Fundamental Concepts and Definitions

Size: px
Start display at page:

Download "Fundamental Concepts and Definitions"

Transcription

1 Fundamental Concepts and Definitions Identifier / Symbol / Name These terms are synonymous: they refer to the name given to a programming component. Classes, variables, functions, and methods are the most common named components of a program. Unresolved symbol errors are common during Java program development: ThumbFrame.java:445: cannot resolve symbol symbol : variable paused location: class ThumbFrame paused = false; ^ The error message indicates the file in which the error was found (ThumbFrame.java), the line on which the error occurred (445), and the identifier or symbol in question (paused). If the error refers to a variable (as in the above example), verify that an appropriate variable definition is in scope and that the variable is spelled correctly (including capitalization) in both the definition and in the use. Methods are more challenging: ScrapBook.java:202: cannot resolve symbol symbol : constructor ThumbFrame (java.io.file) location: class ThumbFrame new ThumbFrame(); ^ Although verifying correct spelling is still the first step, there are more aspects of method calls that must be examined. First, verify that number and the type of parameters in the call match the number and the type of the arguments in the definition. Second, in a pure object-oriented language, methods are always defined in a class. Therefore, non-static method calls must be bound to objects and static methods are invoked through the class. Verify that the method is bound to an appropriate caller: caller.method(); If method is non-static, them caller must be an object instantiated from a class that defines method. If method is static, then caller is the name of the defining class. Note that caller can also be the assumed keyword this implying that the calling object is the object bound to the currently executing method. For example, the object that invokes method1 also invokes method2 from the body of method1. public void method1() method2(); public void method2()... Lastly, if the unresolved symbol is a constructor method call (as in the above example), it must be preceded by the new operator (see C++, p. 109). Any of these problems may cause an unresolved symbol error and each must be examined.

2 Constants Literal A literal constant names its own value. For example: 100 and are numeric literal constants; A is a character constant and Hello is a string constant. Literal constants evaluate to their own value. Symbolic / Named A symbolic or named constant is a value that has been given a name so that it may be referred to symbolically. Symbolic constants evaluate to the value assigned to them when they were created. Compile Time A compile time constant is defined prior to (e.g., by the preprocessor) or at the beginning of program compilation; compile time constants are necessary to statically define arrays in C and C++. (#define and enum s qualify as compile time constants in C and C++; const s may qualify in C++ but never do in C.) Symbolic / Named Constant Examples #define PI C and C++ enum my_constants ERROR, OKAY, PI = ; C and C++; ERROR is 0, OKAY is 1, PI is self explanatory const double PI = ; C++ but must be defined outside of any function or class for it to be a compile time constant public static final double PI = ; Java public and static are not required but are typical Definition vs Declaration Many authors do not distinguish between a definition and a declaration. When a distinction is made, it is only relevant in C and C++. Java does not utilize declarations (as defined below) because it is implemented as a multi-pass compiler with dynamic class loading. Therefore, many Java texts will use declaration synonymously with definition. Declaration A declaration is a syntactic construct that associates information with an identifier. It introduces the identifier to the compiler and establishes a scope for it. If it is a variable, then the information associated with the identifier is its data type. If the identifier is a function/method, then the information includes the return type and the number and type of the arguments. In C and C++, functional prototypes (often placed in header or.h files) and variables preceded by the extern keyword are declarations. Definition A definition allocates storage (i.e., memory) for an identifier. If the identifier is a function/method, the definition also causes the compiler to generate machine the code. A definition can also be a declaration if it is the first time that the compiler has encountered the identifier (but a declaration is never a definition).

3 Variable definitions always include two elements: the data type and the variable name. For example: int counter; Employee manager; Function/method definitions are characterized by having a body; function/method declarations may have all of the components of a definition except the body. public double square(double number) return number * number; The body is enclosed between the braces (i.e., the body is a block). Variables Although somewhat of an over simplification, memory can be viewed as a long linear array or table. A variable is a named region of memory and has two properties: 1. An address; this is a physical property that is determined by the location of the variable in memory and that does not change. A memory address is like a house address, which is determined by its physical location on a street. 2. A content; this is the value that the memory remembers. Each variable stores a value as a bit-pattern of ones and zeros. The data type of the variable specifies the size of the variable (i.e., the number of bits) and how the bits are interpreted (i.e., as a number, a character, a string, etc.). A computer program can change the contents of a variable by storing a new value in to it. In the terms of the house analogy, the house stays in one location year after year, but different families may move in and out of the house. It is because the contents of a variable can change or vary over time that we call small subunits of memory variables. A computer program, while running, accesses variables by address. However, addresses are not convenient for us to use when writing a program so we give each variable a name. This is easier to remember than an address and conveys an idea about what the variable is used for (i.e., about what is stored in the variable). The compiler converts each variable name into an address that computer can use. int count; double radius; char terminal; \n...

4 Object Instantiation Every object is an instance of a class. Think of classes as a blueprint or a cookie cutter and objects as the houses created from the blueprints or the cookies stamped out from the cookie cutter. Just as blueprints describe a house, classes describe objects. The class name becomes a type specifier. This means that the class name may be used as a new data type and used to define or instantiate Person -name : char[100] -height : float -weight : int +Person(in n : char*) new variables. C++ supports two object instantiation techniques: static and dynamic. These two techniques can be illustrated in terms of the Person class described by the UML class diagram at the right. Static Instantiation Person suspect( Cranston ); Dynamic Instantiation Person* accomplice = new Person( Snort ); suspect name: weight: height: Cranston accomplice name: weight: height: Snort Static Instantiation. An object (the rectangle) is instantiated statically (i.e., at compile time), memory is allocated and the constructor is called to initialize the allocated memory, which forms an object. The contents of the variable (suspect) is an object (instantiated from class Person). Dynamic instantiation. An object (the large rectangle in the illustration on the right) is instantiated dynamically (i.e., at run time) by the new operator. The new operator performs three tasks: (a) it allocates memory to hold the object, (b) it calls the constructor to initialize the memory, and (c) it returns the address of the new object. The address of the object (returned by new) is often stored in a pointer variable (accomplice the small rectangle in the illustration on the right). The variable accomplice has an address but also contains an address (the address of the new Person object). The name of the pointer variable (accomplice) names the object (i.e., provides a name or handle through which the programmer uses the object). The instantiation may also be performed in two steps: Person* accomplice; accomplice = new Person( Snort ); Java only supports dynamic object instantiation and has a similar syntax: Person accomplice = new Person( Snort ); or Person accomplice; accomplice = new Person( Snort );

5 Function/Method Call vs Definition When a function/method is defined, the definition includes all typing information: the return type and the type of each parameter. Depending on the language (e.g., Java), the definition may also include modifiers (e.g., public ). This information (everything except the body), is called a signature. Signatures and declarations look similar but serve different purposes. Both indicate how a function/method is defined. However, declarations are programming language statements (usually a declaration and the corresponding definition are in different locations within a program: in different files or the declaration precedes the definition if in the same file). Signatures are descriptive but are not program statements. They are often published as part of the documentation for library routines, API calls, or are used in written and verbal communication. When a function/method is called, no typing information is included in the call. E.g.: double square (double number)... y = square(x); // definition // call Function/methods defined in a class (i.e., a member function in C++ and all methods in Java) must be bound to an object when called. This binding is implicit (i.e., not shown) in the definition and in the signature (used in documentation) but must be made explicit (i.e., it must be shown) in the method call. The following example shows a Java method definition, its signature as it would appear in documentation, an object instantiation, and a method called though that object: public class JTextField public void settext(string text)... public void settext(string text) JTextField size = new JTextField(10); size.settext( Hello world ); // definition // signature //instantiation // call Note that JTextField size defines a variable named size but does not instantiate a JTextField object. The object is instantiated with the expression new JTextField(10);. Failing to instantiate the object will result in a runtime error. E.g., the statements: JTextField size; size.settext( Hello world ); will cause a null pointer exception runtime error.

6 Scope The visibility of variables within a program. There may be multiple, independent definitions of the same name or identifier in different parts of a program. The scope rules of a language determine which definition of an identifier applies when the identifier appears in the text of a program. The portion of the program to which a definition applies is called the scope of that definition. Global Scope A variable defined outside of any function or class has global scope (i.e., it is visible or accessible throughout the program). C and C++ permit global definitions but Java does not. Class Scope An identifier (variable or function/method) defined inside of a class has class scope (i.e., is visible or accessible from any function/method also defined in the same class. In C++, such identifiers are called members: member functions or member data. Java refers to variables defined in class scope as instance variables or instance fields because they belong to a given instance or object of the class. Static class scope variables are called class variables because they belong to the class as a whole and not to a specific instance. Java does not allow method definitions outside of classes so no distinguishing notation is needed. Local Scope Variables defined inside of a function/method has local scope (i.e., it is only visible or accessible within the defining function/method). Local scope variables are defined in one of two locations: within the body of the function/method or in the argument list (i.e., arguments are also local variables). If a function/method defines a variable with the same name as a class scope variable, the local definition shadows or hides the class scope variable. Block Scope The scopes defined above are special, albeit important, cases of block scope. A block is a statement containing its own local definitions. In C, C++, and Java, blocks begin with a and end with a. When a block ends, all definitions occurring within the block become unaccessible and the memory is deallocated. Blocks may be nested (a property sometimes referred to as block structure). In some cases, identifiers with the same name may be defined at different nesting levels. The inner most definition shadows or hides the outer definitions, which is a common source of programming errors. Java disallows some of these definitions (see Block Scope, p. 60). However, one common problem is related to the object model itself and is the responsibility of the programmer to understand (see the Caution on p. 109 and cross-reference with p. 107). Two common variations of this problem are illustrated by the following two examples:

7 Incorrect private Bar mybar; Correct private Bar mybar; public Foo(int i) Bar mybar = new Bar(i); public Foo(int i) mybar = new Bar(i); A local variable definition shadows the instance variable. The local variable goes out of scope at the end of the constructor and the instance variable is never initialized. Incorrect private int cost; Correct private int cost; Correct private int cost; public Foo(int cost) cost = cost; public Foo(int count) this.cost = cost; public Foo(int c) cost = c; Constructors are frequently used to initialize instance variables. Data are passed in to the constructor as arguments and then assigned to instance variables. However, problems arise when the instance variables and method arguments have the same name (a technique practiced by some Java programmers including those that programmed the API). In the incorrect example, cost = cost; simply assigns the argument to itself. The problem may be solved by using the this keyword: this.cost = cost; The this reference contains the address of the object calling the method (i.e., the this reference binds the calling object to the method) and always refers to the class scope. A more simple solution is to use different names for the variables (as in the last example).

8 Expression An expression is any legal combination of symbols that represents a value (i.e., anything whose evaluation produces a value). An expression may be simple like a constant (the value of the constant becomes the value of the expression or a variable (which evaluates to the last value assigned to it by the program i.e., the value stored in it). An expression may also consist of a function or method call that returns a value; the returned value is the value of the expression. More complex expressions consist of these simple expressions joined with operators. Operators are symbols such as +, *, <, and && that represent an operation or action on one or more operands. An operand is the input or the value upon which the operator acts. In C, C++, and Java, operands are expressions. Some operators are denoted by words and may be difficult to distinguish from function or method calls. For example: Operators Function / Method Calls sizeof counter sin(m_pi / 2) source instanceof JButton Math.sin(Math.PI / 2) new Employee( Snort ) return counter event.getsource() System.out.println(count) In the third operator example, new is an operator but Employee( Snort ) is a constructor (i.e., a function or method) call. In the third function/method example, getsource is a method call but the dot (i.e., the period) is an operator called the dot operator. Syntactically, the difference is that function/method calls require parentheses (which are, ironically, operators) but operators do not. The return operator is frequently mistaken for a function: return(expression). However, the parentheses used here are for grouping rather than signaling a function/method call. (On the other hand, both versions with and without parentheses compile and accomplish the same thing.) Statement A statement is a single instruction written in a high-level language that is used to perform a specific task or action. In C, C++, and Java, statements are terminated by a semicolon. A single high-level language statement typically represents many machine-language instructions. Programs consist of statements and expressions.

Short Notes of CS201

Short Notes of CS201 #includes: Short Notes of CS201 The #include directive instructs the preprocessor to read and include a file into a source code file. The file name is typically enclosed with < and > if the file is a system

More information

CS201 - Introduction to Programming Glossary By

CS201 - Introduction to Programming Glossary By CS201 - Introduction to Programming Glossary By #include : The #include directive instructs the preprocessor to read and include a file into a source code file. The file name is typically enclosed with

More information

Java How to Program, 10/e. Copyright by Pearson Education, Inc. All Rights Reserved.

Java How to Program, 10/e. Copyright by Pearson Education, Inc. All Rights Reserved. Java How to Program, 10/e Education, Inc. All Rights Reserved. Each class you create becomes a new type that can be used to declare variables and create objects. You can declare new classes as needed;

More information

9 Working with the Java Class Library

9 Working with the Java Class Library 9 Working with the Java Class Library 1 Objectives At the end of the lesson, the student should be able to: Explain object-oriented programming and some of its concepts Differentiate between classes and

More information

Java Primer 1: Types, Classes and Operators

Java Primer 1: Types, Classes and Operators Java Primer 1 3/18/14 Presentation for use with the textbook Data Structures and Algorithms in Java, 6th edition, by M. T. Goodrich, R. Tamassia, and M. H. Goldwasser, Wiley, 2014 Java Primer 1: Types,

More information

Chapter 6 Introduction to Defining Classes

Chapter 6 Introduction to Defining Classes Introduction to Defining Classes Fundamentals of Java: AP Computer Science Essentials, 4th Edition 1 Objectives Design and implement a simple class from user requirements. Organize a program in terms of

More information

Weiss Chapter 1 terminology (parenthesized numbers are page numbers)

Weiss Chapter 1 terminology (parenthesized numbers are page numbers) Weiss Chapter 1 terminology (parenthesized numbers are page numbers) assignment operators In Java, used to alter the value of a variable. These operators include =, +=, -=, *=, and /=. (9) autoincrement

More information

C Language Part 1 Digital Computer Concept and Practice Copyright 2012 by Jaejin Lee

C Language Part 1 Digital Computer Concept and Practice Copyright 2012 by Jaejin Lee C Language Part 1 (Minor modifications by the instructor) References C for Python Programmers, by Carl Burch, 2011. http://www.toves.org/books/cpy/ The C Programming Language. 2nd ed., Kernighan, Brian,

More information

Computer Science & Information Technology (CS) Rank under AIR 100. Examination Oriented Theory, Practice Set Key concepts, Analysis & Summary

Computer Science & Information Technology (CS) Rank under AIR 100. Examination Oriented Theory, Practice Set Key concepts, Analysis & Summary GATE- 2016-17 Postal Correspondence 1 C-Programming Computer Science & Information Technology (CS) 20 Rank under AIR 100 Postal Correspondence Examination Oriented Theory, Practice Set Key concepts, Analysis

More information

Cpt S 122 Data Structures. Introduction to C++ Part II

Cpt S 122 Data Structures. Introduction to C++ Part II Cpt S 122 Data Structures Introduction to C++ Part II Nirmalya Roy School of Electrical Engineering and Computer Science Washington State University Topics Objectives Defining class with a member function

More information

A Fast Review of C Essentials Part I

A Fast Review of C Essentials Part I A Fast Review of C Essentials Part I Structural Programming by Z. Cihan TAYSI Outline Program development C Essentials Functions Variables & constants Names Formatting Comments Preprocessor Data types

More information

Object-Oriented Principles and Practice / C++

Object-Oriented Principles and Practice / C++ Object-Oriented Principles and Practice / C++ Alice E. Fischer September 26, 2016 OOPP / C++ Lecture 4... 1/33 Global vs. Class Static Parameters Move Semantics OOPP / C++ Lecture 4... 2/33 Global Functions

More information

Lecture 18 Tao Wang 1

Lecture 18 Tao Wang 1 Lecture 18 Tao Wang 1 Abstract Data Types in C++ (Classes) A procedural program consists of one or more algorithms that have been written in computerreadable language Input and display of program output

More information

Pace University. Fundamental Concepts of CS121 1

Pace University. Fundamental Concepts of CS121 1 Pace University Fundamental Concepts of CS121 1 Dr. Lixin Tao http://csis.pace.edu/~lixin Computer Science Department Pace University October 12, 2005 This document complements my tutorial Introduction

More information

Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson

Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson Zhifu Pei CSCI5448 Spring 2011 Prof. Kenneth M. Anderson Introduction History, Characteristics of Java language Java Language Basics Data types, Variables, Operators and Expressions Anatomy of a Java Program

More information

12/22/11. Java How to Program, 9/e. public must be stored in a file that has the same name as the class and ends with the.java file-name extension.

12/22/11. Java How to Program, 9/e. public must be stored in a file that has the same name as the class and ends with the.java file-name extension. Java How to Program, 9/e Education, Inc. All Rights Reserved. } Covered in this chapter Classes Objects Methods Parameters double primitive type } Create a new class (GradeBook) } Use it to create an object.

More information

Fundamental of Programming (C)

Fundamental of Programming (C) Borrowed from lecturer notes by Omid Jafarinezhad Fundamental of Programming (C) Lecturer: Vahid Khodabakhshi Lecture 3 Constants, Variables, Data Types, And Operations Department of Computer Engineering

More information

Introduction to Programming Using Java (98-388)

Introduction to Programming Using Java (98-388) Introduction to Programming Using Java (98-388) Understand Java fundamentals Describe the use of main in a Java application Signature of main, why it is static; how to consume an instance of your own class;

More information

CHAPTER 7 OBJECTS AND CLASSES

CHAPTER 7 OBJECTS AND CLASSES CHAPTER 7 OBJECTS AND CLASSES OBJECTIVES After completing Objects and Classes, you will be able to: Explain the use of classes in Java for representing structured data. Distinguish between objects and

More information

Object Oriented Programming. Solved MCQs - Part 2

Object Oriented Programming. Solved MCQs - Part 2 Object Oriented Programming Solved MCQs - Part 2 Object Oriented Programming Solved MCQs - Part 2 It is possible to declare as a friend A member function A global function A class All of the above What

More information

1 Shyam sir JAVA Notes

1 Shyam sir JAVA Notes 1 Shyam sir JAVA Notes 1. What is the most important feature of Java? Java is a platform independent language. 2. What do you mean by platform independence? Platform independence means that we can write

More information

OBJECT ORIENTED PROGRAMMING USING C++ CSCI Object Oriented Analysis and Design By Manali Torpe

OBJECT ORIENTED PROGRAMMING USING C++ CSCI Object Oriented Analysis and Design By Manali Torpe OBJECT ORIENTED PROGRAMMING USING C++ CSCI 5448- Object Oriented Analysis and Design By Manali Torpe Fundamentals of OOP Class Object Encapsulation Abstraction Inheritance Polymorphism Reusability C++

More information

Fast Introduction to Object Oriented Programming and C++

Fast Introduction to Object Oriented Programming and C++ Fast Introduction to Object Oriented Programming and C++ Daniel G. Aliaga Note: a compilation of slides from Jacques de Wet, Ohio State University, Chad Willwerth, and Daniel Aliaga. Outline Programming

More information

COP 3330 Final Exam Review

COP 3330 Final Exam Review COP 3330 Final Exam Review I. The Basics (Chapters 2, 5, 6) a. comments b. identifiers, reserved words c. white space d. compilers vs. interpreters e. syntax, semantics f. errors i. syntax ii. run-time

More information

The Decaf Language. 1 Lexical considerations

The Decaf Language. 1 Lexical considerations The Decaf Language In this course, we will write a compiler for a simple object-oriented programming language called Decaf. Decaf is a strongly-typed, object-oriented language with support for inheritance

More information

Semantic Analysis. Outline. The role of semantic analysis in a compiler. Scope. Types. Where we are. The Compiler Front-End

Semantic Analysis. Outline. The role of semantic analysis in a compiler. Scope. Types. Where we are. The Compiler Front-End Outline Semantic Analysis The role of semantic analysis in a compiler A laundry list of tasks Scope Static vs. Dynamic scoping Implementation: symbol tables Types Static analyses that detect type errors

More information

COMP322 - Introduction to C++

COMP322 - Introduction to C++ COMP322 - Introduction to C++ Winter 2011 Lecture 08 - Inheritance continued School of Computer Science McGill University March 8, 2011 Last Time Single Inheritance Polymorphism: Static Binding vs Dynamic

More information

Declaration Syntax. Declarations. Declarators. Declaration Specifiers. Declaration Examples. Declaration Examples. Declarators include:

Declaration Syntax. Declarations. Declarators. Declaration Specifiers. Declaration Examples. Declaration Examples. Declarators include: Declarations Based on slides from K. N. King Declaration Syntax General form of a declaration: declaration-specifiers declarators ; Declaration specifiers describe the properties of the variables or functions

More information

The role of semantic analysis in a compiler

The role of semantic analysis in a compiler Semantic Analysis Outline The role of semantic analysis in a compiler A laundry list of tasks Scope Static vs. Dynamic scoping Implementation: symbol tables Types Static analyses that detect type errors

More information

Assoc. Prof. Dr. Marenglen Biba. (C) 2010 Pearson Education, Inc. All rights reserved.

Assoc. Prof. Dr. Marenglen Biba. (C) 2010 Pearson Education, Inc. All rights reserved. Assoc. Prof. Dr. Marenglen Biba Laboratory Session: Exercises on classes Analogy to help you understand classes and their contents. Suppose you want to drive a car and make it go faster by pressing down

More information

Programming Languages Third Edition. Chapter 7 Basic Semantics

Programming Languages Third Edition. Chapter 7 Basic Semantics Programming Languages Third Edition Chapter 7 Basic Semantics Objectives Understand attributes, binding, and semantic functions Understand declarations, blocks, and scope Learn how to construct a symbol

More information

UNIT- 3 Introduction to C++

UNIT- 3 Introduction to C++ UNIT- 3 Introduction to C++ C++ Character Sets: Letters A-Z, a-z Digits 0-9 Special Symbols Space + - * / ^ \ ( ) [ ] =!= . $, ; : %! &? _ # = @ White Spaces Blank spaces, horizontal tab, carriage

More information

1 Lexical Considerations

1 Lexical Considerations Massachusetts Institute of Technology Department of Electrical Engineering and Computer Science 6.035, Spring 2013 Handout Decaf Language Thursday, Feb 7 The project for the course is to write a compiler

More information

QUIZ. What is wrong with this code that uses default arguments?

QUIZ. What is wrong with this code that uses default arguments? QUIZ What is wrong with this code that uses default arguments? Solution The value of the default argument should be placed in either declaration or definition, not both! QUIZ What is wrong with this code

More information

+2 Volume II OBJECT TECHNOLOGY OBJECTIVE QUESTIONS R.Sreenivasan SanThome HSS, Chennai-4. Chapter -1

+2 Volume II OBJECT TECHNOLOGY OBJECTIVE QUESTIONS R.Sreenivasan SanThome HSS, Chennai-4. Chapter -1 Chapter -1 1. Object Oriented programming is a way of problem solving by combining data and operation 2.The group of data and operation are termed as object. 3.An object is a group of related function

More information

Every language has its own scoping rules. For example, what is the scope of variable j in this Java program?

Every language has its own scoping rules. For example, what is the scope of variable j in this Java program? Lexical Binding There are two ways a variable can be used in a program: As a declaration As a "reference" or use of the variable Scheme has two kinds of variable "declarations" -- the bindings of a let-expression

More information

Cpt S 122 Data Structures. Course Review Midterm Exam # 2

Cpt S 122 Data Structures. Course Review Midterm Exam # 2 Cpt S 122 Data Structures Course Review Midterm Exam # 2 Nirmalya Roy School of Electrical Engineering and Computer Science Washington State University Midterm Exam 2 When: Monday (11/05) 12:10 pm -1pm

More information

MARKING KEY The University of British Columbia MARKING KEY Computer Science 260 Midterm #2 Examination 12:30 noon, Thursday, March 15, 2012

MARKING KEY The University of British Columbia MARKING KEY Computer Science 260 Midterm #2 Examination 12:30 noon, Thursday, March 15, 2012 MARKING KEY The University of British Columbia MARKING KEY Computer Science 260 Midterm #2 Examination 12:30 noon, Thursday, March 15, 2012 Instructor: K. S. Booth Time: 70 minutes (one hour ten minutes)

More information

CS201 Some Important Definitions

CS201 Some Important Definitions CS201 Some Important Definitions For Viva Preparation 1. What is a program? A program is a precise sequence of steps to solve a particular problem. 2. What is a class? We write a C++ program using data

More information

Informatica 3 Syntax and Semantics

Informatica 3 Syntax and Semantics Informatica 3 Syntax and Semantics Marcello Restelli 9/15/07 Laurea in Ingegneria Informatica Politecnico di Milano Introduction Introduction to the concepts of syntax and semantics Binding Variables Routines

More information

The SPL Programming Language Reference Manual

The SPL Programming Language Reference Manual The SPL Programming Language Reference Manual Leonidas Fegaras University of Texas at Arlington Arlington, TX 76019 fegaras@cse.uta.edu February 27, 2018 1 Introduction The SPL language is a Small Programming

More information

The Decaf language 1

The Decaf language 1 The Decaf language 1 In this course, we will write a compiler for a simple object-oriented programming language called Decaf. Decaf is a strongly-typed, object-oriented language with support for inheritance

More information

Objectives. Chapter 2: Basic Elements of C++ Introduction. Objectives (cont d.) A C++ Program (cont d.) A C++ Program

Objectives. Chapter 2: Basic Elements of C++ Introduction. Objectives (cont d.) A C++ Program (cont d.) A C++ Program Objectives Chapter 2: Basic Elements of C++ In this chapter, you will: Become familiar with functions, special symbols, and identifiers in C++ Explore simple data types Discover how a program evaluates

More information

Chapter 2: Basic Elements of C++

Chapter 2: Basic Elements of C++ Chapter 2: Basic Elements of C++ Objectives In this chapter, you will: Become familiar with functions, special symbols, and identifiers in C++ Explore simple data types Discover how a program evaluates

More information

Chapter 2: Basic Elements of C++ Objectives. Objectives (cont d.) A C++ Program. Introduction

Chapter 2: Basic Elements of C++ Objectives. Objectives (cont d.) A C++ Program. Introduction Chapter 2: Basic Elements of C++ C++ Programming: From Problem Analysis to Program Design, Fifth Edition 1 Objectives In this chapter, you will: Become familiar with functions, special symbols, and identifiers

More information

Chapter 10 Introduction to Classes

Chapter 10 Introduction to Classes C++ for Engineers and Scientists Third Edition Chapter 10 Introduction to Classes CSc 10200! Introduction to Computing Lecture 20-21 Edgardo Molina Fall 2013 City College of New York 2 Objectives In this

More information

Function Call Stack and Activation Records

Function Call Stack and Activation Records 71 Function Call Stack and Activation Records To understand how C performs function calls, we first need to consider a data structure (i.e., collection of related data items) known as a stack. Students

More information

Review. Modules. CS 151 Review #6. Sample Program 6.1a:

Review. Modules. CS 151 Review #6. Sample Program 6.1a: Review Modules A key element of structured (well organized and documented) programs is their modularity: the breaking of code into small units. These units, or modules, that do not return a value are called

More information

1. Describe History of C++? 2. What is Dev. C++? 3. Why Use Dev. C++ instead of C++ DOS IDE?

1. Describe History of C++? 2. What is Dev. C++? 3. Why Use Dev. C++ instead of C++ DOS IDE? 1. Describe History of C++? The C++ programming language has a history going back to 1979, when Bjarne Stroustrup was doing work for his Ph.D. thesis. One of the languages Stroustrup had the opportunity

More information

And Even More and More C++ Fundamentals of Computer Science

And Even More and More C++ Fundamentals of Computer Science And Even More and More C++ Fundamentals of Computer Science Outline C++ Classes Special Members Friendship Classes are an expanded version of data structures (structs) Like structs, the hold data members

More information

3. Java - Language Constructs I

3. Java - Language Constructs I Educational Objectives 3. Java - Language Constructs I Names and Identifiers, Variables, Assignments, Constants, Datatypes, Operations, Evaluation of Expressions, Type Conversions You know the basic blocks

More information

Lexical Considerations

Lexical Considerations Massachusetts Institute of Technology Department of Electrical Engineering and Computer Science 6.035, Spring 2010 Handout Decaf Language Tuesday, Feb 2 The project for the course is to write a compiler

More information

Review of the C Programming Language for Principles of Operating Systems

Review of the C Programming Language for Principles of Operating Systems Review of the C Programming Language for Principles of Operating Systems Prof. James L. Frankel Harvard University Version of 7:26 PM 4-Sep-2018 Copyright 2018, 2016, 2015 James L. Frankel. All rights

More information

2.1. Chapter 2: Parts of a C++ Program. Parts of a C++ Program. Introduction to C++ Parts of a C++ Program

2.1. Chapter 2: Parts of a C++ Program. Parts of a C++ Program. Introduction to C++ Parts of a C++ Program Chapter 2: Introduction to C++ 2.1 Parts of a C++ Program Copyright 2009 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 2-1 Parts of a C++ Program Parts of a C++ Program // sample C++ program

More information

A Short Summary of Javali

A Short Summary of Javali A Short Summary of Javali October 15, 2015 1 Introduction Javali is a simple language based on ideas found in languages like C++ or Java. Its purpose is to serve as the source language for a simple compiler

More information

Lexical Considerations

Lexical Considerations Massachusetts Institute of Technology Department of Electrical Engineering and Computer Science 6.035, Fall 2005 Handout 6 Decaf Language Wednesday, September 7 The project for the course is to write a

More information

CHAPTER 7 OBJECTS AND CLASSES

CHAPTER 7 OBJECTS AND CLASSES CHAPTER 7 OBJECTS AND CLASSES OBJECTIVES After completing Objects and Classes, you will be able to: Explain the use of classes in Java for representing structured data. Distinguish between objects and

More information

Java Bytecode (binary file)

Java Bytecode (binary file) Java is Compiled Unlike Python, which is an interpreted langauge, Java code is compiled. In Java, a compiler reads in a Java source file (the code that we write), and it translates that code into bytecode.

More information

CSE 12 Abstract Syntax Trees

CSE 12 Abstract Syntax Trees CSE 12 Abstract Syntax Trees Compilers and Interpreters Parse Trees and Abstract Syntax Trees (AST's) Creating and Evaluating AST's The Table ADT and Symbol Tables 16 Using Algorithms and Data Structures

More information

4. Structure of a C++ program

4. Structure of a C++ program 4.1 Basic Structure 4. Structure of a C++ program The best way to learn a programming language is by writing programs. Typically, the first program beginners write is a program called "Hello World", which

More information

Chapter 5. Names, Bindings, and Scopes

Chapter 5. Names, Bindings, and Scopes Chapter 5 Names, Bindings, and Scopes Chapter 5 Topics Introduction Names Variables The Concept of Binding Scope Scope and Lifetime Referencing Environments Named Constants 1-2 Introduction Imperative

More information

CSE 307: Principles of Programming Languages

CSE 307: Principles of Programming Languages 1 / 26 CSE 307: Principles of Programming Languages Names, Scopes, and Bindings R. Sekar 2 / 26 Topics Bindings 1. Bindings Bindings: Names and Attributes Names are a fundamental abstraction in languages

More information

Padasalai.Net s Model Question Paper

Padasalai.Net s Model Question Paper Padasalai.Net s Model Question Paper STD: XII VOLUME - 2 MARKS: 150 SUB: COMPUTER SCIENCE TIME: 3 HRS PART I Choose the correct answer: 75 X 1 = 75 1. Which of the following is an object oriented programming

More information

More C++ : Vectors, Classes, Inheritance, Templates

More C++ : Vectors, Classes, Inheritance, Templates Vectors More C++ : Vectors,, Inheritance, Templates vectors in C++ basically arrays with enhancements indexed similarly contiguous memory some changes defined differently can be resized without explicit

More information

Lecture 2 Tao Wang 1

Lecture 2 Tao Wang 1 Lecture 2 Tao Wang 1 Objectives In this chapter, you will learn about: Modular programs Programming style Data types Arithmetic operations Variables and declaration statements Common programming errors

More information

CSc 10200! Introduction to Computing. Lecture 2-3 Edgardo Molina Fall 2013 City College of New York

CSc 10200! Introduction to Computing. Lecture 2-3 Edgardo Molina Fall 2013 City College of New York CSc 10200! Introduction to Computing Lecture 2-3 Edgardo Molina Fall 2013 City College of New York 1 C++ for Engineers and Scientists Third Edition Chapter 2 Problem Solving Using C++ 2 Objectives In this

More information

2 rd class Department of Programming. OOP with Java Programming

2 rd class Department of Programming. OOP with Java Programming 1. Structured Programming and Object-Oriented Programming During the 1970s and into the 80s, the primary software engineering methodology was structured programming. The structured programming approach

More information

CS260 Intro to Java & Android 03.Java Language Basics

CS260 Intro to Java & Android 03.Java Language Basics 03.Java Language Basics http://www.tutorialspoint.com/java/index.htm CS260 - Intro to Java & Android 1 What is the distinction between fields and variables? Java has the following kinds of variables: Instance

More information

Classes and Methods לאוניד ברנבוים המחלקה למדעי המחשב אוניברסיטת בן-גוריון

Classes and Methods לאוניד ברנבוים המחלקה למדעי המחשב אוניברסיטת בן-גוריון Classes and Methods לאוניד ברנבוים המחלקה למדעי המחשב אוניברסיטת בן-גוריון 22 Roadmap Lectures 4 and 5 present two sides of OOP: Lecture 4 discusses the static, compile time representation of object-oriented

More information

The Compiler So Far. CSC 4181 Compiler Construction. Semantic Analysis. Beyond Syntax. Goals of a Semantic Analyzer.

The Compiler So Far. CSC 4181 Compiler Construction. Semantic Analysis. Beyond Syntax. Goals of a Semantic Analyzer. The Compiler So Far CSC 4181 Compiler Construction Scanner - Lexical analysis Detects inputs with illegal tokens e.g.: main 5 (); Parser - Syntactic analysis Detects inputs with ill-formed parse trees

More information

Introduction to C++ Systems Programming

Introduction to C++ Systems Programming Introduction to C++ Systems Programming Introduction to C++ Syntax differences between C and C++ A Simple C++ Example C++ Input/Output C++ Libraries C++ Header Files Another Simple C++ Example Inline Functions

More information

CS201- Introduction to Programming Current Quizzes

CS201- Introduction to Programming Current Quizzes CS201- Introduction to Programming Current Quizzes Q.1 char name [] = Hello World ; In the above statement, a memory of characters will be allocated 13 11 12 (Ans) Q.2 A function is a block of statements

More information

Introduction to Visual Basic and Visual C++ Introduction to Java. JDK Editions. Overview. Lesson 13. Overview

Introduction to Visual Basic and Visual C++ Introduction to Java. JDK Editions. Overview. Lesson 13. Overview Introduction to Visual Basic and Visual C++ Introduction to Java Lesson 13 Overview I154-1-A A @ Peter Lo 2010 1 I154-1-A A @ Peter Lo 2010 2 Overview JDK Editions Before you can write and run the simple

More information

More C++ : Vectors, Classes, Inheritance, Templates. with content from cplusplus.com, codeguru.com

More C++ : Vectors, Classes, Inheritance, Templates. with content from cplusplus.com, codeguru.com More C++ : Vectors, Classes, Inheritance, Templates with content from cplusplus.com, codeguru.com 2 Vectors vectors in C++ basically arrays with enhancements indexed similarly contiguous memory some changes

More information

Full file at

Full file at Java Programming: From Problem Analysis to Program Design, 3 rd Edition 2-1 Chapter 2 Basic Elements of Java At a Glance Instructor s Manual Table of Contents Overview Objectives s Quick Quizzes Class

More information

C Programming for Engineers Functions

C Programming for Engineers Functions C Programming for Engineers Functions ICEN 360 Spring 2017 Prof. Dola Saha 1 Introduction Real world problems are larger, more complex Top down approach Modularize divide and control Easier to track smaller

More information

COEN244: Class & function templates

COEN244: Class & function templates COEN244: Class & function templates Aishy Amer Electrical & Computer Engineering Templates Function Templates Class Templates Outline Templates and inheritance Introduction to C++ Standard Template Library

More information

IPCoreL. Phillip Duane Douglas, Jr. 11/3/2010

IPCoreL. Phillip Duane Douglas, Jr. 11/3/2010 IPCoreL Programming Language Reference Manual Phillip Duane Douglas, Jr. 11/3/2010 The IPCoreL Programming Language Reference Manual provides concise information about the grammar, syntax, semantics, and

More information

M.CS201 Programming language

M.CS201 Programming language Power Engineering School M.CS201 Programming language Lecture 4 Lecturer: Prof. Dr. T.Uranchimeg Agenda How a Function Works Function Prototype Structured Programming Local Variables Return value 2 Function

More information

CS1622. Semantic Analysis. The Compiler So Far. Lecture 15 Semantic Analysis. How to build symbol tables How to use them to find

CS1622. Semantic Analysis. The Compiler So Far. Lecture 15 Semantic Analysis. How to build symbol tables How to use them to find CS1622 Lecture 15 Semantic Analysis CS 1622 Lecture 15 1 Semantic Analysis How to build symbol tables How to use them to find multiply-declared and undeclared variables. How to perform type checking CS

More information

COMP322 - Introduction to C++ Lecture 02 - Basics of C++

COMP322 - Introduction to C++ Lecture 02 - Basics of C++ COMP322 - Introduction to C++ Lecture 02 - Basics of C++ School of Computer Science 16 January 2012 C++ basics - Arithmetic operators Where possible, C++ will automatically convert among the basic types.

More information

Learning Objectives. C++ For Artists 2003 Rick Miller All Rights Reserved xli

Learning Objectives. C++ For Artists 2003 Rick Miller All Rights Reserved xli Identify and overcome the difficulties encountered by students when learning how to program List and explain the software development roles played by students List and explain the phases of the tight spiral

More information

Functions and Recursion

Functions and Recursion Functions and Recursion 1 Storage Classes Scope Rules Functions with Empty Parameter Lists Inline Functions References and Reference Parameters Default Arguments Unary Scope Resolution Operator Function

More information

3.Constructors and Destructors. Develop cpp program to implement constructor and destructor.

3.Constructors and Destructors. Develop cpp program to implement constructor and destructor. 3.Constructors and Destructors Develop cpp program to implement constructor and destructor. Constructors A constructor is a special member function whose task is to initialize the objects of its class.

More information

Classes. Logical method to organise data and functions in a same structure. Also known as abstract data type (ADT).

Classes. Logical method to organise data and functions in a same structure. Also known as abstract data type (ADT). UNITII Classes Logical method to organise data and functions in a same structure. Also known as abstract data type (ADT). It s a User Defined Data-type. The Data declared in a Class are called Data- Members

More information

Protection Levels and Constructors The 'const' Keyword

Protection Levels and Constructors The 'const' Keyword Protection Levels and Constructors The 'const' Keyword Review: const Keyword Generally, the keyword const is applied to an identifier (variable) by a programmer to express an intent that the identifier

More information

C++ PROGRAMMING LANGUAGE: CLASSES. CAAM 519, CHAPTER 13

C++ PROGRAMMING LANGUAGE: CLASSES. CAAM 519, CHAPTER 13 C++ PROGRAMMING LANGUAGE: CLASSES. CAAM 519, CHAPTER 13 This chapter focuses on introducing the notion of classes in the C++ programming language. We describe how to create class and use an object of a

More information

A A B U n i v e r s i t y

A A B U n i v e r s i t y A A B U n i v e r s i t y Faculty of Computer Sciences O b j e c t O r i e n t e d P r o g r a m m i n g Week 4: Introduction to Classes and Objects Asst. Prof. Dr. M entor Hamiti mentor.hamiti@universitetiaab.com

More information

C How to Program, 6/e by Pearson Education, Inc. All Rights Reserved.

C How to Program, 6/e by Pearson Education, Inc. All Rights Reserved. C How to Program, 6/e 1992-2010 by Pearson Education, Inc. 1992-2010 by Pearson Education, Inc. 1992-2010 by Pearson Education, Inc. This chapter serves as an introduction to the important topic of data

More information

Pointers, Dynamic Data, and Reference Types

Pointers, Dynamic Data, and Reference Types Pointers, Dynamic Data, and Reference Types Review on Pointers Reference Variables Dynamic Memory Allocation The new operator The delete operator Dynamic Memory Allocation for Arrays 1 C++ Data Types simple

More information

Functions. Lecture 6 COP 3014 Spring February 11, 2018

Functions. Lecture 6 COP 3014 Spring February 11, 2018 Functions Lecture 6 COP 3014 Spring 2018 February 11, 2018 Functions A function is a reusable portion of a program, sometimes called a procedure or subroutine. Like a mini-program (or subprogram) in its

More information

The C++ Language. Arizona State University 1

The C++ Language. Arizona State University 1 The C++ Language CSE100 Principles of Programming with C++ (based off Chapter 2 slides by Pearson) Ryan Dougherty Arizona State University http://www.public.asu.edu/~redoughe/ Arizona State University

More information

Semantic Analysis. Outline. The role of semantic analysis in a compiler. Scope. Types. Where we are. The Compiler so far

Semantic Analysis. Outline. The role of semantic analysis in a compiler. Scope. Types. Where we are. The Compiler so far Outline Semantic Analysis The role of semantic analysis in a compiler A laundry list of tasks Scope Static vs. Dynamic scoping Implementation: symbol tables Types Statically vs. Dynamically typed languages

More information

Iterative Languages. Scoping

Iterative Languages. Scoping Iterative Languages Scoping Sample Languages C: static-scoping Perl: static and dynamic-scoping (use to be only dynamic scoping) Both gcc (to run C programs), and perl (to run Perl programs) are installed

More information

Binding and Variables

Binding and Variables Binding and Variables 1. DEFINITIONS... 2 2. VARIABLES... 3 3. TYPE... 4 4. SCOPE... 4 5. REFERENCES... 7 6. ROUTINES... 9 7. ALIASING AND OVERLOADING... 10 8. GENERICS AND TEMPLATES... 12 A. Bellaachia

More information

EMBEDDED SYSTEMS PROGRAMMING Language Basics

EMBEDDED SYSTEMS PROGRAMMING Language Basics EMBEDDED SYSTEMS PROGRAMMING 2015-16 Language Basics "The tower of Babel" by Pieter Bruegel the Elder Kunsthistorisches Museum, Vienna (PROGRAMMING) LANGUAGES ABOUT THE LANGUAGES C (1972) Designed to replace

More information

JavaScript: Sort of a Big Deal,

JavaScript: Sort of a Big Deal, : Sort of a Big Deal, But Sort of Quirky... March 20, 2017 Lisp in C s Clothing (Crockford, 2001) Dynamically Typed: no static type annotations or type checks. C-Like Syntax: curly-braces, for, semicolons,

More information

Classes and Methods עזאם מרעי המחלקה למדעי המחשב אוניברסיטת בן-גוריון מבוסס על השקפים של אותו קורס שניתן בשנים הקודמות

Classes and Methods עזאם מרעי המחלקה למדעי המחשב אוניברסיטת בן-גוריון מבוסס על השקפים של אותו קורס שניתן בשנים הקודמות Classes and Methods עזאם מרעי המחלקה למדעי המחשב אוניברסיטת בן-גוריון מבוסס על השקפים של אותו קורס שניתן בשנים הקודמות 2 Roadmap Lectures 4 and 5 present two sides of OOP: Lecture 4 discusses the static,

More information

Object oriented programming. Instructor: Masoud Asghari Web page: Ch: 3

Object oriented programming. Instructor: Masoud Asghari Web page:   Ch: 3 Object oriented programming Instructor: Masoud Asghari Web page: http://www.masses.ir/lectures/oops2017sut Ch: 3 1 In this slide We follow: https://docs.oracle.com/javase/tutorial/index.html Trail: Learning

More information

Interview Questions of C++

Interview Questions of C++ Interview Questions of C++ Q-1 What is the full form of OOPS? Ans: Object Oriented Programming System. Q-2 What is a class? Ans: Class is a blue print which reflects the entities attributes and actions.

More information