Introduction to Computing Lecture 00: Part 2 Introduction to Algorithms and Flowcharts

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1 Introduction to Computing Lecture 00: Part 2 Introduction to Algorithms and Flowcharts Assist.Prof.Dr. Nükhet ÖZBEK Ege University Department of Electrical & Electronics Engineering ozbek.nukhet@gmail.com 1

2 Topics Solving problems Software Development Method Algorithms Flow Charts 2

3 Software Development Programming is a problem-solving activity 3

4 How do we solve problems? We "just do" Guesswork-and-luck Trial-and-error Experience (possibly someone else's) "Scientifically" 4

5 The Problem-solving Process Requirement Analysis Analysis Design Implementation Test and Verification Maintenance 5

6 Requirement analysis Formally specify the problem and the needed solution Unimportant aspects are removed from problem definition 6

7 Analysis Detailed identification of the problem and the desired solution Detailed specification of input data and the required output is worked out 7

8 Design Specification of the process(es) needed to transform the input to the desired output Sequence of instructions specifying the steps required to accomplish a task is called an algorithm Designed algorithm must be checked for correctness 8

9 Implementation Designed algorithm is translated into a chosen computer language 9

10 Test and verification To see that developed program works as intended Program must be run with several different data sets to verify the program 10

11 Maintenance Developed program is modified to correct unexpected errors encountered in the program and add new features to the program if needed Maintenance can be a tedious process Programs must be well documented and structured 11

12 Algorithm A sequence of instructions specifying the steps required to accomplish some task Named after: Muhammad ibn Musa al- Khwarizmi of Khowarezm (now Khiva in Uzbekistan) 12

13 Algorithm Working Definition A sequence of instructions describing how to do a task [As opposed to actually executing the instructions] 13

14 Algorithm -- Examples A cooking recipe Assembly instructions for a model The rules of how to play a game Directions for driving from A to B A knitting pattern A car repair manual 14

15 Components of an Algorithm Variables and values Instructions Sequences Procedures Selections Repetitions Documentation 15

16 Values Represent quantities, amounts or measurements May be numerical or alphabetical (or other things) Often have a unit related to their purpose Example: Recipe ingredients 16

17 Variables Are containers for values places to store values Example: Variable Values This jar can contain 10 cookies 50 grams of sugar 3 slices of cake etc. 17

18 Restrictions on Variables Variables may be restricted to contain a specific type of value 18

19 Instructions Examples Directions to perform specific actions on values and variables. Take off your shoes Count to 10 Cut along dotted line 19

20 Sequence -- Example 1. Open freezer door 2. Take out Gourmet Meal 3. Close freezer door 4. Open microwave door 5. Put Gourmet Meal on carousel 6. Shut microwave door 7. Set microwave on high for 5 minutes 8. Start microwave 9. Wait 5 minutes 10. Open microwave door 11. Remove Gourmet Meal 12. Close microwave door 20

21 Components of an Algorithm Values and Variables Instruction (a.k.a. primitives) Sequence (of instructions) Procedure (involving instructions) Selection (between instructions) Repetition (of instructions) Documentation (beside instructions) 21

22 Procedure A named sequence of instructions So that you can Refer to it collectively (by name)...instead of individually (by each instruction in the sequence) Example: Drive_To_Uni 22

23 Procedure -- Example procedure Drive_To_Uni 1. find car keys 2. disable car alarm 3. open car door 4. get in car 5. shut car door 6. put keys in ignition 7. start car 8. back car out of driveway 9. drive to end of street 10. turn right 11. drive to end of street 12. turn left...etc...etc...etc...etc...etc...etc find parking space 53. pull into parking space 54. turn off engine 55. remove keys from ignition 56. open car door 57. get out 58. shut car door 59. lock car door 60. enable alarm 23

24 Procedure Example (cont) procedure Do_Thursday Wake_up Have_Shower Eat_Breakfast Drive_To_Uni Sit_EE134_Lecture...etc...etc...etc... Drive_From_Uni...etc...etc...etc... procedure Do_Week Do_Monday Do_Tuesday Do_Wednesday Do_Thursday...etc...etc...etc... 24

25 Procedure A procedure may have a set of parameters procedure customerservice ( myname,timeofday ) say Good timeofday say My name is myname say How can I help you? customerservice ( Ali, Morning ) customerservice ( Ayşe, Afternoon ) customerservice ( Veli, Night ) 25

26 Procedure Example (cont) procedure Do_Thursday Wake_up Have_Shower Eat_Breakfast Drive_To_Uni Sit_EE134_Lecture...etc...etc...etc... Drive_From_Uni...etc...etc...etc... An instruction invoking a procedure is known as a procedure call 26

27 Procedure Example (cont) procedure Do_Thursday Wake_up Have_Shower Eat_Breakfast Drive_To_Uni Sit_EE134_Lecture...etc...etc...etc... Drive_From_Uni...etc...etc...etc... We use brackets to mark the beginning and end of a sequence. 27

28 Procedure Example (cont) procedure Do_Thursday Wake_up Have_Shower Eat_Breakfast Drive_To_Uni Sit_EE134_Lecture...etc...etc...etc... Drive_From_Uni...etc...etc...etc... In this subject, we also use the following words to refer to a Procedure : Sub-routine Module Function 28

29 Components of an Algorithm Values and Variables Instruction (a.k.a. primitives) Sequence (of instructions) Procedure (involving instructions) Selection (between instructions) Repetition (of instructions) Documentation (beside instructions) 29

30 Selection An instruction that decides which of two possible sequences is executed The decision is based on a single true/false condition 30

31 Selection Example - Car Repair if (motor turns) then CheckFuel CheckSparkPlugs CheckCarburettor else CheckDistributor CheckIgnitionCoil 31

32 Selection Example Car Repair (cont) if (motor turns) then CheckFuel CheckSparkPlugs CheckCarburettor else CheckDistributor CheckIgnitionCoil Should be a true or false condition. 32

33 Selection Example -- Car Repair (cont) if (motor turns) then CheckFuel CheckSparkPlugs CheckCarburettor else CheckDistributor CheckIgnitionCoil Sequence if the condition is true. 33

34 Selection Example -- Car Repair (cont) if (motor turns) then CheckFuel CheckSparkPlugs CheckCarburettor else CheckDistributor CheckIgnitionCoil Sequence if the condition is false. 34

35 Selection Several Conditions What if several conditions need to be satisfied? if ( today is Thursday and the time is 10.00am ) then else Go to EE134 Lecture Go to Library Solution 1 35

36 Selection Several Conditions (cont) if ( today is Thursday ) then if ( the time is 10.00am ) then Go to EE134 Lecture else...etc...etc...etc... Often called a nested selection Solution 2 36

37 Selection At Least One of Several Conditions What if at least one of several conditions needs to be satisfied? if ( I feel hungry or the time is 1.00pm or my mate has his eye on my lunch ) then Eat my lunch now 37

38 Selection Several Courses of Action What if there are several courses of action? if ( button pressed is 1 ) then CheckAccountBalance else if ( button pressed is 2 ) then TransferFunds else if ( button pressed is 3 ) then PayBills else if ( button pressed is 4 ) then ExitPhoneBanking else say Invalid option Form 1 38

39 Selection Several Courses of Action (cont) if ( button pressed is 1 ) then CheckAccountBalance else if ( button pressed is 2 ) then TransferFunds else if ( button pressed is 3 ) then PayBills else if ( button pressed is 4 ) then ExitPhoneBanking else say Invalid option Cascaded selection. Form 2 39

40 Components of an Algorithm Values and Variables Instruction (a.k.a. primitives) Sequence (of instructions) Procedure (involving instructions) Selection (between instructions) Repetition (of instructions) Documentation (beside instructions) 40

41 Repetition Repeat an instruction......while (or maybe until) some true or false condition occurs Test the condition each time before repeating the instruction Also known as iteration or loop Example: Algorithm for getting a date 41

42 Repetition -- Example procedure AskOnDate ( name, time, location ) Phone(name) Say("Hey", name, "it's your lucky day!") Say("Wanna come to", location, "at", time, "?") ListenToReply ( ) start begging count at zero while (reply is "No" and begging count < 100) Say("Oh please!") add 1 to begging count ListenToReply ( ) 42

43 Repetition Example (cont) procedure AskOnDate ( name, time, location ) Phone(name) Say("Hey", name, "it's your lucky day!") Say("Wanna come to", location, "at", time, "?") ListenToReply ( ) start begging count at zero while ( reply is "No" and begging count < 100 ) Say("Oh please!") add 1 to begging count ListenToReply ( ) Condition is tested before sequence 43

44 Repetition Example (cont) procedure AskOnDate ( name, time, location ) Phone(name) Say("Hey", name, "it's your lucky day!") Say("Wanna come to", location, "at", time, "?") ListenToReply ( ) start begging count at zero while (reply is "No" and begging count < 100) Say("Oh please!") add 1 to begging count ListenToReply ( ) Sequence may not get executed at all 44

45 Repetition Example (cont) procedure AskOnDate ( name, time, location ) Phone(name) Say("Hey", name, "it's your lucky day!") Say("Wanna come to", location, "at", time, "?") ListenToReply ( ) start begging count at zero while (reply is "No" and begging count < 100) Say("Oh please!") add 1 to begging count ListenToReply ( ) Ensure initial values of variables used in the conditions are set correctly 45

46 Repetition Example (cont) procedure AskOnDate ( name, time, location ) Phone(name) Say("Hey", name, "it's your lucky day!") Say("Wanna come to", location, "at", time, "?") ListenToReply ( ) start begging count at zero while (reply is "No" and begging count < 100) Say("Oh please!") add 1 to begging count ListenToReply ( ) Ensure the variables used in the conditions are updated in each iteration 46

47 Repetition Example (cont) What if we don t increment the begging count? procedure AskOnDate ( name, time, location ) Phone(name) Say("Hey", name, "it's your lucky day!") Say("Wanna come to", location, "at", time, "?") ListenToReply ( ) start begging count at zero while (reply is "No" and begging count < 100) Say("Oh please!") Infinite loop 47

48 Repetition Variation decide on Time and Location initialise booking to unsuccessful while ( not successfully booked ) get next Name in little black book AskOnDate(Name, Time, Location) DetermineBookingSuccess SighWithRelief 48

49 Repetition Pre-tested Loop decide on Time and Location initialise booking to unsuccessful while ( not successfully booked ) get next Name in little black book AskOnDate(Name, Time, Location) DetermineBookingSuccess SighWithRelief pre-tested loop 49

50 Repetition Pre-tested Loop decide on Time and Location initialise booking to unsuccessful until ( successfully booked ) get next Name in little black book AskOnDate(Name, Time, Location) DetermineBookingSuccess SighWithRelief pre-tested loop 50

51 Repetition Post-tested Loop decide on Time and Location initialise booking to unsuccessful do get next Name in little black book AskOnDate(Name, Time, Location) DetermineBookingSuccess while ( not successfully booked ) SighWithRelief Sequence is executed at least once post-tested loop 51

52 Repetition Post-tested Loop decide on Time and Location initialise booking to unsuccessful repeat get next Name in little black book AskOnDate(Name, Time, Location) DetermineBookingSuccess until ( successfully booked ) SighWithRelief 52

53 Repetition -- Variations decide on Time and Location initialise booking to unsuccessful loop get next Name in little black book AskOnDate(Name, Time, Location) DetermineBookingSuccess if ( successfully booked ) then break loop SighWithRelief 53

54 Components of an Algorithm Values and Variables Instruction (a.k.a. primitives) Sequence (of instructions) Procedure (involving instructions) Selection (between instructions) Repetition (of instructions) Documentation (beside instructions) 54

55 Documentation Records what the algorithm does Describes how it does it Explains the purpose of each component of the algorithm Notes restrictions or expectations Example: Getting a date (again) 55

56 Documentation -- Example Think of something romantic to do decide on time and location Work through address book to look for a person initialise booking to unsuccessful until (successfully booked) get next Name in little black book AskOnDate(Name, Time, Location) DetermineBookingSuccess Assumes that I will find someone in the book before it runs out SighWithRelief 56

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