srl - shift right logical - 0 enters from left, bit drops off right end note: little-endian bit notation msb lsb "b" for bit

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1 Clemson University -- CPSC 231 Shifts (p. 123) srl - shift right logical - 0 enters from left, bit drops off right end 0 b 31 b 30 b 2 b 1 b 0 note: little-endian bit notation msb lsb "b" for bit a f gcc generates srl srl by 1 becomes for unsigned int variable a in 5 7 a b a = a >> 1; sra - shift right arithmetic - sign bit replicated on left, bit drops off right end b 31 b 30 b 2 b 1 b 0 sign lsb a f gcc generates sra sra by 1 becomes for int variable a in a = a >> 1; d 7 a b

2 sll - shift left logical - 0 enters from right, bit drops off left end b 31 b 30 b 2 b 1 b 0 0 msb lsb a f gcc generates sll sll by 1 becomes for a = a << 1; e a c the shift count is given as a 5-bit value (0-31) either as an immediate value or in a register; if you specify a larger value then the actual shift count is the number you specify modulo 32 a shift right has a choice of what to put in the most significant bit (i.e., the sign bit) from the left: either zeros or replicating the sign bit; that is why there are two shift right opcodes a shift left has no choice as to what will go into the sign bit - it has to be one of the bits already in the register, which is determined by the shift amount; zeros always come into the least significant bit on the right Multiplication by small constants (skip ahead to pp ) 1) convert the constant into a sum of powers of two (can allow a subtract) 2) convert the multiplications by powers of two into left shifts x 10 = x (8 + 2) = (x 8) + (x 2) = (x << 3) + (x << 1) x 20 = x (16 + 4) = (x 16) + (x 4) = (x<<4)+(x<<2) x 15 = x (16-1) = (x 16) - x = (x << 4) - x

3 Bitwise Operators Two main applications o to combine several values into a single variable o to accomplish certain arithmetic operations Bitwise Rotation A bitwise rotation (or circular shift) is a shift operator that shifts all bits of its operand. Unlike an arithmetic shift, a rotate does not preserve a number's sign bit or distinguish a number's exponent from its mantissa. Unlike a logical shift, the vacant bit positions are not filled in with zeros but are filled in with the bits that are shifted out of the sequence. Rotates rotate %o0 left by 1 bit addcc %o0, %o0, %o0 addx %o0, %g0, %o0 macro for rol(rs1,n,rd) A B rotate left by n n 32-n define(rol,` sll $1,$2,%o0 srl $1,eval(32-$2),%o1 or %o0,%o1,$3 ') B 32-n A n final result is equiv. to shifting A right by 32-n and shifting B left by n

4 macro for ror(rs1,n,rd define(ror,` srl $1,$2,%o0 sll $1,eval(32-$2),%o1 or %o0,%o1,$3 ') A B 32-n n B A n 32-n rotate right by n final result is equiv. to shifting A right by n and shifting B left by 32-n A B 0 A B 0 or B A

5 Field extraction with a bit mask - field already in rightmost bits bit mask - a word where bits are used to zero out or select portions of another word assume we are working with nibbles (4-bit fields) remove (clear) all other bits and work with only the low four bits (the mask will have 0s in all the bit positions we wish to clear and 1s in the bit positions we wish to select) xxxx xxxx xxxx xxxx xxxx xxxx xxxx zzzz %a_r and zzzz %b_r and %a_r,0xf,%b_r Field extraction with a bit mask - field not in rightmost bits if you want to work with the next nibble to the left, remove (clear) all other bits and work with only next to last four bits yyyy yyyy yyyy yyyy yyyy yyyy zzzz yyyy %a_r and and %a_r,0xf0,%b_r zzzz 0000 %b_r it is usually easier to work with the field when it is shifted to the right zzzz 0000 %b_r zzzz %c_r srl %b_r,4,%c_r even better, you can shift and then mask yyyy yyyy yyyy yyyy yyyy yyyy zzzz yyyy %a_r srl %a_r,4,%b_r 0000 yyyy yyyy yyyy yyyy yyyy yyyy zzzz %b_r and zzzz %c_r and %b_r,0xf,%c_r

6 Field extraction without a mask a left shift and then a right shift can isolate the desired field yyyy yyyy yyyy yyyy yyyy yyyy zzzz yyyy %a_r sll %a_r,24,%b_r zzzz yyyy %b_r srl %b_r,28,%b_r zzzz %b_r use a logical right shift for an unsigned value or an arithmetic right shift for a signed value, which provides sign extension %a_r sll %a_r,24,%b_r %b_r sra %b_r,28,%b_r %b_r Field insertion with a bit mask first, if necessary, clear out the field into which you wish to insert (the mask will have 0s in the bit positions we wish to clear and 1s in all other bit positions) xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx %a_r set 0xffffff0f,%mask_r %mask_r and %a_r,%mask_r,%b_r xxxx xxxx xxxx xxxx xxxx xxxx 0000 xxxx %b_r alternatively, you can use the instruction andn or the instruction bclr with a selection mask of 0xf0, that is, with a mask that uses 1s to define the field that we will insert xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx %a_r andn %a_r,0xf0,%b_r xxxx xxxx xxxx xxxx xxxx xxxx 0000 xxxx %b_r

7 if necessary, shift the new value to the correct field position before inserting zzzz %c_r sll %c_r,4,%d_r zzzz 0000 %d_r then insert the new value into the field zzzz 0000 %d_r xxxx xxxx xxxx xxxx xxxx xxxx 0000 xxxx %b_r or %d_r,%b_r,%e_r xxxx xxxx xxxx xxxx xxxx xxxx zzzz xxxx %e_r Example A perfect example for when you'd want to combine multiple values into a single variable is if you're doing graphics work with 32-bit color. In a 32-bit color dword, there are four distinct values. The low byte (bits 0 through 7) is the value for blue. The next most significant byte is a value for green, then a byte for blue, and finally, the high byte is an alpha (transparency) value. So the color dword looks like this in memory: AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB Now, suppose you have a 32-bit integer called dwcolor, and you want to extract the value for green. How should we do it? What we need is a way to eliminate the other three bytes, and leave the red byte untouched. We will define a value called a mask, which has 0s where you want to erase information, and 1s where you want to save information. Since we want to extract the red byte, our mask would look like this:

8 We need to convert this to hex since we can't write binary numbers directly into C code The hex equivalent is 0x00FF0000. If we use the bitwise AND on dwcolor and our mask, we get the following result: dwcolor: AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB mask: & result: RRRR RRRR There is just one problem with this. To use the red byte by itself like we want, it would have to be the low byte. But it's not it is 16 bits up in the dword. All we need now is a shift right by 16 places, and we're all set: Previous: RRRR RRRR Shift: >> Result: RRRR RRRR == RRRR RRRR We have done exactly what we wanted to do: we extracted the red byte from the full color dword. The previous example can be applied to virtually anything that uses bit fields to store a number of values in a single variable. All you have to do is make sure your masks are set correctly, and you shift by the correct number of places. The mask should contain a 1 wherever you want to keep information, and a 0 wherever you want to clear it. Example 2: Suppose we have a 16-bit color word. Color word: RRRR RGGG GGGB BBBB Red mask: == 0xF800 Green mask: == 0x07E0 Blue mask: == 0x001F Note that instead of clearing all the fields but one so we can use that by itself, we can also use AND to leave all the fields except one as they are, clearing only that one.

9 Example: alter a 32-bit color dword by clearing its green byte. But, then what happens if you want to set that value to something else without altering the rest of the color word? Use the bitwise AND operator and a number of shifts, but it wouldn't be the most efficient way. To easily splice new values into a larger variable, we need to employ the bitwise OR. Example: Inserting and Combining Values Now our situation is the reverse to what we did for extracting a byte. Instead of extracting a byte from a color dword, we want to reset one. Maybe we have a color dword that represents the color (214, 53, 240), and we want to change it to (214, 166, 240). The first step is to clear the green byte to 0 To see how to rewrite that byte, consider the truth table for the bitwise OR. Remember that any value ORed with 0 is that value. So we must create a new mask to use. It will have zeroes wherever the color dword is already defined, and it will have an actual color value wherever the color dword has a 0. Example: dwcolor: AAAA AAAA RRRR RRRR BBBB BBBB mask: GGGG GGGG result: AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB So in this case, the mask is the green byte, located at the appropriate position so that it merges correctly with the color dword. As before, we can use a bitwise shift to shift the green byte into the position we want it in. In the example above, the green byte is located eight bits above the low byte, so the shift operation you'd use would look like this: Previous: GGGG GGGG == GGGG GGGG Shift: << Result: GGGG GGGG

10 Example extract and insert macros for dealing with packed words! positional parameters for extract() and insert()!! $1 - packed register! $2 - shift amount! (can be immediate or register)! $3 - mask, positioned in least-significant bits! (can be immediate or register)! $4 - result register!! note that the insert macro also uses %o0 to hold shifted mask! define(extract,` ifelse($2,0,` and $1, $3, $4',` srl $1, $2, $4 and $4, $3, $4') ') define(insert,` and $4, $3, $4 ifelse($2,0,` andn $1, $3, $1',` mov $3, %o0 sll %o0, $2, %o0 andn $1, %o0, $1 sll $4, $2, $4') or $1, $4, $1 ')! example use extract(%packed_r,%shift_amt_r,%mask_r,%temp_r) inc %temp_r insert(%packed_r,%shift_amt_r,%mask_r,%temp_r)! or extract(%packed_r,12,0x3f,%temp_r) dec %temp_r insert(%packed_r,12,0x3f,%temp_r)

11 ! combining the two macros for updating a packed word! $5 - inc or dec define(update_field,` extract($1,$2,$3,$4) $5 $4 insert($1,$2,$3,$4) ')! example use update_field(%packed_r,%shift_amt_r,%mask_r,%temp_r,inc) written as cpp macros #define EXTRACT( pack, shift, mask, field ) \ (field) = ((pack) >> (shift)) & (mask) #define INSERT( pack, shift, mask, field ) \ (pack) = ((pack) & ~((mask) << (shift))) (((field) & (mask)) << (shift)) alternate definitions of EXTRACT using field width to generate mask (~0 form suggested by Mitch Alsup) #define EXTRACT2( pack, shift, width, field ) \ (field) = (((pack) >> (shift)) & ((1 << width) - 1)) #define EXTRACT3( pack, shift, width, field ) \ (field) = (((pack) >> (shift)) & (~((~0) << width))

12 example #include<stdio.h> #define INSERT2( pack, shift, width, field ) \ (pack) = ((pack) & ~(((1 << width) - 1) << (shift))) \ (((field) & ((1 << width) - 1)) << (shift)) #define EXTRACT2( pack, shift, width, field ) \ (field) = (((pack) >> (shift)) & ((1 << width) - 1)) int main() int a = 0x1234abcd; int b; printf("0x%x\n",a); EXTRACT2( a, 12, 8, b ); printf("0x%x\n",b); b = b - 0x4b; printf("0x%x\n",b); INSERT2( a, 12, 8, b ); printf("0x%x\n",a); return 0; which has output 0x1234abcd 0x4a 0xffffffff 0x123ffbcd

13 simpler macros for a prepositioned mask! alternate extract/insert definitions if mask is! pre-positioned at correct bit field (probably means! that mask is register rather than an immediate value)!! same parameters! define(extract_prepos_mask,` and $1, $3, $4 ifelse($4,0,,`srl $4, $2, $4') ') define(insert_prepos_mask,` andn $1, $3, $1 ifelse($4,0,,`sll $4, $2, $4') and $4, $3, $4 or $1, $4, $1 ') prepositioned-mask approach written as cpp macros #define EXTRACT_PPM( pack, shift, mask, field ) \ (field) = ((pack) & (mask)) >> (shift) #define INSERT_PPM( pack, shift, mask, field ) \ (pack) = ((pack) & ~(mask)) (((field) << (shift)) & (mask)) / atobcd() - convert ASCII digit string to packed BCD string input parameters: s - address of ASCII digit string assumptions about input string: - should contain one ASCII digit per byte ('0'-'9') - terminated by the null byte - does not contain a +/- sign

14 b - address of buffer area for packed BCD string assumptions about buffer area: - large enough to hold result; floor(strlen(s)/2) + 1 return value: address of buffer area effect/output: ASCII digits are converted into two BCD nibbles per byte in the result buffer in big-endian order. The resulting packed BCD string is terminated by 0xf in either the left half or the right half of the last byte of the string. typical calling sequence: bcd_string = atobcd( digit_string, buffer ); local variables: save - pointer variable to save the starting address of the buffer b to use as the return value left_half - logical flag indicating which nibble to store - true means that the next BCD value should be stored in left-hand nibble of the current byte in buffer - false means that the next BCD value should be stored in right-hand nibble /

15 #include<stdio.h> char atobcd( char s, char b ) char save = b; int left_half = 1; while( (s >= '0') && (s <= '9') ) if( left_half ) b = (s & 0xf) << 4; else b = b (s & 0xf); b++; left_half = 1 - left_half; s++; if( left_half ) b = 0xf0; else b = b 0xf; return save;

16 void prt_bytes( char p, char type ) if( type == 'b' ) while( ((p & 0xf0)!= 0xf0) && ((p & 0xf)!= 0xf) ) printf(" 0x%02x",(unsigned char)p++); printf(" 0x%02x\n",(unsigned char)p); else while( p ) printf(" 0x%02x",(unsigned char)p++); printf(" 0x%02x\n",(unsigned char)p); int main() char test[2][10] = " "," "; char result[2][10]; output atobcd(test[0],result[0]); prt_bytes(test[0],'s'); prt_bytes(result[0],'b'); atobcd(test[1],result[1]); prt_bytes(test[1],'s'); prt_bytes(result[1],'b'); return 0; 0x31 0x32 0x33 0x34 0x35 0x36 0x37 0x38 0x00 0x12 0x34 0x56 0x78 0xf0 0x31 0x32 0x33 0x34 0x35 0x36 0x37 0x38 0x39 0x00 0x12 0x34 0x56 0x78 0x9f

17 example conversion of ASCII decimal digits to a binary number scan of digits is left-to-right, that is, from most significant digit to least => use Horner's rule for calculating an n-term polynomial a n-1 x n-1 + a n-2 x n a 0 = [ a n-1 x + a n-2 ] x a 0 or as might appear in a program value = 0; for( i = 0; I < n; i++ ) value = x value; a = << next coefficient, that is, the (n-i-1)st coefficient >> value = value + a; that is, initially: value = 0; after iteration 0: value = a n-1 after iteration 1: value = a n-1 x + a n-2 after iteration 2: value = [ a n-1 x + a n-2 ] x + a n-3... For decimal, you multiply by 10 value = 0; for( i = 0; i < n; i++ ) // n iterations: 0,1,...,n-1 value = 10value; a = << next coefficient >> value = value + a; (or, better yet, use shifts and adds) becomes value = 10 value; value = (value << 3) + (value << 1);

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