill precolored nodes; we thus treat them as having infinite degree 36
37 Effects of Global Register Allocation Reduction in % for MIPS C Compiler Program cycles total loads/stores scalar loads/stores boyer diff yacc nroff ccom upas as Geo Mean
38 Managing Caches Compilers are very good at managing registers Much better than a programmer could be Compilers are not good at managing caches This problem is still left to programmers It is still an open question whether a compiler can do anything general to improve performance Compilers can, and a few do, perform some simple cache optimization 38
39 Cache Optimization Consider the loop for (j = 1; j < 10; j++) for (i = 1; i < ; i++) a[i] *= b[i] This program has terrible cache performance Why? 39
40 Cache Optimization (Cont.) Consider now the program: for (i = 1; i < ; i++) for (j = 1; j < 10; j++) a[i] *= b[i] Computes the same thing But with much better cache behavior Might actually be more than 10x faster A compiler can perform this optimization called loop interchange 40
41 Concluding Remarks Register allocation is a must have optimization in most compilers: Because intermediate code uses too many temporaries Because it makes a big difference in performance Graph coloring is a powerful register allocation scheme (with many variations on the heuristics) Register allocation is more complicated for CISC machines 41
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