Objects and State. COMP1400 Week 9. Wednesday, 19 September 12

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1 Objects and State COMP1400 Week 9

2 Mutator methods The internal state of an object can change. We do this by changing the values contained in its fields. Methods that change an object's state are called mutator methods.

3 Vending machine Consider a vending machine that issues books. There is a fixed price for buying a book. You add credit to the machine by inserting coins. When you have enough credit, you can buy a book.

4 State The state consists of: The available stock in the machine (a list of books) The current credit balance The total amount of money collected.

5 Accessor methods We will need accessor methods to: get the current stock get the current credit balance get the total money collected

6 Mutator Methods The mutator methods we will implement: Add credit Buy a book Refund (remaining) credit Add a book to the stock

7 Fields private ArrayList<Book> mybooks; private int mycredit; private int mytotalcash; public static final int BOOK_PRICE = 100;

8 Constructor public VendingMachine() { // initially empty mybooks = new ArrayList<Book>(); mycredit = 0; mytotalcash = 0; }

9 Accessor methods public ArrayList<Book> getbooks(); public int getcredit(); public int gettotalcash();

10 Mutator methods public void addcredit(int amount); public Book buybook(); public int refundcredit(); public void addbook();

11 addcredit public void addcredit(int amount) { // ignore attempts to add // negative credit if (amount > 0) { mycredit += amount; } }

12 buybook flow chart Enough Yes Enough Yes Transfer credit? stock? Credit. No No Take book from stock. Return nothing. Return book.

13 buybook public Book buybook() { // 1. check for enough credit if (mycredit < BOOK_PRICE) { return null; } // cont...

14 buybook // 2. check there is stock if (mybooks.isempty()) { return null; } // cont...

15 buybook // 3. transfer book price mycredit -= BOOK_PRICE; mytotalcash += BOOK_PRICE; // cont...

16 buybook // 4. remove the first book // in stock Book book = mybooks.remove(0); // 5. return it return book; }

17 The null object The keyword null is used to represent the null object. The null object is the way Java represents "nothing".

18 The null object The null object can belong to any object type but not a primitive type: String s = null; Book b = null; Integer i = null; int i2 = null; // WRONG!

19 The null object Note the difference between the empty string and the null string: String empty = ""; String nothing = null; // empty!= nothing

20 The null object It is an error to try to call a method on the null object: Book b = null; String t = b.gettitle(); // NullPointerException

21 addbook public void addbook(book book) { // don't add the null book if (book!= null) { mybooks.add(book); } }

22 Breaking encapsulation Simply making a field private isn't always good enough to maintain encapsulation. Consider: public ArrayList<Book> getbooks() { return mybooks; }

23 Breaking encapsulation ArrayList<Book> books = vendingmachine.getbooks(); books.clear(); VendingMachine mybooks ArrayList 0: 1: Book Book books

24 Breaking encapsulation ArrayList<Book> books = vendingmachine.getbooks(); books.clear(); VendingMachine mybooks ArrayList 0: 1: Book Book books

25 Breaking encapsulation ArrayList<Book> books = vendingmachine.getbooks(); books.clear(); VendingMachine mybooks ArrayList Book Book books

26 Two solutions There are two simple solutions to this problem: 1. return a copy of the list, not a reference 2. wrap the list in a layer that prevents modification

27 Solution 1 public ArrayList<Book> getbooks() { // return a copy of mybooks return new ArrayList<Book>(myBooks); }

28 Solution 1 ArrayList<Book> books = vendingmachine.getbooks(); books.clear(); VendingMachine mybooks ArrayList 0: 1: Book Book books

29 Solution 1 ArrayList<Book> books = vendingmachine.getbooks(); books.clear(); VendingMachine mybooks ArrayList 0: 1: Book Book books ArrayList 0: 1:

30 Solution 1 ArrayList<Book> books = vendingmachine.getbooks(); books.clear(); VendingMachine mybooks ArrayList 0: 1: Book Book books ArrayList

31 Solution 1 Advantages: returns a list that can be used without affecting the vendingmachine Disadvantages: copying on every access is time consuming

32 Solution 2 public ArrayList<Book> getbooks() { // return an unmodifiable // version of mybooks return Collections.unmodifiableList( mybooks); }

33 Solution 2 ArrayList<Book> books = vendingmachine.getbooks(); books.clear(); VendingMachine mybooks ArrayList 0: 1: Book Book books

34 Solution 2 ArrayList<Book> books = vendingmachine.getbooks(); books.clear(); VendingMachine mybooks ArrayList 0: 1: Book Book books UnmodifiableList list

35 Solution 2 ArrayList<Book> books = vendingmachine.getbooks(); books.clear(); // ERROR VendingMachine mybooks ArrayList 0: 1: Book Book books UnmodifiableList list

36 Solution 2 Advantages: prevents outsiders modifying mybooks avoids cost of copying Disadvantages: users need to copy the list themselves in order to modify it

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