ICS3C/4C/3U/4U Unit 2 Workbook Selection: If Statement
|
|
- Daniel Gray
- 5 years ago
- Views:
Transcription
1 Selection: If Statement Selection allows a computer to do different things based on the situation. The if statement checks if something is true and then runs the appropriate code. We will start learning how to program a video game to demonstrate this. In this example, a ball will bounce around the screen. 1 We will use an if statement to check if the ball hits the edge. If it does, the ball will change direction. Y position = 0 X position = 0 X position = Window.ClientBounds.Width Y position = Window.ClientBounds.Height Here s the UML activity diagram for when the program updates: Notice the diamond shape whenever you use an if statement the diamond allows you two directions (AND ONLY TWO!) to go in. In this case, either the ball hits the side, or it doesn t. 1 Example from Learning XNA 3.0, by Aaron Reed. Copyright 2009 Aaron Reed M c T a v i s h Page 9
2 Create a new project, use XNA Game Studio 3.1, Windows Game. Name it: U2MMDDNAMEIFGAME In Solution Explorer, right-click the Content Folder. Select Add Folder, name it Images. In Solution Explorer, right-click the Images Folder. Select Add Existing Item Add the ball.bmp file (S:\pickup\mctavish) In the Game1.cs code, find the declaration for the class Game1: public class Game1 : Microsoft.Xna.Framework.Game GraphicsDeviceManager graphics; SpriteBatch spritebatch; C# is an object-oriented programming language. A class is an object the entire game is considered an object. Graphics and spritebatch are global variables that are available to the entire program. You will be adding some more global variables. Add the following code after the SpriteBatch line: Texture2D texture; Vector2 ballposition = Vector2.Zero; float xspeed = 2f; float yspeed = 2f; The texture variable will be the graphic we will use for the ball that bounces around. ballposition is a Vector2 variable Vector2 variables have an x value and a y value. It is initialized to the value (0,0) M c T a v i s h Page 10
3 xspeed and yspeed are float variables (similar to Double variables, the f after the number indicates it is a float). In the LoadContent function you will need to add the following line of code (right after the ToDo line) texture = Content.Load<Texture2D>(@"images/ball"); In the Draw function add the following code spritebatch.begin(); spritebatch.draw(texture, ballposition, Color.White); spritebatch.end(); If you run the program now, the ball should appear in the top left corner of the screen. In the Update function, add the following code after the TODO section and before base.update(gametime); 1. ballposition.x += xspeed; 2. if (ballposition.x > Window.ClientBounds.Width - texture.width ballposition.x < 0) 3. xspeed *= -1; 4. ballposition.y += yspeed; 5. if (ballposition.y > Window.ClientBounds.Height - texture.height ballposition.y < 0) 6. yspeed *= -1; If you run the program now, the ball should bounce around the screen. Here s what is happening: 1. ballposition.x += xspeed; The x location of the ball is set to the current x location plus the xspeed value (note += is an operator that adds to the item) 2. if (ballposition.x > Window.ClientBounds.Width - texture.width ballposition.x < 0) M c T a v i s h Page 11
4 Here s the if statement, the first part checks if the location of the ball is off the right of the screen. Note texture.width takes into account the width of the ball itself. is the OR operator in the if statement if the statement to the left OR the statement to the right are true, the next line will run. ballposition.x < 0 checks if the ball is off the left. 3. xspeed *= -1; In this line *= takes the value of xspeed and then multiplies it by -1. This essentially changes the direction by changing the value from positive to negative (or negative to positive) The next three lines do the same things, just with the y values instead. 4. ballposition.y += yspeed; 5. if (ballposition.y > Window.ClientBounds.Height - texture.height ballposition.y < 0) 6. yspeed *= -1; M c T a v i s h Page 12
5 if (Boolean expression) //line of code to run; The example you just programmed used the above format. Everything in the brackets has to result in a true or false answer. If the result is true, the next line of code will run. To run multiple lines of code, use the following: if (Boolean expression) //multiple lines of code between the braces; Comparison Operators The following comparison operators can be used with any primitive data types (Int32, float, Double, BUT NOT strings). In the following examples x and y are Int32 variables x = 4, y = 3 Operator Meaning Expression Result == Equal to x == y False!= Not equal to x!=y True > Greater than x>y True < Less than x<y False >= Greater than or x>=y True equal to <= Less than or equal to x<=y False But what about strings? If you have two strings and you want to compare them, you need to use the Compare or Equals function: if (String.Compare(username,"bob",true) == 0) The above line compares the variable username with the value of bob. It ignores whether there are capital letters or not. The result is -1 if username is alphabetically before bob, 0 if username is bob and 1 if username is alphabetically after bob. ==0 checks if the words are the same. M c T a v i s h Page 13
6 Boolean Operators Boolean operators check multiple situations. In the example you just did you used the OR operator. If the ball hit the top of the screen OR it hit the bottom, it changed direction. Operator Meaning Expression Result && AND TRUE && TRUE TRUE TRUE && FALSE FALSE FALSE && TRUE FALSE FALSE && FALSE FALSE OR TRUE TRUE TRUE TRUE FALSE TRUE FALSE TRUE TRUE FALSE FALSE FALSE! NOT!(TRUE) FALSE!(FALSE) TRUE M c T a v i s h Page 14
7 Advanced if statements The following code uses a variety of if statements. private void btnrun_click(object sender, EventArgs e) //Declare Variables Int32 mark; String output; //Initialize variable //if not an integer, display error if (!(Int32.TryParse(txtInput.Text, out mark))) output = "You must enter a number"; else //Now check what mark they got if (mark >= 90) output = "You got an A"; else if (mark >= 70) output = "You got a B"; else if (mark >= 50) M c T a v i s h Page 15
8 output = "You passed."; else output = "You did not pass."; rtboutput.text = output; M c T a v i s h Page 16
9 Switch Switch statements are similar to if statements. They can be used whenever you have a small range of integers to test. In the following example a mark (1-10) is entered. If the mark is 10, 9 or 8, output is set to Level 4. The break statement is used to break out of the switch statement. switch (mark) case 10: case 9: case 8: case 7: case 6: case 5: output = "Level 4"; output = "Level 3"; output = "Level 2"; output = "Level 1"; default: output = "Below level 1"; M c T a v i s h Page 17
Unit 5 Test Review Name: Hour: Date: 1) Describe two ways we have used paint to help us as we studied images in monogame.
Unit 5 Test Review Name: Hour: Date: Answer the following questions in complete sentences. 1) Describe two ways we have used paint to help us as we studied images in monogame. a) b) 2) Where do you DECLARE
More informationGAME:IT Advanced. C# XNA Bouncing Ball First Game Part 1
GAME:IT Advanced C# XNA Bouncing Ball First Game Part 1 Objectives By the end of this lesson, you will have learned about and will be able to apply the following XNA Game Studio 4.0 concepts. Intro XNA
More informationXNA Game Studio 4.0.
Getting Started XNA Game Studio 4.0 To download XNA Game Studio 4.0 itself, go to http://www.microsoft.com/download/en/details.aspx?id=23714 XNA Game Studio 4.0 needs the Microsoft Visual Studio 2010 development
More informationVisual C# 2010 Express
Review of C# and XNA What is C#? C# is an object-oriented programming language developed by Microsoft. It is developed within.net environment and designed for Common Language Infrastructure. Visual C#
More informationSession 5.1. Writing Text
1 Session 5.1 Writing Text Chapter 5.1: Writing Text 2 Session Overview Show how fonts are managed in computers Discover the difference between bitmap fonts and vector fonts Find out how to create font
More informationCreating a Role Playing Game with XNA Game Studio 3.0 Part 7 Adding Sprites
Creating a Role Playing Game with XNA Game Studio 3.0 Part 7 Adding Sprites To follow along with this tutorial you will have to have read the previous tutorials to understand much of what it going on.
More informationDeveloping Games with MonoGame*
Developing Games with MonoGame* By Bruno Sonnino Developers everywhere want to develop games. And why not? Games are among the best sellers in computer history, and the fortunes involved in the game business
More informationXNA Workshop at CS&IT Symposium 7/11/11
XNA Workshop at CS&IT Symposium 7/11/11 Time 9:00 to 9:20 9:20 to 9:40 9:40 to 10:10 Mood Light 10:15 to 10:45 Manual Mood Light 10:50 to 11:20 Placing and Moving Image 11:25 to 11:45 Windows Phone Touch
More informationXNA (2D) Tutorial. Pong IAT410
XNA (2D) Tutorial Pong IAT410 Creating a new project 1. From the Start Menu, click All Programs, then the Microsoft XNA Game Studio Express folder, and finally XNA Game Studio Express. 2. When the Start
More informationIWKS 3400 Lab 3 1 JK Bennett
IWKS 3400 Lab 3 1 JK Bennett This lab consists of four parts, each of which demonstrates an aspect of 2D game development. Each part adds functionality. You will first just put a sprite on the screen;
More informationCreating a Role Playing Game with XNA Game Studio 3.0 Part 4 Adding the Action Screen and Tile Engine
Creating a Role Playing Game with XNA Game Studio 3.0 Part 4 Adding the Action Screen and Tile Engine To follow along with this tutorial you will have to have read the previous tutorials to understand
More informationSlides built from Carter Chapter 10
Slides built from Carter Chapter 10 Animating Sprites (textures) Images from wikipedia.org Animating Sprites (textures) Images from wikipedia.org Lets Add to Our XELibrary Going to add a CelAnimationManager
More informationXNA 4.0 RPG Tutorials. Part 5. The Tile Engine - Part 2
XNA 4.0 RPG Tutorials Part 5 The Tile Engine - Part 2 I'm writing these tutorials for the new XNA 4.0 framework. The tutorials will make more sense if they are read in order. You can find the list of tutorials
More informationBloom effect - before. Bloom effect - after. Postprocessing. Motion blur in Valve s Portal - roll
Bloom effect - before Postprocessing Prof. Aaron Lanterman School of Electrical and Computer Engineering Georgia Institute of Technology 2 Bloom effect - after Motion blur in Valve s Portal - roll 3 http://www.valvesoftware.com/publications/2008/
More informationSlides adapted from 4week course at Cornell by Tom Roeder
Slides adapted from 4week course at Cornell by Tom Roeder Interactive Game loop Interactive Game Loop Core Mechanics Physics, AI, etc. Update() Input GamePad, mouse, keybard, other Update() Render changes
More informationIf the ball goes off either the right or left edge, turn the ball around. If x is greater than width or if x is less than zero, reverse speed.
Conditionals 75 Reversing the Polarity of a Number When we want to reverse the polarity of a number, we mean that we want a positive number to become negative and a negative number to become positive.
More informationXna0118-The XNA Framework and. the Game Class
OpenStax-CNX module: m49509 1 Xna0118-The XNA Framework and * the Game Class R.G. (Dick) Baldwin This work is produced by OpenStax-CNX and licensed under the Creative Commons Attribution License 4.0 Abstract
More informationPlease go to the Riemer s 2D XNA Tutorial for C# by clicking on You are allowed to progress ahead of me by
2D Shooter game- Part 2 Please go to the Riemer s 2D XNA Tutorial for C# by clicking on http://bit.ly/riemers2d You are allowed to progress ahead of me by reading and doing to tutorial yourself. I ll
More informationA Summoner's Tale MonoGame Tutorial Series. Chapter 13. Leveling Up
A Summoner's Tale MonoGame Tutorial Series Chapter 13 Leveling Up This tutorial series is about creating a Pokemon style game with the MonoGame Framework called A Summoner's Tale. The tutorials will make
More informationInteraction Design A.A. 2017/2018
Corso di Laurea Magistrale in Design, Comunicazione Visiva e Multimediale - Sapienza Università di Roma Interaction Design A.A. 2017/2018 7 Conditionals in Processing Francesco Leotta, Andrea Marrella
More informationLecture Programming in C++ PART 1. By Assistant Professor Dr. Ali Kattan
Lecture 08-1 Programming in C++ PART 1 By Assistant Professor Dr. Ali Kattan 1 The Conditional Operator The conditional operator is similar to the if..else statement but has a shorter format. This is useful
More informationEyes of the Dragon - XNA Part 33 Non-Player Character Conversations
Eyes of the Dragon - XNA Part 33 Non-Player Character Conversations I'm writing these tutorials for the XNA 4.0 framework. Even though Microsoft has ended support for XNA it still runs on all supported
More informationCOMP Summer 2015 (A01) Jim (James) Young jimyoung.ca
COMP 1010- Summer 2015 (A01) Jim (James) Young young@cs.umanitoba.ca jimyoung.ca order of operations with the explicit cast! int integervariable = (int)0.5*3.0; Casts happen first! the cast converts the
More informationWhat is a variable? a named location in the computer s memory. mousex mousey. width height. fontcolor. username
What is a variable? a named location in the computer s memory mousex mousey width height fontcolor username Variables store/remember values can be changed must be declared to store a particular kind of
More information[ the academy_of_code] Senior Beginners
[ the academy_of_code] Senior Beginners 1 Drawing Circles First step open Processing Open Processing by clicking on the Processing icon (that s the white P on the blue background your teacher will tell
More informationCollision Detection Concept
Collision Detection Collision Detection Concept When two fireflies collide we tag them for removal and add an explosion to the blasts list. The position and velocity of the explosion is set to the average
More informationXNA 4.0 RPG Tutorials. Part 2. More Core Game Components
XNA 4.0 RPG Tutorials Part 2 More Core Game Components I'm writing these tutorials for the new XNA 4.0 framework. The tutorials will make more sense if they are read in order. You can find the list of
More informationXNA 4.0 RPG Tutorials. Part 3. Even More Core Game Components
XNA 4.0 RPG Tutorials Part 3 Even More Core Game Components I'm writing these tutorials for the new XNA 4.0 framework. The tutorials will make more sense if they are read in order. You can find the list
More informationText Input and Conditionals
Text Input and Conditionals Text Input Many programs allow the user to enter information, like a username and password. Python makes taking input from the user seamless with a single line of code: input()
More informationXNA Development: Tutorial 6
XNA Development: Tutorial 6 By Matthew Christian (Matt@InsideGamer.org) Code and Other Tutorials Found at http://www.insidegamer.org/xnatutorials.aspx One of the most important portions of a video game
More informationCourse 3D_XNA: 3D-Computer Graphics with XNA Chapter C3: Drunken Tiger
1 Course 3D_XNA: 3D-Computer Graphics with XNA Chapter C3: Drunken Tiger Copyright by V. Miszalok, last update: 10-01-2010 Project TigerRot1 Version 1: Minimum Version 2: In a Quadratic Resizable Window
More informationExpressions and Casting
Expressions and Casting C# Programming Rob Miles Data Manipulation We know that programs use data storage (variables) to hold values and statements to process the data The statements are obeyed in sequence
More informationLecture 05 I/O statements Printf, Scanf Simple statements, Compound statements
Programming, Data Structures and Algorithms Prof. Shankar Balachandran Department of Computer Science and Engineering Indian Institute of Technology, Madras Lecture 05 I/O statements Printf, Scanf Simple
More informationCSE 142 Su 04 Computer Programming 1 - Java. Objects
Objects Objects have state and behavior. State is maintained in instance variables which live as long as the object does. Behavior is implemented in methods, which can be called by other objects to request
More informationA camera with a projection and view matrix
A camera with a projection and view matrix Drikus Kleefsman January 25, 2010 Keywords: Xna, world, projection, view, matrix Abstract The first thing you want to have in a 3d scene is a camera to look at
More informationProcessing/Java Syntax. Classes, objects, arrays, and ArrayLists
Processing/Java Syntax Classes, objects, arrays, and ArrayLists 1 Processing and Java Java is relentlessly object-oriented Among other things, this means that all methods must occur within classes Processing
More information5.1. Examples: Going beyond Sequence
Chapter 5. Selection In Chapter 1 we saw that algorithms deploy sequence, selection and repetition statements in combination to specify computations. Since that time, however, the computations that we
More informationIn this lecture we will briefly examine a few new controls, introduce the concept of scope, random numbers, and drawing simple graphics.
Additional Controls, Scope, Random Numbers, and Graphics CS109 In this lecture we will briefly examine a few new controls, introduce the concept of scope, random numbers, and drawing simple graphics. Combo
More informationBasic Computer Programming (Processing)
Contents 1. Basic Concepts (Page 2) 2. Processing (Page 2) 3. Statements and Comments (Page 6) 4. Variables (Page 7) 5. Setup and Draw (Page 8) 6. Data Types (Page 9) 7. Mouse Function (Page 10) 8. Keyboard
More informationBASIC COMPUTATION. public static void main(string [] args) Fundamentals of Computer Science I
BASIC COMPUTATION x public static void main(string [] args) Fundamentals of Computer Science I Outline Using Eclipse Data Types Variables Primitive and Class Data Types Expressions Declaration Assignment
More informationXNA 4.0 RPG Tutorials. Part 25. Level Editor Continued
XNA 4.0 RPG Tutorials Part 25 Level Editor Continued I'm writing these tutorials for the new XNA 4.0 framework. The tutorials will make more sense if they are read in order. You can find the list of tutorials
More informationSession A First Game Program
1 Session 11.1 A First Game Program Chapter 11.1: A First Game Program 2 Session Overview Begin the creation of an arcade game Learn software design techniques that apply to any form of game development
More informationNext, we re going to specify some extra stuff related to our window such as its size and title. Add this code to the Initialize method:
IWKS 3400 LAB 7 1 JK Bennett This lab will introduce you to how to create terrain. We will first review some basic principles of 3D graphics, and will gradually add complexity until we have a reasonably
More informationJava Identifiers, Data Types & Variables
Java Identifiers, Data Types & Variables 1. Java Identifiers: Identifiers are name given to a class, variable or a method. public class TestingShastra { //TestingShastra is an identifier for class char
More informationChapter 3: The keys to control
Chapter 3: The keys to control By Mike Fleischauer xna@return42.com Hosted at http://www.learnxna.com/pages/xnabook.aspx In this chapter we are going to learn the basics of controlling our games. We cover
More informationForm Properties Window
C# Tutorial Create a Save The Eggs Item Drop Game in Visual Studio Start Visual Studio, Start a new project. Under the C# language, choose Windows Form Application. Name the project savetheeggs and click
More informationVisual C# Program: Simple Game 3
C h a p t e r 6C Visual C# Program: Simple Game 3 In this chapter, you will learn how to use the following Visual C# Application functions to World Class standards: Opening Visual C# Editor Beginning a
More informationGeneral Syntax. Operators. Variables. Arithmetic. Comparison. Assignment. Boolean. Types. Syntax int i; float j = 1.35; int k = (int) j;
General Syntax Statements are the basic building block of any C program. They can assign a value to a variable, or make a comparison, or make a function call. They must be terminated by a semicolon. Every
More informationExpressions and Casting. Data Manipulation. Simple Program 11/5/2013
Expressions and Casting C# Programming Rob Miles Data Manipulation We know that programs use data storage (variables) to hold values and statements to process the data The statements are obeyed in sequence
More informationBits and Bytes. How do computers compute?
Bits and Bytes How do computers compute? Representing Data All data can be represented with: 1s and 0s on/of true/false Numbers? Five volunteers... Binary Numbers Positional Notation Binary numbers use
More informationdata_type variable_name = value; Here value is optional because in java, you can declare the variable first and then later assign the value to it.
Introduction to JAVA JAVA is a programming language which is used in Android App Development. It is class based and object oriented programming whose syntax is influenced by C++. The primary goals of JAVA
More informationVariable initialization and assignment
Variable initialization and assignment int variable_name; float variable_name; double variable_name; String variable_name; boolean variable_name; Initialize integer variable Initialize floating point variable
More informationExpressions and Data Types CSC 121 Spring 2015 Howard Rosenthal
Expressions and Data Types CSC 121 Spring 2015 Howard Rosenthal Lesson Goals Understand the basic constructs of a Java Program Understand how to use basic identifiers Understand simple Java data types
More informationClass #1. introduction, functions, variables, conditionals
Class #1 introduction, functions, variables, conditionals what is processing hello world tour of the grounds functions,expressions, statements console/debugging drawing data types and variables decisions
More information5/3/2006. Today! HelloWorld in BlueJ. HelloWorld in BlueJ, Cont. HelloWorld in BlueJ, Cont. HelloWorld in BlueJ, Cont. HelloWorld in BlueJ, Cont.
Today! Build HelloWorld yourself in BlueJ and Eclipse. Look at all the Java keywords. Primitive Types. HelloWorld in BlueJ 1. Find BlueJ in the start menu, but start the Select VM program instead (you
More informationMcGill University School of Computer Science COMP-202A Introduction to Computing 1
McGill University School of Computer Science COMP-202A Introduction to Computing 1 Midterm Exam Thursday, October 26, 2006, 18:00-20:00 (6:00 8:00 PM) Instructors: Mathieu Petitpas, Shah Asaduzzaman, Sherif
More informationHands-On Lab. 2D Game Development with XNA Framework. Lab version: Last updated: 2/2/2011. Page 1
Hands-On Lab 2D Game Development with XNA Framework Lab version: 1.0.0 Last updated: 2/2/2011 Page 1 CONTENTS OVERVIEW... 3 EXERCISE 1: BASIC XNA FRAMEWORK GAME WITH GAME STATE MANAGEMENT... 4 General
More informationExpressions and Data Types CSC 121 Fall 2015 Howard Rosenthal
Expressions and Data Types CSC 121 Fall 2015 Howard Rosenthal Lesson Goals Understand the basic constructs of a Java Program Understand how to use basic identifiers Understand simple Java data types and
More informationEyes of the Dragon - XNA Part 37 Map Editor Revisited
Eyes of the Dragon - XNA Part 37 Map Editor Revisited I'm writing these tutorials for the XNA 4.0 framework. Even though Microsoft has ended support for XNA it still runs on all supported operating systems
More informationLaboratory 0 Week 0 Advanced Structured Programming An Introduction to Visual Studio and C++
Laboratory 0 Week 0 Advanced Structured Programming An Introduction to Visual Studio and C++ 0.1 Introduction This is a session to familiarize working with the Visual Studio development environment. It
More informationLanguage Reference Manual
ALACS Language Reference Manual Manager: Gabriel Lopez (gal2129) Language Guru: Gabriel Kramer-Garcia (glk2110) System Architect: Candace Johnson (crj2121) Tester: Terence Jacobs (tj2316) Table of Contents
More informationthe gamedesigninitiative at cornell university Lecture 14 2D Sprite Graphics
Lecture 14 Drawing Images Graphics Lectures SpriteBatch interface Coordinates and Transforms Drawing Perspective Camera Projections Drawing Primitives Color and Textures Polygons 2 Drawing Images Graphics
More informationCISC-124. Dog.java looks like this. I have added some explanatory comments in the code, and more explanation after the code listing.
CISC-124 20180115 20180116 20180118 We continued our introductory exploration of Java and object-oriented programming by looking at a program that uses two classes. We created a Java file Dog.java and
More informationLogic & program control part 2: Simple selection structures
Logic & program control part 2: Simple selection structures Summary of logical expressions in Java boolean expression means an expression whose value is true or false An expression is any valid combination
More informationSession 5.2. Creating Clocks
1 Session 5.2 Creating Clocks Chapter 5.2: Creating Clocks 2 Session Overview Find out how to obtain and use the current date and time in a C# program using the DateTime type Discover how to extract a
More informationA Summoner's Tale MonoGame Tutorial Series. Chapter 9. Conversations Continued
A Summoner's Tale MonoGame Tutorial Series Chapter 9 Conversations Continued This tutorial series is about creating a Pokemon style game with the MonoGame Framework called A Summoner's Tale. The tutorials
More informationDesign Programming DECO2011
Design Programming DECO2011 Rob Saunders web: http://www.arch.usyd.edu.au/~rob e-mail: rob@arch.usyd.edu.au office: Room 274, Wilkinson Building Data, Variables and Flow Control What is a Variable? Computers
More informationDefining Classes and Methods
Defining Classes and Methods Chapter 5 Modified by James O Reilly Class and Method Definitions OOP- Object Oriented Programming Big Ideas: Group data and related functions (methods) into Objects (Encapsulation)
More informationSFPL Reference Manual
1 SFPL Reference Manual By: Huang-Hsu Chen (hc2237) Xiao Song Lu(xl2144) Natasha Nezhdanova(nin2001) Ling Zhu(lz2153) 2 1. Lexical Conventions 1.1 Tokens There are six classes of tokes: identifiers, keywords,
More informationJava Applets. Last Time. Java Applets. Java Applets. First Java Applet. Java Applets. v We created our first Java application
Last Time v We created our first Java application v What are the components of a basic Java application? v What GUI component did we use in the examples? v How do we write to the standard output? v An
More informationCS 106 Introduction to Computer Science I
CS 106 Introduction to Computer Science I 06 / 04 / 2015 Instructor: Michael Eckmann Today s Topics Questions / comments? Calling methods (noting parameter(s) and their types, as well as the return type)
More informationChapter 4 Lab. Loops and Files. Objectives. Introduction
Chapter 4 Lab Loops and Files Objectives Be able to convert an algorithm using control structures into Java Be able to write a while loop Be able to write a do-while loop Be able to write a for loop Be
More informationCompile and run the code. You should see an empty window, cleared to a dark purple color.
IWKS 3400 LAB 10 1 JK Bennett This lab will introduce most of the techniques required to construct flight simulator style game. Our primary goal is to demonstrate various techniques in the MonoGame environment,
More informationGridLang: Grid Based Game Development Language Language Reference Manual. Programming Language and Translators - Spring 2017 Prof.
GridLang: Grid Based Game Development Language Language Reference Manual Programming Language and Translators - Spring 2017 Prof. Stephen Edwards Akshay Nagpal Dhruv Shekhawat Parth Panchmatia Sagar Damani
More informationStart Visual Studio, create a new project called Helicopter Game and press OK
C# Tutorial Create a helicopter flying and shooting game in visual studio In this tutorial we will create a fun little helicopter game in visual studio. You will be flying the helicopter which can shoot
More information(a) Assume that in a certain country, tax is payable at the following rates:
3 1. (Total = 12 marks) (a) Assume that in a certain country, tax is payable at the following rates: 15% on your first $50000 income 25% on any amount over $50000 Write a method that takes in an annual
More informationDecisions in Java IF Statements
Boolean Values & Variables In order to make decisions, Java uses the concept of true and false, which are boolean values. Just as is the case with other primitive data types, we can create boolean variables
More informationVariables. Data Types.
Variables. Data Types. The usefulness of the "Hello World" programs shown in the previous section is quite questionable. We had to write several lines of code, compile them, and then execute the resulting
More informationCS 102 / CS Introduction to Programming Midterm Exam #1 - Prof. Reed Fall 2010
CS 102 / CS 107 - Introduction to Programming Midterm Exam #1 - Prof. Reed Fall 2010 What is your name?: There are two sections: I. True/False..................... 60 points; ( 30 questions, 2 points each)
More informationYou can call the project anything you like I will be calling this one project slide show.
C# Tutorial Load all images from a folder Slide Show In this tutorial we will see how to create a C# slide show where you load everything from a single folder and view them through a timer. This exercise
More informationKey Differences Between Python and Java
Python Python supports many (but not all) aspects of object-oriented programming; but it is possible to write a Python program without making any use of OO concepts. Python is designed to be used interpretively.
More informationBasic SFML Moving a Sprite
Basic SFML Moving a Sprite This sample program is a basic SFML program allowing the user to move a sprite around a screen by using the keyboard. 1. Download the zip file associated with this lecture. This
More informationCSE 142/143 Unofficial Style Guide
CSE 142/143 Unofficial Style Guide Below, things in GREEN are GOOD; things in RED are to be AVOIDED. Commenting Comment well. Follow the commenting rules for header, method, field, and inside-method comments
More informationActivity 3: Data Types
Activity 3: Data Types Java supports two main types of data: primitive types like int and double that represent a single value, and reference types like String and Scanner that represent more complex information.
More informationProgram Fundamentals
Program Fundamentals /* HelloWorld.java * The classic Hello, world! program */ class HelloWorld { public static void main (String[ ] args) { System.out.println( Hello, world! ); } } /* HelloWorld.java
More informationFundamental of Programming (C)
Borrowed from lecturer notes by Omid Jafarinezhad Fundamental of Programming (C) Lecturer: Vahid Khodabakhshi Lecture 3 Constants, Variables, Data Types, And Operations Department of Computer Engineering
More informationComputers, Variables and Types. Engineering 1D04, Teaching Session 2
Computers, Variables and Types Engineering 1D04, Teaching Session 2 Typical Computer Copyright 2006 David Das, Ryan Lortie, Alan Wassyng 1 An Abstract View of Computers Copyright 2006 David Das, Ryan Lortie,
More informationMidterm I - CSE11 Fall 2013 CLOSED BOOK, CLOSED NOTES 50 minutes, 100 points Total.
Midterm I - CSE11 Fall 2013 CLOSED BOOK, CLOSED NOTES 50 minutes, 100 points Total. Name: ID: Problem 1) (8 points) For the following code segment, what are the values of i, j, k, and d, after the segment
More information2D Graphics in XNA Game Studio Express (Modeling a Class in UML)
2D Graphics in XNA Game Studio Express (Modeling a Class in UML) Game Design Experience Professor Jim Whitehead February 5, 2008 Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Announcements
More informationExpress Yourself. Writing Your Own Classes
Java Programming 1 Lecture 5 Defining Classes Creating your Own Classes Express Yourself Use OpenOffice Writer to create a new document Save the file as LastFirst_ic05 Replace LastFirst with your actual
More informationegrapher Language Reference Manual
egrapher Language Reference Manual Long Long: ll3078@columbia.edu Xinli Jia: xj2191@columbia.edu Jiefu Ying: jy2799@columbia.edu Linnan Wang: lw2645@columbia.edu Darren Chen: dsc2155@columbia.edu 1. Introduction
More informationChapter 6 Reacting to Player Input
Chapter 6 Reacting to Player Input 6.1 Introduction In this chapter, we will show you how your game program can react to mouse clicks and button presses. In order to do this, we need a instruction called
More informationA Summoner's Tale MonoGame Tutorial Series. Chapter 3. Tile Engine and Game Play State
A Summoner's Tale MonoGame Tutorial Series Chapter 3 Tile Engine and Game Play State This tutorial series is about creating a Pokemon style game with the MonoGame Framework called A Summoner's Tale. The
More informationFundamentals of Programming CS-110. Lecture 2
Fundamentals of Programming CS-110 Lecture 2 Last Lab // Example program #include using namespace std; int main() { cout
More informationAPCS Semester #1 Final Exam Practice Problems
Name: Date: Per: AP Computer Science, Mr. Ferraro APCS Semester #1 Final Exam Practice Problems The problems here are to get you thinking about topics we ve visited thus far in preparation for the semester
More informationXNA 4.0 RPG Tutorials. Part 22. Reading Data
XNA 4.0 RPG Tutorials Part 22 Reading Data I'm writing these tutorials for the new XNA 4.0 framework. The tutorials will make more sense if they are read in order. You can find the list of tutorials on
More informationPick a number. Conditionals. Boolean Logic Relational Expressions Logical Operators Numerical Representation Binary. CS Conditionals 1
Conditionals Boolean Logic Relational Expressions Logical Operators Numerical Representation Binary CS105 04 Conditionals 1 Pick a number CS105 04 Conditionals 2 Boolean Expressions An expression that
More informationSkinning Manual v1.0. Skinning Example
Skinning Manual v1.0 Introduction Centroid Skinning, available in CNC11 v3.15 r24+ for Mill and Lathe, allows developers to create their own front-end or skin for their application. Skinning allows developers
More informationObject-Oriented Programming
Object-Oriented Programming Java Syntax Program Structure Variables and basic data types. Industry standard naming conventions. Java syntax and coding conventions If Then Else Case statements Looping (for,
More informationIntroduction to Programming EC-105. Lecture 2
Introduction to Programming EC-105 Lecture 2 Input and Output A data stream is a sequence of data - Typically in the form of characters or numbers An input stream is data for the program to use - Typically
More information