Introduction to programming
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- Alaina Wilcox
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1 Introduction to programming Duración: 5 Días Código del Curso: M10975 Temario: In this 5-day course, students will learn the basics of computer programming through the use of Microsoft Visual Studio 2013 and either the Visual C# or Visual Basic programming languages. The course assumes no prior programming experience and introduces the concepts needed to progress to the intermediate courses on programming, such as M20483: Programming in C#. The focus will be on core programming concepts such as computer storage, data types, decision structures, and repetition by using loops. The course also covers an introduction to object-oriented programming covering classes, encapsulation, inheritance, and polymorphism. Coverage is also included around exception handling, application security, performance, and memory management. Dirigido a: This course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of programming fundamentals and object-oriented programming concepts. They will typically be high school students, post-secondary school students, or career changers, with no prior programming experience. They might want to gain an understanding of the core programming fundamentals before moving on to more advanced courses such as 20483B: Programming in C#. Objetivos: Explain core programming fundamentals such as computer storage and processing. Explain computer number systems such as binary. Create and use variables and constants in programs. Explain how to create and use functions in a program. Create and use decisions structures in a computer program. Create and use repetition (loops) in a computer program. Explain pseudocode and its role in programming. Explain the basic computer data structures such as arrays, lists, stacks, and queues. Implement object-oriented programming concepts. Create and use classes in a computer program. Implement encapsulation, inheritance, and polymorphism. Describe the base class library (BCL) in the.net Framework. Explain the application security concepts. Implement simple I/O in a computer program. Identify application errors and explain how to debug an application and handle errors. Identify the performance considerations for applications. Prerequisitos: Before attending this course, students must have: Ability to use computers to start programs, open and save files, navigate application menus and interfaces Ability to understand logical concepts such as comparisons Understand number theory Ability to create, understand, and follow structured directions or step-by-step procedures Ability to understand and apply abstract concepts to concrete examples
2 Siguientes cursos recomendados: M20483 Programming in C#
3 Contenido: Module 1: Introduction to Core Programming Lessons Lab : Implementing Polymorphism Concepts Computer Data Storage and Processing Application Types After completing this module, students will be This module provides background and Application Life-Cycle able to: foundational information on how computers Code Compilation process information, discusses the different Syntax Describe computer data storage and types of applications that a programmer might Data Types processing concepts be creating, and then provides information on Variables and Constants Describe application types how code is compiled and interpreted by a Introduction to Structured Programming Describe the lifecycle of an application computer. Concepts Describe code compilation Introduction to Branching Define syntax Using Functions Explain the different types of core data Lessons Using Decision Structures used in programs Introducing Repetition Declare and use variables and constants Computer Data Storage and Processing Understand How to Write Pseudo Code in a computer program Application Types Algorithm Examples Describe structured programming Application Life-Cycle Introduction to Data Structures Create and use functions in your code Code Compilation Introduction to Program Errors Create and use decision structures Syntax Introduction to Structured Error Handling Create and use looping structures Data Types Introduction to Debugging in Visual Implement structured exception handling Variables and Constants Studio Debug applications by using Visual Studio Introduction to Structured Programming Introduction to Complex Structures 2013 Concepts Introduction to Structs Create and use structure types Introduction to Branching Introduction to Classes Create and use basic class files Using Functions Introducing Encapsulation Choose when to use a struct vs a class Using Decision Structures Introduction to Inheritance Use inheritance in OOP Introducing Repetition Introduction to Polymorphism Implement polymorphism in your classes Understand How to Write Pseudo Code Introduction to the.net Framework and Describe how the base class library is Algorithm Examples the Base Class Library constructed Introduction to Data Structures Authentication and Authorization Find class information by using the Object Introduction to Program Errors Code Permissions on Computers Browser Introduction to Structured Error Handling Introducing Code Signing Describe how authorization and Introduction to Debugging in Visual Studio authentication work Introduction to Complex Structures Using File I/O Describe how to apply access permissions Introduction to Structs Value Types vs Reference Types for executing code on a computer Introduction to Classes Converting Types Explain how code signing works Introducing Encapsulation The Garbage Collector Read input from a console Introduction to Inheritance Output data to the console Introduction to Polymorphism Lab : Working with Algorithms and Data Read and write text files Introduction to the.net Framework and the Structures Implement value and reference types Base Class Library correctly in an application Authentication and Authorization Convert between value types and Code Permissions on Computers After completing this module, you will be able reference types Introducing Code Signing to: Use the garbage collector Using File I/O Transfer problem statements into pseudo Module 8: Introduction to Application Security Value Types vs Reference Types code Converting Types Create algorithms The Garbage Collector Translate pseudo code into programming This module helps students think about code security in their applications. This module Lab : Thinking Like a Computer Create simple algorithms in code introduces the concepts of authentication for Create data structures to store data users and also introduces the concept of permissions for the code that is running on a After completing this module, students will be Module 5: Error Handling and Debugging computer. It explains that operating systems able to: might prevent certain aspects of the program from executing, such as saving a file to a Describe computer data storage and This module helps students understand that directory to which the user running the app processing concepts errors are a part of programming and they might not have permission to write. The Describe application types must understand how to anticipate errors, module briefly covers code signing and why Describe the lifecycle of an application handle those errors in code, and present a programmers might want to consider using Describe code compilation good user experience with a program. This code signing. Define syntax module introduces structured exception Explain the different types of core data used handling as the mechanism to deal with
4 in programs errors. Lessons Declare and use variables and constants in a computer program Computer Data Storage and Processing Describe structured programming Lessons Application Types Create and use functions in your code Application Life-Cycle Create and use decision structures Computer Data Storage and Processing Code Compilation Create and use looping structures Application Types Syntax Implement structured exception handling Application Life-Cycle Data Types Debug applications by using Visual Studio Code Compilation Variables and Constants 2013 Syntax Introduction to Structured Programming Create and use structure types Data Types Concepts Create and use basic class files Variables and Constants Introduction to Branching Choose when to use a struct vs a class Introduction to Structured Programming Using Functions Use inheritance in OOP Concepts Using Decision Structures Implement polymorphism in your classes Introduction to Branching Introducing Repetition Describe how the base class library is Using Functions Understand How to Write Pseudo Code constructed Using Decision Structures Algorithm Examples Find class information by using the Object Introducing Repetition Introduction to Data Structures Browser Understand How to Write Pseudo Code Introduction to Program Errors Describe how authorization and Algorithm Examples Introduction to Structured Error Handling authentication work Introduction to Data Structures Introduction to Debugging in Visual Studio Describe how to apply access permissions Introduction to Program Errors Introduction to Complex Structures for executing code on a computer Introduction to Structured Error Handling Introduction to Structs Explain how code signing works Introduction to Debugging in Visual Introduction to Classes Read input from a console Studio Introducing Encapsulation Output data to the console Introduction to Complex Structures Introduction to Inheritance Read and write text files Introduction to Structs Introduction to Polymorphism Implement value and reference types Introduction to Classes Introduction to the.net Framework and correctly in an application Introducing Encapsulation the Base Class Library Convert between value types and reference Introduction to Inheritance Authentication and Authorization types Introduction to Polymorphism Code Permissions on Computers Use the garbage collector Introduction to the.net Framework and Introducing Code Signing the Base Class Library Module 2: Core Programming Language Authentication and Authorization Using File I/O Concepts Code Permissions on Computers Value Types vs Reference Types Introducing Code Signing Converting Types The Garbage Collector This module covers programming language Using File I/O syntax and the importance of using good syntax Value Types vs Reference Types After completing this module, students will be and following the syntax rules for the chosen Converting Types able to: language. This module also discusses the core The Garbage Collector data types and how to store these data types in Describe computer data storage and computer memory by using variables and Lab : Implementing Debugging and Error processing concepts constants. Handling Describe application types Describe the lifecycle of an application Describe code compilation Lessons After completing this module, students will be Define syntax able to: Explain the different types of core data Computer Data Storage and Processing used in programs Application Types Describe computer data storage and Declare and use variables and constants Application Life-Cycle processing concepts in a computer program Code Compilation Describe application types Describe structured programming Syntax Describe the lifecycle of an application Create and use functions in your code Data Types Describe code compilation Create and use decision structures Variables and Constants Define syntax Create and use looping structures Introduction to Structured Programming Explain the different types of core data Implement structured exception handling Concepts used in programs Debug applications by using Visual Studio Introduction to Branching Declare and use variables and constants 2013 Using Functions in a computer program Create and use structure types Using Decision Structures Describe structured programming Create and use basic class files Introducing Repetition Create and use functions in your code Choose when to use a struct vs a class Understand How to Write Pseudo Code Create and use decision structures Use inheritance in OOP Algorithm Examples Create and use looping structures Implement polymorphism in your classes Introduction to Data Structures Implement structured exception handling Describe how the base class library is Introduction to Program Errors Debug applications by using Visual constructed Introduction to Structured Error Handling Studio 2013 Find class information by using the Object
5 Introduction to Debugging in Visual Studio Create and use structure types Browser Introduction to Complex Structures Create and use basic class files Describe how authorization and Introduction to Structs Choose when to use a struct vs a class authentication work Introduction to Classes Use inheritance in OOP Describe how to apply access permissions Introducing Encapsulation Implement polymorphism in your classes for executing code on a computer Introduction to Inheritance Describe how the base class library is Explain how code signing works Introduction to Polymorphism constructed Read input from a console Introduction to the.net Framework and the Find class information by using the Output data to the console Base Class Library Object Browser Read and write text files Authentication and Authorization Describe how authorization and Implement value and reference types Code Permissions on Computers authentication work correctly in an application Introducing Code Signing Describe how to apply access Convert between value types and permissions for executing code on a reference types Using File I/O computer Use the garbage collector Value Types vs Reference Types Explain how code signing works Converting Types Read input from a console Module 9: Core I/O Programming The Garbage Collector Output data to the console Read and write text files Lab : Working with Data Types Implement value and reference types This module introduces some core correctly in an application input/output (I/O) concepts that programmers Convert between value types and will use while creating applications. Starting After completing this module, students will be reference types with console I/O, this module introduces input able to: Use the garbage collector and output to the Console window. The module also talks about reading and writing Describe computer data storage and Module 6: Introduction to Object-Oriented files, which is an important concept to know processing concepts Programming because applications work with the files on Describe application types the disk systems on computers. Describe the lifecycle of an application Describe code compilation This module covers an introduction to the Define syntax concepts related to object-oriented Lessons Explain the different types of core data used programming (OOP). The content has been in programs split across two modules with this module Computer Data Storage and Processing Declare and use variables and constants in focusing on basic OOP concepts that will Application Types a computer program provide sufficient knowledge to understand Application Life-Cycle Describe structured programming complex data structures starting with structs Code Compilation Create and use functions in your code and then moving onto classes. This module Syntax Create and use decision structures helps the students gain an understanding of Data Types Create and use looping structures how to encapsulate data and related Variables and Constants Implement structured exception handling functionality within a class. Introduction to Structured Programming Debug applications by using Visual Studio Concepts 2013 Introduction to Branching Create and use structure types Lessons Using Functions Create and use basic class files Using Decision Structures Choose when to use a struct vs a class Computer Data Storage and Processing Introducing Repetition Use inheritance in OOP Application Types Understand How to Write Pseudo Code Implement polymorphism in your classes Application Life-Cycle Algorithm Examples Describe how the base class library is Code Compilation Introduction to Data Structures constructed Syntax Introduction to Program Errors Find class information by using the Object Data Types Introduction to Structured Error Handling Browser Variables and Constants Introduction to Debugging in Visual Studio Describe how authorization and Introduction to Structured Programming Introduction to Complex Structures authentication work Concepts Introduction to Structs Describe how to apply access permissions Introduction to Branching Introduction to Classes for executing code on a computer Using Functions Introducing Encapsulation Explain how code signing works Using Decision Structures Introduction to Inheritance Read input from a console Introducing Repetition Introduction to Polymorphism Output data to the console Understand How to Write Pseudo Code Introduction to the.net Framework and Read and write text files Algorithm Examples the Base Class Library Implement value and reference types Introduction to Data Structures Authentication and Authorization correctly in an application Introduction to Program Errors Code Permissions on Computers Convert between value types and reference Introduction to Structured Error Handling Introducing Code Signing types Introduction to Debugging in Visual Use the garbage collector Studio Using File I/O Introduction to Complex Structures Value Types vs Reference Types Module 3: Program Flow Introduction to Structs Converting Types Introduction to Classes The Garbage Collector
6 Introducing Encapsulation This module covers how code is executed in a Introduction to Inheritance Lab : Core I/O Programming computer program, such as top to bottom, in Introduction to Polymorphism structured programming and branching in code Introduction to the.net Framework and execution. The module teaches these concepts the Base Class Library After completing this module, students will be through the use of functions, decision Authentication and Authorization able to: structures, and looping constructs. Code Permissions on Computers Introducing Code Signing Describe computer data storage and processing concepts Lessons Using File I/O Describe application types Value Types vs Reference Types Describe the lifecycle of an application Computer Data Storage and Processing Converting Types Describe code compilation Application Types The Garbage Collector Define syntax Application Life-Cycle Explain the different types of core data Code Compilation Lab : Implementing Complex Data Structures used in programs Syntax Declare and use variables and constants Data Types in a computer program Variables and Constants After completing this module, students will be Describe structured programming Introduction to Structured Programming able to: Create and use functions in your code Concepts Create and use decision structures Introduction to Branching Describe computer data storage and Create and use looping structures Using Functions processing concepts Implement structured exception handling Using Decision Structures Describe application types Debug applications by using Visual Studio Introducing Repetition Describe the lifecycle of an application 2013 Understand How to Write Pseudo Code Describe code compilation Create and use structure types Algorithm Examples Define syntax Create and use basic class files Introduction to Data Structures Explain the different types of core data Choose when to use a struct vs a class Introduction to Program Errors used in programs Use inheritance in OOP Introduction to Structured Error Handling Declare and use variables and constants Implement polymorphism in your classes Introduction to Debugging in Visual Studio in a computer program Describe how the base class library is Introduction to Complex Structures Describe structured programming constructed Introduction to Structs Create and use functions in your code Find class information by using the Object Introduction to Classes Create and use decision structures Browser Introducing Encapsulation Create and use looping structures Describe how authorization and Introduction to Inheritance Implement structured exception handling authentication work Introduction to Polymorphism Debug applications by using Visual Describe how to apply access permissions Introduction to the.net Framework and the Studio 2013 for executing code on a computer Base Class Library Create and use structure types Explain how code signing works Authentication and Authorization Create and use basic class files Read input from a console Code Permissions on Computers Choose when to use a struct vs a class Output data to the console Introducing Code Signing Use inheritance in OOP Read and write text files Implement polymorphism in your classes Implement value and reference types Using File I/O Describe how the base class library is correctly in an application Value Types vs Reference Types constructed Convert between value types and Converting Types Find class information by using the reference types The Garbage Collector Object Browser Use the garbage collector Describe how authorization and Lab : Creating Functions, Decisions, and authentication work Module 10: Application Performance and Looping Describe how to apply access Memory Management permissions for executing code on a computer After completing this module, students will be Explain how code signing works This module enables students understand able to: Read input from a console that memory on a computer is a finite Output data to the console resource. It talks about how good application Describe computer data storage and Read and write text files design and good coding discip with processing concepts Implement value and reference types memory conservation and memory Describe application types correctly in an application management will help programmers learn to Describe the lifecycle of an application Convert between value types and develop applications that users will like. This Describe code compilation reference types is because these applications will be fast, Define syntax Use the garbage collector responsive, and do not negatively impact Explain the different types of core data used other applications. in programs Module 7: More Object-Oriented Declare and use variables and constants in Programming a computer program Lessons Describe structured programming Create and use functions in your code This module teaches students about Computer Data Storage and Processing
7 Create and use decision structures inheritance and polymorphism in classes and Application Types Create and use looping structures function overloading. Function overloading Application Life-Cycle Implement structured exception handling and polymorphism can go hand-in-hand as Code Compilation Debug applications by using Visual Studio often times when you inherit from a class, you Syntax 2013 want to override or change the existing Data Types Create and use structure types behavior to suit the needs of you class. The Variables and Constants Create and use basic class files module also provides an introduction to the Introduction to Structured Programming Choose when to use a struct vs a class base class library in the.net Framework so Concepts Use inheritance in OOP that students can start to think about the Introduction to Branching Implement polymorphism in your classes existence of functionality in other class files Using Functions Describe how the base class library is and how they can search the.net Using Decision Structures constructed Framework to find this functionality and take Introducing Repetition Find class information by using the Object advantage of it. Understand How to Write Pseudo Code Browser Algorithm Examples Describe how authorization and Introduction to Data Structures authentication work Lessons Introduction to Program Errors Describe how to apply access permissions Introduction to Structured Error Handling for executing code on a computer Computer Data Storage and Processing Introduction to Debugging in Visual Studio Explain how code signing works Application Types Introduction to Complex Structures Read input from a console Application Life-Cycle Introduction to Structs Output data to the console Code Compilation Introduction to Classes Read and write text files Syntax Introducing Encapsulation Implement value and reference types Data Types Introduction to Inheritance correctly in an application Variables and Constants Introduction to Polymorphism Convert between value types and reference Introduction to Structured Programming Introduction to the.net Framework and types Concepts the Base Class Library Use the garbage collector Introduction to Branching Authentication and Authorization Using Functions Code Permissions on Computers Module 4: Algorithms and Data Structures Using Decision Structures Introducing Code Signing Introducing Repetition Understand How to Write Pseudo Code Using File I/O This module introduces the concept of an Algorithm Examples Value Types vs Reference Types algorithm by examining a daily routine such as Introduction to Data Structures Converting Types a morning routine for getting up and going to Introduction to Program Errors The Garbage Collector work, outlining all the steps required including Introduction to Structured Error Handling the decisions to be made as the routine Introduction to Debugging in Visual Lab : Using Value Types and Reference progresses. The module also discusses how to Studio Types translate these set of steps into pseudo code Introduction to Complex Structures for evaluation of the algorithm that will be Introduction to Structs translated into actual code. Introduction to Classes After completing this module, students will be Introducing Encapsulation able to: Introduction to Inheritance Introduction to Polymorphism Describe computer data storage and Introduction to the.net Framework and processing concepts the Base Class Library Describe application types Authentication and Authorization Describe the lifecycle of an application Code Permissions on Computers Describe code compilation Introducing Code Signing Define syntax Explain the different types of core data Using File I/O used in programs Value Types vs Reference Types Declare and use variables and constants Converting Types in a computer program The Garbage Collector Describe structured programming Create and use functions in your code Lab : Implementing Inheritance Create and use decision structures Create and use looping structures Implement structured exception handling Debug applications by using Visual Studio 2013 Create and use structure types Create and use basic class files Choose when to use a struct vs a class Use inheritance in OOP Implement polymorphism in your classes Describe how the base class library is constructed
8 Find class information by using the Object Browser Describe how authorization and authentication work Describe how to apply access permissions for executing code on a computer Explain how code signing works Read input from a console Output data to the console Read and write text files Implement value and reference types correctly in an application Convert between value types and reference types Use the garbage collector Más información: Para más información o para reservar tu plaza llámanos al (34) info.cursos@globalknowledge.es Global Knowledge Network Spain, C/ Retama 7, 6ª planta, Madrid
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