Prelude to Programming
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1 GLOBAL EDITION Prelude to Programming Concepts and Design SIXTH EDITION Stewart Venit Elizabeth Drake
2 Prelude toprogramming Sixth Edition Global Edition Concepts and Design Stewart Venit Elizabeth Drake Boston Columbus Indianapolis New York San Francisco Upper Saddle River Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montréal Toronto Delhi Mexico City Sáo Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo
3 Prelude to Programming: Concepts and Design, Global Edition - PDF - PDF Table of Contents Cover Title Copyright Brief Contents Contents Preface 0 Introduction In the Everyday World: Computers Everywhere 0.1 A Brief History of Computers What Is a Computer? Personal Computers The Internet 0.2 Computer Basics The Central Processing Unit Internal Memory Mass Storage Devices Input Devices Output Devices 0.3 Software and Programming Languages Types of Software Types of Programming and Scripting Languages 1 An Introduction to Programming In the Everyday World: You Are Already a Programmer! 1.1 What Is Programming? A General Problem-Solving Strategy Creating Computer Programs: The Program Development Cycle 1.2 Basic Programming Concepts A Simple Program Data Input Program Variables and Constants 1.3 Data Processing and Output Processing Data Data Output 1.4 Data Types
4 The Declare Statement Character and String Data 1.5 Integer Data Operations on Integers 1.6 Floating Point Data The Declare Statement Revisited Types of Floating Point Numbers 1.7 Running With RAPTOR (Optional) Introducing RAPTOR 2 Data Representation In the Everyday World: It Isnt MagicIts Just Computer Code 2.1 Decimal and Binary Representation Bases and Exponents The Binary System 2.2 The Hexadecimal System Hexadecimal Digits Using Hexadecimal Notation 2.3 Integer Representation Unsigned Integer Format Sign-and-Magnitude Format Ones Complement Format Twos Complement Format 2.4 Floating Point Representation Floating Point Numbers: the Integer Part Floating Point Numbers: the Fractional Part Converting a Decimal Fraction to Binary Putting the Two Parts Together 2.5 Putting it All Together Scientific Notation Exponential Notation Base 10 Normalization Normalizing Binary Floating Point Numbers The Excess_127 System Base 2 Normalization Single- and Double-Precision Floating Point Numbers Hexadecimal Representation 3 Developing a Program In the Everyday World: Planning to Program? You Need a Plan
5 3.1 The Program Development Cycle The Process of Developing a Program Additional Steps in the Cycle 3.2 Modular Programming 3.3 Coding, Documenting, and Testing a Program Coding and Documenting a Program Testing a Program Types of Errors 3.4 Commercial Programs: Testing and Documenting The Testing Phase Revisited External Documentation 3.5 Structured Programming Flowcharts Control Structures Programming Style 3.6 Running With RAPTOR (Optional) Getting Started Introduction to RAPTOR Symbols Variables RAPTOR Symbols Run It: The Sign-In Program Developing the Program Creating the Program in RAPTOR: Input Creating the Program in RAPTOR: Processing Creating the Program in RAPTOR: Output 4 Selection Structures: Making Decisions In the Everyday World: Decisions, Decisions, Decisions An Introduction to Selection Structures Types of Selection Structures Single- and Dual-Alternative Structures 4.2 Relational and Logical Operators Relational Operators Logical Operators Hierarchy of Operations 4.3 ASCII Code and Comparing Strings Representing Characters With Numbers 4.4 Selecting from Several Alternatives
6 Using If Structures Using Case-Like Statements 4.5 Applications of Selection Structures Defensive Programming Menu-Driven Programs 4.6 Focus on Problem Solving: A New Car Price Calculator 4.7 Running With RAPTOR (Optional) The Selection Symbol The Call Symbol and Subcharts An Example Run It: The New Car Price Calculator Developing the Program 5 Repetition Structures: Looping In the Everyday World: Doing the Same Thing Over and Over and Knowing When to Stop 5.1 An Introduction to Repetition Structures: Computers Never Get Bored! Loop Basics Relational and Logical Operators 5.2 Types of Loops Pre-Test and Post-Test Loops Counter-Controlled Loops 5.3 The For Loop The For Statement The For Loop in Action The Careful Bean Counter 5.4 Applications of Repetition Structures Using Sentinel-Controlled Loops to Input Data Data Validation The Floor() and Ceiling() Functions Computing Sums and Averages 5.5 Focus on Problem Solving: A Cost, Revenue, and Profit Problem
7 5.6 Running With RAPTOR (Optional) Repetition: The Loop Symbol A Short Example Run It: Encryption: The Secret Message Encoder What is Encryption? Developing the Program Developing the Encrypting Algorithms 6 More about Loops and Decisions In the Everyday World: Loops Within Loops 6.1 Combining Loops with If-Then Statements Exiting a Loop 6.2 Combining Loops and Decisions in Longer Programs The Length_Of() Function The Print Statement and the New Line Indicator 6.3 Random Numbers The Random() Function Not Really Random: The Pseudorandom Number 6.4 Nested Loops Nested For Loops Nesting Other Kinds of Loops A Mental Workout: Mind Games 6.5 Focus on Problem Solving: A Guessing Game 6.6 Running With RAPTOR (Optional) Two Short Examples Run It: Validating a Password Developing the Program Check the length of the password (48 characters) Check the first character of the password (cannot be a number, 09) Check that the password contains one of the special characters (#, *, or $)
8 7 Arrays: Lists and Tables In the Everyday World: Organize It with Lists and Tables 7.1 One-Dimensional Arrays Array Basics 7.2 Parallel Arrays Some Advantages of Using Arrays A Word About Databases 7.3 Strings as Arrays of Characters Concatenation Revisited String Length versus Array Size 7.4 Two-Dimensional Arrays An Introduction to Two-Dimensional Arrays Using Two-Dimensional Arrays 7.5 Focus on Problem Solving: The Magic Square 7.6 Running With RAPTOR (Optional) A Short Example Run It: Self-Grading Math Test Developing and Creating the Program 8 Searching and Sorting Arrays In the Everyday World: Searching and Sorting 8.1 Introduction to Searching and Sorting The Serial Search Technique Basic Steps in a Serial Search Pseudocode for a Serial Search 8.2 The Bubble Sort Technique Swapping Values Using the Bubble Sort Algorithm 8.3 The Binary Search Use the Binary Search for Large Arrays 8.4 The Selection Sort General Selection Sort Technique Applying the Selection Sort Technique
9 8.5 Focus on Problem Solving: A Grade Management Program 8.6 Running With RAPTOR (Optional) The Serial Search The Bubble Sort The Binary Search The Selection Sort Run It: Soccer Camp Developing and Creating the Program Revise and Improve Again 9 Program Modules, Subprograms, and Functions In the Everyday World: Living and Programming in ManageablePieces: Subprograms 9.1 Data Flow Diagrams, Arguments, and Parameters A Big Sale: The Sale Price Computation Program Data Flow Diagrams An Introduction to Arguments and Parameters 9.2 More about Subprograms Value and Reference Parameters How to Tell the Difference between Value and ReferenceParameters Two Helpful Functions: ToUpper() and ToLower() The Scope of a Variable 9.3 Functions Built-in Functions User-Defined Functions 9.4 Recursion The Recursive Process 9.5 Focus on Problem Solving: A Fitness Plan 9.6 Running With RAPTOR (Optional)
10 RAPTOR Built-In Functions (Procedures) Creating a New Procedure Run It: The Fitness Plan Developing and Creating the Program 10 Sequential Data Files In the Everyday World: Keeping it On File 10.1 An Introduction to Data Files File Basics Creating and Reading Sequential Files 10.2 Modifying a Sequential File Deleting Records Modifying Records Inserting Records Using Arrays in File Maintenance 10.3 Merging Sequential Files 10.4 Focus on Problem Solving: Control Break Processing Coding and Testing the Program 10.5 Focus on Problem Solving: The Invoice Preparation Program 10.6 Running With RAPTOR (Optional) Creating Data Files with the Redirect_Output() Procedure Displaying Data Files with the Redirect_Input() Procedure The Limitations Run It: Professor Weisheits Semester Grades 11 Object-Oriented and Event-Driven Programming In the Everyday World: Objects are Everywhere 11.1 Classes and Objects Classes
11 Defining Classes and Creating Objects Creating Objects The Constructor 11.2 More Features of Object-Oriented Programming Benefits of Object-Oriented Languages Inheritance and Polymorphism 11.3 Object-Oriented and Modeling Modeling Languages Unified Modeling Language (UML) 11.4 Graphical User Interfaces and Event-Driven Programming Window Components Creating GUI Objects in a Program Event-Driven Programming Handling Events Event-Driven 11.5 Focus on Problem Solving: Another Grade Management Program 11.6 Running With RAPTOR (Optional) Object-Oriented Mode Creating a Class The main Program Inheritance and Polymorphism Run It: Monster Evasion Developing and Creating the Program The main program Using the Classes Appendix A: Study Skills A.1 Achieving Success in the Course A.2 Using the Textbook A.3 Doing the Homework A.4 Writing Programs A.5 Preparing for Tests A.6 More about Preparing for Tests
12 A.7 Taking Tests A.8 Overcoming Test Anxiety Appendix B: The ASCII Character Set: Printable Characters Appendix C: Answers to Self Checks Chapter 0 Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Index A B C D E F G H I J K L M N O P R S T U
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