Review Chapter 6 in Bravaco. Short Answers 1. This type of method does not return a value. a. null b. void c. empty d. anonymous

Size: px
Start display at page:

Download "Review Chapter 6 in Bravaco. Short Answers 1. This type of method does not return a value. a. null b. void c. empty d. anonymous"

Transcription

1 Assignment 3 Methods Review CSC 123 Fall 2018 Notes: All homework must be submitted via . All parts of assignment must be submitted in a single with multiple attachments when required. Notes: All homework must be submitted via . All parts of assignment must be submitted in a single with multiple attachments. address is: csc123csudh@gmail.com Each program is to be submitted in a separate file with the file name being the class name with extension.java as shown below. I only need the source file. GeneralAverage.java The other homework file should be submitted with your name using the following format: RosenthalH_Ax.doc, where x is the assignment number. Note: use your name, not mine All answers will be posted on web site, and most will be reviewed in class. Review Chapter 6 in Bravaco Short Answers 1. This type of method does not return a value. a. null b. void c. empty d. anonymous 2. This appears at the beginning of a method definition. a. semicolon b. parentheses c. body d. header 3. The body of a method is enclosed in. a. curly braces { } b. square brackets [] c. parentheses () d. quotation marks "" 4. A method header can contain. a. method modifiers b. the method return type c. the method name d. a list of parameter declarations e. all of these f. none of these

2 5. A value that is passed into a method when it is called is known as a(n). a. parameter b. argument c. signal d. return value 6. A variable that receives a value that is passed into a method is known as a(n). a. parameter b. argument c. signal d. return value 7. This statement causes a method to end and sends a value back to the statement that called the method. a. end b. send c. exit d. return 8. True or False: You terminate a method header with a semicolon. 9. True or False: When passing an argument to a method, Java will automatically perform a widening conversion (convert the argument to a higher-ranking data type), if necessary. 10. True or False: When passing an argument to a method, Java will automatically perform a narrowing conversion (convert the argument to a lower-ranking data type), if necessary. 11. True or False: A parameter variable s scope is the entire program that contains the method in which the parameter is declared. 12. True or False: When code in a method changes the value of a formal parameter, it also changes the value of the actual parameter that was used to call the method. 13. True or False: When passing multiple arguments to a method, the order in which the arguments are passed is not important. 14. True or False: No two methods in the same program can have a local variable with the same name. 15. True or False: You must have a return statement in a value-returning method. 16. What is the output of this program public class ThisComputesSomeWeirdStuff { public static int method1(int a, int b) { if (a%2 == 0) return (a) else return (b) }

3 } public static int method2(int a, int b) { while (a!= 1) {b++; a = a / 2;} return (b); } public static void main(string[] args) { System.out.println(method2(method1(3, 10), method1(16, 57))); System.out.println(method2(method1(190, 10), method1(16, 57))); System.out.println(method2(method2(3, 10), method1(16, 57))); System.out.println(method1(method2(3, 10), method2(16, 57))); } 17. Overloaded Methods a. Method add(...) is overloaded as follows: static double add( int a, double b) { static double add(double a, int b) { return a + b; return a + b; } } Which, if any, of the following invocations fail to compile? Give reasons. i. add(1,2) ii. add(1.0,2.0) iii. add(1.0, 2) iv. add(2.0,2) b. Method sub( ) is overloaded as follows: int sub( int a, int b) { double sub(double a, double b) { return a - b; return a - b; } } Which, if any, of the following invocations fail to compile? Give reasons. i. sub(1,2) ii. sub(1.0,2.0) iii. sub(1.0, 2) iv. sub(2.0,2) c. What is the problem with the following overloaded method that returns a product as either an int or a long? int mul(int a, int b) { long mul(int a, int b) { return a * b; return a * b; } } Programming Exercises 1. HypotenuseAreaCalc Define a method hypotenuse that calculates the hypotenuse of a right triangle when the lengths of the two legs are given. The method accepts two type double arguments and returns the value of the hypotenuse as type double. Define a second method called areatri that calculates the area of the right triangle from the legs (remember Area =.5*b*h). The main method reads in the two values. It checks to make sure that both legs are greater than 0.0 or requests a reentry of both

4 values. It then calls each of the two methods and prints out a line that looks like this with values correct to two decimal places: The right triangle with legs leg1 and leg2 has a hypotenuse of length hypotonuselength and an area of trianglearea. 2. Multiples Write a method ismultiple that determines for a pair of integers, whether the second is a multiple of the first. The main method reads in the two integers and then calls ismultiple with the two integers as parameter, returning true if the second is a multiple of the first, otherwise false. The main program prints out the resulting answer of true or false. 3. EvenOddCounter Write a program with a method named iseven that accepts an int argument. The method should return true if the argument is even, or false otherwise. The program s main method should use a loop to generate 100 random integers between 1 and 100. It should use the iseven method to determine whether each random number is even, or odd. When the loop is finished, the program should display the number of even numbers that were generated, and the number of odd numbers. 4. ReverseDigits Write a method reverse that takes an integer value and return the number with its digits reversed. The main program reads in the integer and prints the reversed integer. For instance, if the input is the output integer would be Craps Simulation When playing craps, a player rolls two dice repeatedly until she wins or loses. The first roll of the dice is called the come-out roll. If the player rolls a 7 or an 11 on the comeout roll, then she wins immediately. A 2, 3, or 12 on the come-out roll results in an immediate loss. If she rolls a 4, 5, 6, 8, 9, or 10 on the come-out roll, then that number becomes her point and she continues rolling until she rolls either her point or a 7. If she rolls her point, she wins, but if she rolls a 7 before rolling her point, she loses. Once a player has established her point, no other numbers (including 2, 3, 11, or 12) affect her winning or losing. Write a method boolean craps() that simulates one game of craps and returns true if and only if the player wins. Test your method by printing the values of each roll of the dice. When you are convinced that your simulation is correct, include this method in a program that executes craps() n times by requesting n from the user, and reports the percentage of wins correct to two decimal places. Note you need the roll of two six-sided die, not one 12-sided die in this simulation.

5 Here is a sample with 10 runs: Please enter the number of simulations you wish to run: 10 The come-out is 8 It is TRUE that you won craps game 1 The come-out is 3 It is FALSE that you won craps game 2 The come-out is 9 The next roll is 10 The next roll is 12 The next roll is 4 The next roll is 3 The next roll is 7 It is FALSE that you won craps game 3 The come-out is 9 The next roll is 10 The next roll is 7 It is FALSE that you won craps game 4 The come-out is 2 It is FALSE that you won craps game 5 The come-out is 4 The next roll is 3 The next roll is 9 The next roll is 9 The next roll is 3 The next roll is 4 It is TRUE that you won craps game 6 The come-out is 7 It is TRUE that you won craps game 7 The come-out is 5

6 The next roll is 7 It is FALSE that you won craps game 8 The come-out is 6 It is TRUE that you won craps game 9 The come-out is 8 The next roll is 9 The next roll is 12 It is TRUE that you won craps game 10 The player won 50.00% games out of the 10 games played

COMP 110 Programming Exercise: Simulation of the Game of Craps

COMP 110 Programming Exercise: Simulation of the Game of Craps COMP 110 Programming Exercise: Simulation of the Game of Craps Craps is a game of chance played by rolling two dice for a series of rolls and placing bets on the outcomes. The background on probability,

More information

All answers will be posted on web site, and most will be reviewed in class.

All answers will be posted on web site, and most will be reviewed in class. Lesson 4 Arrays and Lists Review CSC 123 Fall 2018 Notes: All homework must be submitted via e-mail. All parts of assignment must be submitted in a single e-mail with multiple attachments when required.

More information

Function Call Stack and Activation Records

Function Call Stack and Activation Records 71 Function Call Stack and Activation Records To understand how C performs function calls, we first need to consider a data structure (i.e., collection of related data items) known as a stack. Students

More information

Assignment 6. Methods Homework Spring 2017 P Question 1 all

Assignment 6. Methods Homework Spring 2017 P Question 1 all Assignment 6. Methods Homework Spring 2017 P. 225-234 Question 1 all True since the parameters are different b. True since the parameters are different c. False since the return type is different but the

More information

AP CS Unit 3: Control Structures Notes

AP CS Unit 3: Control Structures Notes AP CS Unit 3: Control Structures Notes The if and if-else Statements. These statements are called control statements because they control whether a particular block of code is executed or not. Some texts

More information

C Functions. 5.2 Program Modules in C

C Functions. 5.2 Program Modules in C 1 5 C Functions 5.2 Program Modules in C 2 Functions Modules in C Programs combine user-defined functions with library functions - C standard library has a wide variety of functions Function calls Invoking

More information

Array Basics: Outline. Creating and Accessing Arrays. Creating and Accessing Arrays. Arrays (Savitch, Chapter 7)

Array Basics: Outline. Creating and Accessing Arrays. Creating and Accessing Arrays. Arrays (Savitch, Chapter 7) Array Basics: Outline Arrays (Savitch, Chapter 7) TOPICS Array Basics Arrays in Classes and Methods Programming with Arrays Searching and Sorting Arrays Multi-Dimensional Arrays Static Variables and Constants

More information

APCS Semester #1 Final Exam Practice Problems

APCS Semester #1 Final Exam Practice Problems Name: Date: Per: AP Computer Science, Mr. Ferraro APCS Semester #1 Final Exam Practice Problems The problems here are to get you thinking about topics we ve visited thus far in preparation for the semester

More information

Functions. Computer System and programming in C Prentice Hall, Inc. All rights reserved.

Functions. Computer System and programming in C Prentice Hall, Inc. All rights reserved. Functions In general, functions are blocks of code that perform a number of pre-defined commands to accomplish something productive. You can either use the built-in library functions or you can create

More information

(Not Quite) Minijava

(Not Quite) Minijava (Not Quite) Minijava CMCS22620, Spring 2004 April 5, 2004 1 Syntax program mainclass classdecl mainclass class identifier { public static void main ( String [] identifier ) block } classdecl class identifier

More information

Functions in C++ Problem-Solving Procedure With Modular Design C ++ Function Definition: a single

Functions in C++ Problem-Solving Procedure With Modular Design C ++ Function Definition: a single Functions in C++ Problem-Solving Procedure With Modular Design: Program development steps: Analyze the problem Develop a solution Code the solution Test/Debug the program C ++ Function Definition: A module

More information

CS 112 Introduction to Computing II. Wayne Snyder Computer Science Department Boston University

CS 112 Introduction to Computing II. Wayne Snyder Computer Science Department Boston University CS 112 Introduction to Computing II Wayne Snyder Department Boston University Today: Java basics: Compilation vs Interpretation Program structure Statements Values Variables Types Operators and Expressions

More information

The for Loop. Lesson 11

The for Loop. Lesson 11 The for Loop Lesson 11 Have you ever played Tetris? You know that the game never truly ends. Blocks continue to fall one at a time, increasing in speed as you go up in levels, until the game breaks from

More information

CS 139 Practice Midterm Questions #2

CS 139 Practice Midterm Questions #2 CS 139 Practice Midterm Questions #2 Spring 2016 Name: 1. Write Java statements to accomplish each of the following. (a) Declares numbers to be an array of int s. (b) Initializes numbers to contain a reference

More information

12/22/11. } Rolling a Six-Sided Die. } Fig 6.7: Rolling a Six-Sided Die 6,000,000 Times

12/22/11. } Rolling a Six-Sided Die. } Fig 6.7: Rolling a Six-Sided Die 6,000,000 Times } Rolling a Six-Sided Die face = 1 + randomnumbers.nextint( 6 ); The argument 6 called the scaling factor represents the number of unique values that nextint should produce (0 5) This is called scaling

More information

2. Each element of an array is accessed by a number known as a(n) a. a. subscript b. size declarator c. address d. specifier

2. Each element of an array is accessed by a number known as a(n) a. a. subscript b. size declarator c. address d. specifier Lesson 4 Arrays and Lists Review CSC 123 Fall 2018 Answer Sheet Short Answers 1. In an array declaration, this indicates the number of elements that the array will have. b a. subscript b. size declarator

More information

( &% class MyClass { }

( &% class MyClass { } Recall! $! "" # ' ' )' %&! ( &% class MyClass { $ Individual things that differentiate one object from another Determine the appearance, state or qualities of objects Represents any variables needed for

More information

Following is the general form of a typical decision making structure found in most of the programming languages:

Following is the general form of a typical decision making structure found in most of the programming languages: Decision Making Decision making structures have one or more conditions to be evaluated or tested by the program, along with a statement or statements that are to be executed if the condition is determined

More information

Computer Programming: C++

Computer Programming: C++ The Islamic University of Gaza Engineering Faculty Department of Computer Engineering Fall 2017 ECOM 2003 Muath i.alnabris Computer Programming: C++ Experiment #7 Arrays Part II Passing Array to a Function

More information

BoredGames Language Reference Manual A Language for Board Games. Brandon Kessler (bpk2107) and Kristen Wise (kew2132)

BoredGames Language Reference Manual A Language for Board Games. Brandon Kessler (bpk2107) and Kristen Wise (kew2132) BoredGames Language Reference Manual A Language for Board Games Brandon Kessler (bpk2107) and Kristen Wise (kew2132) 1 Table of Contents 1. Introduction... 4 2. Lexical Conventions... 4 2.A Comments...

More information

Functions. Lab 4. Introduction: A function : is a collection of statements that are grouped together to perform an operation.

Functions. Lab 4. Introduction: A function : is a collection of statements that are grouped together to perform an operation. Lab 4 Functions Introduction: A function : is a collection of statements that are grouped together to perform an operation. The following is its format: type name ( parameter1, parameter2,...) { statements

More information

LAB: WHILE LOOPS IN C++

LAB: WHILE LOOPS IN C++ LAB: WHILE LOOPS IN C++ MODULE 2 JEFFREY A. STONE and TRICIA K. CLARK COPYRIGHT 2014 VERSION 4.0 PALMS MODULE 2 LAB: WHILE LOOPS IN C++ 2 Introduction This lab will provide students with an introduction

More information

Interfaces CSC 123 Fall 2018 Howard Rosenthal

Interfaces CSC 123 Fall 2018 Howard Rosenthal Interfaces CSC 123 Fall 2018 Howard Rosenthal Lesson Goals Defining an Interface How a class implements an interface Using an interface as a data type Default interfaces Implementing multiple interfaces

More information

Computer Programming, I. Laboratory Manual. Experiment #3. Selections

Computer Programming, I. Laboratory Manual. Experiment #3. Selections Think Twice Code Once The Islamic University of Gaza Engineering Faculty Department of Computer Engineering Fall 2017 ECOM 2005 Khaleel I. Shaheen Computer Programming, I Laboratory Manual Experiment #3

More information

Introduction to the Java Basics: Control Flow Statements

Introduction to the Java Basics: Control Flow Statements Lesson 3: Introduction to the Java Basics: Control Flow Statements Repetition Structures THEORY Variable Assignment You can only assign a value to a variable that is consistent with the variable s declared

More information

VENTURE. Section 1. Lexical Elements. 1.1 Identifiers. 1.2 Keywords. 1.3 Literals

VENTURE. Section 1. Lexical Elements. 1.1 Identifiers. 1.2 Keywords. 1.3 Literals VENTURE COMS 4115 - Language Reference Manual Zach Adler (zpa2001), Ben Carlin (bc2620), Naina Sahrawat (ns3001), James Sands (js4597) Section 1. Lexical Elements 1.1 Identifiers An identifier in VENTURE

More information

AN OVERVIEW OF C, PART 3. CSE 130: Introduction to Programming in C Stony Brook University

AN OVERVIEW OF C, PART 3. CSE 130: Introduction to Programming in C Stony Brook University AN OVERVIEW OF C, PART 3 CSE 130: Introduction to Programming in C Stony Brook University FANCIER OUTPUT FORMATTING Recall that you can insert a text field width value into a printf() format specifier:

More information

CHAPTER 7 OBJECTS AND CLASSES

CHAPTER 7 OBJECTS AND CLASSES CHAPTER 7 OBJECTS AND CLASSES OBJECTIVES After completing Objects and Classes, you will be able to: Explain the use of classes in Java for representing structured data. Distinguish between objects and

More information

Unit 2: Java in the small. Prepared by: Dr. Abdallah Mohamed, AOU-KW

Unit 2: Java in the small. Prepared by: Dr. Abdallah Mohamed, AOU-KW Unit 2: Java in the small Prepared by: Dr. Abdallah Mohamed, AOU-KW 1 Unit 2: Java in the small Introduction The previous unit introduced the idea of objects communicating through the invocation of methods

More information

Mat 2170 Week 9. Spring Mat 2170 Week 9. Objects and Classes. Week 9. Review. Random. Overloading. Craps. Clients. Packages. Randomness.

Mat 2170 Week 9. Spring Mat 2170 Week 9. Objects and Classes. Week 9. Review. Random. Overloading. Craps. Clients. Packages. Randomness. Spring 2014 Student Responsibilities Reading: Textbook, Sections 6.1 6.3 Attendance Recall: Writing Methods Decomposition: break a problem down into smaller subproblems Use methods whenever you can in

More information

Last Time: Rolling a Weighted Die

Last Time: Rolling a Weighted Die Last Time: Rolling a Weighted Die import math/rand func DieRoll() int { return rand.intn(6) + 1 Multiple Rolls When we run this program 100 times, we get the same outcome! func main() int { fmt.println(dieroll())

More information

Student Responsibilities. Mat 2170 Week 9. Notes About Using Methods. Recall: Writing Methods. Chapter Six: Objects and Classes

Student Responsibilities. Mat 2170 Week 9. Notes About Using Methods. Recall: Writing Methods. Chapter Six: Objects and Classes Student Responsibilities Mat 2170 Week 9 Objects and Classes Spring 2014 Reading: Textbook, Sections 6.1 6.3 Lab 9 Attendance 1 2 Recall: Writing Methods 3 Decomposition: break a problem down into smaller

More information

Lecture 05: Methods. AITI Nigeria Summer 2012 University of Lagos.

Lecture 05: Methods. AITI Nigeria Summer 2012 University of Lagos. Lecture 05: Methods AITI Nigeria Summer 2012 University of Lagos. Agenda What a method is Why we use methods How to declare a method The four parts of a method How to use (invoke) a method The purpose

More information

CHAPTER 7 OBJECTS AND CLASSES

CHAPTER 7 OBJECTS AND CLASSES CHAPTER 7 OBJECTS AND CLASSES OBJECTIVES After completing Objects and Classes, you will be able to: Explain the use of classes in Java for representing structured data. Distinguish between objects and

More information

Classwork 7: Craps. N. Duong & R. Rodriguez, Java Crash Course January 6, 2015

Classwork 7: Craps. N. Duong & R. Rodriguez, Java Crash Course January 6, 2015 Classwork 7: Craps N. Duong & R. Rodriguez, Java Crash Course January 6, 2015 For this classwork, you will be writing code for the game Craps. For those of you who do not know, Craps is a dice-rolling

More information

Functions. Angela Chih-Wei Tang ( 唐之瑋 ) Department of Communication Engineering National Central University JhongLi, Taiwan.

Functions. Angela Chih-Wei Tang ( 唐之瑋 ) Department of Communication Engineering National Central University JhongLi, Taiwan. Functions Angela Chih-Wei Tang ( 唐之瑋 ) Department of Communication Engineering National Central University JhongLi, Taiwan 2009 Fall Outline 5.1 Introduction 5.3 Math Library Functions 5.4 Functions 5.5

More information

Due Date: Two Program Demonstrations (Testing and Debugging): End of Lab

Due Date: Two Program Demonstrations (Testing and Debugging): End of Lab CSC 111 Fall 2005 Lab 6: Methods and Debugging Due Date: Two Program Demonstrations (Testing and Debugging): End of Lab Documented GameMethods file and Corrected HighLow game: Uploaded by midnight of lab

More information

Java Bytecode (binary file)

Java Bytecode (binary file) Java is Compiled Unlike Python, which is an interpreted langauge, Java code is compiled. In Java, a compiler reads in a Java source file (the code that we write), and it translates that code into bytecode.

More information

Contents. Jairo Pava COMS W4115 June 28, 2013 LEARN: Language Reference Manual

Contents. Jairo Pava COMS W4115 June 28, 2013 LEARN: Language Reference Manual Jairo Pava COMS W4115 June 28, 2013 LEARN: Language Reference Manual Contents 1 Introduction...2 2 Lexical Conventions...2 3 Types...3 4 Syntax...3 5 Expressions...4 6 Declarations...8 7 Statements...9

More information

What does this program print?

What does this program print? What does this program print? Attempt 1 public class Rec { private static int f(int x){ if(x

More information

Unit 2: Java in the small

Unit 2: Java in the small Prepared by: Dr. Abdallah Mohamed, AOU-KW 1 Introduction The previous unit introduced the idea of objects communicating through the invocation of methods on objects. In this unit you will learn: how to

More information

Decision Making in C

Decision Making in C Decision Making in C Decision making structures require that the programmer specify one or more conditions to be evaluated or tested by the program, along with a statement or statements to be executed

More information

Midterm I - CSE11 Fall 2013 CLOSED BOOK, CLOSED NOTES 50 minutes, 100 points Total.

Midterm I - CSE11 Fall 2013 CLOSED BOOK, CLOSED NOTES 50 minutes, 100 points Total. Midterm I - CSE11 Fall 2013 CLOSED BOOK, CLOSED NOTES 50 minutes, 100 points Total. Name: ID: Problem 1) (8 points) For the following code segment, what are the values of i, j, k, and d, after the segment

More information

Opening Problem. Find the sum of integers from 1 to 10, from 20 to 30, and from 35 to 45, respectively.

Opening Problem. Find the sum of integers from 1 to 10, from 20 to 30, and from 35 to 45, respectively. Chapter 6 Methods 1 Opening Problem Find the sum of integers from 1 to 10, from 20 to 30, and from 35 to 45, respectively. 2 A Solution int sum = 0; for (int i = 1; i

More information

Key Differences Between Python and Java

Key Differences Between Python and Java Python Python supports many (but not all) aspects of object-oriented programming; but it is possible to write a Python program without making any use of OO concepts. Python is designed to be used interpretively.

More information

Object oriented programming C++

Object oriented programming C++ http://uranchimeg.com Object oriented programming C++ T.Uranchimeg Prof. Dr. Email uranchimeg@must.edu.mn Power Engineering School M.EC203* -- OOP (C++) -- Lecture 06 Subjects Functions Functions with

More information

Introduction to Computer Science Unit 2. Notes

Introduction to Computer Science Unit 2. Notes Introduction to Computer Science Unit 2. Notes Name: Objectives: By the completion of this packet, students should be able to describe the difference between.java and.class files and the JVM. create and

More information

Methods. Contents Anatomy of a Method How to design a Method Static methods Additional Reading. Anatomy of a Method

Methods. Contents Anatomy of a Method How to design a Method Static methods Additional Reading. Anatomy of a Method Methods Objectives: 1. create a method with arguments 2. create a method with return value 3. use method arguments 4. use the return keyword 5. use the static keyword 6. write and invoke static methods

More information

Lecture 5: Methods CS2301

Lecture 5: Methods CS2301 Lecture 5: Methods NADA ALZAHRANI CS2301 1 Opening Problem Find the sum of integers from 1 to 10, from 20 to 30, and from 35 to 45, respectively. 2 Solution public static int sum(int i1, int i2) { int

More information

First Name: Last: ID# 1. Hexadecimal uses the symbols 1, 2, 3, 4, 5, 6, 7 8, 9, A, B, C, D, E, F,G.

First Name: Last: ID# 1. Hexadecimal uses the symbols 1, 2, 3, 4, 5, 6, 7 8, 9, A, B, C, D, E, F,G. IST 311 - Exam1 - Fall 2015 First Name: Last: ID# PART 1. Multiple-choice / True-False (30 poinst) 1. Hexadecimal uses the symbols 1, 2, 3, 4, 5, 6, 7 8, 9, A, B, C, D, E, F,G. 2. The accessibility modifier

More information

Assignment Checklist. Prelab Activities. Lab Exercises. Labs Provided by Instructor. Postlab Activities. Section:

Assignment Checklist. Prelab Activities. Lab Exercises. Labs Provided by Instructor. Postlab Activities. Section: 7 Arrays Now go, write it before them in a table, and note it in a book. Isaiah 30:8 To go beyond is as wrong as to fall short. Confucius Begin at the beginning, and go on till you come to the end: then

More information

Values and Variables 1 / 30

Values and Variables 1 / 30 Values and Variables 1 / 30 Values 2 / 30 Computing Computing is any purposeful activity that marries the representation of some dynamic domain with the representation of some dynamic machine that provides

More information

GridLang: Grid Based Game Development Language Language Reference Manual. Programming Language and Translators - Spring 2017 Prof.

GridLang: Grid Based Game Development Language Language Reference Manual. Programming Language and Translators - Spring 2017 Prof. GridLang: Grid Based Game Development Language Language Reference Manual Programming Language and Translators - Spring 2017 Prof. Stephen Edwards Akshay Nagpal Dhruv Shekhawat Parth Panchmatia Sagar Damani

More information

Chapter 4 Defining Classes I

Chapter 4 Defining Classes I Chapter 4 Defining Classes I This chapter introduces the idea that students can create their own classes and therefore their own objects. Introduced is the idea of methods and instance variables as the

More information

Title. Java Just in Time. John Latham. October 25, October 25, 2017 Java Just in Time - John Latham Page 1(0/0)

Title. Java Just in Time. John Latham. October 25, October 25, 2017 Java Just in Time - John Latham Page 1(0/0) List of Slides 1 Title 2 Chapter 6: Control statements nested in loops 3 Chapter aims 4 Section 2: Example:Film certificate age checking the whole queue 5 Aim 6 Statement: statements can be nested within

More information

Faculty of Engineering Computer Engineering Department Islamic University of Gaza C++ Programming Language Lab # 6 Functions

Faculty of Engineering Computer Engineering Department Islamic University of Gaza C++ Programming Language Lab # 6 Functions Faculty of Engineering Computer Engineering Department Islamic University of Gaza 2013 C++ Programming Language Lab # 6 Functions C++ Programming Language Lab # 6 Functions Objective: To be familiar with

More information

M e t h o d s a n d P a r a m e t e r s

M e t h o d s a n d P a r a m e t e r s M e t h o d s a n d P a r a m e t e r s Objective #1: Call methods. Methods are reusable sections of code that perform actions. Many methods come from classes that are built into the Java language. For

More information

CSC 1300 Exam 4 Comprehensive-ish and Structs

CSC 1300 Exam 4 Comprehensive-ish and Structs CSC 1300 Exam 4 Comprehensive-ish and Structs December 8, 2017 Name: Read through the entire test first BEFORE starting Multiple Choice and T/F sections should be completed on the scantron Test has two

More information

1 Lexical Considerations

1 Lexical Considerations Massachusetts Institute of Technology Department of Electrical Engineering and Computer Science 6.035, Spring 2013 Handout Decaf Language Thursday, Feb 7 The project for the course is to write a compiler

More information

CS111: PROGRAMMING LANGUAGE II

CS111: PROGRAMMING LANGUAGE II CS111: PROGRAMMING LANGUAGE II Computer Science Department Lecture 1(c): Java Basics (II) Lecture Contents Java basics (part II) Conditions Loops Methods Conditions & Branching Conditional Statements A

More information

CSE123. Program Design and Modular Programming Functions 1-1

CSE123. Program Design and Modular Programming Functions 1-1 CSE123 Program Design and Modular Programming Functions 1-1 5.1 Introduction A function in C is a small sub-program performs a particular task, supports the concept of modular programming design techniques.

More information

CS-201 Introduction to Programming with Java

CS-201 Introduction to Programming with Java CS-201 Introduction to Programming with Java California State University, Los Angeles Computer Science Department Lecture X: Methods II Passing Arguments Passing Arguments methods can accept outside information

More information

Lexical Considerations

Lexical Considerations Massachusetts Institute of Technology Department of Electrical Engineering and Computer Science 6.035, Fall 2005 Handout 6 Decaf Language Wednesday, September 7 The project for the course is to write a

More information

CSC 307 DATA STRUCTURES AND ALGORITHM ANALYSIS IN C++ SPRING 2011

CSC 307 DATA STRUCTURES AND ALGORITHM ANALYSIS IN C++ SPRING 2011 CSC 307 DATA STRUCTURES AND ALGORITHM ANALYSIS IN C++ SPRING 2011 Date: 01/18/2011 (Due date: 01/20/2011) Name and ID (print): CHAPTER 6 USER-DEFINED FUNCTIONS I 1. The C++ function pow has parameters.

More information

Check out how to use the random number generator (introduced in section 4.11 of the text) to get a number between 1 and 6 to create the simulation.

Check out how to use the random number generator (introduced in section 4.11 of the text) to get a number between 1 and 6 to create the simulation. Chapter 4 Lab Loops and Files Lab Objectives Be able to convert an algorithm using control structures into Java Be able to write a while loop Be able to write an do-while loop Be able to write a for loop

More information

Object Oriented Programming. Java-Lecture 6 - Arrays

Object Oriented Programming. Java-Lecture 6 - Arrays Object Oriented Programming Java-Lecture 6 - Arrays Arrays Arrays are data structures consisting of related data items of the same type In Java arrays are objects -> they are considered reference types

More information

1 Short Answer (15 Points Each)

1 Short Answer (15 Points Each) Name: Write all of your responses on these exam pages. If you need extra space please use the backs of the pages. 1 Short Answer (15 Points Each) 1. Write the following Java declarations, (a) A double

More information

Sequence structure. The computer executes java statements one after the other in the order in which they are written. Total = total +grade;

Sequence structure. The computer executes java statements one after the other in the order in which they are written. Total = total +grade; Control Statements Control Statements All programs could be written in terms of only one of three control structures: Sequence Structure Selection Structure Repetition Structure Sequence structure The

More information

Research Group. 2: More types, Methods, Conditionals

Research Group. 2: More types, Methods, Conditionals Research Group 2: More types, Methods, Conditionals Outline Lecture 1 Review More types Methods Conditionals 2 Types Kinds of values that can be stored and manipulated. boolean: Truth value (true or false).

More information

Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Spring 2016 Howard Rosenthal

Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Spring 2016 Howard Rosenthal Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Spring 2016 Howard Rosenthal Lesson Goals Understand Control Structures Understand how to control the flow of a program

More information

Opening Problem. Find the sum of integers from 1 to 10, from 20 to 30, and from 35 to 45, respectively.

Opening Problem. Find the sum of integers from 1 to 10, from 20 to 30, and from 35 to 45, respectively. Chapter 6 Methods 1 Opening Problem Find the sum of integers from 1 to 10, from 20 to 30, and from 35 to 45, respectively. 2 A Solution int sum = 0; for (int i = 1; i

More information

PieNum Language Reference Manual

PieNum Language Reference Manual PieNum Language Reference Manual October 2017 Hadiah Venner (hkv2001) Hana Fusman (hbf2113) Ogochukwu Nwodoh( ocn2000) Index Introduction 1. Lexical Convention 1.1. Comments 1.2. Identifiers 1.3. Keywords

More information

Objectives. Introduce the core C# language features class Main types variables basic input and output operators arrays control constructs comments

Objectives. Introduce the core C# language features class Main types variables basic input and output operators arrays control constructs comments Basics Objectives Introduce the core C# language features class Main types variables basic input and output operators arrays control constructs comments 2 Class Keyword class used to define new type specify

More information

1 Short Answer (2 Points Each)

1 Short Answer (2 Points Each) Fall 013 Exam # Key COSC 117 1 Short Answer ( Points Each) 1. What is the scope of a method/function parameter? The scope of a method/function parameter is in the method only, that is, it is local to the

More information

Shut the Box. By the time you are done with this activity, you and your team should be able to:

Shut the Box. By the time you are done with this activity, you and your team should be able to: Shut the Box Team Name: Manager: Recorder: Presenter: Analyst: This is a Process Oriented Guided Inquiry Learning (POGIL) activity. You and your team will examine a working program. A series of questions

More information

Chapter 2: Functions and Control Structures

Chapter 2: Functions and Control Structures Chapter 2: Functions and Control Structures TRUE/FALSE 1. A function definition contains the lines of code that make up a function. T PTS: 1 REF: 75 2. Functions are placed within parentheses that follow

More information

Functions and Recursion

Functions and Recursion Functions and Recursion 1 Outline Introduction Program Components in C++ Math Library Functions Functions Function Definitions Function Prototypes Header Files Random Number Generation Example: A Game

More information

CS 231 Data Structures and Algorithms, Fall 2016

CS 231 Data Structures and Algorithms, Fall 2016 CS 231 Data Structures and Algorithms, Fall 2016 Dr. Bruce A. Maxwell Department of Computer Science Colby College Course Description Focuses on the common structures used to store data and the standard

More information

Lecture Programming in C++ PART 1. By Assistant Professor Dr. Ali Kattan

Lecture Programming in C++ PART 1. By Assistant Professor Dr. Ali Kattan Lecture 08-1 Programming in C++ PART 1 By Assistant Professor Dr. Ali Kattan 1 The Conditional Operator The conditional operator is similar to the if..else statement but has a shorter format. This is useful

More information

York University AK/ITEC OBJECT-BASED PROGRAMMING. Midterm Test Sample. Examiner: S.Y. Chen Duration: One Hour and Fifteen Minutes

York University AK/ITEC OBJECT-BASED PROGRAMMING. Midterm Test Sample. Examiner: S.Y. Chen Duration: One Hour and Fifteen Minutes York University AK/ITEC 1620 3.0 OBJECT-BASED PROGRAMMING Midterm Test Sample Examiner: S.Y. Chen Duration: One Hour and Fifteen Minutes This exam is closed textbook(s) and closed notes. Use of any electronic

More information

Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Fall 2016 Howard Rosenthal

Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Fall 2016 Howard Rosenthal Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Fall 2016 Howard Rosenthal Lesson Goals Understand Control Structures Understand how to control the flow of a program

More information

Lecture Set 4: More About Methods and More About Operators

Lecture Set 4: More About Methods and More About Operators Lecture Set 4: More About Methods and More About Operators Methods Definitions Invocations More arithmetic operators Operator Side effects Operator Precedence Short-circuiting main method public static

More information

CS313D: ADVANCED PROGRAMMING LANGUAGE

CS313D: ADVANCED PROGRAMMING LANGUAGE CS313D: ADVANCED PROGRAMMING LANGUAGE Computer Science Department Lecture 3: C# language basics Lecture Contents 2 C# basics Conditions Loops Methods Arrays Dr. Amal Khalifa, Spr 2015 3 Conditions and

More information

6 Functions. 6.1 Focus on Software Engineering: Modular Programming TOPICS. CONCEPT: A program may be broken up into manageable functions.

6 Functions. 6.1 Focus on Software Engineering: Modular Programming TOPICS. CONCEPT: A program may be broken up into manageable functions. 6 Functions TOPICS 6.1 Focus on Software Engineering: Modular Programming 6.2 Defining and Calling Functions 6.3 Function Prototypes 6.4 Sending Data into a Function 6.5 Passing Data by Value 6.6 Focus

More information

Introduction to Computer Science Unit 4B. Programs: Classes and Objects

Introduction to Computer Science Unit 4B. Programs: Classes and Objects Introduction to Computer Science Unit 4B. Programs: Classes and Objects This section must be updated to work with repl.it 1. Copy the Box class and compile it. But you won t be able to run it because it

More information

Dr M Kasim A Jalil. Faculty of Mechanical Engineering UTM (source: Deitel Associates & Pearson)

Dr M Kasim A Jalil. Faculty of Mechanical Engineering UTM (source: Deitel Associates & Pearson) Lecture 9 Functions Dr M Kasim A Jalil Faculty of Mechanical Engineering UTM (source: Deitel Associates & Pearson) Objectives In this chapter, you will learn: To understand how to construct programs modularly

More information

Lesson 3: Accepting User Input and Using Different Methods for Output

Lesson 3: Accepting User Input and Using Different Methods for Output Lesson 3: Accepting User Input and Using Different Methods for Output Introduction So far, you have had an overview of the basics in Java. This document will discuss how to put some power in your program

More information

COMP 110/L Lecture 13. Kyle Dewey

COMP 110/L Lecture 13. Kyle Dewey COMP 110/L Lecture 13 Kyle Dewey Outline char, charat() Command-line arguments and arrays Array access Array length Array update Integer.parseInt char, charat() char Represents a single character char

More information

STUDENT LESSON A14 Boolean Algebra and Loop Boundaries

STUDENT LESSON A14 Boolean Algebra and Loop Boundaries STUDENT LESSON A14 Boolean Algebra and Loop Boundaries Java Curriculum for AP Computer Science, Student Lesson A14 1 STUDENT LESSON A14 Boolean Algebra and Loop Boundaries INTRODUCTION: Conditional loops

More information

C++ How to Program, 9/e by Pearson Education, Inc. All Rights Reserved.

C++ How to Program, 9/e by Pearson Education, Inc. All Rights Reserved. C++ How to Program, 9/e 1992-2014 by Pearson Education, Inc. Experience has shown that the best way to develop and maintain a large program is to construct it from small, simple pieces, or components.

More information

Lesson 5: Introduction to the Java Basics: Java Arithmetic THEORY. Arithmetic Operators

Lesson 5: Introduction to the Java Basics: Java Arithmetic THEORY. Arithmetic Operators Lesson 5: Introduction to the Java Basics: Java Arithmetic THEORY Arithmetic Operators There are four basic arithmetic operations: OPERATOR USE DESCRIPTION + op1 + op2 Adds op1 and op2 - op1 + op2 Subtracts

More information

EECS168 Exam 3 Review

EECS168 Exam 3 Review EECS168 Exam 3 Review Exam 3 Time: 2pm-2:50pm Monday Nov 5 Closed book, closed notes. Calculators or other electronic devices are not permitted or required. If you are unable to attend an exam for any

More information

CS11 Java. Fall Lecture 1

CS11 Java. Fall Lecture 1 CS11 Java Fall 2006-2007 Lecture 1 Welcome! 8 Lectures Slides posted on CS11 website http://www.cs.caltech.edu/courses/cs11 7-8 Lab Assignments Made available on Mondays Due one week later Monday, 12 noon

More information

2/6/2018. ECE 220: Computer Systems & Programming. Function Signature Needed to Call Function. Signature Include Name and Types for Inputs and Outputs

2/6/2018. ECE 220: Computer Systems & Programming. Function Signature Needed to Call Function. Signature Include Name and Types for Inputs and Outputs University of Illinois at Urbana-Champaign Dept. of Electrical and Computer Engineering ECE 220: Computer Systems & Programming C Functions and Examples Signature Include Name and Types for Inputs and

More information

Arrays. Comp Sci 1570 Introduction to C++ Array basics. arrays. Arrays as parameters to functions. Sorting arrays. Random stuff

Arrays. Comp Sci 1570 Introduction to C++ Array basics. arrays. Arrays as parameters to functions. Sorting arrays. Random stuff and Arrays Comp Sci 1570 Introduction to C++ Outline and 1 2 Multi-dimensional and 3 4 5 Outline and 1 2 Multi-dimensional and 3 4 5 Array declaration and An array is a series of elements of the same type

More information

Mr. Monroe s Guide to Mastering Java Syntax

Mr. Monroe s Guide to Mastering Java Syntax Mr. Monroe s Guide to Mastering Java Syntax Getting Started with Java 1. Download and install the official JDK (Java Development Kit). 2. Download an IDE (Integrated Development Environment), like BlueJ.

More information

CSC 1351: Quiz 6: Sort and Search

CSC 1351: Quiz 6: Sort and Search CSC 1351: Quiz 6: Sort and Search Name: 0.1 You want to implement combat within a role playing game on a computer. Specifically, the game rules for damage inflicted by a hit are: In order to figure out

More information

Program #7: Let s Play Craps!

Program #7: Let s Play Craps! Program #7: Let s Play Craps! Due Date: July 18, 2000 1 The Problem Craps is a game played with a pair of dice. In the game of craps, the shooter (the player with the dice) rolls a pair of dice and the

More information

Flow Control. CSC215 Lecture

Flow Control. CSC215 Lecture Flow Control CSC215 Lecture Outline Blocks and compound statements Conditional statements if - statement if-else - statement switch - statement? : opertator Nested conditional statements Repetitive statements

More information

School of Computer Science CPS109 Course Notes 6 Alexander Ferworn Updated Fall 15. CPS109 Course Notes 6. Alexander Ferworn

School of Computer Science CPS109 Course Notes 6 Alexander Ferworn Updated Fall 15. CPS109 Course Notes 6. Alexander Ferworn CPS109 Course Notes 6 Alexander Ferworn Unrelated Facts Worth Remembering Use metaphors to understand issues and explain them to others. Look up what metaphor means. Table of Contents Contents 1 ITERATION...

More information